Initialize engine version: 2018.4.1f1 (b7c424a951c0) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: VRAM: 8011 MB Driver: 26.21.14.3615 Begin MonoManager ReloadAssembly - Completed reload, in 0.110 seconds OnLevelWasLoaded was found on DW_PoolGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 356) OnLevelWasLoaded was found on DW_ObstructionGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 356) OnLevelWasLoaded was found on DW_BoatGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 356) OnLevelWasLoaded was found on DW_BuoyancyGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 356) Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. UnloadTime: 0.597100 ms The referenced script (SimuZen.Services.AssetsFromProjectService) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'AssetsFromProjectService') is missing! (Filename: Line: 294) A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The class named 'VehicleDynamics.TracksAnimationHandler' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 195) The class named 'VehicleDynamics.TracksAnimationHandler' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'NPC_Vehicle_FForklift_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'rear_wheel') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'SandContainer') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'SandContainer') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'ThrowManipulator') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration2') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration2') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script (AssetsOnBundleList) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably AssetsOnBundleList?) has a different serialization layout when loading. (Read 52 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) [GlobalInstaller] ---- Starting Simulator at 2020/02/18 12:49:18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalInstaller] Initializing Installer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Loaded default values from C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/configuration/Application.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Loaded SimFleet values from SimFleetConfig.xml file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Overriding parameters from gameobject (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Overriding parameters from command line (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Parsing 21 args (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-single-instance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-popupwindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-screen-width (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value screen-width to 1080 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-screen-height (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value screen-height to 1920 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_ProductModel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value Configuration_ProductModel to LogSim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-logFile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value logFile to Simescar_Data\output_log.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_Uses_VR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value Configuration_Uses_VR to 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_VR_Device (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value Configuration_VR_Device to OpenVR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_VR_Resolution_X (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value Configuration_VR_Resolution_X to 1080 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_VR_Resolution_Y (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value Configuration_VR_Resolution_Y to 1920 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-Configuration_Uses_LeapMotion (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value Configuration_Uses_LeapMotion to 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Configuration ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Global Services Installer] Installing GlobalPriorityInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Installing GlobalInputInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Input Player Name Installed: LogSim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Initialize PI Events (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Initialize Scripting Events (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Initialize Input For Simulator Hardware: LogSimFFBabelControllerForRewired (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Initialize Input For Editor Without Filter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Babel Found. Status NotInitYet. Installing Input for Babel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Output Installer] Installing Global Output Installer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Output Installer] Babel Found. Status NotInitYet. Installing Output for Babel. Controller: PlatformService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'NPC_Train_Graphics') is missing! (Filename: Line: 294) [IConfiguration] No existe valor para la clave Debug_LocalizationTraceAll (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Debug_LocalizationTraceAll (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searching for compatible XInput library... Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libxinput1_1.dll Found Xinput1_4.dll. WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Debug_NetworkWhiteList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartingSceneInstaller] Installing StartingSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (SimuZen.Services.AssetsFromProjectService) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'BundleFromResourceService') is missing! (Filename: Line: 294) [LogMessageReceived] Application.logMessageReceived -> A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Text') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) OpenVR initialized! (Filename: Line: 728) [VRDevice] Successfully created device OpenVR. [LogMessageReceived] Application.logMessageReceived -> Controller for rewired Error --> FalseEvents not found in player LogSim -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Controller for rewired Error --> FalseEvents not found in player LogSim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Getting BabelLogSimFF controller name (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Created eye textures with a "separate" layout. The "multi-pass" stereo mode will be used. (Filename: Line: 2264) A Canvas named "CountersCanvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional? (Filename: Line: 922) [GlobalOrchestratorFromList] Mapping Interfaces with services (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ILocalizationService -> LocalizationService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGUIService -> SimesCarGUIManager(Clone) (PseudoSimescarGUIService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] INetworkService -> SimNetworkManager) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] INetworkMessageService -> NetworkMessageService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IRemoteFileService -> RemoteFileService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IRegistryService -> RegistryService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ITrainingManagerGlobalService -> TrainingManagerGlobalService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalLocutionService -> GlobalLocutionService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ISimFleetService -> SimFleetService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IFingerprintService -> NitgenFingerprintService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IInteropService -> LegacyProInteropService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ICoroutineService -> CoroutineService(Clone) (CoroutineService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IContextService -> ContextService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalAudioService -> GlobalAudioService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalTelemetryService -> GlobalTelemetryService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalCameraService -> GlobalCameraService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalVRService -> GlobalVRService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IBundleService -> BundleFromAssetBundleService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IInputService -> RewiredInputSystem) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IOutputService -> OutputService(Clone) (OutputService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IVehicleDatabaseService -> VehicleDatabaseService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Initializing Global Services (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Trying to initialize GlobalCameraService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] GlobalCameraService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ExerciseParamHSelectionButtonPrefab mapped to ExerciseParam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ExerciseParamHUnselectableButtonPrefab mapped to HWID_ExerciseParamHUnselectableButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject SimulatorSessionHButtonPrefab mapped to SimulatorNetSession (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ConfigurationParamHSelectionButtonPrefab mapped to ConfigurationParam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ResultsParamHSelectionButtonPrefab mapped to HWID_ResultsParameterHSelectionButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject SimulatorReplayInfoPrefab mapped to SessionInfo (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject CourseHSelectionButtonPrefab mapped to HButtonCourseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ExerciseHSelectionButtonPrefab mapped to HButtonExerciseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] PseudoSimescarGUIService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadManifests: Lanzando la inicialización del bundle C:/Simulators/v1.2.3_Candidate//AssetBundles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles _Manifest(AssetBundles) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: AssetBundles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict assets/pedestrians=assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict common/camera=common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict common/crossingentities=common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict common/hud=common/hud.xx_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict common/interiorpresets=common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict es_xx_xx/vehicles_localized=es_xx_xx/vehicles_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/assets/pedestrians=global/assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/materials=global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/meshes=global/meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/prefabs=global/prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/signals/signals_assets=global/signals/signals_assets.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/signals/signals_prefabs=global/signals/signals_prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/textures=global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/debugland/common/debugland=scenario/debugland/common/debugland (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/portexterioragx/common/portexterioragx=scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/portexterioragx/es_xx_xx/portexterior_oc=scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/portexterioragx/es_xx_xx/portexterioragx_localized=scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/portexterioragx/es_xx_xx/portexterioragx_traffic=scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/warehouse/common/warehouse=scenario/warehouse/common/warehouse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/warehousedhl/common/warehousedhl=scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/warehousedhl/es_xx_xx/warehousedhl_oc=scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/warehousedhl/es_xx_xx/warehousedhl_traffic=scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict vehicles/plates=vehicles/plates.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict vehicles/trafficvehicles/trafficvehicle=vehicles/trafficvehicles/trafficvehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict xx_xx_logsim/hud=xx_xx_logsim/hud.xx_xx_logsim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: GetBestBundleVariantPaths -> Error global/assets/pedestrians no será cargado por haber una variante más específica del bundle pedestrians. Mejor variante: System.String[] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] Listado de bundles que se cargarán{ -assets/pedestrians -common/camera -common/crossingentities -xx_xx_logsim/hud.xx_xx_logsim (Discarded common/hud.xx_xx_xx; ) -common/interiorpresets -es_xx_xx/vehicles_localized.es_xx_xx -global/materials -global/meshes -global/prefabs -global/signals/signals_assets.es_xx_xx -global/signals/signals_prefabs -global/textures -scenario/debugland/common/debugland -scenario/portexterioragx/common/portexterioragx -scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx -scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx -scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx -scenario/warehouse/common/warehouse -scenario/warehousedhl/common/warehousedhl -scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx -scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx -vehicles/plates.es_xx_xx -vehicles/trafficvehicles/trafficvehicle } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] Bundle: AssetBundles at version: v2.199900000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle assets/pedestrians unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle common/camera unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: xx_xx_logsim/hud.xx_xx_logsim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error lp3_background.png is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle xx_xx_logsim/hud.xx_xx_logsim unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle common/interiorpresets unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames es_xx_xx/vehicles_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: es_xx_xx/vehicles_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/materials unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/meshes unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'MotorHelmet1_PF') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MotorHelmet2_PF') is missing! (Filename: Line: 294) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/prefabs unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/signals/signals_assets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/signals/signals_assets.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/signals/signals_assets.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/signals/signals_prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/signals/signals_prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_ambientocclusion.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_basecolor.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_basecolor_prueba.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_height.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_metallic.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_normal.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_ambientocclusion.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_basecolor.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_basecolor_variante.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_height.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_metallic.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_normal.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_ambientocclusion.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_basecolor.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_basecolor_prueba.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_basecolor_variante.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_height.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_metallic.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_normal.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olqjp_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olqjp_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olqjp_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olqjp_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olrid_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olrid_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olrid_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olrid_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmrk2cp_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmrk2cp_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmrk2cp_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmrk2cp_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsih0p_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsih0p_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsih0p_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsih0p_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsiiop_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsiiop_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsiiop_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsiiop_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_albedo_variante.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_mr.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_ambientocclusion.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_basecolor.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_basecolor_prueba.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_basecolor_variante.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_height.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_metallic.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_normal.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_grass001_d.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_grass001_n.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_rock001_d.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_snow001_d.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_snow001_n.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_soil002_d.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_soil002_n.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/textures unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/debugland/common/debugland (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/debugland/common/debugland (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/debugland/common/debugland unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/common/portexterioragx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/warehouse/common/warehouse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehouse/common/warehouse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehouse/common/warehouse unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehousedhl/common/warehousedhl unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/warehousedhl/es_xx_xx/warehousedhl_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/warehousedhl/es_xx_xx/warehousedhl_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames vehicles/plates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: vehicles/plates.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle vehicles/plates.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames vehicles/trafficvehicles/trafficvehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: vehicles/trafficvehicles/trafficvehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'NPC_CRV_PROP_PF') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Mazda_CX_7_Prop_PF') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Passat_Prop_PF') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Clio_Prop_PF') is missing! (Filename: Line: 294) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle vehicles/trafficvehicles/trafficvehicle unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 3) Unloading 28466 unused Assets to reduce memory usage. Loaded Objects now: 95129. Total: 165.514500 ms (FindLiveObjects: 13.463400 ms CreateObjectMapping: 20.815900 ms MarkObjects: 113.353900 ms DeleteObjects: 17.880700 ms) [BundleSystem.BundleManager] LoadDependantBundles global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/signals/signals_assets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) global/signals/signals_assets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/signals/signals_assets.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 7) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 95133. Total: 124.891000 ms (FindLiveObjects: 5.639200 ms CreateObjectMapping: 14.722000 ms MarkObjects: 104.216600 ms DeleteObjects: 0.311700 ms) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] BundleFromAssetBundleService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] RegistryService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/xx_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/xx_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/xx_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/xx_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/common_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/common_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/configuration/localization/es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [FileReader] ParseStringAsStringStringDictionary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/commonexercise_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/commonexercise_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/commonlocutions_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/commonlocutions_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/v1.2.3_candidate/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] LocalizationService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Coroutine Service is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Rewired Input System is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] OutputService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] NetworkManager set address to [192.168.6.202:7777] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] INetworkService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] NetworkMessageService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] LegacyProInteropService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ContextService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] NitgenFingerprintService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] GlobalAudioService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] GlobalLocutionService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] VehicleDatabaseService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: xx_xx_logsim/hud.xx_xx_logsim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] GlobalTelemetryService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Connected to holographic:WindowsHolographic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] TrainingManagerGlobalService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ---- Starting Simulation (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ProductFsmFactory] Instantiating Simulator FSM [SC_InitialFSM] for product [LogSim] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: SC_InitialFSM(Clone) : EXERCISE INFO (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: SC_InitialFSM(Clone) : SESSION END (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: SC_InitialFSM(Clone) : CONFIRMATION MENU (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.SystemCheckAction] >>>>>>>>>Starts systemCheck<<<<<<<<< (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SystemCheckWS[-1309905024]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SystemCheckWS[-1309905024]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Response: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [InitialChecker] InitialChecker.Check(model:28, memorySize:-1)>> Calling SystemCheck.Authorize(model:28) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [18/02/2020 12:49:30.762][Info][SystemCheck] SystemCheckRequest, ProductType: 28 tamHD: -1 [18/02/2020 12:49:30.776][Info][SystemCheck] Se asigna un tamaño por defecto de 2GB [18/02/2020 12:49:30.786][Info][SystemCheck.CheckHD] Comprobando disponibilidad de disco duro [18/02/2020 12:49:30.795][Info][SystemCheck.CheckHD] Forzada comprobación a 2GB [18/02/2020 12:49:30.816][Info][SMKCOM.WMI] Ejecutando C:\Simulators\v1.2.3_Candidate\Application --- .\Simescar_Data\Managed\queryWMI.exe 13 2 [18/02/2020 12:49:30.892][Info][SystemCheck.CheckHD] Datos recibidos de la comprobación de disco: 82,5|esMayor [18/02/2020 12:49:30.901][Info][SystemCheck.CheckHD] Espacio libre en disco: 82,5GB [18/02/2020 12:49:30.912][Info][SystemCheck.CheckRAM] Comprobando la memoria RAM instalada en el sistema [18/02/2020 12:49:30.918][Info][SMKCOM.WMI] Ejecutando C:\Simulators\v1.2.3_Candidate\Application --- .\Simescar_Data\Managed\queryWMI.exe installedRAM [18/02/2020 12:49:31.16][Info][SystemCheck.CheckRAM] Datos recibidos de la comprobación de memoria: 16893825024 [18/02/2020 12:49:31.23][Info][SystemCheck.CheckRAM] Memoria instalada en el sistema: 16111 MB Response: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) : (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.SystemCheckAction] Operation ValidateAction successfull (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>>>>>Ends systemCheck (the process took 0 seconds) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.CheckSimAction] Executing SimFleet Operation: CheckSim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeGetHWIDRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeGetHWIDRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeGetHWIDResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeGetHWIDResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetHWIDWS[-784870016]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetHWIDWS[-784870016]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [18/02/2020 12:49:31.768][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [18/02/2020 12:49:31.774][Info][SMKCOM.WMI] Comenzando lectura de datos de la CPU [18/02/2020 12:49:31.780][Info][SMKCOM.WMI] Ejecutando C:\Simulators\v1.2.3_Candidate\Application --- .\Simescar_Data\Managed\queryWMI.exe 12 [18/02/2020 12:49:32.958][Info][SMKcerberusSRA] Comenzando proceso de getHWID [18/02/2020 12:49:32.964][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [18/02/2020 12:49:32.972][Info][SMKcerberusSRA] Construyendo respuesta de getHWID [18/02/2020 12:49:32.978][Data][SMKcerberusSRA] Respuesta: CZC939F82V0 Response: CZC939F82V0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Cerberus] Cerberus: GetReturnMessagefromHWID failed. Value cannot be found for RETURN_MESSAGE. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CZC939F82V0: HWID:CZC939F82V (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeGetSerialNumberRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeGetSerialNumberRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeGetSerialNumberResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeGetSerialNumberResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetSerialNumberWS[-1141731712]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetSerialNumberWS[-1141731712]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [18/02/2020 12:49:33.493][Info][SMKcerberusSRA] Comenzando proceso de getSerialNumber [18/02/2020 12:49:33.502][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [18/02/2020 12:49:33.512][Info][SMKcerberusSRA] Obteniendo Serial Number de la base de datos local: SMKCTF1336 [18/02/2020 12:49:33.520][Data][SMKcerberusSRA] Respuesta: SMKCTF1336CZC939F82V0 Response: ###(10 characters)###CZC939F82V0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Cerberus] Cerberus: GetReturnMessagefromSerialNumber failed. Value cannot be found for RETURN_MESSAGE. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ###(10 characters)###CZC939F82V0: SERIAL: SMKCTF1336 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: 283falsev2.202002111326v2.202002111326 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeCheckSimRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeCheckSimRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeCheckSimResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeCheckSimResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.CheckSimWS[342968320]283falsev2.202002111326v2.202002111326 : (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.CheckSimWS[342968320]283falsev2.202002111326v2.202002111326 : (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [18/02/2020 12:49:34.43][Info][SMKcerberusSRA] Request recibido -> 283falsev2.202002111326v2.202002111326 [18/02/2020 12:49:34.52][Info][SMKcerberusSRA] HWID de la CPU: CZC939F82V [18/02/2020 12:49:34.62][Info][SMKcerberusSRA] CheckSim siendo ejecutado por SIMULADOR [18/02/2020 12:49:34.71][Info][SMKcerberusSRA] -> SoftwareType: 28 [18/02/2020 12:49:34.80][Info][SMKcerberusSRA] -> SoftwareVersion: v2.202002111326 [18/02/2020 12:49:34.89][Info][SMKcerberusSRA] -> InternalVersion: v2.202002111326 [18/02/2020 12:49:34.105][Info][SMKOM.XML] Se comienza el proceso de parseo [18/02/2020 12:49:34.279][Info][SMKcerberusSRA] SoapRequest: <__numeric_0>CZC939F82V4eb8bef2f2a2bb03fa9dcd02ea2170c6d57e4b6fa58f887c47e11a3131ad4862NVIDIA GeForce RTX 2070 SUPER27d7cc4d50d685218412ef7f6d82080ab5299762ed02dc6a49fa24c3598ac7c3Intel(R) Core(TM) i7-7800X CPU @ 3.50GHz7e56fecc5dd910639dc6b91d8b5be301cac5287ed2dcb6684897307457d6d1e3KINGSTON SUV500240G92d4276259331dbdf5c9761417b87372f26d2223ac62eb34d3411d7fa5da5c4dCZC939F82V4eb8bef2f2a2bb03fa9dcd02ea2170c6d57e4b6fa58f887c47e11a3131ad486200330-71347-46985-AAOEM0cf9336be060986bddafa0218817f8d0a5e6a095ae5657d3556d18379294f910HP9449a7aaa80c99ead5ca08d4c72f0905780cb5008036127b26fe20da07419ac0GenuineIntel091193e135af83026401d31fd48a5cf630c31e4a139059cfc5f5326e368dc5170cf9336be060986bddafa0218817f8d0a5e6a095ae5657d3556d18379294f91010.0.18362e1d3edfd11c2cc77ad8f415076b64ca1fb5be3ab1aac1980bd09afb2da8c281d18/02/2020 9:25:4033cc7e3dcfb55774c8fb03b8374da11aeaf3d87b6bdf8bb92624744354b1cc33CZC939F82Vbbaf00e6d4c2ffa2b45e6389b876b350371d0474d021b13ca2a57946e377992d28v2.202002111326v2.202002111326 [18/02/2020 12:49:34.284][Info][SMKcerberusSRA] Enviando petición al servidor... Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libc Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libc.dll Fallback handler could not load library C:/Simulators/v1.2.3_Candidate/Application/Simescar_Data/Mono/libc [18/02/2020 12:49:34.494][Info][SMKCOM.SOAP] Enviando petición a: http://sfm.simumak.com/ws/wsSim3.php#checkSimNET4 [18/02/2020 12:49:34.500][Info][SMKCOM.SOAP] Esperando respuesta... [18/02/2020 12:49:34.698][Info][SMKCOM.SOAP] Respuesta recibida [18/02/2020 12:49:34.705][Info][SMKcerberusSRA] Respuesta del servidor: LOGGLD01-SMK-002-20-00005CZC939F82Vfalsefalsefalsefalsefalsefalse0falseactive1030000002020-02-18###AGXLicense###-22Acceso denegado al periodo de prueba [18/02/2020 12:49:34.712][Info][SMKcerberusSRA] Tiempo respuesta servidor: 00:00:00.4156456 [18/02/2020 12:49:34.718][Info][SMKcerberusSRA] ReturnCode: -22 [18/02/2020 12:49:34.724][Info][SMKcerberusSRA] ReturnMessage: Acceso denegado al periodo de prueba [18/02/2020 12:49:34.729][Info][SMKcerberusSRA] GrantedDays: 10 [18/02/2020 12:49:34.735][Info][SMKcerberusSRA] Authentication Type: 0 [18/02/2020 12:49:34.740][Info][SMKcerberusSRA] Serial Number: LOGGLD01-SMK-002-20-00005 [18/02/2020 12:49:34.748][Info][SMKcerberusSRA] Comenzando proceso de actualización de licencia local [18/02/2020 12:49:34.754][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [18/02/2020 12:49:34.767][Info][SMKcerberusSRA] Archivo de licencia local actualizado correctamente [18/02/2020 12:49:34.773][Info][SMKcerberusSRA] Constuyendo respuesta para simulador... [18/02/2020 12:49:34.778][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [18/02/2020 12:49:34.788][Data][SMKcerberusSRA] Respuesta: falsefalse0LOGGLD01-SMK-002-20-00005CZC939F82V192_168_6_202v2.202002111326 ###AGXLicense###-22Acceso denegado al periodo de prueba Response: falsefalse0###(25 characters)###CZC939F82V192_168_6_202v2.202002111326 ###(620 characters)###-22Acceso denegado al periodo de prueba (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cerberus: GetBoolParameter failed. Value cannot be found for BATCH or it cannot be parsed. More info is included below: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) falsefalse0###(25 characters)###CZC939F82V192_168_6_202v2.202002111326 ###(620 characters)###-22Acceso denegado al periodo de prueba: AUTHENTICATION: BIOMETRY_AND_ID BATCH:False EXECUTE:False UPDATE: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> [SimuZen.PlayMaker.Actions.CheckSimAction] Operation HandleCheckSimResult failed -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.CheckSimAction] Operation HandleCheckSimResult failed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.CheckSimAction] Raise OnError (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to EmptyScreenWithBackground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)