Initialize engine version: 2018.4.1f1 (b7c424a951c0) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: VRAM: 8011 MB Driver: 26.21.14.3615 Begin MonoManager ReloadAssembly - Completed reload, in 0.107 seconds OnLevelWasLoaded was found on DW_PoolGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 356) OnLevelWasLoaded was found on DW_ObstructionGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 356) OnLevelWasLoaded was found on DW_BoatGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 356) OnLevelWasLoaded was found on DW_BuoyancyGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 356) Initializing input. XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. Initialized touch support. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. UnloadTime: 0.812900 ms The referenced script (SimuZen.Services.AssetsFromProjectService) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'AssetsFromProjectService') is missing! (Filename: Line: 294) A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The class named 'VehicleDynamics.TracksAnimationHandler' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 195) The class named 'VehicleDynamics.TracksAnimationHandler' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'NPC_Vehicle_FForklift_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'rear_wheel') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'SandContainer') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Controller') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'SandContainer') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'ThrowManipulator') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration1') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration2') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration2') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Deceleration') is missing! (Filename: Line: 294) The referenced script (AssetsOnBundleList) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) A scripted object (probably AssetsOnBundleList?) has a different serialization layout when loading. (Read 52 bytes but expected 56 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) [GlobalInstaller] ---- Starting Simulator at 2019/11/26 02:55:20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalInstaller] Initializing Installer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Loaded default values from C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/configuration/Application.xml (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Loaded SimFleet values from SimFleetConfig.xml file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Overriding parameters from gameobject (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Overriding parameters from command line (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Parsing 11 args (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-single-instance (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-popupwindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-screen-width (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value screen-width to 1080 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-screen-height (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value screen-height to 1920 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-screen-quality (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value screen-quality to 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Arg stored-logFile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Configuration] Set value logFile to Simescar_Data\output_log.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] Configuration ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Uses_VR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Uses_VR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Global Services Installer] Installing GlobalPriorityInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Installing GlobalInputInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Input Player Name Installed: LogSim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Initialize PI Events (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Initialize Scripting Events (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Initialize Input For Simulator Hardware: LogSimFFBabelControllerForRewired (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Initialize Input For Editor Without Filter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Input Installer] Babel Found. Status NotInitYet. Installing Input for Babel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Output Installer] Installing Global Output Installer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Output Installer] Babel Found. Status NotInitYet. Installing Output for Babel. Controller: PlatformService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'NPC_Train_Graphics') is missing! (Filename: Line: 294) [IConfiguration] No existe valor para la clave Debug_LocalizationTraceAll (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Debug_LocalizationTraceAll (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searching for compatible XInput library... Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_3.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_3 Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_3.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_2.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_2 Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_2.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_1.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/xinput1_1 Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_1.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libxinput1_1.dll Found Xinput1_4.dll. WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Debug_NetworkWhiteList (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StartingSceneInstaller] Installing StartingSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (SimuZen.Services.AssetsFromProjectService) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'BundleFromResourceService') is missing! (Filename: Line: 294) [LogMessageReceived] Application.logMessageReceived -> A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) A scripted object (probably SimuZen.Services.AssetsFromProjectService?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Text') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) [LogMessageReceived] Application.logMessageReceived -> Controller for rewired Error --> FalseEvents not found in player LogSim -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Controller for rewired Error --> FalseEvents not found in player LogSim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Getting BabelLogSimFF controller name (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Mapping Interfaces with services (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ILocalizationService -> LocalizationService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGUIService -> SimesCarGUIManager(Clone) (PseudoSimescarGUIService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] INetworkService -> SimNetworkManager) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] INetworkMessageService -> NetworkMessageService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IRemoteFileService -> RemoteFileService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IRegistryService -> RegistryService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ITrainingManagerGlobalService -> TrainingManagerGlobalService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalLocutionService -> GlobalLocutionService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ISimFleetService -> SimFleetService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IFingerprintService -> NitgenFingerprintService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IInteropService -> LegacyProInteropService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ICoroutineService -> CoroutineService(Clone) (CoroutineService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IContextService -> ContextService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalAudioService -> GlobalAudioService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalTelemetryService -> GlobalTelemetryService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalCameraService -> GlobalCameraService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IGlobalVRService -> GlobalVRService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IBundleService -> BundleFromAssetBundleService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IInputService -> RewiredInputSystem) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IOutputService -> OutputService(Clone) (OutputService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] IVehicleDatabaseService -> VehicleDatabaseService) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Initializing Global Services (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Trying to initialize GlobalCameraService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] GlobalCameraService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ExerciseParamHSelectionButtonPrefab mapped to ExerciseParam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ExerciseParamHUnselectableButtonPrefab mapped to HWID_ExerciseParamHUnselectableButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject SimulatorSessionHButtonPrefab mapped to SimulatorNetSession (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ConfigurationParamHSelectionButtonPrefab mapped to ConfigurationParam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ResultsParamHSelectionButtonPrefab mapped to HWID_ResultsParameterHSelectionButton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject SimulatorReplayInfoPrefab mapped to SessionInfo (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject CourseHSelectionButtonPrefab mapped to HButtonCourseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IGUIService] GameObject ExerciseHSelectionButtonPrefab mapped to HButtonExerciseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] PseudoSimescarGUIService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadManifests: Lanzando la inicialización del bundle C:/Simulators/LogSim_1.2.1_pruebas//AssetBundles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles _Manifest(AssetBundles) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: AssetBundles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict assets/pedestrians=assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict common/camera=common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict common/crossingentities=common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict common/hud=common/hud.xx_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict common/interiorpresets=common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict es_xx_xx/vehicles_localized=es_xx_xx/vehicles_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/assets/pedestrians=global/assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/materials=global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/meshes=global/meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/prefabs=global/prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/signals/signals_assets=global/signals/signals_assets.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/signals/signals_prefabs=global/signals/signals_prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict global/textures=global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/debugland/common/debugland=scenario/debugland/common/debugland (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/portexterioragx/common/portexterioragx=scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/portexterioragx/es_xx_xx/portexterior_oc=scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/portexterioragx/es_xx_xx/portexterioragx_localized=scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/portexterioragx/es_xx_xx/portexterioragx_traffic=scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/warehouse/common/warehouse=scenario/warehouse/common/warehouse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/warehousedhl/common/warehousedhl=scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/warehousedhl/es_xx_xx/warehousedhl_oc=scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict scenario/warehousedhl/es_xx_xx/warehousedhl_traffic=scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict vehicles/plates=vehicles/plates.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict vehicles/trafficvehicles/trafficvehicle=vehicles/trafficvehicles/trafficvehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] InitBundles Registrando en bundlesDict xx_xx_logsim/hud=xx_xx_logsim/hud.xx_xx_logsim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: GetBestBundleVariantPaths -> Error global/assets/pedestrians no será cargado por haber una variante más específica del bundle pedestrians. Mejor variante: System.String[] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] Listado de bundles que se cargarán{ -assets/pedestrians -common/camera -common/crossingentities -xx_xx_logsim/hud.xx_xx_logsim (Discarded common/hud.xx_xx_xx; ) -common/interiorpresets -es_xx_xx/vehicles_localized.es_xx_xx -global/materials -global/meshes -global/prefabs -global/signals/signals_assets.es_xx_xx -global/signals/signals_prefabs -global/textures -scenario/debugland/common/debugland -scenario/portexterioragx/common/portexterioragx -scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx -scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx -scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx -scenario/warehouse/common/warehouse -scenario/warehousedhl/common/warehousedhl -scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx -scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx -vehicles/plates.es_xx_xx -vehicles/trafficvehicles/trafficvehicle } (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] Bundle: AssetBundles at version: v2.199900000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle assets/pedestrians unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle common/camera unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: xx_xx_logsim/hud.xx_xx_logsim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error lp3_background.png is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle xx_xx_logsim/hud.xx_xx_logsim unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle common/interiorpresets unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames es_xx_xx/vehicles_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: es_xx_xx/vehicles_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/materials unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/meshes unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'MotorHelmet1_PF') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'MotorHelmet2_PF') is missing! (Filename: Line: 294) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/prefabs unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/signals/signals_assets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/signals/signals_assets.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/signals/signals_assets.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/signals/signals_prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/signals/signals_prefabs (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_ambientocclusion.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_basecolor.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_basecolor_prueba.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_height.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_metallic.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error french_coastline_cliff_rock_normal.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_ambientocclusion.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_basecolor.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_basecolor_variante.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_height.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_metallic.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error granite_rock_mossy_normal.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_ambientocclusion.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_basecolor.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_basecolor_prueba.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_basecolor_variante.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_height.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_metallic.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error grass_countryside_normal.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olqjp_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olqjp_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olqjp_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olqjp_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olrid_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olrid_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olrid_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error olrid_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmrk2cp_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmrk2cp_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmrk2cp_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmrk2cp_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsih0p_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsih0p_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsih0p_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsih0p_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsiiop_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsiiop_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsiiop_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error rmsiiop_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_albedo.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_albedo_variante.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_ao.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_displacement.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_mr.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error sbcjv2p_4k_normal.jpg is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_ambientocclusion.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_basecolor.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_basecolor_prueba.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_basecolor_variante.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_height.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_metallic.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error stony_sand_soil_normal.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_grass001_d.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_grass001_n.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_rock001_d.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_snow001_d.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_snow001_n.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_soil002_d.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: FillAssetLocalizationDict -> Error xx_xx_xx_soil002_n.tga is already in the data structure or there is an asset with the same name. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle global/textures unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/debugland/common/debugland (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/debugland/common/debugland (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/debugland/common/debugland unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/common/portexterioragx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/warehouse/common/warehouse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehouse/common/warehouse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehouse/common/warehouse unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehousedhl/common/warehousedhl unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/warehousedhl/es_xx_xx/warehousedhl_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames scenario/warehousedhl/es_xx_xx/warehousedhl_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames vehicles/plates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: vehicles/plates.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle vehicles/plates.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] PreloadBundlesAndMapNames vehicles/trafficvehicles/trafficvehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: vehicles/trafficvehicles/trafficvehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'NPC_CRV_PROP_PF') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Mazda_CX_7_Prop_PF') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Passat_Prop_PF') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Clio_Prop_PF') is missing! (Filename: Line: 294) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle vehicles/trafficvehicles/trafficvehicle unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 3) Unloading 28469 unused Assets to reduce memory usage. Loaded Objects now: 94066. Total: 156.482600 ms (FindLiveObjects: 9.767000 ms CreateObjectMapping: 17.867900 ms MarkObjects: 113.054600 ms DeleteObjects: 15.792400 ms) [BundleSystem.BundleManager] LoadDependantBundles global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: assets/pedestrians (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/signals/signals_assets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) global/signals/signals_assets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: global/signals/signals_assets.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 7) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 94070. Total: 125.062900 ms (FindLiveObjects: 4.319000 ms CreateObjectMapping: 14.121300 ms MarkObjects: 106.303700 ms DeleteObjects: 0.317700 ms) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] BundleFromAssetBundleService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] RegistryService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/xx_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/xx_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/xx_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/xx_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/common_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/common_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/configuration/localization/es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [FileReader] ParseStringAsStringStringDictionary (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_es-es_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_xx_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es_xx_xx_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_xx_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_xx_logsim_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_xx_xx_logsim_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/commonexercise_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/commonexercise_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/commonlocutions_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/commonlocutions_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/exercises_es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>> Intentando cargar c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es-es_lang.txt (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LocalizationService] Loading localization file [c:/simulators/logsim_1.2.1_pruebas/application/simescar_data/streamingassets/trainingmanager/localization/locutions_es-es_lang.txt] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] LocalizationService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Coroutine Service is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] Rewired Input System is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] OutputService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] NetworkManager set address to [192.168.6.202:7777] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] INetworkService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] NetworkMessageService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] LegacyProInteropService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ContextService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] NitgenFingerprintService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] GlobalAudioService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] GlobalLocutionService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] VehicleDatabaseService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: Bundle: LoadAsset -> Asset not found: hud_productatlas.asset -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.Bundle:LoadAsset(String) SimuZen.Services.AssetBundleSystem.d__50:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: Bundle: LoadAsset -> Asset not found: hud_productatlas.asset UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.Bundle:LoadAsset(String) SimuZen.Services.AssetBundleSystem.d__50:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.Bundle] Bundle: LoadAsset -> Asset not found: hud_productatlas.asset -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadAsset -> Asset not found: hud_productatlas.asset (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAsset -> Asset not found hud_productatlas.asset in xx_xx_logsim/hud bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__50:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAsset -> Asset not found hud_productatlas.asset in xx_xx_logsim/hud bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__50:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> SMKException: Bundle: LoadAsset -> Asset not found: hud_productatlas.asset -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.Bundle:LoadAsset(String) SimuZen.Services.AssetBundleSystem.d__50:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: Bundle: LoadAsset -> Asset not found: hud_productatlas.asset UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.Bundle:LoadAsset(String) SimuZen.Services.AssetBundleSystem.d__50:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.Bundle] Bundle: LoadAsset -> Asset not found: hud_productatlas.asset -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadAsset -> Asset not found: hud_productatlas.asset (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAsset -> Asset not found hud_productatlas.asset in xx_xx_logsim/hud bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__50:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAsset -> Asset not found hud_productatlas.asset in xx_xx_logsim/hud bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__50:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: xx_xx_logsim/hud.xx_xx_logsim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] GlobalTelemetryService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] TrainingManagerGlobalService is ready (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GlobalOrchestratorFromList] ---- Starting Simulation (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ProductFsmFactory] Instantiating Simulator FSM [SC_InitialFSM] for product [LogSim] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: SC_InitialFSM(Clone) : EXERCISE INFO (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: SC_InitialFSM(Clone) : SESSION END (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: SC_InitialFSM(Clone) : CONFIRMATION MENU (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.SystemCheckAction] >>>>>>>>>Starts systemCheck<<<<<<<<< (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SystemCheckWS[-1337062784]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SystemCheckWS[-1337062784]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Response: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [InitialChecker] InitialChecker.Check(model:28, memorySize:-1)>> Calling SystemCheck.Authorize(model:28) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 14:55:30.178][Info][SystemCheck] SystemCheckRequest, ProductType: 28 tamHD: -1 [26/11/2019 14:55:30.193][Info][SystemCheck] Se asigna un tamaño por defecto de 2GB [26/11/2019 14:55:30.204][Info][SystemCheck.CheckHD] Comprobando disponibilidad de disco duro [26/11/2019 14:55:30.214][Info][SystemCheck.CheckHD] Forzada comprobación a 2GB [26/11/2019 14:55:30.236][Info][SMKCOM.WMI] Ejecutando C:\Simulators\LogSim_1.2.1_pruebas\Application --- .\Simescar_Data\Managed\queryWMI.exe 13 2 [26/11/2019 14:55:30.303][Info][SystemCheck.CheckHD] Datos recibidos de la comprobación de disco: 94,16|esMayor [26/11/2019 14:55:30.313][Info][SystemCheck.CheckHD] Espacio libre en disco: 94,16GB [26/11/2019 14:55:30.323][Info][SystemCheck.CheckRAM] Comprobando la memoria RAM instalada en el sistema [26/11/2019 14:55:30.331][Info][SMKCOM.WMI] Ejecutando C:\Simulators\LogSim_1.2.1_pruebas\Application --- .\Simescar_Data\Managed\queryWMI.exe installedRAM [26/11/2019 14:55:30.424][Info][SystemCheck.CheckRAM] Datos recibidos de la comprobación de memoria: 16893882368 [26/11/2019 14:55:30.430][Info][SystemCheck.CheckRAM] Memoria instalada en el sistema: 16111 MB Response: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) : (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.SystemCheckAction] Operation ValidateAction successfull (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) >>>>>>>>>Ends systemCheck (the process took 0 seconds) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.CheckSimAction] Executing SimFleet Operation: CheckSim (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeGetHWIDRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeGetHWIDRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeGetHWIDResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeGetHWIDResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetHWIDWS[-1789886336]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetHWIDWS[-1789886336]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 14:55:31.184][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [26/11/2019 14:55:31.191][Info][SMKCOM.WMI] Comenzando lectura de datos de la CPU [26/11/2019 14:55:31.196][Info][SMKCOM.WMI] Ejecutando C:\Simulators\LogSim_1.2.1_pruebas\Application --- .\Simescar_Data\Managed\queryWMI.exe 12 [26/11/2019 14:55:32.360][Info][SMKcerberusSRA] Comenzando proceso de getHWID [26/11/2019 14:55:32.365][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [26/11/2019 14:55:32.373][Info][SMKcerberusSRA] Construyendo respuesta de getHWID [26/11/2019 14:55:32.379][Data][SMKcerberusSRA] Respuesta: CZC934BKWY0 Response: CZC934BKWY0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Cerberus] Cerberus: GetReturnMessagefromHWID failed. Value cannot be found for RETURN_MESSAGE. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CZC934BKWY0: HWID:CZC934BKWY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeGetSerialNumberRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeGetSerialNumberRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeGetSerialNumberResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeGetSerialNumberResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetSerialNumberWS[-1341889536]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.GetSerialNumberWS[-1341889536]: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 14:55:32.896][Info][SMKcerberusSRA] Comenzando proceso de getSerialNumber [26/11/2019 14:55:32.905][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [26/11/2019 14:55:32.916][Info][SMKcerberusSRA] Obteniendo Serial Number de la base de datos local: SMKCTF1276 [26/11/2019 14:55:32.925][Data][SMKcerberusSRA] Respuesta: SMKCTF1276CZC934BKWY0 Response: ###(10 characters)###CZC934BKWY0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Cerberus] Cerberus: GetReturnMessagefromSerialNumber failed. Value cannot be found for RETURN_MESSAGE. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ###(10 characters)###CZC934BKWY0: SERIAL: SMKCTF1276 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Request: 283falsev2.201911251732v2.201911251732 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeCheckSimRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeCheckSimRequest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave fakeCheckSimResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave fakeCheckSimResponse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.CheckSimWS[-1929630720]283falsev2.201911251732v2.201911251732 : (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.Services.Simfleet.CheckSimWS[-1929630720]283falsev2.201911251732v2.201911251732 : (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 14:55:33.450][Info][SMKcerberusSRA] Request recibido -> 283falsev2.201911251732v2.201911251732 [26/11/2019 14:55:33.461][Info][SMKcerberusSRA] HWID de la CPU: CZC934BKWY [26/11/2019 14:55:33.472][Info][SMKcerberusSRA] CheckSim siendo ejecutado por SIMULADOR [26/11/2019 14:55:33.483][Info][SMKcerberusSRA] -> SoftwareType: 28 [26/11/2019 14:55:33.493][Info][SMKcerberusSRA] -> SoftwareVersion: v2.201911251732 [26/11/2019 14:55:33.504][Info][SMKcerberusSRA] -> InternalVersion: v2.201911251732 [26/11/2019 14:55:33.522][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 14:55:33.708][Info][SMKcerberusSRA] SoapRequest: <__numeric_0>CZC934BKWYb5df5bd9ae126bdb867adeb5c4f17a16ac935e5c7f82a44b7ad3aa3010eab51cNVIDIA GeForce RTX 2070 SUPER27d7cc4d50d685218412ef7f6d82080ab5299762ed02dc6a49fa24c3598ac7c3Intel(R) Core(TM) i7-7800X CPU @ 3.50GHz7e56fecc5dd910639dc6b91d8b5be301cac5287ed2dcb6684897307457d6d1e3KINGSTON SUV500240G92d4276259331dbdf5c9761417b87372f26d2223ac62eb34d3411d7fa5da5c4dCZC934BKWYb5df5bd9ae126bdb867adeb5c4f17a16ac935e5c7f82a44b7ad3aa3010eab51c00330-71347-46985-AAOEM0cf9336be060986bddafa0218817f8d0a5e6a095ae5657d3556d18379294f910HP9449a7aaa80c99ead5ca08d4c72f0905780cb5008036127b26fe20da07419ac0GenuineIntel091193e135af83026401d31fd48a5cf630c31e4a139059cfc5f5326e368dc5170cf9336be060986bddafa0218817f8d0a5e6a095ae5657d3556d18379294f91010.0.18362e1d3edfd11c2cc77ad8f415076b64ca1fb5be3ab1aac1980bd09afb2da8c281d26/11/2019 9:27:02049cc9783475ee56a7c448ae4323078274ceff8a5eeba5ac04a7a1ac7dec364aCZC934BKWY182a7e3c2db4e83404d533ba56cb417baa9bae33dc41f8715faacd5c2253661a28v2.201911251732v2.201911251732 [26/11/2019 14:55:33.714][Info][SMKcerberusSRA] Enviando petición al servidor... Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libc Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libc.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libc [26/11/2019 14:55:33.888][Info][SMKCOM.SOAP] Enviando petición a: http://sfm.simumak.com/ws/wsSim3.php#checkSimNET4 [26/11/2019 14:55:33.894][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 14:55:34.93][Info][SMKCOM.SOAP] Respuesta recibida [26/11/2019 14:55:34.102][Info][SMKcerberusSRA] Respuesta del servidor: SMKCTF1276CZC934BKWY11falsefalsefalsefalse0trueactive10300000-12019-11-26###AGXLicense###0Transacci�n OK [26/11/2019 14:55:34.110][Info][SMKcerberusSRA] Tiempo respuesta servidor: 00:00:00.3817980 [26/11/2019 14:55:34.117][Info][SMKcerberusSRA] ReturnCode: 0 [26/11/2019 14:55:34.122][Info][SMKcerberusSRA] ReturnMessage: Transacci�n OK [26/11/2019 14:55:34.129][Info][SMKcerberusSRA] GrantedDays: 10 [26/11/2019 14:55:34.135][Info][SMKcerberusSRA] Authentication Type: 0 [26/11/2019 14:55:34.141][Info][SMKcerberusSRA] Serial Number: SMKCTF1276 [26/11/2019 14:55:34.150][Info][SMKcerberusSRA] Comenzando proceso de actualización de licencia local [26/11/2019 14:55:34.155][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [26/11/2019 14:55:34.171][Info][SMKcerberusSRA] Archivo de licencia local actualizado correctamente [26/11/2019 14:55:34.177][Info][SMKcerberusSRA] Constuyendo respuesta para simulador... [26/11/2019 14:55:34.184][Info][SMKcerberusSRA.Config] Cargando archivo de configuración... [26/11/2019 14:55:34.191][Data][SMKcerberusSRA] Respuesta: truefalse0SMKCTF1276CZC934BKWY192_168_6_202v2.201911251732 ###AGXLicense###0Transacci�n OK Response: truefalse0###(10 characters)###CZC934BKWY192_168_6_202v2.201911251732 ###(620 characters)###0Transacci�n OK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cerberus: GetBoolParameter failed. Value cannot be found for BATCH or it cannot be parsed. More info is included below: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) truefalse0###(10 characters)###CZC934BKWY192_168_6_202v2.201911251732 ###(620 characters)###0Transacci�n OK: AUTHENTICATION: BIOMETRY_AND_ID BATCH:False EXECUTE:True UPDATE: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.CheckSimAction] Operation ValidateAction successfull (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.CheckSimAction] Raise Success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Moving [C:/Simulators/LogSim_1.2.1_pruebas/Application//data/logs/simuplatform_20191126025520.tmplog] to [Temp/CZC934BKWY_20191126025520.smklog] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKsessionBatch] Run batch WorkingDirectory C:/Simulators/LogSim_1.2.1_pruebas/Application// (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.InitialLoginAction] Executing Interop Operation: InitialLoginAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] Initial Login Request [ None SMKCTF1276 CZC934BKWY 192.168.6.202 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 14:55:34.763][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [26/11/2019 14:55:34.776][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [26/11/2019 14:55:34.793][Data][socratesSOAP] Request recibido -> None SMKCTF1276 CZC934BKWY 192.168.6.202 [26/11/2019 14:55:34.809][Info][socratesSOAP] Se procesa como LOGIN Log Exception:Sharing violation on path C:\Simulators\LogSim_1.2.1_pruebas\Application\Data\CloudServices\20191126140000_CloudServices.log [26/11/2019 14:55:34.813][Info][socratesSOAP.Login] BIO ALUMNO: [26/11/2019 14:55:34.844][Info][socratesSOAP.Login] BIO INSTRUCTOR: false [26/11/2019 14:55:34.877][Info][socratesSOAP.Login] CODE ALUMNO: [26/11/2019 14:55:34.894][Info][socratesSOAP.Login] CODE INSTRUCTOR: false [26/11/2019 14:55:34.910][Info][socratesSOAP.Login] ID ALUMNO: false [26/11/2019 14:55:34.928][Info][socratesSOAP.Login] ID INSTRUCTOR: false [26/11/2019 14:55:34.944][Info][socratesSOAP.Login] El request del simulador es un LOGIN INITIAL, se comprueba si hay datos de login en base de datos local [26/11/2019 14:55:34.955][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 14:55:35.8][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 14:55:35.33][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [26/11/2019 14:55:35.43][Info][socratesSOAP.LocalDB] Se han limpiado los identificadores de sesiones de la base de datos correctamente [26/11/2019 14:55:35.66][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [26/11/2019 14:55:35.77][Info][socratesSOAP.LocalDB] Se han limpiado los parametros del ejercicio libre [26/11/2019 14:55:35.101][Info][SMKCOM.SQL] Comando ejectuado correctamente (26) [26/11/2019 14:55:35.112][Info][socratesSOAP.LocalDB] Se han limpiado los parametros del ejercicio actual [26/11/2019 14:55:35.124][Error][SMKCOM.SQL] Error al ejecutar el comando: SQLite error no such table: settings [26/11/2019 14:55:35.134][Error][socratesSOAP.LocalDB] Se ha producido un error al borrar los parametros de settings actuales [26/11/2019 14:55:35.145][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 14:55:35.155][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 14:55:35.177][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 14:55:35.188][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 14:55:35.200][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 14:55:35.214][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 14:55:35.237][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [26/11/2019 14:55:35.247][Info][socratesSOAP.LocalDB] Borrada información de la practica libre previa [26/11/2019 14:55:35.257][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 14:55:35.266][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 14:55:35.279][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 14:55:35.280][Info][socratesSOAP.Login] Se comienza el proceso de envío mediante batch [26/11/2019 14:55:35.354][Info][socratesSOAP.Login] Parseado fromSOAP realizado [26/11/2019 14:55:35.364][Data][socratesSOAP.Login] Respuesta: 106No hay sesión de usuario activa [26/11/2019 14:55:35.380][Info][socratesSOAP] Tiempo de procesado de LOGIN:00:00:00.5696168 [SimuZen.Services.LegacyProInteropService] Initial Login Response [106No hay sesión de usuario activa] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LoginResponse: ReturnCode=106, ReturnMessage=No hay sesión de usuario activa, SessionID=, StudentProfile=, InstructorProfile=, freeExercise=[FreeExercise: State=], exercises=, scheduledExercise=] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.InitialLoginAction] Return code == AskForLoginCode [106] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.InitialLoginAction] Raise New User (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Starting discovery with discovery message [192.168.6.202 :7777 :- :MainMenu :SMKCTF1276 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 543) [GUIServiceChangeScreenAction] Changing to ChooseLoginDemoScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ProductFsmFactory] Instantiating Simulator FSM [SMT_Login_ES_CL] for product [LogSim_ES] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: SMT_Login_ES_CL(Clone) : FSM (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 14:55:38.304][Info][SMKCOM.WMI] Comenzando lectura de datos de la CPU [26/11/2019 14:55:38.319][Info][SMKCOM.WMI] Ejecutando C:\Simulators\LogSim_1.2.1_pruebas\Application --- .\Simescar_Data\Managed\queryWMI.exe 12 [26/11/2019 14:55:39.659][Info][socratesSOAP.Batch] Comenzando proceso de batch [26/11/2019 14:55:39.686][Info][socratesSOAP.Batch] Proceso de envío de sesiones locales iniciado [26/11/2019 14:55:39.734][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 14:55:39.753][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 14:55:39.783][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 0 [26/11/2019 14:55:39.810][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.3.155NewBuildNewBuildPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 14:55:39.969][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 14:55:39.994][Info][SMKCOM.SOAP] Esperando respuesta... Log Exception:Sharing violation on path C:\Simulators\LogSim_1.2.1_pruebas\Application\Data\CloudServices\20191126140000_CloudServices.log [26/11/2019 14:55:40.180][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 14:55:40.197][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202NewBuildNewBuildWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGX [26/11/2019 14:55:40.353][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 Log Exception:Sharing violation on path C:\Simulators\LogSim_1.2.1_pruebas\Application\Data\CloudServices\20191126140000_CloudServices.log [26/11/2019 14:55:40.362][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 14:55:40.570][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 14:55:40.582][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276WarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGX [26/11/2019 14:55:40.735][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 14:55:40.758][Info][SMKCOM.SOAP] Esperando respuesta... Log Exception:Sharing violation on path C:\Simulators\LogSim_1.2.1_pruebas\Application\Data\CloudServices\20191126140000_CloudServices.log [26/11/2019 14:55:40.939][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 14:55:40.952][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276PortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 14:55:41.103][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 14:55:41.126][Info][SMKCOM.SOAP] Esperando respuesta... Log Exception:Sharing violation on path C:\Simulators\LogSim_1.2.1_pruebas\Application\Data\CloudServices\20191126140000_CloudServices.log [26/11/2019 14:55:41.309][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 14:55:41.329][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 1 [26/11/2019 14:55:41.350][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 2 [26/11/2019 14:55:41.372][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 3 [26/11/2019 14:55:41.393][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 4 Log Exception:Sharing violation on path C:\Simulators\LogSim_1.2.1_pruebas\Application\Data\CloudServices\20191126140000_CloudServices.log [26/11/2019 14:55:41.395][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 14:55:41.417][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202NewBuildNewBuildWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGX [26/11/2019 14:55:41.559][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 14:55:41.569][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 14:55:41.762][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 14:55:41.775][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 14:55:41.785][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202NewBuildNewBuildPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 14:55:41.928][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 14:55:41.939][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 14:55:42.132][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 14:55:42.142][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 14:55:42.152][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276WarehouseDHL10DAYSUNNYNONE1.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE1.00JUNG_ETV216_AGX [26/11/2019 14:55:42.291][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 14:55:42.302][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 14:55:42.489][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 14:55:42.501][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 14:55:42.512][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276PortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 14:55:42.649][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 14:55:42.659][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 14:55:42.853][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 14:55:42.866][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 14:55:42.877][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 14:55:42.889][Info][socratesSOAP.Batch] Proceso de envío de sesiones locales terminado. Tiempo: 00:00:03.1716636 [26/11/2019 14:55:42.902][Info][socratesSOAP.Batch] Proceso de generación de carpeta compartida iniciado [26/11/2019 14:55:42.916][Info][SMKCOM.WMI] Ejecutando C:\Simulators\LogSim_1.2.1_pruebas\Application --- .\Simescar_Data\Managed\queryWMI.exe sharedFolder [26/11/2019 14:55:43.79][Info][socratesSOAP.Batch] Resultado generación carpeta compartida: Error queryWMI:Par�metro no v�lido [26/11/2019 14:55:43.91][Info][socratesSOAP.Batch] Proceso de generación de carpeta compartida finalizado. Tiempo: 00:00:00.1763156 [26/11/2019 14:55:43.111][Info][socratesSOAP.Batch] Proceso de limpieza de la carpeta compartida iniciado [26/11/2019 14:55:43.121][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\Info.txt [26/11/2019 14:55:43.133][Info][socratesSOAP.Batch] Fichero C:\Telemetry\Info.txt conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.142][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-2.smkrz [26/11/2019 14:55:43.152][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-2.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.162][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-3.smkrz [26/11/2019 14:55:43.172][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-3.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.182][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-4.smkrz [26/11/2019 14:55:43.192][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-4.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.202][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-5.smkrz [26/11/2019 14:55:43.210][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-5.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.219][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-6.smkrz [26/11/2019 14:55:43.229][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-6.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.238][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-7.smkrz [26/11/2019 14:55:43.247][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-7.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.256][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-8.smkrz [26/11/2019 14:55:43.266][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-8.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.274][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-2.csv [26/11/2019 14:55:43.284][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-2.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.294][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-3.csv [26/11/2019 14:55:43.303][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-3.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.314][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-4.csv [26/11/2019 14:55:43.326][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-4.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.336][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-5.csv [26/11/2019 14:55:43.345][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-5.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.353][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-6.csv [26/11/2019 14:55:43.363][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-6.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.372][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-7.csv [26/11/2019 14:55:43.382][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-7.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.393][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-8.csv [26/11/2019 14:55:43.402][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-8.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 14:55:43.412][Info][socratesSOAP.Batch] Proceso de limpieza de la carpeta compartida terminado. Tiempo: 00:00:00.2914390 [26/11/2019 14:55:43.421][Info][socratesSOAP.Batch] Proceso de copia de archivos a la carpeta compartida iniciado [26/11/2019 14:55:43.432][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126101506.pdf [26/11/2019 14:55:43.442][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126121540.pdf [26/11/2019 14:55:43.452][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126143105.pdf [26/11/2019 14:55:43.462][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126143907.pdf [26/11/2019 14:55:43.471][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\CZC934BKWY_20191126025520.smklog [26/11/2019 14:55:43.481][Info][socratesSOAP.Batch] El archivo está en uso, se omite la copia hasta más adelante [26/11/2019 14:55:43.489][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-2.smkrz [26/11/2019 14:55:43.498][Info][socratesSOAP.Batch] El Archivo replay_-2.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.506][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-3.smkrz Log Exception:Sharing violation on path C:\Simulators\LogSim_1.2.1_pruebas\Application\Data\CloudServices\20191126140000_CloudServices.log [26/11/2019 14:55:43.507][Info][socratesSOAP.Batch] El Archivo replay_-3.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.526][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-4.smkrz [26/11/2019 14:55:43.536][Info][socratesSOAP.Batch] El Archivo replay_-4.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.545][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-5.smkrz [26/11/2019 14:55:43.555][Info][socratesSOAP.Batch] El Archivo replay_-5.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.564][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-6.smkrz [26/11/2019 14:55:43.574][Info][socratesSOAP.Batch] El Archivo replay_-6.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.583][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-7.smkrz [26/11/2019 14:55:43.592][Info][socratesSOAP.Batch] El Archivo replay_-7.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.601][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-8.smkrz [26/11/2019 14:55:43.613][Info][socratesSOAP.Batch] El Archivo replay_-8.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.621][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-2.smkt [26/11/2019 14:55:43.631][Info][socratesSOAP.Batch] El Archivo telemetry_-2.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.640][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-3.smkt [26/11/2019 14:55:43.650][Info][socratesSOAP.Batch] El Archivo telemetry_-3.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.659][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-4.smkt [26/11/2019 14:55:43.668][Info][socratesSOAP.Batch] El Archivo telemetry_-4.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.678][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-5.smkt [26/11/2019 14:55:43.687][Info][socratesSOAP.Batch] El Archivo telemetry_-5.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.697][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-6.smkt [26/11/2019 14:55:43.706][Info][socratesSOAP.Batch] El Archivo telemetry_-6.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.715][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-7.smkt [26/11/2019 14:55:43.723][Info][socratesSOAP.Batch] El Archivo telemetry_-7.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.733][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-8.smkt [26/11/2019 14:55:43.743][Info][socratesSOAP.Batch] El Archivo telemetry_-8.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 14:55:43.752][Info][socratesSOAP.Batch] Proceso de copia de archivos a la carpeta compartida terminado. Tiempo: 00:00:00.3206966 [26/11/2019 14:55:43.762][Info][socratesSOAP.Batch] No hay archivos pendientes de enviar, finalizando proceso... [26/11/2019 14:55:43.770][Info][socratesSOAP.Batch] Terminado proceso de batch [26/11/2019 14:55:43.780][Info][socratesSOAP.Login] Se lanza el proceso de gestión de descarga de ejercicios [26/11/2019 14:55:43.792][Info][socratesSOAP.dwManager] Se ha iniciado el DownloadManager [CZC934BKWY / SMKCTF1276] [26/11/2019 14:55:43.801][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 14:55:43.820][Info][socratesSOAP.dwManager] Parseado toSOAP realizado [26/11/2019 14:55:43.831][Info][socratesSOAP.dwManager] Enviando request al servidor...: CZC934BKWYSMKCTF1276 [26/11/2019 14:55:43.971][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#downloadManager [26/11/2019 14:55:43.980][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 14:55:44.167][Info][SMKCOM.SOAP] Respuesta recibida [26/11/2019 14:55:44.176][Info][socratesSOAP.dwManager] Respuesta del servidor: 0ok [26/11/2019 14:55:44.194][Info][socratesSOAP.dwManager] Tiempo de respuesta del servidor: 00:00:00.3359773 [26/11/2019 14:55:44.212][Info][socratesSOAP.dwManager] Se leen los datos recibidos del servidor [26/11/2019 14:55:44.228][Info][socratesSOAP.dwManager] Return Code: 0 [26/11/2019 14:55:44.245][Info][socratesSOAP.dwManager] Return Message: ok [GUIServiceChangeScreenAction] Changing to EmptyScreenWithBackground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> [NitgenFingerprintService] System.IO.FileNotFoundException: Could not find file "C:\Simulators\LogSim_1.2.1_pruebas\Application\data\Fingerprint\fingerText.txt" File name: 'C:\Simulators\LogSim_1.2.1_pruebas\Application\data\Fingerprint\fingerText.txt' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in :0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in :0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in :0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in :0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at System.IO.File.ReadAllText (System.String path) [0x00000] in :0 at NitgenFingerprintService.GetFingerprintFiles () [0x0001c] in <088015ca28ca49c7a32206e871865e2e>:0 -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NitgenFingerprintService] System.IO.FileNotFoundException: Could not find file "C:\Simulators\LogSim_1.2.1_pruebas\Application\data\Fingerprint\fingerText.txt" File name: 'C:\Simulators\LogSim_1.2.1_pruebas\Application\data\Fingerprint\fingerText.txt' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in :0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in :0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in :0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in :0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at System.IO.File.ReadAllText (System.String path) [0x00000] in :0 at NitgenFingerprintService.GetFingerprintFiles () [0x0001c] in <088015ca28ca49c7a32206e871865e2e>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> [FingerprintFsmStateAction] Fingerprint Reading Failed -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [FingerprintFsmStateAction] Fingerprint Reading Failed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to LoginCPFScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CPF Confirmado: 0000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to EmptyScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to LoginCPFScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CPF Confirmado: 0000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.LoginAction] Executing Interop Operation: LoginAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] Login Request [ None SMKCTF1276 CZC934BKWY 192.168.6.202 0000000 0000000 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:08:05.897][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [26/11/2019 15:08:05.906][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [26/11/2019 15:08:05.913][Data][socratesSOAP] Request recibido -> None SMKCTF1276 CZC934BKWY 192.168.6.202 0000000 0000000 [26/11/2019 15:08:05.933][Info][socratesSOAP] Se procesa como LOGIN [26/11/2019 15:08:05.957][Info][socratesSOAP.Login] BIO ALUMNO: [26/11/2019 15:08:05.979][Info][socratesSOAP.Login] BIO INSTRUCTOR: false [26/11/2019 15:08:06.0][Info][socratesSOAP.Login] CODE ALUMNO: 0000000 [26/11/2019 15:08:06.20][Info][socratesSOAP.Login] CODE INSTRUCTOR: 0000000 [26/11/2019 15:08:06.40][Info][socratesSOAP.Login] ID ALUMNO: false [26/11/2019 15:08:06.62][Info][socratesSOAP.Login] ID INSTRUCTOR: false [26/11/2019 15:08:06.82][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:08:06.105][Info][socratesSOAP.Login] Parseado toSOAP realizado con archivo: .\Data\Socrates\login4.xsl [26/11/2019 15:08:06.117][Info][socratesSOAP.Login] Enviando request al servidor...: <__numeric_0>SMKCTF1276CZC934BKWY192.168.6.20200000000000000 [26/11/2019 15:08:06.287][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#login5 [26/11/2019 15:08:06.299][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:08:06.767][Info][SMKCOM.SOAP] Respuesta recibida [26/11/2019 15:08:06.783][Info][socratesSOAP.Login] Respuesta del servidor: -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[26/11/2019 15:08:06.795][Info][socratesSOAP.Login] Tiempo de respuesta del servidor: 00:00:00.6526848 [26/11/2019 15:08:06.810][Info][socratesSOAP.Login] Se leen los datos recibidos del servidor [26/11/2019 15:08:06.821][Info][socratesSOAP.Login] Return Code: 0 [26/11/2019 15:08:06.833][Info][socratesSOAP.Login] Return Message: Ok [26/11/2019 15:08:06.845][Info][socratesSOAP.Login] Student ID: -2 [26/11/2019 15:08:06.856][Info][socratesSOAP.Login] Session ID: [26/11/2019 15:08:06.869][Info][socratesSOAP.Login] No se guarda el login en la base de datos local [26/11/2019 15:08:06.882][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:08:06.935][Info][socratesSOAP.Login] Parseado fromSOAP realizado [26/11/2019 15:08:06.947][Data][socratesSOAP.Login] Respuesta: 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[26/11/2019 15:08:06.958][Info][socratesSOAP] Tiempo de procesado de LOGIN:00:00:01.0036557 [SimuZen.Services.LegacyProInteropService] Login Response [-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018000000Ok ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LoginResponse: ReturnCode=0, ReturnMessage=Ok , SessionID=, StudentProfile=[StudentProfile: Photo=Truncated PNG, Name=Invitado, Gender=MALE, Age=0, ZIP=0, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=-2, CPF=], InstructorProfile=, freeExercise=[FreeExercise: State=0], exercises=, scheduledExercise=] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] response.GetReturnCode() == 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] Login confirmed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to MainMenuScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Showing component [1394628608] data [SimuZen.FreePracticeScreenData] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Starting discovery with discovery message [192.168.6.202 :7777 :Invitado :ExerciseMenu :SMKCTF1276 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 543) [GUIServiceChangeScreenAction] Changing to FreePracticeMenuScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Showing component [SimuZen.HUD.HCOM_FreePracticeMenu] data [SimuZen.FreePracticeScreenData] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset xx_xx_logsim/hud (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AbstractParametersHComponent] Stored parameters in context (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to ConfirmationScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1504 unused Assets to reduce memory usage. Loaded Objects now: 94613. Total: 132.996400 ms (FindLiveObjects: 6.665300 ms CreateObjectMapping: 15.512300 ms MarkObjects: 109.522600 ms DeleteObjects: 1.295200 ms) [INetworkService] Starting discovery with discovery message [192.168.6.202 :7777 :Invitado :ConfirmationMenu :SMKCTF1276 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 543) [GUIServiceChangeScreenAction] Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.BeginExerciseAction] Executing Interop Operation: BeginExerciseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:08:27.325][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [26/11/2019 15:08:27.331][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... None SMKCTF1276 CZC934BKWY 192.168.6.202 -2 0000000 0000000 0 WarehouseDHL 1 DAY SUNNY NONE 0.00 JUNG_ETV216_AGX (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:08:27.336][Data][socratesSOAP] Request recibido -> None SMKCTF1276 CZC934BKWY 192.168.6.202 -2 0000000 0000000 0 WarehouseDHL 1 DAY SUNNY NONE 0.00 JUNG_ETV216_AGX [26/11/2019 15:08:27.351][Info][socratesSOAP] Se procesa como SESSION_BEGIN [26/11/2019 15:08:27.372][Info][socratesSOAP.sessionBegin] SESSION_ID: false [26/11/2019 15:08:27.388][Info][socratesSOAP.sessionBegin] BIO ALUMNO: [26/11/2019 15:08:27.398][Info][socratesSOAP.sessionBegin] BIO INSTRUCTOR: false [26/11/2019 15:08:27.407][Info][socratesSOAP.sessionBegin] CODE ALUMNO: 0000000 [26/11/2019 15:08:27.416][Info][socratesSOAP.sessionBegin] CODE INSTRUCTOR: 0000000 [26/11/2019 15:08:27.425][Info][socratesSOAP.sessionBegin] ID ALUMNO: -2 [26/11/2019 15:08:27.434][Info][socratesSOAP.sessionBegin] ID INSTRUCTOR: false [26/11/2019 15:08:27.445][Info][socratesSOAP.sessionBegin] Comprobando si hay un identificador de sesión en la base de datos [26/11/2019 15:08:27.453][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:08:27.463][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:08:27.473][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:08:27.481][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:08:27.491][Info][socratesSOAP.sessionBegin] Se añade el Instructor ID al XML de request [26/11/2019 15:08:27.500][Info][socratesSOAP.sessionBegin] Instructor ID: 0 [26/11/2019 15:08:27.509][Error][socratesSOAP.sessionBegin] Error al comprobar si hay un identificador en la base de datos local [26/11/2019 15:08:27.518][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:08:27.553][Info][socratesSOAP.sessionBegin] Parseado toSOAP realizado [26/11/2019 15:08:27.561][Info][socratesSOAP.sessionBegin] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276WarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGX [26/11/2019 15:08:27.693][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:08:27.702][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:08:27.887][Error][socratesSOAP.sessionBegin] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:08:27.897][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:08:27.908][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:08:27.917][Info][socratesSOAP.LocalDB] Es necesario crear un identificador de sesión offline [26/11/2019 15:08:27.944][Info][SMKCOM.SQL] Comando ejectuado correctamente (1) [26/11/2019 15:08:27.953][Info][socratesSOAP.LocalDB] Sesión insertada correctamente en la base de datos [26/11/2019 15:08:27.961][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:08:27.970][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:08:27.979][Info][socratesSOAP.sessionBegin] Es una sesión offline, se reparsea el XML de salida con el id_session creado en offline [26/11/2019 15:08:27.987][Info][socratesSOAP.sessionBegin] Se va a parsear la respuesta: 0Mensaje OK-9 [26/11/2019 15:08:28.3][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:08:28.30][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:08:28.49][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:08:28.67][Info][socratesSOAP.LocalDB] EXERCISE_CONFIG existe [26/11/2019 15:08:28.428][Info][SMKCOM.SQL] Comando ejectuado correctamente (26) [26/11/2019 15:08:28.437][Info][socratesSOAP.LocalDB] Se ha insertado la información de la practica libre en la base de datos [26/11/2019 15:08:28.447][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:08:28.456][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:08:28.464][Info][socratesSOAP.sessionBegin] Parseado fromSOAP realizado [26/11/2019 15:08:28.473][Data][socratesSOAP.sessionBegin] Respuesta: 0Mensaje OK-9 [26/11/2019 15:08:28.490][Info][socratesSOAP] Tiempo de procesado de SESSION_BEGIN:00:00:01.1219920 DLL Begin Exercise Response. Message --> 0Mensaje OK-9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SessionBeginResponse: Return Code=0, ReturnMessage=Mensaje OK, SessionID=-9] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.BeginExerciseAction] Operation BeginExerciseAction successfull (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.BeginExerciseAction] Raise Continue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadSceneBundle scenario/warehousedhl/es_xx_xx/warehousedhl_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/warehousedhl/es_xx_xx/warehousedhl_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/es_xx_xx/warehousedhl_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] StartNetwork -> Starting HOST node (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_golf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_golf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_golf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_golf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_fatbled_articulatedtruck.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_fatbled_articulatedtruck.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_fatbled_articulatedtruck.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_fatbled_articulatedtruck.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_roadtrain.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_roadtrain.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_roadtrain.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_roadtrain.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_scania440.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_scania440.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_scania440.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_scania440.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_jcb409b.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_jcb409b.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_jcb409b.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_jcb409b.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset volvo fh.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset volvo fh.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volvo fh.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volvo fh.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset front dolly roadtrain joint.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset front dolly roadtrain joint.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset front dolly roadtrain joint.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset front dolly roadtrain joint.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset front joint articuled bus trailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset front joint articuled bus trailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset front joint articuled bus trailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset front joint articuled bus trailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages (splitted) 18 boxes.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages (splitted) 18 boxes.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (splitted) 18 boxes.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (splitted) 18 boxes.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset man tgx 29.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset man tgx 29.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset man tgx 29.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset man tgx 29.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset rigidtruckplatformlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset rigidtruckplatformlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset rigidtruckplatformlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset rigidtruckplatformlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros roadtrain dolly.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros roadtrain dolly.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros roadtrain dolly.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros roadtrain dolly.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset jcb409blights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset jcb409blights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jcb409blights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jcb409blights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset atron low loader + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset atron low loader + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset atron low loader + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset atron low loader + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset jungetv216_agx_visual.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset jungetv216_agx_visual.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jungetv216_agx_visual.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jungetv216_agx_visual.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cleanersnowplow_rightgo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cleanersnowplow_rightgo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowplow_rightgo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowplow_rightgo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset dustcloud.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset dustcloud.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dustcloud.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dustcloud.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset stillfmx20agxlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset stillfmx20agxlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset stillfmx20agxlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset stillfmx20agxlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cone_lod_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cone_lod_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cone_lod_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cone_lod_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros road train.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros road train.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros road train.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros road train.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset golflights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset golflights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset golflights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset golflights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset portainerlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset portainerlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset portainerlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset portainerlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset tandem_bitrem9_lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset tandem_bitrem9_lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tandem_bitrem9_lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tandem_bitrem9_lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset ybr125lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset ybr125lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset ybr125lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset ybr125lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset accelo815lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset accelo815lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset accelo815lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset accelo815lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworth dolly trailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworth dolly trailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth dolly trailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth dolly trailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset trucklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset trucklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trucklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trucklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cleanersnowplow_leftgo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cleanersnowplow_leftgo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowplow_leftgo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowplow_leftgo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset trailerlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset trailerlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailerlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailerlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworth roadtrain trailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworth roadtrain trailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth roadtrain trailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth roadtrain trailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworthtrailerlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworthtrailerlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworthtrailerlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworthtrailerlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset volvo fh.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset volvo fh.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volvo fh.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volvo fh.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_tourismobus.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_tourismobus.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_tourismobus.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_tourismobus.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset front biarticulated bus middle.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset front biarticulated bus middle.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset front biarticulated bus middle.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset front biarticulated bus middle.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_kenworthwithtrailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_kenworthwithtrailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_kenworthwithtrailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_kenworthwithtrailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scania440lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scania440lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania440lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania440lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworth cargo trailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworth cargo trailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth cargo trailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth cargo trailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset man trailer bitrem + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset man trailer bitrem + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset man trailer bitrem + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset man trailer bitrem + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset vstylerigidtrucklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset vstylerigidtrucklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset vstylerigidtrucklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset vstylerigidtrucklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset senior urbano.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset senior urbano.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset senior urbano.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset senior urbano.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset volarelights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset volarelights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volarelights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volarelights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scania g440 tanker.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scania g440 tanker.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania g440 tanker.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania g440 tanker.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset excavatorlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset excavatorlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset excavatorlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset excavatorlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset container_variant03.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset container_variant03.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset container_variant03.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset container_variant03.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset tourismolights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset tourismolights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tourismolights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tourismolights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of barrels (heavy weight).prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of barrels (heavy weight).prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of barrels (heavy weight).prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of barrels (heavy weight).prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_rigid_truck_volvostyle.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_rigid_truck_volvostyle.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_rigid_truck_volvostyle.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_rigid_truck_volvostyle.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset dumpsterlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset dumpsterlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dumpsterlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dumpsterlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset tankerlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset tankerlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tankerlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tankerlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_chevrolet.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_chevrolet.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_chevrolet.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_chevrolet.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset snowparticle_left.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset snowparticle_left.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset snowparticle_left.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset snowparticle_left.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset front biarticulated bus rear.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset front biarticulated bus rear.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset front biarticulated bus rear.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset front biarticulated bus rear.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset roadtrainlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset roadtrainlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset roadtrainlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset roadtrainlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset man tgx.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset man tgx.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset man tgx.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset man tgx.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenwortht680.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenwortht680.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenwortht680.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenwortht680.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scania g440.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scania g440.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania g440.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania g440.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedes-benz accelo 815 + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedes-benz accelo 815 + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes-benz accelo 815 + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes-benz accelo 815 + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_biarticulated_bus.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_biarticulated_bus.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_biarticulated_bus.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_biarticulated_bus.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset wheelloaderlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset wheelloaderlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset wheelloaderlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset wheelloaderlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset stillfmx20lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset stillfmx20lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset stillfmx20lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset stillfmx20lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pedestrian_dhl_male_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pedestrian_dhl_male_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pedestrian_dhl_male_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pedestrian_dhl_male_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset jungetvagxlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset jungetvagxlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jungetvagxlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jungetvagxlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset neobus megaplus.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset neobus megaplus.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset neobus megaplus.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset neobus megaplus.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_minibus.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_minibus.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_minibus.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_minibus.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_accelo815.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_accelo815.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_accelo815.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_accelo815.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros 2545l volvo style.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros 2545l volvo style.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2545l volvo style.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2545l volvo style.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset brokencar.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset brokencar.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset brokencar.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset brokencar.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset jcb 3cx.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset jcb 3cx.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jcb 3cx.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jcb 3cx.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset reachstackerlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset reachstackerlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset reachstackerlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset reachstackerlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset volare w6 fly.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset volare w6 fly.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volare w6 fly.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volare w6 fly.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset paradiso 1600.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset paradiso 1600.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset paradiso 1600.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset paradiso 1600.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset trailertarp_rodotrem_lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset trailertarp_rodotrem_lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailertarp_rodotrem_lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailertarp_rodotrem_lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_atego3030.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_atego3030.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_atego3030.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_atego3030.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_urban_bus.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_urban_bus.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_urban_bus.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_urban_bus.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset amaroklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset amaroklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset amaroklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset amaroklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_truckwithtanker.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_truckwithtanker.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_truckwithtanker.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_truckwithtanker.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset dollytowpluglights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset dollytowpluglights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dollytowpluglights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dollytowpluglights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset volvofhlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset volvofhlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volvofhlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volvofhlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset toyota8fg_agx_visual.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset toyota8fg_agx_visual.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota8fg_agx_visual.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota8fg_agx_visual.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages (splitted) 8 boxes.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages (splitted) 8 boxes.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (splitted) 8 boxes.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (splitted) 8 boxes.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedes atego 2430.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedes atego 2430.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes atego 2430.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes atego 2430.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scania g440.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scania g440.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania g440.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania g440.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_catd11.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_catd11.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_catd11.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_catd11.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworth t680.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworth t680.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth t680.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth t680.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset trailerplanklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset trailerplanklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailerplanklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailerplanklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cat d11.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cat d11.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cat d11.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cat d11.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_chevrolet_cruze.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_chevrolet_cruze.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_chevrolet_cruze.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_chevrolet_cruze.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset axor rodotrem back + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset axor rodotrem back + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset axor rodotrem back + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset axor rodotrem back + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset atego3030lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset atego3030lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset atego3030lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset atego3030lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_volvofh.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_volvofh.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_volvofh.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_volvofh.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset stillfmx20_agx_visual.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset stillfmx20_agx_visual.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset stillfmx20_agx_visual.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset stillfmx20_agx_visual.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset volkswagen golf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset volkswagen golf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volkswagen golf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volkswagen golf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_pickup4x4.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_pickup4x4.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_pickup4x4.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_pickup4x4.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset chevroletcruzelights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset chevroletcruzelights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset chevroletcruzelights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset chevroletcruzelights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mantgxlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mantgxlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mantgxlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mantgxlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset rigidtrucklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset rigidtrucklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset rigidtrucklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset rigidtrucklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset viale brt.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset viale brt.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset viale brt.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset viale brt.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cruzelights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cruzelights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cruzelights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cruzelights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset custom controller placeholder.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset custom controller placeholder.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset custom controller placeholder.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset custom controller placeholder.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset fakeplayer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset fakeplayer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset fakeplayer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset fakeplayer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset toyota8fgagxlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset toyota8fgagxlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota8fgagxlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota8fgagxlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages (merged) (heavy weight).prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages (merged) (heavy weight).prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (merged) (heavy weight).prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (merged) (heavy weight).prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset npc_cyclist_exclusive_graphics.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset npc_cyclist_exclusive_graphics.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_cyclist_exclusive_graphics.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_cyclist_exclusive_graphics.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset trailer_bitrem7_lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset trailer_bitrem7_lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailer_bitrem7_lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailer_bitrem7_lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworth t680 10.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworth t680 10.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth t680 10.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth t680 10.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset man tandem bitrem + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset man tandem bitrem + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset man tandem bitrem + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset man tandem bitrem + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset roadtrain.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset roadtrain.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset roadtrain.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset roadtrain.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_jcb3cx.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_jcb3cx.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_jcb3cx.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_jcb3cx.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset chevrolet cruze.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset chevrolet cruze.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset chevrolet cruze.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset chevrolet cruze.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi bi - rear.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi bi - rear.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi bi - rear.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi bi - rear.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset tandem_bitrem7_lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset tandem_bitrem7_lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tandem_bitrem7_lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tandem_bitrem7_lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset container_variant02.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset container_variant02.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset container_variant02.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset container_variant02.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cleanersnowshovel.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cleanersnowshovel.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowshovel.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowshovel.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset komatsu wa900.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset komatsu wa900.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset komatsu wa900.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset komatsu wa900.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros cargo tanker.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros cargo tanker.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros cargo tanker.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros cargo tanker.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi - rear.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi - rear.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi - rear.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi - rear.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset axor rodotrem dolly.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset axor rodotrem dolly.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset axor rodotrem dolly.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset axor rodotrem dolly.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset yamaha ybr125.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset yamaha ybr125.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset yamaha ybr125.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset yamaha ybr125.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi bi - middle.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi bi - middle.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi bi - middle.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi bi - middle.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworthroadtrainlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworthroadtrainlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworthroadtrainlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworthroadtrainlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi - front biarticulated.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi - front biarticulated.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi - front biarticulated.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi - front biarticulated.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scania bitrem tandem + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scania bitrem tandem + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania bitrem tandem + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania bitrem tandem + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_amarok.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_amarok.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_amarok.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_amarok.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros 2545l platform.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros 2545l platform.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2545l platform.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2545l platform.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset networkplayer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset networkplayer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset networkplayer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset networkplayer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_longdistancebustrailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_longdistancebustrailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_longdistancebustrailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_longdistancebustrailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset dailylights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset dailylights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dailylights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dailylights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages (merged) (normal weight) wrapped.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages (merged) (normal weight) wrapped.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (merged) (normal weight) wrapped.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (merged) (normal weight) wrapped.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_rigid_truck.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_rigid_truck.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_rigid_truck.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_rigid_truck.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset saltspreader.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset saltspreader.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset saltspreader.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset saltspreader.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi - front.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset citaro g euro-vi - front.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi - front.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro g euro-vi - front.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset trailerplatformlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset trailerplatformlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailerplatformlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailerplatformlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_mantgx.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_mantgx.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_mantgx.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_mantgx.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset dumperlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset dumperlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dumperlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset dumperlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of barrels (normal weight).prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of barrels (normal weight).prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of barrels (normal weight).prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of barrels (normal weight).prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros roadtrain trailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros roadtrain trailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros roadtrain trailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros roadtrain trailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_flatbed_truck.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_flatbed_truck.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_flatbed_truck.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_flatbed_truck.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset amaroksclights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset amaroksclights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset amaroksclights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset amaroksclights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset semitrailer_2_axeslights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset semitrailer_2_axeslights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset semitrailer_2_axeslights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset semitrailer_2_axeslights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedes-benz atron 1635.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedes-benz atron 1635.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes-benz atron 1635.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes-benz atron 1635.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pedestrian_man_04_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pedestrian_man_04_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pedestrian_man_04_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pedestrian_man_04_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset container_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset container_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset container_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset container_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_komatsuh985.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_komatsuh985.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_komatsuh985.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_komatsuh985.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset catd11lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset catd11lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset catd11lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset catd11lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros 2545l roadtrain.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros 2545l roadtrain.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2545l roadtrain.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2545l roadtrain.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset trailer_bitrem9_lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset trailer_bitrem9_lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailer_bitrem9_lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trailer_bitrem9_lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cone_b_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cone_b_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cone_b_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cone_b_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages (splitted) 8 boxes synctest.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages (splitted) 8 boxes synctest.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (splitted) 8 boxes synctest.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (splitted) 8 boxes synctest.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworth road train.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworth road train.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth road train.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworth road train.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset jungetv216_agx_physics.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset jungetv216_agx_physics.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jungetv216_agx_physics.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jungetv216_agx_physics.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset chevrolet cruze patch.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset chevrolet cruze patch.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset chevrolet cruze patch.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset chevrolet cruze patch.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages (merged) (normal weight).prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages (merged) (normal weight).prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (merged) (normal weight).prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (merged) (normal weight).prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset snowparticle_shovel.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset snowparticle_shovel.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset snowparticle_shovel.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset snowparticle_shovel.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros cargo trailer platform.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros cargo trailer platform.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros cargo trailer platform.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros cargo trailer platform.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset npc_train_graphics.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset npc_train_graphics.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_train_graphics.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_train_graphics.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset komatsu pc3000.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset komatsu pc3000.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset komatsu pc3000.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset komatsu pc3000.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset komatsu hd985.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset komatsu hd985.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset komatsu hd985.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset komatsu hd985.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset snowplowlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset snowplowlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset snowplowlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset snowplowlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_komatsuhd985.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_komatsuhd985.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_komatsuhd985.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_komatsuhd985.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_jungetv216_agx.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_jungetv216_agx.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_jungetv216_agx.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_jungetv216_agx.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_ybr125.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_ybr125.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_ybr125.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_ybr125.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cleanersnowplow_left.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cleanersnowplow_left.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowplow_left.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowplow_left.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset busarticulatefrontlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset busarticulatefrontlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset busarticulatefrontlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset busarticulatefrontlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros 2046s.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros 2046s.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2046s.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2046s.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset busbiarticulatebacklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset busbiarticulatebacklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset busbiarticulatebacklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset busbiarticulatebacklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset tourismo c.632.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset tourismo c.632.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tourismo c.632.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tourismo c.632.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset axor rodotrem head + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset axor rodotrem head + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset axor rodotrem head + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset axor rodotrem head + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_snowplow_shovel.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_snowplow_shovel.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_snowplow_shovel.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_snowplow_shovel.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset iveco 50c16.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset iveco 50c16.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset iveco 50c16.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset iveco 50c16.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset npc_cyclist_ride_graphics.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset npc_cyclist_ride_graphics.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_cyclist_ride_graphics.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_cyclist_ride_graphics.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros 2545l.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros 2545l.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2545l.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2545l.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset neobus f360.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset neobus f360.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset neobus f360.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset neobus f360.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset visualchains.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset visualchains.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset visualchains.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset visualchains.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_articulated_urbanbus.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_articulated_urbanbus.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_articulated_urbanbus.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_articulated_urbanbus.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset toyota_8fg_pi_graphics.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset toyota_8fg_pi_graphics.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota_8fg_pi_graphics.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota_8fg_pi_graphics.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_toyota8fg_agx.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_toyota8fg_agx.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_toyota8fg_agx.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_toyota8fg_agx.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scaniar440lights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scaniar440lights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scaniar440lights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scaniar440lights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_mercedesaxortruck.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_mercedesaxortruck.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_mercedesaxortruck.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_mercedesaxortruck.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset jcb3cxlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset jcb3cxlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jcb3cxlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jcb3cxlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset container_variant01.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset container_variant01.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset container_variant01.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset container_variant01.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset roadtrain.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset roadtrain.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset roadtrain.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset roadtrain.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset toyota8fglights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset toyota8fglights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota8fglights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota8fglights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros 2046s flatbed.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros 2046s flatbed.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2046s flatbed.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros 2046s flatbed.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedesatrontrucklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedesatrontrucklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedesatrontrucklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedesatrontrucklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_komatsupc3000.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_komatsupc3000.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_komatsupc3000.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_komatsupc3000.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset reel_pallet_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset reel_pallet_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset reel_pallet_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset reel_pallet_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages tall (merged) (heavy weight) wrapped.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages tall (merged) (heavy weight) wrapped.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages tall (merged) (heavy weight) wrapped.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages tall (merged) (heavy weight) wrapped.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset long-distance bus trailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset long-distance bus trailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset long-distance bus trailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset long-distance bus trailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset toyota8fg_agx_physics.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset toyota8fg_agx_physics.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota8fg_agx_physics.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota8fg_agx_physics.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scania bitrem trailer + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scania bitrem trailer + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania bitrem trailer + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania bitrem trailer + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset atron semitrailer + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset atron semitrailer + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset atron semitrailer + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset atron semitrailer + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages_tall (merged).prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages_tall (merged).prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages_tall (merged).prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages_tall (merged).prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset citaro euro-vi c628.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset citaro euro-vi c628.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro euro-vi c628.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset citaro euro-vi c628.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset actros cargo trailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset actros cargo trailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros cargo trailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros cargo trailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pedestrian_dhl_female_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pedestrian_dhl_female_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pedestrian_dhl_female_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pedestrian_dhl_female_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset snowparticle_right.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset snowparticle_right.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset snowparticle_right.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset snowparticle_right.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset jcb 409b.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset jcb 409b.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jcb 409b.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset jcb 409b.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_roadtrainkenworth.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_roadtrainkenworth.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_roadtrainkenworth.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_roadtrainkenworth.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedes-benz axor 3344.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedes-benz axor 3344.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes-benz axor 3344.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes-benz axor 3344.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedesaxortrucklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedesaxortrucklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedesaxortrucklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedesaxortrucklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedes actros 2046s ls.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedes actros 2046s ls.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes actros 2046s ls.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes actros 2046s ls.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_truckwithtrailer.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_truckwithtrailer.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_truckwithtrailer.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_truckwithtrailer.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset trafficcrash.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset trafficcrash.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trafficcrash.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset trafficcrash.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset longdistancebustrailerlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset longdistancebustrailerlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset longdistancebustrailerlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset longdistancebustrailerlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset buslights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset buslights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset buslights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset buslights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cleanersnowshovelgo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cleanersnowshovelgo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowshovelgo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowshovelgo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_van_minibus_w7.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_van_minibus_w7.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_van_minibus_w7.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_van_minibus_w7.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset busarticulatebacklights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset busarticulatebacklights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset busarticulatebacklights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset busarticulatebacklights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scania r440.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scania r440.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania r440.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania r440.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset scania p310.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset scania p310.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania p310.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scania p310.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_mercedesatrontruck.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_mercedesatrontruck.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_mercedesatrontruck.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_mercedesatrontruck.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedes axor.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedes axor.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes axor.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes axor.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset overheating_smoke.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset overheating_smoke.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset overheating_smoke.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset overheating_smoke.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset atron dumpster + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset atron dumpster + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset atron dumpster + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset atron dumpster + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset stillfmx20_agx_physics.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset stillfmx20_agx_physics.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset stillfmx20_agx_physics.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset stillfmx20_agx_physics.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset toyota_8fg_pi_physics.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset toyota_8fg_pi_physics.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota_8fg_pi_physics.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset toyota_8fg_pi_physics.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset mercedes-benz atego 3030 + cargo.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset mercedes-benz atego 3030 + cargo.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes-benz atego 3030 + cargo.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset mercedes-benz atego 3030 + cargo.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset roadtraintrailerlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset roadtraintrailerlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset roadtraintrailerlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset roadtraintrailerlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_stillfmx20_agx.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_stillfmx20_agx.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_stillfmx20_agx.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_stillfmx20_agx.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages (splitted) 12 boxes.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages (splitted) 12 boxes.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (splitted) 12 boxes.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (splitted) 12 boxes.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset externalcameras.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset externalcameras.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset externalcameras.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset externalcameras.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset cleanersnowplow_right.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset cleanersnowplow_right.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowplow_right.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset cleanersnowplow_right.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pedestrian_man_02_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pedestrian_man_02_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pedestrian_man_02_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pedestrian_man_02_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pallet of packages (merged) (heavy weight) wrapped.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pallet of packages (merged) (heavy weight) wrapped.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (merged) (heavy weight) wrapped.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pallet of packages (merged) (heavy weight) wrapped.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset pivotextcam_komatsuwa900.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset pivotextcam_komatsuwa900.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_komatsuwa900.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset pivotextcam_komatsuwa900.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset kenworthlights.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset kenworthlights.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworthlights.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset kenworthlights.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> SMKException: BundleManager: LoadAssets -> Asset coneagx_pf.prefab was not found in any bundle. -> UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SMKException: BundleManager: LoadAssets -> Asset coneagx_pf.prefab was not found in any bundle. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) SimuZen.Log.MyLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception) SimuZen.Services.AssetBundleSystem.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SimuZen.Services.BundleFromAssetBundleService:LoadAssets(String[], Action`1) SimuZen.Services.SimNetworkManager:RegisterGameObjects(Func`1) SimuZen.Services.SimNetworkManager:StartNetwork(NETWORK_MODE) SimuZen.Services.SimNetworkManager:StartNetwork() SimuZen.PlayMaker.Actions.StartNetAction:Execute() SimuZen.PlayMaker.Actions.StartNetAction:OnEnter() HutongGames.PlayMaker.FsmState:ActivateActions(Int32) HutongGames.PlayMaker.FsmState:CheckAllActionsFinished() HutongGames.PlayMaker.FsmState:OnUpdate() HutongGames.PlayMaker.Fsm:UpdateState(FsmState) HutongGames.PlayMaker.Fsm:Update() PlayMakerFSM:Update() (Filename: Line: -1) [LogMessageReceived] Application.logMessageReceived -> [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset coneagx_pf.prefab was not found in any bundle. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset coneagx_pf.prefab was not found in any bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAssets es_xx_xx/vehicles_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actrosrigidplatform truck.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset microbusdaily.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_furgoneta_fordtransit_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset articuled urban bus rear.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset articuled urban bus front.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_vehicle_taxi_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset tourismo bus model.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset rigid trailer.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_semi_furgoneta_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_brt_bus_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset biarticulated rear.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_volkswagen_golf_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset scaniar440_pf.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_vehicle_bomberos_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_vehicle_lancia_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_impala_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_suzukiswift_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volvostyle truck.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_autobus_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_mercedes_actros_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_passat_policia_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_minibus_ia_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset rigid trailer platform.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset rigid tanker.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volvostyle rigid truck.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_toyotahilux_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_kenworth_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_fordtransit_ambulance_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actrosrigid truck.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset actros truck.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset urban bus.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_vehicle_focus_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_dodge_caravan_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset biarticulated middle.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_vehicle_vespa_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset chevroletcruze.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset volare_w6.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_vehicle_fforklift_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_vehicle_lforkliftdhl_graphics.prefab will be loaded from es_xx_xx/vehicles_localized bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAssets common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_crossingentity_cow.prefab will be loaded from common/crossingentities bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_crossingentity_cyclist.prefab will be loaded from common/crossingentities bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_crossingentity_dog.prefab will be loaded from common/crossingentities bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_crossingentity_horse.prefab will be loaded from common/crossingentities bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_crossingentity_man.prefab will be loaded from common/crossingentities bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_crossingentity_oveja.prefab will be loaded from common/crossingentities bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_crossingentity_pig.prefab will be loaded from common/crossingentities bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] BundleManager: LoadAssets -> Asset npc_crossingentity_tornado.prefab will be loaded from common/crossingentities bundle. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Host Started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ServerChangeScene WarehouseDHL_ES_OC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 26) [INetworkService] Client Connected -> Conx [localClient] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Started Client [localServer] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 4.608300 ms [INetworkService] Client Connected -> Conx [localServer] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnServerSceneChanged WarehouseDHL_ES_OC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnServerAddPlayer [0] in address [localClient] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnClientSceneChanged [localServer] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 94191. Total: 132.167200 ms (FindLiveObjects: 5.521100 ms CreateObjectMapping: 14.804100 ms MarkObjects: 111.513800 ms DeleteObjects: 0.327500 ms) The referenced script on this Behaviour (Game Object 'NPC_Mazda_CX_7_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_CRV_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Komatsu985_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Clio_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Passat_Root') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader Installing SimulationSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing User Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing PhysicEnvironmentService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registering 11 camera behaviours (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [free_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [orbit_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [smooth_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [parent_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [SimpleCameraBehaviourData_985924] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [SimDriverParentTransformBehaviourData_954460] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [FollowTransformBehaviourData_595862] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [MotorBikeDriverBehaviourData_675309] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [VrBehaviourData] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [Machineryfollow_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [BackhoeLoader_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAllTheAssetsOfABundle common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAllTheAssetsOfABundle common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseConfigurationPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SimExerciseConfigurationPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IServicesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IScenesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.ISceneInjectPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeFirstStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeFirstStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeSecondStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeThirdStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseInstantiatorPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.AlgorixPlugin.IAlgorixEnablerPlugin] -> [SimuZen.Services.Orchestrator.Plugins.AlgorixPlugin.AlgoryxSimulationPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AGXLicenseManager Runtime is valid: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AGXLicenseManager License is valid: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AGXLicenseManager License not valid. Checking Cerberus (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AGXLicenseManager Native Unlocked: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AGXLicenseManager Runtime is valid: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AGXLicenseManager License is valid: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempting to update a disabled Reflection Probe. Action will be ignored. (Filename: Line: 378) [INetworkService] OnClientNotReady -> Conx [localServer] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> Unable to find RigidBody component. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find RigidBody component. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_outside [gate_outside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in gate_inside [gate_inside] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_outside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to gate_inside (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Material is null in BoxAGX [BoxAGX] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in BoxAGX [BoxAGX] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in BoxAGX [BoxAGX] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to BoxAGX (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in BoxAGX [BoxAGX] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to BoxAGX (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to BoxAGX (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to BoxAGX (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> Unable to find RigidBody component. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find RigidBody component. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> Unable to find RigidBody component. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find RigidBody component. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/warehousedhl/es_xx_xx/warehousedhl_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/warehousedhl/es_xx_xx/warehousedhl_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/warehousedhl/common/warehousedhl (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 28) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ISceneGUIService] -> [SceneGUIService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ISpawnPointService] -> [SpawnPointService(Clone) (SimuZen.Services.SpawnPointService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IGameObjectCreationService] -> [SpawnService(Clone) (SimuZen.Services.GameObjectCreationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IVehicleSpawnerService] -> [SimuZen.Services.VehicleSpawnerService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IRecordService] -> [RecordService(Clone) (SimuZen.Services.Replay.RecordService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.VR.ISceneVRService] -> [SimuZen.Services.VR.SceneVRService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ICullingService] -> [SimuZen.Services.CullingService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ITrainingManagerSceneService] -> [TrainingManagerRuntimeService(Clone) (SimuZen.Services.TrainingManagerSceneService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.IVehicleConfigurationParserService] -> [VehicleFactory.VehicleConfigurationParserService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.IVehicleFactoryService] -> [VehicleFactory.SimpleVehicleFactoryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleDynamics.IVehicleService] -> [ComponentBasedVehicleService(Clone) (SimuZen.Services.ComponentBasedVehicleService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IRearviewService] -> [SimuZen.Services.RearviewService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IFrameRateService] -> [FrameRateService(Clone) (FrameRateService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IAWSCameraService] -> [AWSCameraService(Clone) (SimuZen.Services.AWSCameraService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.EnvironmentService.IEnvironmentService] -> [EnvironmentService(Clone) (SimuZen.Services.EnvironmentService.EnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IPhysicEnvironmentService] -> [PhysicEnvironment(Clone) (SimuZen.Services.PhysicEnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Audio.ISceneAudioService] -> [SceneAudioService(Clone) (SimuZen.Services.Audio.SceneAudioService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IDataBusService] -> [LiveDataBusService(Clone) (LiveDataBusService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Telemetry.ITelemetryService] -> [TelemetryService(Clone) (SimuZen.Services.Telemetry.TelemetryService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Infraction.IInfractionService] -> [SimuZen.Services.Infraction.InfractionService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ITrafficService] -> [AlgoryxTrafficService(Clone) (SimuZen.Services.AlgoryxTrafficService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.ITrafficVehicleFactoryService] -> [AlgoryxTrafficVehicleFactoryService(Clone) (TrafficVehicleFactoryService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IStatisticService] -> [StatisticService(Clone) (StatisticsService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.SceneryService.ISceneryService] -> [SimuZen.Services.SceneryService.SceneryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IVegetationService] -> [VegetationService(Clone) (VegetationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Algoryx.IAlgoryxCollisionsService] -> [SimuZen.Services.Algoryx.AlgoryxCollisionsService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [Simuzen.DynamicObject.Services.ISceneObjectsService] -> [Simuzen.DynamicObject.Services.SceneObjectsService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Walls_Collider] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Floors_Collider] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Columns_Collider] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [In] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Out] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [AGXRigidboy] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [AGXRigidboy] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF (4)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF (3)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF (1)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x5_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF (1)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF (4)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF (3)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Bastidor_2x7_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Barandilla_PF (1)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Barandilla_PF (3)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Barandilla_PF (4)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Barandilla_PF] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Barandilla_PF (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Algoryx.AlgoryxCollisionsService] initialization completed in Scene (1/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1369 unused Assets to reduce memory usage. Loaded Objects now: 107812. Total: 148.216100 ms (FindLiveObjects: 7.263600 ms CreateObjectMapping: 16.243300 ms MarkObjects: 123.465400 ms DeleteObjects: 1.243100 ms) SceneryService No existe ES por lo tanto se establece localizacion DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe SimuZen.Services.EnvironmentService.EnviroSkySetting para la configuracion WAREHOUSEDHL DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe SimuZen.Services.EnvironmentService.Shadow.ShadowSetting default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe setting definido para SimuZen.Services.EnvironmentService.Shadow.ShadowSetting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.SceneryService.SceneryService] initialization completed in Scene (2/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SceneGUIService] initialization completed in Scene (3/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[LiveDataBusService] initialization completed in Scene (4/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VehicleFactory.VehicleConfigurationParserService] initialization completed in Scene (5/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.GameObjectCreationService] initialization completed in Scene (6/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.PhysicEnvironmentService] initialization completed in Scene (7/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.SpawnPointService] initialization completed in Scene (8/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VehicleFactory.SimpleVehicleFactoryService] initialization completed in Scene (9/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in AGXUnity.Collide.Cylinder (2) [AGXUnity.Collide.Cylinder (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> Unable to find RigidBody component. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find RigidBody component. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in PanelTopCol [PanelTopCol] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in PanelBottomCol [PanelBottomCol] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in LTineBackCol [LTineBackCol] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in RTineBackCol [RTineBackCol] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in chasis_back [chasis_back] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in chasis_back (1) [chasis_back (1)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in chasis_back (2) [chasis_back (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to PanelTopCol (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to PanelBottomCol (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to LTineBackCol (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to RTineBackCol (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to AGXUnity.Collide.Cylinder (2) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to chasis_back (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to chasis_back (1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to chasis_back (2) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in sensor geometry [sensor geometry] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to sensor geometry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in sensor_split [sensor_split] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to sensor_split (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in sensor geometry [sensor geometry] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to sensor geometry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in sphere_collidere_co [sphere_collidere_co] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to sphere_collidere_co (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.ComponentBasedVehicleService] initialization completed in Scene (10/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ComponentBasedVehicleService] User Vehicle loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.VehicleSpawnerService] initialization completed in Scene (11/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.RearviewService] initialization completed in Scene (12/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[FrameRateService] initialization completed in Scene (13/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Infraction.InfractionService] initialization completed in Scene (14/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Telemetry.TelemetryService] initialization completed in Scene (15/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[TrafficVehicleFactoryService] initialization completed in Scene (16/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset es_xx_xx/vehicles_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.AlgoryxTrafficService] initialization completed in Scene (17/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in AGXUnity.Collide.Box [AGXUnity.Collide.Box] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to AGXUnity.Collide.Box (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Audio.SceneAudioService] initialization completed in Scene (18/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset es_xx_xx/vehicles_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset es_xx_xx/vehicles_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAsset es_xx_xx/vehicles_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 2 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 2 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 2 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 2 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 2 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 2 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 30 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 30 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 30 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 30 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 0 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 0 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 0 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 0 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 0 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 0 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 0 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 0 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 36 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 36 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 36 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [Culling System] Null Behaviour At Culling Sphere 36 On WarehouseDHL_props (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.CullingService] initialization completed in Scene (19/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) [LogMessageReceived] Application.logMessageReceived -> Faltan componentes en el descriptor SMKTrafficVehicleGraphicsCreator NPC_Vehicle_LForkliftDHL_Graphics(Clone) -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Faltan componentes en el descriptor SMKTrafficVehicleGraphicsCreator NPC_Vehicle_LForkliftDHL_Graphics(Clone) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in AGXUnity.Collide.Box [AGXUnity.Collide.Box] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) [LogMessageReceived] Application.logMessageReceived -> Faltan componentes en el descriptor SMKTrafficVehicleGraphicsCreator NPC_Vehicle_LForkliftDHL_Graphics(Clone) -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Faltan componentes en el descriptor SMKTrafficVehicleGraphicsCreator NPC_Vehicle_LForkliftDHL_Graphics(Clone) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in AGXUnity.Collide.Box [AGXUnity.Collide.Box] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) WheelCollider requires an attached Rigidbody to function. (Filename: Line: 241) [LogMessageReceived] Application.logMessageReceived -> Faltan componentes en el descriptor SMKTrafficVehicleGraphicsCreator NPC_Vehicle_LForkliftDHL_Graphics(Clone) -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Faltan componentes en el descriptor SMKTrafficVehicleGraphicsCreator NPC_Vehicle_LForkliftDHL_Graphics(Clone) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in AGXUnity.Collide.Box [AGXUnity.Collide.Box] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[Simuzen.DynamicObject.Services.SceneObjectsService] initialization completed in Scene (20/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded in 20,00714 sec. instance id 972309120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] CameraInputs subscribed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_cinema, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_top_zoom, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_top, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_right, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_left, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_back, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_front, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] SendCameras [PivotExtCam_JungETV216_AGX(Clone)] with id [2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] SendCameras [JungETV216_AGX_Visual(Clone)] with id [4] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Overriding Simulation Camera Setting [[LogicCameraSetting: Id=WarehouseDHLSimulatorDrivingCameraSetting, FieldOfView=180]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Overriding Simulation External Camera Setting [[LogicCameraSetting: Id=WarehouseDHLSimulatorOneExternalCameraSetting, FieldOfView=60]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Overriding Simulation External Camera Setting [[LogicCameraSetting: Id=WarehouseDHLSimulatorOneExternalCameraSetting, FieldOfView=60]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Creating Driving Camera with setting [LogicCameraSetting: Id=WarehouseDHLSimulatorDrivingCameraSetting, FieldOfView=180] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Next Pivot [DRIVING] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.AWSCameraService] initialization completed in Scene (21/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No se ha definido el ShadowSetting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EnvironmentService EVENT Daytime --> DAY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EnvironmentService EVENT Weather --> SUNNY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) PhysicEnvironmentService>>OnEnvironmentReady(...) >> No está disponible el DeformableSurfaceEnvironment (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.EnvironmentService.EnvironmentService] initialization completed in Scene (22/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempting to update a disabled Reflection Probe. Action will be ignored. (Filename: Line: 378) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Replay.RecordService] initialization completed in Scene (23/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StatisticsService] Not found product statistics filter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[StatisticsService] initialization completed in Scene (24/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.VR.SceneVRService] initialization completed in Scene (25/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.TrainingManagerSceneService] initialization completed in Scene (26/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VegetationService] initialization completed in Scene (27/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: ExerciseFSM(Clone) : FSM (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: ElectricEngineAudioManagerFsm(Clone) : FSM (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to InGameScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Starting discovery with discovery message [192.168.6.202 :7777 :Invitado :Simulation :SMKCTF1276 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 543) [StatisticsService] OnExerciseEndInScene: Starts (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StatisticsService] OnExerciseEndInScene: Exercise Statistics obtained: 0,750,096,7900,89138,250100,680603167,933801454 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: VegetationService( 26 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.TrainingManagerSceneService( 25 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: ( 24 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: StatisticsService( 23 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.Replay.RecordService( 22 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.EnvironmentService.EnvironmentService( 21 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.AWSCameraService( 20 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: Simuzen.DynamicObject.Services.SceneObjectsService( 19 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: ( 18 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.Audio.SceneAudioService( 17 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: ( 16 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: TrafficVehicleFactoryService( 15 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.Telemetry.TelemetryService( 14 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.Infraction.InfractionService( 13 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: FrameRateService( 12 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.RearviewService( 11 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.VehicleSpawnerService( 10 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.ComponentBasedVehicleService( 9 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: VehicleFactory.SimpleVehicleFactoryService( 8 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.SpawnPointService( 7 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.PhysicEnvironmentService( 6 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.GameObjectCreationService( 5 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: VehicleFactory.VehicleConfigurationParserService( 4 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: LiveDataBusService( 3 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SceneGUIService( 2 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.SceneryService.SceneryService( 1 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: AlgoryxCollisionService( 0 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehousedhl/common/warehousedhl unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/warehousedhl/es_xx_xx/warehousedhl_traffic.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) [OrchestratorFromList] Dispose Scene Orchestrator [-1945454080] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [5] ClientRpc:InvokeRpcRpcReceiveParent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [10] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [10] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [10] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [11] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [11] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [11] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [12] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [12] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [12] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [13] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [13] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [13] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [14] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [14] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [14] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [15] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [15] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [15] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [16] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [16] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [16] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [17] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [17] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [17] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [18] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [18] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [18] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [19] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [19] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [19] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [20] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [20] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [20] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [21] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [21] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [21] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [22] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [22] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [22] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [23] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [23] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [23] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [24] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [24] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [24] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [25] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [25] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [25] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [27] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [27] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [27] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [28] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [28] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [28] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [29] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [29] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [29] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [30] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [30] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [30] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [31] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [31] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [31] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [32] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [32] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [32] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [33] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [33] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [33] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [34] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [34] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [34] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [35] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [35] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [35] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [36] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [36] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [36] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [37] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [37] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [37] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [38] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [38] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [38] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [39] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [39] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [39] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [40] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [40] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [40] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [41] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [41] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [41] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [42] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [42] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [42] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [43] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [43] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [43] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [44] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [44] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [44] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [45] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [45] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [45] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [46] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [46] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [46] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [47] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [47] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [47] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [48] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [48] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [48] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [49] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [49] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [49] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [50] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [50] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [50] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [51] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [51] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [51] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [52] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [52] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [52] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [53] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [53] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [53] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [54] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [54] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [54] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [55] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [55] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [55] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [56] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [56] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [56] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [57] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [57] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [57] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [58] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [58] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [58] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [59] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [59] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [59] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [60] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [60] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [60] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [61] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [61] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [61] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [62] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [62] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [62] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [63] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [63] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [63] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [64] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [64] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [64] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [65] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [65] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [65] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [66] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [66] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [66] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [67] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [67] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [67] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [68] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [68] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [68] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [69] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [69] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [69] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [70] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [70] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [70] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [71] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [71] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [71] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [72] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [72] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [72] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [73] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [73] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [73] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [74] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [74] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [74] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [75] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [75] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [75] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [76] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [76] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [76] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [77] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [77] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [77] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [78] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [78] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [78] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [79] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [79] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [79] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [80] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [80] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [80] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [81] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [81] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [81] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [82] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [82] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [82] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [83] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [83] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [83] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [84] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [84] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [84] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [85] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [85] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [85] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [86] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [86] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [86] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [87] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [87] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [87] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [88] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [88] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [88] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [89] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [89] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [89] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [90] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [90] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [90] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [91] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [91] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [91] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [92] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [92] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [92] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [93] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [93] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [93] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [94] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [94] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [94] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [95] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [95] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [95] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [96] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [96] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [96] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [97] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [97] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [97] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [98] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [98] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [98] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [99] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [99] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [99] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [100] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [100] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [100] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [101] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [101] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [101] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [102] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [102] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [102] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [103] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [103] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [103] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [104] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [104] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [104] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [105] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [105] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [105] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [106] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [106] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [106] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [107] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [107] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [107] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [108] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [108] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [108] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [109] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [109] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [109] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [110] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [110] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [110] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [111] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [111] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [111] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [112] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [112] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [112] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [113] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [113] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [113] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [114] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [114] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [114] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [115] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [115] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [115] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [116] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [116] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [116] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [117] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [117] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [117] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [118] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [118] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [118] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [119] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [119] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [119] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [120] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [120] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [120] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [121] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [121] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [121] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [122] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [122] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [122] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [123] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [123] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [123] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [124] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [124] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [124] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [125] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [125] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [125] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [126] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [126] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [126] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [127] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [127] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [127] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [128] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [128] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [128] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [129] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [129] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [129] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [130] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [130] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [130] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [131] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [131] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [131] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [132] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [132] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [132] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [133] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [133] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [133] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [134] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [134] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [134] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [135] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [135] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [135] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [136] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [136] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [136] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [137] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [137] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [137] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [138] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [138] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [138] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [139] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [139] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [139] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [140] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [140] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [140] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [141] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [141] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [141] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [142] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [142] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [142] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [143] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [143] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [143] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [144] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [144] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [144] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [145] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [145] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [145] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [146] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [146] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [146] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [147] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [147] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [147] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [148] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [148] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [148] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [149] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [149] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [149] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [150] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [150] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [150] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [151] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [151] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [151] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [152] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [152] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [152] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [153] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [153] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [153] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [154] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [154] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [154] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcReceiveTransform (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [4] ClientRpc:InvokeRpcRpcFinishStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 6 worker threads for Enlighten. Thread -> id: 29b0 -> priority: 1 Thread -> id: 37c0 -> priority: 1 Thread -> id: 28a4 -> priority: 1 Thread -> id: 2eec -> priority: 1 Thread -> id: 36fc -> priority: 1 Thread -> id: 2d9c -> priority: 1 Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 98692. Total: 144.090600 ms (FindLiveObjects: 7.515600 ms CreateObjectMapping: 16.462900 ms MarkObjects: 119.143400 ms DeleteObjects: 0.967500 ms) [INetworkService] StopNetwork -> Stop HOST node (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Host Stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnStopClient (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to EmptyScreenWithBackground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 98701. Total: 141.086100 ms (FindLiveObjects: 5.934900 ms CreateObjectMapping: 17.796600 ms MarkObjects: 116.884600 ms DeleteObjects: 0.469000 ms) Executing PlatformToInitialPositionAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.EndExerciseAction] Executing Interop Operation: EndExerciseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] InteropService End Exercise Request. Message --> SimulatorInfo: [SimulatorInfo: SerialNumber=SMKCTF1276, HWID=CZC934BKWY, IP=192.168.6.202], StudentID: -2, InstructorID: , StudentFingerprint: , InstructorFingerprint: , StudentCPF: 0000000, InstructorCPF: 0000000, SessionID: -9, Status: , BeginTime: 2019-11-26 15:08:28, EndTime: 2019-11-26 15:15:33, ExerciseResults: ExerciseConfig: ExerciseCalification=, FuelConsumption=, FuelRate=, AccumulatedConsumption=, Speed=0,75, DrivingTime=6,79, DistanceTraveled=0,09, Emissions=, SnowVol=, Range=, ClutchTime=, GearTimeB3=, GearTimeB2=, GearTimeB1=, GearTime0=, GearTime1=, GearTime2=, GearTime3=, GearTime4=, GearTime5=, GearTime6=, GearTime7=, GearTime8=, GearTime9=, GearTime10=, GearTime11=, GearTime12=, GearTime13=, GearTime14=, GearTime15=, GearTime16=, WrongGearShifts=, Clutches=, SandGro=, SandDum=, RockGro=, RockDum=, MatCru=, MaxRolling=, MaxPitching=, events=System.Collections.Generic.List`1[EventHistory], infractions=System.Collections.Generic.List`1[HistoryLog], goals= (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:15:33.714][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [26/11/2019 15:15:33.726][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [26/11/2019 15:15:33.737][Data][socratesSOAP] Request recibido -> None SMKCTF1276 CZC934BKWY 192.168.6.202 -2 0000000 0000000 -9 2019-11-26 15:08:28 2019-11-26 15:15:33 026 13:17 vehicle_restored 100 13:17 Point(-19,0, 0,0, 21,2) 999 13:40 Initial Event 239 15:07 Motor arrancado transmisión activada 032 16:49 Colisión 244 16:50 Circular en dirección contraria 032 16:58 Colisión 032 17:11 Colisión 032 17:16 Colisión 032 17:22 Colisión 244 18:41 Circular en dirección contraria 032 18:42 Colisión 0,75 6,79 0,09 0,680603 138,2501 0 167,9338 0 0 1454 0,89 None SMKCTF1276 CZC934BKWY 192.168.6.202 -2 0000000 0000000 -9 2019-11-26 15:08:28 2019-11-26 15:15:33 026 13:17 vehicle_restored 100 13:17 Point(-19,0, 0,0, 21,2) 999 13:40 Initial Event 239 15:07 Motor arrancado transmisión activada 032 16:49 Colisión 244 16:50 Circular en dirección contraria 032 16:58 Colisión 032 17:11 Colisión 032 17:16 Colisión 032 17:22 Colisión 244 18:41 Circular en dirección contraria 032 18:42 Colisión 0,75 6,79 0,09 0,680603 138,2501 0 167,9338 0 0 1454 0,89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:15:33.747][Info][socratesSOAP] Se procesa como SESSION_END [26/11/2019 15:15:33.761][Info][socratesSOAP.sessionEnd] BIO ALUMNO: [26/11/2019 15:15:33.770][Info][socratesSOAP.sessionEnd] BIO INSTRUCTOR: false [26/11/2019 15:15:33.778][Info][socratesSOAP.sessionEnd] CODE ALUMNO: 0000000 [26/11/2019 15:15:33.787][Info][socratesSOAP.sessionEnd] CODE INSTRUCTOR: false [26/11/2019 15:15:33.796][Info][socratesSOAP.sessionEnd] ID ALUMNO: -2 [26/11/2019 15:15:33.805][Info][socratesSOAP.sessionEnd] ID INSTRUCTOR: false [26/11/2019 15:15:33.814][Info][socratesSOAP.sessionEnd] SESSION_ID: -9 [26/11/2019 15:15:33.823][Info][socratesSOAP.sessionEnd] Configuración de envío de telemetría: 0 [26/11/2019 15:15:33.838][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:15:33.848][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:15:33.856][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:15:33.864][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:15:33.873][Info][socratesSOAP.sessionEnd] Se añade el Instructor ID al XML de request [26/11/2019 15:15:33.881][Info][socratesSOAP.sessionEnd] Instructor ID: 0 [26/11/2019 15:15:33.891][Info][socratesSOAP.sessionEnd] Instructor XML: NoneSMKCTF1276CZC934BKWY192.168.6.202-200000000000000-92019-11-26 15:08:282019-11-26 15:15:3302613:17vehicle_restored10013:17Point(-19,0, 0,0, 21,2)99913:40Initial Event23915:07Motor arrancado transmisión activada03216:49Colisión24416:50Circular en dirección contraria03216:58Colisión03217:11Colisión03217:16Colisión03217:22Colisión24418:41Circular en dirección contraria03218:42Colisión0,756,790,090,680603138,25010167,93380014540,89 [26/11/2019 15:15:33.900][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:15:33.976][Info][socratesSOAP.sessionEnd] Parseado toSOAP realizado [26/11/2019 15:15:33.984][Info][socratesSOAP.sessionEnd] No se envía la sesión al web service al tratarse de una sesión iniciada en offline [26/11/2019 15:15:33.993][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:15:34.3][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:15:34.12][Info][socratesSOAP.LocalDB] Comienza el proceso de actualización local de session end [26/11/2019 15:15:34.21][Info][socratesSOAP.LocalDB] La sesión no se ha enviado al servidor, se actualiza la base de datos [26/11/2019 15:15:34.46][Info][SMKCOM.SQL] Comando ejectuado correctamente (1) [26/11/2019 15:15:34.54][Info][socratesSOAP.LocalDB] Sesión actualizada en la base de datos local [26/11/2019 15:15:34.63][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:15:34.71][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:15:34.82][Info][socratesSOAP.sessionEnd] Configuration_ProductModel en Application.xml: LogSim [26/11/2019 15:15:34.91][Info][socratesSOAP.sessionEnd] Configuration_Language en Application.xml: ES-ES [26/11/2019 15:15:34.211][Info][socratesSOAP.informesPDF] Generando informe en PDF para LogSim con localización ES-ES [26/11/2019 15:15:34.220][Info][socratesSOAP.informesPDF] Cargando archivo de localización: .\Data\Socrates\localization_LogSim_ES-ES.xml Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libc Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libc.dll Fallback handler could not load library C:/Simulators/LogSim_1.2.1_pruebas/Application/Simescar_Data/Mono/libc [26/11/2019 15:15:34.483][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:15:34.492][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:15:34.502][Error][socratesSOAP.informesPDF] Error al obtener la localización 0 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.510][Info][socratesSOAP.informesPDF] Añadiendo variable Tiempo de sesión con valor 0 [26/11/2019 15:15:34.519][Info][socratesSOAP.informesPDF] Añadiendo variable Escenario con valor Almacen [26/11/2019 15:15:34.527][Error][socratesSOAP.informesPDF] Error al obtener la localización 1 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.536][Info][socratesSOAP.informesPDF] Añadiendo variable Punto de inicio con valor 1 [26/11/2019 15:15:34.545][Info][socratesSOAP.informesPDF] Añadiendo variable Momento del día con valor Dia [26/11/2019 15:15:34.554][Info][socratesSOAP.informesPDF] Añadiendo variable Clima con valor Despejado [26/11/2019 15:15:34.563][Info][socratesSOAP.informesPDF] Añadiendo variable Intensidad del clima con valor Ninguno [26/11/2019 15:15:34.571][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.581][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.590][Info][socratesSOAP.informesPDF] Añadiendo variable Intensidad del tráfico con valor Vacío [26/11/2019 15:15:34.599][Info][socratesSOAP.informesPDF] Añadiendo variable Vehículo con valor Carretilla Lateral [26/11/2019 15:15:34.607][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.615][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.623][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.632][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.641][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.650][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.659][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.667][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.676][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.686][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.693][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.702][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.711][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.721][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.730][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.739][Error][socratesSOAP.informesPDF] Error al obtener la localización false del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.751][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:15:34.761][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:15:34.770][Info][socratesSOAP.informesPDF] Añadiendo variable SPEED con valor 0,75 [26/11/2019 15:15:34.780][Info][socratesSOAP.informesPDF] Añadiendo variable DRIVING_TIME con valor 6,79 [26/11/2019 15:15:34.789][Info][socratesSOAP.informesPDF] Añadiendo variable DISTANCE_TRAVELED con valor 0,09 [26/11/2019 15:15:34.799][Info][socratesSOAP.informesPDF] Añadiendo variable BRAKE_TIME con valor 0,680603 [26/11/2019 15:15:34.809][Info][socratesSOAP.informesPDF] Añadiendo variable GAS_TIME con valor 138,2501 [26/11/2019 15:15:34.818][Info][socratesSOAP.informesPDF] Añadiendo variable HANDBRAKE_TIME con valor 0 [26/11/2019 15:15:34.826][Info][socratesSOAP.informesPDF] Añadiendo variable DEADMAN_PEDAL_TIME con valor 167,9338 [26/11/2019 15:15:34.835][Info][socratesSOAP.informesPDF] Añadiendo variable CARGOS_MOVED con valor 0 [26/11/2019 15:15:34.844][Info][socratesSOAP.informesPDF] Añadiendo variable LIFT_DISPLACEMENT con valor 0 [26/11/2019 15:15:34.853][Info][socratesSOAP.informesPDF] Añadiendo variable WHEEL_ANGLE con valor 1454 [26/11/2019 15:15:34.861][Info][socratesSOAP.informesPDF] Añadiendo variable COL_ACCEL con valor 0,89 [26/11/2019 15:15:34.869][Error][socratesSOAP.informesPDF] Error al obtener la localización 0,75 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.878][Error][socratesSOAP.informesPDF] Error al obtener la localización 6,79 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.886][Error][socratesSOAP.informesPDF] Error al obtener la localización 0,09 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.895][Error][socratesSOAP.informesPDF] Error al obtener la localización 0,68 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.903][Error][socratesSOAP.informesPDF] Error al obtener la localización 138,25 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.912][Error][socratesSOAP.informesPDF] Error al obtener la localización 0 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.921][Error][socratesSOAP.informesPDF] Error al obtener la localización 167,93 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.930][Error][socratesSOAP.informesPDF] Error al obtener la localización 0 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.939][Error][socratesSOAP.informesPDF] Error al obtener la localización 0 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.948][Error][socratesSOAP.informesPDF] Error al obtener la localización 1454 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.956][Error][socratesSOAP.informesPDF] Error al obtener la localización 0,89 del archivo de localizaciones: The given key was not present in the dictionary. [26/11/2019 15:15:34.977][Info][socratesSOAP.informesPDF] Existe el nodo de Eventos [26/11/2019 15:15:34.988][Info][socratesSOAP.informesPDF] Existe el nodo de Infraciones [26/11/2019 15:15:35.64][Info][socratesSOAP] Tiempo de procesado de SESSION_END:00:00:01.3091243 DLL End Exercise Response. Message --> 0OK. 404 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SessionEndResponse: Return Code=0, ReturnMessage=OK. 404, ExerciseCalification=] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.EndExerciseAction] Operation EndExerciseAction successfull (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.EndExerciseAction] Raise Success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SimuZen.HUD.HUDInfoScreenData must be instantiated using the ScriptableObject.CreateInstance method instead of new HUDInfoScreenData. (Filename: Line: 653) [GUIServiceChangeScreenAction] Changing to ResultsScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) LoadLevel: EmptyScene (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) [SMKsessionBatch] Run batch WorkingDirectory C:/Simulators/LogSim_1.2.1_pruebas/Application// (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.InitialLoginAction] Executing Interop Operation: InitialLoginAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] Initial Login Request [ None SMKCTF1276 CZC934BKWY 192.168.6.202 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:15:39.807][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [26/11/2019 15:15:39.812][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [26/11/2019 15:15:39.818][Data][socratesSOAP] Request recibido -> None SMKCTF1276 CZC934BKWY 192.168.6.202 [26/11/2019 15:15:39.830][Info][socratesSOAP] Se procesa como LOGIN [AWSCameraService] Camera Service Disposed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:15:39.843][Info][socratesSOAP.Login] BIO ALUMNO: UnloadTime: 11.024800 ms [26/11/2019 15:15:39.888][Info][socratesSOAP.Login] BIO INSTRUCTOR: false [26/11/2019 15:15:39.899][Info][socratesSOAP.Login] CODE ALUMNO: [26/11/2019 15:15:39.910][Info][socratesSOAP.Login] CODE INSTRUCTOR: false [26/11/2019 15:15:40.40][Info][socratesSOAP.Login] ID ALUMNO: false Unloading 644 unused Assets to reduce memory usage. Loaded Objects now: 98319. Total: 140.535600 ms (FindLiveObjects: 4.621700 ms CreateObjectMapping: 15.201700 ms MarkObjects: 120.093000 ms DeleteObjects: 0.617300 ms) [26/11/2019 15:15:40.52][Info][socratesSOAP.Login] ID INSTRUCTOR: false [26/11/2019 15:15:40.63][Info][socratesSOAP.Login] El request del simulador es un LOGIN INITIAL, se comprueba si hay datos de login en base de datos local [26/11/2019 15:15:40.75][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:15:40.85][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:15:40.105][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [26/11/2019 15:15:40.113][Info][socratesSOAP.LocalDB] Se han limpiado los identificadores de sesiones de la base de datos correctamente [26/11/2019 15:15:40.134][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [26/11/2019 15:15:40.142][Info][socratesSOAP.LocalDB] Se han limpiado los parametros del ejercicio libre [26/11/2019 15:15:40.163][Info][SMKCOM.SQL] Comando ejectuado correctamente (26) [26/11/2019 15:15:40.171][Info][socratesSOAP.LocalDB] Se han limpiado los parametros del ejercicio actual [26/11/2019 15:15:40.179][Error][SMKCOM.SQL] Error al ejecutar el comando: SQLite error no such table: settings [26/11/2019 15:15:40.186][Error][socratesSOAP.LocalDB] Se ha producido un error al borrar los parametros de settings actuales [26/11/2019 15:15:40.194][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:15:40.202][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:15:40.215][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:15:40.224][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:15:40.232][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:15:40.240][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:15:40.259][Info][SMKCOM.SQL] Comando ejectuado correctamente (0) [26/11/2019 15:15:40.265][Info][socratesSOAP.LocalDB] Borrada información de la practica libre previa [26/11/2019 15:15:40.273][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:15:40.281][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:15:40.290][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:15:40.291][Info][socratesSOAP.Login] Se comienza el proceso de envío mediante batch [26/11/2019 15:15:40.323][Info][socratesSOAP.Login] Parseado fromSOAP realizado [26/11/2019 15:15:40.330][Data][socratesSOAP.Login] Respuesta: 106No hay sesión de usuario activa [26/11/2019 15:15:40.345][Info][socratesSOAP] Tiempo de procesado de LOGIN:00:00:00.5028645 [SimuZen.Services.LegacyProInteropService] Initial Login Response [106No hay sesión de usuario activa] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LoginResponse: ReturnCode=106, ReturnMessage=No hay sesión de usuario activa, SessionID=, StudentProfile=, InstructorProfile=, freeExercise=[FreeExercise: State=], exercises=, scheduledExercise=] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.InitialLoginAction] Return code == AskForLoginCode [106] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.InitialLoginAction] Raise New User (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Starting discovery with discovery message [192.168.6.202 :7777 :Invitado :MainMenu :SMKCTF1276 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 543) [GUIServiceChangeScreenAction] Changing to ChooseLoginDemoScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to EmptyScreenWithBackground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> [NitgenFingerprintService] System.IO.FileNotFoundException: Could not find file "C:\Simulators\LogSim_1.2.1_pruebas\Application\data\Fingerprint\fingerText.txt" File name: 'C:\Simulators\LogSim_1.2.1_pruebas\Application\data\Fingerprint\fingerText.txt' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in :0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in :0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in :0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in :0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at System.IO.File.ReadAllText (System.String path) [0x00000] in :0 at NitgenFingerprintService.GetFingerprintFiles () [0x0001c] in <088015ca28ca49c7a32206e871865e2e>:0 -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [NitgenFingerprintService] System.IO.FileNotFoundException: Could not find file "C:\Simulators\LogSim_1.2.1_pruebas\Application\data\Fingerprint\fingerText.txt" File name: 'C:\Simulators\LogSim_1.2.1_pruebas\Application\data\Fingerprint\fingerText.txt' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in :0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in :0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in :0 at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in :0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string) at System.IO.File.ReadAllText (System.String path) [0x00000] in :0 at NitgenFingerprintService.GetFingerprintFiles () [0x0001c] in <088015ca28ca49c7a32206e871865e2e>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> [FingerprintFsmStateAction] Fingerprint Reading Failed -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [FingerprintFsmStateAction] Fingerprint Reading Failed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to LoginCPFScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:15:43.308][Info][SMKCOM.WMI] Comenzando lectura de datos de la CPU [26/11/2019 15:15:43.324][Info][SMKCOM.WMI] Ejecutando C:\Simulators\LogSim_1.2.1_pruebas\Application --- .\Simescar_Data\Managed\queryWMI.exe 12 [26/11/2019 15:15:44.574][Info][socratesSOAP.Batch] Comenzando proceso de batch [26/11/2019 15:15:44.590][Info][socratesSOAP.Batch] Proceso de envío de sesiones locales iniciado [26/11/2019 15:15:44.612][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:15:44.627][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:15:44.640][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 0 [26/11/2019 15:15:44.647][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.3.155NewBuildNewBuildPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 15:15:44.824][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:44.833][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:45.21][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:45.29][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202NewBuildNewBuildWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGX [26/11/2019 15:15:45.169][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:45.177][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:45.367][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:45.375][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276WarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGX [26/11/2019 15:15:45.512][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:45.520][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:45.711][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:45.719][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276PortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 15:15:45.859][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:45.867][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:46.56][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:46.63][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 1 [26/11/2019 15:15:46.71][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 2 [26/11/2019 15:15:46.79][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 3 [26/11/2019 15:15:46.87][InfoBatch][socratesSOAP.LocalDB] Check de sesiones con status 4 [26/11/2019 15:15:46.95][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 15:15:46.103][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202NewBuildNewBuildWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGX [26/11/2019 15:15:46.244][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:46.251][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:46.437][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:46.445][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 15:15:46.452][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202NewBuildNewBuildPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 15:15:46.593][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:46.600][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:46.789][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:46.797][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 15:15:46.804][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276WarehouseDHL10DAYSUNNYNONE1.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE1.00JUNG_ETV216_AGX [26/11/2019 15:15:46.945][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:46.953][Info][SMKCOM.SOAP] Esperando respuesta... CPF Confirmado: 0000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to EmptyScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to LoginCPFScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:15:48.805][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:48.814][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 15:15:48.821][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276PortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 15:15:48.962][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:48.970][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:49.157][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:49.164][InfoBatch][socratesSOAP.LocalDB] Se realiza el envío del session_begin de la base de datos local [26/11/2019 15:15:49.171][InfoBatch][socratesSOAP.LocalDB] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276WarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGXWarehouseDHL10DAYSUNNYNONE0.00JUNG_ETV216_AGX [26/11/2019 15:15:49.311][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:15:49.318][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:49.509][ErrorBatch][socratesSOAP.LocalDB] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:15:49.517][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:15:49.525][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:15:49.532][Info][socratesSOAP.Batch] Proceso de envío de sesiones locales terminado. Tiempo: 00:00:04.9259597 [26/11/2019 15:15:49.539][Info][socratesSOAP.Batch] Proceso de generación de carpeta compartida iniciado [26/11/2019 15:15:49.547][Info][SMKCOM.WMI] Ejecutando C:\Simulators\LogSim_1.2.1_pruebas\Application --- .\Simescar_Data\Managed\queryWMI.exe sharedFolder [26/11/2019 15:15:49.678][Info][socratesSOAP.Batch] Resultado generación carpeta compartida: Error queryWMI:Par�metro no v�lido [26/11/2019 15:15:49.686][Info][socratesSOAP.Batch] Proceso de generación de carpeta compartida finalizado. Tiempo: 00:00:00.1382970 [26/11/2019 15:15:49.693][Info][socratesSOAP.Batch] Proceso de limpieza de la carpeta compartida iniciado [26/11/2019 15:15:49.700][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\Info.txt [26/11/2019 15:15:49.708][Info][socratesSOAP.Batch] Fichero C:\Telemetry\Info.txt conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.716][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-2.smkrz [26/11/2019 15:15:49.724][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-2.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.731][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-3.smkrz [26/11/2019 15:15:49.740][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-3.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.747][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-4.smkrz [26/11/2019 15:15:49.754][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-4.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.762][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-5.smkrz [26/11/2019 15:15:49.769][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-5.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.776][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-6.smkrz [26/11/2019 15:15:49.783][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-6.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.791][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-7.smkrz [26/11/2019 15:15:49.797][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-7.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.805][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-8.smkrz [26/11/2019 15:15:49.812][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-8.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.820][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\replay_-9.smkrz [26/11/2019 15:15:49.827][Info][socratesSOAP.Batch] Fichero C:\Telemetry\replay_-9.smkrz conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.835][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-2.csv [26/11/2019 15:15:49.842][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-2.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.849][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-3.csv [26/11/2019 15:15:49.856][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-3.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.863][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-4.csv [26/11/2019 15:15:49.871][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-4.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.878][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-5.csv [26/11/2019 15:15:49.886][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-5.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.892][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-6.csv [26/11/2019 15:15:49.899][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-6.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.906][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-7.csv [26/11/2019 15:15:49.913][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-7.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.921][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-8.csv [26/11/2019 15:15:49.928][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-8.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.935][Info][socratesSOAP.Batch] Procesamos el archivo: C:\Telemetry\telemetry_-9.csv [26/11/2019 15:15:49.942][Info][socratesSOAP.Batch] Fichero C:\Telemetry\telemetry_-9.csv conservado por tener menos de 7 días de antigüedad. [26/11/2019 15:15:49.949][Info][socratesSOAP.Batch] Proceso de limpieza de la carpeta compartida terminado. Tiempo: 00:00:00.2486845 [26/11/2019 15:15:49.956][Info][socratesSOAP.Batch] Proceso de copia de archivos a la carpeta compartida iniciado [26/11/2019 15:15:49.963][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126101506.pdf [26/11/2019 15:15:49.971][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126121540.pdf [26/11/2019 15:15:49.978][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126143105.pdf [26/11/2019 15:15:49.985][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126143907.pdf [26/11/2019 15:15:49.993][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\0000000_191126151534.pdf [26/11/2019 15:15:49.999][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-2.smkrz [26/11/2019 15:15:50.7][Info][socratesSOAP.Batch] El Archivo replay_-2.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.13][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-3.smkrz [26/11/2019 15:15:50.20][Info][socratesSOAP.Batch] El Archivo replay_-3.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.27][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-4.smkrz [26/11/2019 15:15:50.34][Info][socratesSOAP.Batch] El Archivo replay_-4.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.42][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-5.smkrz [26/11/2019 15:15:50.49][Info][socratesSOAP.Batch] El Archivo replay_-5.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.56][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-6.smkrz [26/11/2019 15:15:50.64][Info][socratesSOAP.Batch] El Archivo replay_-6.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.71][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-7.smkrz [26/11/2019 15:15:50.79][Info][socratesSOAP.Batch] El Archivo replay_-7.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.84][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-8.smkrz [26/11/2019 15:15:50.92][Info][socratesSOAP.Batch] El Archivo replay_-8.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.98][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\replay_-9.smkrz [26/11/2019 15:15:50.106][Info][socratesSOAP.Batch] El Archivo replay_-9.smkrz ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.113][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-2.smkt [26/11/2019 15:15:50.121][Info][socratesSOAP.Batch] El Archivo telemetry_-2.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.128][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-3.smkt [26/11/2019 15:15:50.136][Info][socratesSOAP.Batch] El Archivo telemetry_-3.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.143][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-4.smkt [26/11/2019 15:15:50.150][Info][socratesSOAP.Batch] El Archivo telemetry_-4.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.157][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-5.smkt [26/11/2019 15:15:50.164][Info][socratesSOAP.Batch] El Archivo telemetry_-5.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.173][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-6.smkt [26/11/2019 15:15:50.181][Info][socratesSOAP.Batch] El Archivo telemetry_-6.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.188][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-7.smkt [26/11/2019 15:15:50.196][Info][socratesSOAP.Batch] El Archivo telemetry_-7.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.203][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-8.smkt [26/11/2019 15:15:50.210][Info][socratesSOAP.Batch] El Archivo telemetry_-8.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.217][Info][socratesSOAP.Batch] Procesamos el archivo: .\Temp\telemetry_-9.smkt [26/11/2019 15:15:50.224][Info][socratesSOAP.Batch] El Archivo telemetry_-9.smkt ya existe en el directorio de destino, no es necesario copiarlo. [26/11/2019 15:15:50.231][Info][socratesSOAP.Batch] Proceso de copia de archivos a la carpeta compartida terminado. Tiempo: 00:00:00.2682703 [26/11/2019 15:15:50.239][Info][socratesSOAP.Batch] No hay archivos pendientes de enviar, finalizando proceso... [26/11/2019 15:15:50.246][Info][socratesSOAP.Batch] Terminado proceso de batch [26/11/2019 15:15:50.254][Info][socratesSOAP.Login] Se lanza el proceso de gestión de descarga de ejercicios [26/11/2019 15:15:50.260][Info][socratesSOAP.dwManager] Se ha iniciado el DownloadManager [CZC934BKWY / SMKCTF1276] [26/11/2019 15:15:50.267][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:15:50.280][Info][socratesSOAP.dwManager] Parseado toSOAP realizado [26/11/2019 15:15:50.287][Info][socratesSOAP.dwManager] Enviando request al servidor...: CZC934BKWYSMKCTF1276 [26/11/2019 15:15:50.422][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#downloadManager [26/11/2019 15:15:50.429][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:50.613][Info][SMKCOM.SOAP] Respuesta recibida [26/11/2019 15:15:50.620][Info][socratesSOAP.dwManager] Respuesta del servidor: 0ok [26/11/2019 15:15:50.635][Info][socratesSOAP.dwManager] Tiempo de respuesta del servidor: 00:00:00.3254338 [26/11/2019 15:15:50.651][Info][socratesSOAP.dwManager] Se leen los datos recibidos del servidor [26/11/2019 15:15:50.666][Info][socratesSOAP.dwManager] Return Code: 0 [26/11/2019 15:15:50.681][Info][socratesSOAP.dwManager] Return Message: ok CPF Confirmado: 0000000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.LoginAction] Executing Interop Operation: LoginAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] Login Request [ None SMKCTF1276 CZC934BKWY 192.168.6.202 0000000 0000000 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:15:50.942][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [26/11/2019 15:15:50.947][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [26/11/2019 15:15:50.952][Data][socratesSOAP] Request recibido -> None SMKCTF1276 CZC934BKWY 192.168.6.202 0000000 0000000 [26/11/2019 15:15:50.969][Info][socratesSOAP] Se procesa como LOGIN [26/11/2019 15:15:50.987][Info][socratesSOAP.Login] BIO ALUMNO: [26/11/2019 15:15:51.2][Info][socratesSOAP.Login] BIO INSTRUCTOR: false [26/11/2019 15:15:51.19][Info][socratesSOAP.Login] CODE ALUMNO: 0000000 [26/11/2019 15:15:51.35][Info][socratesSOAP.Login] CODE INSTRUCTOR: 0000000 [26/11/2019 15:15:51.51][Info][socratesSOAP.Login] ID ALUMNO: false [26/11/2019 15:15:51.68][Info][socratesSOAP.Login] ID INSTRUCTOR: false [26/11/2019 15:15:51.83][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:15:51.97][Info][socratesSOAP.Login] Parseado toSOAP realizado con archivo: .\Data\Socrates\login4.xsl [26/11/2019 15:15:51.103][Info][socratesSOAP.Login] Enviando request al servidor...: <__numeric_0>SMKCTF1276CZC934BKWY192.168.6.20200000000000000 [26/11/2019 15:15:51.112][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#login5 [26/11/2019 15:15:51.120][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:15:51.593][Info][SMKCOM.SOAP] Respuesta recibida [26/11/2019 15:15:51.603][Info][socratesSOAP.Login] Respuesta del servidor: -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18000000Ok [26/11/2019 15:15:51.611][Info][socratesSOAP.Login] Tiempo de respuesta del servidor: 00:00:00.4920111 [26/11/2019 15:15:51.620][Info][socratesSOAP.Login] Se leen los datos recibidos del servidor [26/11/2019 15:15:51.627][Info][socratesSOAP.Login] Return Code: 0 [26/11/2019 15:15:51.634][Info][socratesSOAP.Login] Return Message: Ok [26/11/2019 15:15:51.642][Info][socratesSOAP.Login] Student ID: -2 [26/11/2019 15:15:51.649][Info][socratesSOAP.Login] Session ID: [26/11/2019 15:15:51.656][Info][socratesSOAP.Login] No se guarda el login en la base de datos local [26/11/2019 15:15:51.665][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:15:51.696][Info][socratesSOAP.Login] Parseado fromSOAP realizado [26/11/2019 15:15:51.703][Data][socratesSOAP.Login] Respuesta: 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[26/11/2019 15:15:51.711][Info][socratesSOAP] Tiempo de procesado de LOGIN:00:00:00.7251325 [SimuZen.Services.LegacyProInteropService] Login Response [-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018000000Ok ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LoginResponse: ReturnCode=0, ReturnMessage=Ok , SessionID=, StudentProfile=[StudentProfile: Photo=Truncated PNG, Name=Invitado, Gender=MALE, Age=0, ZIP=0, FingerprintTextFIR=, FingerprintBase64JPG=, FingerprintBase64WSQ=, ID=-2, CPF=], InstructorProfile=, freeExercise=[FreeExercise: State=0], exercises=, scheduledExercise=] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] response.GetReturnCode() == 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.LegacyProInteropService] Login confirmed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to MainMenuScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Showing component [-77905920] data [SimuZen.FreePracticeScreenData] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Starting discovery with discovery message [192.168.6.202 :7777 :Invitado :ExerciseMenu :SMKCTF1276 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 543) [GUIServiceChangeScreenAction] Changing to FreePracticeMenuScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Showing component [SimuZen.HUD.HCOM_FreePracticeMenu] data [SimuZen.FreePracticeScreenData] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AbstractParametersHComponent] Stored parameters in context (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to ConfirmationScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1422 unused Assets to reduce memory usage. Loaded Objects now: 98654. Total: 161.397700 ms (FindLiveObjects: 5.626600 ms CreateObjectMapping: 14.906000 ms MarkObjects: 139.973200 ms DeleteObjects: 0.891000 ms) [INetworkService] Starting discovery with discovery message [192.168.6.202 :7777 :Invitado :ConfirmationMenu :SMKCTF1276 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 543) [GUIServiceChangeScreenAction] Changing to InteropInterludeScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.BeginExerciseAction] Executing Interop Operation: BeginExerciseAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:16:02.309][Info][socratesSOAP.Config] [0] Cargando archivo de configuración socrates.xml... [26/11/2019 15:16:02.315][Info][socratesSOAP.Config] [1] Cargando archivo de configuración socratesLogs.xml... [26/11/2019 15:16:02.320][Data][socratesSOAP] Request recibido -> None SMKCTF1276 CZC934BKWY 192.168.6.202 -2 0000000 0000000 0 PortExteriorAGX 1 DAY SUNNY NONE 0.00 TOYOTA_8FG_AGX None SMKCTF1276 CZC934BKWY 192.168.6.202 -2 0000000 0000000 0 PortExteriorAGX 1 DAY SUNNY NONE 0.00 TOYOTA_8FG_AGX (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [26/11/2019 15:16:02.337][Info][socratesSOAP] Se procesa como SESSION_BEGIN [26/11/2019 15:16:02.356][Info][socratesSOAP.sessionBegin] SESSION_ID: false [26/11/2019 15:16:02.371][Info][socratesSOAP.sessionBegin] BIO ALUMNO: [26/11/2019 15:16:02.380][Info][socratesSOAP.sessionBegin] BIO INSTRUCTOR: false [26/11/2019 15:16:02.387][Info][socratesSOAP.sessionBegin] CODE ALUMNO: 0000000 [26/11/2019 15:16:02.395][Info][socratesSOAP.sessionBegin] CODE INSTRUCTOR: 0000000 [26/11/2019 15:16:02.403][Info][socratesSOAP.sessionBegin] ID ALUMNO: -2 [26/11/2019 15:16:02.411][Info][socratesSOAP.sessionBegin] ID INSTRUCTOR: false [26/11/2019 15:16:02.418][Info][socratesSOAP.sessionBegin] Comprobando si hay un identificador de sesión en la base de datos [26/11/2019 15:16:02.426][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:16:02.435][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:16:02.443][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:16:02.451][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:16:02.459][Info][socratesSOAP.sessionBegin] Se añade el Instructor ID al XML de request [26/11/2019 15:16:02.468][Info][socratesSOAP.sessionBegin] Instructor ID: 0 [26/11/2019 15:16:02.475][Error][socratesSOAP.sessionBegin] Error al comprobar si hay un identificador en la base de datos local [26/11/2019 15:16:02.483][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:16:02.518][Info][socratesSOAP.sessionBegin] Parseado toSOAP realizado [26/11/2019 15:16:02.526][Info][socratesSOAP.sessionBegin] Enviando request al servidor...: -20000000192.168.6.202CZC934BKWYSMKCTF1276PortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGXPortExteriorAGX10DAYSUNNYNONE0.00TOYOTA_8FG_AGX [26/11/2019 15:16:02.667][Info][SMKCOM.SOAP] Enviando petición a: http://socrates2.simumak.com/ws/index.php#session_begin4 [26/11/2019 15:16:02.675][Info][SMKCOM.SOAP] Esperando respuesta... [26/11/2019 15:16:02.867][Error][socratesSOAP.sessionBegin] Problema al conectar con el servidor: The remote server returned an error: (500) Internal Server Error. [26/11/2019 15:16:02.875][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:16:02.883][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:16:02.891][Info][socratesSOAP.LocalDB] Es necesario crear un identificador de sesión offline [26/11/2019 15:16:02.915][Info][SMKCOM.SQL] Comando ejectuado correctamente (1) [26/11/2019 15:16:02.923][Info][socratesSOAP.LocalDB] Sesión insertada correctamente en la base de datos [26/11/2019 15:16:02.929][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:16:02.937][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:16:02.946][Info][socratesSOAP.sessionBegin] Es una sesión offline, se reparsea el XML de salida con el id_session creado en offline [26/11/2019 15:16:02.954][Info][socratesSOAP.sessionBegin] Se va a parsear la respuesta: 0Mensaje OK-10 [26/11/2019 15:16:02.971][Info][SMKOM.XML] Se comienza el proceso de parseo [26/11/2019 15:16:02.998][Info][SMKCOM.SQL] Abriendo base de datos... [26/11/2019 15:16:03.15][Info][SMKCOM.SQL] Conexión realizada [26/11/2019 15:16:03.32][Info][socratesSOAP.LocalDB] EXERCISE_CONFIG existe [26/11/2019 15:16:03.375][Info][SMKCOM.SQL] Comando ejectuado correctamente (26) [26/11/2019 15:16:03.383][Info][socratesSOAP.LocalDB] Se ha insertado la información de la practica libre en la base de datos [26/11/2019 15:16:03.392][Info][SMKCOM.SQL] Cerrando base de datos... [26/11/2019 15:16:03.400][Info][SMKCOM.SQL] Conexión cerrada [26/11/2019 15:16:03.409][Info][socratesSOAP.sessionBegin] Parseado fromSOAP realizado [26/11/2019 15:16:03.417][Data][socratesSOAP.sessionBegin] Respuesta: 0Mensaje OK-10 [26/11/2019 15:16:03.434][Info][socratesSOAP] Tiempo de procesado de SESSION_BEGIN:00:00:01.0802354 DLL Begin Exercise Response. Message --> 0Mensaje OK-10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SessionBeginResponse: Return Code=0, ReturnMessage=Mensaje OK, SessionID=-10] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.BeginExerciseAction] Operation BeginExerciseAction successfull (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.PlayMaker.Actions.BeginExerciseAction] Raise Continue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadSceneBundle scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: LoadBundle -> Success loading Bundle: scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] StartNetwork -> Starting HOST node (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Host Started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ServerChangeScene PortExteriorAGX_ES_OC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Client Connected -> Conx [localClient] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Started Client [localServer] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 30) UnloadTime: 1.097400 ms [INetworkService] Client Connected -> Conx [localServer] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnServerSceneChanged PortExteriorAGX_ES_OC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnServerAddPlayer [0] in address [localClient] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> NullReferenceException -> UnityEngine.Transform.get_position () (at :0) TransformSync.NewClientConnected (UnityEngine.Networking.NetworkConnection conn) (at <088015ca28ca49c7a32206e871865e2e>:0) SimuZen.Services.SimNetworkManager.OnServerAddPlayer (UnityEngine.Networking.NetworkConnection conn, System.Int16 playerControllerId) (at <088015ca28ca49c7a32206e871865e2e>:0) UnityEngine.Networking.NetworkManager.OnServerAddPlayerMessageInternal (UnityEngine.Networking.NetworkMessage netMsg) (at :0) UnityEngine.Networking.NetworkConnection.InvokeHandler (System.Int16 msgType, UnityEngine.Networking.NetworkReader reader, System.Int32 channelId) (at :0) UnityEngine.Networking.NetworkServer.InvokeHandlerOnServer (UnityEngine.Networking.ULocalConnectionToServer conn, System.Int16 msgType, UnityEngine.Networking.MessageBase msg, System.Int32 channelId) (at :0) UnityEngine.Networking.ULocalConnectionToServer.Send (System.Int16 msgType, UnityEngine.Networking.MessageBase msg) (at :0) UnityEngine.Networking.ClientScene.AddPlayer (UnityEngine.Networking.NetworkConnection readyConn, System.Int16 playerControllerId, UnityEngine.Networking.MessageBase extraMessage) (at :0) UnityEngine.Networking.ClientScene.AddPlayer (UnityEngine.Networking.NetworkConnection readyConn, System.Int16 playerControllerId) (at :0) UnityEngine.Networking.ClientScene.AddPlayer (System.Int16 playerControllerId) (at :0) UnityEngine.Networking.NetworkManager.OnClientSceneChanged (UnityEngine.Networking.NetworkConnection conn) (at :0) SimuZen.Services.SimNetworkManager.OnClientSceneChanged (UnityEngine.Networking.NetworkConnection conn) (at <088015ca28ca49c7a32206e871865e2e>:0) UnityEngine.Networking.NetworkManager.FinishLoadScene () (at :0) UnityEngine.Networking.NetworkManager.UpdateScene () (at :0) UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () (at :0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in :0 at TransformSync.NewClientConnected (UnityEngine.Networking.NetworkConnection conn) [0x00012] in <088015ca28ca49c7a32206e871865e2e>:0 at (wrapper delegate-invoke) .invoke_void_NetworkConnection(UnityEngine.Networking.NetworkConnection) at SimuZen.Services.SimNetworkManager.OnServerAddPlayer (UnityEngine.Networking.NetworkConnection conn, System.Int16 playerControllerId) [0x0003c] in <088015ca28ca49c7a32206e871865e2e>:0 at UnityEngine.Networking.NetworkManager.OnServerAddPlayerMessageInternal (UnityEngine.Networking.NetworkMessage netMsg) [0x00060] in :0 at UnityEngine.Networking.NetworkConnection.InvokeHandler (System.Int16 msgType, UnityEngine.Networking.NetworkReader reader, System.Int32 channelId) [0x0007f] in :0 at UnityEngine.Networking.NetworkServer.InvokeHandlerOnServer (UnityEngine.Networking.ULocalConnectionToServer conn, System.Int16 msgType, UnityEngine.Networking.MessageBase msg, System.Int32 channelId) [0x00031] in :0 at UnityEngine.Networking.ULocalConnectionToServer.Send (System.Int16 msgType, UnityEngine.Networking.MessageBase msg) [0x00001] in :0 at UnityEngine.Networking.ClientScene.AddPlayer (UnityEngine.Networking.NetworkConnection readyConn, System.Int16 playerControllerId, UnityEngine.Networking.MessageBase extraMessage) [0x00206] in :0 at UnityEngine.Networking.ClientScene.AddPlayer (UnityEngine.Networking.NetworkConnection readyConn, System.Int16 playerControllerId) [0x00001] in :0 at UnityEngine.Networking.ClientScene.AddPlayer (System.Int16 playerControllerId) [0x00001] in :0 at UnityEngine.Networking.NetworkManager.OnClientSceneChanged (UnityEngine.Networking.NetworkConnection conn) [0x0007a] in :0 at SimuZen.Services.SimNetworkManager.OnClientSceneChanged (UnityEngine.Networking.NetworkConnection conn) [0x00000] in <088015ca28ca49c7a32206e871865e2e>:0 at UnityEngine.Networking.NetworkManager.FinishLoadScene () [0x0009b] in :0 at UnityEngine.Networking.NetworkManager.UpdateScene () [0x00059] in :0 at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x0000b] in :0 (Filename: Line: 0) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 97807. Total: 161.685700 ms (FindLiveObjects: 5.212000 ms CreateObjectMapping: 14.815600 ms MarkObjects: 141.216100 ms DeleteObjects: 0.440700 ms) The referenced script on this Behaviour (Game Object 'NPC_Mazda_CX_7_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_CRV_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Komatsu985_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Clio_Root') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NPC_Passat_Root') is missing! (Filename: Line: 294) Installing SimulationSceneInstaller (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing User Vehicle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Installing PhysicEnvironmentService (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registering 11 camera behaviours (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [free_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [orbit_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [smooth_1] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [parent_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [SimpleCameraBehaviourData_985924] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [SimDriverParentTransformBehaviourData_954460] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [FollowTransformBehaviourData_595862] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [MotorBikeDriverBehaviourData_675309] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [VrBehaviourData] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [Machineryfollow_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.AWSCameraSystem] Registered id [BackhoeLoader_driving_data] behaviour (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAllTheAssetsOfABundle common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadAllTheAssetsOfABundle common/interiorpresets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseConfigurationPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SimExerciseConfigurationPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IServicesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IScenesLoaderPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ScenesLoaderPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.ISceneInjectPlugin] -> [SimuZen.Services.Orchestrator.Plugins.SceneInjectPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeFirstStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeFirstStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeSecondStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeSecondStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.INetInitializeThirdStepPlugin] -> [SimuZen.Services.Orchestrator.Plugins.NetInitializeThirdStepPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.IExerciseInstantiatorPlugin] -> [SimuZen.Services.Orchestrator.Plugins.ExerciseInstantiatorPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Map [SimuZen.Services.Orchestrator.Plugins.AlgorixPlugin.IAlgorixEnablerPlugin] -> [SimuZen.Services.Orchestrator.Plugins.AlgorixPlugin.AlgoryxSimulationPlugin] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AGXLicenseManager Runtime is valid: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) AGXLicenseManager License is valid: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempting to update a disabled Reflection Probe. Action will be ignored. (Filename: Line: 378) [INetworkService] OnClientNotReady -> Conx [localServer] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnServerSceneChanged PortExteriorAGX_ES_OC (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnClientSceneChanged [localServer] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles global/textures (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles common/crossingentities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/portexterioragx/es_xx_xx/portexterior_oc (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadDependantBundles scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadBundle (bundle is not loading) scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) [BundleSystem.BundleManager] LoadScene scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in Sensor [Sensor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to Sensor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/portexterioragx/es_xx_xx/portexterioragx_localized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/portexterioragx/es_xx_xx/portexterioragx_traffic (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.BundleManager] LoadScene scenario/portexterioragx/common/portexterioragx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 30) [LogMessageReceived] Application.logMessageReceived -> A connection has already been set as ready. There can only be one. -> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) A connection has already been set as ready. There can only be one. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ISceneGUIService] -> [SceneGUIService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ISpawnPointService] -> [SpawnPointService(Clone) (SimuZen.Services.SpawnPointService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IGameObjectCreationService] -> [SpawnService(Clone) (SimuZen.Services.GameObjectCreationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IVehicleSpawnerService] -> [SimuZen.Services.VehicleSpawnerService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IRecordService] -> [RecordService(Clone) (SimuZen.Services.Replay.RecordService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.VR.ISceneVRService] -> [SimuZen.Services.VR.SceneVRService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ICullingService] -> [SimuZen.Services.CullingService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ITrainingManagerSceneService] -> [TrainingManagerRuntimeService(Clone) (SimuZen.Services.TrainingManagerSceneService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.IVehicleConfigurationParserService] -> [VehicleFactory.VehicleConfigurationParserService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.IVehicleFactoryService] -> [VehicleFactory.SimpleVehicleFactoryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleDynamics.IVehicleService] -> [ComponentBasedVehicleService(Clone) (SimuZen.Services.ComponentBasedVehicleService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IRearviewService] -> [SimuZen.Services.RearviewService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IFrameRateService] -> [FrameRateService(Clone) (FrameRateService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IAWSCameraService] -> [AWSCameraService(Clone) (SimuZen.Services.AWSCameraService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.EnvironmentService.IEnvironmentService] -> [EnvironmentService(Clone) (SimuZen.Services.EnvironmentService.EnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IPhysicEnvironmentService] -> [PhysicEnvironment(Clone) (SimuZen.Services.PhysicEnvironmentService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Audio.ISceneAudioService] -> [SceneAudioService(Clone) (SimuZen.Services.Audio.SceneAudioService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IDataBusService] -> [LiveDataBusService(Clone) (LiveDataBusService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Telemetry.ITelemetryService] -> [TelemetryService(Clone) (SimuZen.Services.Telemetry.TelemetryService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Infraction.IInfractionService] -> [SimuZen.Services.Infraction.InfractionService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.ITrafficService] -> [AlgoryxTrafficService(Clone) (SimuZen.Services.AlgoryxTrafficService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [VehicleFactory.ITrafficVehicleFactoryService] -> [AlgoryxTrafficVehicleFactoryService(Clone) (TrafficVehicleFactoryService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IStatisticService] -> [StatisticService(Clone) (StatisticsService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.SceneryService.ISceneryService] -> [SimuZen.Services.SceneryService.SceneryService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.IVegetationService] -> [VegetationService(Clone) (VegetationService)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [SimuZen.Services.Algoryx.IAlgoryxCollisionsService] -> [SimuZen.Services.Algoryx.AlgoryxCollisionsService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Map [Simuzen.DynamicObject.Services.ISceneObjectsService] -> [Simuzen.DynamicObject.Services.SceneObjectsService] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [rb_floor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (55)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (54)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (6)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (8)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (4)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (3)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (1)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (7)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (9)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (5)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (10)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [BadFloor (11)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (1)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (11)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (8)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (12)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Ground_Interior] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_U_Zone] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (10)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Ground_Exterior_2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (4)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (6)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (3)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (9)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Exterior] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (0)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (16)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Ground_Exterior_1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_TruckInDockingArea_2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (13)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (5)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Container_1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (14)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_TruckWithRamp] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (7)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Container_2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_TruckInDockingArea_1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [LoadingArea_Shelving_Interior (15)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (10)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (38)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (41)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (35)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (54)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (30)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (32)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (44)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (21)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (19)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (52)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (45)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (39)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (12)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (42)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (34)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (47)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (37)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (40)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (48)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (49)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (26)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (22)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (46)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (36)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (55)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (33)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (31)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (28)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (53)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (14)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (15)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (24)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (50)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (51)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Registered go [Shelving AGX (43)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Algoryx.AlgoryxCollisionsService] initialization completed in Scene (1/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1406 unused Assets to reduce memory usage. Loaded Objects now: 122169. Total: 178.933600 ms (FindLiveObjects: 8.269600 ms CreateObjectMapping: 17.658600 ms MarkObjects: 151.500300 ms DeleteObjects: 1.504200 ms) SceneryService No existe ES por lo tanto se establece localizacion DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe SimuZen.Services.EnvironmentService.EnvironmentSetting para la configuracion PORTEXTERIORAGX DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe SimuZen.Services.EnvironmentService.EnviroSkySetting para la configuracion PORTEXTERIORAGX DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe TrafficSetting para la configuracion PORTEXTERIORAGX DEFAULT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe SimuZen.Services.EnvironmentService.Shadow.ShadowSetting default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SceneryService No existe setting definido para SimuZen.Services.EnvironmentService.Shadow.ShadowSetting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.SceneryService.SceneryService] initialization completed in Scene (2/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SceneGUIService] initialization completed in Scene (3/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[LiveDataBusService] initialization completed in Scene (4/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VehicleFactory.VehicleConfigurationParserService] initialization completed in Scene (5/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.GameObjectCreationService] initialization completed in Scene (6/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.PhysicEnvironmentService] initialization completed in Scene (7/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.SpawnPointService] initialization completed in Scene (8/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VehicleFactory.SimpleVehicleFactoryService] initialization completed in Scene (9/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in AGXUnity.Collide.Cylinder (2) [AGXUnity.Collide.Cylinder (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in AGXUnity.Collide.Cylinder (2) [AGXUnity.Collide.Cylinder (2)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in sensor geometry [sensor geometry] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in sensor geometry [sensor geometry] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material is null in sensor geometry [sensor geometry] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to AGXUnity.Collide.Cylinder (2) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to AGXUnity.Collide.Cylinder (2) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to sensor geometry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to sensor geometry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to set a null material to sensor geometry (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=DriverHeadPivotToyota8FG_LOG, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.ComponentBasedVehicleService] initialization completed in Scene (10/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [ComponentBasedVehicleService] User Vehicle loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.VehicleSpawnerService] initialization completed in Scene (11/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.RearviewService] initialization completed in Scene (12/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[FrameRateService] initialization completed in Scene (13/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Infraction.InfractionService] initialization completed in Scene (14/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Telemetry.TelemetryService] initialization completed in Scene (15/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[TrafficVehicleFactoryService] initialization completed in Scene (16/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.AlgoryxTrafficService] initialization completed in Scene (17/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Audio.SceneAudioService] initialization completed in Scene (18/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.CullingService] initialization completed in Scene (19/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[Simuzen.DynamicObject.Services.SceneObjectsService] initialization completed in Scene (20/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Loaded in 23,75684 sec. instance id 332225408 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] CameraInputs subscribed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_cinema, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_top_zoom, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_top, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_right, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_left, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_back, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_front, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_driving_student, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_Bfork, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_Lfork, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [PivotHandler] [Pivot: id=camera_Rfork, Pivots=System.Collections.Generic.List`1[SimuZen.Services.AWSCamera.PivotTypeIsUsed]] Remote False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] SendCameras [PivotExtCam_Toyota8FG_AGX(Clone)] with id [156] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] SendCameras [Toyota8FG_AGX_Visual(Clone)] with id [158] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Overriding Simulation Camera Setting [[LogicCameraSetting: Id=PortExteriorThreeScreenDrivingCameraSetting, FieldOfView=180]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Overriding Simulation External Camera Setting [[LogicCameraSetting: Id=PortExteriorThreeScreenExternalCameraSetting, FieldOfView=60]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Overriding Simulation External Camera Setting [[LogicCameraSetting: Id=PortExteriorThreeScreenExternalCameraSetting, FieldOfView=60]] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Creating Driving Camera with setting [LogicCameraSetting: Id=PortExteriorThreeScreenDrivingCameraSetting, FieldOfView=180] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Next Pivot [DRIVING] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.AWSCameraService] initialization completed in Scene (21/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No se ha definido el ShadowSetting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EnvironmentService EVENT Daytime --> DAY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EnvironmentService EVENT Configuration --> DAY SUNNY NONE NONE NORTH (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) EnvironmentService EVENT Weather --> SUNNY (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) PhysicEnvironmentService>>OnEnvironmentReady(...) >> No está disponible el DeformableSurfaceEnvironment (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.EnvironmentService.EnvironmentService] initialization completed in Scene (22/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Attempting to update a disabled Reflection Probe. Action will be ignored. (Filename: Line: 378) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.Replay.RecordService] initialization completed in Scene (23/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [StatisticsService] Not found product statistics filter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[StatisticsService] initialization completed in Scene (24/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.VR.SceneVRService] initialization completed in Scene (25/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[SimuZen.Services.TrainingManagerSceneService] initialization completed in Scene (26/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SimuZen.Services.Orchestrator.Plugins.ServicesLoaderPlugin] Service:[VegetationService] initialization completed in Scene (27/27) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe valor para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [IConfiguration] No existe dominio para la clave Configuration_Load_Delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: ExerciseFSM(Clone) : FSM (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Stop discovery (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FSM not Preprocessed: EngineAudioManagerFsm(Clone) : FSM (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [GUIServiceChangeScreenAction] Changing to InGameScreen (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [LogMessageReceived] Application.logMessageReceived -> NullReferenceException: Object reference not set to an instance of an object -> SimuZen.HUD.HCOM_LSP_WaterHeatAndFuel.ChangeFuelBar (DataBusObject obj) (at <088015ca28ca49c7a32206e871865e2e>:0) SimuZen.HUD.HCOM_LSP_WaterHeatAndFuel.HandleIgnition (DataBusObject obj) (at <088015ca28ca49c7a32206e871865e2e>:0) LiveDataBusService.Callback (DataBusKey id, DataBusObject value, System.Collections.Generic.Dictionary`2[TKey,TValue] dictionaryToCallBack) (at <088015ca28ca49c7a32206e871865e2e>:0) LiveDataBusService.Write (DataBusKey id, System.Object data) (at <088015ca28ca49c7a32206e871865e2e>:0) SimuZen.Services.Bus.IgnitionWriter.Write () (at <088015ca28ca49c7a32206e871865e2e>:0) DataBusWriter.Update () (at <088015ca28ca49c7a32206e871865e2e>:0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at SimuZen.HUD.HCOM_LSP_WaterHeatAndFuel.ChangeFuelBar (DataBusObject obj) [0x0000a] in <088015ca28ca49c7a32206e871865e2e>:0 at SimuZen.HUD.HCOM_LSP_WaterHeatAndFuel.HandleIgnition (DataBusObject obj) [0x0009b] in <088015ca28ca49c7a32206e871865e2e>:0 at LiveDataBusService.Callback (DataBusKey id, DataBusObject value, System.Collections.Generic.Dictionary`2[TKey,TValue] dictionaryToCallBack) [0x00020] in <088015ca28ca49c7a32206e871865e2e>:0 at LiveDataBusService.Write (DataBusKey id, System.Object data) [0x00075] in <088015ca28ca49c7a32206e871865e2e>:0 at SimuZen.Services.Bus.IgnitionWriter.Write () [0x00016] in <088015ca28ca49c7a32206e871865e2e>:0 at DataBusWriter.Update () [0x00149] in <088015ca28ca49c7a32206e871865e2e>:0 (Filename: <088015ca28ca49c7a32206e871865e2e> Line: 0) [INetworkService] Starting discovery with discovery message [192.168.6.202 :7777 :Invitado :Simulation :SMKCTF1276 ] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 543) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-90932) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-93140) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-90932) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-93140) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-93140) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-91718) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-92990) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-92940) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-91718) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-91718) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-90932) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-90932) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91082) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91082) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (3)(-93040) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91768) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (3)(-93040) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-90932) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (5)(-91082) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (3)(-93040) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-90932) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-90932) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-91718) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-90932) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (2)(-92990) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (4)(-93090) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (3)(-104456) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (6)(-104546) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (3)(-104456) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (3)(-104456) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (6)(-104546) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (6)(-104546) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (2)(-104426) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (6)(-104546) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (6)(-104546) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (6)(-104546) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and BadFloor (11) with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: AGXUnity.RigidBody (Box) (4)(-104486) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VehicleDynamics.AGX.CargoCollisionListenerAGX Collision between: Barrel AGX (1)(-90882) and rb_floor with tags: ,Ground (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [AWSCameraService] Camera Service Disposed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: VegetationService( 26 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.TrainingManagerSceneService( 25 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: ( 24 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: StatisticsService( 23 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.Replay.RecordService( 22 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.EnvironmentService.EnvironmentService( 21 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.AWSCameraService( 20 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: Simuzen.DynamicObject.Services.SceneObjectsService( 19 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: ( 18 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.Audio.SceneAudioService( 17 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: ( 16 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: TrafficVehicleFactoryService( 15 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.Telemetry.TelemetryService( 14 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.Infraction.InfractionService( 13 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: FrameRateService( 12 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.RearviewService( 11 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.VehicleSpawnerService( 10 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.ComponentBasedVehicleService( 9 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Physics Enabled: False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: VehicleFactory.SimpleVehicleFactoryService( 8 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.SpawnPointService( 7 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.PhysicEnvironmentService( 6 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.GameObjectCreationService( 5 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: VehicleFactory.VehicleConfigurationParserService( 4 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: LiveDataBusService( 3 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SceneGUIService( 2 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: SimuZen.Services.SceneryService.SceneryService( 1 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [SMKServicesLoader] Go to FinalizeInScene: AlgoryxCollisionService( 0 ) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/common/portexterioragx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterior_oc.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterioragx_localized.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [BundleSystem.Bundle] Bundle: UnloadBundle -> bundle scenario/portexterioragx/es_xx_xx/portexterioragx_traffic.es_xx_xx unloaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) [OrchestratorFromList] Dispose Scene Orchestrator [-1329517568] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] Host Stopped (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [INetworkService] OnStopClient (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 98748. Total: 158.802900 ms (FindLiveObjects: 5.916600 ms CreateObjectMapping: 14.993900 ms MarkObjects: 137.003900 ms DeleteObjects: 0.887700 ms) [LogMessageReceived] Application.logMessageReceived -> NullReferenceException -> CoroutineService.GetTiming (System.Object obj) (at <088015ca28ca49c7a32206e871865e2e>:0) CoroutineService.StopCoroutine (System.Object obj, System.Collections.Generic.IEnumerator`1[T] coroutine) (at <088015ca28ca49c7a32206e871865e2e>:0) SimuZen.Services.Audio.Managers.EnvironmentAudioManager.FinalizeManager () (at <088015ca28ca49c7a32206e871865e2e>:0) SimuZen.Services.Audio.Managers.BaseAudioManager.Finish () (at <088015ca28ca49c7a32206e871865e2e>:0) SimuZen.Services.Audio.Managers.BaseAudioManager.OnDestroy () (at <088015ca28ca49c7a32206e871865e2e>:0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at CoroutineService.GetTiming (System.Object obj) [0x0000e] in <088015ca28ca49c7a32206e871865e2e>:0 at CoroutineService.StopCoroutine (System.Object obj, System.Collections.Generic.IEnumerator`1[T] coroutine) [0x00000] in <088015ca28ca49c7a32206e871865e2e>:0 at SimuZen.Services.Audio.Managers.EnvironmentAudioManager.FinalizeManager () [0x000c2] in <088015ca28ca49c7a32206e871865e2e>:0 at SimuZen.Services.Audio.Managers.BaseAudioManager.Finish () [0x0000d] in <088015ca28ca49c7a32206e871865e2e>:0 at SimuZen.Services.Audio.Managers.BaseAudioManager.OnDestroy () [0x00008] in <088015ca28ca49c7a32206e871865e2e>:0 (Filename: <088015ca28ca49c7a32206e871865e2e> Line: 0)