User unity.lic+user01@simumak.com logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jenkins" [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.0+66d4389 Session Id: e64b929f44364cb4b52c614a79e1408c Correlation Id: 855799c4b379952d1af22fa9381024ed External correlation Id: 2683487723472122814 Machine Id: +j1hAFYsQH6+FzlVuJrhkNylcq0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jenkins" (connect: 0.00s, validation: 0.01s, handshake: 0.73s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jenkins-notifications" Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token l85ZPuLWXR... [Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully activated the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails [Licensing::Module] We are skipping activation, because the license has already beed activated Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'es' Physical Memory: 32473 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 62954 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Unity.exe -accept-apiupdate -projectPath C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev -quit -batchmode -nographics -executeMethod AutoBuilder.SMKBuildPlayer -logFile C:\Users\Jenkins\.jenkins\projects\simuproject\build\LogBuildExe.txt -outputPath C:\Users\Jenkins\.jenkins\projects\simuproject\build -serial (hidden) -username unity.lic+user01@simumak.com -password (hidden) -uselayers ST Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev Using Asset Import Pipeline V2. Player connection [9612] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 2801104599 [EditorId] 2801104599 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [9612] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 2801104599 [EditorId] 2801104599 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 56 packages: Packages from [https://packages.unity.com]: com.unity.analytics@3.6.12 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12) com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0) com.unity.burst@1.6.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6) com.unity.ide.rider@3.0.24 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.21 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.jobs@0.70.0-preview.7 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.multiplayer-hlapi@1.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.0.8) com.unity.nuget.mono-cecil@1.11.4 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.postprocessing@3.2.2 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2) com.unity.test-framework@1.1.33 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.4.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8) com.unity.xr.management@4.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.management@4.4.0) com.unity.xr.legacyinputhelpers@2.1.10 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10) com.unity.ext.nunit@1.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6) nuget.mono-cecil@0.1.6-preview (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\nuget.mono-cecil@0.1.6-preview) com.unity.collections@1.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) Local Tarball packages: com.valvesoftware.unity.openvr@file:C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\SteamVR\OpenVRUnityXRPackage\Editor\com.valvesoftware.unity.openvr-1.1.4.tgz (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34) [Subsystems] Looking for new subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34 [Subsystems] Novel subsystem found at Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets [Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34 [Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.04s seconds Refreshing native plugins compatible for Editor in 312.06 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2020.3.48f1 (b805b124c6b7) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets [Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34 [Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json. Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56904 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.000747 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 304.71 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.584 seconds Domain Reload Profiling: ReloadAssembly (584ms) BeginReloadAssembly (31ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) EndReloadAssembly (513ms) LoadAssemblies (30ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (70ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (13ms) SetupLoadedEditorAssemblies (368ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (305ms) BeforeProcessingInitializeOnLoad (5ms) ProcessInitializeOnLoadAttributes (44ms) ProcessInitializeOnLoadMethodAttributes (13ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Validating Project structure ... 0.464576 seconds. [Licensing::Client] Successfully resolved entitlements Shader import version has changed; will reimport all shaders... Upgrading shader files ...2.359756 seconds. Application.AssetDatabase Initial Script Refresh Start GUID [1eb7e6f92b1d7d64ba0a48ea751728f3] for asset 'Packages/nuget.mono-cecil/CHANGELOG.md' conflicts with: 'Packages/com.unity.nuget.mono-cecil/CHANGELOG.md' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [9fc87c3ee46f3b34e97e18e4fcac8151] for asset 'Packages/nuget.mono-cecil/License.md' conflicts with: 'Packages/com.unity.nuget.mono-cecil/LICENSE.md' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [9c645c01fff7ef4408fce23b5ffb344d] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.dll' conflicts with: 'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.dll' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [a58b6fd31ddc7d8488bd40b29f1472c3] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Mdb.dll' conflicts with: 'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Mdb.dll' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [80a939763935fdd40bf953a1e49678cf] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Pdb.dll' conflicts with: 'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Pdb.dll' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [2c942432c8301d3489edbfb539e736bd] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Rocks.dll' conflicts with: 'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Rocks.dll' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [17a4fd582bf2d47479cf5c1508ca82c6] for asset 'Packages/nuget.mono-cecil/package.json' conflicts with: 'Packages/com.unity.nuget.mono-cecil/package.json' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [beaa90bac8bb70d439d582bca35465cb] for asset 'Packages/nuget.mono-cecil/README.md' conflicts with: 'Packages/com.unity.nuget.mono-cecil/README.md' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [1eb7e6f92b1d7d64ba0a48ea751728f3] for asset 'Packages/nuget.mono-cecil/CHANGELOG.md' conflicts with: 'Packages/com.unity.nuget.mono-cecil/CHANGELOG.md' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [9fc87c3ee46f3b34e97e18e4fcac8151] for asset 'Packages/nuget.mono-cecil/License.md' conflicts with: 'Packages/com.unity.nuget.mono-cecil/LICENSE.md' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [9c645c01fff7ef4408fce23b5ffb344d] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.dll' conflicts with: 'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.dll' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [a58b6fd31ddc7d8488bd40b29f1472c3] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Mdb.dll' conflicts with: 'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Mdb.dll' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [80a939763935fdd40bf953a1e49678cf] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Pdb.dll' conflicts with: 'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Pdb.dll' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [2c942432c8301d3489edbfb539e736bd] for asset 'Packages/nuget.mono-cecil/Mono.Cecil.Rocks.dll' conflicts with: 'Packages/com.unity.nuget.mono-cecil/Mono.Cecil.Rocks.dll' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [17a4fd582bf2d47479cf5c1508ca82c6] for asset 'Packages/nuget.mono-cecil/package.json' conflicts with: 'Packages/com.unity.nuget.mono-cecil/package.json' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. GUID [beaa90bac8bb70d439d582bca35465cb] for asset 'Packages/nuget.mono-cecil/README.md' conflicts with: 'Packages/com.unity.nuget.mono-cecil/README.md' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. Registering precompiled user dll's ... Registered in 0.025900 seconds. AssetDatabase: script compilation time: 0.031085s Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 4.29 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. System.ArgumentNullException: Value cannot be null. Parameter name: fieldInfo at Sirenix.Utilities.EmitUtilities.CreateStaticFieldSetter[FieldType] (System.Reflection.FieldInfo fieldInfo) [0x0009e] in X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities\Misc\EmitUtilities.cs:210 at Sirenix.Utilities.Editor.GUIHelper..cctor () [0x001ad] in X:\Repositories\sirenix-development-framework\Sirenix Solution\Sirenix.Utilities.Editor\GUI\GUIHelper.cs:87 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) Mono: successfully reloaded assembly - Completed reload, in 3.434 seconds Domain Reload Profiling: ReloadAssembly (3434ms) BeginReloadAssembly (72ms) ExecutionOrderSort (0ms) DisableScriptedObjects (2ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (12ms) EndReloadAssembly (3329ms) LoadAssemblies (83ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (357ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (112ms) SetupLoadedEditorAssemblies (2536ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (4ms) BeforeProcessingInitializeOnLoad (62ms) ProcessInitializeOnLoadAttributes (2339ms) ProcessInitializeOnLoadMethodAttributes (125ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 6098.735ms InvokeBeforeRefreshCallbacks: 5.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 473.141ms OnSourceAssetsModified: 0.003ms InitializeImportedAssetsSnapshot: 1.344ms GetAllGuidsForCategorization: 2.624ms CategorizeAssets: 299.072ms ImportAndPostprocessOutOfDateAssets: 5178.743ms (5142.332ms without children) CompileScripts: 31.477ms PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.376ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 1.467ms RestoreLoadedAssetsState: 0.088ms ReloadSourceAssets: 1.045ms UnloadImportedAssets: 0.058ms Hotreload: 0.609ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 5.127ms LoadedImportedAssetsSnapshotReleaseGCHandles: 0.083ms GetLoadedSourceAssetsSnapshot: 0.249ms PersistCurrentRevisions: 5.838ms UnloadStreamsEnd: 32.405ms GenerateScriptTypeHashes: 0.172ms Untracked: 93.340ms Application.AssetDatabase Initial Script Refresh End Application.AssetDatabase.Refresh Start Registering precompiled user dll's ... Registered in 0.022704 seconds. Refresh completed in 0.416672 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 416.657ms InvokeBeforeRefreshCallbacks: 5.171ms ApplyChangesToAssetFolders: 0.056ms Scan: 1.532ms InitializeImportedAssetsSnapshot: 14.070ms GetAllGuidsForCategorization: 1.317ms CategorizeAssets: 314.671ms ImportAndPostprocessOutOfDateAssets: 18.316ms (3.843ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.913ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.369ms OnDemandSchedulerStart: 3.816ms RestoreLoadedAssetsState: 2.374ms ReloadSourceAssets: 0.953ms UnloadImportedAssets: 1.343ms Hotreload: 0.024ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.573ms UnloadStreamsBegin: 0.065ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.588ms GetLoadedSourceAssetsSnapshot: 3.795ms PersistCurrentRevisions: 1.856ms UnloadStreamsEnd: 0.056ms GenerateScriptTypeHashes: 22.361ms Untracked: 48.267ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 14.435ms Registering precompiled user dll's ... Registered in 0.021141 seconds. Refresh completed in 0.360093 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 360.046ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 0.975ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 11.350ms GetAllGuidsForCategorization: 1.376ms CategorizeAssets: 277.932ms ImportAndPostprocessOutOfDateAssets: 14.528ms (2.430ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.422ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.350ms OnDemandSchedulerStart: 1.837ms RestoreLoadedAssetsState: 2.489ms ReloadSourceAssets: 1.093ms UnloadImportedAssets: 1.315ms Hotreload: 0.042ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.641ms UnloadStreamsBegin: 0.070ms LoadedImportedAssetsSnapshotReleaseGCHandles: 3.785ms GetLoadedSourceAssetsSnapshot: 3.574ms PersistCurrentRevisions: 1.716ms UnloadStreamsEnd: 0.062ms Untracked: 40.533ms Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Initializing Unity extensions: Unloading 2766 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.63 GB. System memory in use after: 0.63 GB. Unloading 3021 unused Assets to reduce memory usage. Loaded Objects now: 12112. Total: 26.730900 ms (FindLiveObjects: 0.585600 ms CreateObjectMapping: 0.237100 ms MarkObjects: 24.479600 ms DeleteObjects: 1.427100 ms) ProgressiveSceneManager::Cancel() DisplayProgressbar: Registring prefabs... Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeNode`1.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] There is some VPCollider empty in an axle. Please check: VPPIntegration UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) VPPIntegration:ValidateAxles () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:244) VPPIntegration:OnValidate () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:221) UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) (Filename: Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs Line: 244) Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeNode`1.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeNode`1.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] CapsuleHand's Material must have instancing enabled in order to work in builds! Replacing Material with a Default Material now... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Leap.Unity.CapsuleHand:OnValidate () (at Assets/simuzen/CommonTools/LeapMotion/Core/Scripts/Hands/CapsuleHand.cs:112) UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) (Filename: Assets/simuzen/CommonTools/LeapMotion/Core/Scripts/Hands/CapsuleHand.cs Line: 112) CapsuleHand's Material must have instancing enabled in order to work in builds! Replacing Material with a Default Material now... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Leap.Unity.CapsuleHand:OnValidate () (at Assets/simuzen/CommonTools/LeapMotion/Core/Scripts/Hands/CapsuleHand.cs:112) UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) (Filename: Assets/simuzen/CommonTools/LeapMotion/Core/Scripts/Hands/CapsuleHand.cs Line: 112) Registering precompiled user dll's ... Registered in 0.021887 seconds. Start importing Assets/simuzen/platform/systems/base/services/registry/Resources/RegistryService.prefab using Guid(8f560cee9ec9e534dbaa6b9c96817633) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1bcb5bee9aeb330d73cc35cf0d2d382a') in 0.028782 seconds Refreshing native plugins compatible for Editor in 4.96 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 3441.795ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.057ms Scan: 3.677ms OnSourceAssetsModified: 0.579ms InitializeImportedAssetsSnapshot: 591.418ms GetAllGuidsForCategorization: 2.908ms CategorizeAssets: 38.019ms ImportAndPostprocessOutOfDateAssets: 1943.375ms (104.137ms without children) ImportManagerImport: 87.990ms (57.594ms without children) ImportInProcess: 30.355ms UpdateCategorizedAssets: 0.042ms PostProcessAllAssets: 1375.808ms ReloadImportedAssets: 1.646ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.053ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 2.597ms OnDemandSchedulerStart: 1.998ms RestoreLoadedAssetsState: 98.992ms UpdateImportedAssetsSnapshot: 263.151ms ReloadSourceAssets: 50.181ms UnloadImportedAssets: 3.373ms Hotreload: 597.477ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 2.709ms UnloadStreamsBegin: 88.251ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.292ms GetLoadedSourceAssetsSnapshot: 250.061ms PersistCurrentRevisions: 2.080ms UnloadStreamsEnd: 1.367ms GenerateScriptTypeHashes: 1.275ms Untracked: -154.037ms Registering precompiled user dll's ... Registered in 0.021785 seconds. Start importing Assets/simuzen/platform/systems/base/services/network/Resources/NetworkManager.prefab using Guid(f98dc163311b34b45823275ca0c9699f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1dadf9c73412873ab8735af320ba18c9') in 0.019718 seconds Refreshing native plugins compatible for Editor in 4.63 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1982.540ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.053ms Scan: 3.838ms OnSourceAssetsModified: 0.059ms InitializeImportedAssetsSnapshot: 311.337ms GetAllGuidsForCategorization: 1.307ms CategorizeAssets: 17.699ms ImportAndPostprocessOutOfDateAssets: 1378.236ms (104.315ms without children) ImportManagerImport: 73.504ms (52.839ms without children) ImportInProcess: 20.623ms UpdateCategorizedAssets: 0.042ms PostProcessAllAssets: 828.682ms ReloadImportedAssets: 1.193ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.087ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.649ms OnDemandSchedulerStart: 1.827ms RestoreLoadedAssetsState: 97.522ms UpdateImportedAssetsSnapshot: 261.453ms ReloadSourceAssets: 49.591ms UnloadImportedAssets: 3.506ms Hotreload: 159.701ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.680ms UnloadStreamsBegin: 0.135ms LoadedImportedAssetsSnapshotReleaseGCHandles: 19.886ms GetLoadedSourceAssetsSnapshot: 198.197ms PersistCurrentRevisions: 2.025ms UnloadStreamsEnd: 0.331ms Untracked: -165.047ms Registering precompiled user dll's ... Registered in 0.021705 seconds. Start importing Assets/simuzen/platform/systems/base/services/registry/Resources/RegistryService.prefab using Guid(8f560cee9ec9e534dbaa6b9c96817633) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f827a77b21c0622160f222a5a2be1b8c') in 0.013714 seconds [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.48 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1986.440ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.946ms OnSourceAssetsModified: 0.063ms InitializeImportedAssetsSnapshot: 319.122ms GetAllGuidsForCategorization: 1.270ms CategorizeAssets: 18.079ms ImportAndPostprocessOutOfDateAssets: 1380.559ms (101.563ms without children) ImportManagerImport: 69.802ms (53.597ms without children) ImportInProcess: 16.161ms UpdateCategorizedAssets: 0.044ms PostProcessAllAssets: 835.997ms ReloadImportedAssets: 1.123ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.110ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.639ms OnDemandSchedulerStart: 1.648ms RestoreLoadedAssetsState: 99.906ms UpdateImportedAssetsSnapshot: 260.768ms ReloadSourceAssets: 49.064ms UnloadImportedAssets: 3.370ms Hotreload: 155.104ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 1.709ms UnloadStreamsBegin: 0.176ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.308ms GetLoadedSourceAssetsSnapshot: 198.904ms PersistCurrentRevisions: 1.816ms UnloadStreamsEnd: 0.317ms Untracked: -166.429ms Registering precompiled user dll's ... Registered in 0.021165 seconds. Start importing Assets/simuzen/platform/systems/base/services/network/Resources/NetworkManager.prefab using Guid(f98dc163311b34b45823275ca0c9699f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '127f15ee17897150ae7e561db79d4b53') in 0.010625 seconds Refreshing native plugins compatible for Editor in 4.50 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1967.712ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.046ms Scan: 5.083ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 313.996ms GetAllGuidsForCategorization: 1.425ms CategorizeAssets: 18.018ms ImportAndPostprocessOutOfDateAssets: 1361.882ms (103.409ms without children) ImportManagerImport: 65.081ms (53.671ms without children) ImportInProcess: 11.365ms UpdateCategorizedAssets: 0.046ms PostProcessAllAssets: 818.600ms ReloadImportedAssets: 0.685ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.097ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 2.963ms OnDemandSchedulerStart: 1.794ms RestoreLoadedAssetsState: 100.507ms UpdateImportedAssetsSnapshot: 261.741ms ReloadSourceAssets: 50.355ms UnloadImportedAssets: 3.669ms Hotreload: 155.809ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.601ms UnloadStreamsBegin: 0.142ms LoadedImportedAssetsSnapshotReleaseGCHandles: 21.258ms GetLoadedSourceAssetsSnapshot: 200.902ms PersistCurrentRevisions: 1.930ms UnloadStreamsEnd: 0.353ms Untracked: -168.819ms Registering precompiled user dll's ... Registered in 0.021963 seconds. Start importing Assets/simuzen/CommonTools/UIWidgets/Prefabs/Accordion.prefab using Guid(6ebe13f12b4a9014aa8e72af3a3e0518) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd77a205f91ea7e65b71d54dc659d3625') in 0.015239 seconds Refreshing native plugins compatible for Editor in 4.10 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2017.958ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.050ms Scan: 4.186ms OnSourceAssetsModified: 0.062ms InitializeImportedAssetsSnapshot: 317.444ms GetAllGuidsForCategorization: 1.263ms CategorizeAssets: 18.153ms ImportAndPostprocessOutOfDateAssets: 1414.813ms (101.276ms without children) ImportManagerImport: 69.728ms (53.537ms without children) ImportInProcess: 16.145ms UpdateCategorizedAssets: 0.045ms PostProcessAllAssets: 875.578ms ReloadImportedAssets: 1.203ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.963ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.693ms OnDemandSchedulerStart: 1.829ms RestoreLoadedAssetsState: 100.942ms UpdateImportedAssetsSnapshot: 254.597ms ReloadSourceAssets: 50.471ms UnloadImportedAssets: 3.496ms Hotreload: 152.118ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.775ms UnloadStreamsBegin: 0.133ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.619ms GetLoadedSourceAssetsSnapshot: 199.147ms PersistCurrentRevisions: 1.879ms UnloadStreamsEnd: 0.379ms Untracked: -168.038ms Registering precompiled user dll's ... Registered in 0.021905 seconds. Start importing Assets/simuzen/platform/VehicleDynamics/Core/Assets/2020 SimesTruck Variants/Trucks/Sitrak C7H Mixer Variant.prefab using Guid(c2b247cacc125e948aff3becd0f93480) Importer(-1,00000000000000000000000000000000) -> (artifact id: '026783a32609f2c8ef7490cdc6bf8f2b') in 0.018708 seconds Refreshing native plugins compatible for Editor in 4.22 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1968.926ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.064ms Scan: 1.708ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 319.197ms GetAllGuidsForCategorization: 1.621ms CategorizeAssets: 18.376ms ImportAndPostprocessOutOfDateAssets: 1365.277ms (101.449ms without children) ImportManagerImport: 74.352ms (54.703ms without children) ImportInProcess: 19.636ms UpdateCategorizedAssets: 0.013ms PostProcessAllAssets: 814.127ms ReloadImportedAssets: 2.626ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.174ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 3.162ms OnDemandSchedulerStart: 1.707ms RestoreLoadedAssetsState: 100.822ms UpdateImportedAssetsSnapshot: 259.853ms ReloadSourceAssets: 51.481ms UnloadImportedAssets: 3.630ms Hotreload: 151.552ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.680ms UnloadStreamsBegin: 0.264ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.535ms GetLoadedSourceAssetsSnapshot: 199.405ms PersistCurrentRevisions: 1.907ms UnloadStreamsEnd: 0.345ms Untracked: -168.183ms Registering precompiled user dll's ... Registered in 0.022239 seconds. Start importing Assets/simuzen/platform/installers/Prefabs/GlobalServicesInstaller.prefab using Guid(44ca5d5003e6c6241820601a15d6cf91) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f21653b3874921ae7a9c51a92f163897') in 0.017706 seconds Refreshing native plugins compatible for Editor in 4.12 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1946.174ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 3.177ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 313.598ms GetAllGuidsForCategorization: 1.658ms CategorizeAssets: 17.979ms ImportAndPostprocessOutOfDateAssets: 1346.487ms (101.653ms without children) ImportManagerImport: 69.917ms (51.723ms without children) ImportInProcess: 18.147ms UpdateCategorizedAssets: 0.048ms PostProcessAllAssets: 808.451ms ReloadImportedAssets: 0.246ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.121ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.620ms OnDemandSchedulerStart: 1.768ms RestoreLoadedAssetsState: 97.557ms UpdateImportedAssetsSnapshot: 257.149ms ReloadSourceAssets: 48.998ms UnloadImportedAssets: 3.434ms Hotreload: 153.295ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.649ms UnloadStreamsBegin: 0.156ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.522ms GetLoadedSourceAssetsSnapshot: 195.417ms PersistCurrentRevisions: 1.830ms UnloadStreamsEnd: 0.354ms Untracked: -162.499ms RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 7.420ms RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4.882ms Registering precompiled user dll's ... Registered in 0.020757 seconds. Start importing Assets/simuzen/platform/systems/base/services/scene/Resources/SceneryService.prefab using Guid(1b800ebd3003a4b4b88812fb51c46e1c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c26ed934d5c4b43663dcd044c32e19f') in 0.017163 seconds Refreshing native plugins compatible for Editor in 4.18 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1993.540ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 3.944ms OnSourceAssetsModified: 0.069ms InitializeImportedAssetsSnapshot: 317.071ms GetAllGuidsForCategorization: 1.416ms CategorizeAssets: 17.857ms ImportAndPostprocessOutOfDateAssets: 1394.109ms (101.987ms without children) ImportManagerImport: 70.472ms (52.149ms without children) ImportInProcess: 18.284ms UpdateCategorizedAssets: 0.039ms PostProcessAllAssets: 852.888ms ReloadImportedAssets: 0.266ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.903ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.703ms OnDemandSchedulerStart: 1.855ms RestoreLoadedAssetsState: 100.117ms UpdateImportedAssetsSnapshot: 256.915ms ReloadSourceAssets: 49.699ms UnloadImportedAssets: 3.368ms Hotreload: 150.701ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.527ms UnloadStreamsBegin: 0.119ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.462ms GetLoadedSourceAssetsSnapshot: 198.078ms PersistCurrentRevisions: 2.147ms UnloadStreamsEnd: 0.358ms Untracked: -167.438ms RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 9.643ms Registering precompiled user dll's ... Registered in 0.021192 seconds. Start importing Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu Hd985.prefab using Guid(1dafea0b8a14f8144a0f1a971ddc9bf2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cfac2e14aa9445acfe1230f435df17a7') in 0.016267 seconds Refreshing native plugins compatible for Editor in 4.11 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1953.944ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 2.056ms OnSourceAssetsModified: 0.073ms InitializeImportedAssetsSnapshot: 315.965ms GetAllGuidsForCategorization: 1.385ms CategorizeAssets: 18.020ms ImportAndPostprocessOutOfDateAssets: 1353.775ms (100.707ms without children) ImportManagerImport: 70.822ms (53.613ms without children) ImportInProcess: 17.186ms UpdateCategorizedAssets: 0.023ms PostProcessAllAssets: 812.039ms ReloadImportedAssets: 1.374ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.066ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.719ms OnDemandSchedulerStart: 1.700ms RestoreLoadedAssetsState: 99.141ms UpdateImportedAssetsSnapshot: 258.204ms ReloadSourceAssets: 49.363ms UnloadImportedAssets: 3.568ms Hotreload: 151.832ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.946ms UnloadStreamsBegin: 0.163ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.725ms GetLoadedSourceAssetsSnapshot: 196.942ms PersistCurrentRevisions: 1.887ms UnloadStreamsEnd: 0.357ms Untracked: -164.174ms Registering precompiled user dll's ... Registered in 0.021308 seconds. Start importing Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu PC3000.prefab using Guid(81a9d5fa38bcf1644b0cdd3d04cbdbe5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '70f2c7882dc725f2c5b36ca6d0d73344') in 0.020304 seconds Refreshing native plugins compatible for Editor in 4.58 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2026.726ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 4.715ms OnSourceAssetsModified: 0.062ms InitializeImportedAssetsSnapshot: 316.830ms GetAllGuidsForCategorization: 1.772ms CategorizeAssets: 18.400ms ImportAndPostprocessOutOfDateAssets: 1422.326ms (101.800ms without children) ImportManagerImport: 76.933ms (55.062ms without children) ImportInProcess: 21.858ms UpdateCategorizedAssets: 0.013ms PostProcessAllAssets: 869.126ms ReloadImportedAssets: 1.375ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.233ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.891ms OnDemandSchedulerStart: 2.049ms RestoreLoadedAssetsState: 99.188ms UpdateImportedAssetsSnapshot: 261.728ms ReloadSourceAssets: 50.876ms UnloadImportedAssets: 3.577ms Hotreload: 152.692ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.595ms UnloadStreamsBegin: 0.167ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.976ms GetLoadedSourceAssetsSnapshot: 196.770ms PersistCurrentRevisions: 1.888ms UnloadStreamsEnd: 0.333ms Untracked: -166.312ms Registering precompiled user dll's ... Registered in 0.021296 seconds. Start importing Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu Wa900.prefab using Guid(e3de24386bf6d4046a7b115ec7845934) Importer(-1,00000000000000000000000000000000) -> (artifact id: '62d56dc08cc4fb968a5e88f0ff5f7285') in 0.022726 seconds Refreshing native plugins compatible for Editor in 4.16 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1957.188ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 2.836ms OnSourceAssetsModified: 0.064ms InitializeImportedAssetsSnapshot: 314.380ms GetAllGuidsForCategorization: 1.532ms CategorizeAssets: 17.804ms ImportAndPostprocessOutOfDateAssets: 1357.265ms (101.328ms without children) ImportManagerImport: 77.865ms (54.201ms without children) ImportInProcess: 23.651ms UpdateCategorizedAssets: 0.014ms PostProcessAllAssets: 804.285ms ReloadImportedAssets: 1.463ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.271ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.977ms OnDemandSchedulerStart: 1.835ms RestoreLoadedAssetsState: 101.038ms UpdateImportedAssetsSnapshot: 259.199ms ReloadSourceAssets: 49.323ms UnloadImportedAssets: 3.542ms Hotreload: 153.197ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.665ms UnloadStreamsBegin: 0.157ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.466ms GetLoadedSourceAssetsSnapshot: 200.172ms PersistCurrentRevisions: 1.907ms UnloadStreamsEnd: 0.354ms Untracked: -167.535ms Registering precompiled user dll's ... Registered in 0.021333 seconds. Start importing Assets/simuzen/platform/VehicleDynamics/Scripts/VehicleDatabaseWrapper/VehicleDatabaseService.prefab using Guid(940b04fa335663f46bdf7660b161b1d2) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6c97dd49db3d150d06f9cdbaa365147') in 0.040456 seconds Refreshing native plugins compatible for Editor in 4.18 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2035.536ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 3.099ms OnSourceAssetsModified: 0.062ms InitializeImportedAssetsSnapshot: 314.733ms GetAllGuidsForCategorization: 1.458ms CategorizeAssets: 18.164ms ImportAndPostprocessOutOfDateAssets: 1435.231ms (96.987ms without children) ImportManagerImport: 102.614ms (61.205ms without children) ImportInProcess: 41.369ms UpdateCategorizedAssets: 0.039ms PostProcessAllAssets: 856.830ms ReloadImportedAssets: 5.353ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.105ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.964ms OnDemandSchedulerStart: 1.917ms RestoreLoadedAssetsState: 99.430ms UpdateImportedAssetsSnapshot: 262.028ms ReloadSourceAssets: 49.694ms UnloadImportedAssets: 3.646ms Hotreload: 153.113ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.568ms UnloadStreamsBegin: 0.165ms LoadedImportedAssetsSnapshotReleaseGCHandles: 21.082ms GetLoadedSourceAssetsSnapshot: 196.792ms PersistCurrentRevisions: 1.875ms UnloadStreamsEnd: 0.359ms Untracked: -165.561ms Registering precompiled user dll's ... Registered in 0.020748 seconds. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5e5b72d204e5980b9229216c211a6309') in 0.008342 seconds Refreshing native plugins compatible for Editor in 4.15 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1892.489ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 1.398ms OnSourceAssetsModified: 0.059ms InitializeImportedAssetsSnapshot: 316.511ms GetAllGuidsForCategorization: 1.422ms CategorizeAssets: 17.870ms ImportAndPostprocessOutOfDateAssets: 1291.920ms (103.332ms without children) ImportManagerImport: 63.886ms (53.540ms without children) ImportInProcess: 10.309ms UpdateCategorizedAssets: 0.037ms PostProcessAllAssets: 808.746ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.921ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.770ms OnDemandSchedulerStart: 1.967ms RestoreLoadedAssetsState: 100.127ms UpdateImportedAssetsSnapshot: 204.167ms ReloadSourceAssets: 49.022ms UnloadImportedAssets: 3.557ms Hotreload: 153.416ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.613ms UnloadStreamsBegin: 0.137ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.903ms GetLoadedSourceAssetsSnapshot: 199.498ms PersistCurrentRevisions: 1.980ms UnloadStreamsEnd: 0.343ms Untracked: -167.222ms Remove References in Build Stats: Prefab references in bundle piece: 134 Graphical piece setup as prefab 14 Graphical part removed from physical prefab 3 Total: 151 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ReferenceRemoval:PrintStats () (at Assets/simuzen/CommonTools/BakingTools/Editor/ReferenceRemoval.cs:39) ReferenceRemoval:Apply () (at Assets/simuzen/CommonTools/BakingTools/Editor/ReferenceRemoval.cs:28) AutoBuilder:RemoveReferences () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:50) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:32) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/ReferenceRemoval.cs Line: 39) Assembly 'SMKSocratesCOMDLL' has non matching file name: 'SMKsocratesCOMDLL.dll'. This can cause build issues on some platforms. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEditor.AssemblyHelper:CheckForAssemblyFileNameMismatch (string) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 3.592ms Registering precompiled user dll's ... Registered in 0.021289 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(9d8abcd49aff2c043966a80793b166d3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '600ca1d854c020cc954f828c08cd7281') in 0.009425 seconds Refreshing native plugins compatible for Editor in 4.24 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2595.650ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 12.381ms OnSourceAssetsModified: 0.134ms InitializeImportedAssetsSnapshot: 835.392ms GetAllGuidsForCategorization: 4.607ms CategorizeAssets: 51.282ms ImportAndPostprocessOutOfDateAssets: 1297.902ms (104.036ms without children) ImportManagerImport: 61.828ms (51.524ms without children) ImportInProcess: 10.275ms UpdateCategorizedAssets: 0.029ms PostProcessAllAssets: 814.237ms ReloadImportedAssets: 0.240ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.740ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.775ms OnDemandSchedulerStart: 1.776ms RestoreLoadedAssetsState: 100.222ms UpdateImportedAssetsSnapshot: 206.044ms ReloadSourceAssets: 49.828ms UnloadImportedAssets: 3.542ms Hotreload: 154.482ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.676ms UnloadStreamsBegin: 0.194ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.742ms GetLoadedSourceAssetsSnapshot: 299.082ms PersistCurrentRevisions: 1.825ms UnloadStreamsEnd: 0.350ms GenerateScriptTypeHashes: 0.057ms Untracked: -137.835ms Registering precompiled user dll's ... Registered in 0.025360 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(79ae3de04744960478249fffe32520bc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c6c46e0b7db75e0764ff1e5c6a640ba') in 0.010544 seconds Refreshing native plugins compatible for Editor in 4.22 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2290.832ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.060ms Scan: 5.618ms OnSourceAssetsModified: 0.066ms InitializeImportedAssetsSnapshot: 574.093ms GetAllGuidsForCategorization: 2.705ms CategorizeAssets: 33.009ms ImportAndPostprocessOutOfDateAssets: 1347.149ms (103.496ms without children) ImportManagerImport: 63.933ms (52.194ms without children) ImportInProcess: 11.704ms UpdateCategorizedAssets: 0.035ms PostProcessAllAssets: 862.339ms ReloadImportedAssets: 0.264ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.666ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.739ms OnDemandSchedulerStart: 1.966ms RestoreLoadedAssetsState: 100.218ms UpdateImportedAssetsSnapshot: 205.524ms ReloadSourceAssets: 49.388ms UnloadImportedAssets: 3.424ms Hotreload: 150.565ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.651ms UnloadStreamsBegin: 0.134ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.404ms GetLoadedSourceAssetsSnapshot: 250.635ms PersistCurrentRevisions: 1.769ms UnloadStreamsEnd: 0.349ms Untracked: -150.193ms Refresh completed in 0.033234 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 33.221ms Refresh completed in 0.039255 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 39.244ms Registering precompiled user dll's ... Registered in 0.021172 seconds. Start importing Assets/Resources using Guid(4a01cd411fd5e0c4caf097d68c9322a5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4e49f7fb42bc40935cf331d2cb957e41') in 0.006115 seconds Refreshing native plugins compatible for Editor in 4.20 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1902.217ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.078ms Scan: 1.049ms OnSourceAssetsModified: 0.057ms InitializeImportedAssetsSnapshot: 312.295ms GetAllGuidsForCategorization: 1.388ms CategorizeAssets: 17.828ms ImportAndPostprocessOutOfDateAssets: 1303.913ms (104.983ms without children) ImportManagerImport: 57.691ms (51.073ms without children) ImportInProcess: 6.584ms UpdateCategorizedAssets: 0.034ms PostProcessAllAssets: 817.901ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.787ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.642ms OnDemandSchedulerStart: 1.943ms RestoreLoadedAssetsState: 100.891ms UpdateImportedAssetsSnapshot: 211.070ms ReloadSourceAssets: 50.632ms UnloadImportedAssets: 3.471ms Hotreload: 153.134ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.690ms UnloadStreamsBegin: 0.173ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.808ms GetLoadedSourceAssetsSnapshot: 201.898ms PersistCurrentRevisions: 1.832ms UnloadStreamsEnd: 0.343ms GenerateScriptTypeHashes: 0.032ms Untracked: -168.377ms Registering precompiled user dll's ... Registered in 0.021240 seconds. Start importing Assets/Resources/VLBConfigOverride.asset using Guid(d200d0b481aa4574dabcbb6259491a77) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2627c597778351c8f30d773430e498b') in 0.005634 seconds Refreshing native plugins compatible for Editor in 4.14 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1946.675ms ApplyChangesToAssetFolders: 0.053ms Scan: 3.482ms OnSourceAssetsModified: 0.048ms InitializeImportedAssetsSnapshot: 316.544ms GetAllGuidsForCategorization: 1.416ms CategorizeAssets: 17.629ms ImportAndPostprocessOutOfDateAssets: 1345.340ms (102.669ms without children) ImportManagerImport: 59.372ms (51.585ms without children) ImportInProcess: 7.754ms UpdateCategorizedAssets: 0.033ms PostProcessAllAssets: 816.741ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.190ms InitializingProgressBar: 0.003ms PostProcessAllAssetNotificationsAddChangedAssets: 2.914ms OnDemandSchedulerStart: 1.819ms RestoreLoadedAssetsState: 98.835ms UpdateImportedAssetsSnapshot: 255.795ms ReloadSourceAssets: 48.766ms UnloadImportedAssets: 3.339ms Hotreload: 152.905ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.668ms UnloadStreamsBegin: 0.127ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.668ms GetLoadedSourceAssetsSnapshot: 197.654ms PersistCurrentRevisions: 1.794ms UnloadStreamsEnd: 0.352ms GenerateScriptTypeHashes: 0.103ms Untracked: -165.115ms Registering precompiled user dll's ... Registered in 0.021660 seconds. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5e4bd369dc3c507555296ddd1a1aa9c6') in 0.002278 seconds Start importing ProjectSettings/DynamicsManager.asset using Guid(00000000000000008000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '42b72dbd9e0c3d2ed0db3d64a051acb1') in 0.001309 seconds Start importing ProjectSettings/UnityConnectSettings.asset using Guid(0000000000000000a100000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b56e34bf6bab64956efb7da6bd3c5694') in 0.001236 seconds Start importing Assets/simuzen/CommonTools/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset using Guid(2e498d1c8094910479dc3e1b768306a4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7937b0492f39e922a42acb13965561fc') in 0.018400 seconds Refreshing native plugins compatible for Editor in 4.02 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 3115.336ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 2.193ms OnSourceAssetsModified: 0.077ms InitializeImportedAssetsSnapshot: 312.071ms GetAllGuidsForCategorization: 1.612ms CategorizeAssets: 17.770ms ImportAndPostprocessOutOfDateAssets: 2524.251ms (149.479ms without children) ImportManagerImport: 130.042ms (102.394ms without children) ImportInProcess: 27.569ms UpdateCategorizedAssets: 0.079ms PostProcessAllAssets: 1667.869ms ReloadImportedAssets: 0.108ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.180ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.791ms OnDemandSchedulerStart: 1.775ms RestoreLoadedAssetsState: 99.584ms UpdateImportedAssetsSnapshot: 465.418ms ReloadSourceAssets: 48.790ms UnloadImportedAssets: 3.525ms Hotreload: 149.064ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 0.132ms LoadedImportedAssetsSnapshotReleaseGCHandles: 20.203ms GetLoadedSourceAssetsSnapshot: 244.806ms PersistCurrentRevisions: 1.752ms UnloadStreamsEnd: 0.366ms Untracked: -212.965ms [ScriptCompilation] Recompiling all scripts because: Define symbols changed Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Editor/AFPSCounter.Editor.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup (UnityEditor.BuildTargetGroup,string) VLB.SRPHelper:AppendScriptingDefineSymbols (string[],string) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs:153) VLB.SRPHelper:SetScriptingDefineSymbolsForRenderPipeline (VLB.RenderPipeline) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs:178) VLB.Config:SetScriptingDefineSymbolsForCurrentRenderPipeline () (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:437) VLB.Config:GetInstance (bool) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:784) VLB.Config:get_Instance () (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:704) VLB.PlatformHelper:SetBuildTargetOverride (UnityEditor.BuildTarget) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/PlatformHelper.cs:16) OnBuildPreprocess:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Editor/OnBuildPreprocess.cs:12) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs Line: 153) Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup (UnityEditor.BuildTargetGroup,string) VLB.SRPHelper:AppendScriptingDefineSymbols (string[],string) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs:153) VLB.SRPHelper:SetScriptingDefineSymbolsForRenderPipeline (VLB.RenderPipeline) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs:178) VLB.Config:SetScriptingDefineSymbolsForCurrentRenderPipeline () (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:437) VLB.Config:GetInstance (bool) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:784) VLB.Config:get_Instance () (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:704) VLB.PlatformHelper:SetBuildTargetOverride (UnityEditor.BuildTarget) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/PlatformHelper.cs:16) OnBuildPreprocess:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Editor/OnBuildPreprocess.cs:12) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs Line: 153) - Starting script compilation - Starting compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp - Finished compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll in 2,088226 seconds - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll - Starting compile Library/ScriptAssemblies/Analytics.dll - Starting compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/Unity.XR.Management.dll - Starting compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.XR.OpenVR.dll - Starting compile Library/ScriptAssemblies/XRDependency.dll - Starting compile Library/ScriptAssemblies/Unity.XR.Management.Editor.dll - Starting compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/LeapMotion.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll - Starting compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Starting compile Library/ScriptAssemblies/SteamVR.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll - Starting compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll in 0,637504 seconds - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll - Starting compile Library/ScriptAssemblies/SteamVR_Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll in 0,391053 seconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,121054 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001099 seconds - Finished ILPostProcessorRunner in 0,277155 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll in 16,914996 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,106107 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001201 seconds - Finished ILPostProcessorRunner in 0,253817 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll in 16,953628 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll in 0,134056 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll in 0,001001 seconds - Finished ILPostProcessorRunner in 0,265471 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll in 14,894866 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll in 0,153244 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll in 0,001315 seconds - Finished ILPostProcessorRunner in 0,302864 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll in 14,605757 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll in 0,078945 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll in 0,00117 seconds - Finished ILPostProcessorRunner in 0,228682 seconds - Finished compile Library/ScriptAssemblies/Analytics.dll in 14,255277 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,090655 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,001315 seconds - Finished ILPostProcessorRunner in 0,227044 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll in 14,308196 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,09524 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,001169 seconds - Finished ILPostProcessorRunner in 0,247393 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll in 14,334035 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,08936 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001339 seconds - Finished ILPostProcessorRunner in 0,219689 seconds - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 14,370282 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,113896 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001218 seconds - Finished ILPostProcessorRunner in 0,263098 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll in 14,456104 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll in 0,113938 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll in 0,001153 seconds - Finished ILPostProcessorRunner in 0,233749 seconds - Finished compile Library/ScriptAssemblies/Unity.XR.Management.dll in 14,476439 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,114935 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001313 seconds - Finished ILPostProcessorRunner in 0,244586 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll in 14,512532 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,131119 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,00115 seconds - Finished ILPostProcessorRunner in 0,263865 seconds - Finished compile Library/ScriptAssemblies/Obi.dll in 14,617925 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll in 0,104352 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll in 0,001152 seconds - Finished ILPostProcessorRunner in 0,254391 seconds - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 14,665208 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,116939 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,001185 seconds - Finished ILPostProcessorRunner in 0,247981 seconds - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll in 14,71125 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll in 0,14163 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll in 0,001025 seconds - Finished ILPostProcessorRunner in 0,288102 seconds - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll in 14,73111 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,134296 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,001058 seconds - Finished ILPostProcessorRunner in 0,283781 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 14,743583 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,129814 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,001193 seconds - Finished ILPostProcessorRunner in 0,269525 seconds - Finished compile Library/ScriptAssemblies/Zenject.dll in 14,779079 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,128236 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,001227 seconds - Finished ILPostProcessorRunner in 0,258562 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll in 14,78931 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,117063 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,001079 seconds - Finished ILPostProcessorRunner in 0,273852 seconds - Finished compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll in 14,818071 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,113631 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001668 seconds - Finished ILPostProcessorRunner in 0,25082 seconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll in 14,84978 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,149698 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001084 seconds - Finished ILPostProcessorRunner in 0,288836 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll in 14,88248 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,125963 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,001025 seconds - Finished ILPostProcessorRunner in 0,256131 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll in 14,863222 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,088234 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001308 seconds - Finished ILPostProcessorRunner in 0,220831 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 14,889671 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,138672 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001114 seconds - Finished ILPostProcessorRunner in 0,285611 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll in 14,987859 seconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,13339 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,001159 seconds - Finished ILPostProcessorRunner in 0,209634 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll in 16,625612 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll in 0,190759 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll in 0,001156 seconds - Finished ILPostProcessorRunner in 0,269349 seconds - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll in 16,919173 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,128182 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,001207 seconds - Finished ILPostProcessorRunner in 0,205267 seconds - Finished compile Library/ScriptAssemblies/crosstales.dll in 15,673361 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,126457 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,001269 seconds - Finished ILPostProcessorRunner in 0,200271 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll in 16,275993 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,088333 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001409 seconds - Finished ILPostProcessorRunner in 0,16104 seconds - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll in 15,770725 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,101598 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,001229 seconds - Finished ILPostProcessorRunner in 0,174373 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 15,841057 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.Editor.dll in 0,132337 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.Editor.dll in 0,001342 seconds - Finished ILPostProcessorRunner in 0,211289 seconds - Finished compile Library/ScriptAssemblies/Unity.XR.Management.Editor.dll in 15,908907 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,098527 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,001136 seconds - Finished ILPostProcessorRunner in 0,175685 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll in 15,659291 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,098014 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001134 seconds - Finished ILPostProcessorRunner in 0,167945 seconds - Finished compile Library/ScriptAssemblies/XRDependency.dll in 16,021454 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll in 0,117345 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll in 0,001136 seconds - Finished ILPostProcessorRunner in 0,18684 seconds - Finished compile Library/ScriptAssemblies/Unity.XR.OpenVR.dll in 16,086788 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll in 0,101347 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll in 0,001109 seconds - Finished ILPostProcessorRunner in 0,168319 seconds - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll in 15,842191 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,098087 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,001297 seconds - Finished ILPostProcessorRunner in 0,173955 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 15,892706 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll in 0,105956 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll in 0,00104 seconds - Finished ILPostProcessorRunner in 0,180288 seconds - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll in 15,970843 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,124039 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,001166 seconds - Finished ILPostProcessorRunner in 0,192658 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll in 17,292815 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.SpatialTracking.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.SpatialTracking.dll in 0,089021 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.SpatialTracking.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.SpatialTracking.dll in 0,001261 seconds - Finished ILPostProcessorRunner in 0,156102 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll in 15,968901 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,123452 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,001428 seconds - Finished ILPostProcessorRunner in 0,192795 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 15,957462 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,141817 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,001018 seconds - Finished ILPostProcessorRunner in 0,215829 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.dll in 16,146505 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,111843 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,001351 seconds - Finished ILPostProcessorRunner in 0,182424 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll in 16,128663 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 0,150521 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0,00417 seconds - Finished ILPostProcessorRunner in 0,227822 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 16,152205 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.Editor.dll in 0,096578 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.Editor.dll in 0,001241 seconds - Finished ILPostProcessorRunner in 0,172888 seconds - Finished compile Library/ScriptAssemblies/Unity.XR.OpenVR.Editor.dll in 15,383434 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,105097 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,00124 seconds - Finished ILPostProcessorRunner in 0,183617 seconds - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll in 15,43216 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,110165 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,001077 seconds - Finished ILPostProcessorRunner in 0,188538 seconds - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll in 15,500373 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.XR.LegacyInputHelpers.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.XR.LegacyInputHelpers.dll in 0,092614 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.XR.LegacyInputHelpers.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.XR.LegacyInputHelpers.dll in 0,001146 seconds - Finished ILPostProcessorRunner in 0,161457 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll in 15,502664 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll in 0,107718 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll in 0,185726 seconds - Finished ILPostProcessorRunner in 0,374945 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll in 15,571029 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,11236 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,001071 seconds - Finished ILPostProcessorRunner in 0,177325 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll in 18,973368 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,089936 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,000919 seconds - Finished ILPostProcessorRunner in 0,139277 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll in 16,856167 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,126309 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,000786 seconds - Finished ILPostProcessorRunner in 0,189565 seconds - Finished compile Library/ScriptAssemblies/SteamVR.dll in 16,913778 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll in 0,079346 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll in 0,00086 seconds - Finished ILPostProcessorRunner in 0,139727 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Editor.dll in 16,280676 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll in 0,075301 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll in 0,000853 seconds - Finished ILPostProcessorRunner in 0,120474 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll in 16,329078 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll in 0,089331 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll in 0,000927 seconds - Finished ILPostProcessorRunner in 0,149596 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll in 16,395122 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,115434 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,187917 seconds - Finished ILPostProcessorRunner in 0,368155 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.dll in 16,431571 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll in 0,073452 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll in 0,001007 seconds - Finished ILPostProcessorRunner in 0,1318 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.Editor.dll in 15,665448 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,092608 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,001316 seconds - Finished ILPostProcessorRunner in 0,158565 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll in 15,719387 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,095378 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,078007 seconds - Finished ILPostProcessorRunner in 0,233745 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll in 15,745645 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,197138 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,084026 seconds - Finished ILPostProcessorRunner in 0,333548 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 15,800739 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,094995 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,08896 seconds - Finished ILPostProcessorRunner in 0,233195 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll in 15,247491 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,377301 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,457915 seconds - Finished ILPostProcessorRunner in 0,898672 seconds Symbols will be read from Library/ScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 63 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ActiveStatusSync] Found NetworkBehaviour ActiveStatusSync [ActiveStatusSync] NetworkBehaviourProcessor [ActiveStatusSync] Process Start [ActiveStatusSync] GenerateConstants [ActiveStatusSync] GenerateSerialization [ActiveStatusSync] GenerateDeSerialization [ActiveStatusSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 156 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:01.0163196 - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 17,759905 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll in 0,164779 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll in 0,16724 seconds - Finished ILPostProcessorRunner in 0,38756 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 7,660292 seconds - Finished script compilation in 25,630216 seconds Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(38,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(51,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(66,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(114,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(13,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(22,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(35,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(63,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(233,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(102,6): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(106,6): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Setups\Common Resources\Scripts\VehicleTestSettings.cs(65,7): warning CS0184: The given expression is never of the provided ('VPTwoWheelController') type Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(188,14): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(190,14): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(119,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(119,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(124,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(124,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(134,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(146,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(146,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(160,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(160,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\TextureArrayInspector\Extensions\Texture2DExtensions.cs(316,12): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(241,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(241,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(62,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(229,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(234,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(240,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(245,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(35,39): warning CS0067: The event 'SimNetworkManager.OnServerConnectedClient' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(27,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(132,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(134,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(278,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(280,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(284,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(286,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(307,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(309,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(363,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(365,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(36,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(37,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(38,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(27,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(29,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,4): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,25): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,35): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(58,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(65,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(98,31): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(99,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(105,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\systems\base\traffic\scripts\Editor\SMKTrafficVehicleRigger.cs(754,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Refresh completed in 0.029427 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 29.412ms Refresh completed in 0.030260 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 30.248ms PlayMakerPreProcessBuild... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:30) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs Line: 30) Opening scene 'Assets/simuzen/scenes/StartingScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/simuzen/scenes/StartingScene.unity' Deserialize: 9.654 ms Integration: 78.964 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 88.628 ms System memory in use before: 3.45 GB. System memory in use after: 3.09 GB. Unloading 848503 unused Assets to reduce memory usage. Loaded Objects now: 75746. Total: 496.429100 ms (FindLiveObjects: 41.193600 ms CreateObjectMapping: 44.184900 ms MarkObjects: 63.437300 ms DeleteObjects: 347.612300 ms) DisplayProgressbar: PlayMaker Opening scene 'Assets/simuzen/scenes/SimulationScene.unity' Unloading 1004 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/simuzen/scenes/SimulationScene.unity' Deserialize: 3374.447 ms Integration: 47.665 ms Integration of assets: 109.903 ms Thread Wait Time: -0.120 ms Total Operation Time: 3531.894 ms System memory in use before: 1.99 GB. System memory in use after: 2.00 GB. Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 97265. Total: 109.152100 ms (FindLiveObjects: 4.235700 ms CreateObjectMapping: 1.928800 ms MarkObjects: 102.778500 ms DeleteObjects: 0.208400 ms) Opening scene 'Assets/simuzen/scenes/EmptyScene.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 195 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/simuzen/scenes/EmptyScene.unity' Deserialize: 4.659 ms Integration: 32.439 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 37.107 ms System memory in use before: 1.98 GB. System memory in use after: 1.81 GB. Unloading 21578 unused Assets to reduce memory usage. Loaded Objects now: 75658. Total: 79.049700 ms (FindLiveObjects: 4.331600 ms CreateObjectMapping: 2.195800 ms MarkObjects: 59.028800 ms DeleteObjects: 13.492700 ms) Opening scene 'Assets/simuzen/tm/Scenes/TrainingManagerStartScene.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Component GUI Layer in Main Camera for Scene Assets/simuzen/tm/Scenes/TrainingManagerStartScene.unity is no longer available. It will be removed after you edit this GameObject and save the Scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) HutongGames.PlayMakerEditor.ProjectTools:GetAllPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:244) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:103) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs line 244] LightingSettings: switching bake backend from 1 to 0. Problem detected while opening the Scene file: 'Assets/simuzen/tm/Scenes/TrainingManagerStartScene.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) HutongGames.PlayMakerEditor.ProjectTools:GetAllPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:244) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:103) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs line 244] Component at index 2 could not be loaded when loading game object 'Main Camera'. Removing it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) HutongGames.PlayMakerEditor.ProjectTools:GetAllPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:244) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:103) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs line 244] ProgressiveSceneManager::Cancel() Loaded scene 'Assets/simuzen/tm/Scenes/TrainingManagerStartScene.unity' Deserialize: 7.405 ms Integration: 127.730 ms Integration of assets: 0.025 ms Thread Wait Time: 0.094 ms Total Operation Time: 135.255 ms System memory in use before: 1.71 GB. System memory in use after: 1.71 GB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 80012. Total: 69.182900 ms (FindLiveObjects: 3.462100 ms CreateObjectMapping: 1.548400 ms MarkObjects: 64.065000 ms DeleteObjects: 0.106400 ms) Loaded scene 'Library/Unused/36113e7533690b147a21caea99789e6f' Deserialize: 2.228 ms Integration: 3.004 ms Integration of assets: 0.001 ms Thread Wait Time: 0.093 ms Total Operation Time: 5.326 ms Registering precompiled user dll's ... Registered in 0.021200 seconds. Start importing Assets/simuzen/platform/systems/base/services/camera/templates/LogicCameraTemplate.prefab using Guid(10e5643b9955de04f88aee3e9c5450aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bf9f78d1e7753fe6df827574fa35b50') in 0.019570 seconds Refreshing native plugins compatible for Editor in 4.26 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1086.230ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 4.199ms OnSourceAssetsModified: 0.114ms InitializeImportedAssetsSnapshot: 62.024ms GetAllGuidsForCategorization: 2.989ms CategorizeAssets: 36.385ms ImportAndPostprocessOutOfDateAssets: 906.080ms (9.281ms without children) ImportManagerImport: 31.482ms (11.443ms without children) ImportInProcess: 20.010ms UpdateCategorizedAssets: 0.029ms PostProcessAllAssets: 812.073ms ReloadImportedAssets: 3.074ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.514ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.858ms OnDemandSchedulerStart: 1.914ms RestoreLoadedAssetsState: 10.836ms UpdateImportedAssetsSnapshot: 28.043ms ReloadSourceAssets: 5.298ms UnloadImportedAssets: 1.827ms Hotreload: 7.119ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.681ms UnloadStreamsBegin: 1.523ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.268ms GetLoadedSourceAssetsSnapshot: 26.466ms PersistCurrentRevisions: 1.877ms UnloadStreamsEnd: 1.105ms GenerateScriptTypeHashes: 0.095ms Untracked: 22.212ms Loaded scene 'Library/Unused/ba2afcc0920b3ee4299e3da783492dfe' Deserialize: 21.495 ms Integration: 2.922 ms Integration of assets: 0.002 ms Thread Wait Time: 0.012 ms Total Operation Time: 24.431 ms Loaded scene 'Library/Unused/e87dcd84e83c8814fa41b76fd25491d1' Deserialize: 1.638 ms Integration: 0.036 ms Integration of assets: 0.001 ms Thread Wait Time: 0.091 ms Total Operation Time: 1.765 ms Registering precompiled user dll's ... Registered in 0.021376 seconds. Start importing Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/Prefabs/Common/EngineAudioManagerFsm.prefab using Guid(d1ef427ebf5a0e04f83bb4e91be28c30) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8b474f137d463516b4f8f6b8660bc146') in 0.022299 seconds [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.42 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1006.748ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.050ms Scan: 2.642ms OnSourceAssetsModified: 0.053ms InitializeImportedAssetsSnapshot: 33.346ms GetAllGuidsForCategorization: 1.438ms CategorizeAssets: 18.143ms ImportAndPostprocessOutOfDateAssets: 893.871ms (10.889ms without children) ImportManagerImport: 33.083ms (9.658ms without children) ImportInProcess: 23.404ms UpdateCategorizedAssets: 0.021ms PostProcessAllAssets: 799.625ms ReloadImportedAssets: 1.457ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.773ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.791ms OnDemandSchedulerStart: 1.950ms RestoreLoadedAssetsState: 10.889ms UpdateImportedAssetsSnapshot: 26.410ms ReloadSourceAssets: 5.350ms UnloadImportedAssets: 1.796ms Hotreload: 6.776ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 1.599ms UnloadStreamsBegin: 0.188ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.007ms GetLoadedSourceAssetsSnapshot: 21.169ms PersistCurrentRevisions: 1.907ms UnloadStreamsEnd: 0.251ms Untracked: 13.160ms Loaded scene 'Library/Unused/ec4d1daacd1f22e41b2aac24130d1056' Deserialize: 3.020 ms Integration: 0.177 ms Integration of assets: 0.001 ms Thread Wait Time: 0.056 ms Total Operation Time: 3.254 ms Registering precompiled user dll's ... Registered in 0.021486 seconds. Start importing Assets/simuzen/reusable/Resources/InitialFSM_TM.prefab using Guid(e14bde52e3937014184c1fc49ebeb451) Importer(-1,00000000000000000000000000000000) -> (artifact id: '76260d07a9900c00ad6f1fa422f6030d') in 0.014288 seconds Refreshing native plugins compatible for Editor in 4.38 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 976.779ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.044ms Scan: 4.454ms OnSourceAssetsModified: 0.056ms InitializeImportedAssetsSnapshot: 34.306ms GetAllGuidsForCategorization: 1.405ms CategorizeAssets: 17.820ms ImportAndPostprocessOutOfDateAssets: 862.013ms (10.921ms without children) ImportManagerImport: 23.644ms (8.909ms without children) ImportInProcess: 14.710ms UpdateCategorizedAssets: 0.025ms PostProcessAllAssets: 778.088ms ReloadImportedAssets: 1.054ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.271ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.451ms OnDemandSchedulerStart: 1.778ms RestoreLoadedAssetsState: 10.736ms UpdateImportedAssetsSnapshot: 27.066ms ReloadSourceAssets: 5.059ms UnloadImportedAssets: 1.768ms Hotreload: 6.702ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.601ms UnloadStreamsBegin: 0.133ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.119ms GetLoadedSourceAssetsSnapshot: 20.919ms PersistCurrentRevisions: 1.899ms UnloadStreamsEnd: 0.194ms Untracked: 13.284ms Loaded scene 'Library/Unused/c43118928953e6e42bfd3cdd2da564dd' Deserialize: 0.856 ms Integration: 0.062 ms Integration of assets: 0.001 ms Thread Wait Time: 0.092 ms Total Operation Time: 1.011 ms Registering precompiled user dll's ... Registered in 0.021071 seconds. Start importing Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/Prefabs/Common/ElectricEngineAudioManagerFsm.prefab using Guid(c4358c550f8d99e48b89685f0d75a607) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f29593bd087fd2c32079521599040ae5') in 0.015688 seconds Refreshing native plugins compatible for Editor in 4.24 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 982.665ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 4.234ms OnSourceAssetsModified: 0.058ms InitializeImportedAssetsSnapshot: 34.681ms GetAllGuidsForCategorization: 1.586ms CategorizeAssets: 17.695ms ImportAndPostprocessOutOfDateAssets: 868.984ms (11.365ms without children) ImportManagerImport: 25.452ms (8.925ms without children) ImportInProcess: 16.507ms UpdateCategorizedAssets: 0.021ms PostProcessAllAssets: 782.308ms ReloadImportedAssets: 0.780ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.504ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.693ms OnDemandSchedulerStart: 1.941ms RestoreLoadedAssetsState: 11.090ms UpdateImportedAssetsSnapshot: 26.846ms ReloadSourceAssets: 5.122ms UnloadImportedAssets: 1.763ms Hotreload: 6.518ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.615ms UnloadStreamsBegin: 0.138ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.651ms GetLoadedSourceAssetsSnapshot: 21.441ms PersistCurrentRevisions: 1.863ms UnloadStreamsEnd: 0.209ms Untracked: 12.048ms Loaded scene 'Library/Unused/b6e3f26d260dc4e48a655800ec872a78' Deserialize: 3.258 ms Integration: 0.047 ms Integration of assets: 0.040 ms Thread Wait Time: 0.053 ms Total Operation Time: 3.399 ms Registering precompiled user dll's ... Registered in 0.021339 seconds. Start importing Assets/simuzen/reusable/Resources/UserInstructorLoginFSM.prefab using Guid(a3491aad12201c6489c150dba6a47351) Importer(-1,00000000000000000000000000000000) -> (artifact id: '398b3033784f18274b97f086e1530740') in 0.015739 seconds Refreshing native plugins compatible for Editor in 4.36 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 984.125ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 4.201ms OnSourceAssetsModified: 0.053ms InitializeImportedAssetsSnapshot: 34.985ms GetAllGuidsForCategorization: 1.582ms CategorizeAssets: 17.836ms ImportAndPostprocessOutOfDateAssets: 867.462ms (10.475ms without children) ImportManagerImport: 26.128ms (9.593ms without children) ImportInProcess: 16.514ms UpdateCategorizedAssets: 0.021ms PostProcessAllAssets: 780.965ms ReloadImportedAssets: 1.541ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.201ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 2.745ms OnDemandSchedulerStart: 1.734ms RestoreLoadedAssetsState: 10.584ms UpdateImportedAssetsSnapshot: 27.083ms ReloadSourceAssets: 5.102ms UnloadImportedAssets: 1.757ms Hotreload: 7.474ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.587ms UnloadStreamsBegin: 0.147ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.946ms GetLoadedSourceAssetsSnapshot: 20.894ms PersistCurrentRevisions: 2.131ms UnloadStreamsEnd: 0.189ms Untracked: 13.723ms Loaded scene 'Library/Unused/73b8c924346223c4fb7325fed45ff093' Deserialize: 2.857 ms Integration: 0.054 ms Integration of assets: 0.002 ms Thread Wait Time: 0.036 ms Total Operation Time: 2.948 ms Registering precompiled user dll's ... Registered in 0.021283 seconds. Start importing Assets/simuzen/reusable/Resources/STPI_FSM.prefab using Guid(d39a68776f18e5c4bb8ca55ca56a39d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ad276cca35d39c5ada0e75eb2d484622') in 0.017320 seconds Refreshing native plugins compatible for Editor in 4.54 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 982.450ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.048ms Scan: 4.073ms OnSourceAssetsModified: 0.057ms InitializeImportedAssetsSnapshot: 33.819ms GetAllGuidsForCategorization: 1.229ms CategorizeAssets: 17.377ms ImportAndPostprocessOutOfDateAssets: 869.367ms (10.989ms without children) ImportManagerImport: 28.658ms (10.540ms without children) ImportInProcess: 18.099ms UpdateCategorizedAssets: 0.019ms PostProcessAllAssets: 777.962ms ReloadImportedAssets: 1.930ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.690ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.871ms OnDemandSchedulerStart: 2.061ms RestoreLoadedAssetsState: 10.796ms UpdateImportedAssetsSnapshot: 27.407ms ReloadSourceAssets: 5.372ms UnloadImportedAssets: 2.076ms Hotreload: 6.840ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.626ms UnloadStreamsBegin: 0.141ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.002ms GetLoadedSourceAssetsSnapshot: 21.495ms PersistCurrentRevisions: 1.934ms UnloadStreamsEnd: 0.202ms Untracked: 11.789ms Loaded scene 'Library/Unused/1887fab7a4bc8aa41bbae865b3076fab' Deserialize: 11.219 ms Integration: 0.302 ms Integration of assets: 0.002 ms Thread Wait Time: 0.125 ms Total Operation Time: 11.647 ms Registering precompiled user dll's ... Registered in 0.021723 seconds. Start importing Assets/simuzen/reusable/Resources/SC_InitialFSM.prefab using Guid(f3bd25c89d2af834ebe31009c513fa62) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3a81beb04a18f1df6f1a5e6bedb81753') in 0.032810 seconds Refreshing native plugins compatible for Editor in 4.48 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1021.404ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 7.185ms OnSourceAssetsModified: 0.052ms InitializeImportedAssetsSnapshot: 35.280ms GetAllGuidsForCategorization: 1.424ms CategorizeAssets: 17.822ms ImportAndPostprocessOutOfDateAssets: 902.415ms (3.291ms without children) ImportManagerImport: 51.619ms (18.129ms without children) ImportInProcess: 33.466ms UpdateCategorizedAssets: 0.024ms PostProcessAllAssets: 789.452ms ReloadImportedAssets: 8.929ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.292ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.823ms OnDemandSchedulerStart: 2.033ms RestoreLoadedAssetsState: 10.869ms UpdateImportedAssetsSnapshot: 27.103ms ReloadSourceAssets: 5.164ms UnloadImportedAssets: 1.838ms Hotreload: 6.847ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.638ms UnloadStreamsBegin: 0.154ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.211ms GetLoadedSourceAssetsSnapshot: 21.273ms PersistCurrentRevisions: 1.860ms UnloadStreamsEnd: 0.224ms Untracked: 12.963ms Loaded scene 'Library/Unused/768a7b757e994f24d8564764672cced7' Deserialize: 1.434 ms Integration: 2.088 ms Integration of assets: 0.006 ms Thread Wait Time: 0.051 ms Total Operation Time: 3.579 ms Registering precompiled user dll's ... Registered in 0.021750 seconds. Start importing Assets/simuzen/platform/systems/base/services/camera/templates/TrainingManagerCameraTemplate.prefab using Guid(24a7810c37df2174d99754cccb38785e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '48c754508623f03f75142a8e6d2d201a') in 0.017601 seconds Refreshing native plugins compatible for Editor in 4.68 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 988.740ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 6.462ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 34.180ms GetAllGuidsForCategorization: 1.383ms CategorizeAssets: 18.009ms ImportAndPostprocessOutOfDateAssets: 871.076ms (11.244ms without children) ImportManagerImport: 27.313ms (9.266ms without children) ImportInProcess: 18.024ms UpdateCategorizedAssets: 0.023ms PostProcessAllAssets: 782.692ms ReloadImportedAssets: 1.004ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.357ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.697ms OnDemandSchedulerStart: 2.003ms RestoreLoadedAssetsState: 10.792ms UpdateImportedAssetsSnapshot: 26.971ms ReloadSourceAssets: 5.079ms UnloadImportedAssets: 1.837ms Hotreload: 6.976ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.584ms UnloadStreamsBegin: 0.156ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.065ms GetLoadedSourceAssetsSnapshot: 21.165ms PersistCurrentRevisions: 2.042ms UnloadStreamsEnd: 0.206ms Untracked: 13.405ms Loaded scene 'Library/Unused/85f327b2f2ee83a4094ca0eadf4930aa' Deserialize: 1.201 ms Integration: 0.046 ms Integration of assets: 0.001 ms Thread Wait Time: 0.048 ms Total Operation Time: 1.296 ms Registering precompiled user dll's ... Registered in 0.021095 seconds. Start importing Assets/simuzen/reusable/Resources/EmptyLoginFSM.prefab using Guid(54ddae8c7a37b55418de1cb4ab30c779) Importer(-1,00000000000000000000000000000000) -> (artifact id: '101918c30e2f193d19098e3335d9595c') in 0.016490 seconds Refreshing native plugins compatible for Editor in 4.39 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 985.642ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 2.906ms OnSourceAssetsModified: 0.069ms InitializeImportedAssetsSnapshot: 35.975ms GetAllGuidsForCategorization: 1.581ms CategorizeAssets: 17.924ms ImportAndPostprocessOutOfDateAssets: 871.153ms (11.005ms without children) ImportManagerImport: 27.232ms (9.321ms without children) ImportInProcess: 17.884ms UpdateCategorizedAssets: 0.028ms PostProcessAllAssets: 782.839ms ReloadImportedAssets: 1.076ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.468ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.723ms OnDemandSchedulerStart: 1.804ms RestoreLoadedAssetsState: 10.780ms UpdateImportedAssetsSnapshot: 27.221ms ReloadSourceAssets: 5.025ms UnloadImportedAssets: 1.787ms Hotreload: 6.680ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.606ms UnloadStreamsBegin: 0.149ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.853ms GetLoadedSourceAssetsSnapshot: 21.159ms PersistCurrentRevisions: 1.948ms UnloadStreamsEnd: 0.187ms Untracked: 12.589ms Loaded scene 'Library/Unused/02689d69d20d1174e9d2cca002ffcae7' Deserialize: 1.149 ms Integration: 0.044 ms Integration of assets: 0.001 ms Thread Wait Time: 0.051 ms Total Operation Time: 1.245 ms Registering precompiled user dll's ... Registered in 0.021071 seconds. Start importing Assets/simuzen/reusable/Resources/ExerciseFSM.prefab using Guid(74d22e133163db4468ed5cd618ccebfe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6df318d6d3ca27fadef681d2b0456d5f') in 0.015212 seconds Refreshing native plugins compatible for Editor in 4.48 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 980.166ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.052ms Scan: 3.841ms OnSourceAssetsModified: 0.054ms InitializeImportedAssetsSnapshot: 34.643ms GetAllGuidsForCategorization: 1.362ms CategorizeAssets: 18.331ms ImportAndPostprocessOutOfDateAssets: 865.595ms (11.227ms without children) ImportManagerImport: 25.132ms (9.110ms without children) ImportInProcess: 16.000ms UpdateCategorizedAssets: 0.022ms PostProcessAllAssets: 779.527ms ReloadImportedAssets: 1.019ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.441ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.730ms OnDemandSchedulerStart: 1.737ms RestoreLoadedAssetsState: 10.974ms UpdateImportedAssetsSnapshot: 26.803ms ReloadSourceAssets: 5.284ms UnloadImportedAssets: 1.751ms Hotreload: 6.761ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.659ms UnloadStreamsBegin: 0.142ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.921ms GetLoadedSourceAssetsSnapshot: 21.326ms PersistCurrentRevisions: 1.870ms UnloadStreamsEnd: 0.205ms Untracked: 12.363ms Loaded scene 'Library/Unused/fddad413ea0b12b45836a4f86ca010fc' Deserialize: 3.942 ms Integration: 0.055 ms Integration of assets: 0.001 ms Thread Wait Time: 0.100 ms Total Operation Time: 4.098 ms Registering precompiled user dll's ... Registered in 0.021295 seconds. Start importing Assets/simuzen/reusable/Resources/InitialFSM_without_checksim.prefab using Guid(d55d611e28de65b4a95b6692dc74ae17) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2b8090d89c3bce681fb8bc12c12f45f6') in 0.017886 seconds Refreshing native plugins compatible for Editor in 4.65 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1002.431ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 3.595ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 34.342ms GetAllGuidsForCategorization: 1.388ms CategorizeAssets: 18.080ms ImportAndPostprocessOutOfDateAssets: 888.322ms (10.115ms without children) ImportManagerImport: 29.346ms (10.450ms without children) ImportInProcess: 18.874ms UpdateCategorizedAssets: 0.022ms PostProcessAllAssets: 798.531ms ReloadImportedAssets: 2.098ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.450ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.861ms OnDemandSchedulerStart: 1.898ms RestoreLoadedAssetsState: 10.971ms UpdateImportedAssetsSnapshot: 26.047ms ReloadSourceAssets: 5.098ms UnloadImportedAssets: 1.812ms Hotreload: 6.984ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.579ms UnloadStreamsBegin: 0.146ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.977ms GetLoadedSourceAssetsSnapshot: 21.351ms PersistCurrentRevisions: 1.878ms UnloadStreamsEnd: 0.204ms Untracked: 12.566ms Loaded scene 'Library/Unused/f7a58aaf98e9aa948a0e00564218e22a' Deserialize: 3.831 ms Integration: 0.064 ms Integration of assets: 0.004 ms Thread Wait Time: 0.035 ms Total Operation Time: 3.934 ms Registering precompiled user dll's ... Registered in 0.021224 seconds. Start importing Assets/simuzen/reusable/Resources/SMT_Login_ES_CL.prefab using Guid(262ddd6b70c47c2438cad461bb1ec72d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4959b48e17c40e98c6aa588d9d93ddc8') in 0.021462 seconds Refreshing native plugins compatible for Editor in 4.27 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 993.018ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.063ms Scan: 2.604ms OnSourceAssetsModified: 0.056ms InitializeImportedAssetsSnapshot: 31.977ms GetAllGuidsForCategorization: 1.236ms CategorizeAssets: 17.742ms ImportAndPostprocessOutOfDateAssets: 883.143ms (9.119ms without children) ImportManagerImport: 33.317ms (11.429ms without children) ImportInProcess: 21.866ms UpdateCategorizedAssets: 0.023ms PostProcessAllAssets: 789.718ms ReloadImportedAssets: 2.961ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.380ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.727ms OnDemandSchedulerStart: 1.778ms RestoreLoadedAssetsState: 10.618ms UpdateImportedAssetsSnapshot: 26.520ms ReloadSourceAssets: 5.143ms UnloadImportedAssets: 1.756ms Hotreload: 6.657ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.742ms UnloadStreamsBegin: 0.173ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.140ms GetLoadedSourceAssetsSnapshot: 20.850ms PersistCurrentRevisions: 1.947ms UnloadStreamsEnd: 0.224ms Untracked: 12.558ms Loaded scene 'Library/Unused/f4fb22f60d252894f80ef7a4b643ccca' Deserialize: 29.512 ms Integration: 1.692 ms Integration of assets: 0.003 ms Thread Wait Time: 0.012 ms Total Operation Time: 31.220 ms Loaded scene 'Library/Unused/cd8c503397c251540ba4f4237b838e0c' Deserialize: 43.820 ms Integration: 0.057 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 43.885 ms Registering precompiled user dll's ... Registered in 0.021035 seconds. Start importing Assets/simuzen/reusable/Resources/EditorLoginFSM.prefab using Guid(d66d2b1a282cc824aaeafb88e89e5e53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1eee2027ac7b80786d65c7bfdcaede81') in 0.016808 seconds Refreshing native plugins compatible for Editor in 4.65 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 986.960ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 4.097ms OnSourceAssetsModified: 0.059ms InitializeImportedAssetsSnapshot: 34.228ms GetAllGuidsForCategorization: 1.263ms CategorizeAssets: 17.533ms ImportAndPostprocessOutOfDateAssets: 874.262ms (11.320ms without children) ImportManagerImport: 27.178ms (9.215ms without children) ImportInProcess: 17.944ms UpdateCategorizedAssets: 0.020ms PostProcessAllAssets: 786.241ms ReloadImportedAssets: 0.966ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.323ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.719ms OnDemandSchedulerStart: 1.871ms RestoreLoadedAssetsState: 10.766ms UpdateImportedAssetsSnapshot: 26.875ms ReloadSourceAssets: 5.055ms UnloadImportedAssets: 1.756ms Hotreload: 7.131ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.647ms UnloadStreamsBegin: 0.181ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.630ms GetLoadedSourceAssetsSnapshot: 21.230ms PersistCurrentRevisions: 1.919ms UnloadStreamsEnd: 0.180ms Untracked: 11.733ms Loaded scene 'Library/Unused/39616c1d13ae0324aae43a07a557cc13' Deserialize: 17.276 ms Integration: 0.935 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 18.220 ms Loaded scene 'Library/Unused/c350e493b2ded0844b649c8025e9ff2a' Deserialize: 2.740 ms Integration: 0.243 ms Integration of assets: 0.007 ms Thread Wait Time: 0.006 ms Total Operation Time: 2.996 ms Registering precompiled user dll's ... Registered in 0.021034 seconds. Start importing Assets/simuzen/reusable/Resources/FlowPassengerFsm.prefab using Guid(392e3da8bd3cca64d9220772ad829701) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bec18b073319f464ba8054121bb0d482') in 0.015362 seconds Refreshing native plugins compatible for Editor in 4.39 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1024.998ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 3.876ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 33.531ms GetAllGuidsForCategorization: 1.327ms CategorizeAssets: 17.732ms ImportAndPostprocessOutOfDateAssets: 912.838ms (11.347ms without children) ImportManagerImport: 25.508ms (9.179ms without children) ImportInProcess: 16.308ms UpdateCategorizedAssets: 0.021ms PostProcessAllAssets: 826.875ms ReloadImportedAssets: 0.975ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.329ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.373ms OnDemandSchedulerStart: 1.846ms RestoreLoadedAssetsState: 11.213ms UpdateImportedAssetsSnapshot: 26.368ms ReloadSourceAssets: 5.284ms UnloadImportedAssets: 1.872ms Hotreload: 6.635ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.550ms UnloadStreamsBegin: 0.178ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.264ms GetLoadedSourceAssetsSnapshot: 21.392ms PersistCurrentRevisions: 1.810ms UnloadStreamsEnd: 0.217ms Untracked: 11.388ms Loaded scene 'Library/Unused/197e0abe281e0d34f9130edc9f2a9513' Deserialize: 4.574 ms Integration: 1.553 ms Integration of assets: 0.007 ms Thread Wait Time: 0.010 ms Total Operation Time: 6.144 ms Registering precompiled user dll's ... Registered in 0.021763 seconds. Start importing Assets/simuzen/platform/systems/base/services/passengers/prefabs/HandicappedPassengerLogic.prefab using Guid(99c54b5b139b067469ca7e009e04f5a7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1d2483b2878ae9b91955d042c8d90ae4') in 0.018404 seconds Refreshing native plugins compatible for Editor in 4.51 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 983.458ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 6.134ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 31.689ms GetAllGuidsForCategorization: 1.313ms CategorizeAssets: 18.017ms ImportAndPostprocessOutOfDateAssets: 869.710ms (11.011ms without children) ImportManagerImport: 28.477ms (9.176ms without children) ImportInProcess: 19.278ms UpdateCategorizedAssets: 0.022ms PostProcessAllAssets: 779.389ms ReloadImportedAssets: 1.326ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.186ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.504ms OnDemandSchedulerStart: 2.250ms RestoreLoadedAssetsState: 10.872ms UpdateImportedAssetsSnapshot: 27.690ms ReloadSourceAssets: 5.310ms UnloadImportedAssets: 1.770ms Hotreload: 6.841ms FixTempGuids: 0.003ms GatherAllCurrentPrimaryArtifactRevisions: 1.634ms UnloadStreamsBegin: 0.150ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.956ms GetLoadedSourceAssetsSnapshot: 21.110ms PersistCurrentRevisions: 1.890ms UnloadStreamsEnd: 0.196ms Untracked: 12.631ms Loaded scene 'Library/Unused/fbf26d445b304374aa039531afdb630b' Deserialize: 4.696 ms Integration: 0.073 ms Integration of assets: 0.006 ms Thread Wait Time: 0.015 ms Total Operation Time: 4.790 ms Registering precompiled user dll's ... Registered in 0.021563 seconds. Start importing Assets/simuzen/platform/systems/base/services/passengers/prefabs/CommonPassengerLogic.prefab using Guid(0a260c4506ae0eb47a89478b6f96c584) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6619f4ccda4d6fd348fcb9cefa670900') in 0.021874 seconds Refreshing native plugins compatible for Editor in 4.37 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 985.753ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.086ms Scan: 3.588ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 36.767ms GetAllGuidsForCategorization: 1.380ms CategorizeAssets: 17.621ms ImportAndPostprocessOutOfDateAssets: 869.198ms (11.239ms without children) ImportManagerImport: 32.010ms (9.307ms without children) ImportInProcess: 22.681ms UpdateCategorizedAssets: 0.022ms PostProcessAllAssets: 775.691ms ReloadImportedAssets: 1.037ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.386ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.743ms OnDemandSchedulerStart: 1.854ms RestoreLoadedAssetsState: 11.129ms UpdateImportedAssetsSnapshot: 27.105ms ReloadSourceAssets: 5.152ms UnloadImportedAssets: 1.847ms Hotreload: 6.615ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.723ms UnloadStreamsBegin: 0.180ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.021ms GetLoadedSourceAssetsSnapshot: 21.887ms PersistCurrentRevisions: 1.901ms UnloadStreamsEnd: 0.225ms Untracked: 12.502ms Loaded scene 'Library/Unused/def19f6a3fecf3745a7b3956ee0eddda' Deserialize: 3.209 ms Integration: 0.060 ms Integration of assets: 0.001 ms Thread Wait Time: 0.100 ms Total Operation Time: 3.369 ms Registering precompiled user dll's ... Registered in 0.021041 seconds. Start importing Assets/simuzen/reusable/Resources/InitialFSM.prefab using Guid(bc4956b868ae91642939c42117c896c5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5b57684c170c5000bd8c0ac8721aeb15') in 0.025731 seconds Refreshing native plugins compatible for Editor in 4.62 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 991.018ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 3.185ms OnSourceAssetsModified: 0.057ms InitializeImportedAssetsSnapshot: 34.720ms GetAllGuidsForCategorization: 1.381ms CategorizeAssets: 17.897ms ImportAndPostprocessOutOfDateAssets: 876.702ms (9.798ms without children) ImportManagerImport: 38.012ms (10.788ms without children) ImportInProcess: 27.202ms UpdateCategorizedAssets: 0.022ms PostProcessAllAssets: 776.771ms ReloadImportedAssets: 2.428ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.438ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.642ms OnDemandSchedulerStart: 1.959ms RestoreLoadedAssetsState: 11.109ms UpdateImportedAssetsSnapshot: 27.542ms ReloadSourceAssets: 5.090ms UnloadImportedAssets: 1.763ms Hotreload: 6.977ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.632ms UnloadStreamsBegin: 0.151ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.167ms GetLoadedSourceAssetsSnapshot: 21.193ms PersistCurrentRevisions: 1.924ms UnloadStreamsEnd: 0.234ms Untracked: 12.887ms Loaded scene 'Library/Unused/041d46265c8f0cc43a7664045c440819' Deserialize: 2.240 ms Integration: 0.059 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 2.310 ms Registering precompiled user dll's ... Registered in 0.021165 seconds. Start importing Assets/simuzen/reusable/Resources/EditorSimFSM.prefab using Guid(fcfc3ef75b2afec4a856ca975b45d380) Importer(-1,00000000000000000000000000000000) -> (artifact id: '79b53f8211f6700a9bdea8ad0a096a2e') in 0.016227 seconds Refreshing native plugins compatible for Editor in 4.29 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 976.631ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.054ms Scan: 3.218ms OnSourceAssetsModified: 0.056ms InitializeImportedAssetsSnapshot: 35.251ms GetAllGuidsForCategorization: 1.572ms CategorizeAssets: 17.725ms ImportAndPostprocessOutOfDateAssets: 862.694ms (10.016ms without children) ImportManagerImport: 27.037ms (9.997ms without children) ImportInProcess: 17.017ms UpdateCategorizedAssets: 0.022ms PostProcessAllAssets: 774.958ms ReloadImportedAssets: 1.962ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.291ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.767ms OnDemandSchedulerStart: 1.873ms RestoreLoadedAssetsState: 10.825ms UpdateImportedAssetsSnapshot: 26.961ms ReloadSourceAssets: 4.990ms UnloadImportedAssets: 1.719ms Hotreload: 6.640ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 0.142ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.977ms GetLoadedSourceAssetsSnapshot: 21.233ms PersistCurrentRevisions: 1.853ms UnloadStreamsEnd: 0.186ms Untracked: 12.689ms Loaded scene 'Library/Unused/0282371a68fe50844b935df7c96da8ac' Deserialize: 1.985 ms Integration: 0.047 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 2.041 ms Registering precompiled user dll's ... Registered in 0.021230 seconds. Start importing Assets/simuzen/reusable/Resources/EditorPIFSM.prefab using Guid(bd86efde237968a4994544987e0e5cad) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ca5021fe77c1357048475eafde9b7be1') in 0.017479 seconds Refreshing native plugins compatible for Editor in 4.27 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1060.057ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 3.089ms OnSourceAssetsModified: 0.053ms InitializeImportedAssetsSnapshot: 35.224ms GetAllGuidsForCategorization: 1.379ms CategorizeAssets: 18.147ms ImportAndPostprocessOutOfDateAssets: 946.033ms (10.613ms without children) ImportManagerImport: 28.059ms (9.788ms without children) ImportInProcess: 18.249ms UpdateCategorizedAssets: 0.022ms PostProcessAllAssets: 857.798ms ReloadImportedAssets: 1.778ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.399ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.586ms OnDemandSchedulerStart: 1.726ms RestoreLoadedAssetsState: 11.056ms UpdateImportedAssetsSnapshot: 26.013ms ReloadSourceAssets: 5.303ms UnloadImportedAssets: 1.868ms Hotreload: 6.535ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.571ms UnloadStreamsBegin: 0.151ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.587ms GetLoadedSourceAssetsSnapshot: 21.342ms PersistCurrentRevisions: 1.874ms UnloadStreamsEnd: 0.169ms Untracked: 12.679ms Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () Loaded scene 'Library/Unused/8794a2b1427770d45856df2500dbd131' Deserialize: 72.085 ms Integration: 0.137 ms Integration of assets: 0.007 ms Thread Wait Time: 0.086 ms Total Operation Time: 72.314 ms Could Not Create Action: [missing Owner]: FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string,bool&) UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMs (System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:319) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:127) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs Line: 319) Could Not Create Action: [missing Owner]: FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string,bool&) UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMs (System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:319) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:127) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs Line: 319) Registering precompiled user dll's ... Registered in 0.027540 seconds. Start importing Assets/simuzen/platform/systems/base/services/camera/templates/LogicCameraTemplateAGX.prefab using Guid(0e114c234a154804abe16e418b00d160) Importer(-1,00000000000000000000000000000000) Could Not Create Action: [missing Owner]: FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string,bool&) UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMs (System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:319) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:127) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs Line: 319) -> (artifact id: '4e263f92433f6a5a2745c32bf353500c') in 0.092646 seconds Refreshing native plugins compatible for Editor in 4.73 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1074.735ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.104ms Scan: 3.345ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 32.426ms GetAllGuidsForCategorization: 1.813ms CategorizeAssets: 26.965ms ImportAndPostprocessOutOfDateAssets: 946.349ms (10.657ms without children) ImportManagerImport: 104.098ms (10.975ms without children) ImportInProcess: 93.098ms UpdateCategorizedAssets: 0.025ms PostProcessAllAssets: 780.391ms ReloadImportedAssets: 2.222ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.667ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.764ms OnDemandSchedulerStart: 1.832ms RestoreLoadedAssetsState: 11.372ms UpdateImportedAssetsSnapshot: 26.342ms ReloadSourceAssets: 5.356ms UnloadImportedAssets: 1.868ms Hotreload: 7.134ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.758ms UnloadStreamsBegin: 0.217ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.791ms GetLoadedSourceAssetsSnapshot: 22.222ms PersistCurrentRevisions: 2.190ms UnloadStreamsEnd: 0.199ms Untracked: 17.936ms Loaded scene 'Library/Unused/ac2e85dead4098d45976d610aa4ac56e' Deserialize: 1.680 ms Integration: 0.065 ms Integration of assets: 0.002 ms Thread Wait Time: 0.034 ms Total Operation Time: 1.781 ms Registering precompiled user dll's ... Registered in 0.021280 seconds. Start importing Assets/simuzen/reusable/Resources/OrchestratorFsm.prefab using Guid(ce3bc63bd6421f340bcd8e0bafdfb999) Importer(-1,00000000000000000000000000000000) -> (artifact id: '613c5fc94358906615673da46b42489d') in 0.014351 seconds Refreshing native plugins compatible for Editor in 4.33 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 978.586ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 3.855ms OnSourceAssetsModified: 0.054ms InitializeImportedAssetsSnapshot: 32.592ms GetAllGuidsForCategorization: 1.267ms CategorizeAssets: 17.857ms ImportAndPostprocessOutOfDateAssets: 866.470ms (11.130ms without children) ImportManagerImport: 24.871ms (9.561ms without children) ImportInProcess: 15.289ms UpdateCategorizedAssets: 0.022ms PostProcessAllAssets: 779.884ms ReloadImportedAssets: 1.352ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.530ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.739ms OnDemandSchedulerStart: 1.780ms RestoreLoadedAssetsState: 10.955ms UpdateImportedAssetsSnapshot: 27.225ms ReloadSourceAssets: 5.165ms UnloadImportedAssets: 2.044ms Hotreload: 6.536ms FixTempGuids: 0.004ms GatherAllCurrentPrimaryArtifactRevisions: 1.702ms UnloadStreamsBegin: 0.170ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.109ms GetLoadedSourceAssetsSnapshot: 21.428ms PersistCurrentRevisions: 1.804ms UnloadStreamsEnd: 0.238ms Untracked: 12.241ms Loaded scene 'Library/Unused/83f94d3fc8d452d42b8f57086198381b' Deserialize: 1.360 ms Integration: 0.046 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 1.414 ms Registering precompiled user dll's ... Registered in 0.021222 seconds. Start importing Assets/simuzen/reusable/Resources/EditorPIFSM_OLD.prefab using Guid(3f1fe965ef4014845b3a5022d4bdecc1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0096e1a9e1de02aac3d6acca0c7df592') in 0.020033 seconds Refreshing native plugins compatible for Editor in 4.50 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 981.104ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.049ms Scan: 4.352ms OnSourceAssetsModified: 0.056ms InitializeImportedAssetsSnapshot: 32.087ms GetAllGuidsForCategorization: 1.235ms CategorizeAssets: 17.572ms ImportAndPostprocessOutOfDateAssets: 870.119ms (11.066ms without children) ImportManagerImport: 30.338ms (9.423ms without children) ImportInProcess: 20.895ms UpdateCategorizedAssets: 0.020ms PostProcessAllAssets: 778.040ms ReloadImportedAssets: 1.230ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.597ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.850ms OnDemandSchedulerStart: 1.808ms RestoreLoadedAssetsState: 11.187ms UpdateImportedAssetsSnapshot: 27.000ms ReloadSourceAssets: 5.138ms UnloadImportedAssets: 1.771ms Hotreload: 6.781ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.628ms UnloadStreamsBegin: 0.145ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.989ms GetLoadedSourceAssetsSnapshot: 21.549ms PersistCurrentRevisions: 1.814ms UnloadStreamsEnd: 0.204ms Untracked: 11.611ms Refresh completed in 0.012946 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 12.936ms Preprocess Prefab FSMs in Build: Prefab FSMs found: 25 Elapsed Time: 27s UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:61) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs Line: 61) Registering precompiled user dll's ... Registered in 0.021129 seconds. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d282fec7dd9a024071f5e2152e84f65') in 0.007108 seconds Refreshing native plugins compatible for Editor in 4.31 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 967.586ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.047ms Scan: 1.541ms OnSourceAssetsModified: 0.057ms InitializeImportedAssetsSnapshot: 32.668ms GetAllGuidsForCategorization: 1.239ms CategorizeAssets: 17.401ms ImportAndPostprocessOutOfDateAssets: 860.206ms (12.297ms without children) ImportManagerImport: 16.457ms (7.141ms without children) ImportInProcess: 9.300ms UpdateCategorizedAssets: 0.017ms PostProcessAllAssets: 784.432ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.575ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.630ms OnDemandSchedulerStart: 1.893ms RestoreLoadedAssetsState: 10.788ms UpdateImportedAssetsSnapshot: 25.127ms ReloadSourceAssets: 5.035ms UnloadImportedAssets: 1.642ms Hotreload: 6.660ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.665ms UnloadStreamsBegin: 0.111ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.725ms GetLoadedSourceAssetsSnapshot: 21.301ms PersistCurrentRevisions: 1.825ms UnloadStreamsEnd: 0.232ms Untracked: 11.225ms BuildPlayerGenerator: Succeeded [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build. BuildPlayer: start building target 19 Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) - Starting script compilation - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/PlayerScriptAssemblies/Obi.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Zenject.dll - Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll - Starting compile Library/PlayerScriptAssemblies/crosstales.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,097279 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,00116 seconds - Finished ILPostProcessorRunner in 0,175059 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 1,056537 seconds - Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll - Starting compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll - Starting compile Library/PlayerScriptAssemblies/XRDependency.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll - Starting compile Library/PlayerScriptAssemblies/SteamVR.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,091937 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,000826 seconds - Finished ILPostProcessorRunner in 0,166933 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 3,134067 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,087835 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001334 seconds - Finished ILPostProcessorRunner in 0,16613 seconds - Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 2,660501 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,088198 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001386 seconds - Finished ILPostProcessorRunner in 0,164671 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 2,648738 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,073795 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001147 seconds - Finished ILPostProcessorRunner in 0,150363 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 2,661573 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,103021 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,00115 seconds - Finished ILPostProcessorRunner in 0,175393 seconds - Finished compile Library/PlayerScriptAssemblies/Obi.dll in 2,801507 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,075117 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,001171 seconds - Finished ILPostProcessorRunner in 0,147515 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 2,837913 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,074541 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001111 seconds - Finished ILPostProcessorRunner in 0,164579 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 2,873416 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,08797 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,000822 seconds - Finished ILPostProcessorRunner in 0,17753 seconds - Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 2,904016 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll in 0,096528 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll in 0,000845 seconds - Finished ILPostProcessorRunner in 0,17295 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 2,932667 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,107074 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001089 seconds - Finished ILPostProcessorRunner in 0,182241 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 2,967792 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,08113 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001109 seconds - Finished ILPostProcessorRunner in 0,162697 seconds - Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 3,003716 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,09678 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001185 seconds - Finished ILPostProcessorRunner in 0,175685 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3,036895 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,090925 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,000982 seconds - Finished ILPostProcessorRunner in 0,159753 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 3,041311 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,092767 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,001142 seconds - Finished ILPostProcessorRunner in 0,20772 seconds - Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 3,063911 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,093125 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,000875 seconds - Finished ILPostProcessorRunner in 0,162564 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 3,154096 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,097876 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,000785 seconds - Finished ILPostProcessorRunner in 0,157568 seconds - Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 3,231459 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,086578 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,001136 seconds - Finished ILPostProcessorRunner in 0,155446 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 3,216876 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,0551 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,000823 seconds - Finished ILPostProcessorRunner in 0,10543 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 2,605796 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,048919 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,000818 seconds - Finished ILPostProcessorRunner in 0,097035 seconds - Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 2,658126 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll in 0,061487 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll in 0,000847 seconds - Finished ILPostProcessorRunner in 0,110111 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll in 2,707063 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,074831 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,000772 seconds - Finished ILPostProcessorRunner in 0,120348 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 2,764584 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,076087 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,000773 seconds - Finished ILPostProcessorRunner in 0,130126 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 3,43988 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,071456 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,000781 seconds - Finished ILPostProcessorRunner in 0,1165 seconds - Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 2,424005 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,083356 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,197921 seconds - Finished ILPostProcessorRunner in 0,330648 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 2,149325 seconds - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,164512 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,085342 seconds - Finished ILPostProcessorRunner in 0,301991 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 5,344226 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,302951 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,440912 seconds - Finished ILPostProcessorRunner in 0,796356 seconds Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 18 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ActiveStatusSync] Found NetworkBehaviour ActiveStatusSync [ActiveStatusSync] NetworkBehaviourProcessor [ActiveStatusSync] Process Start [ActiveStatusSync] GenerateConstants [ActiveStatusSync] GenerateSerialization [ActiveStatusSync] GenerateDeSerialization [ActiveStatusSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 146 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:00.8043029 - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 6,788857 seconds - Finished script compilation in 10,92599 seconds Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(66,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ActiveStatusSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(13,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(22,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(29,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(35,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(44,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(63,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(114,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(38,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(51,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(233,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Setups\Common Resources\Scripts\VehicleTestSettings.cs(65,7): warning CS0184: The given expression is never of the provided ('VPTwoWheelController') type Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(119,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(119,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(124,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(124,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(134,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(146,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(146,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(160,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(160,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(241,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(241,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(229,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(234,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(240,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(245,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(62,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(27,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(35,39): warning CS0067: The event 'SimNetworkManager.OnServerConnectedClient' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required. BuildPlayerGenerator: Succeeded [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.021448 seconds. Refresh completed in 0.416224 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 416.206ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 1.017ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 36.262ms GetAllGuidsForCategorization: 1.455ms CategorizeAssets: 277.380ms ImportAndPostprocessOutOfDateAssets: 29.036ms (7.349ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.110ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.677ms OnDemandSchedulerStart: 1.930ms RestoreLoadedAssetsState: 10.968ms ReloadSourceAssets: 5.571ms UnloadImportedAssets: 1.754ms Hotreload: 0.027ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 1.607ms UnloadStreamsBegin: 1.689ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.865ms GetLoadedSourceAssetsSnapshot: 15.926ms PersistCurrentRevisions: 1.859ms UnloadStreamsEnd: 0.153ms Untracked: 37.546ms - HUD_IvecoEuroTrakkerDashboardAtlas (0 / 4059) bytes - HUD_Volkswagen17280DashboardAtlas (0 / 4059) bytes - HUD_IG_Machinery (0 / 4059) bytes - HUD_IG_Atlas (0 / 4059) bytes - HUD_KangooDashboardAtlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_GP_Images_Atlas (0 / 4059) bytes - HUD_InternationalHV607DashboardAtlas (0 / 4059) bytes - HUD_FreightlinerFL360VehicleDashboardAtlas (0 / 4059) bytes - HUD_InternationalProstarDashboardAtlas (0 / 4059) bytes - HUD_IsuzuForwardVehicleDashboardAtlas (0 / 4059) bytes - HUD_ChevroletTahoeVehicleDashboardAtlas (0 / 4059) bytes - HUD_LMV_ACDashboardAtlas (0 / 4059) bytes - HUD_ManTGXDashboardAtlas (0 / 4059) bytes - HUD_DodgeChargerVehicleDashboardAtlas (0 / 4059) bytes - HUD_FreightlinerVehicleDashboardAtlas (0 / 4059) bytes - HUD_ScaniaG440_Atlas (0 / 4059) bytes - HUD_Hino300DashboardAtlas (0 / 4059) bytes - HUD_IsuzuELF100VehicleDashboardAtlas (0 / 4059) bytes - HUD_KenworthT880VehicleDashboardAtlas (0 / 4059) bytes - HUD_PI_Machinery_Atlas (0 / 4059) bytes - HUD_DAFXF106SCDashboardAtlas (0 / 4059) bytes - HUD_EXF_VehicleDashboardAtlas (0 / 4059) bytes - HUD_IG_VR_CommonAtlas (0 / 4059) bytes - HUD_SitrakVehicleDashboardAtlas (0 / 4059) bytes - HUD_VehicleDashboardAtlas (0 / 4059) bytes - HUD_VehicleDashboardAtlas (0 / 4059) bytes - HUD_DP_VR_VehicleDashboardAtlas (0 / 4059) bytes - HUD_IG_Frontal_VehicleDashboardAtlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_GP_Logo_Atlas (0 / 4059) bytes - HUD_ChevroletVehicleDashboardAtlas (0 / 4059) bytes - HUD_IG_Minesim_Atlas (0 / 4059) bytes - HUD_IsuzuELFVehicleDashboardAtlas (0 / 4059) bytes - HUD_FreightlinerCascadiaDashboardAtlas (0 / 4059) bytes - HUD_DP2_VehicleDashboardAtlas (0 / 4059) bytes - HUD_HinoVehicleDashboardAtlas (0 / 4059) bytes - HUD_VolvoVLN760DashboardAtlas (0 / 4059) bytes - HUD_GolfVehicleDashboardAtlas (0 / 4059) bytes - HUD_PI_Atlas (0 / 4059) bytes - HUD_IG_LateralJung_VehicleDashboardAtlas (0 / 4059) bytes - HUD_EXC_VR_VehicleDashboardAtlas (0 / 4059) bytes - HUD_Frontal_VR_VehicleDashboardAtlas (0 / 4059) bytes - HUD_CityStar5DashboardAtlas (0 / 4059) bytes - HUD_Jung_VR_VehicleDashboardAtlas (0 / 4059) bytes - Training_Manager (0 / 4059) bytes - HUD_AmarokVehicleDashboardAtlas (0 / 4059) bytes - BHL_WL_VR_VehicleDashboardAtlas (0 / 4059) bytes - HUD_GP_CommonAtlas (0 / 4059) bytes - HUD_Actros2646DashboardAtlas (0 / 4059) bytes System memory in use before: 1.96 GB. System memory in use after: 1.96 GB. Unloading 513 unused Assets to reduce memory usage. Loaded Objects now: 82657. Total: 75.271900 ms (FindLiveObjects: 3.530100 ms CreateObjectMapping: 1.621400 ms MarkObjects: 69.724400 ms DeleteObjects: 0.395000 ms) - Batching 111 : Memory 2008 MB - Placed sprite GP_Excavadora_JCB220 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite level_circles in page ( 0) at ( 0, 0). Page is now ( 223, 224). ( 231/232). - Placed sprite GP_Chevrolet_Tahoe in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Motoniveladora_CAT120 in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite rpm_backgr in page ( 0) at ( 0, 232). Page is now ( 292, 399). ( 300/175). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite speed_backgr in page ( 0) at ( 231, 0). Page is now ( 501, 399). ( 278/172). - Placed sprite indicator_speed_rpm in page ( 0) at ( 300, 172). Page is now ( 501, 399). ( 62/174). - Placed sprite circle_center in page ( 0) at ( 0, 407). Page is now ( 501, 443). ( 44/44). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_MiniCargador_CAT246 in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Toyota_8FG_Doble_horquilla in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Bulldozer_BDZ in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/276). - Placed sprite LMV_8inch_backgr_fix in page ( 0) at ( 0, 0). Page is now (1280, 800). ( 1284/804). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Mixta_BHL in page ( 0) at ( 333, 276). Page is now ( 662, 827). ( 333/276). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_4x4 in page ( 0) at ( 0, 277). Page is now ( 329, 549). ( 333/276). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite Wolkswagen_Constellation_panel_DAY in page ( 0) at ( 0, 0). Page is now (1877, 883). ( 1881/887). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Chevrolet_Tahoe in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_amarok in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite Eurotrakker_panel_NOCHE_fix_RPM_2 in page ( 0) at ( 0, 0). Page is now (1920, 838). ( 1924/842). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworthdoble_articulado in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_LateralJung in page ( 0) at ( 0, 277). Page is now ( 329, 549). ( 333/276). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_CarretillaFrontalToyota in page ( 0) at ( 0, 553). Page is now ( 329, 825). ( 333/276). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite Panel_Kangoo_Electrica_DAY in page ( 0) at ( 0, 0). Page is now (1868, 808). ( 1876/816). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Frontal_WL in page ( 0) at ( 333, 552). Page is now ( 662, 827). ( 333/276). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite Eurotrakker_panel_DIA_fix_RPM_2 in page ( 0) at ( 0, 842). Page is now (1920, 1680). ( 1924/842). - Placed sprite LMV_12inch_1.3 in page ( 0) at ( 0, 804). Page is now (1280, 1604). ( 1284/804). - Placed sprite Eurotrakker_panel_bckgr in page ( 1) at ( 0, 0). Page is now (1919, 704). ( 1923/708). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 708). Page is now (1919, 1189). ( 485/485). - Placed sprite GP_ELF_500 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite RG31_8inch_screen_RIGHT_backgr in page ( 1) at ( 0, 0). Page is now (1280, 800). ( 1284/804). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite Panel_Kangoo_Electrica_NIGHT in page ( 0) at ( 0, 816). Page is now (1868, 1624). ( 1876/816). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite TP_BusArtUrb_icon in page ( 0) at ( 0, 1632). Page is now (1868, 1713). ( 444/89). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite TP_BusBiartUrb_icon in page ( 0) at ( 444, 1632). Page is now (1868, 1713). ( 443/74). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_circleBig in page ( 1) at ( 485, 708). Page is now (1919, 1189). ( 485/485). - Placed sprite GP_Freightliner_Cascadia_art in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite TP_CamBiart_icon in page ( 0) at ( 0, 1721). Page is now (1868, 1812). ( 321/99). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite TP_CamR440_icon in page ( 0) at ( 321, 1721). Page is now (1868, 1816). ( 277/103). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite Wolkswagen_Constellation_panel_NIGHT in page ( 0) at ( 0, 887). Page is now (1877, 1770). ( 1881/887). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_background in page ( 1) at ( 970, 708). Page is now (1919, 1189). ( 260/260). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite TP_CamArtCaja_icon in page ( 0) at ( 887, 1632). Page is now (1868, 1816). ( 277/103). - Placed sprite GP_Forward_800 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 0, 1193). Page is now (1919, 1442). ( 252/253). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_FuelBackground in page ( 1) at ( 512, 485). Page is now ( 966, 741). ( 252/252). - Placed sprite TP_CamArtPlataf_icon in page ( 0) at ( 598, 1706). Page is now (1868, 1816). ( 277/98). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_FuelBackground in page ( 1) at ( 0, 1446). Page is now (1919, 1694). ( 252/252). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite TP_CamArtPlataf2_icon in page ( 0) at (1164, 1632). Page is now (1868, 1816). ( 277/98). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite TP_Dial1 in page ( 0) at (1441, 1632). Page is now (1868, 1915). ( 93/291). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_rpmCircle in page ( 1) at ( 512, 737). Page is now ( 966, 980). ( 247/247). - Placed sprite TP_Actros_2645_biart_icon in page ( 0) at ( 598, 1804). Page is now (1868, 1915). ( 363/75). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite Indicator_large in page ( 1) at ( 764, 485). Page is now ( 966, 980). ( 97/325). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_EngineTemperature in page ( 1) at ( 0, 745). Page is now ( 966, 980). ( 142/142). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_PressionPanel in page ( 1) at ( 142, 745). Page is now ( 966, 980). ( 142/142). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite Indicator_small in page ( 1) at ( 861, 485). Page is now ( 966, 980). ( 53/147). - Placed sprite GP_needle in page ( 1) at ( 0, 887). Page is now ( 966, 980). ( 160/40). - Placed sprite GP_rpmCircle in page ( 1) at (1230, 708). Page is now (1919, 1694). ( 247/247). - Placed sprite TP_Actros_2046_biart_icon in page ( 0) at ( 0, 1824). Page is now (1868, 1915). ( 363/75). - Placed sprite freightliner_circle in page ( 1) at ( 284, 738). Page is now ( 966, 980). ( 71/69). - Placed sprite freightliner_circle in page ( 1) at ( 861, 632). Page is now ( 966, 980). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at ( 160, 887). Page is now ( 966, 980). ( 69/69). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Kenworthdoble_doble_articulado_icon in page ( 0) at (1534, 1632). Page is now (1889, 1915). ( 363/75). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite freightliner_arrow_left in page ( 1) at ( 861, 701). Page is now ( 966, 980). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 284, 807). Page is now ( 966, 980). ( 78/58). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite TP_CamArtCistPeligroso_icon in page ( 0) at (1534, 1707). Page is now (1889, 1915). ( 272/97). - Placed sprite freightliner_check_engine in page ( 1) at ( 355, 738). Page is now ( 966, 980). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 229, 887). Page is now ( 966, 980). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at ( 914, 485). Page is now ( 989, 980). ( 79/57). - Placed sprite GP_Forward_800 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_parking in page ( 1) at ( 914, 542). Page is now ( 989, 980). ( 79/57). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite Indicator_large in page ( 1) at ( 970, 968). Page is now (1919, 1694). ( 84/313). - Placed sprite freightliner_ESP in page ( 1) at ( 759, 810). Page is now ( 989, 980). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 362, 796). Page is now ( 989, 980). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 838, 810). Page is now ( 989, 980). ( 79/57). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite freightliner_engine_blank in page ( 1) at ( 917, 769). Page is now ( 990, 980). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 759, 867). Page is now ( 990, 980). ( 77/58). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite freightliner_temp in page ( 1) at ( 0, 927). Page is now ( 990, 988). ( 65/65). - Placed sprite GP_EngineTemperature in page ( 1) at (1477, 708). Page is now (1919, 1694). ( 142/142). - Placed sprite freightliner_gear_warning in page ( 1) at ( 362, 853). Page is now ( 990, 988). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 836, 867). Page is now ( 990, 988). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at ( 907, 867). Page is now ( 990, 988). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 65, 927). Page is now ( 990, 995). ( 52/72). - Placed sprite freightliner_water in page ( 1) at ( 759, 925). Page is now ( 990, 995). ( 65/53). - Placed sprite TP_CamArtCist_icon in page ( 0) at ( 961, 1735). Page is now (1889, 1915). ( 272/97). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 932, 599). Page is now ( 990, 995). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at ( 836, 924). Page is now ( 990, 995). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 932, 649). Page is now ( 990, 995). ( 53/53). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_TC in page ( 1) at ( 889, 928). Page is now ( 990, 995). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 942, 928). Page is now ( 992, 995). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 308, 865). Page is now ( 992, 995). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 117, 956). Page is now ( 992, 1000). ( 52/48). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_oil in page ( 1) at ( 229, 944). Page is now ( 992, 1000). ( 70/34). - Placed sprite TP_BusTrailer_icon in page ( 0) at ( 0, 1899). Page is now (1889, 1975). ( 311/84). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 970, 0). Page is now (1015, 1000). ( 49/45). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ESP in page ( 1) at (1019, 0). Page is now (1058, 1000). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at (1062, 0). Page is now (1100, 1000). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 970, 45). Page is now (1100, 1000). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at (1011, 51). Page is now (1100, 1000). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 970, 96). Page is now (1100, 1000). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 970, 139). Page is now (1100, 1000). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at (1061, 51). Page is now (1108, 1000). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at (1014, 89). Page is now (1108, 1000). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at (1104, 0). Page is now (1145, 1000). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 970, 170). Page is now (1145, 1000). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at (1061, 84). Page is now (1145, 1000). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at (1112, 35). Page is now (1151, 1000). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 992, 599). Page is now (1151, 1000). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at (1149, 0). Page is now (1186, 1000). ( 41/32). - Placed sprite GP_PressionPanel in page ( 1) at ( 252, 1193). Page is now (1919, 1694). ( 142/142). - Placed sprite freightliner_suspension in page ( 1) at ( 970, 206). Page is now (1186, 1000). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 970, 237). Page is now (1186, 1000). ( 34/36). - Placed sprite Indicator_small in page ( 1) at ( 252, 1335). Page is now (1919, 1694). ( 54/127). - Placed sprite TP_Tanker_Road_Train_Freightliner_icon in page ( 0) at ( 363, 1879). Page is now (1889, 1975). ( 367/72). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite Indicator_large in page ( 0) at (1876, 0). Page is now (1944, 1975). ( 76/341). - Placed sprite GP_needle in page ( 1) at ( 394, 1193). Page is now (1919, 1694). ( 160/40). - Placed sprite freightliner_circle in page ( 1) at ( 306, 1335). Page is now (1919, 1694). ( 71/69). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite freightliner_circle in page ( 1) at ( 394, 1233). Page is now (1919, 1694). ( 71/69). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_arrow_right in page ( 1) at (1477, 850). Page is now (1919, 1694). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at (1546, 850). Page is now (1919, 1694). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 252, 1462). Page is now (1919, 1694). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at ( 0, 1698). Page is now (1919, 1752). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 554, 1193). Page is now (1919, 1752). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at ( 252, 1520). Page is now (1919, 1752). ( 79/57). - Placed sprite TP_C_Mec_Prancha_icon in page ( 0) at (1534, 1804). Page is now (1944, 1975). ( 320/78). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite freightliner_parking in page ( 1) at (1054, 968). Page is now (1919, 1752). ( 79/57). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_ESP in page ( 1) at ( 394, 1302). Page is now (1919, 1752). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at (1133, 968). Page is now (1919, 1752). ( 79/57). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 465, 1233). Page is now (1919, 1752). ( 79/57). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite freightliner_engine_blank in page ( 1) at ( 633, 1193). Page is now (1919, 1752). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 306, 1404). Page is now (1919, 1752). ( 77/58). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_temp in page ( 1) at ( 473, 1290). Page is now (1919, 1752). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at ( 383, 1359). Page is now (1919, 1752). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 544, 1250). Page is now (1919, 1752). ( 71/57). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_green_lamp in page ( 1) at ( 78, 1698). Page is now (1919, 1755). ( 65/61). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite RG31_8inch_screen_LEFT_backgr in page ( 1) at ( 0, 804). Page is now (1280, 1604). ( 1284/804). - Placed sprite freightliner_seat_belt in page ( 1) at (1230, 955). Page is now (1919, 1755). ( 52/72). - Placed sprite GP_Forward_800 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite freightliner_water in page ( 1) at ( 0, 1756). Page is now (1919, 1805). ( 65/53). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_5th_wheel_red in page ( 1) at (1282, 955). Page is now (1919, 1805). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at (1054, 1025). Page is now (1919, 1805). ( 53/53). - Placed sprite TP_BusRigUrb_icon in page ( 0) at (1534, 1882). Page is now (1944, 1975). ( 258/94). - Placed sprite GP_TC_on in page ( 1) at ( 538, 1307). Page is now (1919, 1805). ( 53/53). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Bitrem_7Eixos_icon in page ( 0) at ( 961, 1832). Page is now (1944, 1975). ( 311/75). - Placed sprite GP_TC in page ( 1) at (1342, 955). Page is now (1919, 1805). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 0, 1809). Page is now (1919, 1855). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at (1477, 919). Page is now (1919, 1855). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at (1282, 1005). Page is now (1919, 1855). ( 52/48). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_oil in page ( 1) at (1107, 1025). Page is now (1919, 1855). ( 70/34). - Placed sprite TP_ARTICULATED_KENWORTH_T880_icon in page ( 0) at (1792, 1882). Page is now (2040, 1975). ( 261/88). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 330, 1462). Page is now (1919, 1855). ( 49/45). - Placed sprite TP_Actros_2046_art_icon in page ( 1) at ( 0, 0). Page is now ( 253, 80). ( 261/88). - Placed sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon in page ( 1) at ( 0, 88). Page is now ( 256, 166). ( 264/86). - Placed sprite GP_ESP in page ( 1) at (1177, 1025). Page is now (1919, 1855). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at (1923, 0). Page is now (1961, 1855). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 710, 1193). Page is now (1961, 1855). ( 41/51). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_lights in page ( 1) at (1619, 708). Page is now (1961, 1855). ( 50/38). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 615, 1251). Page is now (1961, 1855). ( 44/43). - Placed sprite TP_Bitrem_9Eixos_icon in page ( 1) at ( 0, 174). Page is now ( 310, 238). ( 318/72). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 143, 1698). Page is now (1961, 1855). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 331, 1507). Page is now (1961, 1855). ( 51/33). - Placed sprite Bureau_Agency_FB_7 in page ( 1) at ( 710, 1244). Page is now (1961, 1855). ( 29/56). - Placed sprite Bureau_Agency_FB_6 in page ( 1) at ( 751, 1193). Page is now (1961, 1855). ( 29/56). - Placed sprite Bureau_Agency_FB_3 in page ( 1) at (1614, 850). Page is now (1961, 1855). ( 29/56). - Placed sprite Bureau_Agency_FB_5 in page ( 1) at (1054, 1078). Page is now (1961, 1855). ( 29/56). - Placed sprite Bureau_Agency_FB_2 in page ( 1) at ( 473, 1355). Page is now (1961, 1855). ( 29/56). - Placed sprite TP_Carretera_2Eixos_icon in page ( 1) at ( 0, 246). Page is now ( 310, 321). ( 259/83). - Placed sprite Bureau_Agency_FB_4 in page ( 1) at (1669, 708). Page is now (1961, 1855). ( 29/56). - Placed sprite Bureau_Agency_FB_1 in page ( 1) at ( 448, 1411). Page is now (1961, 1855). ( 29/56). - Placed sprite Bureau_Agency_FB_8 in page ( 1) at ( 659, 1251). Page is now (1961, 1855). ( 29/56). - Placed sprite Bureau_Agency_FB_0 in page ( 1) at (1619, 746). Page is now (1961, 1855). ( 29/56). - Placed sprite Bureau_Agency_FB_9 in page ( 1) at (1107, 1059). Page is now (1961, 1855). ( 29/56). - Placed sprite freightliner_LevelRetarder in page ( 1) at (1529, 919). Page is now (1961, 1855). ( 43/37). - Placed sprite TP_CamT680_icon in page ( 1) at ( 0, 329). Page is now ( 310, 404). ( 259/83). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 502, 1360). Page is now (1961, 1855). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 65, 1759). Page is now (1961, 1855). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at ( 547, 1360). Page is now (1961, 1855). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 143, 1729). Page is now (1961, 1855). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 379, 1462). Page is now (1961, 1855). ( 39/34). - Placed sprite TP_Rodotrem_icon in page ( 1) at ( 0, 412). Page is now ( 313, 472). ( 321/68). - Placed sprite GP_differential_lock in page ( 1) at (1220, 1027). Page is now (1961, 1855). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at (1054, 1134). Page is now (1961, 1855). ( 42/31). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_empty_gas in page ( 1) at (1334, 1008). Page is now (1961, 1855). ( 34/36). - Placed sprite TP_TrenCarretera_icon in page ( 1) at ( 0, 480). Page is now ( 313, 540). ( 321/68). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite AC_levels in page ( 2) at ( 0, 0). Page is now ( 920, 770). ( 924/774). - Placed sprite TP_CamRigCaja_icon in page ( 1) at ( 0, 548). Page is now ( 313, 644). ( 202/104). - Placed sprite TP_CamRigCaja2_icon in page ( 1) at ( 0, 652). Page is now ( 313, 748). ( 202/104). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Carrier_Truck_icon in page ( 1) at ( 0, 756). Page is now ( 313, 823). ( 279/75). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite TP_CamRigPlataf_icon in page ( 1) at ( 0, 831). Page is now ( 313, 923). ( 203/100). - Placed sprite TP_ParkingSensor in page ( 1) at ( 203, 831). Page is now ( 485, 923). ( 290/71). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_C_Mec_Cacamba_sin_lona_icon in page ( 1) at ( 202, 548). Page is now ( 485, 923). ( 242/83). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_CamRigCargaviva_icon in page ( 1) at ( 259, 246). Page is now ( 485, 923). ( 199/99). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_BusInterurb_icon in page ( 1) at ( 202, 631). Page is now ( 485, 923). ( 232/84). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_KENWORTH_T370_icon in page ( 1) at ( 321, 345). Page is now ( 507, 923). ( 194/89). - Placed sprite TP_Microbus_icon in page ( 1) at ( 203, 902). Page is now ( 507, 979). ( 197/85). - Placed sprite TP_Tanker_Scania_R500_icon in page ( 1) at ( 261, 0). Page is now ( 507, 979). ( 216/77). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Kenworthdoble_articulado_icon in page ( 1) at ( 321, 434). Page is now ( 529, 979). ( 216/74). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Tanker_Freightliner_icon in page ( 1) at ( 264, 77). Page is now ( 529, 979). ( 221/72). - Placed sprite Indicator_small in page ( 1) at ( 485, 0). Page is now ( 543, 979). ( 66/241). - Placed sprite TP_Trailer in page ( 1) at ( 551, 0). Page is now ( 736, 979). ( 193/78). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite TP_TankTruck in page ( 1) at ( 551, 78). Page is now ( 736, 979). ( 191/78). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite AC_upper_box in page ( 2) at ( 0, 774). Page is now ( 920, 1253). ( 668/483). - Placed sprite TP_Microbus_Van_icon in page ( 1) at ( 279, 715). Page is now ( 736, 979). ( 173/84). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Forest_Truck_icon in page ( 1) at ( 551, 156). Page is now ( 757, 979). ( 214/68). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Bitruck_8x2_icon in page ( 1) at ( 744, 0). Page is now ( 893, 979). ( 157/83). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_SuspensionFailure in page ( 1) at ( 765, 83). Page is now ( 893, 979). ( 113/99). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite TP_TireUnaligned in page ( 1) at ( 458, 241). Page is now ( 893, 979). ( 113/99). - Placed sprite TP_GearBoxFailure in page ( 1) at ( 765, 182). Page is now ( 893, 979). ( 113/99). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Frame in page ( 1) at ( 537, 340). Page is now ( 893, 979). ( 113/99). - Placed sprite TP_Maintenance in page ( 1) at ( 571, 224). Page is now ( 893, 979). ( 113/99). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_ElectronicSecurityLock in page ( 1) at ( 684, 281). Page is now ( 893, 979). ( 113/99). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite car_silhouette_day in page ( 1) at ( 444, 508). Page is now ( 893, 979). ( 87/124). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite car_silhouette_NIGHT in page ( 1) at ( 537, 439). Page is now ( 893, 979). ( 87/124). - Placed sprite TP_Dial2 in page ( 1) at ( 878, 83). Page is now ( 933, 979). ( 63/174). - Placed sprite TP_VUC_Bau_icon in page ( 1) at ( 531, 563). Page is now ( 933, 979). ( 130/81). - Placed sprite CP_GearBoxFailure in page ( 1) at ( 452, 644). Page is now ( 933, 979). ( 98/98). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_C_Mec_Truck_LS_icon in page ( 1) at ( 650, 380). Page is now ( 933, 979). ( 115/81). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Truck in page ( 1) at ( 624, 461). Page is now ( 933, 979). ( 113/77). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite AC_upper_box_FIX in page ( 2) at ( 0, 1257). Page is now ( 920, 1736). ( 668/483). - Placed sprite TP_Freightliner_cab_icon in page ( 1) at ( 661, 538). Page is now ( 933, 979). ( 120/70). - Placed sprite TP_Kenworth_10_Cab_icon in page ( 1) at ( 400, 902). Page is now ( 933, 979). ( 120/70). - Placed sprite CP_WheelUnaligned in page ( 1) at ( 878, 257). Page is now ( 960, 979). ( 90/91). - Placed sprite CP_LowTirePressure in page ( 1) at ( 797, 348). Page is now ( 960, 979). ( 87/91). - Placed sprite TP_TruckCab in page ( 1) at ( 318, 149). Page is now ( 960, 979). ( 105/70). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite CP_Puncture in page ( 1) at ( 550, 644). Page is now ( 960, 979). ( 93/74). - Placed sprite TP_Puncture in page ( 1) at ( 765, 439). Page is now ( 960, 979). ( 95/71). - Placed sprite CP_HandbreakFail in page ( 1) at ( 781, 510). Page is now ( 960, 979). ( 81/80). - Placed sprite CP_SuspensionFaillure in page ( 1) at ( 550, 718). Page is now ( 960, 979). ( 75/85). - Placed sprite TP_Retarder in page ( 1) at ( 643, 644). Page is now ( 960, 979). ( 83/67). - Placed sprite TP_Retarder_Automatic in page ( 1) at ( 781, 590). Page is now ( 960, 979). ( 83/61). - Placed sprite TP_FifthWheel2 in page ( 1) at ( 862, 439). Page is now ( 960, 979). ( 54/82). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GO_icon in page ( 1) at ( 726, 651). Page is now ( 960, 979). ( 66/66). - Placed sprite TP_Dial3 in page ( 1) at ( 792, 651). Page is now ( 960, 979). ( 35/128). - Placed sprite TP_FifthWheel3 in page ( 1) at ( 827, 651). Page is now ( 960, 979). ( 50/81). - Placed sprite TP_Belt in page ( 1) at ( 452, 742). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_ESP_On in page ( 1) at ( 493, 803). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_ASR_On in page ( 1) at ( 559, 803). Page is now ( 960, 979). ( 66/60). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_StabilitySensor in page ( 1) at ( 901, 0). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_ABS in page ( 1) at ( 520, 863). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_TirePressure in page ( 1) at ( 625, 718). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_ESP in page ( 1) at ( 625, 778). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_Parking in page ( 1) at ( 625, 838). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_StopRequested in page ( 1) at ( 691, 717). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_SteeringSystemFailure in page ( 1) at ( 862, 521). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_DifferentialLock in page ( 1) at ( 691, 777). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_Wiper in page ( 1) at ( 884, 348). Page is now ( 960, 979). ( 66/60). - Placed sprite TP_StopRequestedRamp in page ( 1) at ( 916, 408). Page is now ( 974, 979). ( 66/60). - Placed sprite TP_ServiceBrake in page ( 1) at ( 827, 732). Page is now ( 974, 979). ( 66/60). - Placed sprite TP_ASR in page ( 1) at ( 757, 779). Page is now ( 974, 979). ( 66/60). - Placed sprite TP_IntRight in page ( 1) at ( 691, 839). Page is now ( 974, 979). ( 74/49). - Placed sprite TP_IntLeft in page ( 1) at ( 916, 468). Page is now ( 982, 979). ( 74/49). - Placed sprite regulador_velocidad_2 in page ( 1) at ( 864, 581). Page is now ( 982, 979). ( 64/56). - Placed sprite regulador_velocidad_1 in page ( 1) at ( 586, 898). Page is now ( 982, 979). ( 61/56). - Placed sprite CP_PositionBeam in page ( 1) at ( 0, 931). Page is now ( 982, 979). ( 76/45). - Placed sprite CP_OffTractionWarningLight in page ( 1) at ( 928, 517). Page is now ( 982, 979). ( 47/71). - Placed sprite TP_LightsWarning in page ( 1) at ( 823, 792). Page is now ( 982, 979). ( 58/56). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 691, 888). Page is now ( 982, 979). ( 58/54). - Placed sprite alerta_sistema_electronico in page ( 1) at ( 647, 942). Page is now ( 982, 984). ( 62/50). - Placed sprite temp_sistema_electrotecnico in page ( 1) at ( 765, 848). Page is now ( 982, 984). ( 62/50). - Placed sprite CP_TemperatureFailure in page ( 1) at ( 76, 931). Page is now ( 982, 984). ( 57/52). - Placed sprite CP_TractionWarningLight_On in page ( 1) at ( 881, 792). Page is now ( 982, 984). ( 50/59). - Placed sprite CP_TractionWarningLight in page ( 1) at ( 941, 60). Page is now ( 983, 984). ( 50/59). - Placed sprite TP_TrailerBrake in page ( 1) at ( 877, 637). Page is now ( 983, 984). ( 54/54). - Placed sprite TP_PositionBeam in page ( 1) at ( 749, 898). Page is now ( 983, 984). ( 66/44). - Placed sprite TP_FrontFog in page ( 1) at ( 941, 119). Page is now ( 989, 984). ( 56/51). - Placed sprite TP_warning in page ( 1) at ( 709, 942). Page is now ( 989, 984). ( 59/48). - Placed sprite CP_AutoWiperWasher in page ( 1) at ( 931, 588). Page is now ( 989, 984). ( 53/52). - Placed sprite CP_CruiseControlWarningLight in page ( 1) at ( 941, 170). Page is now ( 989, 984). ( 52/53). - Placed sprite CP_MainBeamHeadlights in page ( 1) at ( 768, 942). Page is now ( 989, 984). ( 61/44). - Placed sprite TP_Traction in page ( 1) at ( 893, 691). Page is now ( 989, 984). ( 54/49). - Placed sprite TP_BlockedBrake in page ( 1) at ( 827, 848). Page is now ( 989, 984). ( 54/49). - Placed sprite TP_HandBrake in page ( 1) at ( 881, 851). Page is now ( 989, 984). ( 54/49). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_DippedBeamsHeadlights in page ( 1) at ( 829, 900). Page is now ( 989, 984). ( 56/47). - Placed sprite CP_RearFog in page ( 1) at ( 400, 972). Page is now ( 989, 1010). ( 57/46). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_RearFog in page ( 1) at ( 885, 900). Page is now ( 989, 1010). ( 57/46). - Placed sprite CP_ServiceBrake in page ( 1) at ( 968, 223). Page is now (1012, 1010). ( 52/50). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite CP_HandbreakFailIndicator in page ( 1) at ( 893, 740). Page is now (1012, 1010). ( 52/50). - Placed sprite CP_FrontFog in page ( 1) at ( 885, 946). Page is now (1012, 1010). ( 53/48). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite CP_Belt in page ( 1) at ( 931, 790). Page is now (1012, 1010). ( 46/55). - Placed sprite GP_BusInterurb in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite CP_ABS in page ( 1) at ( 520, 923). Page is now (1012, 1010). ( 50/49). - Placed sprite battery_full in page ( 1) at ( 938, 946). Page is now (1012, 1010). ( 62/40). - Placed sprite battery_full_NIGHT in page ( 1) at ( 0, 976). Page is now (1012, 1010). ( 62/40). - Placed sprite battery_empty in page ( 1) at ( 938, 986). Page is now (1012, 1018). ( 62/40). - Placed sprite battery_empty_NIGHT in page ( 1) at ( 931, 640). Page is now (1012, 1018). ( 62/40). - Placed sprite TP_FifthWheel1 in page ( 1) at ( 935, 845). Page is now (1012, 1018). ( 50/49). - Placed sprite CP_NoOil in page ( 1) at ( 0, 1016). Page is now (1012, 1046). ( 64/38). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_MainBeamHeadlights in page ( 1) at ( 64, 983). Page is now (1012, 1046). ( 57/42). - Placed sprite CP_LowWasherFluid in page ( 1) at ( 64, 1025). Page is now (1012, 1065). ( 49/48). - Placed sprite CP_LowTirePressureIndicator in page ( 1) at ( 0, 1054). Page is now (1012, 1095). ( 48/49). - Placed sprite TP_TempomatART in page ( 1) at ( 48, 1073). Page is now (1012, 1101). ( 65/36). - Placed sprite CP_warning in page ( 1) at ( 133, 931). Page is now (1012, 1101). ( 52/43). - Placed sprite CP_IntRight in page ( 1) at ( 0, 1103). Page is now (1012, 1140). ( 48/45). - Placed sprite CP_IntLeft in page ( 1) at ( 0, 1148). Page is now (1012, 1184). ( 48/44). - Placed sprite CP_SteeringSystemFailure in page ( 1) at ( 48, 1109). Page is now (1012, 1184). ( 48/44). - Placed sprite CP_MotorFailure in page ( 1) at ( 0, 1192). Page is now (1012, 1226). ( 50/42). - Placed sprite CP_MotorPreheating in page ( 1) at ( 0, 1234). Page is now (1012, 1266). ( 52/40). - Placed sprite CP_Airbag in page ( 1) at ( 133, 974). Page is now (1012, 1266). ( 46/45). - Placed sprite TP_OpenDoors2 in page ( 1) at ( 113, 1025). Page is now (1012, 1266). ( 43/48). - Placed sprite TP_OpenDoors1 in page ( 1) at ( 50, 1153). Page is now (1012, 1266). ( 43/48). - Placed sprite TP_OpeningBox in page ( 1) at ( 93, 1153). Page is now (1012, 1266). ( 49/42). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite CP_DippedBeamsHeadlights in page ( 1) at ( 423, 149). Page is now (1012, 1266). ( 48/42). - Placed sprite TP_OpenDoors_2 in page ( 1) at ( 0, 1274). Page is now (1012, 1319). ( 38/53). - Placed sprite CP_ASR in page ( 1) at ( 709, 990). Page is now (1012, 1319). ( 45/44). - Placed sprite CP_ASR_On in page ( 1) at ( 0, 1327). Page is now (1012, 1363). ( 45/44). - Placed sprite CP_NoFuel in page ( 1) at ( 0, 1371). Page is now (1012, 1409). ( 41/46). - Placed sprite TP_Manual in page ( 1) at ( 156, 1019). Page is now (1012, 1409). ( 35/54). - Placed sprite TP_Automatic in page ( 1) at ( 52, 1201). Page is now (1012, 1409). ( 35/54). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Sequential in page ( 1) at ( 191, 987). Page is now (1012, 1409). ( 35/54). - Placed sprite CP_NoBattery in page ( 1) at ( 113, 1073). Page is now (1012, 1409). ( 48/37). - Placed sprite TP_Retarder1 in page ( 1) at ( 202, 715). Page is now (1012, 1409). ( 59/30). - Placed sprite TP_Retarder5 in page ( 1) at ( 96, 1110). Page is now (1012, 1409). ( 59/30). - Placed sprite TP_Retarder3 in page ( 1) at ( 0, 1417). Page is now (1012, 1439). ( 59/30). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_Retarder2 in page ( 1) at ( 191, 1041). Page is now (1012, 1439). ( 59/30). - Placed sprite TP_Retarder4 in page ( 1) at ( 52, 1255). Page is now (1012, 1439). ( 59/30). - Placed sprite TP_Tempomat in page ( 1) at ( 0, 1447). Page is now (1012, 1477). ( 38/38). - Placed sprite TP_ChangeGear in page ( 1) at ( 41, 1371). Page is now (1012, 1477). ( 54/27). - Placed sprite TP_RampUnfolded in page ( 1) at ( 0, 1485). Page is now (1012, 1506). ( 48/29). - Placed sprite TP_RampGoingDown in page ( 1) at ( 93, 1195). Page is now (1012, 1506). ( 48/29). - Placed sprite TP_RampGoingUp in page ( 1) at ( 226, 987). Page is now (1012, 1506). ( 48/29). - Placed sprite TP_Lim in page ( 1) at ( 0, 1514). Page is now (1012, 1537). ( 44/31). - Placed sprite TP_OpenDoors_1 in page ( 1) at ( 111, 1224). Page is now (1012, 1537). ( 24/54). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite TP_KMH in page ( 1) at ( 142, 1140). Page is now (1012, 1537). ( 56/19). - Placed sprite CP_NoFuel2 in page ( 1) at ( 38, 1285). Page is now (1012, 1537). ( 25/25). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Microbus_Van in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 999, 0). Page is now (1328, 1935). 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( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Microbus_Van in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 0). Page is now (1328, 1935). 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Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite RG31_5inch_screen_1.2 in page ( 2) at ( 924, 0). Page is now (1564, 1736). ( 644/484). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_116 in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Scania_440_art in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Scania_440_art in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Actros_2046_art in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Scania_440_art in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Hino_500 in page ( 0) at (1332, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2 in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2 in page ( 0) at (1332, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 831). Page is now (1661, 1935). 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( 99/79). - Placed sprite IG_UpRearviewIcon in page ( 2) at (1741, 727). Page is now (1999, 1944). ( 93/84). - Placed sprite IG_tRearviewsOkIcon in page ( 2) at (1662, 1026). Page is now (1999, 1944). ( 94/83). - Placed sprite IG_RevolutionsIcon in page ( 2) at (1662, 1109). Page is now (1999, 1944). ( 86/90). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_DownRearviewIcon in page ( 2) at ( 939, 1770). Page is now (1999, 1944). ( 93/83). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 0). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_LeftRearviewIcon in page ( 2) at ( 728, 1788). Page is now (1999, 1944). ( 97/79). - Placed sprite IG_RightRearviewIcon in page ( 2) at (1076, 1497). Page is now (1999, 1944). ( 97/79). - Placed sprite IG_WiperIcon in page ( 2) at (1586, 1204). Page is now (1999, 1944). ( 99/76). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_MaxSpeedVolcado in page ( 2) at (1173, 1510). Page is now (1999, 1944). ( 266/30). - Placed sprite IG_ParkingSensorMtrs in page ( 2) at (1443, 1332). Page is now (1999, 1944). ( 101/74). - Placed sprite IG_PositionVehicleIcon in page ( 2) at ( 435, 1791). Page is now (1999, 1944). ( 95/78). - Placed sprite IG_HeatingIcon in page ( 2) at (1233, 1540). Page is now (1999, 1944). ( 85/87). - Placed sprite IG_ImageScore in page ( 2) at (1318, 1540). Page is now (1999, 1944). ( 107/69). - Placed sprite IG_NoABS in page ( 2) at ( 924, 687). Page is now (1999, 1944). ( 90/81). - Placed sprite WorkLights_rg31 - copia in page ( 2) at (1815, 469). Page is now (1999, 1944). ( 98/74). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite WorkLights_rg31 in page ( 2) at (1328, 1414). Page is now (1999, 1944). ( 98/74). - Placed sprite IG_RGearTruckIcon in page ( 2) at (1642, 779). Page is now (1999, 1944). ( 85/85). - Placed sprite IG_7GearTruckIcon in page ( 2) at (1233, 1627). Page is now (1999, 1944). ( 85/85). - Placed sprite IG_RespectSpeedcon in page ( 2) at ( 728, 1867). Page is now (1999, 1945). ( 88/82). - Placed sprite IG_RetarderIcon in page ( 2) at (1425, 1540). Page is now (1999, 1945). ( 92/78). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_8GearTruckIcon in page ( 2) at (1801, 568). Page is now (1999, 1945). ( 85/84). - Placed sprite IG_IndicationIcon in page ( 2) at (1834, 652). Page is now (1999, 1945). ( 85/84). - Placed sprite IG_EmergencyBeamsOnIcon in page ( 2) at (1586, 1280). Page is now (1999, 1945). ( 96/74). - Placed sprite IG_CGearIcon in page ( 2) at (1834, 736). Page is now (1999, 1945). ( 84/84). - Placed sprite IG_BlindPoint in page ( 2) at (1885, 353). Page is now (1999, 1945). ( 77/91). - Placed sprite IG_1GearIcon in page ( 2) at (1715, 864). Page is now (1999, 1945). ( 71/95). - Placed sprite IG_3GearTruckIcon in page ( 2) at (1318, 1609). Page is now (1999, 1945). ( 79/85). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite indicacion_direccion_izquierda in page ( 2) at ( 939, 1853). Page is now (1999, 1945). ( 83/81). - Placed sprite indicacion_direccion_derecha in page ( 2) at (1443, 1406). Page is now (1999, 1945). ( 83/81). - Placed sprite IG_BackgroundTimeOfDay in page ( 2) at ( 0, 1948). Page is now (1999, 2016). ( 93/72). - Placed sprite IG_5GearTruckIcon in page ( 2) at (1181, 1712). Page is now (1999, 2016). ( 79/84). - Placed sprite IG_1GearTruckIcon in page ( 2) at (1685, 1199). Page is now (1999, 2016). ( 78/84). - Placed sprite IG_5GearIcon in page ( 2) at (1544, 1354). Page is now (1999, 2016). ( 69/95). - Placed sprite IG_2GearIcon in page ( 2) at (1918, 736). Page is now (1999, 2016). ( 70/93). - Placed sprite IG_4GearTruckIcon in page ( 2) at (1032, 1774). Page is now (1999, 2016). ( 78/83). - Placed sprite IG_6GearTruckIcon in page ( 2) at ( 530, 1791). Page is now (1999, 2016). ( 78/83). - Placed sprite IG_2GearTruckIcon in page ( 2) at (1260, 1712). Page is now (1999, 2016). ( 78/83). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_RGearIcon in page ( 2) at (1786, 820). Page is now (1999, 2016). ( 69/93). - Placed sprite IG_BeltIconIcon in page ( 2) at (1913, 444). Page is now (1999, 2016). ( 70/91). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_WindshieldHeating in page ( 2) at ( 816, 1868). Page is now (1999, 2016). ( 91/70). - Placed sprite IG_0GearTruckIcon in page ( 2) at (1748, 1109). Page is now (1999, 2016). ( 80/79). - Placed sprite APS_rg31 in page ( 2) at (1338, 1694). Page is now (1999, 2016). ( 90/70). - Placed sprite IG_PositionBycicleIcon in page ( 2) at (1763, 1188). Page is now (1999, 2016). ( 94/67). - Placed sprite IG_RearFogOffIcon in page ( 2) at (1613, 1354). Page is now (1999, 2016). ( 79/79). - Placed sprite IG_RearFogIcon in page ( 2) at (1526, 1449). Page is now (1999, 2016). ( 79/79). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_BrakeIcon in page ( 2) at ( 449, 1874). Page is now (1999, 2016). ( 99/62). - Placed sprite IG_AcceleratorIcon in page ( 2) at (1014, 687). Page is now (1999, 2016). ( 99/62). - Placed sprite IG_ClutchIcon in page ( 2) at (1260, 1795). Page is now (1999, 2016). ( 99/62). - Placed sprite IG_PositionPedestrianIcon in page ( 2) at ( 907, 1934). Page is now (1999, 2016). ( 94/65). - Placed sprite IG_3GearIcon in page ( 2) at (1786, 913). Page is now (1999, 2016). ( 63/95). - Placed sprite IG_4GearIcon in page ( 2) at (1692, 1283). Page is now (1999, 2016). ( 63/93). - Placed sprite IG_panelTitle in page ( 2) at (1605, 1449). Page is now (1999, 2016). ( 81/72). - Placed sprite IG_GearIcon in page ( 2) at (1756, 1008). Page is now (1999, 2016). ( 63/89). - Placed sprite IG_GearOffIcon in page ( 2) at (1686, 1433). Page is now (1999, 2016). ( 63/89). - Placed sprite IG_0GearIcon in page ( 2) at (1022, 1857). Page is now (1999, 2016). ( 63/89). - Placed sprite IG_SotpIcon in page ( 2) at (1849, 913). Page is now (1999, 2016). ( 61/91). - Placed sprite IG_FrontFogIcon in page ( 2) at (1110, 1796). Page is now (1999, 2016). ( 80/68). - Placed sprite IG_FrontFogOnIcon in page ( 2) at (1190, 1857). Page is now (1999, 2016). ( 80/68). - Placed sprite aguja_grande in page ( 2) at (1910, 829). Page is now (1999, 2016). ( 44/125). - Placed sprite aguja_grande in page ( 2) at (1755, 1283). Page is now (1999, 2016). ( 44/125). - Placed sprite IG_LowBeamsIcon in page ( 2) at (1335, 663). Page is now (1999, 2016). ( 80/66). - Placed sprite IG_LowBeamsOnIcon in page ( 2) at (1415, 680). Page is now (1999, 2016). ( 80/66). - Placed sprite IG_HandBrakeIcon in page ( 2) at (1819, 1008). Page is now (1999, 2016). ( 89/59). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_PointIndicatedIcon in page ( 2) at (1828, 1067). Page is now (1999, 2016). ( 63/82). - Placed sprite aguja_peq in page ( 2) at (1428, 1618). Page is now (1999, 2016). ( 34/156). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_LaneChangeIcon in page ( 2) at (1799, 1255). Page is now (1999, 2016). ( 95/54). - Placed sprite IG_LaneChange2Icon in page ( 2) at (1517, 1528). Page is now (1999, 2016). ( 94/54). - Placed sprite IG_HighBeamsIcon in page ( 2) at (1462, 1618). Page is now (1999, 2016). ( 81/62). - Placed sprite IG_HighBeamsOnIcon in page ( 2) at (1913, 535). Page is now (1999, 2016). ( 81/62). - Placed sprite IG_MaskTimming_V1 in page ( 2) at (1359, 1774). Page is now (1999, 2016). ( 215/25). - Placed sprite heat_rg31 in page ( 2) at ( 93, 1948). Page is now (1999, 2016). ( 94/53). - Placed sprite IG_RespectLaneIcon in page ( 2) at (1495, 680). Page is now (1999, 2016). ( 94/53). - Placed sprite IG_AuxHeating in page ( 2) at (1910, 954). Page is now (1999, 2016). ( 72/66). - Placed sprite IG_MirrorHeating in page ( 2) at (1749, 1408). Page is now (1999, 2016). ( 54/86). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_InitionKeyIcon in page ( 2) at (1113, 687). Page is now (1999, 2016). ( 96/48). - Placed sprite IG_StraightIcon in page ( 2) at (1749, 1494). Page is now (1999, 2016). ( 98/46). - Placed sprite IG_PositionBeamsIcon in page ( 2) at (1462, 1680). Page is now (1999, 2016). ( 83/49). - Placed sprite IG_PositionBeamsOnIcon in page ( 2) at (1270, 1857). Page is now (1999, 2016). ( 83/49). - Placed sprite IG_IntLeftOnIcon in page ( 2) at (1543, 1582). Page is now (1999, 2016). ( 83/47). - Placed sprite IG_IntLeftIcony in page ( 2) at (1611, 1522). Page is now (1999, 2016). ( 83/47). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_IntRightIcon in page ( 2) at (1694, 1540). Page is now (1999, 2016). ( 83/46). - Placed sprite IntRightOnIcon in page ( 2) at (1543, 1629). Page is now (1999, 2016). ( 83/46). - Placed sprite IG_RainIcon_V1 in page ( 2) at (1626, 1569). Page is now (1999, 2016). ( 57/66). - Placed sprite IG_SnowIcon_V1 in page ( 2) at (1799, 1309). Page is now (1999, 2016). ( 57/66). - Placed sprite IG_CloudsIcon_V1 in page ( 2) at (1857, 1149). Page is now (1999, 2016). ( 57/66). - Placed sprite IG_HailIcon_V1 in page ( 2) at (1568, 371). Page is now (1999, 2016). ( 57/66). - Placed sprite IG_FrostIcon_V1 in page ( 2) at (1891, 1067). Page is now (1999, 2016). ( 57/66). - Placed sprite IG_SunIcon_V1 in page ( 2) at (1683, 1586). Page is now (1999, 2016). ( 57/66). - Placed sprite IG_Hour_3_V1 in page ( 2) at (1740, 1586). Page is now (1999, 2016). ( 56/66). - Placed sprite IG_Hour_1_V1 in page ( 2) at (1626, 1635). Page is now (1999, 2016). ( 56/66). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_Hour_2_V1 in page ( 2) at (1682, 1652). Page is now (1999, 2016). ( 56/66). - Placed sprite IG_Hour_4_V1 in page ( 2) at (1796, 1540). Page is now (1999, 2016). ( 56/66). - Placed sprite IG_UnloadDumper in page ( 2) at (1738, 1652). Page is now (1999, 2016). ( 69/53). - Placed sprite IG_HornIcon in page ( 2) at ( 449, 1936). Page is now (1999, 2016). ( 80/46). - Placed sprite Piloto_verde in page ( 2) at (1545, 1675). Page is now (1999, 2016). ( 60/60). - Placed sprite indicacion_direccion_frente in page ( 2) at (1574, 1735). Page is now (1999, 2016). ( 44/82). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_LoadDumper in page ( 2) at (1856, 1309). Page is now (1999, 2016). ( 69/50). - Placed sprite IG_LongFrame2 in page ( 2) at (1353, 1857). Page is now (1999, 2016). ( 189/19). - Placed sprite IG_weatherbackgroung in page ( 2) at (1618, 1701). Page is now (1999, 2016). ( 44/73). - Placed sprite IG_UnloadPlace in page ( 2) at (1270, 1906). Page is now (1999, 2016). ( 64/50). - Placed sprite IG_LoadKW in page ( 2) at ( 187, 1948). Page is now (1999, 2016). ( 63/49). - Placed sprite IG_FramePoints in page ( 2) at ( 250, 1948). Page is now (1999, 2016). ( 79/39). - Placed sprite IG_UpGearTruckIcon in page ( 2) at (1353, 1876). Page is now (1999, 2016). ( 78/37). - Placed sprite IG_DownGearTruckIcon in page ( 2) at ( 548, 1874). Page is now (1999, 2016). ( 78/37). - Placed sprite IG_IconInfraction_VR in page ( 2) at (1085, 1864). Page is now (1999, 2016). ( 52/52). - Placed sprite IG_LongFrame in page ( 2) at ( 548, 1911). Page is now (1999, 2016). ( 154/19). - Placed sprite Piloto_Encendido in page ( 2) at (1618, 1774). Page is now (1999, 2016). ( 50/50). - Placed sprite IG_UnloadCrusher in page ( 2) at (1542, 1817). Page is now (1999, 2016). ( 47/51). - Placed sprite IG_MaxSpeed_Icon in page ( 2) at ( 816, 1938). Page is now (1999, 2016). ( 49/42). - Placed sprite IG_AverageSpeed_Icon in page ( 2) at (1662, 1718). Page is now (1999, 2016). ( 48/42). - Placed sprite IG_BeatenCones_Icon in page ( 2) at (1710, 1718). Page is now (1999, 2016). ( 49/41). - Placed sprite IG_TreadLine_Icon in page ( 2) at (1906, 0). Page is now (1999, 2016). ( 47/42). - Placed sprite IG_IconInfraction in page ( 2) at (1710, 1759). Page is now (1999, 2016). ( 45/43). - Placed sprite IG_IconInformationNotification in page ( 2) at (1803, 1375). Page is now (1999, 2016). ( 45/43). - Placed sprite IG_IconNotification in page ( 2) at (1423, 978). Page is now (1999, 2016). ( 45/43). - Placed sprite IG_TrafficLightOn in page ( 2) at (1542, 1868). Page is now (1999, 2016). ( 44/44). - Placed sprite IG_TrafficLightOff in page ( 2) at ( 548, 1930). Page is now (1999, 2016). ( 44/44). - Placed sprite IG_IconInformation in page ( 2) at (1856, 1359). Page is now (1999, 2016). ( 45/41). - Placed sprite IG_Hour_2 in page ( 2) at (1645, 581). Page is now (1999, 2016). ( 41/44). - Placed sprite IG_Hour_1 in page ( 2) at (1668, 1802). Page is now (1999, 2016). ( 43/40). - Placed sprite IG_Hour_3 in page ( 2) at (1423, 1021). Page is now (1999, 2016). ( 40/43). - Placed sprite IG_InfractionIcon_V1 in page ( 2) at (1625, 371). Page is now (1999, 2016). ( 41/41). - Placed sprite IG_InfractionIcon in page ( 2) at (1334, 1913). Page is now (1999, 2016). ( 41/41). - Placed sprite IG_FrostIcon in page ( 2) at (1906, 42). Page is now (1999, 2016). ( 41/40). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite IG_ShortFrame in page ( 2) at ( 592, 1930). Page is now (1999, 2016). ( 85/19). - Placed sprite IG_LoadTiming in page ( 2) at (1886, 597). Page is now (1999, 2016). ( 104/16). - Placed sprite IG_FrameTiming in page ( 2) at (1803, 1418). Page is now (1999, 2016). ( 104/16). - Placed sprite IG_HailIcon in page ( 2) at (1755, 1759). Page is now (1999, 2016). ( 37/37). - Placed sprite IG_Sand in page ( 2) at (1568, 437). Page is now (1999, 2016). ( 49/28). - Placed sprite IG_Mix in page ( 2) at ( 329, 1948). Page is now (1999, 2016). ( 49/28). - Placed sprite IG_Rocks in page ( 2) at (1759, 1705). Page is now (1999, 2016). ( 46/29). - Placed sprite IG_BackgoundInfractionsIcon in page ( 2) at (1375, 1913). Page is now (1999, 2016). ( 37/34). - Placed sprite IG_SunIcon in page ( 2) at (1625, 412). Page is now (1999, 2016). ( 35/36). - Placed sprite IG_StormIcon in page ( 2) at (1803, 1434). Page is now (1999, 2016). ( 33/37). - Placed sprite IG_RainIcon in page ( 2) at ( 378, 1948). Page is now (1999, 2016). ( 35/34). - Placed sprite IG_SnowIcon in page ( 2) at (1431, 1876). Page is now (1999, 2016). ( 35/34). - Placed sprite IG_FogIcon in page ( 2) at (1113, 735). Page is now (1999, 2016). ( 38/31). - Placed sprite IG_FrameInfractions in page ( 2) at (1686, 581). Page is now (1999, 2016). ( 34/34). - Placed sprite IG_Hour_4 in page ( 2) at (1792, 1734). Page is now (1999, 2016). ( 34/34). - Placed sprite IG_ShortFrame2 in page ( 2) at ( 250, 1987). Page is now (1999, 2016). ( 45/19). - Placed sprite IG_CloudsIcon in page ( 2) at ( 329, 1976). Page is now (1999, 2016). ( 38/22). - Placed sprite IG_SimbolInfractionsIcon in page ( 2) at (1589, 1817). Page is now (1999, 2016). ( 28/28). - Placed sprite IG_9 in page ( 2) at (1001, 1934). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_4 in page ( 2) at (1894, 1215). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_5 in page ( 2) at (1836, 1434). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_2 in page ( 2) at (1001, 1976). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_0 in page ( 2) at ( 677, 1930). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_7 in page ( 2) at ( 865, 1938). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_6 in page ( 2) at (1274, 978). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_1 in page ( 2) at (1913, 1215). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_8 in page ( 2) at (1375, 1947). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_3 in page ( 2) at (1589, 680). Page is now (1999, 2016). ( 19/42). - Placed sprite IG_- in page ( 2) at ( 0, 2020). Page is now (1999, 2031). ( 45/15). - Placed sprite IG_DialVolcado in page ( 2) at (1886, 613). Page is now (1999, 2031). ( 17/37). - Placed sprite IG_Points in page ( 2) at (1914, 1133). Page is now (1999, 2031). ( 10/22). - Placed sprite IG_Point in page ( 2) at (1209, 687). Page is now (1999, 2031). ( 13/13). - Placed sprite IG_Points in page ( 2) at (1617, 437). Page is now (1999, 2031). ( 8/23). - Placed sprite IG_BarBackground in page ( 2) at (1468, 978). Page is now (1999, 2031). ( 12/12). - Placed sprite IG_BulletPoint in page ( 2) at (1138, 1063). Page is now (1999, 2031). ( 13/10). - Placed sprite IG_2PixelBackground in page ( 2) at (1625, 448). Page is now (1999, 2031). ( 6/6). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 554). Page is now (1994, 1935). 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( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 1385). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_InternationalZafiro in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 1107). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 0, 1661). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 666, 831). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1659). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 1107). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 666, 1383). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1659). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 999, 0). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 999, 276). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 552). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 828). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 1104). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1656). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1656). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1665, 0). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 4.307527 sec (current mem: 2176 MB) Processing Atlas : HUD_IvecoEuroTrakkerDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.178054 sec (current mem: 2157 MB) Processing Atlas : HUD_Volkswagen17280DashboardAtlas - Page ( 1) downsized to : (2048 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.314793 sec (current mem: 2147 MB) Processing Atlas : HUD_IG_Machinery - Page ( 0) downsized to : ( 512 x 512). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.321111 sec (current mem: 2147 MB) Processing Atlas : HUD_IG_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.277097 sec (current mem: 2144 MB) Processing Atlas : HUD_KangooDashboardAtlas - Page ( 1) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.414107 sec (current mem: 2129 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.430628 sec (current mem: 2128 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.438246 sec (current mem: 2128 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.631394 sec (current mem: 2115 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.826168 sec (current mem: 2123 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 3.026731 sec (current mem: 2129 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 3.223930 sec (current mem: 2136 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 3.419358 sec (current mem: 2144 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 3.612465 sec (current mem: 2151 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 3.806861 sec (current mem: 2159 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 4.000119 sec (current mem: 2167 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 4.008369 sec (current mem: 2167 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 4.217035 sec (current mem: 2179 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 4.410885 sec (current mem: 2193 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 4.604043 sec (current mem: 2207 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 4.796108 sec (current mem: 2217 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 4.804132 sec (current mem: 2220 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 4.997744 sec (current mem: 2230 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 5.194340 sec (current mem: 2240 MB) - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_EX1200 in page ( 0) at ( 0, 0). Page is now ( 329, 272). ( 333/276). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_FordMondeo in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_FordMondeo in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Yamaha in page ( 0) at ( 0, 0). Page is now ( 329, 272). ( 333/276). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_RG31 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_FordMondeo in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_FordMondeo in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_FordMondeo in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Yamaha in page ( 0) at ( 0, 0). Page is now ( 329, 272). ( 333/276). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_LMV in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Police_Pick_Up_F150_XLT in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Police_Pick_Up_F150_XLT in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Chevrolet_Tahoe in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Chevrolet_Tahoe in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Police_Pick_Up_F150_XLT in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_EX1900 in page ( 0) at ( 0, 276). Page is now ( 329, 548). ( 333/276). - Placed sprite GP_FZ07 in page ( 0) at ( 0, 276). Page is now ( 329, 548). ( 333/276). - Placed sprite GP_FZ07 in page ( 0) at ( 0, 276). Page is now ( 329, 548). ( 333/276). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Police_Ford_Interceptor_Sedan in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Clio in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Police_Ford_Interceptor_Sedan in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Clio in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_MinaDP in page ( 0) at ( 0, 552). Page is now ( 329, 824). ( 333/276). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Police_Ford_Interceptor_Sedan in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_NMAX160 in page ( 0) at ( 0, 552). Page is now ( 329, 824). ( 333/276). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Chevrolet_Tahoe in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Chevrolet_Tahoe in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ExcavadoraFrontal in page ( 0) at ( 333, 0). Page is now ( 662, 824). ( 333/276). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Fiat500 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Police_Pick_Up_F150_XLT in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Clio in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Fiat500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Fiat500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Clio in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_10_Cab in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_FordTaurus in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Fiat500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_EX2600 in page ( 0) at ( 333, 276). Page is now ( 662, 824). ( 333/276). - Placed sprite GP_EH4000 in page ( 0) at ( 333, 552). Page is now ( 662, 824). ( 333/276). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Kenworth_t600_biart in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_FordTaurus in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_FordTaurus in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Fiat500 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_C4 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_C4 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_C4 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Dumper2 in page ( 0) at ( 666, 0). Page is now ( 995, 824). ( 333/276). - Placed sprite GP_FordTaurus in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_FordTaurus in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Sitrak_C7H in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_DodgeCharger in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_DodgeCharger in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Nissan_NP300 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_DodgeCharger in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Kenworth_t600_biart in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Golf in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_C4 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_C4 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Hino_300 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Police_Ford_Interceptor_Sedan in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_EX3600 in page ( 0) at ( 666, 276). Page is now ( 995, 824). ( 333/276). - Placed sprite GP_Golf in page ( 0) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Clio in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Golf in page ( 0) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_DodgeCharger in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_amarok in page ( 0) at ( 666, 553). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_Hino_500 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_EH3500 in page ( 0) at ( 666, 552). Page is now ( 995, 824). ( 333/276). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_MinaEXF in page ( 0) at ( 0, 828). Page is now ( 995, 1100). ( 333/276). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Police_Pick_Up_F150_XLT in page ( 0) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_DodgeCharger in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Golf in page ( 0) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_amarok in page ( 0) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Chevrolet_Tahoe in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Golf in page ( 0) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_City_Star_5 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_BusArtUrb in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_amarok in page ( 0) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_chevrolet in page ( 0) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_Police_Ford_Interceptor_Sedan in page ( 0) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_chevrolet in page ( 0) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_chevrolet in page ( 0) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_amarok in page ( 0) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_chevrolet in page ( 0) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_Hino_300 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_amarok in page ( 0) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_chevrolet in page ( 0) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Kenworthdoble_articulado in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). 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( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Microbus_Van in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). 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( 333/277). - Placed sprite GP_CamR440 in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_116 in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_CamR440 in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Kenworth_t660_biart in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_CamR440 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 831). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_InternationalZafiro in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_CamR440 in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 333, 277). Page is now ( 662, 827). 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( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_t660_biart in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_CamR440 in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_International_HV607_art in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Microbus_Van in page ( 1) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 666, 554). Page is now ( 995, 827). 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( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 333, 1108). Page is now ( 995, 1381). ( 333/276). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 1385). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 831). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 1384). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1661). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 333, 831). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_BusArtUrb in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 1108). Page is now ( 995, 1380). ( 333/276). - Placed sprite GP_International_HV607_art in page ( 1) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 1385). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 1108). Page is now ( 995, 1381). ( 333/276). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 831). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 333, 1108). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1380). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 0, 1385). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1660). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 1662). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1384). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 0, 1384). Page is now ( 995, 1656). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1661). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 333, 1108). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 666, 831). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 1662). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 1385). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 1107). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1107). Page is now ( 995, 1656). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1660). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 1385). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 666, 831). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 831). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 0, 1661). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1661). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 666, 831). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 666, 1107). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 666, 831). Page is now ( 995, 1656). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1661). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 666, 1107). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 666, 1107). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 666, 1107). Page is now ( 995, 1656). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 1383). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1107). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 666, 1383). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 0, 1660). Page is now ( 995, 1932). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 666, 1659). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 333, 1383). Page is now ( 995, 1932). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 666, 1383). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 999, 0). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 666, 831). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 666, 1659). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1932). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 999, 276). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 666, 1659). Page is now ( 995, 1934). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1659). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1383). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at (1332, 0). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 999, 0). Page is now (1328, 1934). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1659). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1383). Page is now ( 995, 1932). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 999, 0). Page is now (1328, 1934). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 276). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1659). Page is now ( 995, 1932). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at ( 999, 828). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at (1332, 0). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 1104). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 1107). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at ( 999, 1380). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at ( 999, 552). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 1656). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 666, 1383). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1659). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 999, 0). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at ( 999, 1104). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 999, 276). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 999, 276). Page is now (1328, 1934). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 999, 276). Page is now (1328, 1934). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 552). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at (1332, 552). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at (1332, 0). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 1380). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at (1332, 0). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1656). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at (1332, 276). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 828). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 999, 0). Page is now (1328, 1932). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at (1332, 276). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1104). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 999, 552). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at (1332, 0). Page is now (1661, 1932). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 999, 552). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at (1332, 552). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 276). Page is now (1661, 1932). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 1104). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 828). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at (1332, 276). Page is now (1661, 1932). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1661, 1932). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1380). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 828). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at ( 999, 828). Page is now (1661, 1932). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). 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( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at ( 999, 1104). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). 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( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at ( 999, 1380). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at ( 999, 1380). Page is now (1661, 1934). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1665, 276). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1656). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1104). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1656). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 828). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 1104). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 828). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1332, 1380). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 1104). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at (1332, 1380). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at (1332, 1380). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1665, 276). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1665, 276). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at ( 999, 1656). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at ( 999, 1656). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 552). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 552). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1665, 828). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1665, 828). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1656). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1665, 0). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 1104). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 1104). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 1380). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 1380). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1656). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 2) at ( 0, 0). Page is now ( 329, 272). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 2) at ( 0, 276). Page is now ( 329, 548). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1656). Page is now (1994, 1934). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 2) at ( 0, 0). Page is now ( 329, 272). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 2) at ( 0, 276). Page is now ( 329, 548). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1932). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 10.393633 sec (current mem: 2287 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 2) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.198824 sec (current mem: 2278 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.393460 sec (current mem: 2284 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.588202 sec (current mem: 2294 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.627012 sec (current mem: 2296 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.665546 sec (current mem: 2298 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.861727 sec (current mem: 2307 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.057247 sec (current mem: 2317 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.094747 sec (current mem: 2321 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.102770 sec (current mem: 2325 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.296836 sec (current mem: 2335 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.490461 sec (current mem: 2344 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.527370 sec (current mem: 2349 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.725448 sec (current mem: 2356 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.922720 sec (current mem: 2365 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.931168 sec (current mem: 2369 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.128064 sec (current mem: 2379 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.165300 sec (current mem: 2384 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.359943 sec (current mem: 2395 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.553303 sec (current mem: 2404 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.587256 sec (current mem: 2407 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.595817 sec (current mem: 2411 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.793239 sec (current mem: 2422 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 2) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.996374 sec (current mem: 2434 MB) - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Cat798 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_FordMondeo in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_CamR440 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_FZ07 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_ELF_100 in page ( 0) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite background_maq_clear_clean in page ( 0) at ( 0, 0). Page is now ( 353, 371). ( 361/379). - Placed sprite GP_Komatsu980E4 in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Police_Pick_Up_F150_XLT in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Bitrem_9Eixos in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Actros_2046_biart in page ( 0) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite PI_Guias_Planta_JCB220 in page ( 0) at ( 361, 0). Page is now ( 590, 371). ( 237/237). - Placed sprite Motoniveladora_PI_06 in page ( 0) at ( 598, 0). Page is now ( 871, 371). ( 281/117). - Placed sprite GP_EX1200 in page ( 0) at ( 0, 554). Page is now ( 329, 826). ( 333/276). - Placed sprite cat246_PI_01 in page ( 0) at ( 598, 117). Page is now ( 871, 371). ( 191/148). - Placed sprite AC_levels in page ( 0) at ( 0, 0). Page is now ( 920, 770). ( 924/774). - Placed sprite bulldozer__PI_04 in page ( 0) at ( 361, 237). Page is now ( 871, 376). ( 180/147). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Police_Ford_Interceptor_Sedan in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_10_Cab in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_Kenworth_10_Cab in page ( 0) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_NMAX160 in page ( 0) at ( 0, 277). Page is now ( 329, 549). ( 333/276). - Placed sprite JCB220_PI_01 in page ( 0) at ( 541, 265). Page is now ( 871, 376). ( 191/118). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite 3CX_PI_08 in page ( 0) at ( 732, 265). Page is now ( 872, 378). ( 148/121). - Placed sprite GP_Chevrolet_Tahoe in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Kenworth_T880_full_Hopper in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Tanker_Scania_R500 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Yamaha in page ( 0) at ( 0, 553). Page is now ( 329, 825). ( 333/276). - Placed sprite PI_PlumaPerfil_JCB220 in page ( 0) at ( 0, 379). Page is now ( 872, 478). ( 168/107). - Placed sprite back_layer_day in page ( 0) at ( 0, 0). Page is now (1770, 696). ( 1774/700). - Placed sprite Hino300_Panel_night in page ( 0) at ( 0, 0). Page is now (1740, 805). ( 1744/809). - Placed sprite T880_Panel_day in page ( 0) at ( 0, 0). Page is now (1638, 830). ( 1642/834). - Placed sprite GP_Kenworthdoble_articulado in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite bulldozer__PI_02 in page ( 0) at ( 168, 384). Page is now ( 872, 478). ( 203/85). - Placed sprite Motoniveladora_top_PI_01 in page ( 0) at ( 371, 384). Page is now ( 872, 478). ( 177/95). - Placed sprite GP_Clio in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T800 in page ( 0) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite bulldozer__PI_03 in page ( 0) at ( 879, 0). Page is now ( 961, 478). ( 90/112). - Placed sprite Motoniveladora_top_PI_03 in page ( 0) at ( 789, 117). Page is now ( 961, 478). ( 138/69). - Placed sprite PI_Cabina_Planta_JCB220 in page ( 0) at ( 548, 383). Page is now ( 961, 478). ( 82/93). - Placed sprite Backgr_Dodge_Charger_DAY in page ( 0) at ( 0, 0). Page is now (1920, 754). ( 1928/762). - Placed sprite Freightliner_panel_day in page ( 0) at ( 0, 0). Page is now (1920, 934). ( 1924/938). - Placed sprite Motoniveladora_top_PI_04 in page ( 0) at ( 789, 186). Page is now ( 961, 478). ( 113/67). - Placed sprite cat246_PI_04 in page ( 0) at ( 630, 386). Page is now ( 961, 478). ( 126/54). - Placed sprite PI_BrazoPerfil_JCB220 in page ( 0) at ( 880, 253). Page is now ( 990, 478). ( 118/56). - Placed sprite GP_EX1900 in page ( 0) at ( 333, 0). Page is now ( 662, 826). ( 333/276). - Placed sprite bulldozer__PI_05.2 in page ( 0) at ( 880, 309). Page is now ( 990, 478). ( 58/107). - Placed sprite forward_panel_night in page ( 0) at ( 0, 0). Page is now (1868, 751). ( 1872/755). - Placed sprite PI_Oruga_Planta_JCB220 in page ( 0) at ( 756, 386). Page is now ( 990, 478). ( 67/85). - Placed sprite 3CX_PI_03 in page ( 0) at ( 823, 416). Page is now ( 990, 478). ( 132/43). - Placed sprite PI_CazoPerfil_JCB220 in page ( 0) at ( 0, 486). Page is now ( 990, 543). ( 83/65). - Placed sprite Motoniveladora_PI_04 in page ( 0) at ( 83, 486). Page is now ( 990, 543). ( 114/48). - Placed sprite 3CX_PI_02 in page ( 0) at ( 0, 551). Page is now ( 990, 580). ( 135/37). - Placed sprite ELF100_panel_DAY in page ( 0) at ( 0, 0). Page is now (1868, 751). ( 1872/755). - Placed sprite Scania_G440_backgr_Dia_extended in page ( 0) at ( 0, 0). Page is now (1919, 794). ( 1923/798). - Placed sprite cat246_PI_02 in page ( 0) at ( 0, 588). Page is now ( 990, 634). ( 85/54). - Placed sprite square_rounded_border in page ( 0) at ( 630, 440). Page is now ( 990, 634). ( 67/66). - Placed sprite cat246_PI_03 in page ( 0) at ( 197, 469). Page is now ( 990, 634). ( 140/31). - Placed sprite bulldozer__PI_01 in page ( 0) at ( 135, 534). Page is now ( 990, 634). ( 182/24). - Placed sprite 3CX_PI_05 in page ( 0) at ( 337, 479). Page is now ( 990, 634). ( 122/31). - Placed sprite PI_Brazo_Planta_JCB220 in page ( 0) at ( 0, 642). Page is now ( 990, 720). ( 41/86). - Placed sprite PI_BucketUnLocked in page ( 0) at ( 0, 728). Page is now ( 990, 773). ( 58/53). - Placed sprite PI_BucketLocked in page ( 0) at ( 317, 510). Page is now ( 990, 773). ( 58/53). - Placed sprite PI_EcoMode in page ( 0) at ( 135, 558). Page is now ( 990, 773). ( 55/53). - Placed sprite PI_SwingPriority in page ( 0) at ( 85, 611). Page is now ( 990, 773). ( 54/53). - Placed sprite PI_FloatingDump in page ( 0) at ( 139, 611). Page is now ( 990, 773). ( 52/53). - Placed sprite 3CX_PI_07 in page ( 0) at ( 41, 664). Page is now ( 990, 773). ( 47/58). - Placed sprite PI_FloatingDump2 in page ( 0) at ( 190, 558). Page is now ( 990, 773). ( 55/48). - Placed sprite PI_FloatingDump_off in page ( 0) at ( 459, 479). Page is now ( 990, 773). ( 55/48). - Placed sprite Motoniveladora_top_PI_05 in page ( 0) at ( 245, 558). Page is now ( 990, 773). ( 22/138). - Placed sprite PI_aguilón in page ( 0) at ( 267, 558). Page is now ( 990, 773). ( 49/52). - Placed sprite flecha in page ( 0) at ( 316, 563). Page is now ( 990, 773). ( 227/16). - Placed sprite PI_LowBeam in page ( 0) at ( 514, 479). Page is now ( 990, 773). ( 54/45). - Placed sprite PI_LucesTrabajo in page ( 0) at ( 543, 524). Page is now ( 990, 773). ( 44/53). - Placed sprite PI_Cinturon in page ( 0) at ( 88, 664). Page is now ( 990, 773). ( 42/55). - Placed sprite 3CX_PI_06 in page ( 0) at ( 587, 506). Page is now ( 990, 773). ( 48/48). - Placed sprite PI_RotaryLights in page ( 0) at ( 267, 610). Page is now ( 990, 773). ( 48/48). - Placed sprite PI_warning in page ( 0) at ( 316, 579). Page is now ( 990, 773). ( 50/45). - Placed sprite PI_Marcador2Perfil_JCB220 in page ( 0) at ( 315, 624). Page is now ( 990, 773). ( 312/13). - Placed sprite PI_HighBeam in page ( 0) at ( 58, 722). Page is now ( 990, 773). ( 55/40). - Placed sprite PI_LowSwingVelocity in page ( 0) at ( 315, 637). Page is now ( 990, 773). ( 41/53). - Placed sprite AC_upper_box in page ( 0) at ( 0, 774). Page is now ( 920, 1253). ( 668/483). - Placed sprite PI_IdleMode in page ( 0) at ( 130, 664). Page is now ( 990, 773). ( 40/53). - Placed sprite PI_fast in page ( 0) at ( 113, 719). Page is now ( 990, 773). ( 47/45). - Placed sprite GP_MinaDP in page ( 0) at ( 333, 276). Page is now ( 662, 826). ( 333/276). - Placed sprite 3CX_PI_04 in page ( 0) at ( 58, 762). Page is now ( 990, 794). ( 49/40). - Placed sprite PI_SwingBlocked in page ( 0) at ( 191, 606). Page is now ( 990, 794). ( 37/53). - Placed sprite bulldozer__PI_05.1 in page ( 0) at ( 0, 802). Page is now ( 990, 820). ( 77/26). - Placed sprite PI_WheelloaderMode in page ( 0) at ( 697, 440). Page is now ( 990, 820). ( 55/33). - Placed sprite PI_limited in page ( 0) at ( 77, 802). Page is now ( 990, 824). ( 55/30). - Placed sprite PI_BoomPriority in page ( 0) at ( 635, 506). Page is now ( 990, 824). ( 29/53). - Placed sprite linea_discontinua in page ( 0) at ( 170, 696). Page is now ( 990, 824). ( 299/11). - Placed sprite Motoniveladora_PI_02 in page ( 0) at ( 170, 707). Page is now ( 990, 824). ( 31/44). - Placed sprite Motoniveladora_top_PI_02 in page ( 0) at ( 664, 506). Page is now ( 990, 824). ( 55/25). - Placed sprite Motoniveladora_PI_05 in page ( 0) at ( 160, 751). Page is now ( 990, 824). ( 31/37). - Placed sprite PI_MarcadorPerfil_JCB220 in page ( 0) at ( 664, 531). Page is now ( 990, 824). ( 118/12). - Placed sprite Motoniveladora_PI_03 in page ( 0) at ( 197, 500). Page is now ( 990, 824). ( 36/15). - Placed sprite Panel_Tahoe_backgr_NIGHT in page ( 0) at ( 0, 0). Page is now (1920, 753). ( 1928/761). - Placed sprite GP_ExcavadoraFrontal in page ( 0) at ( 333, 552). Page is now ( 662, 826). ( 333/276). - Placed sprite back_layer_night in page ( 0) at ( 0, 700). Page is now (1770, 1396). ( 1774/700). - Placed sprite IProstar_Panel_Night in page ( 0) at ( 0, 0). Page is now (1814, 870). ( 1818/874). - Placed sprite Hino300_Panel_day in page ( 0) at ( 0, 809). Page is now (1740, 1614). ( 1744/809). - Placed sprite Panel_Man_GTX_NIGHT in page ( 0) at ( 0, 0). Page is now (1612, 854). ( 1616/858). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite AC_upper_box_FIX in page ( 0) at ( 0, 1257). Page is now ( 920, 1736). ( 668/483). - Placed sprite Panel_Freightliner_FL360_backr_DAY_MASK in page ( 0) at ( 0, 0). Page is now (1812, 825). ( 1816/829). - Placed sprite control in page ( 0) at ( 668, 774). Page is now ( 920, 1736). ( 210/210). - Placed sprite top_layer in page ( 1) at ( 0, 0). Page is now (1770, 687). ( 1774/691). - Placed sprite Green_ON in page ( 0) at ( 668, 984). Page is now ( 920, 1736). ( 136/136). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite Backgr_Dodge_Charger_NIGHT in page ( 0) at ( 0, 762). Page is now (1920, 1516). ( 1928/762). - Placed sprite indicator_dodge_large in page ( 0) at ( 0, 1524). Page is now (1920, 1793). ( 86/277). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite indicator_dodge_medium in page ( 0) at ( 86, 1524). Page is now (1920, 1793). ( 79/254). - Placed sprite Green_OFF in page ( 0) at ( 0, 1740). Page is now ( 920, 1850). ( 114/114). - Placed sprite level in page ( 0) at ( 114, 1740). Page is now ( 920, 1850). ( 201/58). - Placed sprite forward_panel_day in page ( 0) at ( 0, 755). Page is now (1868, 1506). ( 1872/755). - Placed sprite GP_ELF_500 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_GearBoxFailure in page ( 0) at ( 165, 1524). Page is now (1920, 1793). ( 118/116). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite GP_Kenworthdoble_articulado in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite Scania_G440_backgr_Noche_extended in page ( 0) at ( 0, 798). Page is now (1919, 1592). ( 1923/798). - Placed sprite GP_WheelUnaligned in page ( 0) at ( 283, 1524). Page is now (1920, 1793). ( 101/102). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_LowTirePressure in page ( 0) at ( 384, 1524). Page is now (1920, 1793). ( 98/102). - Placed sprite GP_Puncture in page ( 0) at ( 283, 1626). Page is now (1920, 1793). ( 104/82). - Placed sprite GP_SupensionFailure in page ( 0) at ( 0, 1801). Page is now (1920, 1888). ( 84/95). - Placed sprite GP_FuelBackground in page ( 1) at ( 260, 738). Page is now ( 966, 986). ( 252/252). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite ELF100_panel_NIGHT in page ( 0) at ( 0, 755). Page is now (1868, 1506). ( 1872/755). - Placed sprite GP_Fiat500 in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GCP_ABS in page ( 0) at ( 482, 1524). Page is now (1920, 1888). ( 68/67). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite GP_CamRigCaja in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_circleBigWhite in page ( 0) at ( 0, 1510). Page is now (1868, 1991). ( 485/485). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GCP_CruiseControlWarningLight_white in page ( 0) at (1928, 0). Page is now (1986, 1888). ( 66/66). - Placed sprite Solapa_aguja in page ( 1) at ( 0, 485). Page is now ( 966, 788). ( 328/307). - Placed sprite GP_City_Star_5 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GCP_CruiseControlWarningLight in page ( 0) at ( 550, 1524). Page is now (1986, 1888). ( 66/66). - Placed sprite GCP_ServiceBrake in page ( 0) at ( 616, 1524). Page is now (1986, 1888). ( 64/63). - Placed sprite GCP_ASR in page ( 0) at ( 482, 1591). Page is now (1986, 1888). ( 64/63). - Placed sprite GP_FordTaurus in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_rpmCircle in page ( 1) at ( 512, 485). Page is now ( 966, 986). ( 247/247). - Placed sprite GP_ELF_500 in page ( 0) at ( 333, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_circleBigWhite in page ( 0) at ( 0, 1510). Page is now (1868, 1991). ( 485/485). - Placed sprite GCP_ASR_On in page ( 0) at (1928, 66). Page is now (1986, 1888). ( 64/63). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GCP_TemperatureFailure in page ( 0) at ( 680, 1524). Page is now (1986, 1888). ( 66/59). - Placed sprite Panel_Tahoe_backgr_DAY in page ( 0) at ( 0, 761). Page is now (1920, 1514). ( 1928/761). - Placed sprite GCP_Belt in page ( 0) at ( 616, 1587). Page is now (1986, 1888). ( 56/69). - Placed sprite GCP_FrontFog in page ( 0) at ( 746, 1524). Page is now (1986, 1888). ( 64/55). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite HHino300_Indicator_Big in page ( 1) at ( 759, 485). Page is now ( 966, 986). ( 104/375). - Placed sprite GCP_IntLeft in page ( 0) at ( 810, 1524). Page is now (1986, 1888). ( 61/57). - Placed sprite GCP_IntRight in page ( 0) at ( 0, 1896). Page is now (1986, 1945). ( 61/57). - Placed sprite GP_background in page ( 1) at ( 328, 485). Page is now ( 966, 788). ( 260/260). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GCP_PositionBeam in page ( 0) at ( 871, 1524). Page is now (1986, 1945). ( 74/44). - Placed sprite GP_BrakeAssistant in page ( 0) at ( 165, 1640). Page is now (1986, 1945). ( 58/54). - Placed sprite GCP_ESP in page ( 0) at ( 945, 1524). Page is now (1986, 1945). ( 50/62). - Placed sprite GCP_ESP_On in page ( 0) at ( 165, 1694). Page is now (1986, 1945). ( 50/62). - Placed sprite GCP_RearFog in page ( 0) at (1928, 129). Page is now (1986, 1945). ( 63/49). - Placed sprite GCP_Airbag in page ( 0) at ( 215, 1694). Page is now (1986, 1945). ( 56/55). - Placed sprite HHino300_Indicator_Medium in page ( 1) at ( 863, 485). Page is now ( 966, 986). ( 104/287). - Placed sprite GCP_LowWasherFluid in page ( 0) at ( 387, 1626). Page is now (1986, 1945). ( 57/54). - Placed sprite GCP_AutoWiperWasher in page ( 0) at ( 387, 1680). Page is now (1986, 1945). ( 56/52). - Placed sprite GCP_NoBattery in page ( 0) at ( 86, 1778). Page is now (1986, 1945). ( 61/46). - Placed sprite GP_EngineTemperature in page ( 1) at ( 0, 745). Page is now ( 966, 986). ( 142/142). - Placed sprite GCP_warning in page ( 0) at ( 995, 1524). Page is now (1986, 1945). ( 58/47). - Placed sprite GP_DodgeCharger in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GCP_MainBeamHeadlights in page ( 0) at (1928, 178). Page is now (1986, 1945). ( 61/44). - Placed sprite GCP_MotorFailure in page ( 0) at ( 444, 1654). Page is now (1986, 1945). ( 56/47). - Placed sprite T880_Panel_night in page ( 0) at ( 0, 834). Page is now (1638, 1664). ( 1642/834). - Placed sprite GCP_MotorPreheating in page ( 0) at ( 680, 1583). Page is now (1986, 1945). ( 58/45). - Placed sprite GP_PressionPanel in page ( 1) at ( 512, 732). Page is now ( 966, 986). ( 142/142). - Placed sprite GCP_DippedBeamsHeadlights in page ( 0) at ( 84, 1824). Page is now (1986, 1945). ( 55/46). - Placed sprite GCP_NoFuel in page ( 0) at ( 165, 1756). Page is now (1986, 1945). ( 46/54). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GCP_LowTirePressure in page ( 0) at (1053, 1524). Page is now (1986, 1945). ( 46/48). - Placed sprite indicator_dodge_medium_hidden in page ( 0) at ( 84, 1870). Page is now (1986, 1945). ( 21/33). - Placed sprite indicator_dodge_medium_hidden_extra in page ( 0) at ( 500, 1654). Page is now (1986, 1945). ( 21/33). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite HHino300_Indicator_Small in page ( 1) at ( 142, 745). Page is now ( 966, 986). ( 87/172). - Placed sprite GP_needle in page ( 1) at ( 512, 874). Page is now ( 966, 986). ( 160/40). - Placed sprite freightliner_circle in page ( 1) at ( 512, 914). Page is now ( 966, 986). ( 71/69). - Placed sprite GP_EX2600 in page ( 0) at ( 666, 0). Page is now ( 995, 826). ( 333/276). - Placed sprite freightliner_circle in page ( 1) at ( 583, 914). Page is now ( 966, 986). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at ( 654, 732). Page is now ( 966, 986). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at ( 863, 772). Page is now ( 966, 986). ( 68/68). - Placed sprite GP_IvecoEuroTrakker in page ( 0) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_City_Star_5 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite freightliner_retarder in page ( 1) at ( 654, 801). Page is now ( 966, 986). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at ( 672, 859). Page is now ( 966, 986). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 750, 860). Page is now ( 966, 986). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at ( 829, 860). Page is now ( 966, 986). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 0, 887). Page is now ( 966, 986). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at ( 79, 917). Page is now ( 966, 986). ( 79/57). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite freightliner_ASR in page ( 1) at ( 654, 917). Page is now ( 966, 986). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 733, 917). Page is now ( 966, 986). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at ( 812, 917). Page is now ( 966, 986). ( 77/58). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 588, 485). Page is now ( 966, 788). ( 252/253). - Placed sprite freightliner_stop_engine in page ( 1) at ( 889, 917). Page is now ( 966, 986). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at ( 970, 0). Page is now (1031, 986). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at (1035, 0). Page is now (1096, 986). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 970, 65). Page is now (1096, 986). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at (1100, 0). Page is now (1161, 986). ( 65/61). - Placed sprite GP_VUC_Bau in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite freightliner_seat_belt in page ( 1) at (1165, 0). Page is now (1213, 986). ( 52/72). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite freightliner_water in page ( 1) at ( 970, 122). Page is now (1213, 986). ( 65/53). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 970, 175). Page is now (1213, 986). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at ( 970, 225). Page is now (1213, 986). ( 53/53). - Placed sprite GP_FuelBackground in page ( 1) at ( 328, 745). Page is now ( 966, 993). ( 252/252). - Placed sprite GP_TC_on in page ( 1) at ( 967, 485). Page is now (1213, 986). ( 53/53). - Placed sprite GP_TC in page ( 1) at (1041, 64). Page is now (1213, 986). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at (1217, 0). Page is now (1267, 986). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 967, 538). Page is now (1267, 986). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at (1100, 61). Page is now (1267, 986). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 967, 586). Page is now (1267, 986). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at (1152, 72). Page is now (1267, 986). ( 49/45). - Placed sprite GP_ESP in page ( 1) at (1271, 0). Page is now (1310, 986). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at (1035, 122). Page is now (1310, 986). ( 42/51). - Placed sprite GP_C4 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_ESP_on in page ( 1) at (1201, 72). Page is now (1310, 986). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at (1077, 117). Page is now (1310, 986). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at (1314, 0). Page is now (1354, 986). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at (1077, 155). Page is now (1354, 986). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at (1358, 0). Page is now (1405, 986). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 970, 278). Page is now (1405, 986). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at (1023, 225). Page is now (1405, 986). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at (1127, 117). Page is now (1405, 986). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at (1136, 153). Page is now (1405, 986). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 931, 772). Page is now (1405, 986). ( 43/33). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite freightliner_expand_arrows in page ( 1) at (1242, 51). Page is now (1405, 986). ( 39/34). - Placed sprite GP_Golf in page ( 0) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_differential_lock in page ( 1) at (1176, 123). Page is now (1405, 986). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at (1314, 43). Page is now (1405, 986). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 970, 315). Page is now (1405, 986). ( 34/36). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_BusArtUrb in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_rpmCircle in page ( 1) at ( 588, 738). Page is now ( 966, 993). ( 247/247). - Placed sprite GP_EngineTemperature in page ( 1) at ( 0, 792). Page is now ( 966, 993). ( 142/142). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_Kenworthdoble_articulado in page ( 0) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_PressionPanel in page ( 1) at ( 840, 485). Page is now ( 978, 993). ( 142/142). - Placed sprite circle_left in page ( 0) at ( 0, 1522). Page is now (1920, 1855). ( 341/341). - Placed sprite GP_needle in page ( 1) at ( 0, 934). Page is now ( 978, 993). ( 160/40). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite Aguja in page ( 1) at ( 970, 0). Page is now ( 989, 993). ( 23/242). - Placed sprite freightliner_circle in page ( 1) at ( 142, 792). Page is now ( 989, 993). ( 71/69). - Placed sprite freightliner_circle in page ( 1) at ( 840, 627). Page is now ( 989, 993). ( 71/69). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite Panel_Man_GTX_DAY in page ( 0) at ( 0, 858). Page is now (1612, 1712). ( 1616/858). - Placed sprite freightliner_arrow_right in page ( 1) at ( 835, 738). Page is now ( 989, 993). ( 69/69). - Placed sprite Panel_Freightliner_FL360_backr_NIGHT_MASK in page ( 0) at ( 0, 829). Page is now (1812, 1654). ( 1816/829). - Placed sprite freightliner_arrow_left in page ( 1) at ( 213, 792). Page is now ( 989, 993). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 835, 807). Page is now ( 989, 993). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at ( 835, 865). Page is now ( 989, 993). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 835, 923). Page is now ( 989, 993). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at ( 911, 627). Page is now ( 989, 993). ( 79/57). - Placed sprite T800_Panel_night in page ( 1) at ( 0, 0). Page is now (1545, 799). ( 1549/803). - Placed sprite freightliner_parking in page ( 1) at ( 904, 696). Page is now ( 989, 993). ( 79/57). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite freightliner_ESP in page ( 1) at ( 142, 861). Page is now ( 989, 993). ( 79/57). - Placed sprite IProstar_Panel_Day in page ( 0) at ( 0, 874). Page is now (1814, 1744). ( 1818/874). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite freightliner_ASR in page ( 1) at ( 913, 753). Page is now ( 989, 993). ( 79/57). - Placed sprite circle_right in page ( 0) at ( 341, 1522). Page is now (1920, 1855). ( 340/341). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 913, 810). Page is now ( 989, 993). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at ( 221, 860). Page is now ( 989, 993). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 160, 918). Page is now ( 989, 993). ( 77/58). - Placed sprite GP_City_Star_5 in page ( 0) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite freightliner_temp in page ( 1) at ( 914, 867). Page is now ( 989, 993). ( 65/65). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite freightliner_gear_warning in page ( 1) at ( 914, 932). Page is now ( 989, 993). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 0, 974). Page is now ( 989, 1027). ( 71/57). - Placed sprite GP_amarok in page ( 0) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite freightliner_green_lamp in page ( 1) at ( 0, 1031). Page is now ( 989, 1088). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 0, 1092). Page is now ( 989, 1160). ( 52/72). - Placed sprite freightliner_water in page ( 1) at ( 65, 1031). Page is now ( 989, 1160). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 0, 1164). Page is now ( 989, 1210). ( 60/50). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite GP_TC_off in page ( 1) at ( 52, 1092). Page is now ( 989, 1210). ( 53/53). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite GP_TC_on in page ( 1) at ( 0, 1214). Page is now ( 989, 1263). ( 53/53). - Placed sprite GP_TC in page ( 1) at ( 71, 974). Page is now ( 989, 1263). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 60, 1145). Page is now ( 989, 1263). ( 54/50). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 124, 976). Page is now ( 989, 1263). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 176, 976). Page is now ( 989, 1263). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 237, 918). Page is now ( 989, 1263). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 0, 1267). Page is now ( 989, 1308). ( 49/45). - Placed sprite GP_ESP in page ( 1) at ( 0, 1312). Page is now ( 989, 1359). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at ( 0, 1363). Page is now ( 989, 1410). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 130, 1024). Page is now ( 989, 1410). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at ( 105, 1084). Page is now ( 989, 1410). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 580, 985). Page is now ( 989, 1410). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 60, 1195). Page is now ( 989, 1410). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 171, 1024). Page is now ( 989, 1410). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 237, 952). Page is now ( 989, 1410). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 53, 1226). Page is now ( 989, 1410). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 155, 1075). Page is now ( 989, 1410). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at ( 53, 1261). Page is now ( 989, 1410). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 49, 1298). Page is now ( 989, 1410). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 197, 1057). Page is now ( 989, 1410). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at ( 0, 1414). Page is now ( 989, 1442). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 43, 1331). Page is now ( 989, 1442). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 228, 989). Page is now ( 989, 1442). ( 34/36). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite GP_chevrolet in page ( 0) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite Panel_Freightliner_FL360_GASOLINE_BACK_DAY in page ( 1) at ( 0, 485). Page is now ( 966, 651). ( 450/170). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite GP_background in page ( 1) at ( 0, 655). Page is now ( 966, 911). ( 260/260). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 450, 485). Page is now ( 966, 911). ( 252/253). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_EH4000 in page ( 0) at ( 666, 276). Page is now ( 995, 826). ( 333/276). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_FuelBackground in page ( 1) at ( 512, 485). Page is now ( 966, 741). ( 252/252). - Placed sprite GP_Freightliner_M2_106 in page ( 0) at ( 333, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite GP_rpmCircle in page ( 1) at ( 764, 485). Page is now (1007, 741). ( 247/247). - Placed sprite GP_FuelBackground in page ( 1) at ( 260, 738). Page is now ( 966, 986). ( 252/252). - Placed sprite Freightliner_panel_night in page ( 0) at ( 0, 938). Page is now (1920, 1872). ( 1924/938). - Placed sprite indicator_large in page ( 1) at ( 970, 0). Page is now (1054, 741). ( 88/297). - Placed sprite GP_EngineTemperature in page ( 1) at (1058, 0). Page is now (1196, 741). ( 142/142). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite GP_ELF_400 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_PressionPanel in page ( 1) at ( 260, 738). Page is now (1196, 876). ( 142/142). - Placed sprite GP_Bitruck_8x2 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_needle in page ( 1) at (1058, 142). Page is now (1214, 876). ( 160/40). - Placed sprite indicator_small in page ( 1) at ( 970, 297). Page is now (1214, 876). ( 45/126). - Placed sprite freightliner_circle in page ( 1) at (1058, 182). Page is now (1214, 876). ( 71/69). - Placed sprite freightliner_circle in page ( 1) at (1129, 182). Page is now (1214, 876). ( 71/69). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite freightliner_arrow_right in page ( 1) at (1200, 0). Page is now (1265, 876). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at (1015, 297). Page is now (1265, 876). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 0, 745). Page is now (1265, 876). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at (1083, 251). Page is now (1265, 876). ( 78/58). - Placed sprite GP_rpmCircle in page ( 1) at ( 512, 485). Page is now ( 966, 986). ( 247/247). - Placed sprite 4x4P_Dial in page ( 0) at ( 681, 1522). Page is now (1920, 1895). ( 120/381). - Placed sprite GP_FuelBackground in page ( 1) at ( 702, 485). Page is now ( 966, 911). ( 252/252). - Placed sprite freightliner_abs in page ( 1) at ( 970, 423). Page is now (1265, 876). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at (1269, 0). Page is now (1344, 876). ( 79/57). - Placed sprite GP_Dumper2 in page ( 0) at ( 666, 552). Page is now ( 995, 826). ( 333/276). - Placed sprite freightliner_parking in page ( 1) at (1348, 0). Page is now (1423, 876). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at (1200, 69). Page is now (1423, 876). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at (1200, 182). Page is now (1423, 876). ( 79/57). - Placed sprite GP_Forward_800 in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite freightliner_tempomat_ar in page ( 1) at (1279, 57). Page is now (1423, 876). ( 79/57). - Placed sprite GP_rpmCircle in page ( 1) at ( 260, 738). Page is now ( 966, 981). ( 247/247). - Placed sprite freightliner_engine_blank in page ( 1) at (1083, 309). Page is now (1423, 876). ( 77/58). - Placed sprite GP_EngineTemperature in page ( 1) at ( 512, 732). Page is now ( 966, 986). ( 142/142). - Placed sprite freightliner_stop_engine in page ( 1) at (1049, 367). Page is now (1423, 876). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at (1427, 0). Page is now (1488, 876). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at (1492, 0). Page is now (1553, 876). ( 65/64). - Placed sprite Indicator_large in page ( 1) at ( 970, 0). Page is now (1091, 981). ( 125/312). - Placed sprite freightliner_battery in page ( 1) at (1358, 65). Page is now (1553, 876). ( 71/57). - Placed sprite GP_InternationalDayProstarTank_biart in page ( 0) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_EX3600 in page ( 0) at ( 0, 830). Page is now ( 995, 1102). ( 333/276). - Placed sprite freightliner_green_lamp in page ( 1) at ( 78, 745). Page is now (1553, 876). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at (1160, 309). Page is now (1553, 876). ( 52/72). - Placed sprite GP_PressionPanel in page ( 1) at ( 0, 745). Page is now ( 966, 986). ( 142/142). - Placed sprite freightliner_water in page ( 1) at (1049, 425). Page is now (1553, 876). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at (1126, 381). Page is now (1553, 876). ( 60/50). - Placed sprite GP_EngineTemperature in page ( 1) at ( 507, 738). Page is now (1091, 981). ( 142/142). - Placed sprite GP_TC_off in page ( 1) at ( 764, 732). Page is now (1553, 876). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 0, 803). Page is now (1553, 876). ( 53/53). - Placed sprite GP_EH3500 in page ( 0) at ( 0, 1106). Page is now ( 995, 1378). ( 333/276). - Placed sprite GP_TC in page ( 1) at (1011, 480). Page is now (1553, 876). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at (1200, 239). Page is now (1553, 876). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at (1114, 431). Page is now (1553, 876). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at (1218, 126). Page is now (1553, 876). ( 52/48). - Placed sprite GP_PressionPanel in page ( 1) at (1095, 0). Page is now (1233, 981). ( 142/142). - Placed sprite freightliner_oil in page ( 1) at ( 402, 738). Page is now (1553, 876). ( 70/34). - Placed sprite IProstar_indicator_large in page ( 1) at ( 759, 485). Page is now ( 966, 986). ( 67/193). - Placed sprite freightliner_ip_indicator in page ( 1) at (1186, 381). Page is now (1553, 876). ( 49/45). - Placed sprite GP_ESP in page ( 1) at (1279, 114). Page is now (1553, 876). ( 43/51). - Placed sprite GP_needle in page ( 1) at ( 826, 485). Page is now ( 982, 986). ( 160/40). - Placed sprite GP_ESP_off in page ( 1) at (1064, 478). Page is now (1553, 876). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at (1279, 165). Page is now (1553, 876). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at (1106, 479). Page is now (1553, 876). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at (1557, 0). Page is now (1597, 876). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at (1254, 239). Page is now (1597, 876). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at (1011, 533). Page is now (1597, 876). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at (1429, 65). Page is now (1597, 876). ( 43/37). - Placed sprite freightliner_circle in page ( 1) at ( 0, 887). Page is now ( 982, 986). ( 71/69). - Placed sprite freightliner_tire_alingment in page ( 1) at (1254, 270). Page is now (1597, 876). ( 45/35). - Placed sprite GP_GearBoxFailure in page ( 0) at ( 0, 1863). Page is now (1920, 1971). ( 118/116). - Placed sprite Green_Squares in page ( 1) at ( 649, 738). Page is now (1233, 981). ( 268/67). - Placed sprite freightliner_differential_Front in page ( 1) at (1212, 289). Page is now (1597, 876). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at (1429, 102). Page is now (1597, 876). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 512, 737). Page is now (1597, 876). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 143, 745). Page is now (1597, 876). ( 39/34). - Placed sprite freightliner_circle in page ( 1) at ( 654, 732). Page is now ( 982, 986). ( 71/69). - Placed sprite GP_differential_lock in page ( 1) at ( 182, 745). Page is now (1597, 876). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 53, 806). Page is now (1597, 876). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 402, 772). Page is now (1597, 876). ( 34/36). - Placed sprite freightliner_arrow_right in page ( 1) at ( 142, 745). Page is now ( 982, 986). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at ( 654, 801). Page is now ( 982, 986). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 826, 525). Page is now ( 982, 986). ( 78/58). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite Indicator_short in page ( 1) at (1095, 142). Page is now (1233, 981). ( 88/155). - Placed sprite freightliner_check_engine in page ( 1) at ( 725, 732). Page is now ( 982, 986). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 725, 790). Page is now ( 982, 986). ( 79/57). - Placed sprite GP_needle in page ( 1) at (1237, 0). Page is now (1393, 981). ( 160/40). - Placed sprite GP_MinaEXF in page ( 0) at ( 0, 1382). Page is now ( 995, 1654). ( 333/276). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite GP_WheelUnaligned in page ( 0) at ( 801, 1522). Page is now (1920, 1971). ( 101/102). - Placed sprite freightliner_service_brake in page ( 1) at ( 512, 874). Page is now ( 982, 986). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 826, 583). Page is now ( 982, 986). ( 79/57). - Placed sprite freightliner_circle in page ( 1) at ( 954, 485). Page is now (1393, 981). ( 71/69). - Placed sprite freightliner_ESP in page ( 1) at ( 654, 869). Page is now ( 982, 986). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 512, 931). Page is now ( 982, 986). ( 79/57). - Placed sprite freightliner_circle in page ( 1) at (1237, 40). Page is now (1393, 981). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at (1237, 109). Page is now (1393, 981). ( 69/69). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 904, 525). Page is now ( 982, 986). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at ( 826, 640). Page is now ( 982, 986). ( 77/58). - Placed sprite freightliner_arrow_left in page ( 1) at ( 970, 312). Page is now (1393, 981). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at (1038, 312). Page is now (1393, 981). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at (1308, 40). Page is now (1393, 981). ( 78/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 733, 847). Page is now ( 982, 986). ( 77/58). - Placed sprite freightliner_abs in page ( 1) at ( 649, 805). Page is now (1393, 981). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at (1183, 178). Page is now (1393, 981). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 728, 805). Page is now (1393, 981). ( 79/57). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite freightliner_ESP in page ( 1) at ( 507, 880). Page is now (1393, 981). ( 79/57). - Placed sprite freightliner_temp in page ( 1) at ( 803, 698). Page is now ( 982, 986). ( 65/65). - Placed sprite freightliner_ASR in page ( 1) at (1397, 0). Page is now (1472, 981). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 970, 380). Page is now (1472, 981). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at (1116, 297). Page is now (1472, 981). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at (1183, 235). Page is now (1472, 981). ( 77/58). - Placed sprite freightliner_gear_warning in page ( 1) at ( 804, 763). Page is now ( 982, 986). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 591, 926). Page is now ( 982, 986). ( 71/57). - Placed sprite freightliner_temp in page ( 1) at ( 954, 554). Page is now (1472, 981). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at (1386, 57). Page is now (1472, 981). ( 65/64). - Placed sprite freightliner_green_lamp in page ( 1) at ( 903, 640). Page is now ( 982, 986). ( 65/61). - Placed sprite freightliner_battery in page ( 1) at (1049, 370). Page is now (1472, 981). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at (1306, 109). Page is now (1472, 981). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at (1193, 293). Page is now (1472, 981). ( 52/72). - Placed sprite Green_Square_04 in page ( 1) at ( 807, 805). Page is now (1472, 981). ( 72/51). - Placed sprite Green_Square_01 in page ( 1) at (1371, 121). Page is now (1472, 981). ( 72/51). - Placed sprite freightliner_seat_belt in page ( 1) at ( 869, 701). Page is now ( 982, 986). ( 52/72). - Placed sprite freightliner_water in page ( 1) at (1025, 437). Page is now (1472, 981). ( 65/53). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite freightliner_5th_wheel_red in page ( 1) at (1025, 490). Page is now (1472, 981). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at (1476, 0). Page is now (1525, 981). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at (1260, 235). Page is now (1525, 981). ( 53/53). - Placed sprite GP_TC in page ( 1) at (1306, 170). Page is now (1525, 981). ( 53/53). - Placed sprite GP_LowTirePressure in page ( 0) at ( 902, 1522). Page is now (1920, 1971). ( 98/102). - Placed sprite Green_Square_03 in page ( 1) at (1313, 223). Page is now (1525, 981). ( 63/44). - Placed sprite IProstar_indicator_small in page ( 1) at ( 968, 582). Page is now ( 999, 986). ( 35/101). - Placed sprite Green_Square_02 in page ( 1) at (1085, 490). Page is now (1525, 981). ( 63/44). - Placed sprite freightliner_water in page ( 1) at ( 869, 773). Page is now ( 999, 986). ( 65/53). - Placed sprite GP_BrakeAssistant in page ( 1) at (1359, 172). Page is now (1525, 981). ( 54/50). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 733, 905). Page is now ( 999, 986). ( 60/50). - Placed sprite GP_InternationalZafiro in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at (1120, 355). Page is now (1525, 981). ( 52/48). - Placed sprite GP_TC_off in page ( 1) at ( 662, 926). Page is now ( 999, 986). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 142, 814). Page is now ( 999, 986). ( 53/53). - Placed sprite freightliner_5th_wheel_green in page ( 1) at (1451, 57). Page is now (1525, 981). ( 52/48). - Placed sprite GP_TC in page ( 1) at ( 71, 887). Page is now ( 999, 986). ( 53/53). - Placed sprite freightliner_oil in page ( 1) at (1443, 121). Page is now (1525, 981). ( 70/34). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite freightliner_ip_indicator in page ( 1) at (1503, 53). Page is now (1548, 981). ( 49/45). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 810, 827). Page is now ( 999, 986). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 810, 877). Page is now ( 999, 986). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 864, 827). Page is now ( 999, 986). ( 52/48). - Placed sprite GP_ESP in page ( 1) at ( 954, 619). Page is now (1548, 981). ( 43/51). - Placed sprite freightliner_oil in page ( 1) at ( 921, 701). Page is now ( 999, 986). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 142, 867). Page is now ( 999, 986). ( 49/45). - Placed sprite GP_ESP_off in page ( 1) at ( 997, 619). Page is now (1548, 981). ( 42/51). - Placed sprite GP_ESP in page ( 1) at ( 793, 925). Page is now ( 999, 986). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at ( 195, 814). Page is now ( 999, 986). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 864, 875). Page is now ( 999, 986). ( 41/51). - Placed sprite GP_ESP_on in page ( 1) at (1120, 403). Page is now (1548, 981). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at (1513, 98). Page is now (1559, 981). ( 50/38). - Placed sprite freightliner_lights in page ( 1) at ( 921, 735). Page is now ( 999, 986). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at (1172, 365). Page is now (1559, 981). ( 44/43). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 905, 582). Page is now ( 999, 986). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 662, 979). Page is now ( 999, 1006). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 591, 874). Page is now ( 999, 1006). ( 51/33). - Placed sprite freightliner_trailer_brake in page ( 1) at (1443, 155). Page is now (1559, 981). ( 59/31). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 934, 773). Page is now ( 999, 1006). ( 43/37). - Placed sprite freightliner_LIM in page ( 1) at (1529, 0). Page is now (1576, 981). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at (1376, 222). Page is now (1576, 981). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at (1413, 186). Page is now (1576, 981). ( 45/35). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 905, 875). Page is now ( 999, 1006). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at (1552, 33). Page is now (1590, 981). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at (1085, 534). Page is now (1590, 981). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at (1419, 221). Page is now (1590, 981). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at (1216, 365). Page is now (1590, 981). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at (1419, 254). Page is now (1590, 981). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at (1580, 0). Page is now (1618, 981). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at (1216, 399). Page is now (1618, 981). ( 34/36). - Placed sprite freightliner_differential_Front in page ( 1) at ( 970, 0). Page is now (1008, 1006). ( 42/36). - Placed sprite GP_International_LT_art_42ft in page ( 0) at ( 333, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite freightliner_blue in page ( 1) at ( 970, 36). Page is now (1008, 1006). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 971, 735). Page is now (1010, 1006). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 191, 867). Page is now (1010, 1006). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at ( 970, 73). Page is now (1010, 1006). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 71, 940). Page is now (1010, 1006). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 124, 912). Page is now (1010, 1006). ( 34/36). - Placed sprite 4x4P_Averias in page ( 0) at (1928, 0). Page is now (2019, 1971). ( 99/100). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_FuelBackground in page ( 1) at ( 260, 738). Page is now ( 966, 986). ( 252/252). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_Puncture in page ( 0) at (1928, 100). Page is now (2024, 1971). ( 104/82). - Placed sprite GP_C_Mec_Prancha in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_SupensionFailure in page ( 0) at ( 801, 1624). Page is now (2024, 1971). ( 84/95). - Placed sprite GP_Forward_800 in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_ELF_500 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite 4x4P_Dial2 in page ( 0) at (1000, 1522). Page is now (2024, 1971). ( 48/127). - Placed sprite GP_rpmCircle in page ( 1) at ( 512, 485). Page is now ( 966, 986). ( 247/247). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite GCP_ABS in page ( 0) at ( 118, 1863). Page is now (2024, 1971). ( 68/67). - Placed sprite GCP_CruiseControlWarningLight_white in page ( 0) at ( 186, 1863). Page is now (2024, 1971). ( 66/66). - Placed sprite GCP_CruiseControlWarningLight in page ( 0) at ( 885, 1624). Page is now (2024, 1971). ( 66/66). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_indicator_large in page ( 1) at ( 759, 485). Page is now ( 966, 986). ( 122/332). - Placed sprite 4x4P_IntermitenteIzq in page ( 0) at ( 801, 1719). Page is now (2024, 1971). ( 69/63). - Placed sprite GP_EngineTemperature in page ( 1) at ( 881, 485). Page is now (1019, 986). ( 142/142). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_PressionPanel in page ( 1) at ( 0, 745). Page is now (1019, 986). ( 142/142). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 0) at ( 0, 1385). Page is now ( 995, 1658). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_indicator_short in page ( 1) at ( 881, 627). Page is now (1019, 986). ( 92/163). - Placed sprite GP_needle in page ( 1) at ( 0, 887). Page is now (1019, 986). ( 160/40). - Placed sprite 4x4P_IntermitenteDer in page ( 0) at (1048, 1522). Page is now (2024, 1971). ( 69/63). - Placed sprite GP_Tanker_Freightliner in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_circle in page ( 1) at ( 512, 732). Page is now (1019, 986). ( 71/69). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_circle in page ( 1) at ( 142, 745). Page is now (1019, 986). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at ( 512, 801). Page is now (1019, 986). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at ( 512, 870). Page is now (1019, 986). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 583, 732). Page is now (1019, 986). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at ( 0, 927). Page is now (1019, 986). ( 78/58). - Placed sprite 4x4P_Freno in page ( 0) at (1117, 1522). Page is now (2024, 1971). ( 65/65). - Placed sprite freightliner_abs in page ( 1) at ( 583, 790). Page is now (1019, 986). ( 79/57). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_service_brake in page ( 1) at ( 661, 732). Page is now (1019, 986). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 662, 789). Page is now (1019, 986). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at ( 142, 814). Page is now (1019, 986). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 581, 847). Page is now (1019, 986). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 741, 817). Page is now (1019, 986). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at ( 881, 790). Page is now (1019, 986). ( 77/58). - Placed sprite 4x4P_ASR in page ( 0) at (1928, 182). Page is now (2024, 1971). ( 66/63). - Placed sprite freightliner_stop_engine in page ( 1) at ( 660, 847). Page is now (1019, 986). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at ( 580, 904). Page is now (1019, 986). ( 65/65). - Placed sprite GP_ELF_400 in page ( 0) at ( 0, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite 4x4P_ASR_On in page ( 0) at (1182, 1522). Page is now (2024, 1971). ( 66/63). - Placed sprite freightliner_gear_warning in page ( 1) at ( 645, 905). Page is now (1019, 986). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 737, 874). Page is now (1019, 986). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at ( 820, 848). Page is now (1019, 986). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 958, 790). Page is now (1019, 986). ( 52/72). - Placed sprite 4x4P_ABS_On in page ( 0) at (1248, 1522). Page is now (2024, 1971). ( 64/64). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_water in page ( 1) at ( 78, 927). Page is now (1019, 986). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 160, 871). Page is now (1019, 986). ( 60/50). - Placed sprite 4x4P_ABS in page ( 0) at ( 0, 1979). Page is now (2024, 2035). ( 64/64). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_TC_off in page ( 1) at ( 885, 848). Page is now (1019, 986). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 808, 909). Page is now (1019, 986). ( 53/53). - Placed sprite GCP_ServiceBrake in page ( 0) at (1048, 1585). Page is now (2024, 2035). ( 64/63). - Placed sprite GP_TC in page ( 1) at ( 885, 901). Page is now (1019, 986). ( 53/53). - Placed sprite GCP_ASR in page ( 0) at (1112, 1587). Page is now (2024, 2035). ( 64/63). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 938, 862). Page is now (1019, 986). ( 54/50). - Placed sprite GP_DAF_XF_106_SC in page ( 0) at ( 666, 831). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 938, 912). Page is now (1019, 986). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 861, 954). Page is now (1019, 998). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 512, 969). Page is now (1019, 999). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 913, 960). Page is now (1019, 1001). ( 49/45). - Placed sprite GP_ESP in page ( 1) at ( 962, 960). Page is now (1019, 1007). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at ( 973, 627). Page is now (1019, 1007). ( 42/51). - Placed sprite numbers in page ( 1) at ( 0, 691). Page is now (1770, 1015). ( 1581/328). - Placed sprite GP_ESP_on in page ( 1) at ( 970, 0). Page is now (1019, 1007). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at ( 582, 969). Page is now (1019, 1007). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 78, 980). Page is now (1019, 1019). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 143, 927). Page is now (1019, 1019). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 143, 958). Page is now (1019, 1019). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 0, 985). Page is now (1019, 1019). ( 43/37). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 194, 958). Page is now (1019, 1019). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 0, 1022). Page is now (1019, 1054). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at ( 42, 1023). Page is now (1019, 1056). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 82, 1023). Page is now (1019, 1056). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 0, 1058). Page is now (1019, 1088). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at ( 0, 1092). Page is now (1019, 1120). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 239, 990). Page is now (1019, 1120). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 125, 991). Page is now (1019, 1120). ( 34/36). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GCP_ASR_On in page ( 0) at (1928, 245). Page is now (2024, 2035). ( 64/63). - Placed sprite GCP_TemperatureFailure in page ( 0) at ( 951, 1649). Page is now (2024, 2035). ( 66/59). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 1019). Page is now (1770, 1500). ( 485/485). - Placed sprite GP_Forward_800 in page ( 0) at ( 333, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite 4x4P_TemperaturaRefrigerante in page ( 0) at ( 885, 1690). Page is now (2024, 2035). ( 65/60). - Placed sprite GCP_Belt in page ( 0) at (1928, 308). Page is now (2024, 2035). ( 56/69). - Placed sprite GCP_FrontFog in page ( 0) at ( 252, 1863). Page is now (2024, 2035). ( 64/55). - Placed sprite GCP_IntLeft in page ( 0) at (1182, 1585). Page is now (2024, 2035). ( 61/57). - Placed sprite GCP_IntRight in page ( 0) at ( 316, 1863). Page is now (2024, 2035). ( 61/57). - Placed sprite 4x4P_2H in page ( 0) at ( 801, 1782). Page is now (2024, 2035). ( 83/42). - Placed sprite GP_International_LT_biart_42ft in page ( 0) at ( 333, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite 4x4P_PresionNeumaticos in page ( 0) at (1243, 1586). Page is now (2024, 2035). ( 57/58). - Placed sprite GCP_PositionBeam in page ( 0) at (1312, 1522). Page is now (2024, 2035). ( 74/44). - Placed sprite 4x4P_4H in page ( 0) at ( 377, 1863). Page is now (2024, 2035). ( 82/40). - Placed sprite GP_BrakeAssistant in page ( 0) at (1386, 1522). Page is now (2024, 2035). ( 58/54). - Placed sprite 4x4P_NivelAceite in page ( 0) at ( 459, 1863). Page is now (2024, 2035). ( 77/41). - Placed sprite 4x4P_4L in page ( 0) at (1928, 377). Page is now (2024, 2035). ( 77/41). - Placed sprite GCP_ESP in page ( 0) at (1312, 1566). Page is now (2024, 2035). ( 50/62). - Placed sprite GCP_ESP_On in page ( 0) at (1444, 1522). Page is now (2024, 2035). ( 50/62). - Placed sprite GCP_RearFog in page ( 0) at (1300, 1628). Page is now (2024, 2035). ( 63/49). - Placed sprite GCP_Airbag in page ( 0) at (1363, 1576). Page is now (2024, 2035). ( 56/55). - Placed sprite GCP_LowWasherFluid in page ( 0) at (1017, 1649). Page is now (2024, 2035). ( 57/54). - Placed sprite 4x4P_Airbag in page ( 0) at ( 186, 1929). Page is now (2024, 2035). ( 55/55). - Placed sprite 4x4P_Warning in page ( 0) at (1074, 1650). Page is now (2024, 2035). ( 61/49). - Placed sprite 4x4P_LuzFundida in page ( 0) at (1135, 1650). Page is now (2024, 2035). ( 56/53). - Placed sprite 4x4P_LucesPosición in page ( 0) at ( 377, 1903). Page is now (2024, 2035). ( 71/42). - Placed sprite GP_circleBig in page ( 1) at ( 485, 1019). Page is now (1770, 1500). ( 485/485). - Placed sprite 4x4P_ControlEstabilidad_On in page ( 0) at (1494, 1522). Page is now (2024, 2035). ( 50/59). - Placed sprite 4x4P_ControlEstabilidad in page ( 0) at (1544, 1522). Page is now (2024, 2035). ( 50/59). - Placed sprite GCP_AutoWiperWasher in page ( 0) at ( 801, 1824). Page is now (2024, 2035). ( 56/52). - Placed sprite GCP_NoBattery in page ( 0) at (1074, 1699). Page is now (2024, 2035). ( 61/46). - Placed sprite 4x4P_FalloMotorIndicator in page ( 0) at ( 950, 1708). Page is now (2024, 2035). ( 58/48). - Placed sprite GCP_warning in page ( 0) at (1191, 1644). Page is now (2024, 2035). ( 58/47). - Placed sprite GCP_MainBeamHeadlights in page ( 0) at (1928, 418). Page is now (2024, 2035). ( 61/44). - Placed sprite GCP_MotorFailure in page ( 0) at (1594, 1522). Page is now (2024, 2035). ( 56/47). - Placed sprite 4x4P_BloqueoDiferencial in page ( 0) at (1650, 1522). Page is now (2024, 2035). ( 46/57). - Placed sprite GCP_MotorPreheating in page ( 0) at (1928, 462). Page is now (2024, 2035). ( 58/45). - Placed sprite 4x4P_AutoWiperWasher in page ( 0) at (1135, 1703). Page is now (2024, 2035). ( 52/49). - Placed sprite GCP_DippedBeamsHeadlights in page ( 0) at (1008, 1708). Page is now (2024, 2035). ( 55/46). - Placed sprite GCP_NoFuel in page ( 0) at (1249, 1644). Page is now (2024, 2035). ( 46/54). - Placed sprite 4x4P_Cinturon in page ( 0) at ( 801, 1876). Page is now (2024, 2035). ( 45/52). - Placed sprite 4x4P_Combustible in page ( 0) at (1928, 507). Page is now (2024, 2035). ( 44/53). - Placed sprite indicator in page ( 0) at (1363, 1631). Page is now (2024, 2035). ( 15/239). - Placed sprite triangle_down in page ( 0) at (1494, 1581). Page is now (2024, 2035). ( 47/48). - Placed sprite triangle_up in page ( 0) at (1696, 1522). Page is now (2024, 2035). ( 47/48). - Placed sprite GCP_LowTirePressure in page ( 0) at ( 536, 1863). Page is now (2024, 2035). ( 46/48). - Placed sprite 4x4P_CalentadoresGasoil in page ( 0) at ( 582, 1863). Page is now (2024, 2035). ( 54/41). - Placed sprite 4x4P_Antiniebladelantera in page ( 0) at (1187, 1703). Page is now (2024, 2035). ( 51/43). - Placed sprite 4x4P_LucesCarretera in page ( 0) at (1238, 1698). Page is now (2024, 2035). ( 52/39). - Placed sprite 4x4P_LucesCruce in page ( 0) at (1972, 507). Page is now (2024, 2035). ( 48/42). - Placed sprite 4x4P_Antinieblatrasera in page ( 0) at (1378, 1631). Page is now (2024, 2035). ( 50/40). - Placed sprite 4x4P_Rueda in page ( 0) at (1008, 1754). Page is now (2024, 2035). ( 29/44). - Placed sprite 4x4P_Diferencial in page ( 0) at (1037, 1754). Page is now (2024, 2035). ( 38/25). - Placed sprite 4x4P_manual in page ( 0) at (1378, 1671). Page is now (2024, 2035). ( 31/23). - Placed sprite 4x4_Wheel in page ( 0) at (1928, 560). Page is now (2024, 2035). ( 23/31). - Placed sprite 4x4P_automatico in page ( 0) at ( 241, 1929). Page is now (2024, 2035). ( 25/25). - Placed sprite 4x4P_Diferencial2 in page ( 0) at (1928, 591). Page is now (2024, 2035). ( 25/25). - Placed sprite 4x4_Diferential_common in page ( 0) at (1743, 1522). Page is now (2024, 2035). ( 30/21). - Placed sprite 4x4_Diferential2_common in page ( 0) at ( 64, 1979). Page is now (2024, 2035). ( 21/21). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_circleBig in page ( 0) at ( 485, 1510). Page is now (1868, 1991). ( 485/485). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Freightliner_FL360 in page ( 0) at ( 666, 1108). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_CamRigPlataf in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_background in page ( 0) at ( 970, 1510). Page is now (1868, 1991). ( 260/260). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_circleBig in page ( 0) at ( 485, 1510). Page is now (1868, 1991). ( 485/485). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at ( 666, 1385). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Renault_Kangoo in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 666, 1662). Page is now ( 995, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_MotorOilTemperature in page ( 0) at (1230, 1510). Page is now (1868, 1991). ( 252/253). - Placed sprite GP_BusRigUrb in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Man_TGX_biart in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 0). Page is now (1328, 1935). ( 333/277). - Placed sprite RPM_LT in page ( 1) at ( 0, 1504). Page is now (1770, 1784). ( 405/284). - Placed sprite GP_FuelBackground in page ( 0) at (1482, 1510). Page is now (1868, 1991). ( 252/252). - Placed sprite GP_Forward_1100 in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Forest_Truck in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_background in page ( 0) at ( 970, 1510). Page is now (1868, 1991). ( 260/260). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Scania_440_art in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 0) at (1332, 0). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_CamArtCaja in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_rpmCircle in page ( 0) at (1734, 1510). Page is now (1977, 1991). ( 247/247). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Actros_2646_biart in page ( 0) at ( 999, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_M2_106_3axis in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite RPM_HV in page ( 1) at ( 970, 1019). Page is now (1770, 1784). ( 361/283). - Placed sprite GP_MotorOilTemperature in page ( 0) at (1230, 1510). Page is now (1868, 1991). ( 252/253). - Placed sprite GP_FuelBackground in page ( 0) at (1482, 1510). Page is now (1868, 1991). ( 252/252). - Placed sprite indicador_extra_grande in page ( 0) at (1872, 0). Page is now (1994, 1991). ( 126/360). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_Mixer in page ( 0) at ( 999, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite indicador_grande in page ( 1) at ( 0, 0). Page is now ( 106, 293). ( 110/297). - Placed sprite GP_EngineTemperature in page ( 1) at ( 0, 297). Page is now ( 138, 435). ( 142/142). - Placed sprite GP_PressionPanel in page ( 1) at ( 110, 0). Page is now ( 248, 435). ( 142/142). - Placed sprite indicador_pequeno in page ( 1) at ( 142, 142). Page is now ( 248, 435). ( 92/159). - Placed sprite GP_needle in page ( 1) at ( 0, 439). Page is now ( 248, 475). ( 160/40). - Placed sprite freightliner_circle in page ( 1) at ( 142, 301). Page is now ( 248, 475). ( 71/69). - Placed sprite freightliner_circle in page ( 1) at ( 142, 370). Page is now ( 248, 475). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at ( 160, 439). Page is now ( 248, 504). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at ( 252, 0). Page is now ( 316, 504). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 234, 142). Page is now ( 316, 504). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at ( 234, 200). Page is now ( 316, 504). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 234, 258). Page is now ( 316, 504). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at ( 252, 68). Page is now ( 327, 504). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 320, 0). Page is now ( 395, 504). ( 79/57). - Placed sprite GP_background in page ( 1) at (1331, 1019). Page is now (1770, 1784). ( 260/260). - Placed sprite freightliner_ESP in page ( 1) at ( 213, 315). Page is now ( 395, 504). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 213, 372). Page is now ( 395, 504). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 331, 57). Page is now ( 406, 504). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at ( 312, 125). Page is now ( 406, 504). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 389, 114). Page is now ( 462, 504). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at ( 312, 183). Page is now ( 462, 504). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at ( 313, 248). Page is now ( 462, 504). ( 65/64). - Placed sprite GP_rpmCircle in page ( 0) at (1734, 1510). Page is now (1977, 1991). ( 247/247). - Placed sprite freightliner_battery in page ( 1) at ( 292, 315). Page is now ( 462, 504). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at ( 377, 183). Page is now ( 462, 504). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 363, 312). Page is now ( 462, 504). ( 52/72). - Placed sprite freightliner_water in page ( 1) at ( 378, 244). Page is now ( 462, 504). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 292, 372). Page is now ( 462, 504). ( 60/50). - Placed sprite GP_EngineTemperature in page ( 0) at (1872, 0). Page is now (2010, 1991). ( 142/142). - Placed sprite GP_TC_off in page ( 1) at ( 399, 0). Page is now ( 462, 504). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 352, 384). Page is now ( 462, 504). ( 53/53). - Placed sprite GP_TC in page ( 1) at ( 229, 429). Page is now ( 462, 504). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 410, 53). Page is now ( 462, 504). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 292, 422). Page is now ( 462, 504). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 405, 384). Page is now ( 462, 504). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 344, 437). Page is now ( 462, 504). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 415, 297). Page is now ( 462, 504). ( 49/45). - Placed sprite GP_ESP in page ( 1) at ( 442, 172). Page is now ( 481, 504). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at ( 414, 432). Page is now ( 481, 504). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 443, 223). Page is now ( 481, 504). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at ( 452, 0). Page is now ( 498, 504). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 456, 432). Page is now ( 498, 504). ( 44/43). - Placed sprite GP_PressionPanel in page ( 0) at ( 970, 1770). Page is now (2010, 1991). ( 142/142). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 282, 470). Page is now ( 498, 504). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 456, 475). Page is now ( 503, 504). ( 51/33). - Placed sprite GP_needle in page ( 0) at (1734, 1757). Page is now (2010, 1991). ( 160/40). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 415, 342). Page is now ( 503, 504). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 0, 479). Page is now ( 503, 510). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 45, 479). Page is now ( 503, 511). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at ( 464, 274). Page is now ( 503, 511). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 458, 342). Page is now ( 503, 511). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 229, 482). Page is now ( 503, 512). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at ( 458, 375). Page is now ( 503, 512). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 0, 514). Page is now ( 503, 541). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 0, 545). Page is now ( 503, 577). ( 34/36). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 405, 1504). Page is now (1770, 1784). ( 252/253). - Placed sprite freightliner_circle in page ( 0) at (1872, 142). Page is now (2010, 1991). ( 71/69). - Placed sprite GP_Hino_500 in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_circle in page ( 0) at (1872, 211). Page is now (2010, 1991). ( 71/69). - Placed sprite GP_BusBiartUrb in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_arrow_right in page ( 0) at (1482, 1762). Page is now (2010, 1991). ( 69/69). - Placed sprite GP_Freightliner_M2 in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_arrow_left in page ( 0) at ( 970, 1912). Page is now (2010, 1991). ( 68/68). - Placed sprite freightliner_retarder in page ( 0) at (1872, 280). Page is now (2010, 1991). ( 78/58). - Placed sprite GP_FuelBackground in page ( 1) at ( 657, 1504). Page is now (1770, 1784). ( 252/252). - Placed sprite freightliner_check_engine in page ( 0) at (1551, 1762). Page is now (2010, 1991). ( 78/58). - Placed sprite GP_Forward_1100 in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_abs in page ( 0) at (1872, 338). Page is now (2010, 1991). ( 79/57). - Placed sprite GP_Actros_2046_art in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_service_brake in page ( 0) at (1230, 1763). Page is now (2010, 1991). ( 79/57). - Placed sprite GP_Freightliner_M2 in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_parking in page ( 0) at (1872, 395). Page is now (2010, 1991). ( 79/57). - Placed sprite freightliner_ESP in page ( 0) at (1872, 452). Page is now (2010, 1991). ( 79/57). - Placed sprite GP_Hino_500 in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Microbus in page ( 0) at (1332, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_rpmCircle in page ( 1) at (1581, 691). Page is now (1824, 1784). ( 247/247). - Placed sprite GP_EngineTemperature in page ( 1) at (1774, 0). Page is now (1912, 1784). ( 142/142). - Placed sprite GP_Scania_440_art in page ( 0) at (1332, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite T800_Panel_day in page ( 1) at ( 0, 803). Page is now (1545, 1602). ( 1549/803). - Placed sprite freightliner_ASR in page ( 0) at (1872, 509). Page is now (2010, 1991). ( 79/57). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_tempomat_ar in page ( 0) at (1872, 566). Page is now (2010, 1991). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 0) at (1551, 1820). Page is now (2010, 1991). ( 77/58). - Placed sprite GP_PressionPanel in page ( 1) at ( 970, 1302). Page is now (1912, 1784). ( 142/142). - Placed sprite GP_Scania_440_art in page ( 0) at (1332, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_stop_engine in page ( 0) at (1872, 623). Page is now (2010, 1991). ( 77/58). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 999, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T800 in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_GearBoxFailure in page ( 1) at (1774, 142). Page is now (1912, 1784). ( 114/112). - Placed sprite freightliner_temp in page ( 0) at (1872, 681). Page is now (2010, 1991). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 0) at (1112, 1770). Page is now (2010, 1991). ( 65/64). - Placed sprite GP_WheelUnaligned in page ( 1) at ( 405, 1757). Page is now (1912, 1851). ( 97/98). - Placed sprite GP_International_LT_art_42ft in page ( 0) at (1332, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_LowTirePressure in page ( 1) at (1888, 142). Page is now (1978, 1851). ( 94/98). - Placed sprite freightliner_battery in page ( 0) at (1177, 1820). Page is now (2010, 1991). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 0) at (1872, 746). Page is now (2010, 1991). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 0) at (1872, 807). Page is now (2010, 1991). ( 52/72). - Placed sprite freightliner_water in page ( 0) at (1309, 1763). Page is now (2010, 1991). ( 65/53). - Placed sprite GP_Puncture in page ( 1) at ( 970, 1444). Page is now (1978, 1851). ( 100/78). - Placed sprite freightliner_5th_wheel_red in page ( 0) at (1248, 1820). Page is now (2010, 1991). ( 60/50). - Placed sprite GP_TC_off in page ( 0) at (1038, 1912). Page is now (2010, 1991). ( 53/53). - Placed sprite GP_SupensionFailure in page ( 1) at (1112, 1302). Page is now (1978, 1851). ( 80/91). - Placed sprite GP_TC_on in page ( 0) at (1872, 879). Page is now (2010, 1991). ( 53/53). - Placed sprite GP_TC in page ( 0) at (1943, 142). Page is now (2010, 1991). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 0) at (1872, 932). Page is now (2010, 1991). ( 54/50). - Placed sprite GP_needle in page ( 1) at (1192, 1302). Page is now (1978, 1851). ( 160/40). - Placed sprite freightliner_5th_wheel_yellow in page ( 0) at (1308, 1820). Page is now (2010, 1991). ( 52/48). - Placed sprite freightliner_circle in page ( 1) at (1070, 1444). Page is now (1978, 1851). ( 71/69). - Placed sprite freightliner_5th_wheel_green in page ( 0) at (1937, 681). Page is now (2010, 1991). ( 52/48). - Placed sprite freightliner_oil in page ( 0) at (1872, 982). Page is now (2010, 1991). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 0) at (1937, 729). Page is now (2010, 1991). ( 49/45). - Placed sprite GP_Scania_440_art in page ( 0) at (1332, 277). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_ESP in page ( 0) at (1872, 1016). Page is now (2010, 1991). ( 43/51). - Placed sprite GP_ESP_off in page ( 0) at (1112, 1834). Page is now (2010, 1991). ( 42/51). - Placed sprite GP_ESP_on in page ( 0) at (1628, 1820). Page is now (2010, 1991). ( 41/51). - Placed sprite freightliner_circle in page ( 1) at (1581, 938). Page is now (1978, 1851). ( 71/69). - Placed sprite freightliner_lights in page ( 0) at (1248, 1870). Page is now (2010, 1991). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 0) at ( 970, 1980). Page is now (2010, 2019). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 0) at (1374, 1763). Page is now (2010, 2019). ( 59/31). - Placed sprite freightliner_arrow_right in page ( 1) at (1652, 938). Page is now (1978, 1851). ( 69/69). - Placed sprite freightliner_LIM in page ( 0) at (1629, 1762). Page is now (2010, 2019). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 0) at (1937, 774). Page is now (2010, 2019). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 0) at (1872, 1067). Page is now (2010, 2019). ( 45/35). - Placed sprite freightliner_arrow_left in page ( 1) at ( 909, 1522). Page is now (1978, 1851). ( 68/68). - Placed sprite freightliner_differential_Front in page ( 0) at (1872, 1102). Page is now (2010, 2019). ( 42/36). - Placed sprite freightliner_blue in page ( 0) at (1374, 1794). Page is now (2010, 2019). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 0) at (1091, 1912). Page is now (2010, 2019). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 0) at (1915, 1016). Page is now (2010, 2019). ( 39/34). - Placed sprite GP_differential_lock in page ( 0) at (1914, 1102). Page is now (2010, 2019). ( 41/32). - Placed sprite freightliner_suspension in page ( 0) at (1680, 1762). Page is now (2010, 2019). ( 42/31). - Placed sprite freightliner_retarder in page ( 1) at ( 0, 1788). Page is now (1978, 1851). ( 78/58). - Placed sprite GP_CamBiart in page ( 0) at ( 999, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_empty_gas in page ( 0) at (1943, 195). Page is now (2010, 2019). ( 34/36). - Placed sprite freightliner_check_engine in page ( 1) at (1192, 1342). Page is now (1978, 1851). ( 78/58). - Placed sprite GP_Actros_2046_art in page ( 0) at ( 999, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_abs in page ( 1) at ( 502, 1757). Page is now (1978, 1851). ( 79/57). - Placed sprite GP_Forward_1100 in page ( 0) at (1332, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_service_brake in page ( 1) at (1270, 1342). Page is now (1978, 1851). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at (1774, 254). Page is now (1978, 1851). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at (1352, 1279). Page is now (1978, 1851). ( 79/57). - Placed sprite GP_Actros_2046_art in page ( 0) at (1332, 554). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Actros_2046_art in page ( 0) at ( 999, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_ASR in page ( 1) at (1774, 311). Page is now (1978, 1851). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 78, 1788). Page is now (1978, 1851). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at (1591, 1007). Page is now (1978, 1851). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at (1070, 1513). Page is now (1978, 1851). ( 77/58). - Placed sprite GP_Nissan_NP300 in page ( 0) at ( 999, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite freightliner_temp in page ( 1) at (1774, 368). Page is now (1978, 1851). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at (1352, 1336). Page is now (1978, 1851). ( 65/64). - Placed sprite GCP_ABS in page ( 1) at (1853, 254). Page is now (1978, 1851). ( 64/63). - Placed sprite freightliner_battery in page ( 1) at ( 909, 1590). Page is now (1978, 1851). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at (1839, 368). Page is now (1978, 1851). ( 65/61). - Placed sprite GCP_CruiseControlWarningLight_white in page ( 1) at ( 657, 1756). Page is now (1978, 1851). ( 62/62). - Placed sprite GCP_CruiseControlWarningLight in page ( 1) at (1591, 1065). Page is now (1978, 1851). ( 62/62). - Placed sprite freightliner_seat_belt in page ( 1) at (1431, 1279). Page is now (1978, 1851). ( 52/72). - Placed sprite Indicator_Large in page ( 1) at (1774, 433). Page is now (1978, 1851). ( 20/204). - Placed sprite GCP_ServiceBrake in page ( 1) at ( 909, 1647). Page is now (1978, 1851). ( 60/59). - Placed sprite GCP_ASR in page ( 1) at (1794, 433). Page is now (1978, 1851). ( 60/59). - Placed sprite GCP_ASR_On in page ( 1) at (1141, 1400). Page is now (1978, 1851). ( 60/59). - Placed sprite freightliner_water in page ( 1) at (1417, 1351). Page is now (1978, 1851). ( 65/53). - Placed sprite GCP_TemperatureFailure in page ( 1) at (1201, 1400). Page is now (1978, 1851). ( 62/55). - Placed sprite GCP_Belt in page ( 1) at ( 977, 1522). Page is now (1978, 1851). ( 52/65). - Placed sprite GCP_FrontFog in page ( 1) at (1794, 492). Page is now (1978, 1851). ( 60/51). - Placed sprite GCP_IntLeft in page ( 1) at (1794, 543). Page is now (1978, 1851). ( 57/53). - Placed sprite GCP_IntRight in page ( 1) at (1591, 1127). Page is now (1978, 1851). ( 57/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 157, 1788). Page is now (1978, 1851). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at (1029, 1571). Page is now (1978, 1851). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 719, 1756). Page is now (1978, 1851). ( 53/53). - Placed sprite GP_Freightliner_M2 in page ( 0) at ( 999, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_TC in page ( 1) at ( 217, 1788). Page is now (1978, 1851). ( 53/53). - Placed sprite GCP_PositionBeam in page ( 1) at (1653, 1065). Page is now (1978, 1851). ( 70/40). - Placed sprite GP_BrakeAssistant in page ( 1) at (1263, 1400). Page is now (1978, 1851). ( 54/50). - Placed sprite GCP_ESP in page ( 1) at ( 980, 1587). Page is now (1978, 1851). ( 46/58). - Placed sprite GCP_ESP_On in page ( 1) at (1263, 1450). Page is now (1978, 1851). ( 46/58). - Placed sprite GCP_RearFog in page ( 1) at (1648, 1127). Page is now (1978, 1851). ( 59/45). - Placed sprite GCP_Airbag in page ( 1) at ( 772, 1756). Page is now (1978, 1851). ( 52/51). - Placed sprite GCP_LowWasherFluid in page ( 1) at (1721, 938). Page is now (1978, 1851). ( 53/50). - Placed sprite GCP_AutoWiperWasher in page ( 1) at (1774, 938). Page is now (1978, 1851). ( 52/48). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 0, 1846). Page is now (1978, 1890). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at (1141, 1459). Page is now (1978, 1890). ( 52/48). - Placed sprite GCP_NoBattery in page ( 1) at (1317, 1400). Page is now (1978, 1890). ( 57/42). - Placed sprite freightliner_oil in page ( 1) at (1794, 596). Page is now (1978, 1890). ( 70/34). - Placed sprite GCP_warning in page ( 1) at (1193, 1459). Page is now (1978, 1890). ( 54/43). - Placed sprite GCP_MainBeamHeadlights in page ( 1) at (1483, 1279). Page is now (1978, 1890). ( 57/40). - Placed sprite GCP_MotorFailure in page ( 1) at (1309, 1450). Page is now (1978, 1890). ( 52/43). - Placed sprite GCP_MotorPreheating in page ( 1) at (1082, 1571). Page is now (1978, 1890). ( 54/41). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 270, 1788). Page is now (1978, 1890). ( 49/45). - Placed sprite GP_ESP in page ( 1) at (1147, 1507). Page is now (1978, 1890). ( 43/51). - Placed sprite GCP_DippedBeamsHeadlights in page ( 1) at ( 824, 1756). Page is now (1978, 1890). ( 51/42). - Placed sprite GP_ESP_off in page ( 1) at (1374, 1400). Page is now (1978, 1890). ( 42/51). - Placed sprite GCP_NoFuel in page ( 1) at (1794, 630). Page is now (1978, 1890). ( 42/50). - Placed sprite GP_ESP_on in page ( 1) at ( 157, 1838). Page is now (1978, 1890). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at (1190, 1507). Page is now (1978, 1890). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at (1774, 986). Page is now (1978, 1890). ( 44/43). - Placed sprite GCP_LowTirePressure in page ( 1) at (1482, 1351). Page is now (1978, 1890). ( 42/44). - Placed sprite freightliner_trailer_brake in page ( 1) at (1853, 317). Page is now (1978, 1890). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at (1836, 630). Page is now (1978, 1890). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at (1668, 1007). Page is now (1978, 1890). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at (1540, 1279). Page is now (1978, 1890). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at (1828, 680). Page is now (1978, 1890). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at (1828, 716). Page is now (1978, 1890). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at (1416, 1404). Page is now (1978, 1890). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at (1190, 1545). Page is now (1978, 1890). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at (1828, 753). Page is now (1978, 1890). ( 41/32). - Placed sprite Indicator_small in page ( 1) at (1648, 1172). Page is now (1978, 1890). ( 13/118). - Placed sprite freightliner_suspension in page ( 1) at (1707, 1105). Page is now (1978, 1890). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at (1711, 1007). Page is now (1978, 1890). ( 34/36). - Placed sprite GP_Bitrem_7Eixos in page ( 0) at ( 999, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Hino_500 in page ( 0) at ( 999, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Hino_500 in page ( 0) at ( 999, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Hino_500 in page ( 0) at ( 999, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 999, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Nissan_NP300 in page ( 0) at (1332, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_cab in page ( 0) at (1332, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Scania_440_art in page ( 0) at ( 999, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Nissan_NP300 in page ( 0) at (1332, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Hopper in page ( 0) at (1332, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BusInterurb in page ( 0) at ( 999, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Nissan_NP300 in page ( 0) at ( 999, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_art_cokeTrailer in page ( 0) at ( 999, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_art_cokeTrailer in page ( 0) at ( 999, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Actros_2046_art in page ( 0) at (1332, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_ELF_400 in page ( 0) at (1332, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_art_cokeTrailer in page ( 0) at (1332, 831). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_116 in page ( 0) at ( 999, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at (1332, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Hino_500 in page ( 0) at ( 999, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Hopper in page ( 0) at (1332, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at ( 999, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Carretera_2Eixos in page ( 0) at (1332, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Hopper in page ( 0) at (1332, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_art_cokeTrailer in page ( 0) at (1332, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Nissan_NP300 in page ( 0) at (1332, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_116 in page ( 0) at (1332, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Scania_440_biart in page ( 0) at (1332, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Hopper in page ( 0) at (1332, 1108). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_International_LT_art_cokeTrailer in page ( 0) at (1332, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 0) at (1332, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_116 in page ( 0) at (1332, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_116 in page ( 0) at (1332, 1385). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Scania_440_biart in page ( 0) at (1332, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_KENWORTH_T370 in page ( 0) at (1665, 0). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1332, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Scania_440_biart in page ( 0) at (1665, 0). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_BIARTICULATED_INTERNATIONAL_PROSTAR in page ( 0) at (1332, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 0). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Scania_440_biart in page ( 0) at (1332, 1662). Page is now (1661, 1935). ( 333/277). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 0). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Hopper in page ( 0) at (1665, 0). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 0). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_CamArtCist in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_116 in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 277). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_circleBigWhite in page ( 1) at (1549, 0). Page is now (2030, 1602). ( 485/485). - Placed sprite GP_C_Mec_Truck_LS in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_International_LT_biart_cokeTrailer in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Scania_440_biart in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 554). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 0) at (1665, 831). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_circleBig in page ( 1) at (1549, 485). Page is now (2030, 1602). ( 485/485). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 831). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 831). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 831). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_Carrier in page ( 0) at (1665, 831). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_background in page ( 1) at ( 0, 1606). Page is now (2030, 1862). ( 260/260). - Placed sprite GP_MotorOilTemperature in page ( 1) at (1549, 970). Page is now (2030, 1862). ( 252/253). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_CamR440 in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 831). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_CamR440 in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Volvo_VNL_760 in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Carrier_Truck in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Microbus_Van in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_ARTICULATED_KENWORTH_T880 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_CamR440 in page ( 0) at (1665, 1108). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_CamR440 in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Rodotrem in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_ARTICULATED_INTERNATIONAL_PROSTAR in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Sitrak_C7H in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Kenworth_T800_biart_trailer2axis in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_FuelBackground in page ( 1) at ( 260, 1606). Page is now (2030, 1862). ( 252/252). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_CamR440 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_VW_Constellation in page ( 0) at (1665, 1385). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_InternationalZafiro in page ( 0) at (1665, 1662). Page is now (1994, 1935). ( 333/277). - Placed sprite GP_Hino_300 in page ( 1) at ( 0, 0). Page is now ( 329, 273). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 0, 277). Page is now ( 329, 550). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_HV607_biart in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_rpmCircle in page ( 1) at ( 512, 1606). Page is now (2030, 1862). ( 247/247). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 0, 554). Page is now ( 329, 827). ( 333/277). - Placed sprite Kenworth_logo in page ( 1) at ( 759, 1606). Page is now (2030, 1862). ( 107/195). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 333, 0). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_Freightliner_M2_Tank in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite GP_EngineTemperature in page ( 1) at ( 866, 1606). Page is now (2030, 1862). ( 142/142). - Placed sprite GP_BIARTICULATED_KENWORTH_T880 in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_PressionPanel in page ( 1) at ( 0, 1866). Page is now (2030, 2004). ( 142/142). - Placed sprite T880_indicator_large in page ( 1) at (1549, 1223). Page is now (2030, 2004). ( 66/236). - Placed sprite GP_needle in page ( 1) at ( 759, 1801). Page is now (2030, 2004). ( 160/40). - Placed sprite freightliner_circle in page ( 1) at ( 260, 1858). Page is now (2030, 2004). ( 71/69). - Placed sprite GP_International_HV607_art in page ( 1) at ( 333, 277). Page is now ( 662, 827). ( 333/277). - Placed sprite freightliner_circle in page ( 1) at (1008, 1606). Page is now (2030, 2004). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at (1801, 970). Page is now (2030, 2004). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at (1801, 1039). Page is now (2030, 2004). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at (1008, 1675). Page is now (2030, 2004). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at (1079, 1606). Page is now (2030, 2004). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at (1157, 1606). Page is now (2030, 2004). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at (1615, 1223). Page is now (2030, 2004). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 142, 1866). Page is now (2030, 2004). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at ( 142, 1923). Page is now (2030, 2004). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at (1801, 1107). Page is now (2030, 2004). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 919, 1748). Page is now (2030, 2004). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at (1236, 1606). Page is now (2030, 2004). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at (1615, 1280). Page is now (2030, 2004). ( 77/58). - Placed sprite T880_indicator_white_small in page ( 1) at (1801, 1164). Page is now (2030, 2004). ( 40/112). - Placed sprite T880_indicator_small in page ( 1) at (1692, 1280). Page is now (2030, 2004). ( 40/112). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 333, 554). Page is now ( 662, 827). ( 333/277). - Placed sprite freightliner_temp in page ( 1) at (1549, 1459). Page is now (2030, 2004). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at ( 512, 1853). Page is now (2030, 2004). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 577, 1853). Page is now (2030, 2004). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at ( 919, 1805). Page is now (2030, 2004). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 331, 1858). Page is now (2030, 2004). ( 52/72). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 0). Page is now ( 995, 827). ( 333/277). - Placed sprite freightliner_water in page ( 1) at (1694, 1223). Page is now (2030, 2004). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 998, 1748). Page is now (2030, 2004). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at (1313, 1606). Page is now (2030, 2004). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 221, 1927). Page is now (2030, 2004). ( 53/53). - Placed sprite GP_TC in page ( 1) at (1732, 1276). Page is now (2030, 2004). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at (1366, 1606). Page is now (2030, 2004). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at (1420, 1606). Page is now (2030, 2004). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 759, 1841). Page is now (2030, 2004). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at (1157, 1663). Page is now (2030, 2004). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at (1086, 1664). Page is now (2030, 2004). ( 49/45). - Placed sprite GP_ESP in page ( 1) at (1732, 1329). Page is now (2030, 2004). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at (1614, 1459). Page is now (2030, 2004). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at (1135, 1697). Page is now (2030, 2004). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at (1472, 1606). Page is now (2030, 2004). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at (1366, 1656). Page is now (2030, 2004). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at (1615, 1338). Page is now (2030, 2004). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 383, 1858). Page is now (2030, 2004). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 811, 1841). Page is now (2030, 2004). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 577, 1910). Page is now (2030, 2004). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 434, 1858). Page is now (2030, 2004). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at (1870, 970). Page is now (2030, 2004). ( 40/37). - Placed sprite TP_1_icon in page ( 1) at (1869, 1039). Page is now (2030, 2004). ( 45/32). - Placed sprite TP_2_icon in page ( 1) at (1058, 1733). Page is now (2030, 2004). ( 45/32). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite freightliner_motor_heating in page ( 1) at (1176, 1697). Page is now (2030, 2004). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 998, 1798). Page is now (2030, 2004). ( 39/34). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_differential_lock in page ( 1) at (1841, 1164). Page is now (2030, 2004). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at (1615, 1369). Page is now (2030, 2004). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 274, 1927). Page is now (2030, 2004). ( 34/36). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_International_HV607_art in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_InternationalHV607Tank in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 666, 277). Page is now ( 995, 827). ( 333/277). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 666, 554). Page is now ( 995, 827). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 0, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_Freightliner_Cascadia_art in page ( 1) at ( 0, 831). Page is now ( 995, 1104). ( 333/277). - Placed sprite GP_International_Prostar_Hopper in page ( 1) at ( 0, 1108). Page is now ( 995, 1381). ( 333/277). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusInterurb in page ( 1) at ( 0, 1385). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 831). Page is now ( 995, 1103). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 0, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Road_Train_Freightliner in page ( 1) at ( 333, 831). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 333, 1107). Page is now ( 995, 1379). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 0, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_CamArtPlataf2 in page ( 1) at ( 333, 1107). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 831). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1655). ( 333/276). - Placed sprite GP_BusRigUrb in page ( 1) at ( 333, 1383). Page is now ( 995, 1657). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_KENWORTH_T370 in page ( 1) at ( 0, 1661). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 0, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 333, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusBiartUrb in page ( 1) at ( 666, 831). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1107). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_BusArtUrb in page ( 1) at ( 333, 1659). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 830). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1383). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1659). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_articulado in page ( 1) at ( 666, 1106). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 666, 1382). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 666, 1658). Page is now ( 995, 1931). ( 333/276). - Placed sprite GP_C_Mec_Cacamba_sin_lona in page ( 1) at ( 666, 1107). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 0). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_CamRigCaja2 in page ( 1) at ( 666, 1383). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Kenworth_10_Cab in page ( 1) at ( 999, 276). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Tanker_Freightliner in page ( 1) at ( 666, 1659). Page is now ( 995, 1933). ( 333/276). - Placed sprite GP_C_Mec_Truck_LS in page ( 1) at ( 999, 0). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 552). Page is now (1328, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Microbus_Van in page ( 1) at ( 999, 276). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_CamRigPlataf in page ( 1) at ( 999, 552). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Forest_Truck in page ( 1) at ( 999, 828). Page is now (1328, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Rodotrem in page ( 1) at (1332, 0). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_VUC_Bau in page ( 1) at (1332, 276). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at ( 999, 1104). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1332, 552). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamRigCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at ( 999, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at (1332, 828). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Bitruck_8x2 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCist in page ( 1) at ( 999, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1380). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Kenworthdoble_doble_articulado in page ( 1) at (1332, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamBiart in page ( 1) at ( 999, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 1104). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Freightliner_cab in page ( 1) at (1332, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_C_Mec_Prancha in page ( 1) at (1332, 1380). Page is now (1661, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at (1665, 0). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_CamArtCaja in page ( 1) at ( 999, 1656). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1656). Page is now (1661, 1933). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_9Eixos in page ( 1) at (1332, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at ( 999, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1332, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1332, 1656). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Bitrem_7Eixos in page ( 1) at (1665, 0). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Tanker_Scania_R500 in page ( 1) at (1665, 276). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Microbus in page ( 1) at (1665, 552). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_TANKER_INTERNATIONAL_DAY_PROSTAR in page ( 1) at (1665, 828). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1931). ( 333/276). - Placed sprite GP_Carretera_2Eixos in page ( 1) at (1665, 1104). Page is now (1994, 1933). ( 333/276). - Placed sprite GP_Carrier_Truck in page ( 1) at (1665, 1380). Page is now (1994, 1933). ( 333/276). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 6.912787 sec (current mem: 2695 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.190421 sec (current mem: 2684 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.227815 sec (current mem: 2686 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.266006 sec (current mem: 2688 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.463882 sec (current mem: 2698 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 1) downsized to : (1024 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.576030 sec (current mem: 2694 MB) Processing Atlas : HUD_GP_Images_Atlas - Page ( 0) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.584404 sec (current mem: 2700 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.783439 sec (current mem: 2710 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.979612 sec (current mem: 2720 MB) Processing Atlas : HUD_GP_Images_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.173699 sec (current mem: 2729 MB) Processing Atlas : HUD_InternationalHV607DashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.343096 sec (current mem: 2710 MB) Processing Atlas : HUD_FreightlinerFL360VehicleDashboardAtlas - Page ( 1) downsized to : (2048 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.467783 sec (current mem: 2703 MB) Processing Atlas : HUD_InternationalProstarDashboardAtlas - Page ( 1) downsized to : (1024 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.581415 sec (current mem: 2694 MB) Processing Atlas : HUD_IsuzuForwardVehicleDashboardAtlas - Page ( 1) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.685200 sec (current mem: 2689 MB) Processing Atlas : HUD_ChevroletTahoeVehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.780736 sec (current mem: 2678 MB) Processing Atlas : HUD_LMV_ACDashboardAtlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.823247 sec (current mem: 2677 MB) Processing Atlas : HUD_ManTGXDashboardAtlas - Page ( 1) downsized to : (2048 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.943073 sec (current mem: 2671 MB) Processing Atlas : HUD_DodgeChargerVehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.029283 sec (current mem: 2661 MB) Processing Atlas : HUD_FreightlinerVehicleDashboardAtlas - Page ( 1) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.159564 sec (current mem: 2654 MB) Processing Atlas : HUD_ScaniaG440_Atlas - Page ( 1) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.295835 sec (current mem: 2658 MB) Processing Atlas : HUD_Hino300DashboardAtlas - Page ( 1) downsized to : (2048 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.415276 sec (current mem: 2655 MB) Processing Atlas : HUD_IsuzuELF100VehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.511024 sec (current mem: 2649 MB) Processing Atlas : HUD_KenworthT880VehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.685904 sec (current mem: 2628 MB) Processing Atlas : HUD_PI_Machinery_Atlas - Page ( 0) downsized to : (1024 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 2.702982 sec (current mem: 2628 MB) - Placed sprite IG_VR_ErrIcon in page ( 0) at ( 0, 0). Page is now ( 88, 88). ( 92/92). - Placed sprite IG_VR_InfIcon in page ( 0) at ( 92, 0). Page is now ( 180, 88). ( 92/92). - Placed sprite IG_VR_DescargaIcon in page ( 0) at ( 0, 92). Page is now ( 180, 138). ( 133/50). - Placed sprite IG_VR_CargaIcon in page ( 0) at ( 133, 92). Page is now ( 223, 138). ( 94/50). - Placed sprite IG_CloudyIcon in page ( 0) at ( 0, 142). Page is now ( 223, 184). ( 40/46). - Placed sprite IG_SnowIcon in page ( 0) at ( 40, 142). Page is now ( 223, 184). ( 40/46). - Placed sprite IG_SunIcon in page ( 0) at ( 80, 142). Page is now ( 223, 184). ( 40/46). - Placed sprite LP_Background in page ( 0) at ( 0, 0). Page is now ( 393, 193). ( 397/197). - Placed sprite LP_MaskFuelTemperature in page ( 0) at ( 0, 197). Page is now ( 393, 209). ( 166/16). - Placed sprite IG_Hour_3 in page ( 0) at ( 120, 142). Page is now ( 223, 184). ( 40/46). - Placed sprite LP_PresionAceite in page ( 0) at ( 397, 0). Page is now ( 443, 209). ( 50/32). - Placed sprite IG_FrostIcon in page ( 0) at ( 0, 188). Page is now ( 223, 230). ( 40/46). - Placed sprite IG_Hour_4 in page ( 0) at ( 184, 0). Page is now ( 223, 230). ( 40/46). - Placed sprite LP_FrenoEstacionamiento in page ( 0) at ( 397, 32). Page is now ( 443, 209). ( 41/38). - Placed sprite LP_Motor in page ( 0) at ( 397, 70). Page is now ( 443, 209). ( 40/34). - Placed sprite LP_ModoTortuga in page ( 0) at ( 447, 0). Page is now ( 488, 209). ( 45/26). - Placed sprite IG_Hour_1 in page ( 0) at ( 160, 142). Page is now ( 223, 230). ( 40/46). - Placed sprite LP_Bateria in page ( 0) at ( 166, 197). Page is now ( 488, 221). ( 40/28). - Placed sprite IG_RainIcon in page ( 0) at ( 40, 188). Page is now ( 223, 230). ( 40/46). - Placed sprite LP_TemperaturaAgua in page ( 0) at ( 206, 197). Page is now ( 488, 223). ( 34/30). - Placed sprite LP_Cinturon in page ( 0) at ( 397, 104). Page is now ( 488, 223). ( 28/36). - Placed sprite LP_Peligro in page ( 0) at ( 397, 140). Page is now ( 488, 223). ( 31/31). - Placed sprite LP_AlturaHorquillas in page ( 0) at ( 438, 32). Page is now ( 488, 223). ( 27/34). - Placed sprite IG_Hour_2 in page ( 0) at ( 80, 188). Page is now ( 223, 230). ( 40/46). - Placed sprite IG_HailIcon in page ( 0) at ( 200, 142). Page is now ( 236, 230). ( 40/46). - Placed sprite LP_Combustible in page ( 0) at ( 240, 197). Page is now ( 488, 223). ( 28/30). - Placed sprite LP_CargaHorquillas in page ( 0) at ( 437, 66). Page is now ( 488, 223). ( 27/31). - Placed sprite LP_TemperaturaAceite in page ( 0) at ( 428, 104). Page is now ( 488, 223). ( 20/40). - Placed sprite LP_Cm in page ( 0) at ( 268, 197). Page is now ( 488, 223). ( 40/19). - Placed sprite LP_Kg in page ( 0) at ( 428, 144). Page is now ( 488, 223). ( 37/19). - Placed sprite LP_C in page ( 0) at ( 0, 213). Page is now ( 488, 224). ( 17/15). - Placed sprite LP_E in page ( 0) at ( 17, 213). Page is now ( 488, 224). ( 16/15). - Placed sprite LP_F in page ( 0) at ( 465, 26). Page is now ( 488, 224). ( 16/15). - Placed sprite LP_H in page ( 0) at ( 428, 163). Page is now ( 488, 224). ( 16/14). - Placed sprite DP_VR_Background in page ( 0) at ( 0, 0). Page is now ( 386, 732). ( 390/736). - Placed sprite DP_VR_Reflejo in page ( 0) at ( 0, 736). Page is now ( 386, 916). ( 378/184). - Placed sprite DP_VR_RpmBackground in page ( 0) at ( 0, 920). Page is now ( 386, 965). ( 355/49). - Placed sprite MP_BackgroundDay in page ( 0) at ( 0, 0). Page is now ( 780, 467). ( 788/475). - Placed sprite DP_VR_KmhBackground_Icon in page ( 0) at ( 59, 968). Page is now ( 386, 1008). ( 216/44). - Placed sprite DP_VR_FrenoEstacionamiento in page ( 0) at ( 390, 0). Page is now ( 464, 1008). ( 78/72). - Placed sprite DP_VR_LimiteRetarder in page ( 0) at ( 390, 72). Page is now ( 464, 1008). ( 78/72). - Placed sprite DP_VR_PosicionPalancaControlCaja in page ( 0) at ( 355, 920). Page is now ( 464, 1008). ( 78/72). - Placed sprite DP_VR_TemperaturaMotorExcesiva in page ( 0) at ( 390, 144). Page is now ( 464, 1008). ( 78/71). - Placed sprite DP_VR_Warning in page ( 0) at ( 390, 215). Page is now ( 464, 1008). ( 78/71). - Placed sprite DP_VR_PresionAceiteTransBaja in page ( 0) at ( 390, 286). Page is now ( 464, 1008). ( 78/71). - Placed sprite DAF_Panel_day in page ( 0) at ( 0, 0). Page is now (1637, 821). ( 1641/825). - Placed sprite DP_VR_SecadoParrilla in page ( 0) at ( 390, 357). Page is now ( 464, 1008). ( 78/71). - Placed sprite DP_VR_FrenoCargaDescarga in page ( 0) at ( 390, 428). Page is now ( 464, 1008). ( 78/71). - Placed sprite GP_Logo_Prosauto in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_ElevacionCaja in page ( 0) at ( 390, 499). Page is now ( 464, 1008). ( 78/71). - Placed sprite DP_VR_TemperaturaAceiteHidraExcesiva in page ( 0) at ( 378, 736). Page is now ( 464, 1008). ( 78/71). - Placed sprite DP_VR_LimiteRetarderOk in page ( 0) at ( 390, 570). Page is now ( 464, 1008). ( 78/71). - Placed sprite DP_VR_ControlCrucero_Retard in page ( 0) at ( 390, 641). Page is now ( 525, 1008). ( 139/37). - Placed sprite DP_VR_ControlCrucero_ON in page ( 0) at ( 468, 0). Page is now ( 603, 1008). ( 139/37). - Placed sprite GP_Logo_Minesim in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_ControlCrucero_OFF in page ( 0) at ( 389, 678). Page is now ( 603, 1008). ( 139/37). - Placed sprite DP_VR_Carga in page ( 0) at ( 468, 37). Page is now ( 603, 1008). ( 74/44). - Placed sprite DP_VR_NeutralMarcha in page ( 0) at ( 542, 37). Page is now ( 603, 1008). ( 45/72). - Placed sprite DP_VR_ReverseMarcha in page ( 0) at ( 468, 81). Page is now ( 603, 1008). ( 45/72). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_RPM_Mascara in page ( 0) at ( 468, 153). Page is now ( 693, 1008). ( 229/16). - Placed sprite DP_VR_LuzAdvertencia in page ( 0) at ( 468, 169). Page is now ( 693, 1008). ( 80/38). - Placed sprite DP_VR_ForwardMarcha in page ( 0) at ( 587, 37). Page is now ( 693, 1008). ( 41/72). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_Numero_3 in page ( 0) at ( 468, 207). Page is now ( 693, 1008). ( 42/67). - Placed sprite Panel_Sitrak_Backgr_Night in page ( 0) at ( 0, 0). Page is now (1870, 815). ( 1874/819). - Placed sprite GP_Logo_Minesim in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite GP_Logo_Logsim in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_Numero_4 in page ( 0) at ( 468, 274). Page is now ( 693, 1008). ( 42/67). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_Numero_5 in page ( 0) at ( 628, 0). Page is now ( 693, 1008). ( 42/67). - Placed sprite DP_VR_Numero_7 in page ( 0) at ( 548, 169). Page is now ( 693, 1008). ( 42/67). - Placed sprite DP_VR_Numero_8 in page ( 0) at ( 468, 341). Page is now ( 693, 1008). ( 42/67). - Placed sprite DP_VR_Numero_9 in page ( 0) at ( 628, 67). Page is now ( 693, 1008). ( 42/67). - Placed sprite DP_VR_Numero_6 in page ( 0) at ( 510, 236). Page is now ( 693, 1008). ( 42/67). - Placed sprite DP_VR_Numero_0 in page ( 0) at ( 670, 0). Page is now ( 708, 1008). ( 42/67). - Placed sprite DP_VR_Numero_2 in page ( 0) at ( 590, 169). Page is now ( 708, 1008). ( 42/67). - Placed sprite DP_VR_DescargaTotal in page ( 0) at ( 510, 303). Page is now ( 708, 1008). ( 50/43). - Placed sprite DP_VR_MedidorPresionAceite in page ( 0) at ( 378, 807). Page is now ( 708, 1008). ( 209/12). - Placed sprite DP_VR_MedidorTempAceite in page ( 0) at ( 468, 408). Page is now ( 708, 1008). ( 209/12). - Placed sprite DP_VR_MedidorCombustible in page ( 0) at ( 510, 346). Page is now ( 715, 1008). ( 209/12). - Placed sprite DP_VR_MedidorTempAgua in page ( 0) at ( 632, 169). Page is now ( 837, 1008). ( 209/12). - Placed sprite DP_VR_TemperaturaAceiteExcesiva in page ( 0) at ( 670, 67). Page is now ( 837, 1008). ( 46/42). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_TemperaturaAceite in page ( 0) at ( 712, 0). Page is now ( 837, 1008). ( 46/42). - Placed sprite DP_VR_TemperaturaRefrigElevada in page ( 0) at ( 468, 420). Page is now ( 837, 1008). ( 44/40). - Placed sprite DP_VR_FalloTemperaturaRefrig in page ( 0) at ( 468, 460). Page is now ( 837, 1008). ( 44/40). - Placed sprite DP_VR_TemperaturaRefrig in page ( 0) at ( 670, 109). Page is now ( 837, 1008). ( 44/40). - Placed sprite DP_VR_PresiónAceiteBaja in page ( 0) at ( 513, 109). Page is now ( 837, 1008). ( 51/32). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_PresiónAceite in page ( 0) at ( 632, 181). Page is now ( 837, 1008). ( 51/32). - Placed sprite DP_VR_LucesCortas in page ( 0) at ( 716, 42). Page is now ( 837, 1008). ( 49/32). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_LucesLargas in page ( 0) at ( 683, 181). Page is now ( 837, 1008). ( 45/31). - Placed sprite DP_VR_SinCombustible in page ( 0) at ( 716, 74). Page is now ( 837, 1008). ( 32/35). - Placed sprite GP_Logo_Construsim in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite GP_Logo in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite DP_VR_Combustible in page ( 0) at ( 632, 213). Page is now ( 837, 1008). ( 32/35). - Placed sprite DP_VR_Porcentaje in page ( 0) at ( 758, 0). Page is now ( 837, 1008). ( 31/31). - Placed sprite DP_VR_IntDerecho in page ( 0) at ( 552, 236). Page is now ( 837, 1008). ( 34/28). - Placed sprite DP_VR_IntIzquierdo in page ( 0) at ( 512, 420). Page is now ( 837, 1008). ( 34/28). - Placed sprite DP_VR_Numero_1 in page ( 0) at ( 468, 500). Page is now ( 837, 1008). ( 15/67). - Placed sprite DP_VR_Dial1 in page ( 0) at ( 512, 448). Page is now ( 837, 1008). ( 17/28). - Placed sprite DP_VR_Toneladas in page ( 0) at ( 789, 0). Page is now ( 837, 1008). ( 14/29). - Placed sprite DP_VR_Hot_Icon in page ( 0) at ( 483, 500). Page is now ( 837, 1008). ( 20/18). - Placed sprite DP_VR_Cold_Icon in page ( 0) at ( 748, 74). Page is now ( 837, 1008). ( 19/18). - Placed sprite DP_VR_Empty_Icon in page ( 0) at ( 503, 500). Page is now ( 837, 1008). ( 19/18). - Placed sprite DP_VR_Full_Icon in page ( 0) at ( 512, 476). Page is now ( 837, 1008). ( 19/18). - Placed sprite DP_VR_Low_Icon in page ( 0) at ( 765, 31). Page is now ( 837, 1008). ( 17/18). - Placed sprite MP_BackgroundNight in page ( 0) at ( 0, 475). Page is now ( 780, 942). ( 788/475). - Placed sprite Favicon in page ( 0) at ( 0, 1084). Page is now (1920, 1596). ( 516/516). - Placed sprite MP_200kmh_Day in page ( 1) at ( 0, 0). Page is now ( 313, 313). ( 321/321). - Placed sprite EXF_Background in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1928/1088). - Placed sprite Favicon in page ( 0) at ( 0, 1084). Page is now (1920, 1596). ( 516/516). - Placed sprite Favicon in page ( 0) at ( 0, 1084). Page is now (1920, 1596). ( 516/516). - Placed sprite MP_200kmh_Night in page ( 1) at ( 321, 0). Page is now ( 634, 313). ( 321/321). - Placed sprite TP_Backgroundnight in page ( 0) at ( 0, 0). Page is now (1899, 915). ( 1903/919). - Placed sprite GP_Logo in page ( 1) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite EXF_BckLiquidoMotorTemp in page ( 0) at ( 0, 1088). Page is now (1920, 1423). ( 345/343). - Placed sprite MP_Reflection in page ( 1) at ( 642, 0). Page is now ( 934, 313). ( 300/194). - Placed sprite MP_FrameFuel in page ( 1) at ( 642, 194). Page is now ( 934, 326). ( 152/140). - Placed sprite MP_GEAR2 in page ( 1) at ( 0, 321). Page is now ( 934, 445). ( 82/132). - Placed sprite MP_GEAR3 in page ( 1) at ( 82, 321). Page is now ( 934, 445). ( 82/132). - Placed sprite MP_GEAR4 in page ( 1) at ( 164, 321). Page is now ( 934, 445). ( 82/132). - Placed sprite MP_GEARN in page ( 1) at ( 794, 194). Page is now ( 934, 445). ( 82/131). - Placed sprite MP_GEAR6 in page ( 1) at ( 876, 194). Page is now ( 950, 445). ( 82/131). - Placed sprite MP_GEAR5 in page ( 1) at ( 246, 321). Page is now ( 950, 445). ( 82/131). - Placed sprite MP_Dial in page ( 1) at ( 942, 0). Page is now ( 980, 445). ( 46/185). - Placed sprite MP_GearBackground in page ( 1) at ( 328, 321). Page is now ( 980, 445). ( 82/81). - Placed sprite MP_N in page ( 1) at ( 410, 321). Page is now ( 980, 445). ( 60/61). - Placed sprite MP_IntLeft in page ( 1) at ( 470, 321). Page is now ( 980, 445). ( 60/61). - Placed sprite MP_MainBeamHeadLights in page ( 1) at ( 530, 321). Page is now ( 980, 445). ( 60/61). - Placed sprite MP_MotorFailure in page ( 1) at ( 410, 382). Page is now ( 980, 445). ( 60/61). - Placed sprite MP_IntRight in page ( 1) at ( 470, 382). Page is now ( 980, 445). ( 60/61). - Placed sprite MP_GEAR1 in page ( 1) at ( 590, 321). Page is now ( 980, 445). ( 26/132). - Placed sprite MP_NightDialFuel in page ( 1) at ( 794, 325). Page is now ( 980, 445). ( 17/109). - Placed sprite MP_DayDialFuel in page ( 1) at ( 988, 0). Page is now ( 997, 445). ( 17/109). - Placed sprite MP_NoFuel in page ( 1) at ( 0, 453). Page is now ( 997, 483). ( 34/38). - Placed sprite MP_b7 in page ( 1) at ( 616, 321). Page is now ( 997, 483). ( 20/23). - Placed sprite MP_w7 in page ( 1) at ( 988, 109). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b9 in page ( 1) at ( 328, 402). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w4 in page ( 1) at ( 348, 402). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w9 in page ( 1) at ( 246, 452). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b8 in page ( 1) at ( 636, 334). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w1 in page ( 1) at ( 328, 425). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w0 in page ( 1) at ( 958, 185). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b5 in page ( 1) at ( 616, 344). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b6 in page ( 1) at ( 530, 382). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w3 in page ( 1) at ( 34, 453). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w2 in page ( 1) at ( 368, 402). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b3 in page ( 1) at ( 54, 453). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b4 in page ( 1) at ( 616, 367). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b0 in page ( 1) at ( 74, 453). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w5 in page ( 1) at ( 656, 334). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w6 in page ( 1) at ( 988, 132). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b1 in page ( 1) at ( 811, 325). Page is now (1000, 483). ( 20/23). - Placed sprite MP_w8 in page ( 1) at ( 94, 453). Page is now (1000, 483). ( 20/23). - Placed sprite MP_b2 in page ( 1) at ( 676, 334). Page is now (1000, 483). ( 20/23). - Placed sprite EXF_BckPresionAceiteHidra in page ( 0) at ( 345, 1088). Page is now (1920, 1423). ( 345/343). - Placed sprite EXF_BckTempAceiteMotor in page ( 0) at ( 690, 1088). Page is now (1920, 1423). ( 344/343). - Placed sprite Panel_Sitrak_Backgr_Day in page ( 0) at ( 0, 819). Page is now (1870, 1634). ( 1874/819). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite EXF_BckPresionAceite in page ( 0) at ( 0, 1431). Page is now (1920, 1766). ( 344/343). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite TP_Backgroundday in page ( 0) at ( 0, 919). Page is now (1899, 1834). ( 1903/919). - Placed sprite TP_CentralPanelBus in page ( 1) at ( 0, 0). Page is now ( 498, 754). ( 502/758). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite EXF_RPM in page ( 0) at (1034, 1088). Page is now (1920, 1895). ( 143/815). - Placed sprite GP_FuelBackground in page ( 1) at ( 512, 485). Page is now ( 966, 741). ( 252/252). - Placed sprite GP_rpmCircle in page ( 1) at ( 0, 745). Page is now ( 966, 988). ( 247/247). - Placed sprite GP_EngineTemperature in page ( 1) at ( 260, 738). Page is now ( 966, 988). ( 142/142). - Placed sprite EXF_TensionOruja in page ( 0) at (1177, 1088). Page is now (1920, 1895). ( 328/253). - Placed sprite GP_PressionPanel in page ( 1) at ( 764, 485). Page is now ( 966, 988). ( 142/142). - Placed sprite indicator_large in page ( 1) at ( 764, 627). Page is now ( 966, 988). ( 78/254). - Placed sprite GP_needle in page ( 1) at ( 402, 738). Page is now ( 966, 988). ( 160/40). - Placed sprite indicator_small in page ( 1) at ( 562, 737). Page is now ( 966, 988). ( 48/129). - Placed sprite freightliner_circle in page ( 1) at ( 247, 880). Page is now ( 966, 988). ( 71/69). - Placed sprite TP_CentralPanelTruck in page ( 1) at ( 502, 0). Page is now (1000, 754). ( 502/758). - Placed sprite freightliner_circle in page ( 1) at ( 842, 627). Page is now ( 966, 988). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at ( 842, 696). Page is now ( 966, 988). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at ( 842, 765). Page is now ( 966, 988). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 610, 737). Page is now ( 966, 988). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at ( 318, 880). Page is now ( 966, 988). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 842, 833). Page is now ( 966, 988). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at ( 402, 778). Page is now ( 966, 988). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 906, 485). Page is now ( 981, 988). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at ( 910, 765). Page is now ( 985, 988). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 610, 795). Page is now ( 985, 988). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 610, 852). Page is now ( 985, 988). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at ( 906, 542). Page is now ( 985, 988). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 402, 835). Page is now ( 985, 988). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at ( 689, 737). Page is now ( 985, 988). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at ( 689, 802). Page is now ( 985, 988). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 479, 835). Page is now ( 985, 988). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at ( 479, 892). Page is now ( 985, 988). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 913, 600). Page is now ( 985, 988). ( 52/72). - Placed sprite freightliner_water in page ( 1) at ( 689, 866). Page is now ( 985, 988). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 754, 881). Page is now ( 985, 988). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at ( 814, 890). Page is now ( 985, 988). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 913, 672). Page is now ( 985, 988). ( 53/53). - Placed sprite GP_TC in page ( 1) at ( 867, 890). Page is now ( 985, 988). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 247, 949). Page is now ( 985, 995). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 318, 938). Page is now ( 985, 995). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 920, 890). Page is now ( 985, 995). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 370, 938). Page is now ( 985, 995). ( 70/34). - Placed sprite GP_circleBigWhite in page ( 1) at (1004, 0). Page is now (1485, 754). ( 485/485). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 544, 892). Page is now ( 985, 995). ( 49/45). - Placed sprite GP_ESP in page ( 1) at ( 440, 953). Page is now ( 985, 1000). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at ( 481, 778). Page is now ( 985, 1000). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 593, 909). Page is now ( 985, 1000). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at ( 921, 822). Page is now ( 985, 1000). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 965, 600). Page is now (1005, 1000). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 634, 919). Page is now (1005, 1000). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 693, 919). Page is now (1005, 1000). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 483, 953). Page is now (1005, 1000). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 526, 953). Page is now (1005, 1000). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 920, 938). Page is now (1005, 1000). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at ( 962, 938). Page is now (1005, 1000). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 970, 0). Page is now (1009, 1000). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 634, 950). Page is now (1009, 1000). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at ( 970, 33). Page is now (1009, 1000). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 970, 65). Page is now (1009, 1000). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 744, 931). Page is now (1009, 1000). ( 34/36). - Placed sprite EXF_PresionAceiteTransmisionBaja in page ( 0) at (1177, 1341). Page is now (1920, 1895). ( 328/250). - Placed sprite EXF_ModoLiebre in page ( 0) at ( 344, 1431). Page is now (1920, 1895). ( 253/253). - Placed sprite DAF_Panel_night in page ( 0) at ( 0, 825). Page is now (1637, 1646). ( 1641/825). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite EXF_AutoRelenti in page ( 0) at (1505, 1088). Page is now (1920, 1895). ( 253/253). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite EXF_ModoTortuga in page ( 0) at ( 597, 1431). Page is now (1920, 1895). ( 253/253). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite GP_FuelBackground in page ( 1) at ( 512, 485). Page is now ( 966, 741). ( 252/252). - Placed sprite GP_circleBig in page ( 1) at (1004, 485). Page is now (1485, 966). ( 485/485). - Placed sprite GP_rpmCircle in page ( 1) at ( 764, 485). Page is now (1007, 741). ( 247/247). - Placed sprite EXF_Prelub in page ( 0) at (1177, 1591). Page is now (1920, 1895). ( 253/253). - Placed sprite DAF_truck_icon in page ( 1) at ( 0, 745). Page is now (1007, 857). ( 224/116). - Placed sprite DAF_indicator_large in page ( 1) at ( 764, 732). Page is now (1007, 1017). ( 81/289). - Placed sprite DAF_logo_screen in page ( 1) at ( 0, 861). Page is now (1007, 1017). ( 297/76). - Placed sprite GP_EngineTemperature in page ( 1) at ( 297, 738). Page is now (1007, 1017). ( 142/142). - Placed sprite EXF_ParadaMotor in page ( 0) at (1505, 1341). Page is now (1920, 1895). ( 253/253). - Placed sprite GP_PressionPanel in page ( 1) at ( 845, 732). Page is now (1007, 1017). ( 142/142). - Placed sprite DAF_indicator_small in page ( 1) at ( 512, 737). Page is now (1007, 1017). ( 55/150). - Placed sprite GP_needle in page ( 1) at ( 0, 937). Page is now (1007, 1017). ( 160/40). - Placed sprite freightliner_circle in page ( 1) at ( 567, 737). Page is now (1007, 1017). ( 71/69). - Placed sprite freightliner_circle in page ( 1) at ( 567, 806). Page is now (1007, 1017). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at ( 567, 875). Page is now (1007, 1017). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at ( 845, 874). Page is now (1007, 1017). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 297, 880). Page is now (1007, 1017). ( 78/58). - Placed sprite freightliner_check_engine in page ( 1) at ( 375, 880). Page is now (1007, 1017). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 638, 737). Page is now (1007, 1017). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at ( 913, 874). Page is now (1007, 1017). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 913, 931). Page is now (1007, 1017). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at ( 160, 937). Page is now (1007, 1017). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 638, 794). Page is now (1007, 1017). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 239, 938). Page is now (1007, 1017). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at ( 0, 977). Page is now (1007, 1031). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 0, 1035). Page is now (1007, 1089). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at ( 0, 1093). Page is now (1007, 1154). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at ( 0, 1158). Page is now (1007, 1218). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 453, 887). Page is now (1007, 1218). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at ( 0, 1222). Page is now (1007, 1279). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 77, 977). Page is now (1007, 1279). ( 52/72). - Placed sprite freightliner_water in page ( 1) at ( 77, 1049). Page is now (1007, 1279). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 129, 994). Page is now (1007, 1279). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at ( 65, 1102). Page is now (1007, 1279). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 189, 995). Page is now (1007, 1279). ( 53/53). - Placed sprite GP_TC in page ( 1) at ( 142, 1048). Page is now (1007, 1279). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 242, 995). Page is now (1007, 1279). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 318, 938). Page is now (1007, 1279). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 370, 938). Page is now (1007, 1279). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 118, 1102). Page is now (1007, 1279). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 0, 1283). Page is now (1007, 1324). ( 49/45). - Placed sprite GP_ESP in page ( 1) at ( 224, 745). Page is now (1007, 1324). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at ( 65, 1155). Page is now (1007, 1324). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 65, 1206). Page is now (1007, 1324). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at ( 107, 1155). Page is now (1007, 1324). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 157, 1136). Page is now (1007, 1324). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 439, 738). Page is now (1007, 1324). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 636, 875). Page is now (1007, 1324). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 0, 1328). Page is now (1007, 1361). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 0, 1365). Page is now (1007, 1396). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 318, 986). Page is now (1007, 1396). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at ( 439, 769). Page is now (1007, 1396). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 524, 887). Page is now (1007, 1396). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 0, 1400). Page is now (1007, 1430). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at ( 0, 1434). Page is now (1007, 1462). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 195, 1048). Page is now (1007, 1462). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 65, 1257). Page is now (1007, 1462). ( 34/36). - Placed sprite GP_background in page ( 1) at (1489, 0). Page is now (1745, 966). ( 260/260). - Placed sprite EXF_CargaPesada in page ( 0) at (1758, 1088). Page is now (2003, 1895). ( 253/251). - Placed sprite EXF_MascaraTemperaturaMedidor in page ( 0) at (1758, 1339). Page is now (2003, 1895). ( 168/319). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 0, 758). Page is now (1745, 1007). ( 252/253). - Placed sprite EXF_MascaraRPM in page ( 0) at (1926, 1339). Page is now (2006, 1927). ( 88/596). - Placed sprite EXF_BckCombustible in page ( 0) at (1928, 0). Page is now (2006, 1927). ( 55/528). - Placed sprite GP_FuelBackground in page ( 1) at (1489, 260). Page is now (1745, 1007). ( 252/252). - Placed sprite EXF_MascaraCombustible in page ( 0) at ( 850, 1431). Page is now (2006, 1927). ( 48/430). - Placed sprite GP_rpmCircle in page ( 1) at (1489, 512). Page is now (1745, 1007). ( 247/247). - Placed sprite EXF_SinCombustible in page ( 0) at ( 344, 1684). Page is now (2006, 1927). ( 98/106). - Placed sprite EXF_Combustible in page ( 0) at ( 898, 1431). Page is now (2006, 1927). ( 98/106). - Placed sprite TP_BusArtUrb_icon in page ( 1) at ( 252, 758). Page is now (1745, 1007). ( 440/85). - Placed sprite TP_BusBiartUrb_icon in page ( 1) at ( 252, 843). Page is now (1745, 1007). ( 439/70). - Placed sprite EXF_PresionAceiteBaja in page ( 0) at ( 0, 1774). Page is now (2006, 1927). ( 123/78). - Placed sprite EXF_PresionAceite in page ( 0) at ( 442, 1684). Page is now (2006, 1927). ( 123/78). - Placed sprite TP_CamBiart_icon in page ( 1) at (1489, 759). Page is now (1802, 1007). ( 317/95). - Placed sprite EXF_PresionAceiteHidraBaja in page ( 0) at ( 123, 1774). Page is now (2006, 1927). ( 94/94). - Placed sprite EXF_PresionAceiteHidra in page ( 0) at ( 442, 1762). Page is now (2006, 1927). ( 94/94). - Placed sprite EXF_Dial_Off in page ( 0) at ( 898, 1537). Page is now (2006, 1927). ( 48/174). - Placed sprite TP_CamR440_icon in page ( 1) at ( 692, 758). Page is now (1802, 1007). ( 273/99). - Placed sprite EXF_Dial_On in page ( 0) at ( 946, 1537). Page is now (2006, 1927). ( 48/173). - Placed sprite EXF_LiquidoMotorTempFallo in page ( 0) at ( 0, 1852). Page is now (2006, 1927). ( 91/83). - Placed sprite EXF_LiquidoMotorTempElevada in page ( 0) at ( 91, 1868). Page is now (2006, 1943). ( 91/83). - Placed sprite EXF_LiquidoMotorTemp in page ( 0) at ( 536, 1762). Page is now (2006, 1943). ( 91/83). - Placed sprite EXF_TempAceiteMotor in page ( 0) at (1430, 1594). Page is now (2006, 1943). ( 90/82). - Placed sprite EXF_TempAceiteMotorFallo in page ( 0) at ( 217, 1774). Page is now (2006, 1943). ( 90/82). - Placed sprite TP_CamArtCaja_icon in page ( 1) at (1489, 854). Page is now (1802, 1007). ( 273/99). - Placed sprite TP_CamArtPlataf_icon in page ( 1) at (1741, 260). Page is now (2010, 1007). ( 273/94). - Placed sprite TP_CamArtPlataf2_icon in page ( 1) at (1749, 0). Page is now (2018, 1007). ( 273/94). - Placed sprite TP_Dial1 in page ( 1) at (1741, 354). Page is now (2018, 1007). ( 89/287). - Placed sprite TP_Actros_2645_biart_icon in page ( 1) at ( 252, 913). Page is now (2018, 1007). ( 359/71). - Placed sprite TP_Actros_2046_biart_icon in page ( 1) at (1489, 953). Page is now (2018, 1020). ( 359/71). - Placed sprite TP_Kenworthdoble_doble_articulado_icon in page ( 1) at ( 0, 1011). Page is now (2018, 1078). ( 359/71). - Placed sprite TP_CamArtCistPeligroso_icon in page ( 1) at ( 0, 1082). Page is now (2018, 1171). ( 268/93). - Placed sprite TP_CamArtCist_icon in page ( 1) at ( 268, 1082). Page is now (2018, 1171). ( 268/93). - Placed sprite TP_BusTrailer_icon in page ( 1) at ( 359, 984). Page is now (2018, 1171). ( 307/80). - Placed sprite TP_Tanker_Road_Train_Freightliner_icon in page ( 1) at ( 0, 1175). Page is now (2018, 1239). ( 363/68). - Placed sprite TP_C_Mec_Prancha_icon in page ( 1) at ( 0, 1243). Page is now (2018, 1313). ( 316/74). - Placed sprite TP_BusRigUrb_icon in page ( 1) at ( 316, 1243). Page is now (2018, 1329). ( 254/90). - Placed sprite TP_Bitrem_7Eixos_icon in page ( 1) at ( 0, 1317). Page is now (2018, 1384). ( 307/71). - Placed sprite TP_ARTICULATED_KENWORTH_T880_icon in page ( 1) at ( 0, 1388). Page is now (2018, 1468). ( 257/84). - Placed sprite TP_Actros_2046_art_icon in page ( 1) at ( 0, 1472). Page is now (2018, 1552). ( 257/84). - Placed sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon in page ( 1) at ( 0, 1556). Page is now (2018, 1634). ( 260/82). - Placed sprite TP_Bitrem_9Eixos_icon in page ( 1) at ( 257, 1388). Page is now (2018, 1634). ( 314/68). - Placed sprite GP_EngineTemperature in page ( 1) at (1830, 354). Page is now (2018, 1634). ( 142/142). - Placed sprite GP_PressionPanel in page ( 1) at ( 0, 1638). Page is now (2018, 1776). ( 142/142). - Placed sprite TP_Carretera_2Eixos_icon in page ( 1) at ( 691, 857). Page is now (2018, 1776). ( 255/79). - Placed sprite TP_CamT680_icon in page ( 1) at ( 257, 1456). Page is now (2018, 1776). ( 255/79). - Placed sprite TP_Rodotrem_icon in page ( 1) at ( 142, 1638). Page is now (2018, 1776). ( 317/64). - Placed sprite TP_TrenCarretera_icon in page ( 1) at ( 536, 1064). Page is now (2018, 1776). ( 317/64). - Placed sprite TP_CamRigCaja_icon in page ( 1) at ( 142, 1702). Page is now (2018, 1798). ( 198/100). - Placed sprite TP_CamRigCaja2_icon in page ( 1) at ( 666, 936). Page is now (2018, 1798). ( 198/100). - Placed sprite TP_Carrier_Truck_icon in page ( 1) at ( 864, 970). Page is now (2018, 1798). ( 275/71). - Placed sprite TP_CamRigPlataf_icon in page ( 1) at (1139, 970). Page is now (2018, 1798). ( 199/96). - Placed sprite TP_ParkingSensor in page ( 1) at ( 853, 1041). Page is now (2018, 1798). ( 286/67). - Placed sprite TP_C_Mec_Cacamba_sin_lona_icon in page ( 1) at (1338, 1024). Page is now (2018, 1798). ( 238/79). - Placed sprite TP_CamRigCargaviva_icon in page ( 1) at (1576, 1024). Page is now (2018, 1798). ( 195/95). - Placed sprite TP_BusInterurb_icon in page ( 1) at ( 0, 1802). Page is now (2018, 1878). ( 228/80). - Placed sprite TP_KENWORTH_T370_icon in page ( 1) at ( 340, 1702). Page is now (2018, 1878). ( 190/85). - Placed sprite TP_Microbus_icon in page ( 1) at ( 340, 1787). Page is now (2018, 1878). ( 193/81). - Placed sprite TP_Tanker_Scania_R500_icon in page ( 1) at ( 536, 1128). Page is now (2018, 1878). ( 212/73). - Placed sprite TP_Kenworthdoble_articulado_icon in page ( 1) at (1139, 1103). Page is now (2018, 1878). ( 212/70). - Placed sprite TP_Tanker_Freightliner_icon in page ( 1) at ( 570, 1201). Page is now (2018, 1878). ( 217/68). - Placed sprite TP_Trailer in page ( 1) at ( 787, 1128). Page is now (2018, 1878). ( 189/74). - Placed sprite TP_TankTruck in page ( 1) at ( 260, 1535). Page is now (2018, 1878). ( 187/74). - Placed sprite TP_Microbus_Van_icon in page ( 1) at ( 570, 1269). Page is now (2018, 1878). ( 169/80). - Placed sprite TP_Forest_Truck_icon in page ( 1) at ( 512, 1456). Page is now (2018, 1878). ( 210/64). - Placed sprite TP_Bitruck_8x2_icon in page ( 1) at ( 787, 1202). Page is now (2018, 1878). ( 153/79). - Placed sprite TP_SuspensionFailure in page ( 1) at ( 976, 1108). Page is now (2018, 1878). ( 109/95). - Placed sprite TP_TireUnaligned in page ( 1) at ( 447, 1535). Page is now (2018, 1878). ( 109/95). - Placed sprite TP_GearBoxFailure in page ( 1) at ( 0, 1882). Page is now (2018, 1973). ( 109/95). - Placed sprite TP_Frame in page ( 1) at (1085, 1173). Page is now (2018, 1973). ( 109/95). - Placed sprite TP_DoorSensor in page ( 1) at ( 739, 1281). Page is now (2018, 1973). ( 109/95). - Placed sprite TP_Maintenance in page ( 1) at (1194, 1173). Page is now (2018, 1973). ( 109/95). - Placed sprite TP_ElectronicSecurityLock in page ( 1) at ( 940, 1203). Page is now (2018, 1973). ( 109/95). - Placed sprite TP_Dial2 in page ( 1) at (1806, 641). Page is now (2018, 1973). ( 59/170). - Placed sprite TP_VUC_Bau_icon in page ( 1) at (1351, 1103). Page is now (2018, 1973). ( 126/77). - Placed sprite TP_C_Mec_Truck_LS_icon in page ( 1) at ( 848, 1298). Page is now (2018, 1973). ( 111/77). - Placed sprite TP_Truck in page ( 1) at (1049, 1268). Page is now (2018, 1973). ( 109/73). - Placed sprite TP_Freightliner_cab_icon in page ( 1) at ( 571, 1349). Page is now (2018, 1973). ( 116/66). - Placed sprite TP_Kenworth_10_Cab_icon in page ( 1) at (1806, 811). Page is now (2018, 1973). ( 116/66). - Placed sprite TP_TruckCab in page ( 1) at (1158, 1268). Page is now (2018, 1973). ( 101/66). - Placed sprite GP_needle in page ( 1) at ( 307, 1333). Page is now (2018, 1973). ( 160/40). - Placed sprite TP_Puncture in page ( 1) at (1762, 877). Page is now (2018, 1973). ( 91/67). - Placed sprite TP_Retarder in page ( 1) at ( 959, 1298). Page is now (2018, 1973). ( 79/63). - Placed sprite IN_IG_HandBrake in page ( 1) at (1158, 1334). Page is now (2018, 1973). ( 68/68). - Placed sprite TP_Retarder_Automatic in page ( 1) at ( 687, 1376). Page is now (2018, 1973). ( 79/57). - Placed sprite TP_FifthWheel2 in page ( 1) at ( 766, 1376). Page is now (2018, 1973). ( 50/78). - Placed sprite TP_Dial3 in page ( 1) at ( 556, 1520). Page is now (2018, 1973). ( 31/124). - Placed sprite TP_FifthWheel3 in page ( 1) at (1477, 1103). Page is now (2018, 1973). ( 46/77). - Placed sprite TP_Belt in page ( 1) at (1038, 1341). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_ESP_On in page ( 1) at ( 109, 1882). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_ASR_On in page ( 1) at ( 587, 1520). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_StabilitySensor in page ( 1) at ( 363, 1175). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_ABS in page ( 1) at ( 587, 1576). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_TirePressure in page ( 1) at ( 848, 1375). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_ESP in page ( 1) at (1303, 1180). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_Parking in page ( 1) at ( 910, 1375). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_StopRequested in page ( 1) at ( 972, 1361). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_SteeringSystemFailure in page ( 1) at (1523, 1119). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_DifferentialLock in page ( 1) at (1749, 94). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_Wiper in page ( 1) at (1259, 1268). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_StopRequestedRamp in page ( 1) at (1771, 1024). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_ServiceBrake in page ( 1) at (1034, 1397). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_ASR in page ( 1) at ( 228, 1802). Page is now (2018, 1973). ( 62/56). - Placed sprite TP_IntRight in page ( 1) at (1830, 496). Page is now (2018, 1973). ( 70/45). - Placed sprite TP_IntLeft in page ( 1) at ( 722, 1454). Page is now (2018, 1973). ( 70/45). - Placed sprite TP_LightsWarning in page ( 1) at (1259, 1324). Page is now (2018, 1973). ( 54/52). - Placed sprite TP_MotorOilPressure in page ( 1) at (1226, 1376). Page is now (2018, 1973). ( 61/45). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 816, 1431). Page is now (2018, 1973). ( 54/50). - Placed sprite TP_OkOil in page ( 1) at ( 571, 1415). Page is now (2018, 1973). ( 72/36). - Placed sprite TP_NoOil in page ( 1) at (1848, 944). Page is now (2018, 1973). ( 72/36). - Placed sprite TP_TrailerBrake in page ( 1) at (1585, 1119). Page is now (2018, 1973). ( 50/50). - Placed sprite TP_PositionBeam in page ( 1) at (1365, 1180). Page is now (2018, 1973). ( 62/40). - Placed sprite TP_FrontFog in page ( 1) at (1427, 1180). Page is now (2018, 1973). ( 52/47). - Placed sprite TP_warning in page ( 1) at ( 870, 1431). Page is now (2018, 1973). ( 55/44). - Placed sprite TP_MotorPreheating in page ( 1) at ( 587, 1632). Page is now (2018, 1973). ( 56/42). - Placed sprite TP_OverheatedMotor in page ( 1) at ( 649, 1520). Page is now (2018, 1973). ( 51/45). - Placed sprite TP_Traction in page ( 1) at ( 700, 1520). Page is now (2018, 1973). ( 50/45). - Placed sprite TP_BlockedBrake in page ( 1) at ( 459, 1630). Page is now (2018, 1973). ( 50/45). - Placed sprite TP_HandBrake in page ( 1) at (1749, 150). Page is now (2018, 1973). ( 50/45). - Placed sprite TP_DippedBeamsHeadlights in page ( 1) at (1635, 1119). Page is now (2018, 1973). ( 52/43). - Placed sprite TP_RearFog in page ( 1) at (1799, 150). Page is now (2018, 1973). ( 53/42). - Placed sprite TP_LowCooling in page ( 1) at ( 792, 1481). Page is now (2018, 1973). ( 53/42). - Placed sprite TP_FifthWheel1 in page ( 1) at ( 509, 1630). Page is now (2018, 1973). ( 46/45). - Placed sprite TP_NoFuel_White in page ( 1) at ( 870, 1475). Page is now (2018, 1973). ( 44/47). - Placed sprite TP_NoFuel in page ( 1) at ( 925, 1431). Page is now (2018, 1973). ( 44/47). - Placed sprite TP_MainBeamHeadlights in page ( 1) at ( 425, 1175). Page is now (2018, 1973). ( 53/38). - Placed sprite TP_TempomatART in page ( 1) at (1096, 1397). Page is now (2018, 1973). ( 61/32). - Placed sprite TP_MotorFailure in page ( 1) at (1833, 1024). Page is now (2018, 1973). ( 48/40). - Placed sprite TP_OkBattery in page ( 1) at (1635, 1162). Page is now (2018, 1973). ( 50/37). - Placed sprite TP_NoBattery in page ( 1) at (1157, 1402). Page is now (2018, 1973). ( 50/37). - Placed sprite TP_OpenDoors2 in page ( 1) at (1287, 1376). Page is now (2018, 1973). ( 39/44). - Placed sprite TP_OpenDoors1 in page ( 1) at (1687, 1119). Page is now (2018, 1973). ( 39/44). - Placed sprite TP_OpeningBox in page ( 1) at (1811, 94). Page is now (2018, 1973). ( 45/38). - Placed sprite TP_BrokenWheel in page ( 1) at (1365, 1220). Page is now (2018, 1973). ( 47/36). - Placed sprite TP_OpenDoors_2 in page ( 1) at ( 171, 1882). Page is now (2018, 1973). ( 34/49). - Placed sprite TP_Manual in page ( 1) at ( 530, 1675). Page is now (2018, 1973). ( 31/50). - Placed sprite TP_Automatic in page ( 1) at (1096, 1429). Page is now (2018, 1973). ( 31/50). - Placed sprite TP_Sequential in page ( 1) at (1321, 1236). Page is now (2018, 1973). ( 31/50). - Placed sprite TP_Retarder1 in page ( 1) at ( 530, 1725). Page is now (2018, 1973). ( 55/26). - Placed sprite TP_Retarder5 in page ( 1) at ( 649, 1565). Page is now (2018, 1973). ( 55/26). - Placed sprite TP_Retarder3 in page ( 1) at (1830, 541). Page is now (2018, 1973). ( 55/26). - Placed sprite TP_Retarder2 in page ( 1) at (1830, 567). Page is now (2018, 1973). ( 55/26). - Placed sprite TP_Retarder4 in page ( 1) at ( 228, 1858). Page is now (2018, 1973). ( 55/26). - Placed sprite TP_FailureDirection in page ( 1) at ( 561, 1674). Page is now (2018, 1973). ( 41/34). - Placed sprite TP_Tempomat in page ( 1) at ( 649, 1591). Page is now (2018, 1973). ( 34/34). - Placed sprite TP_FailureLights in page ( 1) at (1856, 94). Page is now (2018, 1973). ( 36/32). - Placed sprite TP_ChangeGear in page ( 1) at (1833, 1064). Page is now (2018, 1973). ( 50/23). - Placed sprite TP_BrokenRearview in page ( 1) at ( 972, 1417). Page is now (2018, 1973). ( 40/28). - Placed sprite TP_RampUnfolded in page ( 1) at (1207, 1421). Page is now (2018, 1973). ( 44/25). - Placed sprite TP_RampGoingDown in page ( 1) at (1412, 1227). Page is now (2018, 1973). ( 44/25). - Placed sprite TP_RampGoingUp in page ( 1) at ( 845, 1522). Page is now (2018, 1973). ( 44/25). - Placed sprite TP_Lim in page ( 1) at (1726, 1119). Page is now (2018, 1973). ( 40/27). - Placed sprite TP_OpenDoors_1 in page ( 1) at ( 914, 1478). Page is now (2018, 1973). ( 20/50). - Placed sprite TP_KMH in page ( 1) at ( 864, 936). Page is now (2018, 1973). ( 52/15). - Placed sprite TP_BrokenWheelPoint in page ( 1) at ( 722, 1499). Page is now (2018, 1973). ( 21/21). - Placed sprite TP_WhitePoint in page ( 1) at ( 561, 1708). Page is now (2018, 1973). ( 16/16). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 3.479018 sec (current mem: 2716 MB) Processing Atlas : HUD_DAFXF106SCDashboardAtlas - Page ( 1) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.119176 sec (current mem: 2705 MB) Processing Atlas : HUD_EXF_VehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.213693 sec (current mem: 2705 MB) Processing Atlas : HUD_IG_VR_CommonAtlas - Page ( 0) downsized to : ( 256 x 256). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.215289 sec (current mem: 2706 MB) Processing Atlas : HUD_SitrakVehicleDashboardAtlas - Page ( 1) downsized to : (1024 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.332196 sec (current mem: 2714 MB) Processing Atlas : HUD_VehicleDashboardAtlas - Page ( 1) downsized to : (1024 x 512). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.360460 sec (current mem: 2716 MB) Processing Atlas : HUD_VehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.538326 sec (current mem: 2702 MB) Processing Atlas : HUD_DP_VR_VehicleDashboardAtlas - Page ( 0) downsized to : (1024 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.554859 sec (current mem: 2706 MB) Processing Atlas : HUD_IG_Frontal_VehicleDashboardAtlas - Page ( 0) downsized to : ( 512 x 256). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.557384 sec (current mem: 2708 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.705197 sec (current mem: 2711 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.779082 sec (current mem: 2716 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.851194 sec (current mem: 2720 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.927682 sec (current mem: 2720 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.003215 sec (current mem: 2725 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.080668 sec (current mem: 2730 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.156357 sec (current mem: 2733 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.234187 sec (current mem: 2736 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.313161 sec (current mem: 2740 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.389627 sec (current mem: 2743 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.467532 sec (current mem: 2747 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.544362 sec (current mem: 2745 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.623533 sec (current mem: 2749 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.703716 sec (current mem: 2746 MB) Processing Atlas : HUD_GP_Logo_Atlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.782377 sec (current mem: 2749 MB) - Placed sprite IG_BckCargaDescarga_DP in page ( 0) at ( 0, 0). Page is now ( 330, 90). ( 334/94). - Placed sprite Seta_fuera in page ( 0) at ( 0, 0). Page is now ( 197, 197). ( 201/201). - Placed sprite LP3_Background in page ( 0) at ( 0, 0). Page is now ( 395, 211). ( 399/215). - Placed sprite LP3_360 in page ( 0) at ( 394, 124). Page is now ( 504, 236). ( 114/116). - Placed sprite IG_BckCargaDescarga_EXF in page ( 0) at ( 0, 94). Page is now ( 330, 184). ( 334/94). - Placed sprite LP3VR_Background in page ( 0) at ( 0, 0). Page is now ( 383, 250). ( 391/258). - Placed sprite Seta_dentro in page ( 0) at ( 201, 0). Page is now ( 393, 197). ( 196/196). - Placed sprite LPVR_Background in page ( 0) at ( 0, 0). Page is now ( 375, 478). ( 379/482). - Placed sprite EXF_VR_Background in page ( 0) at ( 0, 0). Page is now ( 377, 498). ( 381/502). - Placed sprite LPVR_MaskFuelTemperature in page ( 0) at ( 379, 0). Page is now ( 397, 478). ( 22/181). - Placed sprite LPVR_FrenoEstacionamiento in page ( 0) at ( 401, 0). Page is now ( 440, 478). ( 43/40). - Placed sprite LPVR_IG_MaskTiming in page ( 0) at ( 0, 482). Page is now ( 440, 492). ( 139/14). - Placed sprite LPVR_Motor in page ( 0) at ( 379, 181). Page is now ( 440, 492). ( 43/35). - Placed sprite TM_Logo in page ( 0) at ( 0, 0). Page is now ( 545, 390). ( 549/394). - Placed sprite LPVR_PresionAceite in page ( 0) at ( 401, 40). Page is now ( 446, 492). ( 49/30). - Placed sprite LPVR_ModoTortuga in page ( 0) at ( 401, 70). Page is now ( 446, 492). ( 49/28). - Placed sprite LP3_180R in page ( 0) at ( 0, 215). Page is now ( 504, 326). ( 114/115). - Placed sprite LPVR_Bateria in page ( 0) at ( 401, 98). Page is now ( 446, 492). ( 43/30). - Placed sprite LPVR_TemperaturaAceite_OFF in page ( 0) at ( 401, 128). Page is now ( 446, 492). ( 38/33). - Placed sprite PI_FaviconPI in page ( 0) at ( 0, 201). Page is now ( 393, 292). ( 208/95). - Placed sprite LPVR_TemperaturaAgua in page ( 0) at ( 439, 128). Page is now ( 473, 492). ( 38/33). - Placed sprite LPVR_Cinturon in page ( 0) at ( 422, 161). Page is now ( 473, 492). ( 31/39). - Placed sprite LPVR_Peligro in page ( 0) at ( 379, 216). Page is now ( 473, 492). ( 34/31). - Placed sprite LP3_180F in page ( 0) at ( 114, 215). Page is now ( 504, 326). ( 114/115). - Placed sprite LPVR_AlturaHorquillas in page ( 0) at ( 444, 0). Page is now ( 473, 492). ( 29/36). - Placed sprite LP3_Bateria in page ( 0) at ( 228, 215). Page is now ( 504, 326). ( 44/51). - Placed sprite LP3_BateriaMascara in page ( 0) at ( 399, 0). Page is now ( 504, 326). ( 44/51). - Placed sprite LPVR_KmH in page ( 0) at ( 139, 482). Page is now ( 473, 496). ( 60/18). - Placed sprite LP3_ElevacionMascara in page ( 0) at ( 0, 330). Page is now ( 504, 389). ( 33/63). - Placed sprite LPVR_Combustible in page ( 0) at ( 379, 247). Page is now ( 473, 496). ( 29/32). - Placed sprite LPVR_CargaHorquillas in page ( 0) at ( 379, 279). Page is now ( 473, 496). ( 29/32). - Placed sprite Base_boton_Gris in page ( 0) at ( 208, 196). Page is now ( 393, 366). ( 109/174). - Placed sprite LPVR_Combustible_OFF in page ( 0) at ( 413, 216). Page is now ( 473, 496). ( 29/32). - Placed sprite LPVR_TemperaturaAceite in page ( 0) at ( 450, 36). Page is now ( 473, 496). ( 21/43). - Placed sprite LP3_VelocidadMarchaMascara in page ( 0) at ( 33, 330). Page is now ( 504, 389). ( 33/63). - Placed sprite LPVR_Min in page ( 0) at ( 442, 200). Page is now ( 484, 496). ( 46/18). - Placed sprite LP3_FrenoEstacionamiento in page ( 0) at ( 272, 215). Page is now ( 504, 389). ( 42/41). - Placed sprite LPVR_Cm in page ( 0) at ( 408, 248). Page is now ( 484, 496). ( 38/18). - Placed sprite LP3_ElevacionBG in page ( 0) at ( 443, 0). Page is now ( 504, 389). ( 29/60). - Placed sprite LPVR_Kg in page ( 0) at ( 379, 311). Page is now ( 484, 496). ( 35/18). - Placed sprite LP3_VelocidadMarchaBG in page ( 0) at ( 0, 393). Page is now ( 504, 449). ( 28/60). - Placed sprite LP_5 in page ( 0) at ( 379, 329). Page is now ( 484, 496). ( 25/24). - Placed sprite LP3_TemperaturaExcesiva in page ( 0) at ( 398, 54). Page is now ( 504, 449). ( 40/40). - Placed sprite LP_4 in page ( 0) at ( 408, 266). Page is now ( 484, 496). ( 25/24). - Placed sprite LP3_AvisoChoque in page ( 0) at ( 19, 252). Page is now ( 504, 449). ( 35/39). - Placed sprite LP_0 in page ( 0) at ( 379, 353). Page is now ( 484, 496). ( 25/24). - Placed sprite LP_6 in page ( 0) at ( 379, 377). Page is now ( 484, 496). ( 25/24). - Placed sprite LP3_Advertencia in page ( 0) at ( 228, 266). Page is now ( 504, 449). ( 37/33). - Placed sprite LP_9 in page ( 0) at ( 442, 218). Page is now ( 484, 496). ( 25/24). - Placed sprite LP3_ModoTortuga in page ( 0) at ( 265, 266). Page is now ( 504, 449). ( 46/26). - Placed sprite LP_3 in page ( 0) at ( 450, 79). Page is now ( 484, 496). ( 25/24). - Placed sprite LP3_Dial in page ( 0) at ( 54, 230). Page is now ( 504, 449). ( 29/35). - Placed sprite LP_2 in page ( 0) at ( 414, 290). Page is now ( 484, 496). ( 25/24). - Placed sprite LP_8 in page ( 0) at ( 379, 401). Page is now ( 484, 496). ( 25/24). - Placed sprite LP3_ConmutadorPie in page ( 0) at ( 314, 215). Page is now ( 504, 449). ( 44/21). - Placed sprite LP_1 in page ( 0) at ( 404, 329). Page is now ( 484, 496). ( 25/24). - Placed sprite LP3_mm in page ( 0) at ( 66, 330). Page is now ( 504, 449). ( 38/17). - Placed sprite LP_7 in page ( 0) at ( 433, 266). Page is now ( 484, 496). ( 25/24). - Placed sprite LP3_Kg in page ( 0) at ( 66, 347). Page is now ( 504, 449). ( 25/25). - Placed sprite LP3_Elevacion in page ( 0) at ( 131, 258). Page is now ( 504, 449). ( 22/22). - Placed sprite LP_IG_0 in page ( 0) at ( 473, 0). Page is now ( 484, 496). ( 15/31). - Placed sprite LP3_VelocidadMarcha in page ( 0) at ( 66, 263). Page is now ( 504, 449). ( 25/19). - Placed sprite LP_IG_5 in page ( 0) at ( 471, 36). Page is now ( 484, 496). ( 15/31). - Placed sprite LP_IG_3 in page ( 0) at ( 199, 482). Page is now ( 484, 509). ( 15/31). - Placed sprite LP_IG_2 in page ( 0) at ( 488, 0). Page is now ( 499, 509). ( 15/31). - Placed sprite LP_IG_9 in page ( 0) at ( 475, 67). Page is now ( 499, 509). ( 15/31). - Placed sprite LP_IG_1 in page ( 0) at ( 477, 98). Page is now ( 499, 509). ( 15/31). - Placed sprite LP_IG_7 in page ( 0) at ( 458, 242). Page is now ( 499, 509). ( 15/31). - Placed sprite LP_IG_6 in page ( 0) at ( 439, 290). Page is now ( 499, 509). ( 15/31). - Placed sprite LP_IG_4 in page ( 0) at ( 454, 290). Page is now ( 499, 509). ( 15/31). - Placed sprite LP_IG_8 in page ( 0) at ( 379, 425). Page is now ( 499, 509). ( 15/31). - Placed sprite LPVR_F in page ( 0) at ( 394, 425). Page is now ( 499, 509). ( 17/15). - Placed sprite LPVR_H in page ( 0) at ( 429, 321). Page is now ( 499, 509). ( 17/15). - Placed sprite LPVR_E in page ( 0) at ( 214, 482). Page is now ( 499, 509). ( 17/15). - Placed sprite LPVR_C in page ( 0) at ( 486, 31). Page is now ( 499, 509). ( 16/15). - Placed sprite LP_dospuntos in page ( 0) at ( 404, 353). Page is now ( 499, 509). ( 13/17). - Placed sprite LP_dospuntos2 in page ( 0) at ( 404, 370). Page is now ( 499, 509). ( 8/20). - Placed sprite Border - Cuadrado in page ( 0) at ( 317, 196). Page is now ( 445, 366). ( 132/132). - Placed sprite Boton_Gris_fuera in page ( 0) at ( 0, 296). Page is now ( 445, 445). ( 92/153). - Placed sprite EXF_VR_Reflejo in page ( 0) at ( 0, 502). Page is now ( 379, 753). ( 383/255). - Placed sprite Boton_Gris_pulsado in page ( 0) at ( 92, 296). Page is now ( 445, 445). ( 92/153). - Placed sprite base_boton_lmv in page ( 0) at ( 397, 0). Page is now ( 486, 445). ( 93/151). - Placed sprite EXF_VR_RPM_Icon in page ( 0) at ( 381, 0). Page is now ( 436, 753). ( 59/324). - Placed sprite TM_NavigationSystem in page ( 0) at ( 549, 0). Page is now ( 869, 390). ( 324/324). - Placed sprite LP3_Background in page ( 0) at ( 0, 258). Page is now ( 395, 469). ( 403/219). - Placed sprite PI_OpenFileNormal in page ( 0) at ( 317, 328). Page is now ( 490, 445). ( 177/70). - Placed sprite LP3VR_360 in page ( 0) at ( 391, 0). Page is now ( 501, 469). ( 118/120). - Placed sprite GCP_backgroundNight in page ( 0) at ( 0, 0). Page is now (1017, 518). ( 1025/526). - Placed sprite CP_Backgroundnight in page ( 0) at ( 0, 0). Page is now ( 994, 518). ( 1002/526). - Placed sprite PI_DownloadReplayPressed in page ( 0) at ( 184, 398). Page is now ( 490, 464). ( 177/70). - Placed sprite LP3VR_180F in page ( 0) at ( 391, 120). Page is now ( 501, 469). ( 118/119). - Placed sprite PI_OpenFilePressed in page ( 0) at ( 0, 449). Page is now ( 490, 515). ( 177/70). - Placed sprite LP3VR_180R in page ( 0) at ( 509, 0). Page is now ( 619, 469). ( 118/119). - Placed sprite LP3VR_Dial in page ( 0) at ( 627, 0). Page is now ( 667, 469). ( 48/84). - Placed sprite LP3VR_Bateria in page ( 0) at ( 675, 0). Page is now ( 715, 469). ( 48/55). - Placed sprite LP3VR_BateriaMascara in page ( 0) at ( 627, 84). Page is now ( 715, 469). ( 48/55). - Placed sprite LP3VR_ElevacionMascara in page ( 0) at ( 509, 119). Page is now ( 715, 469). ( 37/67). - Placed sprite LP3VR_VelocidadMarchaMascara in page ( 0) at ( 723, 0). Page is now ( 752, 469). ( 37/67). - Placed sprite LP3VR_FrenoEstacionamiento in page ( 0) at ( 403, 239). Page is now ( 752, 469). ( 46/45). - Placed sprite LP3VR_ElevacionBG in page ( 0) at ( 403, 284). Page is now ( 752, 469). ( 33/64). - Placed sprite LP3VR_VelocidadMarchaBG in page ( 0) at ( 760, 0). Page is now ( 784, 469). ( 32/64). - Placed sprite PanelConstrusim_backgr_VR in page ( 0) at ( 0, 0). Page is now (1224, 571). ( 1232/579). - Placed sprite LP3VR_TemperaturaExcesiva in page ( 0) at ( 509, 186). Page is now ( 784, 469). ( 44/44). - Placed sprite LP3VR_AvisoChoque in page ( 0) at ( 449, 239). Page is now ( 784, 469). ( 39/43). - Placed sprite LP3VR_Advertencia in page ( 0) at ( 546, 119). Page is now ( 784, 469). ( 41/37). - Placed sprite PI_DownloadTelemetryNormal in page ( 0) at ( 177, 468). Page is now ( 490, 534). ( 177/70). - Placed sprite LP3VR_ModoTortuga in page ( 0) at ( 546, 156). Page is now ( 784, 469). ( 50/30). - Placed sprite LP3VR_ConmutadorPie in page ( 0) at ( 596, 139). Page is now ( 784, 469). ( 48/25). - Placed sprite EXF_VR_RPMMascara_Icon in page ( 0) at ( 440, 0). Page is now ( 480, 753). ( 44/250). - Placed sprite LP3VR_mm in page ( 0) at ( 436, 284). Page is now ( 784, 469). ( 42/21). - Placed sprite LP3VR_Kg in page ( 0) at ( 792, 0). Page is now ( 813, 469). ( 29/29). - Placed sprite 4x4P_BackgroundDay in page ( 0) at ( 0, 0). Page is now (1010, 501). ( 1018/509). - Placed sprite LP3VR_Elevacion in page ( 0) at ( 792, 29). Page is now ( 813, 469). ( 26/26). - Placed sprite LP3VR_VelocidadMarcha in page ( 0) at ( 821, 0). Page is now ( 842, 469). ( 29/23). - Placed sprite EXF_VR_MedidorHC_Icon in page ( 0) at ( 0, 757). Page is now ( 480, 860). ( 83/107). - Placed sprite PI_DownloadReplayNormal in page ( 0) at ( 0, 519). Page is now ( 490, 585). ( 177/70). - Placed sprite EXF_VR_MedidorHL_Icon in page ( 0) at ( 381, 324). Page is now ( 480, 860). ( 82/107). - Placed sprite PI_DownloadTelemetryPressed in page ( 0) at ( 0, 589). Page is now ( 490, 655). ( 177/70). - Placed sprite TP_0123456789 in page ( 0) at ( 0, 659). Page is now ( 490, 783). ( 78/128). - Placed sprite TP_N in page ( 0) at ( 177, 538). Page is now ( 490, 783). ( 78/126). - Placed sprite TP_ADEFMNPRS in page ( 0) at ( 0, 787). Page is now ( 490, 909). ( 78/126). - Placed sprite EXF_VR_BarraCombustible_Icon in page ( 0) at ( 463, 250). Page is now ( 502, 860). ( 43/172). - Placed sprite EXF_VR_MedidorTemperaturaHLMascara_Icon in page ( 0) at ( 83, 757). Page is now ( 502, 867). ( 52/114). - Placed sprite TP_R in page ( 0) at ( 78, 659). Page is now ( 490, 909). ( 77/127). - Placed sprite EXF_VR_BombaAceite_Icon in page ( 0) at ( 135, 757). Page is now ( 502, 867). ( 70/65). - Placed sprite EXF_VR_TensionOruga_Icon in page ( 0) at ( 135, 822). Page is now ( 502, 881). ( 70/63). - Placed sprite TP_S in page ( 0) at ( 255, 538). Page is now ( 490, 909). ( 77/127). - Placed sprite TP_P in page ( 0) at ( 155, 664). Page is now ( 490, 909). ( 76/126). - Placed sprite EXF_VR_Prelub_Icon in page ( 0) at ( 205, 757). Page is now ( 502, 881). ( 63/66). - Placed sprite EXF_VR_AutoRalenti_Icon in page ( 0) at ( 381, 431). Page is now ( 502, 881). ( 63/65). - Placed sprite EXF_VR_ParadaMotor_Icon in page ( 0) at ( 0, 864). Page is now ( 502, 924). ( 62/64). - Placed sprite EXF_VR_ModoLiebre_Icon in page ( 0) at ( 205, 823). Page is now ( 502, 924). ( 61/65). - Placed sprite TP_D in page ( 0) at ( 78, 786). Page is now ( 490, 909). ( 76/126). - Placed sprite TP_M in page ( 0) at ( 231, 665). Page is now ( 490, 909). ( 76/126). - Placed sprite TP_A in page ( 0) at ( 154, 790). Page is now ( 490, 912). ( 76/126). - Placed sprite EXF_VR_CargaPesada_Icon in page ( 0) at ( 366, 502). Page is now ( 502, 924). ( 61/64). - Placed sprite EXF_VR_ModoTortuga_Icon in page ( 0) at ( 268, 757). Page is now ( 502, 924). ( 61/63). - Placed sprite TP_E in page ( 0) at ( 230, 791). Page is now ( 490, 914). ( 71/127). - Placed sprite Tortuga_circulo_2_rg31 in page ( 0) at ( 361, 398). Page is now ( 490, 914). ( 93/96). - Placed sprite EXF_VR_RPMIndicador_Icon in page ( 0) at ( 383, 566). Page is now ( 502, 924). ( 55/61). - Placed sprite EXF_VR_DescargaTotal_Icon in page ( 0) at ( 372, 756). Page is now ( 502, 924). ( 58/50). - Placed sprite EXF_VR_Carga_Icon in page ( 0) at ( 62, 871). Page is now ( 502, 924). ( 51/43). - Placed sprite liebre_circulo_rg31 in page ( 0) at ( 307, 665). Page is now ( 490, 914). ( 93/96). - Placed sprite CP_Backgroundday in page ( 1) at ( 0, 0). Page is now ( 994, 518). ( 1002/526). - Placed sprite TP_F in page ( 0) at ( 354, 494). Page is now ( 490, 914). ( 70/126). - Placed sprite EXF_VR_BarraCombustibleMascara_Icon in page ( 0) at ( 383, 627). Page is now ( 502, 924). ( 16/128). - Placed sprite Switch_neutral in page ( 0) at ( 307, 761). Page is now ( 490, 914). ( 81/103). - Placed sprite EXF_VR_PresionAceite_Icon in page ( 0) at ( 113, 885). Page is now ( 502, 924). ( 53/34). - Placed sprite EXF_VR_PresionAceiteBaja_Icon in page ( 0) at ( 0, 928). Page is now ( 502, 958). ( 53/34). - Placed sprite EXF_VR_PresionAceiteHidra_Icon in page ( 0) at ( 266, 823). Page is now ( 502, 958). ( 42/42). - Placed sprite Boton_de_arranque_OFF in page ( 0) at ( 0, 913). Page is now ( 490, 997). ( 87/88). - Placed sprite EXF_VR_PresionAceiteHidraBaja_Icon in page ( 0) at ( 166, 888). Page is now ( 502, 958). ( 42/42). - Placed sprite EXF_VR_TempAceiteMotor_Icon in page ( 0) at ( 427, 496). Page is now ( 502, 958). ( 44/40). - Placed sprite EXF_VR_TempAceiteMotorFallo_Icon in page ( 0) at ( 208, 888). Page is now ( 502, 958). ( 44/40). - Placed sprite EXF_VR_LiquidoMotorFalloTemp_Icon in page ( 0) at ( 329, 757). Page is now ( 502, 958). ( 43/39). - Placed sprite EXF_VR_LiquidoMotorTempElevada_Icon in page ( 0) at ( 266, 865). Page is now ( 502, 958). ( 43/39). - Placed sprite EXF_VR_LiquidoMotorTemp_Icon in page ( 0) at ( 53, 928). Page is now ( 502, 963). ( 43/39). - Placed sprite EXF_VR_Combustible_Icon in page ( 0) at ( 399, 627). Page is now ( 502, 963). ( 32/35). - Placed sprite Boton_de_arranque_ON in page ( 0) at ( 400, 620). Page is now ( 490, 997). ( 87/88). - Placed sprite GCP_backgroundDay in page ( 0) at ( 0, 526). Page is now (1017, 1044). ( 1025/526). - Placed sprite EXF_VR_SinCombustible_Icon in page ( 0) at ( 96, 919). Page is now ( 502, 963). ( 32/35). - Placed sprite Switch_arriba in page ( 0) at ( 400, 708). Page is now ( 490, 997). ( 70/102). - Placed sprite EXF_VR_Porcentaje_Icon in page ( 0) at ( 427, 536). Page is now ( 502, 963). ( 31/32). - Placed sprite EXF_VR_Toneladas_Icon in page ( 0) at ( 208, 928). Page is now ( 502, 963). ( 14/29). - Placed sprite Switch_abajo in page ( 0) at ( 301, 864). Page is now ( 490, 997). ( 70/102). - Placed sprite Circulo_X_rg31 in page ( 0) at ( 371, 864). Page is now ( 490, 997). ( 90/76). - Placed sprite PI_CamIconOFF in page ( 0) at ( 371, 940). Page is now ( 490, 997). ( 119/55). - Placed sprite 4x4P_Backgroundnight in page ( 0) at ( 0, 509). Page is now (1010, 1010). ( 1018/509). - Placed sprite GCP_Dial in page ( 0) at ( 0, 1052). Page is now (1017, 1370). ( 106/326). - Placed sprite PI_CamIcon in page ( 0) at ( 490, 0). Page is now ( 605, 997). ( 119/55). - Placed sprite Pulsador_fuera in page ( 0) at ( 609, 0). Page is now ( 677, 997). ( 72/89). - Placed sprite Pulsador_dentro in page ( 0) at ( 490, 55). Page is now ( 677, 997). ( 72/89). - Placed sprite GP_GearBoxFailure in page ( 0) at ( 106, 1052). Page is now (1017, 1370). ( 118/116). - Placed sprite VolvoVNL760_Panel_Night in page ( 0) at ( 0, 0). Page is now (1897, 679). ( 1901/683). - Placed sprite GP_WheelUnaligned in page ( 0) at ( 0, 1378). Page is now (1017, 1472). ( 101/102). - Placed sprite piloto_rojo_encendido in page ( 0) at ( 449, 151). Page is now ( 677, 997). ( 80/80). - Placed sprite piloto_verde_encendido in page ( 0) at ( 681, 0). Page is now ( 757, 997). ( 80/80). - Placed sprite IG_Background in page ( 1) at ( 0, 0). Page is now ( 466, 206). ( 474/214). - Placed sprite switch_arriba_metal in page ( 0) at ( 449, 231). Page is now ( 757, 997). ( 76/84). - Placed sprite N_circulo_rg31 in page ( 0) at ( 424, 494). Page is now ( 757, 997). ( 79/79). - Placed sprite Hino_panel_background_day in page ( 0) at ( 0, 0). Page is now (1836, 829). ( 1840/833). - Placed sprite Tortuga_circulo_rg31 in page ( 0) at ( 562, 89). Page is now ( 757, 997). ( 79/79). - Placed sprite Blink_Code in page ( 0) at ( 641, 89). Page is now ( 757, 997). ( 95/65). - Placed sprite 4x4P_Dial in page ( 1) at ( 474, 0). Page is now ( 586, 373). ( 120/381). - Placed sprite GP_LowTirePressure in page ( 0) at ( 106, 1168). Page is now (1017, 1472). ( 98/102). - Placed sprite GP_Background in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite IG_Longitudinal in page ( 1) at ( 0, 214). Page is now ( 586, 373). ( 116/117). - Placed sprite switch_metal in page ( 0) at ( 529, 168). Page is now ( 757, 997). ( 76/80). - Placed sprite GP_Puncture in page ( 0) at ( 224, 1052). Page is now (1017, 1472). ( 104/82). - Placed sprite PI_LongButton_Hover in page ( 0) at ( 494, 315). Page is now ( 757, 997). ( 185/34). - Placed sprite IG_Trasversal in page ( 1) at ( 594, 0). Page is now ( 702, 373). ( 116/117). - Placed sprite PI_LongButton_Normal in page ( 0) at ( 454, 398). Page is now ( 757, 997). ( 185/34). - Placed sprite GP_SupensionFailure in page ( 0) at ( 0, 1480). Page is now (1017, 1567). ( 84/95). - Placed sprite GCP_Dial2 in page ( 0) at ( 106, 1270). Page is now (1017, 1567). ( 65/119). - Placed sprite 4x4P_SinCombustible in page ( 1) at ( 116, 214). Page is now ( 702, 373). ( 117/88). - Placed sprite GCP_ABS in page ( 0) at ( 101, 1389). Page is now (1017, 1567). ( 68/67). - Placed sprite Bateria_on in page ( 0) at ( 87, 916). Page is now ( 757, 997). ( 71/85). - Placed sprite GCP_CruiseControlWarningLight_white in page ( 0) at ( 224, 1134). Page is now (1017, 1567). ( 66/66). - Placed sprite 4x4P_Pinchazo in page ( 1) at ( 594, 117). Page is now ( 703, 373). ( 117/88). - Placed sprite DP_Background in page ( 0) at ( 0, 0). Page is now (1920, 1080). ( 1924/1084). - Placed sprite TM_ProxyImage in page ( 0) at ( 0, 394). Page is now ( 869, 666). ( 333/276). - Placed sprite 4x4P_Barro in page ( 1) at ( 710, 0). Page is now ( 792, 373). ( 90/112). - Placed sprite luces_rg31 in page ( 0) at ( 487, 573). Page is now ( 757, 997). ( 68/85). - Placed sprite 4x4P_Averias in page ( 1) at ( 233, 214). Page is now ( 792, 373). ( 99/100). - Placed sprite PI_Loading2 in page ( 0) at ( 525, 248). Page is now ( 846, 997). ( 325/20). - Placed sprite GCP_CruiseControlWarningLight in page ( 0) at ( 328, 1052). Page is now (1017, 1567). ( 66/66). - Placed sprite GCP_ServiceBrake in page ( 0) at ( 169, 1389). Page is now (1017, 1567). ( 64/63). - Placed sprite PI_FrameLoading2 in page ( 0) at ( 388, 810). Page is now ( 846, 997). ( 325/20). - Placed sprite switch_neutro_metal in page ( 0) at ( 679, 268). Page is now ( 846, 997). ( 76/75). - Placed sprite GCP_ASR in page ( 0) at ( 101, 1456). Page is now (1017, 1567). ( 64/63). - Placed sprite piloto_rojo_apagado in page ( 0) at ( 503, 432). Page is now ( 846, 997). ( 73/73). - Placed sprite 4x4P_EspejoDer in page ( 1) at ( 0, 331). Page is now ( 792, 406). ( 118/83). - Placed sprite GCP_ASR_On in page ( 0) at ( 171, 1270). Page is now (1017, 1567). ( 64/63). - Placed sprite piloto_verde_apagado in page ( 0) at ( 470, 708). Page is now ( 846, 997). ( 73/73). - Placed sprite GCP_TemperatureFailure in page ( 0) at ( 84, 1519). Page is now (1017, 1570). ( 66/59). - Placed sprite flecha_rg31 in page ( 0) at ( 641, 154). Page is now ( 846, 997). ( 68/78). - Placed sprite PI_Internet_Pressed in page ( 0) at ( 761, 0). Page is now ( 846, 997). ( 72/70). - Placed sprite 4x4P_EspejoIzq in page ( 1) at ( 594, 205). Page is now ( 792, 406). ( 116/84). - Placed sprite GCP_Belt in page ( 0) at ( 204, 1200). Page is now (1017, 1570). ( 56/69). - Placed sprite PI_Internet_Hover in page ( 0) at ( 576, 432). Page is now ( 846, 997). ( 72/70). - Placed sprite ELF500_panel_night in page ( 0) at ( 0, 0). Page is now (1868, 751). ( 1872/755). - Placed sprite GCP_FrontFog in page ( 0) at ( 394, 1052). Page is now (1017, 1570). ( 64/55). - Placed sprite 4x4P_EmbragueRoto in page ( 1) at ( 710, 205). Page is now ( 800, 406). ( 98/99). - Placed sprite flecha_rayo_rg31 in page ( 0) at ( 639, 349). Page is now ( 846, 997). ( 59/81). - Placed sprite GCP_IntLeft in page ( 0) at ( 290, 1134). Page is now (1017, 1570). ( 61/57). - Placed sprite GCP_IntRight in page ( 0) at ( 351, 1118). Page is now (1017, 1570). ( 61/57). - Placed sprite 4x4P_FalloFrenos in page ( 1) at ( 118, 302). Page is now ( 800, 406). ( 99/97). - Placed sprite GCP_PositionBeam in page ( 0) at ( 0, 1575). Page is now (1017, 1611). ( 74/44). - Placed sprite GP_BrakeAssistant in page ( 0) at ( 0, 1619). Page is now (1017, 1665). ( 58/54). - Placed sprite 4x4P_FalloLuces in page ( 1) at ( 217, 314). Page is now ( 800, 406). ( 98/96). - Placed sprite GCP_ESP in page ( 0) at ( 412, 1107). Page is now (1017, 1665). ( 50/62). - Placed sprite GCP_ESP_On in page ( 0) at ( 169, 1452). Page is now (1017, 1665). ( 50/62). - Placed sprite 4x4P_FalloABS in page ( 1) at ( 800, 0). Page is now ( 888, 406). ( 96/95). - Placed sprite PI_shutdown in page ( 0) at ( 503, 505). Page is now ( 846, 997). ( 68/68). - Placed sprite GCP_RearFog in page ( 0) at ( 458, 1052). Page is now (1017, 1665). ( 63/49). - Placed sprite Icon_Wire in page ( 0) at ( 648, 430). Page is now ( 846, 997). ( 64/72). - Placed sprite GCP_Airbag in page ( 0) at ( 74, 1578). Page is now (1017, 1665). ( 56/55). - Placed sprite tortuga in page ( 0) at ( 761, 70). Page is now ( 846, 997). ( 89/47). - Placed sprite Icon_01 in page ( 0) at ( 736, 117). Page is now ( 846, 997). ( 77/53). - Placed sprite GCP_LowWasherFluid in page ( 0) at ( 171, 1333). Page is now (1017, 1665). ( 57/54). - Placed sprite Bateria in page ( 0) at ( 813, 117). Page is now ( 880, 997). ( 71/57). - Placed sprite GCP_AutoWiperWasher in page ( 0) at ( 235, 1269). Page is now (1017, 1665). ( 56/52). - Placed sprite luces_infra in page ( 0) at ( 158, 916). Page is now ( 880, 997). ( 68/57). - Placed sprite GCP_NoBattery in page ( 0) at ( 521, 1052). Page is now (1017, 1665). ( 61/46). - Placed sprite GCP_warning in page ( 0) at ( 462, 1101). Page is now (1017, 1665). ( 58/47). - Placed sprite GCP_MainBeamHeadlights in page ( 0) at ( 582, 1052). Page is now (1017, 1665). ( 61/44). - Placed sprite GCP_MotorFailure in page ( 0) at ( 260, 1200). Page is now (1017, 1665). ( 56/47). - Placed sprite PI_MediumButton_Normal in page ( 0) at ( 388, 830). Page is now ( 880, 997). ( 116/34). - Placed sprite GCP_MotorPreheating in page ( 0) at ( 582, 1096). Page is now (1017, 1665). ( 58/45). - Placed sprite CP_Dial1 in page ( 1) at ( 0, 526). Page is now ( 994, 864). ( 126/346). - Placed sprite GCP_DippedBeamsHeadlights in page ( 0) at ( 0, 1673). Page is now (1017, 1711). ( 55/46). - Placed sprite PI_MediumButton_Hover in page ( 0) at ( 461, 864). Page is now ( 880, 997). ( 116/34). - Placed sprite GCP_NoFuel in page ( 0) at ( 165, 1514). Page is now (1017, 1711). ( 46/54). - Placed sprite Llave in page ( 0) at ( 555, 573). Page is now ( 880, 997). ( 86/42). - Placed sprite GCP_LowTirePressure in page ( 0) at ( 0, 1719). Page is now (1017, 1759). ( 46/48). - Placed sprite PI_TelemetryIcon in page ( 0) at ( 833, 0). Page is now ( 885, 997). ( 56/61). - Placed sprite IG_VehicleVolcado in page ( 0) at ( 0, 670). Page is now ( 869, 928). ( 261/262). - Placed sprite PI_ButtonPressedMenu in page ( 0) at ( 889, 0). Page is now ( 953, 997). ( 68/50). - Placed sprite PI_ButtonHover4 in page ( 0) at ( 555, 615). Page is now ( 953, 997). ( 96/34). - Placed sprite CP_GearBoxFailure in page ( 1) at ( 126, 526). Page is now ( 994, 864). ( 98/98). - Placed sprite 4x4P_FalloASR in page ( 1) at ( 800, 95). Page is now ( 888, 406). ( 95/94). - Placed sprite CP_Dial2 in page ( 1) at ( 126, 624). Page is now ( 994, 864). ( 68/141). - Placed sprite CP_WheelUnaligned in page ( 1) at ( 194, 624). Page is now ( 994, 864). ( 90/91). - Placed sprite PI_ButtonNormal4 in page ( 0) at ( 504, 830). Page is now ( 953, 997). ( 96/34). - Placed sprite PI_ButtonPressed4 in page ( 0) at ( 576, 502). Page is now ( 953, 997). ( 96/34). - Placed sprite Icon_02_rg31 in page ( 0) at ( 709, 170). Page is now ( 953, 997). ( 79/41). - Placed sprite 4x4P_FalloESP in page ( 1) at ( 594, 289). Page is now ( 888, 406). ( 94/94). - Placed sprite Icon_01_rg31 in page ( 0) at ( 487, 658). Page is now ( 953, 997). ( 79/41). - Placed sprite IG_BackgroundVolcado in page ( 0) at ( 333, 394). Page is now ( 869, 928). ( 261/261). - Placed sprite Icon_03_rg31 in page ( 0) at ( 698, 343). Page is now ( 953, 997). ( 79/41). - Placed sprite dos_vehiculos_rg31 in page ( 0) at ( 577, 864). Page is now ( 953, 997). ( 85/37). - Placed sprite PI_ShortButton_Hover in page ( 0) at ( 788, 174). Page is now ( 953, 997). ( 90/34). - Placed sprite PI_ShortButton_Normal in page ( 0) at ( 698, 384). Page is now ( 953, 997). ( 90/34). - Placed sprite 4x4P_DesalioneacionRuedas in page ( 1) at ( 332, 214). Page is now ( 888, 406). ( 68/127). - Placed sprite IP_Wading_map in page ( 0) at ( 641, 536). Page is now ( 953, 997). ( 54/54). - Placed sprite IP_SpawnPoint1_map in page ( 0) at ( 712, 418). Page is now ( 953, 997). ( 54/54). - Placed sprite IP_ServiceArea_map in page ( 0) at ( 651, 590). Page is now ( 953, 997). ( 54/54). - Placed sprite TM_IconHeaderBG in page ( 0) at ( 261, 670). Page is now ( 869, 928). ( 211/98). - Placed sprite IP_Stadium_map in page ( 0) at ( 755, 268). Page is now ( 953, 997). ( 54/54). - Placed sprite Panel_VR_backgr in page ( 0) at ( 0, 579). Page is now (1224, 1150). ( 1232/579). - Placed sprite 4x4P_FalloMotor in page ( 1) at ( 118, 410). Page is now ( 888, 484). ( 100/82). - Placed sprite CP_LowTirePressure in page ( 1) at ( 224, 526). Page is now ( 994, 864). ( 87/91). - Placed sprite IP_TrainCar_map in page ( 0) at ( 777, 322). Page is now ( 953, 997). ( 54/54). - Placed sprite CP_Puncture in page ( 1) at ( 284, 617). Page is now ( 994, 864). ( 93/74). - Placed sprite IP_IndutrialPark_map in page ( 0) at ( 809, 268). Page is now ( 953, 997). ( 54/54). - Placed sprite TM_FaviconTM in page ( 0) at ( 261, 768). Page is now ( 869, 928). ( 208/95). - Placed sprite IP_LoadingDock_map in page ( 0) at ( 651, 644). Page is now ( 953, 997). ( 54/54). - Placed sprite 4x4P_WheelUnaligned in page ( 1) at ( 315, 341). Page is now ( 888, 484). ( 90/91). - Placed sprite IP_Ramp40%_map in page ( 0) at ( 831, 322). Page is now ( 953, 997). ( 54/54). - Placed sprite CP_HandbreakFail in page ( 1) at ( 194, 715). Page is now ( 994, 864). ( 81/80). - Placed sprite IP_SpawnPoint5_map in page ( 0) at ( 566, 649). Page is now ( 953, 997). ( 54/54). - Placed sprite control_up_off in page ( 0) at ( 0, 1158). Page is now (1224, 1256). ( 144/106). - Placed sprite IP_Control_map in page ( 0) at ( 712, 472). Page is now ( 953, 997). ( 54/54). - Placed sprite IP_Ramp60%_map in page ( 0) at ( 543, 703). Page is now ( 953, 997). ( 54/54). - Placed sprite IP_Step_map in page ( 0) at ( 695, 526). Page is now ( 953, 997). ( 54/54). - Placed sprite 4x4P_LowTirePressure in page ( 1) at ( 808, 189). Page is now ( 888, 484). ( 87/91). - Placed sprite IP_ExitBRT_map in page ( 0) at ( 705, 580). Page is now ( 953, 997). ( 54/54). - Placed sprite GP_Rectangle in page ( 1) at ( 0, 0). Page is now (1024, 1024). ( 1028/1028). - Placed sprite TM_SummaryButton_Pressed in page ( 0) at ( 472, 655). Page is now ( 885, 928). ( 417/35). - Placed sprite IP_DownPit_map in page ( 0) at ( 850, 61). Page is now ( 953, 997). ( 54/54). - Placed sprite CP_SuspensionFaillure in page ( 1) at ( 311, 526). Page is now ( 994, 864). ( 75/85). - Placed sprite IP_SpawnPoint7_map in page ( 0) at ( 766, 418). Page is now ( 953, 997). ( 54/54). - Placed sprite IP_SpawnPoint3_map in page ( 0) at ( 749, 526). Page is now ( 953, 997). ( 54/54). - Placed sprite IP_SpawnPoint2_map in page ( 0) at ( 597, 703). Page is now ( 953, 997). ( 54/54). - Placed sprite control_up_roll in page ( 0) at ( 144, 1158). Page is now (1224, 1256). ( 144/106). - Placed sprite CP_PositionBeam in page ( 1) at ( 386, 526). Page is now ( 994, 864). ( 76/45). - Placed sprite IP_UpPit_map in page ( 0) at ( 662, 830). Page is now ( 953, 997). ( 54/54). - Placed sprite TM_SummaryButton_Normal in page ( 0) at ( 472, 690). Page is now ( 885, 928). ( 405/35). - Placed sprite CP_OffTractionWarningLight in page ( 1) at ( 462, 526). Page is now ( 994, 864). ( 47/71). - Placed sprite 4x4P_FalloDireccion in page ( 1) at ( 895, 95). Page is now ( 977, 484). ( 90/85). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 284, 691). Page is now ( 994, 864). ( 58/54). - Placed sprite control_right_off in page ( 0) at (1232, 0). Page is now (1327, 1256). ( 103/144). - Placed sprite CP_TemperatureFailure in page ( 1) at ( 0, 872). Page is now ( 994, 916). ( 57/52). - Placed sprite TM_SummaryButton_Hover in page ( 0) at ( 549, 324). Page is now ( 950, 928). ( 405/35). - Placed sprite CP_TractionWarningLight_On in page ( 1) at ( 275, 745). Page is now ( 994, 916). ( 50/59). - Placed sprite IP_MetalRamp_map in page ( 0) at ( 850, 208). Page is now ( 953, 997). ( 54/54). - Placed sprite IP_Mud_map in page ( 0) at ( 705, 634). Page is now ( 953, 997). ( 54/54). - Placed sprite CP_TractionWarningLight in page ( 1) at ( 377, 611). Page is now ( 994, 916). ( 50/59). - Placed sprite IP_BusLine_map in page ( 0) at ( 651, 698). Page is now ( 953, 997). ( 54/54). - Placed sprite CP_AutoWiperWasher in page ( 1) at ( 509, 526). Page is now ( 994, 916). ( 53/52). - Placed sprite 4x4P_CristalRoto in page ( 1) at ( 405, 381). Page is now ( 977, 484). ( 125/59). - Placed sprite CP_CruiseControlWarningLight in page ( 1) at ( 562, 526). Page is now ( 994, 916). ( 52/53). - Placed sprite CP_MainBeamHeadlights in page ( 1) at ( 509, 579). Page is now ( 994, 916). ( 61/44). - Placed sprite IP_EmergencyBraking_map in page ( 0) at ( 766, 472). Page is now ( 953, 997). ( 54/54). - Placed sprite IP_Hospital_map in page ( 0) at ( 904, 50). Page is now ( 954, 997). ( 54/54). - Placed sprite CP_RearFog in page ( 1) at ( 427, 597). Page is now ( 994, 916). ( 57/46). - Placed sprite TM_CloseSettingButton_Pressed in page ( 0) at ( 472, 725). Page is now ( 950, 928). ( 395/35). - Placed sprite CP_ServiceBrake in page ( 1) at ( 484, 623). Page is now ( 994, 916). ( 52/50). - Placed sprite CP_HandbreakFailIndicator in page ( 1) at ( 614, 526). Page is now ( 994, 916). ( 52/50). - Placed sprite IP_Pedestrian_map in page ( 0) at ( 490, 898). Page is now ( 954, 997). ( 54/54). - Placed sprite CP_FrontFog in page ( 1) at ( 666, 526). Page is now ( 994, 916). ( 53/48). - Placed sprite CP_Belt in page ( 1) at ( 377, 670). Page is now ( 994, 916). ( 46/55). - Placed sprite IP_Toll_map in page ( 0) at ( 705, 688). Page is now ( 954, 997). ( 54/54). - Placed sprite IP_Bridge_map in page ( 0) at ( 904, 104). Page is now ( 954, 997). ( 54/54). - Placed sprite CP_ABS in page ( 1) at ( 719, 526). Page is now ( 994, 916). ( 50/49). - Placed sprite CP_NoOil in page ( 1) at ( 570, 579). Page is now ( 994, 916). ( 64/38). - Placed sprite 4x4P_GearBoxFailure in page ( 1) at ( 530, 383). Page is now ( 977, 484). ( 84/85). - Placed sprite IP_OilStation_map in page ( 0) at ( 863, 262). Page is now ( 954, 997). ( 54/54). - Placed sprite CP_LowWasherFluid in page ( 1) at ( 126, 765). Page is now ( 994, 916). ( 49/48). - Placed sprite IP_SpawnPoint4_map in page ( 0) at ( 544, 901). Page is now ( 954, 997). ( 54/54). - Placed sprite IP_Bump_map in page ( 0) at ( 820, 376). Page is now ( 954, 997). ( 54/54). - Placed sprite TM_CloseSettingButton_Normal in page ( 0) at ( 261, 863). Page is now ( 950, 928). ( 395/35). - Placed sprite IP_Roadworks_map in page ( 0) at ( 904, 158). Page is now ( 954, 997). ( 54/54). - Placed sprite 4x4P_Puncture in page ( 1) at ( 688, 304). Page is now ( 977, 484). ( 93/74). - Placed sprite CP_LowTirePressureIndicator in page ( 1) at ( 769, 526). Page is now ( 994, 916). ( 48/49). - Placed sprite IP_Shoulder_map in page ( 0) at ( 885, 316). Page is now ( 954, 997). ( 54/54). - Placed sprite 4x4P_SuspensionFailure in page ( 1) at ( 614, 383). Page is now ( 977, 484). ( 75/85). - Placed sprite 4x4P_Dial2 in page ( 1) at ( 895, 180). Page is now ( 977, 484). ( 48/127). - Placed sprite CP_warning in page ( 1) at ( 342, 725). Page is now ( 994, 916). ( 52/43). - Placed sprite IP_Waves_map in page ( 0) at ( 759, 580). Page is now ( 954, 997). ( 54/54). - Placed sprite 4x4P_RoturaSuspension in page ( 1) at ( 896, 0). Page is now ( 977, 484). ( 65/85). - Placed sprite IP_Landslide_map in page ( 0) at ( 662, 884). Page is now ( 954, 997). ( 54/54). - Placed sprite CP_IntRight in page ( 1) at ( 570, 617). Page is now ( 994, 916). ( 48/45). - Placed sprite IP_TrainStation_map in page ( 0) at ( 820, 430). Page is now ( 954, 997). ( 54/54). - Placed sprite 4x4P_IntermitenteIzq in page ( 1) at ( 781, 304). Page is now ( 977, 484). ( 69/63). - Placed sprite control_right_roll in page ( 0) at (1232, 144). Page is now (1327, 1256). ( 103/144). - Placed sprite CP_IntLeft in page ( 1) at ( 536, 662). Page is now ( 994, 916). ( 48/44). - Placed sprite IP_Road2_map in page ( 0) at ( 803, 526). Page is now ( 954, 997). ( 54/54). - Placed sprite CP_SteeringSystemFailure in page ( 1) at ( 423, 670). Page is now ( 994, 916). ( 48/44). - Placed sprite 4x4P_IntermitenteDer in page ( 1) at ( 400, 214). Page is now ( 977, 484). ( 69/63). - Placed sprite IP_NoRoad_map in page ( 0) at ( 813, 580). Page is now ( 954, 997). ( 54/54). - Placed sprite 4x4P_Freno in page ( 1) at ( 689, 378). Page is now ( 977, 484). ( 65/65). - Placed sprite IP_EntranceTunnel_map in page ( 0) at ( 705, 742). Page is now ( 954, 997). ( 54/54). - Placed sprite 4x4P_ASR in page ( 1) at ( 711, 112). Page is now ( 977, 484). ( 66/63). - Placed sprite IP_Church_map in page ( 0) at ( 759, 634). Page is now ( 954, 997). ( 54/54). - Placed sprite CP_MotorFailure in page ( 1) at ( 471, 673). Page is now ( 994, 916). ( 50/42). - Placed sprite IP_EntranceBRT_map in page ( 0) at ( 226, 918). Page is now ( 954, 997). ( 54/54). - Placed sprite 4x4P_ASR_On in page ( 1) at ( 781, 367). Page is now ( 977, 484). ( 66/63). - Placed sprite CP_MotorPreheating in page ( 1) at ( 817, 526). Page is now ( 994, 916). ( 52/40). - Placed sprite TM_3ButtonsBox_Icon in page ( 0) at ( 594, 359). Page is now ( 950, 928). ( 174/61). - Placed sprite 4x4P_ABS_On in page ( 1) at ( 850, 307). Page is now ( 977, 484). ( 64/64). - Placed sprite IP_SpawnPoint8_map in page ( 0) at ( 759, 688). Page is now ( 954, 997). ( 54/54). - Placed sprite CP_Airbag in page ( 1) at ( 394, 725). Page is now ( 994, 916). ( 46/45). - Placed sprite PI_Stick_map in page ( 0) at ( 958, 0). Page is now (1008, 997). ( 54/54). - Placed sprite 4x4P_ABS in page ( 1) at ( 847, 371). Page is now ( 977, 484). ( 64/64). - Placed sprite IP_University_map in page ( 0) at ( 598, 901). Page is now (1008, 997). ( 54/54). - Placed sprite CP_DippedBeamsHeadlights in page ( 1) at ( 57, 872). Page is now ( 994, 916). ( 48/42). - Placed sprite 4x4P_TemperaturaRefrigerante in page ( 1) at ( 218, 410). Page is now ( 977, 484). ( 65/60). - Placed sprite 4x4P_2H in page ( 1) at ( 283, 432). Page is now ( 977, 484). ( 83/42). - Placed sprite IP_Ferry_map in page ( 0) at ( 759, 742). Page is now (1008, 997). ( 54/54). - Placed sprite CP_ASR in page ( 1) at ( 126, 813). Page is now ( 994, 916). ( 45/44). - Placed sprite TM_UserVehicle_Pressed in page ( 0) at ( 0, 932). Page is now ( 950, 967). ( 231/39). - Placed sprite 4x4P_PresionNeumaticos in page ( 1) at ( 914, 307). Page is now ( 977, 484). ( 57/58). - Placed sprite IP_ExitTrafficLightBRT_map in page ( 0) at ( 716, 796). Page is now (1008, 997). ( 54/54). - Placed sprite CP_ASR_On in page ( 1) at ( 817, 566). Page is now ( 994, 916). ( 45/44). - Placed sprite IP_Village_map in page ( 0) at ( 770, 796). Page is now (1008, 997). ( 54/54). - Placed sprite CP_NoFuel in page ( 1) at ( 584, 662). Page is now ( 994, 916). ( 41/46). - Placed sprite 4x4P_4H in page ( 1) at ( 218, 474). Page is now ( 977, 506). ( 82/40). - Placed sprite CP_NoBattery in page ( 1) at ( 325, 768). Page is now ( 994, 916). ( 48/37). - Placed sprite CP_NoFuel2 in page ( 1) at ( 666, 574). Page is now ( 994, 916). ( 25/25). - Placed sprite IP_School_map in page ( 0) at ( 813, 634). Page is now (1008, 997). ( 54/54). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 754, 430). Page is now ( 977, 506). ( 58/54). - Placed sprite 4x4P_NivelAceite in page ( 1) at ( 0, 414). Page is now ( 977, 506). ( 77/41). - Placed sprite IP_StopBRT_map in page ( 0) at ( 874, 376). Page is now (1008, 997). ( 54/54). - Placed sprite 4x4P_4L in page ( 1) at ( 911, 371). Page is now ( 980, 506). ( 77/41). - Placed sprite IP_NoShoulder_map in page ( 0) at ( 917, 212). Page is now (1008, 997). ( 54/54). - Placed sprite TM_UserVehicle_Normal in page ( 0) at ( 472, 760). Page is now ( 950, 967). ( 231/39). - Placed sprite 4x4P_Airbag in page ( 1) at ( 911, 412). Page is now ( 980, 506). ( 55/55). - Placed sprite 4x4P_Warning in page ( 1) at ( 961, 0). Page is now (1014, 506). ( 61/49). - Placed sprite 4x4P_LuzFundida in page ( 1) at ( 366, 440). Page is now (1014, 506). ( 56/53). - Placed sprite IP_Heliport_map in page ( 0) at ( 813, 688). Page is now (1008, 997). ( 54/54). - Placed sprite 4x4P_LucesPosición in page ( 1) at ( 0, 455). Page is now (1014, 506). ( 71/42). - Placed sprite IG_MaxSpeedVolcado in page ( 0) at ( 261, 898). Page is now ( 950, 967). ( 266/30). - Placed sprite IP_LevelCrossing_map in page ( 0) at ( 226, 972). Page is now (1008, 1022). ( 54/54). - Placed sprite 4x4P_ControlEstabilidad_On in page ( 1) at ( 966, 412). Page is now (1014, 506). ( 50/59). - Placed sprite IP_SlalomCones_map in page ( 0) at ( 874, 430). Page is now (1008, 1022). ( 54/54). - Placed sprite 4x4P_ControlEstabilidad in page ( 1) at ( 400, 277). Page is now (1014, 506). ( 50/59). - Placed sprite 4x4P_FalloMotorIndicator in page ( 1) at ( 422, 440). Page is now (1014, 506). ( 58/48). - Placed sprite 4x4P_BloqueoDiferencial in page ( 1) at ( 0, 497). Page is now (1014, 546). ( 46/57). - Placed sprite 4x4P_AutoWiperWasher in page ( 1) at ( 71, 492). Page is now (1014, 546). ( 52/49). - Placed sprite 4x4P_Cinturon in page ( 1) at ( 0, 554). Page is now (1014, 598). ( 45/52). - Placed sprite IP_Cruise_map in page ( 0) at ( 928, 370). Page is now (1008, 1022). ( 54/54). - Placed sprite 4x4P_Combustible in page ( 1) at ( 45, 554). Page is now (1014, 599). ( 44/53). - Placed sprite IP_ExitTunnel_map in page ( 0) at ( 490, 952). Page is now (1008, 1022). ( 54/54). - Placed sprite 4x4P_CalentadoresGasoil in page ( 1) at ( 300, 474). Page is now (1014, 599). ( 54/41). - Placed sprite TM_LocButton_Pressed in page ( 0) at ( 594, 420). Page is now ( 950, 967). ( 186/40). - Placed sprite 4x4P_Antiniebladelantera in page ( 1) at ( 123, 492). Page is now (1014, 599). ( 51/43). - Placed sprite IP_Airport_map in page ( 0) at ( 716, 850). Page is now (1008, 1022). ( 54/54). - Placed sprite 4x4P_LucesCarretera in page ( 1) at ( 480, 468). Page is now (1014, 599). ( 52/39). - Placed sprite TM_LocButton_Normal in page ( 0) at ( 527, 898). Page is now ( 950, 967). ( 186/39). - Placed sprite 4x4P_LucesCruce in page ( 1) at ( 354, 493). Page is now (1014, 599). ( 48/42). - Placed sprite 4x4P_Antinieblatrasera in page ( 1) at ( 0, 607). Page is now (1014, 639). ( 50/40). - Placed sprite 4x4P_Rueda in page ( 1) at ( 89, 541). Page is now (1014, 639). ( 29/44). - Placed sprite 4x4P_Diferencial in page ( 1) at ( 123, 535). Page is now (1014, 639). ( 38/25). - Placed sprite 4x4P_manual in page ( 1) at ( 0, 647). Page is now (1014, 662). ( 31/23). - Placed sprite 4x4_Wheel in page ( 1) at ( 46, 497). Page is now (1014, 662). ( 23/31). - Placed sprite 4x4P_automatico in page ( 1) at ( 174, 492). Page is now (1014, 662). ( 25/25). - Placed sprite 4x4P_Diferencial2 in page ( 1) at ( 422, 488). Page is now (1014, 662). ( 25/25). - Placed sprite TM_2ButtonsBox_Icon in page ( 0) at ( 594, 460). Page is now ( 950, 967). ( 115/61). - Placed sprite 4x4_Diferential_common in page ( 1) at ( 118, 560). Page is now (1014, 662). ( 30/21). - Placed sprite 4x4_Diferential2_common in page ( 1) at ( 199, 514). Page is now (1014, 662). ( 21/21). - Placed sprite IP_Tree_map in page ( 0) at ( 857, 484). Page is now (1008, 1022). ( 54/54). - Placed sprite TM_CarSelectNumber_Icon in page ( 0) at ( 703, 760). Page is now ( 950, 967). ( 80/70). - Placed sprite IP_Radar_map in page ( 0) at ( 867, 538). Page is now (1008, 1022). ( 54/54). - Placed sprite TM_CarSelectNumber_Icon in page ( 0) at ( 594, 521). Page is now ( 950, 967). ( 80/70). - Placed sprite TM_LoadingBarBG in page ( 0) at ( 231, 937). Page is now ( 950, 967). ( 543/13). - Placed sprite IP_BikeLine_map in page ( 0) at ( 813, 742). Page is now (1008, 1022). ( 54/54). - Placed sprite TM_LoadingBar in page ( 0) at ( 231, 950). Page is now ( 950, 967). ( 541/13). - Placed sprite TM_Spawn_Button_Normal in page ( 0) at ( 0, 971). Page is now ( 950, 1006). ( 135/39). - Placed sprite TM_Runtime_Pressed in page ( 0) at ( 674, 521). Page is now ( 950, 1006). ( 135/39). - Placed sprite IP_SpawnPoint6_map in page ( 0) at ( 544, 955). Page is now (1008, 1022). ( 54/54). - Placed sprite IP_Parking_map in page ( 0) at ( 867, 592). Page is now (1008, 1022). ( 54/54). - Placed sprite TM_Spawn_Button_Pressed in page ( 0) at ( 594, 591). Page is now ( 950, 1006). ( 135/39). - Placed sprite IP_Pyramid_map in page ( 0) at ( 911, 484). Page is now (1008, 1022). ( 54/54). - Placed sprite IP_DirtRamp_map in page ( 0) at ( 867, 646). Page is now (1008, 1022). ( 54/54). - Placed sprite IP_UserLocation in page ( 0) at ( 716, 904). Page is now (1008, 1022). ( 54/54). - Placed sprite IP_InstructorLocation in page ( 0) at ( 824, 796). Page is now (1008, 1022). ( 54/54). - Placed sprite Flechas in page ( 0) at ( 867, 700). Page is now (1008, 1022). ( 76/36). - Placed sprite PI_ReplayIcon in page ( 0) at ( 652, 938). Page is now (1008, 1022). ( 47/52). - Placed sprite PI_ButtonPressedPag in page ( 0) at ( 699, 958). Page is now (1008, 1022). ( 46/50). - Placed sprite TM_Trigger_Button_Normal in page ( 0) at ( 231, 963). Page is now ( 950, 1006). ( 135/39). - Placed sprite Icon_02 in page ( 0) at ( 958, 54). Page is now (1008, 1022). ( 49/42). - Placed sprite Icon_03 in page ( 0) at ( 921, 538). Page is now (1008, 1022). ( 49/42). - Placed sprite PI_ButtonNormalMenu in page ( 0) at ( 921, 580). Page is now (1008, 1022). ( 54/36). - Placed sprite PI_ContinuousLine in page ( 0) at (1012, 0). Page is now (1013, 1022). ( 5/992). - Placed sprite TM_Trigger_Button_Pressed in page ( 0) at ( 656, 830). Page is now ( 950, 1006). ( 135/39). - Placed sprite PI_DashedLine in page ( 0) at (1017, 0). Page is now (1018, 1022). ( 5/992). - Placed sprite PI_ButtonNormalPag in page ( 0) at ( 770, 850). Page is now (1018, 1022). ( 33/36). - Placed sprite PI_Play in page ( 0) at ( 803, 850). Page is now (1018, 1022). ( 31/32). - Placed sprite PI_Pause in page ( 0) at ( 605, 168). Page is now (1018, 1022). ( 31/32). - Placed sprite PI_ButtonHover3 in page ( 0) at ( 424, 573). Page is now (1018, 1022). ( 24/24). - Placed sprite PI_ButtonNormal3 in page ( 0) at ( 525, 268). Page is now (1018, 1022). ( 24/24). - Placed sprite PI_ButtonPressed3 in page ( 0) at ( 867, 736). Page is now (1018, 1022). ( 24/24). - Placed sprite PI_ButtonPressed2 in page ( 0) at ( 770, 886). Page is now (1018, 1022). ( 22/22). - Placed sprite PI_RedState in page ( 0) at ( 494, 349). Page is now (1018, 1022). ( 22/22). - Placed sprite PI_ButtonNormal1 in page ( 0) at ( 549, 268). Page is now (1018, 1022). ( 22/22). - Placed sprite PI_ButtonPressed1 in page ( 0) at ( 709, 211). Page is now (1018, 1022). ( 22/22). - Placed sprite PI_GreenState in page ( 0) at ( 958, 96). Page is now (1018, 1022). ( 22/22). - Placed sprite PI_ButtonNormal2 in page ( 0) at ( 397, 151). Page is now (1018, 1022). ( 22/22). - Placed sprite Indicativo_blanco_switch in page ( 0) at ( 516, 349). Page is now (1018, 1022). ( 41/10). - Placed sprite PI_ButtonOpen in page ( 0) at ( 562, 55). Page is now (1018, 1022). ( 15/15). - Placed sprite PI_BulletPoint in page ( 0) at ( 184, 296). Page is now (1018, 1022). ( 12/12). - Placed sprite PI_ButtonLine1 in page ( 0) at ( 878, 760). Page is now (1018, 1022). ( 5/52). - Placed sprite PI_ButtonLine2 in page ( 0) at ( 921, 616). Page is now (1018, 1022). ( 5/51). - Placed sprite PI_2C81BD_Blue1X2 in page ( 0) at ( 571, 268). Page is now (1018, 1022). ( 6/5). - Placed sprite PI_2C81BD_BluePixel in page ( 0) at ( 184, 308). Page is now (1018, 1022). ( 5/5). - Placed sprite TM_Runtime_Normal in page ( 0) at ( 366, 963). Page is now ( 950, 1006). ( 135/39). - Placed sprite TM_UndoButton_Pressed in page ( 0) at ( 873, 0). Page is now ( 950, 1006). ( 57/84). - Placed sprite control_down_roll in page ( 0) at ( 288, 1158). Page is now (1327, 1256). ( 140/101). - Placed sprite TM_UndoButton_Normal in page ( 0) at ( 873, 84). Page is now ( 950, 1006). ( 57/84). - Placed sprite GP_Circle in page ( 2) at ( 0, 0). Page is now (1024, 1024). ( 1028/1028). - Placed sprite control_down_off in page ( 0) at ( 0, 1264). Page is now (1327, 1357). ( 140/101). - Placed sprite TM_ConfirmButton_Pressed in page ( 0) at ( 780, 359). Page is now ( 950, 1006). ( 57/84). - Placed sprite TM_3DButton_Normal in page ( 0) at ( 873, 168). Page is now ( 950, 1006). ( 57/84). - Placed sprite TM_UndoButton_Disabled in page ( 0) at ( 837, 359). Page is now ( 950, 1006). ( 57/84). - Placed sprite TM_PreviousButton_Disabled in page ( 0) at ( 791, 760). Page is now ( 950, 1006). ( 57/84). - Placed sprite control_center_on in page ( 0) at ( 428, 1158). Page is now (1327, 1357). ( 114/114). - Placed sprite TM_CloseButton_Hover in page ( 0) at ( 809, 443). Page is now ( 950, 1006). ( 57/84). - Placed sprite TM_SaveButton_Hover in page ( 0) at ( 866, 443). Page is now ( 950, 1006). ( 57/84). - Placed sprite TM_3DButton_Disabled in page ( 0) at ( 809, 527). Page is now ( 950, 1006). ( 57/84). - Placed sprite control_center_roll in page ( 0) at ( 140, 1264). Page is now (1327, 1370). ( 114/114). - Placed sprite TM_PreviousButton_Pressed in page ( 0) at ( 774, 869). Page is now ( 950, 1006). ( 57/84). - Placed sprite DP_BckPresionAceite in page ( 0) at ( 0, 1084). Page is now (1920, 1431). ( 351/351). - Placed sprite TM_CloseButton_Pressed in page ( 0) at ( 894, 359). Page is now ( 950, 1006). ( 57/84). - Placed sprite TM_2DButton_Normal in page ( 0) at ( 831, 844). Page is now ( 950, 1006). ( 57/84). - Placed sprite control_center_off in page ( 0) at ( 542, 1158). Page is now (1327, 1370). ( 114/114). - Placed sprite TM_2DButton_Pressed in page ( 0) at ( 930, 0). Page is now ( 983, 1006). ( 57/84). - Placed sprite TM_Savebutton_Disabled in page ( 0) at ( 867, 725). Page is now ( 983, 1006). ( 57/84). - Placed sprite TM_3DButton_Hover in page ( 0) at ( 888, 809). Page is now ( 983, 1006). ( 57/84). - Placed sprite indicator_large in page ( 0) at (1335, 0). Page is now (1391, 1370). ( 64/176). - Placed sprite Panel_Actros_2646_DAY in page ( 0) at ( 0, 0). Page is now (1876, 827). ( 1880/831). - Placed sprite TM_UndoButton_Hover in page ( 0) at ( 930, 84). Page is now ( 983, 1006). ( 57/84). - Placed sprite TM_NextButton_Normal in page ( 0) at ( 888, 893). Page is now ( 983, 1006). ( 57/84). - Placed sprite TM_PreviousButton_Hover in page ( 0) at ( 923, 443). Page is now ( 983, 1006). ( 57/84). - Placed sprite Shift_Screen in page ( 0) at (1399, 0). Page is now (1471, 1370). ( 80/121). - Placed sprite TM_3DButton_Pressed in page ( 0) at ( 866, 527). Page is now ( 983, 1006). ( 57/84). - Placed sprite GP_BackgroundLines in page ( 2) at (1028, 0). Page is now (1670, 1024). ( 646/721). - Placed sprite TM_SaveButton_Pressed in page ( 0) at ( 930, 168). Page is now ( 983, 1006). ( 57/84). - Placed sprite VolvoVNL760_Panel_Day in page ( 0) at ( 0, 683). Page is now (1897, 1362). ( 1901/683). - Placed sprite Glow_on in page ( 0) at ( 0, 1365). Page is now (1471, 1471). ( 82/114). - Placed sprite TM_NextButton_Hover in page ( 0) at ( 889, 611). Page is now ( 983, 1006). ( 57/84). - Placed sprite TM_ConfirmButton_Normal in page ( 0) at ( 923, 527). Page is now ( 983, 1006). ( 57/84). - Placed sprite mode_SAE_on in page ( 0) at (1232, 288). Page is now (1471, 1471). ( 77/106). - Placed sprite TM_HelpButton_Disabled in page ( 0) at ( 924, 695). Page is now ( 983, 1006). ( 57/84). - Placed sprite TM_NextButton_Disabled in page ( 0) at ( 945, 779). Page is now ( 998, 1006). ( 57/84). - Placed sprite TM_PreviousButton_Normal in page ( 0) at ( 945, 863). Page is now ( 998, 1006). ( 57/84). - Placed sprite TM_CloseButton_Disabled in page ( 0) at ( 987, 0). Page is now (1040, 1006). ( 57/84). - Placed sprite TM_ConfirmButton_Check in page ( 0) at ( 946, 611). Page is now (1040, 1006). ( 57/84). - Placed sprite TM_SaveButton_Normal in page ( 0) at ( 987, 84). Page is now (1040, 1006). ( 57/84). - Placed sprite TM_CloseButton_Normal in page ( 0) at (1044, 0). Page is now (1097, 1006). ( 57/84). - Placed sprite TM_ConfirmButton_Hover in page ( 0) at (1101, 0). Page is now (1154, 1006). ( 57/84). - Placed sprite TM_NextButton_Pressed in page ( 0) at (1044, 84). Page is now (1154, 1006). ( 57/84). - Placed sprite TM_2DButton_Hover in page ( 0) at ( 987, 168). Page is now (1154, 1006). ( 57/84). - Placed sprite boom_swing_switch_03 in page ( 0) at (1232, 394). Page is now (1471, 1471). ( 74/110). - Placed sprite TM_2DButton_Disabled in page ( 0) at (1101, 84). Page is now (1154, 1006). ( 57/84). - Placed sprite TM_ConfirmButton_Disabled in page ( 0) at ( 954, 252). Page is now (1154, 1006). ( 57/84). - Placed sprite TM_ProgramButton_Normal in page ( 0) at (1011, 252). Page is now (1154, 1006). ( 57/83). - Placed sprite TM_HelpButton_Hover in page ( 0) at (1158, 0). Page is now (1211, 1006). ( 57/83). - Placed sprite TM_LocconButton_Disabled in page ( 0) at (1215, 0). Page is now (1268, 1006). ( 57/83). - Placed sprite TM_HelpButton_Pressed in page ( 0) at (1272, 0). Page is now (1325, 1006). ( 57/83). - Placed sprite TM_ProgramButton_Pressed in page ( 0) at (1158, 83). Page is now (1325, 1006). ( 57/83). - Placed sprite boom_swing_switch_01 in page ( 0) at (1232, 504). Page is now (1471, 1471). ( 74/109). - Placed sprite TM_LocconButton_Pressed in page ( 0) at (1329, 0). Page is now (1382, 1006). ( 57/83). - Placed sprite 16_off in page ( 0) at ( 82, 1378). Page is now (1471, 1476). ( 74/106). - Placed sprite FreightlinerCascadia_Panel_Day in page ( 0) at ( 0, 0). Page is now (1780, 789). ( 1784/793). - Placed sprite TM_HelpButton_Normal in page ( 0) at (1044, 168). Page is now (1382, 1006). ( 57/83). - Placed sprite 14_down_off in page ( 0) at ( 254, 1264). Page is now (1471, 1476). ( 74/106). - Placed sprite TM_LocconButton_Normal in page ( 0) at (1386, 0). Page is now (1439, 1006). ( 57/83). - Placed sprite TM_ProgramButton_Disabled in page ( 0) at (1215, 83). Page is now (1439, 1006). ( 57/83). - Placed sprite TM_ProgramButton_Hover in page ( 0) at (1101, 168). Page is now (1439, 1006). ( 57/83). - Placed sprite TM_LocconButton_Hover in page ( 0) at (1443, 0). Page is now (1496, 1006). ( 57/83). - Placed sprite TM_Assets_Button_Normal in page ( 0) at (1011, 335). Page is now (1496, 1006). ( 123/39). - Placed sprite TM_Assets_Button_Pressed in page ( 0) at (1158, 166). Page is now (1496, 1006). ( 123/39). - Placed sprite TM_ConfirmButton_OnClick in page ( 0) at (1281, 83). Page is now (1496, 1006). ( 56/84). - Placed sprite 09_off in page ( 0) at (1232, 613). Page is now (1471, 1476). ( 74/106). - Placed sprite ELF500_panel_day in page ( 0) at ( 0, 755). Page is now (1868, 1506). ( 1872/755). - Placed sprite TM_RedoButton_Pressed in page ( 0) at (1337, 83). Page is now (1496, 1006). ( 56/83). - Placed sprite boom_swing_switch_02 in page ( 0) at (1232, 719). Page is now (1471, 1476). ( 74/106). - Placed sprite TM_RedoButton_Disabled in page ( 0) at ( 980, 374). Page is now (1496, 1006). ( 56/83). - Placed sprite TM_RedoButton_Hover in page ( 0) at (1500, 0). Page is now (1552, 1006). ( 56/83). - Placed sprite TM_LayersButton_Hover in page ( 0) at (1281, 167). Page is now (1552, 1006). ( 56/83). - Placed sprite mode_ISO_off in page ( 0) at (1306, 394). Page is now (1471, 1476). ( 74/106). - Placed sprite 08_down_off in page ( 0) at ( 328, 1259). Page is now (1471, 1476). ( 74/106). - Placed sprite TM_LayersButton_Disabled in page ( 0) at (1068, 251). Page is now (1552, 1006). ( 56/83). - Placed sprite Hino_panel_background_night in page ( 0) at ( 0, 833). Page is now (1836, 1662). ( 1840/833). - Placed sprite TM_LayersButton_Normal in page ( 0) at (1158, 205). Page is now (1552, 1006). ( 56/83). - Placed sprite 16_on in page ( 0) at (1232, 825). Page is now (1471, 1476). ( 74/106). - Placed sprite TM_RedoButton_Normal in page ( 0) at (1556, 0). Page is now (1608, 1006). ( 56/83). - Placed sprite hare_mode_on in page ( 0) at ( 402, 1272). Page is now (1471, 1476). ( 74/106). - Placed sprite 13_off in page ( 0) at (1306, 500). Page is now (1471, 1476). ( 74/106). - Placed sprite TM_LayersButton_Pressed in page ( 0) at ( 980, 457). Page is now (1608, 1006). ( 56/83). - Placed sprite TM_3DButton_OnClick in page ( 0) at (1337, 166). Page is now (1608, 1006). ( 55/82). - Placed sprite TM_NextButton_OnClick in page ( 0) at ( 729, 560). Page is now (1608, 1006). ( 55/82). - Placed sprite 15_on in page ( 0) at ( 476, 1272). Page is now (1471, 1476). ( 74/106). - Placed sprite TM_2DButton_OnClick in page ( 0) at (1214, 205). Page is now (1608, 1006). ( 55/82). - Placed sprite TM_SaveButton_OnClick in page ( 0) at (1134, 288). Page is now (1608, 1006). ( 55/82). - Placed sprite TM_PreviousButton_OnClick in page ( 0) at (1189, 288). Page is now (1608, 1006). ( 55/82). - Placed sprite hare_mode_down_off in page ( 0) at (1479, 0). Page is now (1545, 1476). ( 74/106). - Placed sprite 15_off in page ( 0) at (1399, 121). Page is now (1545, 1476). ( 74/106). - Placed sprite TM_UndoButton_OnClick in page ( 0) at (1003, 540). Page is now (1608, 1006). ( 55/82). - Placed sprite TM_HelpButton_OnClick in page ( 0) at (1036, 374). Page is now (1608, 1006). ( 55/81). - Placed sprite modo_1_down_off in page ( 0) at ( 550, 1272). Page is now (1545, 1476). ( 74/106). - Placed sprite TM_ProgramButton_OnClick in page ( 0) at (1134, 370). Page is now (1608, 1006). ( 55/81). - Placed sprite TM_CloseButton_OnClick in page ( 0) at (1189, 370). Page is now (1608, 1006). ( 55/81). - Placed sprite TM_LocconButton_OnClick in page ( 0) at (1393, 83). Page is now (1608, 1006). ( 55/81). - Placed sprite CityStar_Panel_NIGHT in page ( 0) at ( 0, 0). Page is now (1877, 784). ( 1881/788). - Placed sprite 07_off in page ( 0) at (1553, 0). Page is now (1619, 1476). ( 74/106). - Placed sprite TM_LayersButton_OnClick in page ( 0) at (1448, 83). Page is now (1608, 1006). ( 54/81). - Placed sprite TM_RedoButton_OnClick in page ( 0) at (1036, 455). Page is now (1608, 1006). ( 52/79). - Placed sprite 04_on in page ( 0) at ( 254, 1370). Page is now (1619, 1476). ( 74/106). - Placed sprite TM_OnExit_Normal in page ( 0) at (1612, 0). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_Update_Pressed in page ( 0) at (1269, 250). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_Update_Normal in page ( 0) at ( 981, 695). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_OnExit_Pressed in page ( 0) at (1392, 166). Page is now (1715, 1006). ( 107/36). - Placed sprite 11_down_off in page ( 0) at ( 156, 1378). Page is now (1619, 1476). ( 74/106). - Placed sprite TM_OnStart_Normal in page ( 0) at (1502, 83). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_OnHit_Pressed in page ( 0) at (1058, 534). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_OnStay_Pressed in page ( 0) at (1612, 36). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_OnStall_Pressed in page ( 0) at (1091, 451). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_OnStart_Pressed in page ( 0) at (1392, 202). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_OnFinish_Pressed in page ( 0) at (1499, 164). Page is now (1715, 1006). ( 107/36). - Placed sprite TM_OnStay_Normal in page ( 0) at (1719, 0). Page is now (1822, 1006). ( 107/36). - Placed sprite GP_circleBigWhite in page ( 0) at ( 0, 1510). Page is now (1868, 1991). ( 485/485). - Placed sprite TM_OnFinish_Normal in page ( 0) at (1244, 287). Page is now (1822, 1006). ( 107/36). - Placed sprite TM_OnStall_Normal in page ( 0) at (1244, 323). Page is now (1822, 1006). ( 107/36). - Placed sprite TM_OnHit_Normal in page ( 0) at (1198, 451). Page is now (1822, 1006). ( 107/36). - Placed sprite 06_down_off in page ( 0) at ( 656, 1158). Page is now (1619, 1476). ( 74/106). - Placed sprite TM_OnEnter_Pressed in page ( 0) at ( 469, 799). Page is now (1822, 1006). ( 107/35). - Placed sprite TM_OnEnter_Normal in page ( 0) at ( 981, 731). Page is now (1822, 1006). ( 107/35). - Placed sprite 01_down_off in page ( 0) at ( 0, 1479). Page is now (1619, 1577). ( 74/106). - Placed sprite TM_EndRoute_01_Normal in page ( 0) at (1244, 359). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_ErasePoint_02_Pressed in page ( 0) at (1165, 487). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_EndRoute_02_Hover in page ( 0) at (1609, 83). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_Trigger_Normal in page ( 0) at (1392, 238). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_AddPoint_02_Pressed in page ( 0) at (1223, 487). Page is now (1822, 1006). ( 58/58). - Placed sprite 01_off in page ( 0) at (1232, 931). Page is now (1619, 1577). ( 74/106). - Placed sprite TM_AddPoint_03_Normal in page ( 0) at (1667, 72). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_ErasePoint_03_Normal in page ( 0) at (1351, 296). Page is now (1822, 1006). ( 58/58). - Placed sprite 13_down_off in page ( 0) at (1335, 227). Page is now (1619, 1577). ( 74/106). - Placed sprite TM_AddPoint_03_Hover in page ( 0) at (1058, 570). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_ErasePoint_01_Normal in page ( 0) at (1499, 200). Page is now (1822, 1006). ( 58/58). - Placed sprite 07_on in page ( 0) at (1232, 1037). Page is now (1619, 1577). ( 74/106). - Placed sprite TM_ErasePoint_03_Hover in page ( 0) at (1450, 258). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_ErasePoint_01_Pressed in page ( 0) at (1351, 354). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_ErasePoint_02_Hover in page ( 0) at (1606, 141). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_AddPoint_02_Normal in page ( 0) at (1165, 545). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_EndRoute_03_Pressed in page ( 0) at (1664, 141). Page is now (1822, 1006). ( 58/58). - Placed sprite 12_off in page ( 0) at (1409, 227). Page is now (1619, 1577). ( 74/106). - Placed sprite red_on in page ( 0) at ( 230, 1476). Page is now (1619, 1577). ( 74/106). - Placed sprite TM_AddPoint_02_Hover in page ( 0) at (1557, 200). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_EndRoute_02_Normal in page ( 0) at (1003, 628). Page is now (1822, 1006). ( 58/58). - Placed sprite GP_TargetTriangle in page ( 2) at (1028, 721). Page is now (1670, 1233). ( 516/516). - Placed sprite TM_AddPoint_01_Pressed in page ( 0) at (1305, 412). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_ErasePoint_02_Normal in page ( 0) at (1725, 36). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_EndRoute_01_Pressed in page ( 0) at (1223, 545). Page is now (1822, 1006). ( 58/58). - Placed sprite TM_Trigger_Pressed in page ( 0) at (1783, 36). Page is now (1837, 1006). ( 58/58). - Placed sprite TM_EndRoute_03_Hover in page ( 0) at (1281, 487). Page is now (1837, 1006). ( 58/58). - Placed sprite 08_off in page ( 0) at (1479, 106). Page is now (1619, 1577). ( 74/106). - Placed sprite TM_EndRoute_02_Pressed in page ( 0) at (1615, 199). Page is now (1837, 1006). ( 58/58). - Placed sprite TM_Trigger_Hover in page ( 0) at (1002, 766). Page is now (1837, 1006). ( 58/58). - Placed sprite bucketLocked_on in page ( 0) at ( 0, 1585). Page is now (1619, 1683). ( 74/106). - Placed sprite TM_AddPoint_01_Normal in page ( 0) at (1002, 824). Page is now (1837, 1006). ( 58/58). - Placed sprite 14_on in page ( 0) at ( 74, 1484). Page is now (1619, 1683). ( 74/106). - Placed sprite DP_BckTemperaturaRefrig in page ( 0) at ( 351, 1084). Page is now (1920, 1431). ( 351/351). - Placed sprite TM_ErasePoint_01_Hover in page ( 0) at (1061, 628). Page is now (1837, 1006). ( 58/58). - Placed sprite bucketLocked_off in page ( 0) at ( 304, 1476). Page is now (1619, 1683). ( 74/106). - Placed sprite TM_EndRoute_03_Normal in page ( 0) at (1841, 0). Page is now (1895, 1006). ( 58/58). - Placed sprite 09_down_off in page ( 0) at (1627, 0). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_AddPoint_01_Hover in page ( 0) at (1339, 470). Page is now (1895, 1006). ( 58/58). - Placed sprite TM_SideMenuButton_Disabled in page ( 0) at (1725, 94). Page is now (1895, 1006). ( 104/33). - Placed sprite TM_SideMenuButton_Pressed in page ( 0) at (1409, 316). Page is now (1895, 1006). ( 104/33). - Placed sprite TM_SideMenuButton_Hover in page ( 0) at (1841, 58). Page is now (1941, 1006). ( 104/33). - Placed sprite TM_SideMenuButton_Normal in page ( 0) at (1060, 766). Page is now (1941, 1006). ( 104/33). - Placed sprite TM_AddButton_Disabled in page ( 0) at (1060, 799). Page is now (1941, 1006). ( 87/38). - Placed sprite TM_AddButton_Normal in page ( 0) at (1508, 258). Page is now (1941, 1006). ( 87/38). - Placed sprite 02_on in page ( 0) at ( 378, 1378). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_AddButton_Pressed in page ( 0) at (1673, 199). Page is now (1941, 1006). ( 87/38). - Placed sprite TM_AddButton_Hover in page ( 0) at (1409, 349). Page is now (1941, 1006). ( 87/38). - Placed sprite TM_StartRoute_02_Normal in page ( 0) at (1673, 237). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_DirectionPoint_02_Normal in page ( 0) at (1841, 91). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_StartRoute_01_Hover in page ( 0) at (1119, 603). Page is now (1941, 1006). ( 56/56). - Placed sprite GP_LogOff in page ( 2) at ( 0, 1028). Page is now (1670, 1463). ( 333/439). - Placed sprite TM_OpenPoint_03_Hover in page ( 0) at (1513, 296). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_OpenPoint_01_Normal in page ( 0) at (1175, 603). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_StartRoute_01_Normal in page ( 0) at (1231, 603). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_StartRoute_02_Hover in page ( 0) at (1496, 352). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_StartRoute_03_Pressed in page ( 0) at (1725, 127). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_OpenPoint_01_Pressed in page ( 0) at (1363, 412). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_SpawnPoint_01_Pressed in page ( 0) at (1419, 387). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_OpenPoint_03_Normal in page ( 0) at (1119, 659). Page is now (1941, 1006). ( 56/56). - Placed sprite 11_off in page ( 0) at ( 730, 1158). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_DirectionPoint_02_Pressed in page ( 0) at (1339, 528). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_EndRoute_01_Hover in page ( 0) at (1147, 799). Page is now (1941, 1006). ( 56/56). - Placed sprite 01_on in page ( 0) at ( 656, 1264). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_StartRoute_01_Pressed in page ( 0) at (1781, 127). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_SpawnPoint_01_Normal in page ( 0) at (1729, 237). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_DirectionPoint_03_Hover in page ( 0) at (1175, 659). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_ErasePoint_03_Pressed in page ( 0) at (1595, 258). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_StartRoute_03_Normal in page ( 0) at ( 709, 460). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_DirectionPoint_01_Pressed in page ( 0) at (1164, 715). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_OpenPoint_01_Hover in page ( 0) at (1651, 293). Page is now (1941, 1006). ( 56/56). - Placed sprite 10_off in page ( 0) at (1306, 606). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_OpenPoint_03_Pressed in page ( 0) at (1231, 659). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_DirectionPoint_01_Normal in page ( 0) at (1475, 408). Page is now (1941, 1006). ( 56/56). - Placed sprite modo_2_down_off in page ( 0) at ( 452, 1378). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_DirectionPoint_03_Normal in page ( 0) at (1287, 584). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_StartRoute_02_Pressed in page ( 0) at (1220, 715). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_OpenPoint_02_Normal in page ( 0) at (1343, 584). Page is now (1941, 1006). ( 56/56). - Placed sprite boom_swing_switch_04 in page ( 0) at (1553, 106). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_AddPoint_03_Pressed in page ( 0) at (1531, 408). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_OpenPoint_02_Hover in page ( 0) at (1707, 293). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_DirectionPoint_02_Hover in page ( 0) at (1569, 314). Page is now (1941, 1006). ( 56/56). - Placed sprite 08_on in page ( 0) at (1627, 106). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_OpenPoint_02_Pressed in page ( 0) at (1587, 370). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_DirectionPoint_01_Hover in page ( 0) at (1397, 468). Page is now (1941, 1006). ( 56/56). - Placed sprite 10_on in page ( 0) at (1380, 333). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_StartRoute_03_Hover in page ( 0) at (1203, 771). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_DirectionPoint_03_Pressed in page ( 0) at (1837, 147). Page is now (1941, 1006). ( 56/56). - Placed sprite TM_SpawnPoint_01_Hover in page ( 0) at ( 501, 963). Page is now (1941, 1015). ( 56/56). - Placed sprite GP_FreePractice in page ( 2) at ( 333, 1028). Page is now (1670, 1463). ( 333/439). - Placed sprite TM_ShadowSeparator in page ( 0) at (1287, 640). Page is now (1941, 1015). ( 33/95). - Placed sprite TM_EditTrigger_Icon in page ( 0) at ( 873, 252). Page is now (1941, 1015). ( 44/44). - Placed sprite TM_EditAsset_Icon in page ( 0) at (1760, 183). Page is now (1941, 1015). ( 45/40). - Placed sprite TM_CarSelectDownButton_Pressed in page ( 0) at (1276, 735). Page is now (1941, 1015). ( 78/23). - Placed sprite TM_CarSelectDownButton_Normal in page ( 0) at (1453, 464). Page is now (1941, 1015). ( 78/23). - Placed sprite TM_CarSelectUpButton_Normal in page ( 0) at (1320, 640). Page is now (1941, 1015). ( 78/23). - Placed sprite TM_CarSelectUpButton_Pressed in page ( 0) at (1397, 524). Page is now (1941, 1015). ( 78/23). - Placed sprite TM_RainIntensity1_Icon in page ( 0) at (1276, 758). Page is now (1941, 1015). ( 41/36). - Placed sprite TM_International_LT_art_cokeTrailer_Icon in page ( 0) at (1805, 203). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_WindDirectionW_Icon in page ( 0) at (1502, 119). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_International_HV607_art_Icon in page ( 0) at (1320, 663). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_TrafficIntensity1_Icon in page ( 0) at (1587, 426). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_ASR_Icon in page ( 0) at (1785, 238). Page is now (1941, 1015). ( 41/35). - Placed sprite red_off in page ( 0) at ( 804, 1158). Page is now (1693, 1683). ( 74/106). - Placed sprite TM_TrafficIntensity0_Icon in page ( 0) at (1320, 698). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_InternationalHV607Tank_Icon in page ( 0) at (1395, 547). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_RainIntensity2_Icon in page ( 0) at (1436, 547). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_AlcoholMedium_Icon in page ( 0) at (1453, 487). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_AlcoholMild_Icon in page ( 0) at (1846, 203). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_BrakeAssistant_Icon in page ( 0) at (1899, 0). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_ManualTransmision_Icon in page ( 0) at (1361, 663). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_WindDirectionE_Icon in page ( 0) at (1643, 349). Page is now (1941, 1015). ( 41/35). - Placed sprite 03_on in page ( 0) at (1701, 0). Page is now (1767, 1683). ( 74/106). - Placed sprite TM_WindIntensity2_Icon in page ( 0) at (1643, 384). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_Hail_Icon in page ( 0) at (1477, 522). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_WindIntensity3_Icon in page ( 0) at (1399, 582). Page is now (1941, 1015). ( 41/35). - Placed sprite TM_LeftLateralPos_Icon in page ( 0) at (1940, 0). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_Sun_Icon in page ( 0) at (1088, 487). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_WindIntensity0_Icon in page ( 0) at (1060, 837). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_VeryTired_Icon in page ( 0) at ( 784, 611). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_AutoTransmision_Icon in page ( 0) at (1494, 487). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_WindDirectionS_Icon in page ( 0) at (1440, 582). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_UniformHorizontalPos_Icon in page ( 0) at (1535, 464). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_ParkSensor_Icon in page ( 0) at (1684, 349). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_NoTired_Icon in page ( 0) at (1354, 733). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_FrontHorizontalPos_Icon in page ( 0) at (1576, 464). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_TC_Icon in page ( 0) at (1725, 349). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_Clouds_Icon in page ( 0) at (1785, 273). Page is now (1977, 1015). ( 41/35). - Placed sprite 03_down_off in page ( 0) at (1454, 333). Page is now (1767, 1683). ( 74/106). - Placed sprite TM_DayLigth_Icon in page ( 0) at (1399, 617). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_RightLateralPos_Icon in page ( 0) at (1302, 359). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_Tired_Icon in page ( 0) at ( 576, 799). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_Night_Icon in page ( 0) at (1763, 308). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_Snow_Icon in page ( 0) at (1101, 837). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_RainIntensity3_Icon in page ( 0) at (1402, 652). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_Rain_Icon in page ( 0) at (1259, 794). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_LowerVerticalPos_Icon in page ( 0) at (1535, 499). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_UniformVerticalPos_Icon in page ( 0) at (1643, 419). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_HigherVerticalPos_Icon in page ( 0) at (1518, 534). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_Sunrise_Icon in page ( 0) at (1203, 827). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_TrafficIntensity2_Icon in page ( 0) at (1826, 238). Page is now (1977, 1015). ( 41/35). - Placed sprite DP_BckTemperaturaAceite in page ( 0) at ( 702, 1084). Page is now (1920, 1431). ( 351/351). - Placed sprite TM_International_LT_art_42ft_Icon in page ( 0) at (1684, 384). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_International_HV607_biart_Icon in page ( 0) at (1867, 238). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_International_LT_biart_42ft_Icon in page ( 0) at (1617, 461). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_UniformLateralPos_Icon in page ( 0) at (1658, 454). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_WindDirectionN_Icon in page ( 0) at (1317, 768). Page is now (1977, 1015). ( 41/35). - Placed sprite 15_down_off in page ( 0) at ( 378, 1484). Page is now (1767, 1683). ( 74/106). - Placed sprite TM_AlcoholNothing_Icon in page ( 0) at (1617, 496). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_WindIntensity1_Icon in page ( 0) at (1358, 768). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_TrafficIntensity3_Icon in page ( 0) at (1766, 343). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_International_LT_biart_cokeTrailer_Icon in page ( 0) at (1481, 569). Page is now (1977, 1015). ( 41/35). - Placed sprite 07_down_off in page ( 0) at ( 0, 1691). Page is now (1767, 1789). ( 74/106). - Placed sprite TM_AlcoholHigh_Icon in page ( 0) at (1244, 829). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_RearHorizontalPos_Icon in page ( 0) at (1658, 489). Page is now (1977, 1015). ( 41/35). - Placed sprite TM_Distribution_Center_Icon in page ( 0) at (1658, 524). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_ConstructionBuildings_Icon in page ( 0) at (1826, 273). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_EX1200_Icon in page ( 0) at (1725, 384). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Bitrem_7Eixos_Icon in page ( 0) at ( 135, 971). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Police_Ford_Interceptor_Sedan_Default_Icon in page ( 0) at (1826, 307). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Scania_440_biart_Icon in page ( 0) at (1543, 119). Page is now (1977, 1015). ( 41/34). - Placed sprite mode_SAE_off in page ( 0) at ( 0, 1797). Page is now (1767, 1895). ( 74/106). - Placed sprite TM_Dumper2_Icon in page ( 0) at (1285, 829). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Kenworth_doble_articulado10_Icon in page ( 0) at (1684, 419). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Amarok_Icon in page ( 0) at (1576, 499). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_CityBTR_Icon in page ( 0) at (1361, 698). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Snow_MedIntensity_Icon in page ( 0) at (1481, 604). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_BIARTICULATED_INTERNATIONAL_PROSTAR_Icon in page ( 0) at (1060, 872). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Bitrem_9Eixos_Icon in page ( 0) at (1699, 453). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_C_Mec_Prancha_Icon in page ( 0) at (1699, 487). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_EX2600_Icon in page ( 0) at (1576, 533). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Renault_Kangoo_Icon in page ( 0) at (1326, 803). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_MontainDirt_Icon in page ( 0) at (1101, 872). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_BusInterurb_Icon in page ( 0) at (1443, 638). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_LiquidDanger_Icon in page ( 0) at (1484, 638). Page is now (1977, 1015). ( 41/34). - Placed sprite 02_off in page ( 0) at (1775, 0). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_Tanker_Road_Train_Freightliner_Icon in page ( 0) at (1725, 418). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Rodotrem_Icon in page ( 0) at (1402, 687). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Volvo_VNL_760_Icon in page ( 0) at (1367, 803). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Chains_Icon in page ( 0) at (1740, 452). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_FordMondeo_Icon in page ( 0) at ( 557, 963). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_OffRoadland_dm_Icon in page ( 0) at ( 598, 963). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_RG31_Icon in page ( 0) at (1443, 672). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Clio_Icon in page ( 0) at ( 945, 947). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Freightliner_M2_106_3axis_Icon in page ( 0) at (1559, 567). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Hino_500_Icon in page ( 0) at (1600, 567). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Kenworth_10_Cab_Icon in page ( 0) at (1402, 721). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Ice_HighIntensity_Icon in page ( 0) at (1699, 521). Page is now (1977, 1015). ( 41/34). - Placed sprite 03_off in page ( 0) at (1306, 712). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_Mine_Icon in page ( 0) at (1766, 378). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Excavadora_JCB220_Icon in page ( 0) at (1893, 147). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_West_Icon in page ( 0) at ( 825, 611). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_CruiseControl_Icon in page ( 0) at (1807, 341). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Freightliner_M2_106_Icon in page ( 0) at (1641, 558). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_MinaDP_Icon in page ( 0) at (1807, 375). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_CamRigCaja_Icon in page ( 0) at (1766, 412). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Forward_800_Icon in page ( 0) at (1897, 91). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_MiniCargador_CAT246_Icon in page ( 0) at (1938, 91). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Animals_Icon in page ( 0) at (1807, 409). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_ ChargeLevel50_Icon in page ( 0) at (1142, 855). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_C_Mec_Cacamba_sin_lona_Icon in page ( 0) at (1522, 601). Page is now (1977, 1015). ( 41/34). - Placed sprite 06_on in page ( 0) at (1306, 818). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_Scania_440_art_Icon in page ( 0) at (1848, 341). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Montain_Icon in page ( 0) at (1563, 601). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Toyota_8FG_Doble_horquilla_Icon in page ( 0) at (1699, 555). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_VUC_Bau_Icon in page ( 0) at (1893, 181). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Actros_2046_art_Icon in page ( 0) at (1641, 592). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_ABS_Icon in page ( 0) at (1781, 446). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Freightliner_cab_Icon in page ( 0) at (1183, 862). Page is now (1977, 1015). ( 41/34). - Placed sprite mode_ISO_on in page ( 0) at (1380, 439). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_ ChargeLevel100_Icon in page ( 0) at (1740, 486). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_DeliveryCity_Icon in page ( 0) at (1740, 520). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_InternationalZafiro_Icon in page ( 0) at (1682, 589). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_CNADTrack_Icon in page ( 0) at (1848, 375). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_TenerifePort_Icon in page ( 0) at (1443, 706). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_ ChargeLevel75_Icon in page ( 0) at (1326, 837). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_MineRoute_Icon in page ( 0) at (1224, 864). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_CamArtCistPeligroso2_Icon in page ( 0) at (1908, 215). Page is now (1977, 1015). ( 41/34). - Placed sprite bucketLocked_down_off in page ( 0) at ( 526, 1378). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_City_Icon in page ( 0) at (1740, 554). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Rodotrem_con_lona_Icon in page ( 0) at (1265, 864). Page is now (1977, 1015). ( 41/34). - Placed sprite TM_Kenworth_T800_Mixer_Icon in page ( 0) at (1945, 35). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_Bitrem_9Eixos_con_lona_Icon in page ( 0) at (1723, 589). Page is now (1982, 1015). ( 41/34). - Placed sprite 04_down_off in page ( 0) at ( 74, 1590). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_CamRigCargaviva_Icon in page ( 0) at (1399, 755). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_MontainAsphalt_Icon in page ( 0) at (1484, 672). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_Freightliner_FL360_Icon in page ( 0) at (1408, 789). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_LowViscosity_Icon in page ( 0) at (1525, 635). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_DAF_XF_106_SC_Icon in page ( 0) at (1566, 635). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_Sunshine_Icon in page ( 0) at (1607, 626). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_Testland_Icon in page ( 0) at (1443, 740). Page is now (1982, 1015). ( 41/34). - Placed sprite 05_off in page ( 0) at ( 730, 1264). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_ARTICULATED_INTERNATIONAL_PROSTAR_Icon in page ( 0) at ( 639, 963). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_ ChargeLevel0_Icon in page ( 0) at (1484, 706). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_Kenworth_articulado16_Icon in page ( 0) at (1867, 273). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_East_Icon in page ( 0) at (1002, 882). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_SpeedLimited_Icon in page ( 0) at (1682, 623). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_FordTaurus_Icon in page ( 0) at (1934, 125). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_CamR440_Icon in page ( 0) at ( 772, 953). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_BIARTICULATED_KENWORTH_T880_Icon in page ( 0) at (1781, 480). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_EX1900_Icon in page ( 0) at (1908, 249). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_Microbus_Van_Icon in page ( 0) at (1723, 623). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_ARTICULATED_KENWORTH_T800_Icon in page ( 0) at (1648, 657). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_BusRigUrb_Icon in page ( 0) at (1484, 740). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_Seeds_Icon in page ( 0) at (1449, 774). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_Man_TGX_biart_Icon in page ( 0) at (1367, 837). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_ESP_Icon in page ( 0) at (1867, 307). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_MaliRoute_Icon in page ( 0) at (1525, 669). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_LateralJung_Icon in page ( 0) at (1566, 669). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_HighViscosity in page ( 0) at (1781, 514). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_PortWarehouse_Icon in page ( 0) at (1934, 159). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_CamArtCist2_Icon in page ( 0) at ( 765, 460). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_CamArtPlataf_Icon in page ( 0) at (1525, 703). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_RUTA_G21_1_Icon in page ( 0) at (1822, 443). Page is now (1982, 1015). ( 41/34). - Placed sprite 02_down_off in page ( 0) at ( 878, 1158). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_ParkingSensor_Icon in page ( 0) at (1002, 916). Page is now (1982, 1015). ( 41/34). - Placed sprite TM_VW_Constellation_Icon in page ( 0) at (1979, 69). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Bitrem_7Eixos_lona_Icon in page ( 0) at (1949, 193). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CamArtCistPeligroso_Icon in page ( 0) at ( 986, 950). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Freightliner_Cascadia_art_Icon in page ( 0) at (1306, 871). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Tanker_Freightliner_Icon in page ( 0) at (1347, 871). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Kenworth_articulado10_Icon in page ( 0) at (1566, 703). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_ELF_100_Icon in page ( 0) at (1949, 227). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_IvecoEuroTrakker_Icon in page ( 0) at (1975, 125). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Actros_2645_biart_Icon in page ( 0) at (1889, 341). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CamArtCaja_icon_Icon in page ( 0) at (1525, 737). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_BIARTICULATED_KENWORTH_T800_Icon in page ( 0) at (1043, 906). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Microbus_Icon in page ( 0) at (1408, 823). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Kenworth_t660_biart_Icon in page ( 0) at (1084, 906). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CamRigCaja2_Icon in page ( 0) at (1449, 808). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_RUTA_G245_2_Icon in page ( 0) at (1449, 842). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_IndivisibleSolid_Icon in page ( 0) at (1607, 660). Page is now (2016, 1015). ( 41/34). - Placed sprite GP_SelectPractice in page ( 2) at ( 666, 1028). Page is now (1670, 1463). ( 333/439). - Placed sprite TM_EH3500_Icon in page ( 0) at (1822, 477). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_RUTA_G21_2_Icon in page ( 0) at (1142, 889). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_ForestTruck_Icon in page ( 0) at (1781, 548). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_DivisibleSolid_Icon in page ( 0) at ( 713, 869). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CamT680_Icon in page ( 0) at (1525, 771). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_BusBiartUrb_Icon in page ( 0) at (1689, 657). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_ExcavadoraFrontal_Icon in page ( 0) at (1607, 694). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_BusArtUrb_Icon in page ( 0) at (1648, 691). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_SanMiguelRoute_2_Icon in page ( 0) at (1689, 691). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Tanker_Scania_R500_Icon in page ( 0) at (1848, 409). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Sitrak_C7H_Icon in page ( 0) at (1908, 283). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_International_Prostar_Hopper_Icon in page ( 0) at (1125, 923). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_ ProximitySensor_Icon in page ( 0) at (1566, 737). Page is now (2016, 1015). ( 41/34). - Placed sprite turtle_mode_down_off in page ( 0) at ( 148, 1484). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_Actros_2646_biart_Icon in page ( 0) at (1566, 771). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Highwayland_Icon in page ( 0) at (1822, 511). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_TocopillaRoute_Icon in page ( 0) at (1648, 725). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CarrierTruck_Icon in page ( 0) at (1490, 805). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Waterland_Icon in page ( 0) at (1889, 375). Page is now (2016, 1015). ( 41/34). - Placed sprite 14_off in page ( 0) at ( 148, 1590). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_Warehouse_DHL_Icon in page ( 0) at (1822, 545). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_RUTA_G21_3_Icon in page ( 0) at (1764, 588). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_EH4000_Icon in page ( 0) at (1043, 940). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Golf_Icon in page ( 0) at (1889, 409). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CarretillaFrontalToyota_Icon in page ( 0) at (1822, 579). Page is now (2016, 1015). ( 41/34). - Placed sprite 04_off in page ( 0) at (1701, 106). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_C_Mec_Cacamba_con_lona_Icon in page ( 0) at (1730, 657). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_MedViscosity_Icon in page ( 0) at (1764, 622). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_LMV_Icon in page ( 0) at (1531, 805). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Bitruck_8x2_Icon in page ( 0) at (1730, 691). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Kenworth_T800_biart_trailer2axis_Icon in page ( 0) at (1863, 443). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_KENWORTH_T370_Icon in page ( 0) at (1084, 940). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_South_Icon in page ( 0) at (1125, 957). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Motoniveladora_CAT120_Icon in page ( 0) at (1572, 805). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_EX3600_Icon in page ( 0) at (1904, 443). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_IndustryLand_Icon in page ( 0) at (1863, 477). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_TrenCarretera_Icon in page ( 0) at (1490, 839). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_C_Mec_Cacamba_Icon in page ( 0) at (1689, 725). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_GP_ARTICULATED_KENWORTH_T880_Icon in page ( 0) at (1863, 511). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Freightliner_Cascadia_116_Icon in page ( 0) at (1771, 656). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Mixta_BHL_Icon in page ( 0) at (1805, 613). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Chevrolet_Tahoe_Icon in page ( 0) at (1183, 896). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Police_Pick_Up_F150_XLT_Default_Icon in page ( 0) at (1812, 647). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Liquid_Icon in page ( 0) at (1930, 317). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_4x4_Icon in page ( 0) at (1904, 477). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Actros_2046_biart_Icon in page ( 0) at (1930, 351). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Fiat500_Icon in page ( 0) at (1490, 873). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_ELF_500_Icon in page ( 0) at (1531, 839). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CamRigPlataf_Icon in page ( 0) at (1607, 728). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Freightliner_M2_Icon in page ( 0) at (1607, 762). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Ice_Icon in page ( 0) at (1224, 898). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Forward_1100_Icon in page ( 0) at ( 831, 928). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_SanMiguelRoute_1_Icon in page ( 0) at (1265, 898). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Yamaha_Icon in page ( 0) at (1613, 796). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_OffRoadland_Icon in page ( 0) at (1863, 545). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_City_Star_5_Icon in page ( 0) at (1648, 759). Page is now (2016, 1015). ( 41/34). - Placed sprite 10_down_off in page ( 0) at ( 952, 1158). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_Snow_LowIntensity_Icon in page ( 0) at (1689, 759). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Freightliner_M2_Tank_Icon in page ( 0) at (1654, 793). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Kenworth_T880_full_Hopper_Icon in page ( 0) at (1531, 873). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_C4_Icon in page ( 0) at (1771, 690). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Snow_HighIntensity_Icon in page ( 0) at (1730, 725). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Police_Ford_Interceptor_Sedan_Icon in page ( 0) at (1166, 930). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Freightliner_Cascadia_Carrier_Icon in page ( 0) at (1207, 932). Page is now (2016, 1015). ( 41/34). - Placed sprite modo_1_on in page ( 0) at (1454, 439). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_Cat798_Icon in page ( 0) at (1388, 871). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Hino_300_Icon in page ( 0) at (1429, 876). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Kenworth_t600_biart_Icon in page ( 0) at (1088, 715). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_NMAX160_Icon in page ( 0) at (1572, 839). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_RUTA_G245_3_Icon in page ( 0) at (1975, 159). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Police_Pick_Up_F150_XLT_Icon in page ( 0) at (1949, 261). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_SimesbikeCop_Icon in page ( 0) at (1930, 385). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CamArtPlataf2_Icon in page ( 0) at (1306, 905). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CamArtCist_Icon in page ( 0) at (1863, 579). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Carretera_2Eixos_Icon in page ( 0) at (1771, 724). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_FZ07_Icon in page ( 0) at (1248, 932). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_MinaEXF_Icon in page ( 0) at (1613, 830). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Nissan_NP300_Icon in page ( 0) at (1812, 681). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Camion_Vuc_Bao_Icon in page ( 0) at ( 680, 963). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Inclinometer_Icon in page ( 0) at (1945, 419). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Komatsu980E4_Icon in page ( 0) at (1904, 511). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_C_Mec_Truck_LS_Icon in page ( 0) at (1695, 793). Page is now (2016, 1015). ( 41/34). - Placed sprite 16_down_off in page ( 0) at (1380, 545). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_DodgeCharger_Icon in page ( 0) at (1166, 964). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Frontal_WL_Icon in page ( 0) at (1812, 715). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Amba_Icon in page ( 0) at (1846, 613). Page is now (2016, 1015). ( 41/34). - Placed sprite DP_BckCombustible in page ( 0) at (1053, 1084). Page is now (1920, 1431). ( 351/351). - Placed sprite 13_on in page ( 0) at (1483, 212). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_BusTrailer_Icon in page ( 0) at (1654, 827). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_North_Icon in page ( 0) at (1347, 905). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Ice_LowIntensity_Icon in page ( 0) at (1945, 453). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Ice_MedIntensity_Icon in page ( 0) at (1654, 861). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Pedestrian_Icon in page ( 0) at (1853, 647). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Freightliner_Cascadia_Hopper_Icon in page ( 0) at (1289, 939). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_GP_TANKER_INTERNATIONAL_DAY_PROSTAR_Icon in page ( 0) at (1388, 905). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Bulldozer_BDZ_Icon in page ( 0) at (1730, 759). Page is now (2016, 1015). ( 41/34). - Placed sprite ISO1469_on in page ( 0) at ( 804, 1264). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_ ChargeLevel25_Icon in page ( 0) at (1736, 793). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_ProstarDayCab_Cisterna_Default_bi_Icon in page ( 0) at (1853, 681). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_CamBiart_Icon in page ( 0) at (1904, 545). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_RUTA_G245_1_Icon in page ( 0) at (1695, 827). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_DoubleDivisibleSolid_Icon in page ( 0) at ( 721, 963). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_Chevrolet_Icon in page ( 0) at (1736, 827). Page is now (2016, 1015). ( 41/34). - Placed sprite ISO1469_down_off in page ( 0) at (1306, 924). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_ELF_400_Icon in page ( 0) at (1771, 758). Page is now (2016, 1015). ( 41/34). - Placed sprite TM_SavedPopUp_Icon in page ( 0) at ( 813, 962). Page is now (2016, 1015). ( 37/36). - Placed sprite TM_CloseMenuButton_Hover in page ( 0) at (1853, 715). Page is now (2016, 1015). ( 36/36). - Placed sprite TM_CloseMenuButton_Pressed in page ( 0) at (1971, 295). Page is now (2016, 1015). ( 36/36). - Placed sprite TM_CloseMenuButton_Hover in page ( 0) at (1330, 939). Page is now (2016, 1015). ( 36/36). - Placed sprite TM_CloseMenuButton_Normal in page ( 0) at (1470, 907). Page is now (2016, 1015). ( 36/36). - Placed sprite TM_CloseMenuButton_Normal in page ( 0) at (1812, 749). Page is now (2016, 1015). ( 36/36). - Placed sprite TM_CloseMenuButton_Disabled in page ( 0) at (1894, 613). Page is now (2016, 1015). ( 36/36). - Placed sprite TM_CloseMenuButton_Disabled in page ( 0) at (1572, 873). Page is now (2016, 1015). ( 36/36). - Placed sprite TM_ZoomOutButton_Hover in page ( 0) at (1930, 579). Page is now (2016, 1015). ( 35/35). - Placed sprite TM_RotateButton_Disabled in page ( 0) at (1608, 873). Page is now (2016, 1015). ( 35/35). - Placed sprite TM_RotateButton_Normal in page ( 0) at (1777, 792). Page is now (2016, 1015). ( 35/35). - Placed sprite TM_ZoomOutButton_Disabled in page ( 0) at (1990, 193). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_MoveButton_Hover in page ( 0) at (1894, 649). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ScaleButton_Normal in page ( 0) at (1695, 861). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_RotateButton_Hover in page ( 0) at (1429, 910). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ScaleButton_Disable in page ( 0) at (1207, 966). Page is now (2021, 1015). ( 35/35). - Placed sprite turtle_mode_on in page ( 0) at ( 222, 1582). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_RotateButton_Pressed in page ( 0) at (1945, 487). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ZoomInButton_Normal in page ( 0) at (1971, 331). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_MoveButton_Normal in page ( 0) at (1930, 614). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ZoomInButton_Disabled in page ( 0) at ( 850, 962). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_MoveButton_Disabled in page ( 0) at (1990, 228). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ZoomOutButton_Normal in page ( 0) at (1608, 908). Page is now (2021, 1015). ( 35/35). - Placed sprite ISO1469_off in page ( 0) at (1528, 318). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_ScaleButton_Pressed in page ( 0) at (1945, 522). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ZoomOutButton_Pressed in page ( 0) at (1965, 557). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_MoveButton_Pressed in page ( 0) at (1812, 785). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ZoomInButton_Pressed in page ( 0) at (1730, 861). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ScaleButton_Hover in page ( 0) at (1847, 785). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_ZoomInButton_Hover in page ( 0) at (1643, 895). Page is now (2021, 1015). ( 35/35). - Placed sprite TM_Direction_Normal in page ( 0) at (1812, 820). Page is now (2021, 1015). ( 34/34). - Placed sprite TM_Direction_Hover in page ( 0) at (1846, 820). Page is now (2021, 1015). ( 34/34). - Placed sprite indicador_grande in page ( 0) at ( 0, 1666). Page is now (1836, 1959). ( 110/297). - Placed sprite TM_EditSpawn_Icon in page ( 0) at (1464, 943). Page is now (2021, 1015). ( 29/40). - Placed sprite TM_Direction_Pressed in page ( 0) at (1889, 715). Page is now (2021, 1015). ( 34/34). - Placed sprite TM_EnableButton_On in page ( 0) at (1506, 907). Page is now (2021, 1015). ( 49/23). - Placed sprite TM_EnableButton_Off in page ( 0) at (1965, 592). Page is now (2021, 1015). ( 49/23). - Placed sprite TM_ValidPopUp_Icon in page ( 0) at (1765, 861). Page is now (2021, 1015). ( 33/33). - Placed sprite TM_NoValidPopUp_Icon in page ( 0) at (1798, 854). Page is now (2021, 1015). ( 33/33). - Placed sprite TM_NewExercise_Pressed in page ( 0) at (1880, 820). Page is now (2021, 1015). ( 32/32). - Placed sprite 11_on in page ( 0) at ( 878, 1264). Page is now (1841, 1895). ( 74/106). - Placed sprite TM_NewExercise_Normal in page ( 0) at (1848, 751). Page is now (2021, 1015). ( 32/32). - Placed sprite TM_ErrorPopUp_Icon in page ( 0) at (1971, 366). Page is now (2021, 1015). ( 29/33). - Placed sprite TM_OpenExercise_Normal in page ( 0) at (1831, 854). Page is now (2021, 1015). ( 36/24). - Placed sprite TM_OpenExercise_Pressed in page ( 0) at (1765, 894). Page is now (2021, 1015). ( 36/24). - Placed sprite TM_Close_ButtonDisable in page ( 0) at (1880, 751). Page is now (2021, 1015). ( 28/28). - Placed sprite TM_DamagedCar_Icon_Blue in page ( 0) at (1929, 649). Page is now (2021, 1015). ( 29/26). - Placed sprite TM_DamagedCar_Icon_White in page ( 0) at (1894, 684). Page is now (2021, 1015). ( 29/26). - Placed sprite GP_circleBigWhite in page ( 0) at ( 0, 1366). Page is now (1897, 1847). ( 485/485). - Placed sprite TM_Trigger_Icon_Title in page ( 0) at (1366, 939). Page is now (2021, 1015). ( 27/27). - Placed sprite TM_Insert_Icon in page ( 0) at (1091, 374). Page is now (2021, 1015). ( 27/27). - Placed sprite TM_Spawn_Icon_Title in page ( 0) at (1958, 649). Page is now (2021, 1015). ( 27/27). - Placed sprite 06_off in page ( 0) at (1849, 0). Page is now (1915, 1895). ( 74/106). - Placed sprite TM_Close_ButtonNormal in page ( 0) at (1923, 684). Page is now (2021, 1015). ( 27/27). - Placed sprite TM_Asset_Icon_Title in page ( 0) at (1129, 487). Page is now (2021, 1015). ( 27/27). - Placed sprite TM_SuspectedCar_Icon_Blue in page ( 0) at ( 885, 977). Page is now (2021, 1015). ( 28/26). - Placed sprite TM_PickUp_Icon_Blue in page ( 0) at (1393, 939). Page is now (2021, 1015). ( 28/26). - Placed sprite GP_ModoPantalla in page ( 2) at ( 0, 1467). Page is now (1670, 1891). ( 333/428). - Placed sprite TM_PolicePickUpF150XLT_Icon_White in page ( 0) at (1493, 943). Page is now (2021, 1015). ( 28/26). - Placed sprite Panel_Actros_2646_NIGHT_darker in page ( 0) at ( 0, 831). Page is now (1876, 1658). ( 1880/831). - Placed sprite TM_PickUp_Icon_White in page ( 0) at (1923, 711). Page is now (2021, 1015). ( 28/26). - Placed sprite TM_PoliceFordInterceptorSedan_Icon_iIcon_Blue in page ( 0) at (1678, 896). Page is now (2021, 1015). ( 28/26). - Placed sprite TM_SuspectedCar_Icon_White in page ( 0) at ( 557, 997). Page is now (2021, 1019). ( 28/26). - Placed sprite TM_PolicePickUpF150XLT_Icon_Blue in page ( 0) at (1801, 887). Page is now (2021, 1019). ( 28/26). - Placed sprite TM_PoliceFordInterceptorSedan_Icon_iIcon_White in page ( 0) at ( 617, 799). Page is now (2021, 1019). ( 28/26). - Placed sprite TM_DeleteButton_Pressed in page ( 0) at (1980, 487). Page is now (2021, 1019). ( 25/28). - Placed sprite TM_DeleteButton_Hover in page ( 0) at (1882, 779). Page is now (2021, 1019). ( 25/28). - Placed sprite TM_DeleteButton_Normal in page ( 0) at (1801, 913). Page is now (2021, 1019). ( 25/28). - Placed sprite TM_Truck_Icon_White in page ( 0) at (1908, 749). Page is now (2021, 1019). ( 29/24). - Placed sprite TM_Tractor_Icon_Blue in page ( 0) at (1393, 965). Page is now (2021, 1019). ( 29/24). - Placed sprite TM_Truck_Icon_Blue in page ( 0) at (1422, 945). Page is now (2021, 1019). ( 29/24). - Placed sprite TM_Tractor_Icon_White in page ( 0) at (1678, 922). Page is now (2021, 1019). ( 29/24). - Placed sprite TM_DotBlanc_Pressed in page ( 0) at (1706, 896). Page is now (2021, 1019). ( 26/26). - Placed sprite TM_DotBlanc_Normal in page ( 0) at ( 713, 903). Page is now (2021, 1019). ( 26/26). - Placed sprite TM_DotBlanc_Hover in page ( 0) at (1981, 0). Page is now (2021, 1019). ( 26/26). - Placed sprite TM_Ambulance_Icon_Blue in page ( 0) at (1867, 854). Page is now (2021, 1019). ( 29/23). - Placed sprite TM_FireTruck_Icon_White in page ( 0) at (1242, 966). Page is now (2021, 1019). ( 29/23). - Placed sprite TM_Ambulance_Icon_White in page ( 0) at (1027, 974). Page is now (2021, 1019). ( 29/23). - Placed sprite TM_FireTruck_Icon_Blue in page ( 0) at ( 585, 997). Page is now (2021, 1019). ( 29/23). - Placed sprite TM_Horse_Icon_Blue in page ( 0) at (1896, 852). Page is now (2021, 1019). ( 26/25). - Placed sprite TM_Horse_Icon_White in page ( 0) at (1908, 773). Page is now (2021, 1019). ( 26/25). - Placed sprite TM_OnHit_icon in page ( 0) at (1990, 263). Page is now (2021, 1019). ( 27/23). - Placed sprite IG_DialVolcado in page ( 0) at (1732, 896). Page is now (2021, 1019). ( 17/37). - Placed sprite TM_Train_Icon_Blue in page ( 0) at ( 917, 252). Page is now (2021, 1019). ( 29/21). - Placed sprite TM_Train_Icon_White in page ( 0) at (1937, 737). Page is now (2021, 1019). ( 29/21). - Placed sprite TM_Bus_Icon_White in page ( 0) at (1986, 26). Page is now (2021, 1019). ( 29/21). - Placed sprite TM_Bus_Icon_Blue in page ( 0) at (1907, 798). Page is now (2021, 1019). ( 29/21). - Placed sprite 12_down_off in page ( 0) at (1380, 651). Page is now (1915, 1895). ( 74/106). - Placed sprite TM_Indications_Icon_White in page ( 0) at (1867, 877). Page is now (2021, 1019). ( 25/24). - Placed sprite TM_Indications_con in page ( 0) at (1937, 758). Page is now (2021, 1019). ( 25/24). - Placed sprite TM_MinusButton_Hover in page ( 0) at ( 917, 273). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_MinusButton_Normal in page ( 0) at (1950, 676). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_PoliceCar_Icon_White in page ( 0) at (1555, 909). Page is now (2021, 1019). ( 29/20). - Placed sprite TM_Taxi_Icon_White in page ( 0) at (1056, 974). Page is now (2021, 1019). ( 29/20). - Placed sprite TM_Loading_Icon in page ( 0) at (1829, 887). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_PlusButton_Normal in page ( 0) at (1829, 911). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_Loaded_Icon in page ( 0) at (1951, 700). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_Delete_Icon in page ( 0) at (1271, 973). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_PlusButton_Pressed in page ( 0) at (1521, 930). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_Dog_Icon_White in page ( 0) at (1936, 782). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_PlusButton_Hover in page ( 0) at (1853, 901). Page is now (2021, 1019). ( 24/24). - Placed sprite TM_Taxi_Icon_Blue in page ( 0) at (1965, 615). Page is now (2021, 1019). ( 29/20). - Placed sprite TM_Dog_Icon_Blue in page ( 0) at (2017, 263). Page is now (2037, 1019). ( 24/24). - Placed sprite TM_PoliceCar_Icon_Blue in page ( 0) at ( 913, 977). Page is now (2037, 1019). ( 29/20). - Placed sprite TM_MinusButton_Pressed in page ( 0) at (1892, 877). Page is now (2037, 1019). ( 24/24). - Placed sprite TM_OnExit_Icon in page ( 0) at (1974, 676). Page is now (2037, 1019). ( 25/23). - Placed sprite TM_Cicle_Icon_Blue in page ( 0) at (1980, 515). Page is now (2037, 1019). ( 25/23). - Placed sprite TM_OnEnter_Icon in page ( 0) at (1707, 922). Page is now (2037, 1019). ( 25/23). - Placed sprite TM_Cicle_Icon_White in page ( 0) at ( 765, 494). Page is now (2037, 1019). ( 25/23). - Placed sprite TM_OnStall_Icon in page ( 0) at (1877, 901). Page is now (2037, 1019). ( 25/23). - Placed sprite TM_Hurdle_Icon_White in page ( 0) at (2007, 0). Page is now (2037, 1019). ( 27/21). - Placed sprite TM_Hurdle_Icon_Blue in page ( 0) at (1916, 877). Page is now (2037, 1019). ( 27/21). - Placed sprite TM_Cow_Icon_Blue in page ( 0) at (1916, 898). Page is now (2037, 1019). ( 28/20). - Placed sprite TM_Cow_Icon_White in page ( 0) at (1648, 626). Page is now (2037, 1019). ( 28/20). - Placed sprite TM_MultiPlayAndStop_Icon in page ( 0) at (1936, 806). Page is now (2037, 1019). ( 25/22). - Placed sprite TM_OnStay_Icon in page ( 0) at (1295, 973). Page is now (2037, 1019). ( 25/22). - Placed sprite TM_Wheelchair_Icon_White in page ( 0) at (1129, 715). Page is now (2037, 1019). ( 22/25). - Placed sprite DP_RpmBackground in page ( 0) at (1404, 1084). Page is now (1920, 1734). ( 122/654). - Placed sprite TM_PlayAndStop_Icon in page ( 0) at (1912, 828). Page is now (2037, 1019). ( 25/22). - Placed sprite TM_Wheelchair_Icon_Blue in page ( 0) at (1904, 579). Page is now (2037, 1019). ( 22/25). - Placed sprite TM_Car_Icon_White in page ( 0) at (1902, 918). Page is now (2037, 1019). ( 29/19). - Placed sprite TM_Car_Icon_Blue in page ( 0) at ( 549, 359). Page is now (2037, 1019). ( 29/19). - Placed sprite TM_Sheep_Icon_White in page ( 0) at (1937, 828). Page is now (2037, 1019). ( 26/21). - Placed sprite TM_Track_Icon_Green in page ( 0) at (1545, 930). Page is now (2037, 1019). ( 26/21). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite TM_CircuitLine_Icon_White in page ( 0) at (1521, 954). Page is now (2037, 1019). ( 26/21). - Placed sprite TM_Track_Icon_Blue in page ( 0) at (1643, 930). Page is now (2037, 1019). ( 26/21). - Placed sprite TM_Sheep_Icon_Blue in page ( 0) at (1493, 969). Page is now (2037, 1019). ( 26/21). - Placed sprite TM_CircuitLine_Icon_Blue in page ( 0) at (1422, 969). Page is now (2037, 1019). ( 26/21). - Placed sprite TM_Track_Icon_White in page ( 0) at (1826, 935). Page is now (2037, 1019). ( 26/21). - Placed sprite TM_Pedestrian_Icon_White in page ( 0) at (1986, 399). Page is now (2037, 1019). ( 20/27). - Placed sprite TM_Pedestrian_Icon_Blue in page ( 0) at (1975, 699). Page is now (2037, 1019). ( 20/27). - Placed sprite TM_PlayAndDesappear_Icon in page ( 0) at (1547, 951). Page is now (2037, 1019). ( 27/20). - Placed sprite TM_INDTurnAroundLeft_Icon in page ( 0) at (1574, 929). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_INDTurnRight_Icon in page ( 0) at (1085, 974). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_Trigger_Icon_Blue in page ( 0) at (2016, 103). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_INDTurnLeft_Icon in page ( 0) at ( 942, 981). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_INDNoTrespassing_Icon in page ( 0) at (1519, 975). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_INDGoStraigth_Icon in page ( 0) at (1962, 758). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_INDTurnAroundRight_Icon in page ( 0) at (1320, 975). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_Trigger_Icon_White in page ( 0) at (1574, 952). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_INDChangeLaneRight._Icon in page ( 0) at ( 873, 296). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_INDChangeLaneLeft_Icon in page ( 0) at ( 176, 971). Page is now (2037, 1019). ( 23/23). - Placed sprite TM_StopSignal_Icon in page ( 0) at (1853, 925). Page is now (2037, 1019). ( 24/22). - Placed sprite TM_PeligroAnimal_Icon in page ( 0) at (1244, 417). Page is now (2037, 1019). ( 24/22). - Placed sprite TM_Asset_Icon_Blue in page ( 0) at (1931, 918). Page is now (2037, 1019). ( 24/22). - Placed sprite TM_YieldSignal_Icon in page ( 0) at (1937, 849). Page is now (2037, 1019). ( 24/22). - Placed sprite TM_MultiPlayAndDesappear_Icon in page ( 0) at (1943, 871). Page is now (2037, 1019). ( 24/22). - Placed sprite TM_Asset_Icon_White in page ( 0) at (1597, 943). Page is now (2037, 1019). ( 24/22). - Placed sprite TM_Ball_Icon_Blue in page ( 0) at (1669, 946). Page is now (2037, 1019). ( 22/22). - Placed sprite red_down_off in page ( 0) at ( 600, 1378). Page is now (1915, 1895). ( 74/106). - Placed sprite TM_TurnRigthSignal_Icon in page ( 0) at ( 645, 799). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_100kmSignal_Icon in page ( 0) at ( 594, 630). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_NoTrespassingSignal_Icon in page ( 0) at (1960, 782). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_40kmSignal_Icon in page ( 0) at (1691, 946). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_50kmSignal_Icon in page ( 0) at (1961, 804). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_MinusButton in page ( 0) at (1056, 994). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_80kmSignal_Icon in page ( 0) at (1713, 945). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_90kmSignal_Icon in page ( 0) at (1116, 570). Page is now (2037, 1019). ( 22/22). - Placed sprite 05_down_off in page ( 0) at ( 674, 1370). Page is now (1915, 1895). ( 74/106). - Placed sprite TM_LockButton_Disabled in page ( 0) at (1944, 893). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_Building_Icon_White in page ( 0) at (2016, 126). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_110kmSignal_Icon in page ( 0) at (1877, 924). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_ProhibidoPaso_Icon in page ( 0) at (1955, 915). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_TurnLeftSignal_Icon in page ( 0) at ( 469, 834). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_GoStraigthSignal_Icon in page ( 0) at (1547, 971). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_120kmSignal_Icon in page ( 0) at (1621, 943). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_WorkRestrictionsEnd_Icon in page ( 0) at (1852, 947). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_TurnAroundSignal_Icon in page ( 0) at (1874, 947). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_70kmSignal_Icon in page ( 0) at (1985, 635). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_NarrowRSignal_Icon in page ( 0) at (1735, 933). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_Ball_Icon_White in page ( 0) at (1966, 726). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_NarrowLSignal_Icon in page ( 0) at (1955, 937). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_WorkSignal_Icon in page ( 0) at (1757, 918). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_NoTurnAroundSignal_Icon in page ( 0) at (2000, 366). Page is now (2037, 1019). ( 22/22). - Placed sprite 05_on in page ( 0) at (1775, 106). Page is now (1915, 1895). ( 74/106). - Placed sprite TM_60kmSignal_Icon in page ( 0) at (1963, 826). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_LoopRoute_Icon in page ( 0) at (1757, 940). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_30kmSignal_Icon in page ( 0) at (1129, 740). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_Building_Icon_Blue in page ( 0) at (1986, 426). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_PlusButton in page ( 0) at ( 674, 560). Page is now (2037, 1019). ( 22/22). - Placed sprite TM_20kmSignal_Icon in page ( 0) at (1779, 918). Page is now (2037, 1019). ( 22/22). - Placed sprite modo_2_on in page ( 0) at (1454, 545). Page is now (1915, 1895). ( 74/106). - Placed sprite TM_Spawn_Icon_White in page ( 0) at (1967, 848). Page is now (2037, 1019). ( 19/25). - Placed sprite TM_Spawn_Icon_Blue in page ( 0) at (2016, 148). Page is now (2037, 1019). ( 19/25). - Placed sprite TM_Bike_Icon_White in page ( 0) at (1985, 748). Page is now (2037, 1019). ( 25/19). - Placed sprite TM_Spawn_Icon_Green in page ( 0) at (2000, 538). Page is now (2037, 1019). ( 19/25). - Placed sprite TM_Bike_Icon_Blue in page ( 0) at (1091, 401). Page is now (2037, 1019). ( 25/19). - Placed sprite TM_House_Icon_White in page ( 0) at (1643, 951). Page is now (2037, 1019). ( 22/21). - Placed sprite TM_House_Icon_Blue in page ( 0) at ( 954, 336). Page is now (2037, 1019). ( 22/21). - Placed sprite TM_TrafficSignal_Icon_White in page ( 0) at (1982, 781). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_TrashBinButton_Hover in page ( 0) at (1124, 251). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_AddVariableButton_Pressed in page ( 0) at ( 951, 359). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_LockButton_Normal in page ( 0) at (1967, 873). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_TrashBinButton_Disabled in page ( 0) at ( 951, 380). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_EditButton_Pressed in page ( 0) at (1108, 991). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_LockButton_Normal in page ( 0) at (1995, 699). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_AddVariableButton_Disabled in page ( 0) at (2007, 615). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_AddVariableButton_Normal in page ( 0) at (1078, 997). Page is now (2037, 1019). ( 21/21). - Placed sprite 12_on in page ( 0) at ( 748, 1370). Page is now (1915, 1895). ( 74/106). - Placed sprite TM_LockButton_Pressed in page ( 0) at (1966, 894). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_TrashBinButton_Pressed in page ( 0) at (1977, 915). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_TrashBinButton_Normal in page ( 0) at (1983, 802). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_EditButton_Normal in page ( 0) at (1986, 448). Page is now (2037, 1019). ( 21/21). - Placed sprite TM_TrashBin_Icon_Green in page ( 0) at (1999, 657). Page is now (2037, 1019). ( 20/22). - Placed sprite TM_TrashBin_Icon_Blue in page ( 0) at (2005, 469). Page is now (2037, 1019). ( 20/22). - Placed sprite TM_TrashBin_Icon_White in page ( 0) at (2003, 767). Page is now (2037, 1019). ( 20/22). - Placed sprite TM_SingleEntity_Icon in page ( 0) at (1977, 936). Page is now (2037, 1019). ( 23/19). - Placed sprite TM_Barrel_Icon_White in page ( 0) at (1281, 545). Page is now (2037, 1019). ( 18/24). - Placed sprite TM_Barrel_Icon_Blue in page ( 0) at (1569, 975). Page is now (2037, 1019). ( 18/24). - Placed sprite TM_Bridge_Icon_Blue in page ( 0) at ( 491, 834). Page is now (2037, 1019). ( 29/15). - Placed sprite TM_Bridge_Icon_White in page ( 0) at ( 762, 987). Page is now (2037, 1019). ( 29/15). - Placed sprite TM_Pig_Icon_Blue in page ( 0) at (1899, 937). Page is now (2037, 1019). ( 25/17). - Placed sprite TM_Pig_Icon_White in page ( 0) at (1597, 965). Page is now (2037, 1019). ( 25/17). - Placed sprite TM_Copy_Blue in page ( 0) at (1985, 823). Page is now (2037, 1019). ( 19/22). - Placed sprite TM_SingleRoute_Icon in page ( 0) at (1924, 940). Page is now (2037, 1019). ( 22/19). - Placed sprite TM_CloseButton_Pressed in page ( 0) at (1977, 955). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_RefreshButton_Pressed in page ( 0) at (2006, 388). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrolldownButton_Hover in page ( 0) at (1997, 955). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrolldownButton_Pressed in page ( 0) at (1995, 720). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_CloseButton_Disabled in page ( 0) at (1896, 954). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_RefreshButton_Over in page ( 0) at (1343, 975). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_RefreshButton_Disabled in page ( 0) at (1899, 35). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_CloseButton_Normal in page ( 0) at (2008, 408). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_CloseButton_Over in page ( 0) at (1622, 965). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrollupButton_Pressed in page ( 0) at (2015, 21). Page is now (2037, 1019). ( 20/20). - Placed sprite 09_on in page ( 0) at (1557, 212). Page is now (1915, 1895). ( 74/106). - Placed sprite TM_ScrollupButton_Disabled in page ( 0) at (1916, 959). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrollupButton_Normal in page ( 0) at ( 199, 971). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_RefreshButton_Normal in page ( 0) at ( 965, 981). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrolldownButton in page ( 0) at (1587, 982). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrolldownButton_Disabled in page ( 0) at ( 980, 540). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrollupButton in page ( 0) at (1936, 959). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrollupButton_Hover in page ( 0) at (1490, 774). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_ScrolldownButton_Normal in page ( 0) at ( 850, 997). Page is now (2037, 1019). ( 20/20). - Placed sprite TM_HouseMisc_Icon_White in page ( 0) at (1956, 975). Page is now (2037, 1019). ( 22/18). - Placed sprite TM_HouseMisc_Icon_Blue in page ( 0) at (1978, 975). Page is now (2037, 1019). ( 22/18). - Placed sprite TM_MultiEntity_Icon in page ( 0) at (2000, 975). Page is now (2037, 1019). ( 22/18). - Placed sprite TM_Program_Icon_Green in page ( 0) at (1779, 941). Page is now (2037, 1019). ( 24/16). - Placed sprite TM_Program_Icon_Blue in page ( 0) at (2007, 287). Page is now (2037, 1019). ( 24/16). - Placed sprite TM_Program_Icon_White in page ( 0) at ( 667, 799). Page is now (2037, 1019). ( 24/16). - Placed sprite TM_TrafficSignal_Icon_Blue in page ( 0) at (1363, 975). Page is now (2037, 1019). ( 19/19). - Placed sprite TM_EditButton_Disable in page ( 0) at (1803, 941). Page is now (2037, 1019). ( 19/19). - Placed sprite TM_Pencil_Icon_White in page ( 0) at (2000, 563). Page is now (2037, 1019). ( 19/19). - Placed sprite TM_Pencil_Icon_Green in page ( 0) at (2004, 789). Page is now (2037, 1019). ( 19/19). - Placed sprite TM_Pencil_Icon_Blue in page ( 0) at ( 791, 987). Page is now (2037, 1019). ( 19/19). - Placed sprite TM_Beacon_Icon_White in page ( 0) at (1735, 955). Page is now (2037, 1019). ( 15/24). - Placed sprite TM_Beacon_Icon_Blue in page ( 0) at (1986, 845). Page is now (2037, 1019). ( 15/24). - Placed sprite TM_TrainingCone_Icon_Blue in page ( 0) at (1779, 957). Page is now (2037, 1019). ( 24/14). - Placed sprite TM_TrainingCone_Icon_White in page ( 0) at (1299, 545). Page is now (2037, 1019). ( 24/14). - Placed sprite TM_Buildings_Icon_On in page ( 0) at (1542, 993). Page is now (2037, 1019). ( 18/18). - Placed sprite Shift_2 in page ( 0) at ( 452, 1484). Page is now (1915, 1895). ( 75/103). - Placed sprite TM_Buildings_Icon_Off in page ( 0) at (1803, 960). Page is now (2037, 1019). ( 18/18). - Placed sprite TM_Vegetation_Icon_Off in page ( 0) at ( 199, 991). Page is now (2037, 1019). ( 19/17). - Placed sprite TM_Vegetation_Icon_On in page ( 0) at ( 848, 760). Page is now (2037, 1019). ( 19/17). - Placed sprite TM_ScrollupButton2 in page ( 0) at (1822, 956). Page is now (2037, 1019). ( 15/14). - Placed sprite TM_ScrolldownButton2 in page ( 0) at ( 696, 560). Page is now (2037, 1019). ( 15/14). - Placed sprite TM_OptionsButton in page ( 0) at ( 951, 401). Page is now (2037, 1019). ( 12/13). - Placed sprite TM_ScrollBarBG in page ( 0) at (2007, 303). Page is now (2037, 1019). ( 12/12). - Placed sprite TM_ScrollBarBG in page ( 0) at (2005, 491). Page is now (2037, 1019). ( 12/12). - Placed sprite TM_HeaderBar in page ( 0) at (1302, 394). Page is now (2037, 1019). ( 9/9). - Placed sprite TM_ScrollBar in page ( 0) at (1837, 956). Page is now (2037, 1019). ( 9/9). - Placed sprite TM_HeaderBar in page ( 0) at ( 965, 1001). Page is now (2037, 1019). ( 9/9). - Placed sprite TM_ScrollBar in page ( 0) at (1837, 965). Page is now (2037, 1019). ( 9/9). - Placed sprite IG_2PixelBackground in page ( 0) at (1522, 569). Page is now (2037, 1019). ( 6/6). - Placed sprite Shift_5 in page ( 0) at (1528, 424). Page is now (1915, 1895). ( 75/103). - Placed sprite Shift_R in page ( 0) at ( 296, 1582). Page is now (1915, 1895). ( 75/102). - Placed sprite Shift_3 in page ( 0) at ( 74, 1696). Page is now (1915, 1895). ( 74/103). - Placed sprite DP_RpmMascara in page ( 0) at (1526, 1084). Page is now (1920, 1734). ( 78/538). - Placed sprite Shift_4 in page ( 0) at ( 371, 1590). Page is now (1915, 1895). ( 75/100). - Placed sprite Shift_N in page ( 0) at (1306, 1030). Page is now (1915, 1895). ( 75/100). - Placed sprite DP_ControlCrucero_ON in page ( 0) at ( 0, 1435). Page is now (1920, 1734). ( 360/95). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite DP_ControlCrucero_Retard in page ( 0) at ( 360, 1435). Page is now (1920, 1734). ( 360/95). - Placed sprite shift_F in page ( 0) at (1380, 757). Page is now (1915, 1895). ( 71/102). - Placed sprite lock_1_on in page ( 0) at (1454, 651). Page is now (1915, 1895). ( 72/74). - Placed sprite DP_ControlCrucero_Retard_Pres in page ( 0) at ( 0, 1530). Page is now (1920, 1734). ( 359/91). - Placed sprite DP_ControlCrucero_ON_Pres in page ( 0) at ( 0, 1621). Page is now (1920, 1734). ( 359/91). - Placed sprite GP_TipoVehiculoDP in page ( 2) at ( 333, 1467). Page is now (1670, 1891). ( 333/428). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite worklights_front_on in page ( 0) at ( 822, 1370). Page is now (1915, 1895). ( 79/67). - Placed sprite mode_lock_2_on in page ( 0) at (1454, 725). Page is now (1915, 1895). ( 75/70). - Placed sprite worklights_rear_on in page ( 0) at ( 952, 1264). Page is now (1915, 1895). ( 78/67). - Placed sprite warning_type_1_on in page ( 0) at (1526, 651). Page is now (1915, 1895). ( 76/68). - Placed sprite park_on in page ( 0) at ( 222, 1688). Page is now (1915, 1895). ( 76/67). - Placed sprite warning_type_4_on in page ( 0) at (1602, 318). Page is now (1915, 1895). ( 73/69). - Placed sprite lights_2_on in page ( 0) at (1380, 859). Page is now (1915, 1895). ( 75/65). - Placed sprite warning_type_6_on in page ( 0) at (1631, 212). Page is now (1915, 1895). ( 77/63). - Placed sprite warning_type_5_on in page ( 0) at ( 527, 1484). Page is now (1915, 1895). ( 69/69). - Placed sprite warning_type_2_on in page ( 0) at ( 148, 1696). Page is now (1915, 1895). ( 69/69). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite warning_type_7_on in page ( 0) at (1380, 924). Page is now (1915, 1895). ( 68/68). - Placed sprite indicator_hare_mode_on in page ( 0) at ( 952, 1331). Page is now (1915, 1895). ( 69/67). - Placed sprite DP_ControlCrucero_OFF in page ( 0) at ( 720, 1435). Page is now (1920, 1734). ( 359/91). - Placed sprite lights_on in page ( 0) at (1451, 795). Page is now (1915, 1895). ( 77/60). - Placed sprite warning_on in page ( 0) at (1528, 527). Page is now (1915, 1895). ( 70/66). - Placed sprite indicador_pequeno in page ( 0) at (1840, 0). Page is now (1946, 1959). ( 110/163). - Placed sprite mode_vertical_on in page ( 0) at ( 298, 1690). Page is now (1915, 1895). ( 77/60). - Placed sprite GP_BrakeAssistant in page ( 0) at ( 110, 1666). Page is now (1946, 1959). ( 54/50). - Placed sprite Arrow_left in page ( 0) at ( 822, 1437). Page is now (1915, 1895). ( 75/61). - Placed sprite Arrow_right in page ( 0) at (1675, 275). Page is now (1915, 1895). ( 74/61). - Placed sprite engine_rotational_speed_on in page ( 0) at ( 596, 1484). Page is now (1915, 1895). ( 60/74). - Placed sprite icon_lamp_RPM_on in page ( 0) at (1528, 795). Page is now (1915, 1895). ( 60/74). - Placed sprite icon_base_orange in page ( 0) at ( 164, 1666). Page is now (1946, 1959). ( 55/44). - Placed sprite icon_base in page ( 0) at (1840, 163). Page is now (1946, 1959). ( 55/44). - Placed sprite icon_03_on in page ( 0) at ( 527, 1553). Page is now (1915, 1895). ( 62/69). - Placed sprite icon_base_red in page ( 0) at ( 219, 1666). Page is now (1946, 1959). ( 55/44). - Placed sprite icon_02_on in page ( 0) at ( 375, 1690). Page is now (1915, 1895). ( 60/70). - Placed sprite icon_01_on in page ( 0) at (1306, 1130). Page is now (1915, 1895). ( 60/70). - Placed sprite Shift_1 in page ( 0) at ( 74, 1799). Page is now (1915, 1895). ( 43/100). - Placed sprite icon_base_green in page ( 0) at ( 274, 1666). Page is now (1946, 1959). ( 55/44). - Placed sprite icon_base_blue in page ( 0) at (1950, 0). Page is now (2001, 1959). ( 55/44). - Placed sprite warning_type_3_on in page ( 0) at (1849, 106). Page is now (1915, 1895). ( 60/66). - Placed sprite lamp_1_on in page ( 0) at (1021, 1331). Page is now (1915, 1895). ( 60/65). - Placed sprite hino_ip_ServiceBrake in page ( 0) at ( 329, 1666). Page is now (2001, 1959). ( 52/44). - Placed sprite hino_ip_parking in page ( 0) at ( 164, 1710). Page is now (2001, 1959). ( 52/44). - Placed sprite DP_Digital_7_Italic_8 in page ( 0) at ( 0, 1712). Page is now (1920, 1933). ( 135/225). - Placed sprite hino_ip_circle_empty in page ( 0) at ( 381, 1666). Page is now (2001, 1959). ( 52/44). - Placed sprite hino_ip_cruisingSpeed in page ( 0) at ( 433, 1666). Page is now (2001, 1959). ( 41/41). - Placed sprite icon_04_on in page ( 0) at (1026, 1158). Page is now (1915, 1895). ( 60/65). - Placed sprite hino_ip__water_temp in page ( 0) at ( 216, 1710). Page is now (2001, 1959). ( 43/37). - Placed sprite Seat_Belt_on in page ( 0) at (1598, 527). Page is now (1915, 1895). ( 59/66). - Placed sprite indicator_turtle_mode_on in page ( 0) at (1086, 1158). Page is now (1915, 1895). ( 74/52). - Placed sprite hino_ip__green_lamp in page ( 0) at ( 474, 1666). Page is now (2001, 1959). ( 41/39). - Placed sprite hino_ip_gear_warning in page ( 0) at ( 259, 1710). Page is now (2001, 1959). ( 40/39). - Placed sprite hino_ip_beamVertical in page ( 0) at ( 110, 1716). Page is now (2001, 1959). ( 39/40). - Placed sprite warning_type_8_on in page ( 0) at ( 897, 1437). Page is now (1915, 1895). ( 56/68). - Placed sprite hino_ip_differential_Front_Rear_Lock in page ( 0) at ( 515, 1666). Page is now (2001, 1959). ( 42/36). - Placed sprite hino_ip_lowCooling in page ( 0) at ( 216, 1747). Page is now (2001, 1959). ( 43/35). - Placed sprite indicator_mid in page ( 0) at ( 656, 1484). Page is now (1915, 1895). ( 40/95). - Placed sprite hino_ip__5th_wheel_lock in page ( 0) at (1840, 207). Page is now (2001, 1959). ( 41/35). - Placed sprite hino_ip_checkEngine in page ( 0) at (1895, 163). Page is now (2001, 1959). ( 41/35). - Placed sprite hino_ip_differentialLock in page ( 0) at ( 557, 1666). Page is now (2001, 1959). ( 42/34). - Placed sprite Battery_on in page ( 0) at (1366, 1130). Page is now (1915, 1895). ( 67/55). - Placed sprite mode_lateral_lock_on in page ( 0) at (1602, 593). Page is now (1915, 1895). ( 47/70). - Placed sprite hino_ip_motorReheating in page ( 0) at (1840, 242). Page is now (2001, 1959). ( 43/33). - Placed sprite indicator_small in page ( 0) at (1381, 992). Page is now (1915, 1895). ( 36/79). - Placed sprite hino_ip_noBattery in page ( 0) at (1881, 207). Page is now (2001, 1959). ( 43/33). - Placed sprite hino_ip_ES in page ( 0) at ( 110, 1756). Page is now (2001, 1959). ( 46/30). - Placed sprite hino_ip_airbag in page ( 0) at ( 299, 1710). Page is now (2001, 1959). ( 38/35). - Placed sprite lock_1_off in page ( 0) at ( 953, 1398). Page is now (1915, 1895). ( 52/53). - Placed sprite worklights_front_off in page ( 0) at (1849, 172). Page is now (1915, 1895). ( 59/46). - Placed sprite hino_ip_main_Beam in page ( 0) at (1840, 275). Page is now (2001, 1959). ( 43/31). - Placed sprite GP_FuelBackground in page ( 1) at ( 512, 485). Page is now ( 966, 741). ( 252/252). - Placed sprite worklights_rear_off in page ( 0) at (1603, 387). Page is now (1915, 1895). ( 59/46). - Placed sprite CityStar_Panel_DAY in page ( 0) at ( 0, 788). Page is now (1877, 1572). ( 1881/788). - Placed sprite mode_lock_2_off in page ( 0) at (1448, 924). Page is now (1915, 1895). ( 55/49). - Placed sprite icon_belt in page ( 0) at ( 599, 1666). Page is now (2001, 1959). ( 33/40). - Placed sprite hino_ip__tempomat_ar in page ( 0) at ( 259, 1749). Page is now (2001, 1959). ( 42/31). - Placed sprite hino_ip__temp in page ( 0) at (1840, 306). Page is now (2001, 1959). ( 37/35). - Placed sprite GP_ModoVR in page ( 2) at ( 999, 1237). Page is now (1670, 1891). ( 333/428). - Placed sprite warning_type_4_off in page ( 0) at (1529, 719). Page is now (1915, 1895). ( 53/49). - Placed sprite hino_ip__5th_wheel_unlock in page ( 0) at ( 632, 1666). Page is now (2001, 1959). ( 38/34). - Placed sprite hino_ip_intLeft in page ( 0) at (1840, 341). Page is now (2001, 1959). ( 38/34). - Placed sprite warning_type_1_off in page ( 0) at ( 696, 1476). Page is now (1915, 1895). ( 55/47). - Placed sprite hino_ip_intRight in page ( 0) at ( 670, 1666). Page is now (2001, 1959). ( 38/34). - Placed sprite hino_ip_circle_empty_small in page ( 0) at ( 708, 1666). Page is now (2001, 1959). ( 40/32). - Placed sprite park_off in page ( 0) at (1455, 855). Page is now (1915, 1895). ( 55/46). - Placed sprite hino_ip_parking_small in page ( 0) at ( 156, 1754). Page is now (2001, 1959). ( 40/32). - Placed sprite hino_ip_ASP in page ( 0) at ( 632, 1700). Page is now (2001, 1959). ( 41/31). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite GP_rpmCircle in page ( 1) at ( 764, 485). Page is now (1007, 741). ( 247/247). - Placed sprite hino_ip_ASR in page ( 0) at ( 748, 1666). Page is now (2001, 1959). ( 41/31). - Placed sprite hino_ip_ABS in page ( 0) at ( 789, 1666). Page is now (2001, 1959). ( 40/31). - Placed sprite DP_Digital_7_Italic_9 in page ( 0) at ( 359, 1530). Page is now (1920, 1933). ( 135/224). - Placed sprite hino_ip_noFuel in page ( 0) at (1950, 44). Page is now (2001, 1959). ( 34/36). - Placed sprite engine_rotational_speed_off in page ( 0) at (1708, 212). Page is now (1915, 1895). ( 46/53). - Placed sprite hino_ip_trailer_brake in page ( 0) at ( 829, 1666). Page is now (2001, 1959). ( 44/25). - Placed sprite lights_2_off in page ( 0) at ( 751, 1476). Page is now (1915, 1895). ( 54/44). - Placed sprite hino_ip_rapidMode in page ( 0) at (1840, 375). Page is now (2001, 1959). ( 35/31). - Placed sprite warning_type_6_off in page ( 0) at ( 148, 1765). Page is now (1915, 1895). ( 56/42). - Placed sprite hino_ip_LIM in page ( 0) at ( 515, 1702). Page is now (2001, 1959). ( 39/27). - Placed sprite icon_noOil in page ( 0) at (1840, 406). Page is now (2001, 1959). ( 44/24). - Placed sprite hino_ip__blue_steering in page ( 0) at ( 873, 1666). Page is now (2001, 1959). ( 34/30). - Placed sprite hino_ip_slowMode in page ( 0) at ( 829, 1691). Page is now (2001, 1959). ( 41/25). - Placed sprite warning_type_2_off in page ( 0) at (1030, 1223). Page is now (1915, 1895). ( 48/48). - Placed sprite hino_ip__tire_pressure in page ( 0) at ( 557, 1700). Page is now (2001, 1959). ( 31/31). - Placed sprite hino_ip_differential_front in page ( 0) at ( 259, 1780). Page is now (2001, 1959). ( 33/28). - Placed sprite GP_TipoVehiculoEXC in page ( 2) at (1674, 0). Page is now (2003, 1891). ( 333/428). - Placed sprite hino_ip_blue____ in page ( 0) at (1883, 240). Page is now (2001, 1959). ( 30/29). - Placed sprite DP_Digital_7_Italic_0 in page ( 0) at ( 135, 1712). Page is now (1920, 1933). ( 135/224). - Placed sprite warning_type_5_off in page ( 0) at ( 953, 1451). Page is now (1915, 1895). ( 48/48). - Placed sprite hino_ip_expand_arrows in page ( 0) at ( 907, 1666). Page is now (2001, 1959). ( 31/27). - Placed sprite indicator_large in page ( 1) at ( 970, 0). Page is now (1063, 741). ( 97/325). - Placed sprite hino_ip_suspension in page ( 0) at ( 110, 1786). Page is now (2001, 1959). ( 32/25). - Placed sprite hare_mode_off in page ( 0) at (1602, 663). Page is now (1915, 1895). ( 48/47). - Placed sprite indicator__hare_mode_off in page ( 0) at (1503, 901). Page is now (1915, 1895). ( 48/47). - Placed sprite warning_off in page ( 0) at (1366, 1185). Page is now (1915, 1895). ( 50/45). - Placed sprite warning_type_7_off in page ( 0) at (1160, 1158). Page is now (1915, 1895). ( 47/47). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite Arrow_left_off in page ( 0) at (1086, 1210). Page is now (1915, 1895). ( 54/41). - Placed sprite Arrow_right_off in page ( 0) at ( 446, 1590). Page is now (1915, 1895). ( 54/41). - Placed sprite mode_vertical_off in page ( 0) at (1030, 1271). Page is now (1915, 1895). ( 57/39). - Placed sprite lights_off in page ( 0) at (1309, 333). Page is now (1915, 1895). ( 56/39). - Placed sprite icon_03_off in page ( 0) at (1649, 593). Page is now (1915, 1895). ( 43/48). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite DP_Digital_7_Italic_7 in page ( 0) at (1604, 1084). Page is now (1920, 1933). ( 135/224). - Placed sprite icon_lamp_RPM_off in page ( 0) at (1754, 212). Page is now (1915, 1895). ( 39/53). - Placed sprite icon_02_off in page ( 0) at ( 117, 1807). Page is now (1915, 1895). ( 41/49). - Placed sprite icon_01_off in page ( 0) at (1021, 1396). Page is now (1915, 1895). ( 39/49). - Placed sprite icon_04_off in page ( 0) at ( 805, 1498). Page is now (1915, 1895). ( 41/45). - Placed sprite GP_EngineTemperature in page ( 1) at ( 260, 738). Page is now (1063, 876). ( 142/142). - Placed sprite warning_type_3_off in page ( 0) at ( 589, 1558). Page is now (1915, 1895). ( 39/45). - Placed sprite Seat_Belt_off in page ( 0) at (1448, 973). Page is now (1915, 1895). ( 39/45). - Placed sprite GP_PressionPanel in page ( 1) at (1067, 0). Page is now (1205, 876). ( 142/142). - Placed sprite lamp_1_off in page ( 0) at (1551, 869). Page is now (1915, 1895). ( 39/44). - Placed sprite turtle_mode_off in page ( 0) at (1081, 1310). Page is now (1915, 1895). ( 54/31). - Placed sprite indicator__turtle_mode_off in page ( 0) at (1005, 1445). Page is now (1915, 1895). ( 54/31). - Placed sprite warning_type_8_off in page ( 0) at (1675, 336). Page is now (1915, 1895). ( 35/47). - Placed sprite Battery_off in page ( 0) at (1909, 106). Page is now (1947, 1895). ( 46/34). - Placed sprite indicator_small in page ( 1) at (1067, 142). Page is now (1205, 876). ( 68/193). - Placed sprite mode_lateral_lock_off in page ( 0) at (1140, 1210). Page is now (1947, 1895). ( 26/49). - Placed sprite GP_needle in page ( 1) at (1209, 0). Page is now (1365, 876). ( 160/40). - Placed sprite freightliner_circle in page ( 1) at ( 970, 325). Page is now (1365, 876). ( 71/69). - Placed sprite freightliner_circle in page ( 1) at ( 402, 738). Page is now (1365, 876). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at (1209, 40). Page is now (1365, 876). ( 69/69). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite GP_Demo in page ( 2) at (1544, 721). Page is now (2003, 1891). ( 331/295). - Placed sprite freightliner_arrow_left in page ( 1) at (1041, 335). Page is now (1365, 876). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at (1369, 0). Page is now (1443, 876). ( 78/58). - Placed sprite DP_Digital_7_Italic_5 in page ( 0) at ( 494, 1530). Page is now (1920, 1933). ( 135/224). - Placed sprite freightliner_check_engine in page ( 1) at ( 970, 403). Page is now (1443, 876). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 0, 745). Page is now (1443, 876). ( 79/57). - Placed sprite GP_Session in page ( 2) at ( 666, 1467). Page is now (2003, 1891). ( 293/314). - Placed sprite freightliner_service_brake in page ( 1) at (1278, 40). Page is now (1443, 876). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at (1135, 142). Page is now (1443, 876). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at (1278, 97). Page is now (1443, 876). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 473, 738). Page is now (1443, 876). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at (1357, 58). Page is now (1443, 876). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at (1109, 335). Page is now (1443, 876). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at (1447, 0). Page is now (1520, 876). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at ( 552, 737). Page is now (1520, 876). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at (1135, 199). Page is now (1520, 876). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at (1214, 154). Page is now (1520, 876). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at (1285, 154). Page is now (1520, 876). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at (1436, 58). Page is now (1520, 876). ( 52/72). - Placed sprite freightliner_water in page ( 1) at (1048, 403). Page is now (1520, 876). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at (1113, 393). Page is now (1520, 876). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at ( 0, 802). Page is now (1520, 876). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 0, 855). Page is now (1520, 904). ( 53/53). - Placed sprite GP_FuelBackground in page ( 1) at ( 512, 485). Page is now ( 966, 741). ( 252/252). - Placed sprite GP_TC in page ( 1) at (1200, 211). Page is now (1520, 904). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at (1253, 215). Page is now (1520, 904). ( 54/50). - Placed sprite DP_Digital_7_Italic_6 in page ( 0) at ( 629, 1530). Page is now (1920, 1933). ( 135/224). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at (1011, 461). Page is now (1520, 904). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at (1357, 115). Page is now (1520, 904). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 53, 802). Page is now (1520, 904). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at (1135, 263). Page is now (1520, 904). ( 49/45). - Placed sprite GP_ESP in page ( 1) at ( 79, 745). Page is now (1520, 904). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at (1350, 163). Page is now (1520, 904). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at (1524, 0). Page is now (1561, 904). ( 41/51). - Placed sprite GP_Crossland in page ( 2) at (1332, 1237). Page is now (2003, 1891). ( 333/276). - Placed sprite freightliner_lights in page ( 1) at (1307, 215). Page is now (1561, 904). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 122, 745). Page is now (1561, 904). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at (1184, 264). Page is now (1561, 904). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 764, 732). Page is now (1561, 904). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 166, 745). Page is now (1561, 904). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at (1113, 443). Page is now (1561, 904). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at (1243, 265). Page is now (1561, 904). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at (1285, 265). Page is now (1561, 904). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at (1011, 509). Page is now (1561, 904). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at (1325, 253). Page is now (1561, 904). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at (1488, 58). Page is now (1561, 904). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 123, 788). Page is now (1561, 904). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 53, 836). Page is now (1561, 904). ( 34/36). - Placed sprite GP_rpmCircle in page ( 1) at ( 0, 745). Page is now ( 966, 988). ( 247/247). - Placed sprite DP_Digital_7_Italic_3 in page ( 0) at ( 764, 1526). Page is now (1920, 1933). ( 135/224). - Placed sprite indicator_large in page ( 1) at ( 764, 485). Page is now ( 966, 988). ( 88/297). - Placed sprite GP_EngineTemperature in page ( 1) at ( 260, 738). Page is now ( 966, 988). ( 142/142). - Placed sprite DP_NeutralMarcha in page ( 0) at (1604, 1308). Page is now (1920, 1933). ( 135/221). - Placed sprite GP_MineRoute in page ( 2) at (1332, 1513). Page is now (2003, 1891). ( 333/276). - Placed sprite GP_PressionPanel in page ( 1) at ( 512, 737). Page is now ( 966, 988). ( 142/142). - Placed sprite GP_needle in page ( 1) at ( 402, 879). Page is now ( 966, 988). ( 160/40). - Placed sprite indicator_small in page ( 1) at ( 654, 737). Page is now ( 966, 988). ( 45/126). - Placed sprite freightliner_circle in page ( 1) at ( 247, 880). Page is now ( 966, 988). ( 71/69). - Placed sprite freightliner_circle in page ( 1) at ( 852, 485). Page is now ( 966, 988). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 1) at ( 852, 554). Page is now ( 966, 988). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at ( 852, 623). Page is now ( 966, 988). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 402, 738). Page is now ( 966, 988). ( 78/58). - Placed sprite DP_Digital_7_Italic_4 in page ( 0) at (1079, 1435). Page is now (1920, 1933). ( 133/224). - Placed sprite freightliner_check_engine in page ( 1) at ( 852, 691). Page is now ( 966, 988). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 699, 782). Page is now ( 966, 988). ( 79/57). - Placed sprite freightliner_service_brake in page ( 1) at ( 778, 782). Page is now ( 966, 988). ( 79/57). - Placed sprite freightliner_parking in page ( 1) at ( 920, 623). Page is now ( 995, 988). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at ( 699, 839). Page is now ( 995, 988). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 318, 880). Page is now ( 995, 988). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 778, 839). Page is now ( 995, 988). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 1) at ( 857, 749). Page is now ( 995, 988). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 562, 879). Page is now ( 995, 988). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at ( 402, 796). Page is now ( 995, 988). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at ( 857, 807). Page is now ( 995, 988). ( 65/64). - Placed sprite freightliner_battery in page ( 1) at ( 857, 871). Page is now ( 995, 988). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at ( 923, 485). Page is now ( 995, 988). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 639, 879). Page is now ( 995, 988). ( 52/72). - Placed sprite freightliner_water in page ( 1) at ( 922, 807). Page is now ( 995, 988). ( 65/53). - Placed sprite DP_Digital_7_Italic_2 in page ( 0) at ( 899, 1526). Page is now (1920, 1933). ( 132/224). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 691, 896). Page is now ( 995, 988). ( 60/50). - Placed sprite GP_TC_off in page ( 1) at ( 928, 860). Page is now ( 995, 988). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 397, 919). Page is now ( 995, 988). ( 53/53). - Placed sprite GP_TC in page ( 1) at ( 450, 919). Page is now ( 995, 988). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 751, 896). Page is now ( 995, 988). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 805, 896). Page is now ( 995, 988). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 503, 919). Page is now ( 995, 988). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 555, 937). Page is now ( 995, 988). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 970, 0). Page is now (1015, 988). ( 49/45). - Placed sprite GP_ESP in page ( 1) at ( 970, 45). Page is now (1015, 988). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at ( 691, 946). Page is now (1015, 993). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 928, 913). Page is now (1015, 993). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at ( 247, 949). Page is now (1015, 993). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 970, 96). Page is now (1015, 993). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 805, 944). Page is now (1015, 993). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 318, 937). Page is now (1015, 993). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 864, 928). Page is now (1015, 993). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 930, 680). Page is now (1015, 993). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 970, 139). Page is now (1015, 993). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at ( 934, 715). Page is now (1015, 993). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 975, 680). Page is now (1015, 993). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 297, 970). Page is now (1015, 1000). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at ( 907, 964). Page is now (1015, 1000). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 948, 964). Page is now (1015, 1000). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 921, 554). Page is now (1015, 1000). ( 34/36). - Placed sprite DP_ReverseMarcha in page ( 0) at (1739, 1084). Page is now (1920, 1933). ( 133/221). - Placed sprite DP_ForwardMarcha in page ( 0) at (1872, 1084). Page is now (1987, 1933). ( 119/219). - Placed sprite DP_FrenoCargaDescarga in page ( 0) at (1212, 1435). Page is now (1987, 1933). ( 147/157). - Placed sprite DP_TemperaturaMotorExcesiva in page ( 0) at (1739, 1305). Page is now (1987, 1933). ( 147/157). - Placed sprite GP_circleBig in page ( 0) at ( 485, 1366). Page is now (1897, 1847). ( 485/485). - Placed sprite GP_background in page ( 0) at ( 970, 1366). Page is now (1897, 1847). ( 260/260). - Placed sprite DP_Warning in page ( 0) at (1031, 1659). Page is now (1987, 1933). ( 147/157). - Placed sprite DP_PosicionPalancaControlCaja in page ( 0) at (1604, 1529). Page is now (1987, 1933). ( 146/157). - Placed sprite DP_LimiteRetarderOk in page ( 0) at ( 270, 1754). Page is now (1987, 1933). ( 146/157). - Placed sprite FreightlinerCascadia_Panel_Night in page ( 0) at ( 0, 793). Page is now (1780, 1582). ( 1784/793). - Placed sprite Volvo_Trucks_Logo in page ( 0) at (1230, 1366). Page is now (1897, 1847). ( 254/254). - Placed sprite DP_SecadoParrilla in page ( 0) at ( 764, 1750). Page is now (1987, 1933). ( 146/157). - Placed sprite GP_circleBigWhite in page ( 1) at ( 0, 0). Page is now ( 481, 481). ( 485/485). - Placed sprite GP_circleBig in page ( 1) at ( 485, 0). Page is now ( 966, 481). ( 485/485). - Placed sprite DP_TemperaturaAceiteHidraExcesiva in page ( 0) at (1178, 1659). Page is now (1987, 1933). ( 146/157). - Placed sprite GP_background in page ( 1) at ( 0, 485). Page is now ( 966, 741). ( 260/260). - Placed sprite GP_MotorOilTemperature in page ( 0) at (1484, 1366). Page is now (1897, 1847). ( 252/253). - Placed sprite GP_circleBig in page ( 0) at ( 485, 1510). Page is now (1868, 1991). ( 485/485). - Placed sprite DP_LimiteRetarder in page ( 0) at ( 910, 1816). Page is now (1987, 1969). ( 146/157). - Placed sprite GP_MotorOilTemperature in page ( 1) at ( 260, 485). Page is now ( 966, 741). ( 252/253). - Placed sprite DP_FrenoEstacionamiento in page ( 0) at (1526, 1686). Page is now (1987, 1969). ( 146/157). - Placed sprite DP_PresionAceiteTransBaja in page ( 0) at (1672, 1686). Page is now (1987, 1969). ( 146/157). - Placed sprite DP_ElevacionCaja in page ( 0) at (1750, 1462). Page is now (1987, 1969). ( 147/155). - Placed sprite GP_FuelBackground in page ( 0) at (1736, 1366). Page is now (1984, 1847). ( 252/252). - Placed sprite GP_FuelBackground in page ( 1) at ( 512, 485). Page is now ( 966, 741). ( 252/252). - Placed sprite GP_MontainAsphalt in page ( 2) at (1665, 1016). Page is now (2003, 1891). ( 333/276). - Placed sprite DP_LuzAdvertencia in page ( 0) at (1056, 1816). Page is now (1987, 1969). ( 151/146). - Placed sprite DP_PresiónAceiteBaja in page ( 0) at (1324, 1738). Page is now (1987, 1969). ( 133/82). - Placed sprite DP_PresionAceite in page ( 0) at ( 135, 1936). Page is now (1987, 2014). ( 133/82). - Placed sprite DP_TemperaturaRefrigElevada in page ( 0) at (1207, 1816). Page is now (1987, 2014). ( 103/94). - Placed sprite GP_rpmCircle in page ( 1) at ( 260, 738). Page is now ( 966, 981). ( 247/247). - Placed sprite DP_FalloTemperaturaRefrig in page ( 0) at (1818, 1617). Page is now (1987, 2014). ( 103/94). - Placed sprite FreightlinerCascadia_Indicator_Large in page ( 1) at ( 764, 485). Page is now ( 966, 981). ( 97/314). - Placed sprite DP_TemperaturaRefrig in page ( 0) at (1310, 1820). Page is now (1987, 2014). ( 103/94). - Placed sprite GP_EngineTemperature in page ( 1) at ( 0, 745). Page is now ( 966, 981). ( 142/142). - Placed sprite DP_TemperaturaAceite in page ( 0) at ( 416, 1754). Page is now (1987, 2014). ( 103/93). - Placed sprite GP_background in page ( 0) at ( 970, 1510). Page is now (1868, 1991). ( 260/260). - Placed sprite GP_PressionPanel in page ( 1) at ( 507, 738). Page is now ( 966, 981). ( 142/142). - Placed sprite DP_TemperaturaAceiteExcesiva in page ( 0) at (1413, 1820). Page is now (1987, 2014). ( 103/93). - Placed sprite FreightlinerCascadia_Indicator_Small in page ( 1) at ( 861, 485). Page is now ( 966, 981). ( 72/168). - Placed sprite GP_rpmCircle in page ( 0) at (1484, 1619). Page is now (1984, 1862). ( 247/247). - Placed sprite GP_needle in page ( 1) at ( 0, 887). Page is now ( 966, 981). ( 160/40). - Placed sprite DP_Dial_Off in page ( 0) at (1818, 1711). Page is now (1987, 2014). ( 51/178). - Placed sprite freightliner_circle in page ( 1) at ( 649, 737). Page is now ( 966, 981). ( 71/69). - Placed sprite freightliner_circle in page ( 1) at ( 649, 806). Page is now ( 966, 981). ( 71/69). - Placed sprite DP_Dial_On in page ( 0) at (1924, 0). Page is now (1987, 2014). ( 51/178). - Placed sprite freightliner_arrow_right in page ( 1) at ( 507, 880). Page is now ( 966, 981). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 1) at ( 720, 799). Page is now ( 966, 981). ( 68/68). - Placed sprite freightliner_retarder in page ( 1) at ( 142, 745). Page is now ( 966, 981). ( 78/58). - Placed sprite DP_Digital_7_Italic_1 in page ( 0) at (1897, 1303). Page is now (1987, 2014). ( 35/224). - Placed sprite freightliner_check_engine in page ( 1) at ( 861, 653). Page is now ( 966, 981). ( 78/58). - Placed sprite freightliner_abs in page ( 1) at ( 576, 880). Page is now ( 966, 981). ( 79/57). - Placed sprite DP_LucesLargas in page ( 0) at ( 416, 1847). Page is now (1987, 2014). ( 101/66). - Placed sprite freightliner_service_brake in page ( 1) at ( 788, 799). Page is now ( 966, 981). ( 79/57). - Placed sprite DP_LucesCortas in page ( 0) at (1207, 1910). Page is now (1987, 2014). ( 100/66). - Placed sprite VolvoVNL760_Needle_Large in page ( 0) at ( 970, 1626). Page is now (1984, 1873). ( 87/251). - Placed sprite freightliner_parking in page ( 1) at ( 142, 803). Page is now ( 966, 981). ( 79/57). - Placed sprite freightliner_ESP in page ( 1) at ( 861, 711). Page is now ( 966, 981). ( 79/57). - Placed sprite freightliner_ASR in page ( 1) at ( 655, 875). Page is now ( 966, 981). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 1) at ( 734, 867). Page is now ( 966, 981). ( 79/57). - Placed sprite DP_SinCombustible in page ( 0) at ( 519, 1754). Page is now (1987, 2014). ( 75/81). - Placed sprite freightliner_engine_blank in page ( 1) at ( 867, 768). Page is now ( 966, 981). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 1) at ( 576, 937). Page is now ( 966, 991). ( 77/58). - Placed sprite freightliner_temp in page ( 1) at ( 813, 856). Page is now ( 966, 991). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 1) at ( 160, 860). Page is now ( 966, 991). ( 65/64). - Placed sprite DP_Combustible in page ( 0) at ( 270, 1911). Page is now (1987, 2014). ( 75/81). - Placed sprite freightliner_battery in page ( 1) at ( 878, 826). Page is now ( 966, 991). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 1) at ( 878, 883). Page is now ( 966, 991). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 1) at ( 943, 883). Page is now ( 991, 991). ( 52/72). - Placed sprite DP_IntIzquierdo in page ( 0) at (1516, 1843). Page is now (1987, 2014). ( 88/69). - Placed sprite DP_IntDerecho in page ( 0) at ( 594, 1754). Page is now (1987, 2014). ( 88/69). - Placed sprite freightliner_water in page ( 1) at ( 734, 924). Page is now ( 991, 991). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 1) at ( 799, 924). Page is now ( 991, 991). ( 60/50). - Placed sprite GP_EngineTemperature in page ( 0) at ( 0, 1851). Page is now (1984, 1989). ( 142/142). - Placed sprite GP_TC_off in page ( 1) at ( 933, 485). Page is now ( 991, 991). ( 53/53). - Placed sprite GP_TC_on in page ( 1) at ( 0, 927). Page is now ( 991, 991). ( 53/53). - Placed sprite GP_TC in page ( 1) at ( 53, 927). Page is now ( 991, 991). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 1) at ( 859, 944). Page is now ( 991, 991). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 1) at ( 913, 955). Page is now ( 991, 999). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 1) at ( 933, 538). Page is now ( 991, 999). ( 52/48). - Placed sprite freightliner_oil in page ( 1) at ( 0, 980). Page is now ( 991, 1010). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 1) at ( 970, 0). Page is now (1015, 1010). ( 49/45). - Placed sprite GP_ESP in page ( 1) at ( 970, 45). Page is now (1015, 1010). ( 43/51). - Placed sprite GP_ESP_off in page ( 1) at ( 933, 586). Page is now (1015, 1010). ( 42/51). - Placed sprite GP_ESP_on in page ( 1) at ( 965, 955). Page is now (1015, 1010). ( 41/51). - Placed sprite freightliner_lights in page ( 1) at ( 0, 1014). Page is now (1015, 1048). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 1) at ( 50, 1014). Page is now (1015, 1053). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 1) at ( 0, 1057). Page is now (1015, 1084). ( 59/31). - Placed sprite freightliner_LIM in page ( 1) at ( 0, 1088). Page is now (1015, 1117). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 1) at ( 94, 980). Page is now (1015, 1117). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 1) at ( 51, 1088). Page is now (1015, 1119). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 1) at ( 0, 1121). Page is now (1015, 1153). ( 42/36). - Placed sprite freightliner_blue in page ( 1) at ( 160, 924). Page is now (1015, 1153). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 1) at ( 42, 1123). Page is now (1015, 1153). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 1) at ( 137, 961). Page is now (1015, 1153). ( 39/34). - Placed sprite GP_differential_lock in page ( 1) at ( 0, 1157). Page is now (1015, 1185). ( 41/32). - Placed sprite freightliner_suspension in page ( 1) at ( 176, 961). Page is now (1015, 1185). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 1) at ( 41, 1157). Page is now (1015, 1189). ( 34/36). - Placed sprite GP_PressionPanel in page ( 0) at ( 142, 1851). Page is now (1984, 1989). ( 142/142). - Placed sprite GP_MotorOilTemperature in page ( 0) at (1230, 1510). Page is now (1868, 1991). ( 252/253). - Placed sprite GP_FuelBackground in page ( 0) at (1482, 1510). Page is now (1868, 1991). ( 252/252). - Placed sprite GP_GoBack in page ( 2) at (1665, 1292). Page is now (2003, 1891). ( 333/276). - Placed sprite VolvoVNL760_Needle_Small in page ( 0) at ( 284, 1851). Page is now (1984, 2009). ( 71/162). - Placed sprite GP_needle in page ( 0) at ( 355, 1851). Page is now (1984, 2009). ( 160/40). - Placed sprite freightliner_circle in page ( 0) at (1901, 0). Page is now (1984, 2009). ( 71/69). - Placed sprite freightliner_circle in page ( 0) at ( 515, 1851). Page is now (1984, 2009). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 0) at ( 355, 1891). Page is now (1984, 2009). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 0) at (1057, 1626). Page is now (1984, 2009). ( 68/68). - Placed sprite freightliner_retarder in page ( 0) at (1125, 1626). Page is now (1984, 2009). ( 78/58). - Placed sprite freightliner_check_engine in page ( 0) at (1125, 1684). Page is now (1984, 2009). ( 78/58). - Placed sprite freightliner_abs in page ( 0) at ( 424, 1891). Page is now (1984, 2009). ( 79/57). - Placed sprite freightliner_service_brake in page ( 0) at (1901, 69). Page is now (1984, 2009). ( 79/57). - Placed sprite freightliner_parking in page ( 0) at (1230, 1620). Page is now (1984, 2009). ( 79/57). - Placed sprite GP_rpmCircle in page ( 0) at (1734, 1510). Page is now (1977, 1991). ( 247/247). - Placed sprite freightliner_ESP in page ( 0) at (1057, 1742). Page is now (1984, 2009). ( 79/57). - Placed sprite freightliner_ASR in page ( 0) at (1901, 126). Page is now (1984, 2009). ( 79/57). - Placed sprite GP_EngineTemperature in page ( 0) at (1872, 0). Page is now (2010, 1991). ( 142/142). - Placed sprite GP_RUTA_G21_3 in page ( 2) at (1665, 1568). Page is now (2003, 1891). ( 333/276). - Placed sprite freightliner_tempomat_ar in page ( 0) at (1901, 183). Page is now (1984, 2009). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 0) at (1901, 240). Page is now (1984, 2009). ( 77/58). - Placed sprite GP_PressionPanel in page ( 0) at ( 970, 1770). Page is now (2010, 1991). ( 142/142). - Placed sprite freightliner_stop_engine in page ( 0) at (1203, 1677). Page is now (1984, 2009). ( 77/58). - Placed sprite GP_needle in page ( 0) at (1734, 1757). Page is now (2010, 1991). ( 160/40). - Placed sprite GP_Waterland in page ( 1) at ( 0, 1028). Page is now (1024, 1300). ( 333/276). - Placed sprite freightliner_temp in page ( 0) at ( 586, 1851). Page is now (1984, 2009). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 0) at (1057, 1799). Page is now (1984, 2009). ( 65/64). - Placed sprite freightliner_battery in page ( 0) at (1309, 1620). Page is now (1984, 2009). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 0) at (1901, 298). Page is now (1984, 2009). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 0) at (1901, 359). Page is now (1984, 2009). ( 52/72). - Placed sprite freightliner_water in page ( 0) at ( 586, 1916). Page is now (1984, 2009). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 0) at ( 651, 1851). Page is now (1984, 2009). ( 60/50). - Placed sprite GP_TC_off in page ( 0) at (1136, 1742). Page is now (1984, 2009). ( 53/53). - Placed sprite GP_AMBA in page ( 1) at ( 333, 1028). Page is now (1024, 1300). ( 333/276). - Placed sprite GP_TC_on in page ( 0) at (1901, 431). Page is now (1984, 2009). ( 53/53). - Placed sprite GP_TC in page ( 0) at (1057, 1863). Page is now (1984, 2009). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 0) at (1280, 1677). Page is now (1984, 2009). ( 54/50). - Placed sprite freightliner_circle in page ( 0) at (1872, 142). Page is now (2010, 1991). ( 71/69). - Placed sprite freightliner_5th_wheel_yellow in page ( 0) at (1203, 1735). Page is now (1984, 2009). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 0) at (1901, 484). Page is now (1984, 2009). ( 52/48). - Placed sprite freightliner_oil in page ( 0) at (1136, 1795). Page is now (1984, 2009). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 0) at (1901, 532). Page is now (1984, 2009). ( 49/45). - Placed sprite GP_ESP in page ( 0) at (1206, 1783). Page is now (1984, 2009). ( 43/51). - Placed sprite GP_ESP_off in page ( 0) at (1901, 577). Page is now (1984, 2009). ( 42/51). - Placed sprite GP_ESP_on in page ( 0) at (1380, 1620). Page is now (1984, 2009). ( 41/51). - Placed sprite freightliner_lights in page ( 0) at ( 711, 1851). Page is now (1984, 2009). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 0) at (1972, 0). Page is now (2012, 2009). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 0) at (1255, 1735). Page is now (2012, 2009). ( 59/31). - Placed sprite freightliner_LIM in page ( 0) at (1255, 1766). Page is now (2012, 2009). ( 51/33). - Placed sprite GP_OffRoadland in page ( 1) at ( 0, 1304). Page is now (1024, 1576). ( 333/276). - Placed sprite freightliner_LevelRetarder in page ( 0) at ( 761, 1851). Page is now (2012, 2009). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 0) at (1314, 1727). Page is now (2012, 2009). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 0) at (1380, 1671). Page is now (2012, 2009). ( 42/36). - Placed sprite freightliner_blue in page ( 0) at (1953, 359). Page is now (2012, 2009). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 0) at (1901, 628). Page is now (2012, 2009). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 0) at (1306, 1766). Page is now (2012, 2009). ( 39/34). - Placed sprite GP_differential_lock in page ( 0) at (1249, 1799). Page is now (2012, 2009). ( 41/32). - Placed sprite freightliner_suspension in page ( 0) at ( 761, 1888). Page is now (2012, 2009). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 0) at (1736, 1618). Page is now (2012, 2009). ( 34/36). - Placed sprite freightliner_circle in page ( 0) at (1872, 211). Page is now (2010, 1991). ( 71/69). - Placed sprite freightliner_arrow_right in page ( 0) at (1482, 1762). Page is now (2010, 1991). ( 69/69). - Placed sprite freightliner_arrow_left in page ( 0) at ( 970, 1912). Page is now (2010, 1991). ( 68/68). - Placed sprite freightliner_retarder in page ( 0) at (1872, 280). Page is now (2010, 1991). ( 78/58). - Placed sprite GP_RUTA_G245_1 in page ( 2) at ( 959, 1665). Page is now (2003, 1937). ( 333/276). - Placed sprite freightliner_check_engine in page ( 0) at (1551, 1762). Page is now (2010, 1991). ( 78/58). - Placed sprite freightliner_abs in page ( 0) at (1872, 338). Page is now (2010, 1991). ( 79/57). - Placed sprite freightliner_service_brake in page ( 0) at (1230, 1763). Page is now (2010, 1991). ( 79/57). - Placed sprite GP_IndustryLand in page ( 1) at ( 333, 1304). Page is now (1024, 1576). ( 333/276). - Placed sprite freightliner_parking in page ( 0) at (1872, 395). Page is now (2010, 1991). ( 79/57). - Placed sprite freightliner_ESP in page ( 0) at (1872, 452). Page is now (2010, 1991). ( 79/57). - Placed sprite freightliner_ASR in page ( 0) at (1872, 509). Page is now (2010, 1991). ( 79/57). - Placed sprite freightliner_tempomat_ar in page ( 0) at (1872, 566). Page is now (2010, 1991). ( 79/57). - Placed sprite freightliner_engine_blank in page ( 0) at (1551, 1820). Page is now (2010, 1991). ( 77/58). - Placed sprite freightliner_stop_engine in page ( 0) at (1872, 623). Page is now (2010, 1991). ( 77/58). - Placed sprite freightliner_temp in page ( 0) at (1872, 681). Page is now (2010, 1991). ( 65/65). - Placed sprite freightliner_gear_warning in page ( 0) at (1112, 1770). Page is now (2010, 1991). ( 65/64). - Placed sprite freightliner_battery in page ( 0) at (1177, 1820). Page is now (2010, 1991). ( 71/57). - Placed sprite freightliner_green_lamp in page ( 0) at (1872, 746). Page is now (2010, 1991). ( 65/61). - Placed sprite freightliner_seat_belt in page ( 0) at (1872, 807). Page is now (2010, 1991). ( 52/72). - Placed sprite freightliner_water in page ( 0) at (1309, 1763). Page is now (2010, 1991). ( 65/53). - Placed sprite freightliner_5th_wheel_red in page ( 0) at (1248, 1820). Page is now (2010, 1991). ( 60/50). - Placed sprite GP_TC_off in page ( 0) at (1038, 1912). Page is now (2010, 1991). ( 53/53). - Placed sprite GP_TC_on in page ( 0) at (1872, 879). Page is now (2010, 1991). ( 53/53). - Placed sprite GP_TC in page ( 0) at (1943, 142). Page is now (2010, 1991). ( 53/53). - Placed sprite GP_BrakeAssistant in page ( 0) at (1872, 932). Page is now (2010, 1991). ( 54/50). - Placed sprite freightliner_5th_wheel_yellow in page ( 0) at (1308, 1820). Page is now (2010, 1991). ( 52/48). - Placed sprite freightliner_5th_wheel_green in page ( 0) at (1937, 681). Page is now (2010, 1991). ( 52/48). - Placed sprite freightliner_oil in page ( 0) at (1872, 982). Page is now (2010, 1991). ( 70/34). - Placed sprite freightliner_ip_indicator in page ( 0) at (1937, 729). Page is now (2010, 1991). ( 49/45). - Placed sprite GP_ESP in page ( 0) at (1872, 1016). Page is now (2010, 1991). ( 43/51). - Placed sprite GP_ESP_off in page ( 0) at (1112, 1834). Page is now (2010, 1991). ( 42/51). - Placed sprite GP_ESP_on in page ( 0) at (1628, 1820). Page is now (2010, 1991). ( 41/51). - Placed sprite freightliner_lights in page ( 0) at (1248, 1870). Page is now (2010, 1991). ( 50/38). - Placed sprite freightliner_tire_pressure in page ( 0) at ( 970, 1980). Page is now (2010, 2019). ( 44/43). - Placed sprite freightliner_trailer_brake in page ( 0) at (1374, 1763). Page is now (2010, 2019). ( 59/31). - Placed sprite freightliner_LIM in page ( 0) at (1629, 1762). Page is now (2010, 2019). ( 51/33). - Placed sprite freightliner_LevelRetarder in page ( 0) at (1937, 774). Page is now (2010, 2019). ( 43/37). - Placed sprite freightliner_tire_alingment in page ( 0) at (1872, 1067). Page is now (2010, 2019). ( 45/35). - Placed sprite freightliner_differential_Front in page ( 0) at (1872, 1102). Page is now (2010, 2019). ( 42/36). - Placed sprite freightliner_blue in page ( 0) at (1374, 1794). Page is now (2010, 2019). ( 40/37). - Placed sprite freightliner_motor_heating in page ( 0) at (1091, 1912). Page is now (2010, 2019). ( 43/33). - Placed sprite freightliner_expand_arrows in page ( 0) at (1915, 1016). Page is now (2010, 2019). ( 39/34). - Placed sprite GP_differential_lock in page ( 0) at (1914, 1102). Page is now (2010, 2019). ( 41/32). - Placed sprite freightliner_suspension in page ( 0) at (1680, 1762). Page is now (2010, 2019). ( 42/31). - Placed sprite freightliner_empty_gas in page ( 0) at (1943, 195). Page is now (2010, 2019). ( 34/36). - Placed sprite GP_Dynamicland in page ( 1) at ( 0, 1580). Page is now (1024, 1852). ( 333/276). - Placed sprite GP_Accept in page ( 1) at ( 333, 1580). Page is now (1024, 1852). ( 333/276). - Placed sprite GP_CNADTrack in page ( 1) at ( 666, 1028). Page is now (1024, 1852). ( 333/276). - Placed sprite GP_MaliRoute in page ( 1) at ( 666, 1304). Page is now (1024, 1852). ( 333/276). - Placed sprite GP_TenerifePort in page ( 1) at ( 666, 1580). Page is now (1024, 1852). ( 333/276). - Placed sprite GP_DeliveryCity in page ( 1) at (1028, 0). Page is now (1357, 1852). ( 333/276). - Placed sprite GP_Warehouse_DHL in page ( 1) at (1361, 0). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_Highwayland in page ( 1) at (1028, 276). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_City in page ( 1) at (1028, 552). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_Roundabout in page ( 1) at (1028, 828). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_RUTA_G21_1 in page ( 1) at (1361, 276). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_TocopillaRoute in page ( 1) at (1361, 552). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_Overtakenland in page ( 1) at (1361, 828). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_OffRoadLand_dm in page ( 1) at ( 999, 1104). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_MinaDP in page ( 1) at ( 999, 1380). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_Testland in page ( 1) at (1332, 1104). Page is now (1690, 1852). ( 333/276). - Placed sprite GP_PortWarehouse in page ( 1) at ( 999, 1656). Page is now (1690, 1928). ( 333/276). - Placed sprite GP_MontainDirt in page ( 1) at (1332, 1380). Page is now (1690, 1928). ( 333/276). - Placed sprite GP_ConstructionBuildings in page ( 1) at (1665, 1104). Page is now (1994, 1928). ( 333/276). - Placed sprite GP_RUTA_G245_3 in page ( 1) at (1332, 1656). Page is now (1994, 1928). ( 333/276). - Placed sprite GP_RUTA_G21_2 in page ( 1) at (1665, 1380). Page is now (1994, 1928). ( 333/276). - Placed sprite GP_MinaEXF in page ( 1) at (1665, 1656). Page is now (1994, 1928). ( 333/276). - Placed sprite GP_Distribution_Center in page ( 0) at ( 0, 1084). Page is now (1920, 1356). ( 333/276). - Placed sprite GP_Montain in page ( 0) at ( 333, 1084). Page is now (1920, 1356). ( 333/276). - Placed sprite GP_Courses in page ( 0) at ( 666, 1084). Page is now (1920, 1356). ( 333/276). - Placed sprite GP_SanMiguelRoute_1 in page ( 0) at ( 999, 1084). Page is now (1920, 1356). ( 333/276). - Placed sprite GP_SanMiguelRoute_2 in page ( 1) at (1694, 0). Page is now (2023, 1928). ( 333/276). - Placed sprite GP_Urbaland in page ( 0) at ( 0, 1360). Page is now (1920, 1632). ( 333/276). - Placed sprite GP_CityBTR in page ( 0) at (1332, 1084). Page is now (1920, 1632). ( 333/276). - Placed sprite GP_RUTA_G245_2 in page ( 0) at ( 333, 1360). Page is now (1920, 1632). ( 333/276). - Placed sprite GP_Mine in page ( 0) at ( 0, 1636). Page is now (1920, 1908). ( 333/276). - Placed sprite GP_SteeringWheel in page ( 1) at (1694, 276). Page is now (2023, 1928). ( 260/260). - Placed sprite GP_Box in page ( 0) at ( 666, 1360). Page is now (1920, 1908). ( 260/260). - Placed sprite GP_BackgroundLine in page ( 0) at (1665, 1084). Page is now (1920, 1908). ( 92/719). - Placed sprite GP_Divfooter in page ( 2) at (1292, 1789). Page is now (2003, 1937). ( 335/128). - Placed sprite GP_Header2 in page ( 2) at (1627, 1844). Page is now (2003, 1963). ( 333/123). - Placed sprite GP_Header1 in page ( 1) at ( 0, 1856). Page is now (2023, 1975). ( 333/123). - Placed sprite GP_DivExercisesParameters in page ( 2) at ( 0, 1895). Page is now (2003, 2012). ( 333/121). - Placed sprite GP_IntroIcon in page ( 2) at (1674, 428). Page is now (2003, 2012). ( 174/194). - Placed sprite GP_AlcoholNinguno in page ( 1) at (1694, 536). Page is now (2023, 1975). ( 180/180). - Placed sprite GP_AlcoholLeve in page ( 0) at ( 333, 1636). Page is now (1920, 1908). ( 180/180). - Placed sprite GP_AlcoholMedio in page ( 1) at (1694, 716). Page is now (2023, 1975). ( 180/180). - Placed sprite GP_AlcoholAlto in page ( 0) at ( 926, 1360). Page is now (1920, 1908). ( 180/180). - Placed sprite GP_Header3 in page ( 1) at ( 333, 1856). Page is now (2023, 1975). ( 333/93). - Placed sprite GP_Divfooter4 in page ( 2) at ( 333, 1895). Page is now (2003, 2012). ( 335/81). - Placed sprite GP_Divfooter3 in page ( 2) at ( 668, 1941). Page is now (2003, 2018). ( 335/81). - Placed sprite GP_Divfooter2 in page ( 2) at (1003, 1941). Page is now (2003, 2018). ( 335/81). - Placed sprite GP_Divfooter1 in page ( 2) at (1338, 1967). Page is now (2003, 2044). ( 335/81). - Placed sprite GP_Divfooter5 in page ( 2) at (1673, 1967). Page is now (2004, 2044). ( 335/81). - Placed sprite GP_Avatar in page ( 1) at (1694, 896). Page is now (2023, 1975). ( 150/165). - Placed sprite GP_Spawnpoint1 in page ( 0) at (1106, 1360). Page is now (1920, 1908). ( 151/151). - Placed sprite GP_Ver_BottomLoad in page ( 2) at (1848, 428). Page is now (2004, 2044). ( 151/151). - Placed sprite GP_Rain01 in page ( 0) at ( 333, 1816). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_Time5 in page ( 0) at (1257, 1360). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_Rain in page ( 1) at (1874, 536). Page is now (2023, 1975). ( 151/151). - Placed sprite GP_Cloudy in page ( 0) at ( 926, 1540). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_West in page ( 0) at (1757, 1084). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_TC_on in page ( 1) at (1844, 896). Page is now (2023, 1975). ( 151/151). - Placed sprite GP_Pedestrian in page ( 0) at ( 666, 1620). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_Time10 in page ( 0) at ( 513, 1636). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_00load in page ( 2) at (1875, 579). Page is now (2022, 2044). ( 151/151). - Placed sprite GP_Time25 in page ( 2) at (1875, 730). Page is now (2022, 2044). ( 151/151). - Placed sprite GP_Cadenas_off in page ( 0) at ( 817, 1691). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_LIM_on in page ( 0) at (1757, 1235). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_Viscosity03 in page ( 0) at ( 513, 1787). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_CansancioMuyFatigado in page ( 0) at ( 664, 1771). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_BrakeAssistant_on in page ( 0) at (1408, 1360). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_Hour_1 in page ( 0) at (1757, 1386). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_Lat_LeftLoad in page ( 0) at (1106, 1511). Page is now (1920, 1963). ( 151/151). - Placed sprite GP_ABS_on in page ( 0) at ( 815, 1842). Page is now (1920, 1989). ( 151/151). - Placed sprite GP_SolidLoad1 in page ( 0) at (1757, 1537). Page is now (1920, 1989). ( 151/151). - Placed sprite GP_ESP_off in page ( 0) at ( 968, 1691). Page is now (1920, 1989). ( 151/151). - Placed sprite GP_Snow01 in page ( 0) at (1257, 1511). Page is now (1920, 1989). ( 151/151). - Placed sprite GP_Lon_BackLoad in page ( 0) at ( 966, 1842). Page is now (1920, 1989). ( 151/151). - Placed sprite GP_Cadenas_on in page ( 0) at (1408, 1511). Page is now (1920, 1989). ( 151/151). - Placed sprite GP_Tempomat_off in page ( 1) at ( 666, 1856). Page is now (2023, 2003). ( 151/151). - Placed sprite GP_Hail in page ( 0) at (1757, 1688). Page is now (1920, 1989). ( 151/151). - Placed sprite GP_Lat_RightLoad in page ( 0) at (1119, 1662). Page is now (1920, 1989). ( 151/151). - Placed sprite GP_100load in page ( 0) at (1119, 1813). Page is now (1920, 1989). 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( 151/151). - Placed sprite GP_ParkingSensor_on in page ( 3) at ( 151, 151). Page is now ( 449, 298). ( 151/151). - Placed sprite GP_ASR_on in page ( 3) at ( 0, 302). Page is now ( 449, 449). ( 151/151). - Placed sprite GP_Time15 in page ( 3) at ( 151, 302). Page is now ( 449, 449). ( 151/151). - Placed sprite GP_Time0 in page ( 3) at ( 302, 151). Page is now ( 449, 449). ( 151/151). - Placed sprite GP_Infractions in page ( 3) at ( 302, 302). Page is now ( 449, 449). ( 151/151). - Placed sprite GP_Viscosity02 in page ( 3) at ( 453, 0). Page is now ( 600, 449). ( 151/151). - Placed sprite GP_Lon_CenterLoad in page ( 3) at ( 453, 151). Page is now ( 600, 449). ( 151/151). - Placed sprite GP_Spawnpoint5 in page ( 3) at ( 453, 302). Page is now ( 600, 449). ( 151/151). - Placed sprite GP_Lat_CenterLoad in page ( 3) at ( 604, 0). Page is now ( 751, 449). ( 151/151). - Placed sprite GP_Spawnpoint2 in page ( 3) at ( 755, 0). Page is now ( 902, 449). ( 151/151). - Placed sprite GP_Snow02 in page ( 3) at ( 604, 151). Page is now ( 902, 449). ( 151/151). - Placed sprite GP_AutomaticTransmission in page ( 3) at ( 755, 151). Page is now ( 902, 449). ( 151/151). - Placed sprite GP_GrainLoad in page ( 3) at ( 604, 302). Page is now ( 902, 449). ( 151/151). - Placed sprite GP_ParkingSensor_off in page ( 3) at ( 755, 302). Page is now ( 902, 449). ( 151/151). - Placed sprite GP_Statistics in page ( 3) at ( 0, 453). Page is now ( 902, 600). ( 151/151). - Placed sprite GP_BlindPoint_on in page ( 3) at ( 0, 604). Page is now ( 902, 751). ( 151/151). - Placed sprite GP_WindRear in page ( 3) at ( 151, 453). Page is now ( 902, 751). ( 151/151). - Placed sprite GP_CansancioFatigado in page ( 3) at ( 151, 604). Page is now ( 902, 751). ( 151/151). - Placed sprite GP_Hour_4 in page ( 3) at ( 302, 453). Page is now ( 902, 751). ( 151/151). - Placed sprite GP_AcceptOK in page ( 3) at ( 453, 453). Page is now ( 902, 751). ( 151/151). - Placed sprite GP_50load in page ( 3) at ( 0, 755). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Traffic00 in page ( 3) at ( 302, 604). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Spawnpoint8 in page ( 3) at ( 604, 453). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Results in page ( 3) at ( 453, 604). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Hail03 in page ( 3) at ( 604, 604). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Hail01 in page ( 3) at ( 755, 453). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_MainMenu in page ( 3) at ( 151, 755). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Hour_3 in page ( 3) at ( 302, 755). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Time30 in page ( 3) at ( 453, 755). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Time3 in page ( 3) at ( 604, 755). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Rain02 in page ( 3) at ( 755, 604). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Spawnpoint6 in page ( 3) at ( 755, 755). Page is now ( 902, 902). ( 151/151). - Placed sprite GP_Spawnpoint3 in page ( 3) at ( 906, 0). Page is now (1053, 902). ( 151/151). - Placed sprite GP_WindFrontal in page ( 3) at ( 906, 151). Page is now (1053, 902). ( 151/151). - Placed sprite GP_BrakeAssistant_off in page ( 3) at (1057, 0). Page is now (1204, 902). ( 151/151). - Placed sprite GP_CansancioDescansado in page ( 3) at (1057, 151). Page is now (1204, 902). ( 151/151). - Placed sprite GP_Hail02 in page ( 3) at (1208, 0). Page is now (1355, 902). ( 151/151). - Placed sprite GP_Ver_UniformLoad in page ( 3) at ( 906, 302). Page is now (1355, 902). ( 151/151). - Placed sprite GP_ManualTransmission in page ( 3) at (1359, 0). Page is now (1506, 902). ( 151/151). - Placed sprite GP_South in page ( 3) at (1208, 151). Page is now (1506, 902). ( 151/151). - Placed sprite GP_Snow in page ( 3) at (1057, 302). Page is now (1506, 902). ( 151/151). - Placed sprite GP_Time20 in page ( 3) at (1359, 151). Page is now (1506, 902). ( 151/151). - Placed sprite GP_DangerousLiquidLoad in page ( 3) at (1510, 0). Page is now (1657, 902). ( 151/151). - Placed sprite GP_WindRight in page ( 3) at (1208, 302). Page is now (1657, 902). ( 151/151). - Placed sprite GP_Spawnpoint7 in page ( 3) at ( 906, 453). Page is now (1657, 902). ( 151/151). - Placed sprite GP_Lon_FrontLoad in page ( 3) at ( 906, 604). Page is now (1657, 902). ( 151/151). - Placed sprite GP_Rain03 in page ( 3) at (1057, 453). Page is now (1657, 902). ( 151/151). - Placed sprite GP_Wind02 in page ( 3) at (1359, 302). Page is now (1657, 902). ( 151/151). - Placed sprite GP_WindLeft in page ( 3) at (1661, 0). Page is now (1808, 902). ( 151/151). - Placed sprite GP_ASR_off in page ( 3) at (1812, 0). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Hour_2 in page ( 3) at (1057, 604). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Frost in page ( 3) at (1208, 453). Page is now (1959, 902). ( 151/151). - Placed sprite GP_SolidLoadIindivisible in page ( 3) at (1510, 151). Page is now (1959, 902). ( 151/151). - Placed sprite GP_North in page ( 3) at (1359, 453). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Inclinometro_on in page ( 3) at (1510, 302). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Traffic02 in page ( 3) at (1208, 604). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Sun in page ( 3) at ( 906, 755). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Tempomat_on in page ( 3) at (1057, 755). Page is now (1959, 902). ( 151/151). - Placed sprite GP_25load in page ( 3) at (1359, 604). Page is now (1959, 902). ( 151/151). - Placed sprite GP_75load in page ( 3) at (1510, 453). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Wind01 in page ( 3) at (1661, 151). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Traffic03 in page ( 3) at (1661, 302). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Wind00 in page ( 3) at (1208, 755). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Inclinometro_off in page ( 3) at (1510, 604). Page is now (1959, 902). ( 151/151). - Placed sprite GP_ABS_off in page ( 3) at (1359, 755). Page is now (1959, 902). ( 151/151). - Placed sprite GP_SolidLoad2 in page ( 3) at (1661, 453). Page is now (1959, 902). ( 151/151). - Placed sprite GP_TC_off in page ( 3) at (1661, 604). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Viscosity01 in page ( 3) at (1812, 151). Page is now (1959, 902). ( 151/151). - Placed sprite GP_Praxis in page ( 3) at (1812, 302). Page is now (1959, 902). ( 151/151). - Placed sprite GP_East in page ( 3) at (1812, 453). Page is now (1959, 902). ( 151/151). - Placed sprite GP_LiveLoads in page ( 3) at (1510, 755). Page is now (1959, 902). ( 151/151). - Placed sprite IG_Inclination in page ( 3) at (1661, 755). Page is now (1959, 902). ( 132/116). - Placed sprite GP_ReplayTimeline in page ( 3) at ( 0, 906). Page is now (1959, 919). ( 1065/17). - Placed sprite GP_DivHeader4 in page ( 3) at ( 0, 923). Page is now (1959, 961). ( 333/42). - Placed sprite GP_BeveledNormal in page ( 3) at ( 333, 923). Page is now (1959, 961). ( 310/39). - Placed sprite GP_BeveledHover in page ( 3) at ( 643, 923). Page is now (1959, 961). ( 310/39). - Placed sprite GP_BeveledLock in page ( 3) at (1065, 906). Page is now (1959, 961). ( 310/39). - Placed sprite GP_BeveledPressed in page ( 3) at ( 333, 962). Page is now (1959, 997). ( 310/39). - Placed sprite GP_BottonHover in page ( 3) at ( 643, 962). Page is now (1959, 997). ( 310/38). - Placed sprite GP_BottonNormal in page ( 3) at ( 953, 945). Page is now (1959, 997). ( 310/38). - Placed sprite GP_BottonLock in page ( 3) at (1375, 906). Page is now (1959, 997). ( 310/38). - Placed sprite GP_BottonPressed in page ( 3) at (1685, 871). Page is now (1991, 997). ( 310/38). - Placed sprite GP_TopPressed in page ( 3) at (1263, 945). Page is now (1991, 997). ( 310/38). - Placed sprite GP_TopHover in page ( 3) at ( 953, 983). Page is now (1991, 1017). ( 310/38). - Placed sprite GP_TopNormal in page ( 3) at (1685, 909). Page is now (1991, 1017). ( 310/38). - Placed sprite GP_TopLock in page ( 3) at (1573, 947). Page is now (1991, 1017). ( 310/38). - Placed sprite TEX_AnonymousStudent in page ( 3) at ( 0, 965). Page is now (1991, 1068). ( 98/107). - Placed sprite GP_CenterNormal in page ( 3) at ( 98, 1001). Page is now (1991, 1068). ( 310/33). - Placed sprite GP_CenterPressed in page ( 3) at ( 98, 1034). Page is now (1991, 1068). ( 310/33). - Placed sprite GP_ResultHover in page ( 3) at ( 0, 1072). Page is now (1991, 1101). ( 310/33). - Placed sprite GP_ResultNormal in page ( 3) at ( 0, 1105). Page is now (1991, 1134). ( 310/33). - Placed sprite GP_CenterLock in page ( 3) at ( 408, 1001). Page is now (1991, 1134). ( 310/33). - Placed sprite GP_CenterHover in page ( 3) at ( 718, 1021). Page is now (1991, 1134). ( 310/33). - Placed sprite GP_Finger in page ( 3) at (1028, 1021). Page is now (1991, 1151). ( 72/134). - Placed sprite GP_DivInformation in page ( 3) at ( 0, 1138). Page is now (1991, 1162). ( 313/28). - Placed sprite GP_Sensor in page ( 3) at ( 0, 1166). Page is now (1991, 1274). ( 70/112). - Placed sprite GP_EnterIcon in page ( 3) at ( 408, 1034). Page is now (1991, 1274). ( 87/86). - Placed sprite GP_FrameLoading in page ( 3) at ( 495, 1054). Page is now (1991, 1274). ( 304/24). - Placed sprite GP_loading in page ( 3) at ( 0, 1278). Page is now (1991, 1298). ( 304/24). - Placed sprite GP_Lon_CenterLoad_icon2 in page ( 3) at (1263, 983). Page is now (1991, 1298). ( 121/54). - Placed sprite GP_Load_icon2 in page ( 3) at ( 799, 1054). Page is now (1991, 1298). ( 121/54). - Placed sprite GP_Lat_CenterLoad_icon2 in page ( 3) at ( 70, 1166). Page is now (1991, 1298). ( 121/54). - Placed sprite GP_Ver_UniformLoad_icon2 in page ( 3) at ( 495, 1078). Page is now (1991, 1298). ( 121/54). - Placed sprite GP_Inclinometro_off_icon2 in page ( 3) at ( 191, 1166). Page is now (1991, 1298). ( 78/79). - Placed sprite GP_Inclinometro_on_icon2 in page ( 3) at ( 313, 1067). Page is now (1991, 1298). ( 78/79). - Placed sprite GP_Traffic00_icon2 in page ( 3) at (1100, 1021). Page is now (1991, 1298). ( 78/79). - Placed sprite GP_Traffic02_icon2 in page ( 3) at (1384, 983). Page is now (1991, 1298). ( 78/79). - Placed sprite GP_Traffic03_icon2 in page ( 3) at (1812, 604). Page is now (1991, 1298). ( 78/79). - Placed sprite GP_Traffic01_icon2 in page ( 3) at ( 0, 1302). Page is now (1991, 1377). ( 78/79). - Placed sprite GP_Cadenas_on_icon2 in page ( 3) at ( 78, 1302). Page is now (1991, 1377). ( 78/79). - Placed sprite GP_Cadenas_off_icon2 in page ( 3) at (1462, 983). Page is now (1991, 1377). ( 78/79). - Placed sprite GP_MediumButtonNormal in page ( 3) at ( 156, 1302). Page is now (1991, 1377). ( 138/39). - Placed sprite GP_MediumButtonHover in page ( 3) at ( 0, 1381). Page is now (1991, 1416). ( 138/39). - Placed sprite GP_MediumButtonPressed in page ( 3) at ( 616, 1078). Page is now (1991, 1416). ( 138/39). - Placed sprite GP_Hour_1_icon2 in page ( 3) at ( 156, 1341). Page is now (1991, 1416). ( 63/79). - Placed sprite GP_Hour_2_icon2 in page ( 3) at ( 391, 1120). Page is now (1991, 1416). ( 63/79). - Placed sprite GP_Hour_4_icon2 in page ( 3) at ( 454, 1132). Page is now (1991, 1416). ( 63/79). - Placed sprite GP_Hour_3_icon2 in page ( 3) at ( 294, 1302). Page is now (1991, 1416). ( 63/79). - Placed sprite GP_Hail02_icon2 in page ( 3) at ( 0, 1420). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_Rain02_icon2 in page ( 3) at ( 269, 1166). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_Rain01_icon2 in page ( 3) at ( 517, 1132). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_Snow01_icon2 in page ( 3) at ( 616, 1117). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_Rain03_icon2 in page ( 3) at ( 325, 1146). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_Snow03_icon2 in page ( 3) at (1890, 604). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_Hail01_icon2 in page ( 3) at ( 357, 1225). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_Snow02_icon2 in page ( 3) at ( 672, 1117). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_Hail03_icon2 in page ( 3) at ( 573, 1196). Page is now (1991, 1495). ( 56/79). - Placed sprite GP_CourseExercise_Icon in page ( 3) at (1178, 1021). Page is now (1991, 1495). ( 65/65). - Placed sprite GP_Spawnpoint5_icon2 in page ( 3) at ( 0, 1499). Page is now (1991, 1574). ( 52/79). - Placed sprite GP_Spawnpoint7_icon2 in page ( 3) at ( 56, 1420). Page is now (1991, 1574). ( 52/79). - Placed sprite GP_Spawnpoint4_icon2 in page ( 3) at ( 108, 1420). Page is now (1991, 1574). ( 52/79). - Placed sprite GP_Spawnpoint1_icon2 in page ( 3) at ( 754, 1108). Page is now (1991, 1574). ( 52/79). - Placed sprite GP_Spawnpoint2_icon2 in page ( 3) at ( 413, 1211). Page is now (1991, 1574). ( 52/79). - Placed sprite GP_Spawnpoint6_icon2 in page ( 3) at ( 413, 1290). Page is now (1991, 1574). ( 52/79). - Placed sprite GP_Spawnpoint8_icon2 in page ( 3) at ( 219, 1341). Page is now (1991, 1574). ( 52/79). - Placed sprite GP_Spawnpoint3_icon2 in page ( 3) at ( 271, 1381). Page is now (1991, 1574). ( 52/79). - Placed sprite GP_Time30_icon2 in page ( 3) at ( 0, 1578). Page is now (1991, 1653). ( 48/79). - Placed sprite GP_Time5_icon2 in page ( 3) at ( 52, 1499). Page is now (1991, 1653). ( 48/79). - Placed sprite GP_Time15_icon2 in page ( 3) at ( 728, 1187). Page is now (1991, 1653). ( 48/79). - Placed sprite GP_Time10_icon2 in page ( 3) at ( 465, 1211). Page is now (1991, 1653). ( 48/79). - Placed sprite GP_Time25_icon2 in page ( 3) at ( 160, 1420). Page is now (1991, 1653). ( 48/79). - Placed sprite GP_Time0_icon2 in page ( 3) at ( 920, 1054). Page is now (1991, 1653). ( 48/79). - Placed sprite GP_Time20_icon2 in page ( 3) at ( 776, 1187). Page is now (1991, 1653). ( 48/79). - Placed sprite GP_Lat_LeftLoad_icon2 in page ( 3) at ( 323, 1381). Page is now (1991, 1653). ( 101/38). - Placed sprite GP_Wind01_icon2 in page ( 3) at (1100, 1100). Page is now (1991, 1653). ( 46/79). - Placed sprite GP_Wind03_icon2 in page ( 3) at ( 806, 1108). Page is now (1991, 1653). ( 46/79). - Placed sprite GP_Wind02_icon2 in page ( 3) at ( 208, 1420). Page is now (1991, 1653). ( 46/79). - Placed sprite GP_Wind00_icon2 in page ( 3) at ( 100, 1499). Page is now (1991, 1653). ( 46/79). - Placed sprite GP_Claudy_icon2 in page ( 3) at ( 513, 1211). Page is now (1991, 1653). ( 59/61). - Placed sprite GP_SolidLoad2_icon2 in page ( 3) at ( 629, 1196). Page is now (1991, 1653). ( 59/61). - Placed sprite GP_Cloudy_icon2 in page ( 3) at ( 852, 1108). Page is now (1991, 1653). ( 59/61). - Placed sprite GP_Rain_icon2 in page ( 3) at ( 911, 1133). Page is now (1991, 1653). ( 59/61). - Placed sprite GP_Hail_icon2 in page ( 3) at ( 513, 1272). Page is now (1991, 1653). ( 59/61). - Placed sprite GP_Sun_icon2 in page ( 3) at ( 572, 1275). Page is now (1991, 1653). ( 59/61). - Placed sprite GP_Frost_icon2 in page ( 3) at (1540, 985). Page is now (1991, 1653). ( 59/61). - Placed sprite GP_Lat_RightLoad_icon2 in page ( 3) at ( 631, 1257). Page is now (1991, 1653). ( 85/42). - Placed sprite GP_BrakeAssistant_off_icon2 in page ( 3) at ( 424, 1369). Page is now (1991, 1653). ( 70/50). - Placed sprite GP_ParkingSensor_on_icon2 in page ( 3) at ( 0, 1657). Page is now (1991, 1703). ( 70/50). - Placed sprite GP_Viscosity02_icon2 in page ( 3) at ( 146, 1499). Page is now (1991, 1703). ( 48/73). - Placed sprite GP_Viscosity01_icon2 in page ( 3) at (1243, 1037). Page is now (1991, 1703). ( 48/73). - Placed sprite GP_Viscosity03_icon2 in page ( 3) at ( 631, 1299). Page is now (1991, 1703). ( 48/73). - Placed sprite GP_ParkingSensor_off_icon2 in page ( 3) at (1146, 1100). Page is now (1991, 1703). ( 70/50). - Placed sprite GP_BrakeAssistant_on_icon2 in page ( 3) at ( 824, 1187). Page is now (1991, 1703). ( 70/50). - Placed sprite GP_BackgroundTiming in page ( 3) at (1146, 1150). Page is now (1991, 1703). ( 58/58). - Placed sprite GP_LIM_on_icon2 in page ( 3) at ( 48, 1578). Page is now (1991, 1703). ( 60/50). - Placed sprite GP_LIM_off_icon2 in page ( 3) at (1291, 1037). Page is now (1991, 1703). ( 60/50). - Placed sprite GP_LiquidLoad_icon2 in page ( 3) at ( 894, 1194). Page is now (1991, 1703). ( 44/67). - Placed sprite GP_WindRight_icon2 in page ( 3) at ( 824, 1237). Page is now (1991, 1703). ( 46/59). - Placed sprite GP_WindRear_icon2 in page ( 3) at (1351, 1062). Page is now (1991, 1703). ( 46/59). - Placed sprite GP_WindFrontal_icon2 in page ( 3) at ( 494, 1333). Page is now (1991, 1703). ( 46/59). - Placed sprite GP_WindLeft_icon2 in page ( 3) at ( 254, 1460). Page is now (1991, 1703). ( 46/59). - Placed sprite GP_Fingerprint in page ( 3) at (1812, 683). Page is now (1991, 1703). ( 44/62). - Placed sprite GP_AlcoholLeve_icon2 in page ( 3) at (1599, 985). Page is now (1991, 1703). ( 37/72). - Placed sprite GP_AlcoholAlto_icon2 in page ( 3) at ( 679, 1299). Page is now (1991, 1703). ( 37/71). - Placed sprite GP_AlcoholMedio_icon2 in page ( 3) at ( 194, 1499). Page is now (1991, 1703). ( 37/71). - Placed sprite GP_AlcoholNinguno_icon2 in page ( 3) at (1291, 1087). Page is now (1991, 1703). ( 37/71). - Placed sprite GP_Tempomat_off_icon2 in page ( 3) at ( 938, 1194). Page is now (1991, 1703). ( 51/50). - Placed sprite GP_BlindPoint_off_icon2 in page ( 3) at ( 300, 1460). Page is now (1991, 1703). ( 51/50). - Placed sprite GP_Tempomat_on_icon2 in page ( 3) at ( 70, 1628). Page is now (1991, 1703). ( 51/50). - Placed sprite GP_BlindPoint_on_icon2 in page ( 3) at (1204, 1150). Page is now (1991, 1703). ( 51/50). - Placed sprite GP_CansancioMuyFatigado_icon2 in page ( 3) at (1397, 1062). Page is now (1991, 1703). ( 36/71). - Placed sprite GP_CansancioFatigado_icon2 in page ( 3) at ( 968, 1054). Page is now (1991, 1703). ( 36/71). - Placed sprite GP_CansancioDescansado_icon2 in page ( 3) at ( 351, 1419). Page is now (1991, 1703). ( 36/71). - Placed sprite GP_AdvancedConfiguration_Icon3 in page ( 3) at ( 716, 1266). Page is now (1991, 1703). ( 64/38). - Placed sprite GP_ComportamientoUsuario_Icon3 in page ( 3) at (1540, 1057). Page is now (1991, 1703). ( 60/38). - Placed sprite GP_Scene_Icon3 in page ( 3) at ( 870, 1261). Page is now (1991, 1703). ( 59/38). - Placed sprite GP_Ambient_Icon3 in page ( 3) at ( 351, 1490). Page is now (1991, 1703). ( 59/38). - Placed sprite GP_SmallButtonHover in page ( 3) at ( 540, 1336). Page is now (1991, 1703). ( 56/39). - Placed sprite GP_SmallButtonPressed in page ( 3) at (1433, 1062). Page is now (1991, 1703). ( 56/39). - Placed sprite GP_SmallButtonNormal in page ( 3) at ( 780, 1296). Page is now (1991, 1703). ( 56/39). - Placed sprite GP_Vehicle_Icon3 in page ( 3) at ( 970, 1125). Page is now (1991, 1703). ( 55/38). - Placed sprite GP_100load_icon2 in page ( 3) at ( 70, 1220). Page is now (1991, 1703). ( 45/46). - Placed sprite GP_00load_icon2 in page ( 3) at ( 70, 1678). Page is now (1991, 1720). ( 45/46). - Placed sprite GP_AutomaticTransmission_icon2 in page ( 3) at ( 387, 1419). Page is now (1991, 1720). ( 45/46). - Placed sprite GP_25load_icon2 in page ( 3) at (1255, 1158). Page is now (1991, 1720). ( 45/46). - Placed sprite GP_50load_icon2 in page ( 3) at (1489, 1062). Page is now (1991, 1720). ( 45/46). - Placed sprite GP_Pedestrian_icon2 in page ( 3) at ( 357, 1304). Page is now (1991, 1720). ( 45/46). - Placed sprite GP_LiveLoads_icon2 in page ( 3) at ( 716, 1304). Page is now (1991, 1720). ( 45/46). - Placed sprite GP_SolidLoadIindivisible_icon2 in page ( 3) at (1300, 1158). Page is now (1991, 1720). ( 45/46). - Placed sprite GP_DangerousLiquidLoad_icon2 in page ( 3) at (1963, 0). Page is now (2004, 1720). ( 45/46). - Placed sprite GP_GrainLoad_icon2 in page ( 3) at ( 540, 1375). Page is now (2004, 1720). ( 45/46). - Placed sprite GP_75load_icon2 in page ( 3) at ( 929, 1261). Page is now (2004, 1720). ( 45/46). - Placed sprite GP_SolidLoad1_icon2 in page ( 3) at ( 716, 1350). Page is now (2004, 1720). ( 45/46). - Placed sprite GP_ManualTransmission_icon2 in page ( 3) at ( 115, 1678). Page is now (2004, 1720). ( 45/46). - Placed sprite GP_MaskTiming in page ( 3) at ( 432, 1419). Page is now (2004, 1720). ( 45/45). - Placed sprite GP_Checker in page ( 3) at ( 432, 1464). Page is now (2004, 1720). ( 42/39). - Placed sprite GP_ASR_on_icon2 in page ( 3) at (1636, 985). Page is now (2004, 1720). ( 53/26). - Placed sprite GP_ABS_on_icon2 in page ( 3) at ( 761, 1335). Page is now (2004, 1720). ( 53/26). - Placed sprite GP_ABS_off_icon2 in page ( 3) at ( 970, 1163). Page is now (2004, 1720). ( 53/26). - Placed sprite GP_TC_on_icon2 in page ( 3) at ( 410, 1503). Page is now (2004, 1720). ( 53/26). - Placed sprite GP_ESP_off_icon2 in page ( 3) at ( 761, 1361). Page is now (2004, 1720). ( 53/26). - Placed sprite GP_TC_off_icon2 in page ( 3) at ( 231, 1519). Page is now (2004, 1720). ( 53/26). - Placed sprite GP_ESP_on_icon2 in page ( 3) at ( 108, 1578). Page is now (2004, 1720). ( 53/26). - Placed sprite GP_ASR_off_icon2 in page ( 3) at (1534, 1095). Page is now (2004, 1720). ( 53/26). - Placed sprite GP_Lon_BackLoad_icon2 in page ( 3) at ( 836, 1296). Page is now (2004, 1720). ( 31/40). - Placed sprite GP_Lon_FrontLoad_icon2 in page ( 3) at ( 494, 1392). Page is now (2004, 1720). ( 31/40). - Placed sprite GP_SeparationLine in page ( 3) at ( 761, 1387). Page is now (2004, 1720). ( 29/37). - Placed sprite GP_Ver_BottomLoad_icon2 in page ( 3) at ( 98, 965). Page is now (2004, 1720). ( 38/23). - Placed sprite GP_Infractions_icon2 in page ( 3) at (1216, 1110). Page is now (2004, 1720). ( 29/29). - Placed sprite GP_Ver_TopLoad_icon2 in page ( 3) at ( 989, 1189). Page is now (2004, 1720). ( 37/22). - Placed sprite GP_East_icon2 in page ( 3) at (1025, 1155). Page is now (2004, 1720). ( 26/26). - Placed sprite GP_West_icon2 in page ( 3) at ( 136, 965). Page is now (2004, 1720). ( 26/26). - Placed sprite GP_South_icon2 in page ( 3) at ( 284, 1519). Page is now (2004, 1720). ( 26/26). - Placed sprite GP_North_icon2 in page ( 3) at (1600, 1057). Page is now (2004, 1720). ( 26/26). - Placed sprite GP_ComportamientoUsuario_icon in page ( 3) at ( 115, 1220). Page is now (2004, 1720). ( 20/26). - Placed sprite GP_Up in page ( 3) at (1963, 46). Page is now (2004, 1720). ( 21/21). - Placed sprite GP_TM in page ( 3) at ( 463, 1503). Page is now (2004, 1720). ( 24/17). - Placed sprite GP_Black16x16 in page ( 3) at ( 525, 1421). Page is now (2004, 1720). ( 20/20). - Placed sprite GP_Ok in page ( 3) at ( 162, 965). Page is now (2004, 1720). ( 19/17). - Placed sprite GP_NoOk in page ( 3) at ( 135, 1220). Page is now (2004, 1720). ( 17/17). - Placed sprite GP_Pointer in page ( 3) at (1963, 67). Page is now (2004, 1720). ( 18/15). - Placed sprite GP_Left in page ( 3) at ( 194, 1570). Page is now (2004, 1720). ( 16/16). - Placed sprite GP_Right in page ( 3) at ( 938, 1244). Page is now (2004, 1720). ( 16/16). - Placed sprite GP_WhitePixel in page ( 3) at ( 135, 1237). Page is now (2004, 1720). ( 6/6). - Placed sprite GP_TransparentPixel in page ( 3) at ( 48, 1628). Page is now (2004, 1720). ( 6/6). - Placed sprite GP_Blue2x2 in page ( 3) at ( 596, 1336). Page is now (2004, 1720). ( 6/6). - Placed sprite GP_Blue2x1 in page ( 3) at ( 728, 1117). Page is now (2004, 1720). ( 5/6). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 4.744531 sec (current mem: 2954 MB) Processing Atlas : HUD_ChevroletVehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.033622 sec (current mem: 2951 MB) Processing Atlas : HUD_IG_Minesim_Atlas - Page ( 0) downsized to : ( 512 x 256). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.035625 sec (current mem: 2951 MB) Processing Atlas : HUD_IsuzuELFVehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.130987 sec (current mem: 2935 MB) Processing Atlas : HUD_FreightlinerCascadiaDashboardAtlas - Page ( 1) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.250099 sec (current mem: 2925 MB) Processing Atlas : HUD_DP2_VehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.345429 sec (current mem: 2922 MB) Processing Atlas : HUD_HinoVehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.434374 sec (current mem: 2910 MB) Processing Atlas : HUD_VolvoVLN760DashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.530023 sec (current mem: 2898 MB) Processing Atlas : HUD_GolfVehicleDashboardAtlas - Page ( 0) downsized to : (1024 x 2048). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.566167 sec (current mem: 2895 MB) Processing Atlas : HUD_PI_Atlas - Page ( 0) downsized to : (1024 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.680493 sec (current mem: 2893 MB) Processing Atlas : HUD_IG_LateralJung_VehicleDashboardAtlas - Page ( 0) downsized to : ( 512 x 512). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.684595 sec (current mem: 2892 MB) Processing Atlas : HUD_EXC_VR_VehicleDashboardAtlas - Page ( 0) downsized to : ( 512 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.693117 sec (current mem: 2891 MB) Processing Atlas : HUD_Frontal_VR_VehicleDashboardAtlas - Page ( 0) downsized to : ( 512 x 512). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.697859 sec (current mem: 2892 MB) Processing Atlas : HUD_CityStar5DashboardAtlas - Page ( 1) downsized to : (1024 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.805526 sec (current mem: 2881 MB) Processing Atlas : HUD_Jung_VR_VehicleDashboardAtlas - Page ( 0) downsized to : (1024 x 512). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.812282 sec (current mem: 2881 MB) Processing Atlas : Training_Manager - Page ( 0) downsized to : (2048 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.863252 sec (current mem: 2883 MB) Processing Atlas : HUD_AmarokVehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.900029 sec (current mem: 2879 MB) Processing Atlas : BHL_WL_VR_VehicleDashboardAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.982258 sec (current mem: 2878 MB) Processing Atlas : HUD_GP_CommonAtlas Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.343641 sec (current mem: 2847 MB) Processing Atlas : HUD_Actros2646DashboardAtlas - Page ( 1) downsized to : (2048 x 1024). Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 1.464811 sec (current mem: 2837 MB) - Packing completed. Registering precompiled user dll's ... Registered in 0.023441 seconds. Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Construsim/HUD_GP_Images_Atlas.spriteatlas using Guid(601a81c83699e214e9e053247d90a745) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3a2a56d91f15035875e856e33a2c2344') in 0.008962 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar4x4/HUD_GP_Images_Atlas.spriteatlas using Guid(600d55b2120ef174d821721d3ba1cb93) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd6582f49c48fe31b643deb9b05dcfdde') in 0.006998 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPemex/HUD_GP_Images_Atlas.spriteatlas using Guid(b06c74a4fa53ce2488a220e4949f8bad) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5d962a522e30f639c9ff6ed5dd23fef0') in 0.007812 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STYucarro/HUD_GP_Images_Atlas.spriteatlas using Guid(d0509fb98d0e9154fa70926e66be9ae8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7e25d73be087478a9f84a5e68fd5783d') in 0.007696 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC4WD/HUD_GP_Logo_Atlas.spriteatlas using Guid(d05a420db7e625848874a3799a1a2b2a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6b947ae03aada2b846f084910091798c') in 0.007151 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STDanone/HUD_GP_Images_Atlas.spriteatlas using Guid(e07456b651c7cc84286fe9551224d384) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a0e1ad32689e3bc012beb6b1cbf5747b') in 0.006768 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBachoco/HUD_GP_Images_Atlas.spriteatlas using Guid(e05decc692ac8e446bc6fb6c2b33a449) Importer(-1,00000000000000000000000000000000) -> (artifact id: '478dfd694a14e0c2b3bbb8605de0de07') in 0.008571 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Actros2646DashboardAtlas.spriteatlas using Guid(2113d5c650995e444be1d447ffb0ae87) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6e60c808250a37ee0ff2bc183bfacc87') in 0.008406 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerVehicleDashboardAtlas.spriteatlas using Guid(314b254b78d09184a8e5eecea34dc009) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5198f32d0fe0f85c4f4f4136b1f40525') in 0.004527 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLala/HUD_GP_Images_Atlas.spriteatlas using Guid(5128c7e4b7db82d4582309527b865458) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2bcc0cc1d30c1a38574a3ce6ba99353') in 0.008123 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFletes/HUD_GP_Images_Atlas.spriteatlas using Guid(0286df8925bf1b04e9e6722299612b99) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd7eb47e43859342bb355d74f1b627322') in 0.007583 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STEstafeta/HUD_GP_Images_Atlas.spriteatlas using Guid(22abcdeaee76edb488685cc319e4dea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7ac8042c1d13f6a53f151444110dc82b') in 0.007319 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGlobal/HUD_GP_Images_Atlas.spriteatlas using Guid(32a380c155139014ead8647723f9deac) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4ea15a3d3fb6c82b5c4c678176e8c998') in 0.007272 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Logsim/HUD_GP_Images_Atlas.spriteatlas using Guid(82db2830303cf094b9030de4aa6bf6a0) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c8c37b8d723be53ef92bf18e298db4c7') in 0.007342 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPepsico/HUD_GP_Images_Atlas.spriteatlas using Guid(b221152c4291f3d499978d22a9b96c2a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd6d429067825269767be0f2c298e5bf2') in 0.007669 seconds Start importing Assets/UI/Atlas/Simulator/IG VR Atlas/IG VR Minesim/HUD_EXC_VR_VehicleDashboardAtlas.spriteatlas using Guid(c2781ad2af709904fbc0967889042e1d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dbb0e2e3f8b9a33ed5ee5bbe613cd7b5') in 0.007049 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STTufesa/HUD_GP_Images_Atlas.spriteatlas using Guid(e2d3e5f0bc6c3d241beb1b168d94e27b) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a3a58e9a66f0fe266b40a608577f9a5f') in 0.007787 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGuatemala/HUD_GP_Images_Atlas.spriteatlas using Guid(039151d0309112244a76027d55148c44) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cef50ebf9dd62cbe2b78a67eb525250b') in 0.007460 seconds Start importing Assets/UI/Atlas/Simulator/IG Atlas/IG_Construsim/HUD_IG_Machinery.spriteatlas using Guid(137adda16fdae7c479876e3406f4a2fc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6f3a670166a9c446c515eda282b10b1f') in 0.006673 seconds Start importing Assets/UI/Atlas/Support/PI Atlas/HUD_PI_Atlas.spriteatlas using Guid(231836278a10c314c97c96545c3af25d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '293c1c0143f19aece7a8c05d8801c04a') in 0.007412 seconds Start importing Assets/UI/Atlas/Simulator/IG VR Atlas/IG VR Logsim/HUD_Frontal_VR_VehicleDashboardAtlas.spriteatlas using Guid(33b936a5612e8b947880ffd4b03ab135) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c145a5d48316a9996de5a17ac889cfff') in 0.004399 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/Prostruck/HUD_GP_Logo_Atlas.spriteatlas using Guid(532d62ad593f8284f8ce295c20134c61) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4f2c442836a23736a156eb4832e10f8') in 0.007239 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMG/HUD_GP_Images_Atlas.spriteatlas using Guid(531f9d6b48bbb2347928651828fab78c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2c5bf9cd86ea68a7442b9642d4c80af0') in 0.007216 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_KangooDashboardAtlas.spriteatlas using Guid(93ffd08e3f7d0ef42ae6a2f7d75275f1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bd3b81238554d47079ca83cb256bb34f') in 0.007689 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/PSA/HUD_GP_Logo_Atlas.spriteatlas using Guid(c31381ff000765f4d984c03959b0f774) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c2738400cd10e7bb0c3d67d2748ba974') in 0.006875 seconds Start importing Assets/UI/Atlas/Simulator/IG VR Atlas/IG VR Construsim/BHL_WL_VR_VehicleDashboardAtlas.spriteatlas using Guid(d3311b6ac65a8ff46b49fe67a9151d08) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8026a9faf3a5c0a6c52c8f0eb019b5c4') in 0.004324 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCCola/HUD_GP_Images_Atlas.spriteatlas using Guid(f3c87f61688294a42a540d32d66b2500) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c933380eb5f557370f84152df3ef8a95') in 0.007193 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STEstrella/HUD_GP_Images_Atlas.spriteatlas using Guid(f3f98b47fa0acda4c93971b457ece2bc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f9c84ab98c18718f416590276eace29d') in 0.007366 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ManTGXDashboardAtlas.spriteatlas using Guid(244aabd599f947d4da64fb330f487b96) Importer(-1,00000000000000000000000000000000) -> (artifact id: '942dedf7899f0b3ea4490044f31b5669') in 0.004147 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_ScaniaG440_Atlas.spriteatlas using Guid(646dec466eae8fa408435843643ed246) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bf610811f9b665155af0b33d64ad6c80') in 0.004057 seconds Start importing Assets/UI/Atlas/Simulator/IG VR Atlas/IG VR Logsim/HUD_Jung_VR_VehicleDashboardAtlas.spriteatlas using Guid(949483ae79cca6f4da58b7b2c4768a33) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b35965734462a5c35e731fef375394cc') in 0.003727 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STFletesMX/HUD_GP_Images_Atlas.spriteatlas using Guid(05202a8fa5ce9604ab37e3861cbf149e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '811f1630fdf41dff946798b522c92d88') in 0.006775 seconds Start importing Assets/UI/Atlas/Support/TM Atlas/Training_Manager.spriteatlas using Guid(15a8eabea2482f44bbe6b15140dedba5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c1d94faac68e2b54d244cfb0d304c438') in 0.005696 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Logo_Atlas.spriteatlas using Guid(45c0f13ab0370ec438082ef2c85c549a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0032cf5af6feab6dce367bf347626de0') in 0.009809 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBarcel/HUD_GP_Images_Atlas.spriteatlas using Guid(4504e4abdec277043acfd90847053a65) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b1195237184803a5ee7123e7771bff3f') in 0.007301 seconds Start importing Assets/UI/Atlas/Simulator/IG Atlas/IG_Logsim/HUD_IG_LateralJung_VehicleDashboardAtlas.spriteatlas using Guid(7580f711d7202bb4bb6fa7e1251756bb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2a0e9401c6d919bf8e4cc55d5224bd60') in 0.003603 seconds Start importing Assets/UI/Atlas/Simulator/IG Atlas/IG_Logsim/HUD_IG_Frontal_VehicleDashboardAtlas.spriteatlas using Guid(c5467e61e0b4e8a48a938d99caf2684e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8cb3d8568dd9409c533cf19002c7b3ab') in 0.003626 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletVehicleDashboardAtlas.spriteatlas using Guid(f5494b54e1382ae4c911fcd09f4c3207) Importer(-1,00000000000000000000000000000000) -> (artifact id: '492b4f02b7891b3b005d5d4110a50625') in 0.004030 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SCPFM/HUD_GP_Logo_Atlas.spriteatlas using Guid(16be4fc9467b6df42b1c8d96c4c36c01) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2380db652e8da1846e211fcc0a500ecb') in 0.006277 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_LMV_ACDashboardAtlas.spriteatlas using Guid(364271f89ae437645977146b412f6f74) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7c9f510b37aba70aef9970314faefb74') in 0.003919 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/MinesimPanel Atlas/HUD_EXF_VehicleDashboardAtlas.spriteatlas using Guid(56ea24021ab2c2b4c847dc1ffba82203) Importer(-1,00000000000000000000000000000000) -> (artifact id: '191fc0770375ed098529993dfaa7ed57') in 0.003954 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STCoppel/HUD_GP_Images_Atlas.spriteatlas using Guid(764849ee4c92a884293ff3b3248f3fbb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0ad5f0bc4380a67475010564419cdefd') in 0.007248 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STPrimafrio/HUD_GP_Images_Atlas.spriteatlas using Guid(961b8ea7e85880244a9362b98518d704) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aac44a3ecb040d8ec2b8e0dc238c8561') in 0.010914 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCAprobadoALa1/HUD_GP_Images_Atlas.spriteatlas using Guid(a651c054f1937104aadf5520718f13b5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '845bad7627f105b0c78bef28896aadfb') in 0.013132 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCQueretaro/HUD_GP_Images_Atlas.spriteatlas using Guid(b644928a8f44c1a41b0ed5e219cf4d55) Importer(-1,00000000000000000000000000000000) -> (artifact id: '183925b0346cb559af0510dfa4e48309') in 0.006243 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerCascadiaDashboardAtlas.spriteatlas using Guid(e67420d1be384654b9f5a7a6ac75ce29) Importer(-1,00000000000000000000000000000000) -> (artifact id: '054102b2fd4af033d484ecdb874c5b7b') in 0.004055 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Minesim/HUD_GP_Logo_Atlas.spriteatlas using Guid(371acc5a892351445bb5723304f0f808) Importer(-1,00000000000000000000000000000000) -> (artifact id: '11cb3640a87d4601d01d77480d7d707d') in 0.006329 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/SimesbikePanel Atlas/HUD_VehicleDashboardAtlas.spriteatlas using Guid(4776d55c281dd4145bf93cfa2218f7fc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a3d7636869401bcc99dc09e04ce046f6') in 0.006418 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/MinesimPanel Atlas/HUD_DP2_VehicleDashboardAtlas.spriteatlas using Guid(47bfa39a6c0d6094c868319f2563d453) Importer(-1,00000000000000000000000000000000) -> (artifact id: '88cba2284e4ae20109cae70a8b51b4d9') in 0.004133 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLiverpool/HUD_GP_Images_Atlas.spriteatlas using Guid(77e2452206be5bc408fc1de036175c6e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b6981f2e406417a28d49248e17235d0a') in 0.007238 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STHG/HUD_GP_Images_Atlas.spriteatlas using Guid(875289823a905a143a8cca931bb45414) Importer(-1,00000000000000000000000000000000) -> (artifact id: '844d0628bfad0366ace40c11bc7d1108') in 0.007317 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPFM/HUD_GP_Images_Atlas.spriteatlas using Guid(d7153fbfc6b3cbe45b91bfb9298bb419) Importer(-1,00000000000000000000000000000000) -> (artifact id: '71ab99c174a70026df56e0ddd8a597d2') in 0.006204 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP CNAD/HUD_GP_Images_Atlas.spriteatlas using Guid(e7dfc417b205d8340ae35dcbd916b7fe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d995d90f34e7f91612baf2723e36d2e') in 0.006403 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELF100VehicleDashboardAtlas.spriteatlas using Guid(f7688b6aefa8ece4fb1b7ed8d2777afc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '94473836ccba472e7d3b41dd2c3a1d00') in 0.004184 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Logsim/HUD_GP_Logo_Atlas.spriteatlas using Guid(a8a1f74c7eb34924589bf1f53cf898d9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cc7bdcdb784bccdbfb147db398359ed9') in 0.007109 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/ST/HUD_GP_Logo_Atlas.spriteatlas using Guid(e80f7fecc9d35e443969c2f2b02076cd) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86f51f538ce1ffd2ab8cbea2541ab96e') in 0.006481 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGCC/HUD_GP_Images_Atlas.spriteatlas using Guid(09236660bd4644a4bb4bc8f48d26dd37) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6582bcfb33158150a61b1a433a801f98') in 0.006583 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STAviMarca/HUD_GP_Images_Atlas.spriteatlas using Guid(19b3000da92db364697cde09058f0085) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b539c97db247dcadb21258409e19938a') in 0.006678 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCArmstrong/HUD_GP_Images_Atlas.spriteatlas using Guid(19c5ecff6a18ffd4ea1081b0ade8d6e9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b0e8a1c9e7c379c9a355036e3e9ba6b3') in 0.009478 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_AmarokVehicleDashboardAtlas.spriteatlas using Guid(196b34ae1ea7a7645948e257baf92946) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3da01e2fd87b7a81f09d0a76fe9215ce') in 0.004036 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STCola/HUD_GP_Images_Atlas.spriteatlas using Guid(79e9e157a5d2ce444ad201021a4d808a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0677a2f8d19750d445649d676e8e6837') in 0.007525 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuELFVehicleDashboardAtlas.spriteatlas using Guid(9923a89b19b5cf54d92bb7064345b8f5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4dbe208b90668fd7bc489b3645fe3b14') in 0.003947 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STGuerras/HUD_GP_Images_Atlas.spriteatlas using Guid(b959b92da30ac7e439d7bfd03a6d5a11) Importer(-1,00000000000000000000000000000000) -> (artifact id: '51e30d47a0182a8797fa8db09b2e17e7') in 0.006676 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Images_Atlas.spriteatlas using Guid(c950ed30cfa4d23469a5a734715d8662) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f8ae04fe9111b29cc1bfdb45e531686f') in 0.006380 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STLucia/HUD_GP_Images_Atlas.spriteatlas using Guid(c92cbc8204ffa34438f03b505642af75) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f49f3d89463f46d36793417a8c6a5278') in 0.006790 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VehicleDashboardAtlas.spriteatlas using Guid(f9faef6cec6932a4980ccbe925127dc3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4f4ef306245b489e3f3127e6ca71e4a') in 0.004262 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/Default/HUD_GP_Images_Atlas.spriteatlas using Guid(f91c1822ac9596347b03d80dacb8b833) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3ae6892b23160de6a89c2874ff80812e') in 0.007024 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalHV607DashboardAtlas.spriteatlas using Guid(4ad33fcbb57b14e428780cf74ebfe71e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7de0932778748183d695d2b62ae5e0aa') in 0.003946 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Common/HUD_GP_CommonAtlas.spriteatlas using Guid(5af84002296a0f94fa5f632f3b5f7bec) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2764f992f7f4d47da51f4769bb2840f1') in 0.005026 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_DAFXF106SCDashboardAtlas.spriteatlas using Guid(6aba6ea8edfeee345837908aca462128) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8ecd3e3ea614591b73df87d128c8a2ff') in 0.003826 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmstrong/HUD_GP_Images_Atlas.spriteatlas using Guid(aa3978a413812234c9749a5554562e2b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2d104504dd20acd26aa50ab259b344d3') in 0.007480 seconds Start importing Assets/UI/Atlas/Simulator/IG VR Atlas/IG VR Minesim/HUD_DP_VR_VehicleDashboardAtlas.spriteatlas using Guid(ea2d168259142f34b8d2d8b72e7a7b31) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4f7749590554cf78524a2df511540b31') in 0.004199 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_VolvoVLN760DashboardAtlas.spriteatlas using Guid(0b2f416e296b703439a5e37f505e60eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fb53f97c153ad3c06bc59c2614d86965') in 0.004042 seconds Start importing Assets/UI/Atlas/Simulator/IG Atlas/IG Common Atlas/HUD_IG_Atlas.spriteatlas using Guid(2b79f995c145f4c41929a83d28af6c9a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd57f4a9f4240d3e5625a12f38b25f3ce') in 0.004246 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBusVencedor/HUD_GP_Images_Atlas.spriteatlas using Guid(4b817a9a17978694dba58a1aaac6ae27) Importer(-1,00000000000000000000000000000000) -> (artifact id: '18a48c7d4dda34678c4d8d04689af01c') in 0.007163 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Maqsim/HUD_GP_Images_Atlas.spriteatlas using Guid(5bf04742902376343876f9e60323fe98) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8125302533f7b67ca31d1ebb2ff5debc') in 0.008020 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_HinoVehicleDashboardAtlas.spriteatlas using Guid(8bbce08367072364c8fc476787b6ba53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '238925b11d4c92cb5224076c91c713ad') in 0.003930 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IsuzuForwardVehicleDashboardAtlas.spriteatlas using Guid(9b046e694250cbf4fbeb0dc58c8d277a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7e0a2ba1d183bb92064cf9511c845406') in 0.004350 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SBCOP/HUD_GP_Images_Atlas.spriteatlas using Guid(bb31a50eeb4669246b289350961487b5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '357a13b1fe3477b4bc21f6f1b7168b04') in 0.006364 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STOxxo/HUD_GP_Images_Atlas.spriteatlas using Guid(cb8308464da48ee4688c87acd2602e83) Importer(-1,00000000000000000000000000000000) -> (artifact id: '803a6678e0cfc910515df1d52203f502') in 0.007136 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STBimbo/HUD_GP_Images_Atlas.spriteatlas using Guid(0cdcaa47833cd794daa08440cc6a72de) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6212a60d8f63f9eeb888125fb967fab') in 0.006456 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/ST/HUD_GP_Images_Atlas.spriteatlas using Guid(4c35e44b1efa94c48a5258a0ab856a4d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '87842283b570d87dfb5421e6f1b07202') in 0.006633 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Construsim/HUD_GP_Logo_Atlas.spriteatlas using Guid(ac4eed27da042724e83e368c4708605c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '176b359a48698b4cc16ab73c8edfaf6c') in 0.006384 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Menu images/SCPolice/HUD_GP_Images_Atlas.spriteatlas using Guid(ccb1409c6afbe9b4e9707d8264d50b84) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f178112e9910e0d955cff2d116126cd') in 0.006729 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_SitrakVehicleDashboardAtlas.spriteatlas using Guid(ec45da63890dfb54f9fa94ea6e3d7548) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4bda1b50f40393038ce3f8031ca39c0') in 0.003930 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Logo_Atlas/STBus/HUD_GP_Logo_Atlas.spriteatlas using Guid(fc310c2748be4c94faabf4c28a1d01eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6938a608b08a90218414b95ad109ce03') in 0.006954 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Minesim/HUD_GP_Images_Atlas.spriteatlas using Guid(1d9cb55d140039245a6c6a000fbf092f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6f94f66bfb2e545ab065c802a13ca08d') in 0.006311 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Hino300DashboardAtlas.spriteatlas using Guid(1d0eb48b3d442b34d8f6eb863ef87a46) Importer(-1,00000000000000000000000000000000) -> (artifact id: '66627fd0b02745ef4afe346661cefc1d') in 0.003720 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SCQueretaro/HUD_GP_Logo_Atlas.spriteatlas using Guid(2d4ceb1c2fa9e5848b3b18eef81ed508) Importer(-1,00000000000000000000000000000000) -> (artifact id: '51ec6049f3ca7388707fec877ac5e63f') in 0.006241 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_Volkswagen17280DashboardAtlas.spriteatlas using Guid(5db1a169281acfa42bf657ef2dd14739) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b050bc1ed75c8da3c898bc9bcd85930') in 0.004038 seconds Start importing Assets/UI/Atlas/Simulator/IG VR Atlas/IG VR Common Atlas/HUD_IG_VR_CommonAtlas.spriteatlas using Guid(7dd17834bb857f442867f795a3013a57) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1072cd534c138a05b9753bf5f1f1b4b5') in 0.003473 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simescar/Product/SC/HUD_GP_Logo_Atlas.spriteatlas using Guid(7d7f901f7cc4af440bf9f72a4d693465) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86dd419cd53270004386b8bd868926b4') in 0.006268 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Maqsim/HUD_GP_Logo_Atlas.spriteatlas using Guid(bdb163bc7d8387c49bff165e43d5e451) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bec3c99b5042dd1fb6ac90f774df75d7') in 0.006115 seconds Start importing Assets/UI/Atlas/Support/PI Atlas/HUD_PI_Machinery_Atlas.spriteatlas using Guid(bdcfae23ce388614d9d7633f7f2f0e4f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '29a233e3fcbede349c39c73735f0f49c') in 0.004134 seconds Start importing Assets/UI/Atlas/Simulator/IG Atlas/IG_Minesim/HUD_IG_Minesim_Atlas.spriteatlas using Guid(0e9ce46ac75936849ac15927896b4552) Importer(-1,00000000000000000000000000000000) -> (artifact id: '82a78f8f12e8f903bee9f3fb57640023') in 0.003616 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STJCV/HUD_GP_Images_Atlas.spriteatlas using Guid(1e36be533f608014583accaa451325af) Importer(-1,00000000000000000000000000000000) -> (artifact id: '38281684ddd07bcc35b503c906cb5c20') in 0.006405 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STArmy/HUD_GP_Images_Atlas.spriteatlas using Guid(3ecb8afc3ebff5948a8710f4e2d64dfb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '10f94ba257e63fab92ab768b0332dfd8') in 0.007511 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_ChevroletTahoeVehicleDashboardAtlas.spriteatlas using Guid(7ed9d979bef3e064a8d44317767def7d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '313e3d49c03de940fa50d3d386b16219') in 0.004218 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/PSM/HUD_GP_Images_Atlas.spriteatlas using Guid(ae7452197e19f2d4787a90460ed36484) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bf222bf865f4f54c40411da15aff1de6') in 0.006703 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_FreightlinerFL360VehicleDashboardAtlas.spriteatlas using Guid(be6fd8254750c04428999cc3e03b1d11) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0abe46d64f271c3394777d65491ce156') in 0.004095 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STSoriana/HUD_GP_Images_Atlas.spriteatlas using Guid(eeae6ddcd1fe32342895895c882a539b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06242c0681edb0a5a89d607700d30b19') in 0.007002 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SB/HUD_GP_Logo_Atlas.spriteatlas using Guid(5fe09cca9d865f74394306fec323359d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8dfa5b79151d93dd2ad6f85245b4a521') in 0.007046 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_GolfVehicleDashboardAtlas.spriteatlas using Guid(5f56348deead22948b34f0ebbbd29fa6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28bfbe08d63ebb290a1f493c7ff75d22') in 0.004035 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_CityStar5DashboardAtlas.spriteatlas using Guid(5fda3c72fafcc744799684b92edac444) Importer(-1,00000000000000000000000000000000) -> (artifact id: '122648d7b65a65747aa3971e63caeeaa') in 0.004010 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/Carpanel Atlas/HUD_DodgeChargerVehicleDashboardAtlas.spriteatlas using Guid(6fb354b3981739149b3d6c8dbc63ec18) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bad6f3ca470a843bcb7aac5bd2f0e67c') in 0.004004 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simesbike/Product/SBCOP/HUD_GP_Logo_Atlas.spriteatlas using Guid(6fe71d9eab51cc346bedd2aad3fab9b1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c827c92c9f7f717045e4c77e87f5635') in 0.007279 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STInlk/HUD_GP_Images_Atlas.spriteatlas using Guid(8f6152256f22a8e429332b7653d950eb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2d1c14a0b3ce377ba53c80cf92c63449') in 0.009948 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_KenworthT880VehicleDashboardAtlas.spriteatlas using Guid(9f04fee213cd5dc4b96b1a8d7776f022) Importer(-1,00000000000000000000000000000000) -> (artifact id: '38e21c3dc1929bcca996b6e37fed565f') in 0.004169 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_InternationalProstarDashboardAtlas.spriteatlas using Guid(cf265a3ec7781fa44823ec737d224deb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '17efb8fcc1a08ed7a348cfb643530865') in 0.003863 seconds Start importing Assets/UI/Atlas/Simulator/GP Atlas/GP Simestruck/Images_Atlas/STMayab/HUD_GP_Images_Atlas.spriteatlas using Guid(df74ed9ad885d824e9405f7b09c28051) Importer(-1,00000000000000000000000000000000) -> (artifact id: '21b1aaa26a6d98b5dfbca1445c143e2b') in 0.006824 seconds Start importing Assets/UI/Atlas/Simulator/CP Atlas/TruckPanel Atlas/HUD_IvecoEuroTrakkerDashboardAtlas.spriteatlas using Guid(ff1f8641aeff6184882ca46aad44da46) Importer(-1,00000000000000000000000000000000) -> (artifact id: '31c869a6c07a72c8f2b79cf9178fa82e') in 0.003738 seconds [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.94 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1826.858ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.051ms Scan: 14.430ms OnSourceAssetsModified: 0.497ms InitializeImportedAssetsSnapshot: 38.213ms GetAllGuidsForCategorization: 1.300ms CategorizeAssets: 21.008ms ImportAndPostprocessOutOfDateAssets: 1666.328ms (14.110ms without children) ImportManagerImport: 762.580ms (11.839ms without children) ImportInProcess: 750.166ms UpdateCategorizedAssets: 0.574ms PostProcessAllAssets: 829.933ms ReloadImportedAssets: 0.044ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.628ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 2.729ms OnDemandSchedulerStart: 1.734ms RestoreLoadedAssetsState: 12.390ms UpdateImportedAssetsSnapshot: 36.175ms ReloadSourceAssets: 5.635ms UnloadImportedAssets: 2.465ms Hotreload: 7.880ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 2.760ms UnloadStreamsBegin: 12.850ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.469ms GetLoadedSourceAssetsSnapshot: 23.811ms PersistCurrentRevisions: 2.544ms UnloadStreamsEnd: 1.669ms Untracked: 18.941ms Registering precompiled user dll's ... Registered in 0.022938 seconds. Refresh completed in 0.526804 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 526.788ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.062ms Scan: 7.306ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 41.209ms GetAllGuidsForCategorization: 1.260ms CategorizeAssets: 368.930ms ImportAndPostprocessOutOfDateAssets: 31.838ms (8.094ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.317ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.657ms OnDemandSchedulerStart: 1.954ms RestoreLoadedAssetsState: 12.815ms ReloadSourceAssets: 5.609ms UnloadImportedAssets: 2.457ms Hotreload: 0.025ms FixTempGuids: 0.006ms GatherAllCurrentPrimaryArtifactRevisions: 1.729ms UnloadStreamsBegin: 0.237ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.642ms GetLoadedSourceAssetsSnapshot: 18.223ms PersistCurrentRevisions: 1.881ms UnloadStreamsEnd: 0.238ms Untracked: 40.136ms Sprite Atlas Operation : " ## Packed All Sprite Atlases ## " took 39.393326 sec (current mem: 1797 MB) SpriteAtlasPacking completed in 39.947249 sec Opening scene 'Assets/simuzen/scenes/StartingScene.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/simuzen/scenes/StartingScene.unity' Deserialize: 0.761 ms Integration: 50.071 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 50.841 ms System memory in use before: 1.63 GB. System memory in use after: 1.63 GB. Unloading 2435 unused Assets to reduce memory usage. Loaded Objects now: 75983. Total: 68.389300 ms (FindLiveObjects: 3.762700 ms CreateObjectMapping: 2.693400 ms MarkObjects: 60.629100 ms DeleteObjects: 1.302800 ms) Created GICache directory at C:/Users/Jenkins/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.012s, timestamps: [214.816 - 214.828] gi::BakeBackendSwitch: switching bake backend from 3 to 0. Setting up 12 worker threads for Enlighten. Thread -> id: 5154 -> priority: 1 Thread -> id: 848 -> priority: 1 Thread -> id: 5314 -> priority: 1 Thread -> id: 3dbc -> priority: 1 Thread -> id: 1d44 -> priority: 1 Thread -> id: 4228 -> priority: 1 Thread -> id: 5170 -> priority: 1 Thread -> id: 2ef8 -> priority: 1 Thread -> id: 4104 -> priority: 1 Thread -> id: 3ef0 -> priority: 1 Thread -> id: 510c -> priority: 1 Thread -> id: 42a8 -> priority: 1 Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_PresionNeumaticos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_IntermitenteDer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_CalentadoresGasoil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_TemperaturaRefrigerante matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Cinturon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Antinieblatrasera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_LuzFundida matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_LucesPosición matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_LucesCarretera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_LucesCruce matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Freno matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_NivelAceite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Antiniebladelantera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_IntermitenteIzq matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Combustible matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_2H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_FalloMotorIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Rueda matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_4H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Diferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_4L matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ControlEstabilidad matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ControlEstabilidad_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Diferencial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_BloqueoDiferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Dial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_automatico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4_Diferential_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4_Diferential2_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ABS_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4_Wheel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Averias matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Opening scene 'Assets/simuzen/scenes/SimulationScene.unity' Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () Unloading 6578 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/simuzen/scenes/SimulationScene.unity' Deserialize: 1779.385 ms Integration: 42.215 ms Integration of assets: 67.909 ms Thread Wait Time: -0.031 ms Total Operation Time: 1889.478 ms System memory in use before: 5.71 GB. System memory in use after: 5.69 GB. Unloading 109556 unused Assets to reduce memory usage. Loaded Objects now: 102409. Total: 156.291500 ms (FindLiveObjects: 8.603100 ms CreateObjectMapping: 4.754100 ms MarkObjects: 101.129800 ms DeleteObjects: 41.803700 ms) Script attached to 'OrchestatorInit' in scene 'Assets/simuzen/scenes/SimulationScene.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Opening scene 'Assets/simuzen/scenes/EmptyScene.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 128 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/simuzen/scenes/EmptyScene.unity' Deserialize: 0.295 ms Integration: 34.770 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 35.075 ms System memory in use before: 5.51 GB. System memory in use after: 5.26 GB. Unloading 22902 unused Assets to reduce memory usage. Loaded Objects now: 79614. Total: 86.875000 ms (FindLiveObjects: 4.622600 ms CreateObjectMapping: 2.172800 ms MarkObjects: 62.658800 ms DeleteObjects: 17.419800 ms) [00:00:00] Enlighten: Precompute started. [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Enlighten: Precompute took 0.023977 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [00:00:00] Enlighten: Bake started. [00:00:00] Enlighten: Finished 1 Bake Runtime job (0.22s execute, 0.00s integrate, 0.23s wallclock) [Optix] Number of Devices = 1 [Optix] context local device 0: NVIDIA GeForce RTX 3060 - 12288MB VRAM (available: 11282MB) [Optix] successfully set up context. [Optix] removing context. [00:00:05] Enlighten: Bake took 5.300231 seconds. [PathTracer] building lightmap data asset. [PathTracer] Total bake time: 0.011788, raw bake time: 0.000000 [00:00:05] Enlighten: LightingDataAsset started. > Collecting Enlighten data Built GI data in 5.47s Opening scene 'Temp/__Backupscenes/0.backup' LightingSettings: switching bake backend from 1 to 0. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() [00:00:00] Enlighten: LightingDataAsset took 0.130746 seconds. Cancelled, so not done yet. Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 17.188 ms Integration: 64.367 ms Integration of assets: 0.653 ms Thread Wait Time: 0.049 ms Total Operation Time: 82.258 ms System memory in use before: 4.49 GB. System memory in use after: 4.49 GB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 83690. Total: 72.865300 ms (FindLiveObjects: 3.349700 ms CreateObjectMapping: 1.485600 ms MarkObjects: 67.938800 ms DeleteObjects: 0.090500 ms) gi::BakeBackendSwitch: Clear() active clients. [EnlightenBakeManager] m_Clear = false; [Licensing::Client] Successfully resolved entitlements Mono dependencies included in the build Dependency assembly - System.Configuration.dll Dependency assembly - System.Windows.Forms.dll Dependency assembly - Mono.Data.dll Dependency assembly - SMKcerberusSRA.dll Dependency assembly - Ookii.Dialogs.dll Dependency assembly - Sirenix.Serialization.dll Dependency assembly - System.ServiceModel.Internals.dll Dependency assembly - System.Xml.Linq.dll Dependency assembly - System.Data.dll Dependency assembly - System.Runtime.dll Dependency assembly - CTNAudio.dll Dependency assembly - crosstales.dll Dependency assembly - System.EnterpriseServices.dll Dependency assembly - Rewired_Windows_Lib.dll Dependency assembly - AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Dependency assembly - Accessibility.dll Dependency assembly - Unity.Collections.dll Dependency assembly - systemCheckDLL.dll Dependency assembly - mscorlib.dll Dependency assembly - Valve.Newtonsoft.Json.dll Dependency assembly - System.Drawing.Design.dll Dependency assembly - LightingTools.LightProbesVolumes.dll Dependency assembly - Unity.Burst.Cecil.Mdb.dll Dependency assembly - System.Globalization.Extensions.dll Dependency assembly - Zenject.dll Dependency assembly - Mono.Data.Sqlite.dll Dependency assembly - System.IO.Compression.FileSystem.dll Dependency assembly - netstandard.dll Dependency assembly - System.Numerics.dll Dependency assembly - I18N.dll Dependency assembly - DynadvertDLL.dll Dependency assembly - System.Xml.dll Dependency assembly - System.Net.Http.dll Dependency assembly - System.IO.Compression.dll Dependency assembly - SMKCOM.dll Dependency assembly - Unity.Burst.Cecil.Pdb.dll Dependency assembly - UnityEngine.SpatialTracking.dll Dependency assembly - Unity.Burst.Cecil.dll Dependency assembly - DOTween50.dll Dependency assembly - LeapMotion.LeapCSharp.dll Dependency assembly - System.Core.dll Dependency assembly - PlayMaker.dll Dependency assembly - System.Design.dll Dependency assembly - System.ComponentModel.DataAnnotations.dll Dependency assembly - Zenject-usage.dll Dependency assembly - Assembly-CSharp.dll Dependency assembly - System.Security.dll Dependency assembly - DOTween.dll Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll Dependency assembly - Mono.Data.SqliteClient.dll Dependency assembly - System.Runtime.Serialization.Xml.dll Dependency assembly - DOTween46.dll Dependency assembly - System.Runtime.Serialization.dll Dependency assembly - ConditionalExpression.dll Dependency assembly - Mono.Security.dll Dependency assembly - System.Transactions.dll Dependency assembly - Rewired_Linux_Lib.dll Dependency assembly - SteamVR.dll Dependency assembly - Unity.TextMeshPro.dll Dependency assembly - Unity.Jobs.dll Dependency assembly - System.Web.ApplicationServices.dll Dependency assembly - System.Diagnostics.StackTrace.dll Dependency assembly - System.Xml.XPath.XDocument.dll Dependency assembly - SpracheAssembly.dll Dependency assembly - Unity.Burst.dll Dependency assembly - Novell.Directory.Ldap.dll Dependency assembly - Unity.Burst.Unsafe.dll Dependency assembly - System.Web.dll Dependency assembly - Sirenix.Serialization.Config.dll Dependency assembly - itextsharp.dll Dependency assembly - Rewired_OSX_Lib.dll Dependency assembly - Unity.Mathematics.dll Dependency assembly - Sirenix.OdinInspector.Attributes.dll Dependency assembly - Unity.Postprocessing.Runtime.dll Dependency assembly - Unity.XR.Management.dll Dependency assembly - I18N.West.dll Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll Dependency assembly - Mono.Posix.dll Dependency assembly - Rewired_Core.dll Dependency assembly - InputSimulator.dll Dependency assembly - Unity.Timeline.dll Dependency assembly - System.Drawing.dll Dependency assembly - Sirenix.Utilities.dll Dependency assembly - UnityEngine.UI.dll Dependency assembly - System.ComponentModel.Composition.dll Dependency assembly - System.dll Dependency assembly - System.DirectoryServices.dll Dependency assembly - SMKsocratesCOMDLL.dll Dependency assembly - ProSimuladorDLL.dll Dependency assembly - DynamicWaterNativeWrapper.dll Dependency assembly - com.unity.multiplayer-hlapi.Runtime.dll Dependency assembly - Obi.dll Dependency assembly - Unity.Analytics.DataPrivacy.dll Dependency assembly - LeapMotion.dll Dependency assembly - AwesomeTechnologies.VegetationStudioPro.Runtime.dll Dependency assembly - UnityEngine.XR.LegacyInputHelpers.dll Dependency assembly - XRDependency.dll Dependency assembly - Unity.XR.OpenVR.dll Dependency assembly - DOTween43.dll Dependency assembly - Unity.Burst.Cecil.Rocks.dll Dependency assembly - Ionic.Zip.dll Dependency assembly - Mono.WebBrowser.dll Dependency assembly - System.Web.Services.dll Dependency assembly - Rewired_Windows.dll System.Windows.Forms.dll assembly is referenced by user code, but is not supported on StandaloneWindows64 platform. Various failures might follow. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.BuildVerifier:VerifyBuildInternal (UnityEditor.BuildTarget,string) UnityEditor.BuildVerifier:VerifyBuild (UnityEditor.BuildTarget,string) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) Unable to find player assembly: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:350) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:208) UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs Line: 350) C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6\.Runtime\bcl.exe exited after 8489 ms. stdout: Compiled 1 library, containing 184 methods, in 7870ms using 14 threads: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Temp\StagingArea\Data\Plugins\x86_64\lib_burst_generated.dll stderr: Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeView.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeGraph.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeGraphComponentIcons.Node UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::DialogTreeViewInputHelper.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgetsSamples.Shops::JRPGOrderLine.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgetsSamples.Shops::JRPGOrderLine.item 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeGraphCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Unloading 187 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 14.06 GB. System memory in use after: 14.07 GB. Unloading 2305 unused Assets to reduce memory usage. Loaded Objects now: 79615. Total: 74.526000 ms (FindLiveObjects: 2.971500 ms CreateObjectMapping: 1.221400 ms MarkObjects: 69.411400 ms DeleteObjects: 0.920800 ms) [Licensing::Client] Successfully resolved entitlements [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 14.06 GB. System memory in use after: 14.06 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 79627. Total: 67.154100 ms (FindLiveObjects: 3.478800 ms CreateObjectMapping: 1.844000 ms MarkObjects: 61.637600 ms DeleteObjects: 0.192500 ms) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 14.09 GB. System memory in use after: 14.06 GB. Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 79615. Total: 77.972900 ms (FindLiveObjects: 2.787500 ms CreateObjectMapping: 1.648700 ms MarkObjects: 62.412700 ms DeleteObjects: 11.122900 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds 528 / 528 variants left after stripping, processed in 0.05 seconds starting compilation... Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.14 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.16 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds finished in 1.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 528 variants (26.89s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.65 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (62.85s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 312 variants (12.38s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 416 variants (36.97s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (0.32s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (0.16s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 192 variants (9.85s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.78 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (17.91s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.09s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 6 variants (0.09s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 288 variants (16.53s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 384 variants (48.02s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 240 variants (16.08s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.28 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (29.51s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (0.29s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (0.14s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.07s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 6 variants (0.12s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.01s d3d11 (total internal programs: 3836, unique: 3588) Compressed shader 'Standard (Specular setup)' on d3d11 from 16.73MB to 0.70MB Compressed shader 'Standard (Specular setup)' in 0.22s Compiling shader "Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.38 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2815 variants (223.97s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 5504 / 5504 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 33.52 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 5503 variants (803.33s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.47 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 831 variants (58.53s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 1352 / 1352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.62 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1351 variants (157.99s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 78 variants (3.75s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 78 variants (1.87s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.18 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1023 variants (75.37s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 2240 / 2240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.73 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2239 variants (160.76s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 9 variants (0.24s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.67 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 575 variants (39.38s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1151 variants (147.58s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.45 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 479 variants (33.86s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 840 / 840 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.41 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 839 variants (80.46s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 27 variants (0.80s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 28 / 28 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 27 variants (0.58s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.08s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 9 variants (0.21s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.03s d3d11 (total internal programs: 17060, unique: 17024) Compressed shader 'Standard' on d3d11 from 86.76MB to 3.14MB Compressed shader 'Standard' in 0.26s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11 variants (0.51s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11 variants (0.16s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.17s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.07s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Skybox/Cubemap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Skybox/Cubemap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Cubemap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.23s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.07s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.11s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.08s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 16, unique: 16) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 176 variants (10.83s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (7.95s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 20 variants (0.73s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 20 variants (0.80s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.14s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (8.44s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (5.12s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (3.56s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (2.85s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.14s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.08s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (0.55s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (0.12s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 776, unique: 776) Compressed shader 'Hidden/TerrainEngine/Details/Vertexlit' on d3d11 from 1.96MB to 0.09MB Compressed shader 'Hidden/TerrainEngine/Details/Vertexlit' in 0.03s Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.84 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 176 variants (18.47s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (8.53s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 52 variants (4.42s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 52 variants (3.42s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.18s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.05s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.65 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (13.78s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (5.38s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.50s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.12s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.21s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (0.46s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 12 variants (0.16s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 728, unique: 728) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 2.34MB to 0.11MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.04s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 176 variants (19.19s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (8.31s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 52 variants (4.40s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 52 variants (3.43s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.20s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (13.56s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (4.88s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.55s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.12s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.15s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 696, unique: 696) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 2.34MB to 0.10MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.03s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 352 variants (25.48s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.98 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 512 variants (46.40s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.63 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 208 variants (14.04s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.77 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 416 variants (41.23s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.29s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 16 variants (0.54s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.82 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (18.82s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 512 variants (28.11s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (8.33s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.82 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (18.54s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 176 variants (11.43s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (10.06s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 104 variants (5.97s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 104 variants (8.79s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.13s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.09s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (8.37s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (6.07s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (3.28s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (3.59s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 3568, unique: 2718) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 10.16MB to 0.42MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.16s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 176 variants (10.13s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (16.32s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 104 variants (5.83s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 208 variants (15.89s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.13s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.12s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (8.55s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (10.23s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (3.42s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (6.28s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.29s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 16 variants (0.29s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.12s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.17s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 1368, unique: 1368) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 3.61MB to 0.16MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.06s Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (25.12s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.96 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (46.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (14.09s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.73 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (40.34s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.61s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (22.70s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.26 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (29.38s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (8.45s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.82 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (19.15s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.82s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.05s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.52s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (13.81s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (11.22s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.74 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (16.73s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.47 seconds starting compilation... finished in 0.32 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (6.63s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.08s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (9.49s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (8.40s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.45s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (5.16s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.29s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.25s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.14s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 3664, unique: 2794) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 10.25MB to 0.44MB Compressed shader 'Nature/Terrain/Diffuse' in 0.16s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.09s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Unlit/Transparent" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.14s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.11s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Transparent in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Unlit/Texture" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.06s CPU time), skipped 0 variants Compiling shader "Unlit/Texture" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Texture in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Sprites/Default" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.17s CPU time), skipped 0 variants Compiling shader "Sprites/Default" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Sprites/Default in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Unlit/Color" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.05s CPU time), skipped 0 variants Compiling shader "Unlit/Color" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Color in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "UI/Default" pass "Default" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.34s CPU time), skipped 0 variants Compiling shader "UI/Default" pass "Default" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.18s CPU time), skipped 0 variants Serialized binary data for shader UI/Default in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 2304 / 2304 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 18.96 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2304 variants (452.12s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.53 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (131.89s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.76 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1248 variants (231.50s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 1248 / 1248 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.43 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1248 variants (105.55s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 96 variants (16.82s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 96 variants (4.31s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 12.66 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (300.87s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 1536 / 1536 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.56 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (84.75s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.35 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (149.91s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (51.93s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 96 variants (16.89s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 96 variants (4.94s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (10.34s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (1.63s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.17 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (25.15s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (4.23s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 192 variants (11.83s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (8.02s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.56 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 208 variants (12.39s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.65 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 208 variants (14.62s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.22s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.13s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (8.18s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (4.81s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (3.72s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (2.84s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.27s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.18s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 16 variants (0.42s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 16 variants (0.22s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 16 variants (0.86s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 16 variants (0.24s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.03s d3d11 (total internal programs: 12928, unique: 12884) Shader warning in 'Nature/SpeedTree': floating point division by zero at Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/CGIncludes/SpeedTreeVertex.cginc(101) (on d3d11) Compiling Vertex program with GEOM_TYPE_LEAF LOD_FADE_PERCENTAGE SHADOWS_DEPTH STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_MESH SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB Compressed shader 'Nature/SpeedTree' in 0.82s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.34 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 768 variants (78.56s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.66 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 512 variants (38.97s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.34 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (30.74s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.91 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (21.14s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 32 variants (2.37s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 32 variants (1.12s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.36 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 512 variants (55.13s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 512 variants (24.82s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (25.37s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (15.46s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (5.99s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (2.36s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 32 variants (3.04s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 32 variants (0.78s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 96 variants (6.25s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (3.73s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 40 variants (2.19s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 40 variants (1.87s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.15s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.07s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (3.96s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (2.17s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 32 variants (1.81s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 32 variants (1.16s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.16s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s d3d11 (total internal programs: 4160, unique: 4145) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB Compressed shader 'Nature/SpeedTree Billboard' in 0.14s Compiling shader "Hidden/CubeBlur" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlur" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.19s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlur" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlur" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.08s CPU time), skipped 0 variants Serialized binary data for shader Hidden/CubeBlur in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/CubeCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/CubeCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/CubeCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/CubeCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/CubeCopy in 0.00s d3d11 (total internal programs: 8, unique: 4) Compiling shader "Hidden/CubeBlend" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlend" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlend" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlend" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/CubeBlend in 0.00s d3d11 (total internal programs: 8, unique: 4) Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.34s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (1.59s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (4.11s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.61 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (12.72s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "FORWARD_DELTA" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.51s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "FORWARD_DELTA" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (7.82s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.12s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.14s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Buildings/BuildingRS in 0.00s d3d11 (total internal programs: 304, unique: 296) Shader warning in 'Deprecated/SMK/Buildings/BuildingRS': 'UNITY_PASS_DEFERRED': macro redefinition. Previous definition found at :1. at line 52 Compiling Vertex program with SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_DEFERRED UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HDR_ON UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Buildings/BuildingRS': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 292 Compiling Vertex program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Buildings/BuildingRS': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 557 Compiling Vertex program with POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Buildings/BuildingRS': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 782 Compiling Vertex program with SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Buildings/BuildingRS' on d3d11 from 1.75MB to 0.05MB Compressed shader 'Deprecated/SMK/Buildings/BuildingRS' in 0.01s Compiling shader "Deprecated/SMK/Common" pass "FORWARD" (vp) 960 / 960 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.07 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 958 variants (48.89s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "FORWARD" (fp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.50 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 703 variants (130.48s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (23.70s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "FORWARD_DELTA" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.73 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (64.28s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.27s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.07s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.03s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.59s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Common in 0.00s d3d11 (total internal programs: 2752, unique: 2112) Shader warning in 'Deprecated/SMK/Common': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 52 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Common': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 298 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Common': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 479 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Common' on d3d11 from 11.74MB to 0.33MB Compressed shader 'Deprecated/SMK/Common' in 0.09s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 14.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2815 variants (335.13s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 16.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2047 variants (383.74s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.98 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1663 variants (190.41s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.67 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1663 variants (254.55s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1023 variants (119.14s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.44 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1023 variants (105.29s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (15.25s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (14.30s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (6.67s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.31s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s d3d11 (total internal programs: 9600, unique: 9600) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LOD_FADE_CROSSFADE SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader warning in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 161 Compiling Vertex program with SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: GPU_FRUSTUM_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 63.20MB to 2.09MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.25s Compiling shader "Deprecated/SMK/Common_Metallic" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (6.02s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.85 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (18.91s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "FORWARD" (vp) 960 / 960 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.05 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 952 variants (48.45s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "FORWARD" (fp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.40 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 702 variants (127.95s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (23.42s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "FORWARD_DELTA" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.72 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (64.18s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.42s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.01s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.78s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.81s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Common_Metallic in 0.00s d3d11 (total internal programs: 2992, unique: 2356) Shader error in 'Deprecated/SMK/Common_Metallic': maximum ps_4_0 sampler register index (16) exceeded at line 309 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_ON LIGHTMAP_OFF LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_OFF FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Common_Metallic': 'UNITY_PASS_DEFERRED': macro redefinition. Previous definition found at :1. at line 56 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_DEFERRED UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HDR_ON UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Common_Metallic': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 265 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Common_Metallic': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 512 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Common_Metallic': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 693 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Common_Metallic' on d3d11 from 13.14MB to 0.35MB Compressed shader 'Deprecated/SMK/Common_Metallic' in 0.09s Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "FORWARD" (vp) 960 / 960 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.96 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 958 variants (46.48s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "FORWARD" (fp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.80 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 703 variants (113.55s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.98 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (22.85s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "FORWARD_DELTA" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.93 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (45.39s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.53s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.63s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Vehicles/TrafficVehicle in 0.00s d3d11 (total internal programs: 2624, unique: 1984) Shader warning in 'Deprecated/SMK/Vehicles/TrafficVehicle': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 40 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Vehicles/TrafficVehicle': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 252 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Vehicles/TrafficVehicle' on d3d11 from 8.47MB to 0.24MB Compressed shader 'Deprecated/SMK/Vehicles/TrafficVehicle' in 0.07s Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.59 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (13.27s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.90 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (65.38s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (7.29s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (48.78s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.06s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (24.37s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.10s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.34s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.25s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.25s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.11s Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.79 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1407 variants (185.48s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.56 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1023 variants (156.11s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.85 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (66.63s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.68 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (39.28s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (6.57s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.13s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (3.60s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.20s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/GroupBillboardsSpecular in 0.01s d3d11 (total internal programs: 3648, unique: 3648) Compressed shader 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' on d3d11 from 25.48MB to 0.86MB Compressed shader 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' in 0.15s Compiling shader "Enviro/Effects/LightShafts" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 2" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 2" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 3" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 3" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 4" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 4" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Effects/LightShafts in 0.00s d3d11 (total internal programs: 40, unique: 28) Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 43 variants (1.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (0.65s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Unlit in 0.00s d3d11 (total internal programs: 76, unique: 76) Shader warning in 'Deprecated/SMK/Unlit': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 27 Compiling Vertex program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (11.71s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.97 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (21.49s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.57s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (6.44s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.69s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (6.27s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.34s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.39s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.24s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.11s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.04s Compiling shader "Deprecated/Simumak 2.0/LightEffects/GodRays_BB" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Deprecated/Simumak 2.0/LightEffects/GodRays_BB" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/Simumak 2.0/LightEffects/GodRays_BB in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.60 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (13.45s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.87 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (65.09s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (7.36s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (47.18s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.15s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (23.21s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.13s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.39s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.23s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.20s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD' on d3d11 from 9.64MB to 0.43MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD' in 0.10s Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 479 variants (23.53s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.76 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (64.35s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (11.11s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (26.32s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (0.93s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (0.81s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.08s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.22s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/SMKGlass in 0.00s d3d11 (total internal programs: 1376, unique: 1056) Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 55 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 296 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 472 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 4.92MB to 0.15MB Compressed shader 'CustomShaders/Vehicles/SMKGlass' in 0.04s Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CTS/CTS Terrain Shader Advanced" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (46.15s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... [ 64s] 251 / 256 variants ready finished in 64.63 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (1519.80s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (24.75s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 47.68 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (1117.67s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.80 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (17.52s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 29.48 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (677.87s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.62s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (4.82s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (1.25s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (2.40s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced in 0.01s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'CTS/CTS Terrain Shader Advanced' on d3d11 from 48.92MB to 9.58MB Compressed shader 'CTS/CTS Terrain Shader Advanced' in 0.99s Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.75 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (16.48s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 16.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (368.85s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (9.22s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 12.43 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (282.56s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (5.83s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.15 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (155.06s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.37s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.90 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (5.70s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.32s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.45s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (11.19s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (46.52s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (6.95s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.51 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (33.33s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.84s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (16.93s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.83s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.21s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.16s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlas" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlas" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderNormalsAtlas in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (4.56s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (9.58s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.54s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (5.59s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.30s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.91s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.07s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.10s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.09s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.56 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1407 variants (156.08s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.39 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1023 variants (175.93s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.88 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 831 variants (92.04s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.81 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 831 variants (114.17s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.38 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (55.97s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.87 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (43.87s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (6.25s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.24s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (6.81s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.85s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Metalic in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Metalic' on d3d11 from 34.31MB to 1.16MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Metalic' in 0.23s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 59.29 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11263 variants (1421.58s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... [ 60s] 6393 / 8192 variants ready finished in 79.34 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8191 variants (1901.54s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.68 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3327 variants (255.39s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 22.72 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3327 variants (543.43s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 21.72 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4095 variants (520.11s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 25.53 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4095 variants (610.66s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.51 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (59.13s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (73.16s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.64 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (38.57s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.24 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (29.05s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.09s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB Compressed shader 'CustomShaders/StandardCM' in 0.34s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (5.74s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.73 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (14.81s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 25 variants (1.10s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 25 variants (3.10s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.21s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.09s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 228, unique: 228) Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (4.71s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (9.61s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.55s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (5.24s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.33s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.97s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.09s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.08s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.11s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.62 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 703 variants (85.62s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.18 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (98.81s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (51.20s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.82 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (65.96s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.33 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (30.51s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.25 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (28.69s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (3.06s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (3.43s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (3.23s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree_Leaves_Specular in 0.01s d3d11 (total internal programs: 2688, unique: 2688) Compressed shader 'NatureManufacture Shaders/Trees/Tree_Leaves_Specular' on d3d11 from 19.69MB to 0.64MB Compressed shader 'NatureManufacture Shaders/Trees/Tree_Leaves_Specular' in 0.14s Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasSpeedtree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasSpeedtree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasSpeedtree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.88 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1407 variants (91.86s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.59 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1023 variants (156.69s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.25 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 831 variants (53.38s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.17 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 831 variants (98.54s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (32.70s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.55 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (36.37s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.84s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.47s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.50s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.16s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsArray in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/SkinsArray' on d3d11 from 23.33MB to 0.79MB Compressed shader 'CustomShaders/SkinsArray' in 0.17s Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.59 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (13.27s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (47.86s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (6.86s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.56 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (34.66s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.78s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (16.34s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.29s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.91s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.20s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.18s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.08s Compiling shader "AwesomeTechnologies/Grass/Grass" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.92 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1055 variants (93.06s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.27 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 767 variants (53.33s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 623 variants (51.93s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 623 variants (48.22s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "PREPASS" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (1.36s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "PREPASS" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (0.64s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.95 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 767 variants (69.96s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.49 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 767 variants (35.11s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.33 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 383 variants (30.91s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.91 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 383 variants (21.17s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 47 variants (3.78s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 47 variants (1.44s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (1.43s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (0.73s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Grass/Grass in 0.01s d3d11 (total internal programs: 5568, unique: 5568) Compressed shader 'AwesomeTechnologies/Grass/Grass' on d3d11 from 20.77MB to 0.82MB Compressed shader 'AwesomeTechnologies/Grass/Grass' in 0.17s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.75 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 703 variants (88.27s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.86 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (114.37s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (51.53s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (74.91s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.41 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (32.38s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.45 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (33.20s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (3.39s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (3.81s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (1.40s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.42s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 2656, unique: 2656) Shader warning in 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 173 Compiling Vertex program with SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: GPU_FRUSTUM_ON INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 21.46MB to 0.71MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.07s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.11s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Enviro/Standard/FlatCloudMap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/FlatCloudMap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/FlatCloudMap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.87 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1407 variants (187.22s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.71 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1023 variants (159.76s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.90 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (67.81s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.72 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (40.40s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (7.13s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.25s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (3.81s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.41s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/GroupBillboards in 0.01s d3d11 (total internal programs: 3648, unique: 3648) Compressed shader 'AwesomeTechnologies/Billboards/GroupBillboards' on d3d11 from 25.56MB to 0.89MB Compressed shader 'AwesomeTechnologies/Billboards/GroupBillboards' in 0.16s Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.80 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (17.67s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 16.51 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (379.97s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (9.42s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 13.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (295.16s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (5.82s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.43 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (161.10s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.38s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.84 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (5.34s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.32s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.48s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.66s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... [ 60s] 10197 / 11264 variants ready finished in 65.49 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11263 variants (1569.96s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... [ 60s] 5213 / 8192 variants ready finished in 98.56 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8191 variants (2362.58s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.95 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3327 variants (261.90s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 29.67 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3327 variants (709.66s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 21.77 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4095 variants (521.10s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 33.69 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4095 variants (805.66s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.76 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (64.93s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.27 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (99.49s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.68 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (39.50s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.38 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (32.04s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.12s d3d11 (total internal programs: 36352, unique: 36352) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB Compressed shader 'CustomShaders/StandardLight' in 0.40s Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (11.65s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (17.94s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.60s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (5.31s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.63s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.79s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.29s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.11s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.32s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 2.51MB to 0.11MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.03s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 11264 / 11264 variants left after stripping, processed in 0.00 seconds starting compilation... [ 60s] 8872 / 11264 variants ready finished in 72.30 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11263 variants (1733.86s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 8192 / 8192 variants left after stripping, processed in 0.00 seconds starting compilation... [ 60s] 4274 / 8192 variants ready [121s] 8189 / 8192 variants ready finished in 120.54 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8191 variants (2889.97s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 11.54 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3327 variants (276.05s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 37.84 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3327 variants (905.92s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 24.36 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4095 variants (583.52s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 43.36 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4095 variants (1037.90s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.03 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (71.55s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.65 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (132.42s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.66 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (38.86s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.54 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 511 variants (35.75s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.12s d3d11 (total internal programs: 34816, unique: 34816) Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH MAOHS_MAP SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING MAOHS_MAP SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB Compressed shader 'CustomShaders/StandardHeavy' in 0.44s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (11.15s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.88 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (19.79s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.45s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (5.49s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.66s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.65s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.31s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.13s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.27s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 568, unique: 568) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 0" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.90s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 0" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.99s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 1" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (0.91s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 1" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.38s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 2" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.05s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 2" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.29s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 3" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (0.95s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 3" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.76s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 4" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (1.99s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 4" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.23s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/VolumeLight in 0.00s d3d11 (total internal programs: 516, unique: 411) Shader warning in 'Enviro/Standard/VolumeLight': signed/unsigned mismatch, unsigned assumed at line 119 (on d3d11) Compiling Vertex program with NOISE POINT STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: HEIGHT_FOG POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Enviro/Standard/VolumeLight': signed/unsigned mismatch, unsigned assumed at line 174 (on d3d11) Compiling Vertex program with STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: HEIGHT_FOG NOISE SHADER_API_GLES30 SHADOWS_DEPTH SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Enviro/Standard/VolumeLight': signed/unsigned mismatch, unsigned assumed at line 227 (on d3d11) Compiling Vertex program with NOISE STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: HEIGHT_FOG POINT POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Enviro/Standard/VolumeLight': signed/unsigned mismatch, unsigned assumed at line 300 (on d3d11) Compiling Vertex program with NOISE SPOT STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: HEIGHT_FOG SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Enviro/Standard/VolumeLight': gradient instruction used in a loop with varying iteration; partial derivatives may have undefined value at Standard/Resources/Shaders/Core/EnviroVolumeLightCore.cginc(89) (on d3d11) Compiling Fragment program with HEIGHT_FOG SPOT STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: NOISE SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Enviro/Standard/VolumeLight': gradient instruction used in a loop with varying iteration; partial derivatives may have undefined value at Standard/Resources/Shaders/Core/EnviroVolumeLightCore.cginc(92) (on d3d11) Compiling Fragment program with HEIGHT_FOG SPOT STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: NOISE SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Enviro/Standard/VolumeLight': gradient instruction used in a loop with varying iteration; partial derivatives may have undefined value at Standard/Resources/Shaders/Core/EnviroVolumeLightCore.cginc(103) (on d3d11) Compiling Fragment program with POINT STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: HEIGHT_FOG NOISE POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Enviro/Standard/VolumeLight': gradient instruction used in a loop with varying iteration; partial derivatives may have undefined value at Standard/Resources/Shaders/Core/EnviroVolumeLightCore.cginc(108) (on d3d11) Compiling Fragment program with NOISE POINT POINT_COOKIE STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: HEIGHT_FOG SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Enviro/Standard/VolumeLight': gradient instruction used in a loop with varying iteration; partial derivatives may have undefined value at Standard/Resources/Shaders/Core/EnviroVolumeLightCore.cginc(128) (on d3d11) Compiling Fragment program with NOISE STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: HEIGHT_FOG POINT POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Enviro/Standard/VolumeLight' on d3d11 from 1.06MB to 0.04MB Compressed shader 'Enviro/Standard/VolumeLight' in 0.01s Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 20.42 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 5631 variants (489.12s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 33.69 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4095 variants (806.35s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.64 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1663 variants (110.59s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1663 variants (239.45s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.79 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2047 variants (161.89s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.22 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2047 variants (219.53s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.93 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (21.26s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (26.94s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (7.69s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (6.09s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.04s d3d11 (total internal programs: 17920, unique: 17920) Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB Compressed shader 'CustomShaders/Standard' in 0.22s Compiling shader "Hidden/MinPostFilter" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/MinPostFilter" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/MinPostFilter in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (5.77s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (22.82s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "FORWARD" (vp) 960 / 960 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.13 seconds. Local cache hits 9 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 951 variants (50.28s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "FORWARD" (fp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.21 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 703 variants (147.17s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (23.37s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "FORWARD_DELTA" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (71.25s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.50s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.77s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.96s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.77s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Road/RoadVertexRS in 0.00s d3d11 (total internal programs: 3008, unique: 2368) Shader warning in 'Deprecated/SMK/Road/RoadVertexRS': 'UNITY_PASS_DEFERRED': macro redefinition. Previous definition found at :1. at line 51 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_DEFERRED UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HDR_ON UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Road/RoadVertexRS': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 319 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Road/RoadVertexRS': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 608 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Road/RoadVertexRS': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 843 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Road/RoadVertexRS' on d3d11 from 14.65MB to 0.36MB Compressed shader 'Deprecated/SMK/Road/RoadVertexRS' in 0.10s Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (46.24s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... [ 62s] 233 / 256 variants ready finished in 65.47 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (1536.18s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (24.50s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 48.33 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (1131.81s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.75 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (17.19s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 28.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (663.03s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.61s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.67 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (4.54s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (1.22s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (2.82s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.76s Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1407 variants (95.24s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.45 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1023 variants (58.05s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (vp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.60 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 639 variants (37.82s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 639 variants (26.55s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (8.68s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (9.25s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/CustomShaders/Assets/CutoutColor/Timer in 0.00s d3d11 (total internal programs: 3968, unique: 3968) Compressed shader 'Deprecated/CustomShaders/Assets/CutoutColor/Timer' on d3d11 from 8.28MB to 0.17MB Compressed shader 'Deprecated/CustomShaders/Assets/CutoutColor/Timer' in 0.03s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11 variants (0.50s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11 variants (0.15s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/VertexLit in 0.00s d3d11 (total internal programs: 32, unique: 32) Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.12s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.14s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Nature/Tree Creator Leaves" pass "FORWARD" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (5.79s CPU time), skipped 0 variants Compiling shader "Nature/Tree Creator Leaves" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 32 variants (1.42s CPU time), skipped 0 variants Compiling shader "Nature/Tree Creator Leaves" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.46s CPU time), skipped 0 variants Compiling shader "Nature/Tree Creator Leaves" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.14s CPU time), skipped 0 variants Serialized binary data for shader Nature/Tree Creator Leaves in 0.00s d3d11 (total internal programs: 112, unique: 112) Compiling shader "Hidden/Nature/Tree Creator Leaves Rendertex" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.10s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Leaves Rendertex" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Leaves Rendertex in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Nature/Tree Creator Leaves Optimized" pass "FORWARD" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (11.18s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Leaves Optimized" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 64 variants (4.81s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Leaves Optimized" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.27s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Leaves Optimized" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Leaves Optimized in 0.00s d3d11 (total internal programs: 200, unique: 200) Compressed shader 'Hidden/Nature/Tree Creator Leaves Optimized' on d3d11 from 1.16MB to 0.04MB Compressed shader 'Hidden/Nature/Tree Creator Leaves Optimized' in 0.01s Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.05s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Multiply in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Enviro/Lite/MoonShaderPhased" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/MoonShaderPhased" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/MoonShaderPhased in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 0" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 1" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 2" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 3" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 4" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 5" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/HDRP/Skybox Lite in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/VLB_SD_BuiltIn_Default" pass "Pass 0" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.87 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 767 variants (67.19s CPU time), skipped 0 variants Compiling shader "Hidden/VLB_SD_BuiltIn_Default" pass "Pass 0" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 767 variants (72.03s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VLB_SD_BuiltIn_Default in 0.00s d3d11 (total internal programs: 1536, unique: 1536) Compressed shader 'Hidden/VLB_SD_BuiltIn_Default' on d3d11 from 8.05MB to 0.23MB Compressed shader 'Hidden/VLB_SD_BuiltIn_Default' in 0.06s Compiling shader "Custom/SteamVR_ColorOut" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_ColorOut" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_ColorOut in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "RTUnityApp/TintedTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "RTUnityApp/TintedTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/TintedTexture in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Valve/VR/Silhouette" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Valve/VR/Silhouette" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Valve/VR/Silhouette" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Valve/VR/Silhouette" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Valve/VR/Silhouette" pass "Pass 1" (gp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Valve/VR/Silhouette in 0.00s d3d11 (total internal programs: 10, unique: 8) Compiling shader "Particles/Alpha Blended Premultiply Lit" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Particles/Alpha Blended Premultiply Lit" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Particles/Alpha Blended Premultiply Lit in 0.00s d3d11 (total internal programs: 4, unique: 4) Shader error in 'Particles/Alpha Blended Premultiply Lit': 'UnityObjectToViewPos': no matching 1 parameter function at line 61 (on d3d11) Compiling Vertex program with SOFTPARTICLES_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader error in 'Particles/Alpha Blended Premultiply Lit': invalid subscript 'vertex' at line 61 (on d3d11) Compiling Vertex program with SOFTPARTICLES_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "Hidden/OutlineBufferEffect" pass "FORWARD" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.15s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "FORWARD" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.21s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.65s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.81s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.11s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.41s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.34s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.54s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (0.46s CPU time), skipped 0 variants Serialized binary data for shader Hidden/OutlineBufferEffect in 0.00s d3d11 (total internal programs: 128, unique: 128) Compiling shader "Obi/Fluid/OpaqueFluid" pass "OpaqueFluid" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/OpaqueFluid" pass "OpaqueFluid" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/OpaqueFluid in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (vp) 1440 / 1440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.62 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1439 variants (252.42s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (fp) 960 / 960 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.67 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 959 variants (86.98s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (vp) 1560 / 1560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.91 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1559 variants (259.13s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (fp) 1560 / 1560 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.87 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1559 variants (140.25s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 59 variants (9.74s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 59 variants (2.60s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (vp) 960 / 960 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.12 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 959 variants (168.48s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (fp) 960 / 960 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 959 variants (56.83s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "DEFERRED" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.57 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 479 variants (83.48s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "DEFERRED" (fp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.46 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 479 variants (34.21s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Meta" (vp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 59 variants (9.76s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Meta" (fp) 60 / 60 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 59 variants (3.10s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 6" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.57 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 239 variants (35.21s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 6" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 239 variants (7.47s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 7" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.66 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 79 variants (13.33s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 7" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 79 variants (2.41s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.65 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 239 variants (14.45s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 159 variants (10.32s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 259 variants (15.33s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (fp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 259 variants (18.60s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 9 variants (0.28s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 9 variants (0.16s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 159 variants (10.30s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 159 variants (6.33s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "DEFERRED" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 79 variants (4.38s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "DEFERRED" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 79 variants (3.43s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Meta" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 9 variants (0.30s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Meta" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 9 variants (0.18s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 6" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.46s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 6" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.27s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 7" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (1.03s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 7" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.31s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/VS_SpeedTree in 0.02s d3d11 (total internal programs: 10800, unique: 10734) Shader warning in 'AwesomeTechnologies/VS_SpeedTree': floating point division by zero at Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/CGIncludes/SpeedTreeVertex.cginc(101) (on d3d11) Compiling Vertex program with GEOM_TYPE_LEAF LOD_FADE_PERCENTAGE SHADOWS_CUBE STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_MESH SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'AwesomeTechnologies/VS_SpeedTree' on d3d11 from 57.09MB to 4.23MB Compressed shader 'AwesomeTechnologies/VS_SpeedTree' in 0.47s Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasTreeCreator" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasTreeCreator" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasTreeCreator in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.10s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.17s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 1" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 1" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.26s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 2" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 2" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 3" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 3" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 4" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 4" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 5" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 5" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 6" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 6" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.17s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 8" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.08s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 8" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.23s CPU time), skipped 0 variants Serialized binary data for shader Hidden/EnviroDistanceBlur in 0.00s d3d11 (total internal programs: 104, unique: 64) Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.75 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (16.80s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 16.55 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (379.38s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (8.53s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 12.63 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (287.95s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (5.26s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.35 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (158.06s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.16s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.59 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (1.75s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.27s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.43s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic Mesh in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Basic Mesh' on d3d11 from 18.23MB to 3.03MB Compressed shader 'CTS/CTS Terrain Shader Basic Mesh' in 0.66s Compiling shader "UI/ColorPicker" pass "Default" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.11s CPU time), skipped 0 variants Compiling shader "UI/ColorPicker" pass "Default" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.27s CPU time), skipped 0 variants Serialized binary data for shader UI/ColorPicker in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Hidden/VLB_HD_BuiltIn_Default" pass "Pass 0" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.87 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1151 variants (68.20s CPU time), skipped 0 variants Compiling shader "Hidden/VLB_HD_BuiltIn_Default" pass "Pass 0" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1151 variants (215.74s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VLB_HD_BuiltIn_Default in 0.00s d3d11 (total internal programs: 2304, unique: 2304) Compressed shader 'Hidden/VLB_HD_BuiltIn_Default' on d3d11 from 13.22MB to 0.29MB Compressed shader 'Hidden/VLB_HD_BuiltIn_Default' in 0.08s Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 6" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 6" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 7" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 7" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 8" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 8" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 9" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 9" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 10" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 10" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 11" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 11" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/EnviroBilateralBlur in 0.00s d3d11 (total internal programs: 48, unique: 30) Shader warning in 'Hidden/EnviroBilateralBlur': use of potentially uninitialized variable (BilateralUpsample) at line 210 (on d3d11) Compiling Fragment program with STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Hidden/EnviroBilateralBlur': use of potentially uninitialized variable (BilateralUpsample) at line 379 (on d3d11) Compiling Fragment program Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "Enviro/Clouds Particles Advanced" pass "Pass 0" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (0.85s CPU time), skipped 0 variants Compiling shader "Enviro/Clouds Particles Advanced" pass "Pass 0" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.01s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Clouds Particles Advanced in 0.00s d3d11 (total internal programs: 64, unique: 64) Compiling shader "Obi/Fluid/DielectricFluid" pass "DielectricFluid" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/DielectricFluid" pass "DielectricFluid" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/DielectricFluid in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/HDRP/Skybox" pass "Pass 0" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox" pass "Pass 1" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox" pass "Pass 2" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox" pass "Pass 3" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox" pass "Pass 4" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/HDRP/Skybox in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Enviro/Pro/EnviroFogHDRP" pass "EnviroFog Full Pass" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/EnviroFogHDRP" pass "EnviroFog SkyOnly Pass" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/Pro/EnviroFogHDRP in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/OutlineEffect" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineEffect" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineEffect" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineEffect" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Hidden/OutlineEffect in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Shader Forge/AreaShading" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 43 variants (0.89s CPU time), skipped 0 variants Compiling shader "Shader Forge/AreaShading" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (0.86s CPU time), skipped 0 variants Serialized binary data for shader Shader Forge/AreaShading in 0.00s d3d11 (total internal programs: 76, unique: 76) Compiling shader "Hidden/Enviro/ReflectionProbe" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Enviro/ReflectionProbe" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Enviro/ReflectionProbe in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Custom/SteamVR_SphericalProjection" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_SphericalProjection" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_SphericalProjection in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Standard/ShadowCookie" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/ShadowCookie" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/ShadowCookie in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Enviro/BakeCubemap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Enviro/BakeCubemap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Enviro/BakeCubemap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/TouchReact/RenderTouchBuffer" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/TouchReact/RenderTouchBuffer" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/TouchReact/RenderTouchBuffer in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/UnlitColorAbove" pass "Unlit" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "CustomShaders/UnlitColorAbove" pass "Unlit" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/UnlitColorAbove in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Obi/Fluid/Colors/FluidColorsBlend" pass "FluidColors" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/Colors/FluidColorsBlend" pass "FluidColors" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/Colors/FluidColorsBlend in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasNormal" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasNormal" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasNormal in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Obi/Fluid/Simple2DFluid" pass "SimpleFluid" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/Simple2DFluid" pass "SimpleFluid" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/Simple2DFluid in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Lite/EnviroFogRenderingSimple" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/EnviroFogRenderingSimple" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/EnviroFogRenderingSimple in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/ScreenSpaceCurvatureFlow" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/ScreenSpaceCurvatureFlow" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/ScreenSpaceCurvatureFlow in 0.00s d3d11 (total internal programs: 2, unique: 2) Shader error in 'Hidden/ScreenSpaceCurvatureFlow': undeclared identifier 'sampler_MainTex' at line 57 (on d3d11) Compiling Vertex program with STEREO_INSTANCING_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (4.52s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (7.38s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.69s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (1.30s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.27s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.29s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/AOBackground in 0.00s d3d11 (total internal programs: 260, unique: 260) Compiling shader "Enviro/Lite/EnviroFogRendering" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/EnviroFogRendering" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.21s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/EnviroFogRendering in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "AwesomeTechnologies/TouchReact/RenderTouchBufferInstanced" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/TouchReact/RenderTouchBufferInstanced" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/TouchReact/RenderTouchBufferInstanced in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/Shadows/ShadowHeight" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Shadows/ShadowHeight" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Shadows/ShadowHeight in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Pro/LightShafts" pass "Pass 0" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/LightShafts" pass "Pass 1" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/LightShafts" pass "Pass 2" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/LightShafts" pass "Pass 3" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/LightShafts" pass "Pass 4" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/Pro/LightShafts in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.34s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.13s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Distance Field in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasCTI" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasCTI" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasCTI in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/copyRGB" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/copyRGB" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/copyRGB in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Enviro/Upsample" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Enviro/Upsample" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Enviro/Upsample in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/NormalReconstruction" pass "NormalsFromDepth" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/NormalReconstruction" pass "NormalsFromDepth" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/NormalReconstruction in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (46.58s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... [ 64s] 238 / 256 variants ready finished in 66.84 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (1569.05s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (24.29s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 48.99 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (1146.47s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.76 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (16.88s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 30.15 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (689.26s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.54s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (5.45s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (1.18s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (2.66s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut Mesh in 0.02s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut Mesh' on d3d11 from 49.09MB to 9.67MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut Mesh' in 0.80s Compiling shader "Hidden/Enviro/BlitTroughHDRP" pass "EnviroBlitTroughHDRP" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Hidden/Enviro/BlitTroughHDRP in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 0" (vp) 0 / 8 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 1" (vp) 0 / 8 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 2" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 3" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 4" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 5" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 6" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 7" (vp) 0 / 8 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 8" (vp) 0 / 8 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Hidden/EnviroDistanceBlurHDRP in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Enviro/Standard/EnviroFogRendering" pass "Pass 0" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (0.86s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/EnviroFogRendering" pass "Pass 0" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (5.46s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/EnviroFogRendering in 0.00s d3d11 (total internal programs: 64, unique: 64) Compiling shader "Enviro/Standard/MoonShaderPhased" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/MoonShaderPhased" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/MoonShaderPhased in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Obi/Particles" pass "ParticleFwdBase" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (1.06s CPU time), skipped 0 variants Compiling shader "Obi/Particles" pass "ParticleFwdBase" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11 variants (0.42s CPU time), skipped 0 variants Compiling shader "Obi/Particles" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.08s CPU time), skipped 0 variants Compiling shader "Obi/Particles" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Serialized binary data for shader Obi/Particles in 0.00s d3d11 (total internal programs: 44, unique: 44) Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (5.58s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.77 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (17.39s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "FORWARD" (vp) 960 / 960 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.10 seconds. Local cache hits 7 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 953 variants (49.76s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "FORWARD" (fp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.99 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 702 variants (118.04s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "FORWARD_DELTA" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (23.15s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "FORWARD_DELTA" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.68 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 415 variants (39.27s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (2.49s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (4.92s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Vehicles/UserVehicle in 0.00s d3d11 (total internal programs: 2880, unique: 2240) Shader warning in 'Deprecated/SMK/Vehicles/UserVehicle': 'UNITY_PASS_DEFERRED': macro redefinition. Previous definition found at :1. at line 52 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_DEFERRED UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HDR_ON UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Vehicles/UserVehicle': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 225 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Vehicles/UserVehicle': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 419 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Vehicles/UserVehicle' on d3d11 from 9.87MB to 0.29MB Compressed shader 'Deprecated/SMK/Vehicles/UserVehicle' in 0.08s Compiling shader "Enviro/Lite/EnviroFogRenderingSimple" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.02s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/EnviroFogRenderingSimple" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/EnviroFogRenderingSimple in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Obi/DistanceFieldSlice" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Obi/DistanceFieldSlice" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Obi/DistanceFieldSlice in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/SkyboxSimple in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Custom/MeshTerrainDebug" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (10.07s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (15.48s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.20s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (4.50s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.21s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.28s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.11s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Custom/MeshTerrainDebug in 0.00s d3d11 (total internal programs: 544, unique: 544) Compressed shader 'Custom/MeshTerrainDebug' on d3d11 from 1.84MB to 0.09MB Compressed shader 'Custom/MeshTerrainDebug' in 0.02s Compiling shader "LeapMotion/VertexOffsetShader" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "LeapMotion/VertexOffsetShader" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader LeapMotion/VertexOffsetShader in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Obi/Simple Particles" pass "ParticleFwdBase" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (0.65s CPU time), skipped 0 variants Compiling shader "Obi/Simple Particles" pass "ParticleFwdBase" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11 variants (0.18s CPU time), skipped 0 variants Compiling shader "Obi/Simple Particles" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "Obi/Simple Particles" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Obi/Simple Particles in 0.00s d3d11 (total internal programs: 44, unique: 44) Compiling shader "Hidden/Enviro/DepthDownsample" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Enviro/DepthDownsample" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Enviro/DepthDownsample in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/UnlitColorAbove_SIM in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Standard/EnviroFogRenderingSimple" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.10s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/EnviroFogRenderingSimple" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.29s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/EnviroFogRenderingSimple in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Enviro/Pro/CloudsBlit" pass "Enviro Clouds Blit" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/Pro/CloudsBlit in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Enviro/Lite/MoonShader" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/MoonShader" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/MoonShader in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (vp) 1056 / 1056 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 24.74 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1055 variants (589.95s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 17.62 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 767 variants (420.11s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.98 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 159 variants (45.18s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.73 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 159 variants (39.59s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.90 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 383 variants (186.72s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 383 variants (171.47s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "ShadowCaster" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.77 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 47 variants (15.99s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "ShadowCaster" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 47 variants (8.47s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "Meta" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (14.39s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "Meta" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (6.86s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (5.47s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (7.88s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.68s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (1.21s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.34s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.38s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.08s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/VS_SpeedTree8 in 0.01s d3d11 (total internal programs: 3324, unique: 3324) Compressed shader 'AwesomeTechnologies/VS_SpeedTree8' on d3d11 from 21.79MB to 0.83MB Compressed shader 'AwesomeTechnologies/VS_SpeedTree8' in 0.16s Compiling shader "Enviro/Standard/WeatherMap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/WeatherMap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.40s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/WeatherMap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxSimple in 0.00s d3d11 (total internal programs: 20, unique: 20) Compiling shader "Enviro/Standard/RaymarchClouds" pass "Pass 0" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (1.95s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/RaymarchClouds" pass "Pass 0" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.84 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (38.61s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/RaymarchClouds in 0.00s d3d11 (total internal programs: 128, unique: 128) Shader warning in 'Enviro/Standard/RaymarchClouds': gradient instruction used in a loop with varying iteration; partial derivatives may have undefined value at Standard/Resources/Shaders/Core/EnviroVolumeCloudsCore.cginc(291) (on d3d11) Compiling Fragment program with ENVIROURP ENVIRO_CURLNOISE ENVIRO_HALTONOFFSET Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: ENVIRO_DEPTHBLENDING SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Enviro/Standard/RaymarchClouds' on d3d11 from 1.32MB to 0.05MB Compressed shader 'Enviro/Standard/RaymarchClouds' in 0.02s Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.73 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (16.46s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 16.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (369.04s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (8.71s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 12.41 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (279.77s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (5.20s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.17 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (155.54s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.12s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (1.77s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.45s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut Mesh in 0.01s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut Mesh' on d3d11 from 18.33MB to 3.09MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut Mesh' in 0.67s Compiling shader "Enviro/Standard/Skybox" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.09s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.12s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/Skybox in 0.00s d3d11 (total internal programs: 20, unique: 20) Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlasTreeCreator" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlasTreeCreator" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderNormalsAtlasTreeCreator in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Standard (Vertex Colors)" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (2.90s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (8.12s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.25s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (4.83s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.20s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.42s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Standard (Vertex Colors) in 0.00s d3d11 (total internal programs: 324, unique: 324) Compressed shader 'Standard (Vertex Colors)' on d3d11 from 1.21MB to 0.06MB Compressed shader 'Standard (Vertex Colors)' in 0.02s Compiling shader "AwesomeTechnologies/Grass/GrassPatchVertexColor" pass "FORWARD" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.14s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/GrassPatchVertexColor" pass "FORWARD" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.10s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/GrassPatchVertexColor" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.57s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/GrassPatchVertexColor" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.48s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Grass/GrassPatchVertexColor in 0.00s d3d11 (total internal programs: 56, unique: 56) Compiling shader "Custom/SteamVR_Fade" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_Fade" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_Fade in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.98 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (46.23s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... [ 61s] 229 / 256 variants ready finished in 65.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (1529.64s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (24.01s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 48.32 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (1127.77s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (17.26s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 30.56 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (702.28s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.59s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (5.44s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (1.16s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (2.33s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Mesh in 0.02s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'CTS/CTS Terrain Shader Advanced Mesh' on d3d11 from 48.89MB to 9.61MB Compressed shader 'CTS/CTS Terrain Shader Advanced Mesh' in 0.80s Compiling shader "Enviro/Lite/MoonShaderPhased" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/MoonShaderPhased" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/MoonShaderPhased in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "RTUnityApp/SimpleColor" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "RTUnityApp/SimpleColor" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/SimpleColor in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (27.87s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.18 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (27.43s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (6.35s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 103 variants (10.90s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.36s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Terrain/TerrainHeatmap in 0.00s d3d11 (total internal programs: 832, unique: 832) Compressed shader 'AwesomeTechnologies/Terrain/TerrainHeatmap' on d3d11 from 2.96MB to 0.10MB Compressed shader 'AwesomeTechnologies/Terrain/TerrainHeatmap' in 0.02s Compiling shader "Hidden/CubeBlurEnviro" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlurEnviro" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlurEnviro" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlurEnviro" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Hidden/CubeBlurEnviro in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Obi/Fluid/Colors/FluidColorsOpaque" pass "FluidColors" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/Colors/FluidColorsOpaque" pass "FluidColors" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/Colors/FluidColorsOpaque in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (48.55s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... [ 61s] 220 / 256 variants ready finished in 68.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (1603.37s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (hp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.95 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (45.33s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (dp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.39 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (172.12s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.97 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (22.30s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 49.47 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (1158.72s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (hp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.38 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (31.40s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (dp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.78 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (134.30s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.78 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (17.60s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 29.98 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (686.89s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "DEFERRED" (hp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.96 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (21.94s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "DEFERRED" (dp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.86 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (86.61s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.68s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (5.07s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "Meta" (hp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.72s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "Meta" (dp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (2.08s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (6.82s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (2.69s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Tess CutOut in 0.02s d3d11 (total internal programs: 2528, unique: 2488) Compressed shader 'CTS/CTS Terrain Shader Advanced Tess CutOut' on d3d11 from 70.88MB to 10.53MB Compressed shader 'CTS/CTS Terrain Shader Advanced Tess CutOut' in 0.73s Compiling shader "Hidden/EnviroBlitThrough" pass "EnviroBlitThrough" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Hidden/EnviroBlitThrough in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Unlit/Transparent Colored" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent Colored" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent Colored" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent Colored" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Transparent Colored in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Custom/SteamVR_ClearAll" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_ClearAll" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_ClearAll in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "RTUnityApp/GizmoSolidHandle" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "RTUnityApp/GizmoSolidHandle" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/GizmoSolidHandle in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.98 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (46.34s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... [ 65s] 246 / 256 variants ready finished in 66.32 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (1558.98s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (hp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.92 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (44.98s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (dp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.35 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (171.70s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.97 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (22.27s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 48.37 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (1131.86s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (hp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.41 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (32.43s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (dp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.87 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (136.84s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.82 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (18.24s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 29.63 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (679.57s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "DEFERRED" (hp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.96 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (21.80s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "DEFERRED" (dp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.98 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (90.18s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.65s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (5.48s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "Meta" (hp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.80s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "Meta" (dp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (2.43s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (7.25s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (2.30s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Tess Mesh in 0.02s d3d11 (total internal programs: 2528, unique: 2480) Compressed shader 'CTS/CTS Terrain Shader Advanced Tess Mesh' on d3d11 from 70.78MB to 10.42MB Compressed shader 'CTS/CTS Terrain Shader Advanced Tess Mesh' in 0.73s Compiling shader "Hidden/FluidThickness" pass "FluidThickness" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "FluidThickness" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "ThicknessHorizontalBlur" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "ThicknessHorizontalBlur" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "ThicknessVerticalBlur" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "ThicknessVerticalBlur" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/FluidThickness in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Enviro/Effects/ClearLightShafts" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/ClearLightShafts" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Effects/ClearLightShafts in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Standard/Blit" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.09s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Blit" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.22s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/Blit in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "TextMeshPro/Sprite" pass "Default" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.13s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Sprite" pass "Default" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.07s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Sprite in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "RTUnityApp/CircleCull" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "RTUnityApp/CircleCull" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/CircleCull in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Custom/SteamVR_AlphaOut" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_AlphaOut" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_AlphaOut in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "RTUnityApp/TorusCull" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "RTUnityApp/TorusCull" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/TorusCull in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Lite/MoonShader" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/MoonShader" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/MoonShader in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "RTUnityApp/LinearGradientCameraBk" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "RTUnityApp/LinearGradientCameraBk" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/LinearGradientCameraBk in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Lite/EnviroFogRendering" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.08s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/EnviroFogRendering" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.57s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/EnviroFogRendering in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlasCTI" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlasCTI" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderNormalsAtlasCTI in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/Vegetation/RenderVegetationColorMask" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Vegetation/RenderVegetationColorMask" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Vegetation/RenderVegetationColorMask in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (4.58s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (16.19s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.99s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (12.23s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.44s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (4.12s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.09s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Lite LOD in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Lite LOD' on d3d11 from 2.69MB to 0.10MB Compressed shader 'CTS/CTS Terrain Shader Lite LOD' in 0.03s Compiling shader "CTS/CTS Terrain Shader Lite" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 87 variants (5.81s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.54 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (32.35s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (3.17s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.27 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (25.73s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (1.69s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.66 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 31 variants (11.35s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.08s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.07s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.07s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Lite in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Lite' on d3d11 from 4.13MB to 0.18MB Compressed shader 'CTS/CTS Terrain Shader Lite' in 0.05s Compiling shader "Enviro/Standard/EnviroFogRenderingDisabled" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/EnviroFogRenderingDisabled" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/EnviroFogRenderingDisabled in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasPolygonTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasPolygonTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasPolygonTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.97 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (46.69s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... [ 62s] 230 / 256 variants ready finished in 67.18 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (1575.17s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (hp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.94 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (45.20s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (dp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.70 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (179.48s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.98 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (22.29s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 48.85 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (1146.83s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (hp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (32.22s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (dp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (139.73s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (17.88s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 29.85 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (682.47s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "DEFERRED" (hp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (22.10s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "DEFERRED" (dp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (89.20s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.69s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (6.51s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "Meta" (hp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.85s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "Meta" (dp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (2.46s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (7.95s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (2.78s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Tess in 0.02s d3d11 (total internal programs: 2528, unique: 2480) Compressed shader 'CTS/CTS Terrain Shader Advanced Tess' on d3d11 from 70.73MB to 10.42MB Compressed shader 'CTS/CTS Terrain Shader Advanced Tess' in 0.80s Compiling shader "RTUnityApp/XZGrid_Plane" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "RTUnityApp/XZGrid_Plane" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/XZGrid_Plane in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 351 variants (46.80s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... [ 65s] 234 / 256 variants ready finished in 68.82 seconds. Local cache hits 1 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (1611.47s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (hp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.91 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (44.44s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (dp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.46 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 255 variants (174.54s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.99 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (23.12s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 49.56 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (1160.94s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (hp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.35 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (31.33s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (dp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.93 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 207 variants (137.47s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.80 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (18.12s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 29.83 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (684.05s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "DEFERRED" (hp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.98 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (22.08s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "DEFERRED" (dp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.81 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (86.07s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.71s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.84 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (5.46s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "Meta" (hp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.82s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "Meta" (dp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (2.01s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (6.69s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 15 variants (2.64s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Tess CutOut Mesh in 0.02s d3d11 (total internal programs: 2528, unique: 2488) Compressed shader 'CTS/CTS Terrain Shader Advanced Tess CutOut Mesh' on d3d11 from 71.00MB to 10.50MB Compressed shader 'CTS/CTS Terrain Shader Advanced Tess CutOut Mesh' in 0.73s Compiling shader "RTUnityApp/CylindricalTorusCull" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "RTUnityApp/CylindricalTorusCull" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/CylindricalTorusCull in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (1.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 23 variants (0.59s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s d3d11 (total internal programs: 48, unique: 48) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Refreshing native plugins compatible for Editor in 29.34 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refreshing native plugins compatible for Editor in 3.84 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Script attached to 'PushManipulator2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PushManipulator1' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ShovelSteamRoller' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'Tines' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PushManipulator2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PushManipulator1' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ShovelSteamRoller' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'Fork' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'Fork_Toyota_8FG' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'AlgoryxTrafficService' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'KM985Container' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'KMpc3000Container' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'JCB3CXBackContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'LeapHandController' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PushManipulator1' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'KMwa900Container' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'JCB409Container' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'JCB3CXFrontContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'BodySteamRoller' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'LeapSpace' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'BodySteamRoller' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'Text' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Could Not Create Action: [missing Owner]: FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) Compiling shader "Legacy Shaders/Particles/Alpha Blended Premultiply" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.05s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended Premultiply" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended Premultiply in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 24 variants (0.89s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 24 variants (0.38s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 19.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 192 variants (451.34s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp) 288 / 288 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 21.78 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 288 variants (514.30s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.40 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 48 variants (104.45s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.59 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 144 variants (200.61s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Surface in 0.00s d3d11 (total internal programs: 720, unique: 720) Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB Compressed shader 'Particles/Standard Surface' in 0.04s Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 24 variants (7.04s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 24 variants (0.50s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 48 variants (2.47s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 80 variants (3.06s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Unlit in 0.00s d3d11 (total internal programs: 176, unique: 176) Compiling shader "Mobile/Particles/Additive" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.10s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Additive" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Additive in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/PostProcessing/CopyStdFromTexArray" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromTexArray" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromTexArray" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromTexArray" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/CopyStdFromTexArray in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/PostProcessing/GrainBaker" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/GrainBaker" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/GrainBaker" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/GrainBaker" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.19s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/GrainBaker in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Calculation" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Calculation" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Temporal Filter" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Temporal Filter" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Downsample and Prefilter" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Downsample and Prefilter" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (small)" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (small)" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (medium)" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (medium)" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (large)" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (large)" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (very large)" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (very large)" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.05s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Postfilter" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Postfilter" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Combine" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Combine" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Debug Overlay" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Debug Overlay" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Calculation" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Calculation" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Temporal Filter" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Temporal Filter" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Downsample and Prefilter" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Downsample and Prefilter" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (small)" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (small)" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (medium)" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (medium)" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (large)" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (large)" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (very large)" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (very large)" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Postfilter" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Postfilter" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Combine" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Combine" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Debug Overlay" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Debug Overlay" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/DepthOfField in 0.00s d3d11 (total internal programs: 80, unique: 28) Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/MotionBlur in 0.00s d3d11 (total internal programs: 24, unique: 14) Compiling shader "Hidden/PostProcessing/Debug/Waveform" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Waveform" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/Waveform in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/PostProcessing/Texture2DLerp" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Texture2DLerp" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Texture2DLerp" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Texture2DLerp" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Texture2DLerp in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/PostProcessing/Uber" pass "Pass 0" (vp) 3456 / 3456 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.74 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3455 variants (113.40s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Uber" pass "Pass 0" (fp) 3456 / 3456 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 16.43 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3455 variants (392.80s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Uber in 0.01s d3d11 (total internal programs: 6912, unique: 6912) Compressed shader 'Hidden/PostProcessing/Uber' on d3d11 from 23.15MB to 0.46MB Compressed shader 'Hidden/PostProcessing/Uber' in 0.08s Compiling shader "Hidden/PostProcessing/DeferredFog" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DeferredFog" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DeferredFog" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DeferredFog" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/DeferredFog in 0.00s d3d11 (total internal programs: 16, unique: 12) Compiling shader "Drunk Man/Drunk" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Drunk Man/Drunk in 0.00s d3d11 (total internal programs: 20, unique: 12) Compiling shader "Hidden/PostProcessing/CopyStd" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStd" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStd" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStd" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/CopyStd in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/PostProcessing/TemporalAntialiasing" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/TemporalAntialiasing" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/TemporalAntialiasing" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/TemporalAntialiasing" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/TemporalAntialiasing in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/PostProcessing/DiscardAlpha" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DiscardAlpha" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/DiscardAlpha in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 2" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 2" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/MultiScaleVO in 0.00s d3d11 (total internal programs: 28, unique: 22) Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 2" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.08s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 2" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.28s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Lut2DBaker in 0.00s d3d11 (total internal programs: 24, unique: 20) Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.06s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 6" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 6" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/SubpixelMorphologicalAntialiasing in 0.00s d3d11 (total internal programs: 28, unique: 20) Compiling shader "Enviro/Particles/Additive" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.15s CPU time), skipped 0 variants Compiling shader "Enviro/Particles/Additive" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Particles/Additive in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Hidden/PostProcessing/Debug/Vectorscope" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Vectorscope" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/Vectorscope in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Particles/WeatherParticles" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.14s CPU time), skipped 0 variants Compiling shader "Enviro/Particles/WeatherParticles" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.29s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Particles/WeatherParticles in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Hidden/PostProcessing/Debug/LightMeter" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (2.93s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/LightMeter" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.08s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/LightMeter in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 6" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 6" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/Overlays in 0.00s d3d11 (total internal programs: 32, unique: 20) Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 6" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 6" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 7" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 7" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 8" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 8" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Bloom in 0.00s d3d11 (total internal programs: 36, unique: 20) Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.02s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Particles/Priority Alpha Blended in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Hidden/PostProcessing/Copy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Copy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Copy" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Copy" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Copy in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.11s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.30s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 1" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.08s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 1" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.28s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 6" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 6" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 7" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 7" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/ScalableAO in 0.00s d3d11 (total internal programs: 56, unique: 36) Compiling shader "Enviro/Particles/Lightning" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.14s CPU time), skipped 0 variants Compiling shader "Enviro/Particles/Lightning" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.34s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Particles/Lightning in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Hidden/PostProcessing/CopyStdFromDoubleWide" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromDoubleWide" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromDoubleWide" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromDoubleWide" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/CopyStdFromDoubleWide in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Hidden/PostProcessing/FinalPass" pass "Pass 0" (vp) 54 / 54 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 53 variants (1.34s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/FinalPass" pass "Pass 0" (fp) 54 / 54 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 53 variants (5.85s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/FinalPass" pass "Pass 0" (vp) 54 / 54 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 53 variants (1.70s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/FinalPass" pass "Pass 0" (fp) 54 / 54 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 53 variants (6.04s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/FinalPass in 0.00s d3d11 (total internal programs: 216, unique: 216) Compiling shader "Hidden/PostProcessing/Debug/Histogram" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.08s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Histogram" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/Histogram in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/ScreenSpaceReflections in 0.00s d3d11 (total internal programs: 16, unique: 10) Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11 variants (0.57s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 11 variants (0.42s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.05s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.08s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.20s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.11s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s d3d11 (total internal programs: 48, unique: 48) Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 175 variants (14.23s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (8.40s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (0.73s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 19 variants (1.25s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.12s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.06s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.73 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (87.52s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 127 variants (14.13s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.95s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 63 variants (3.10s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.25s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 7 variants (0.39s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s d3d11 (total internal programs: 752, unique: 752) Compressed shader 'Legacy Shaders/Diffuse' on d3d11 from 1.89MB to 0.09MB Compressed shader 'Legacy Shaders/Diffuse' in 0.02s Compiling shader "Hidden/Internal-StencilWrite" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-StencilWrite" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.08s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s d3d11 (total internal programs: 40, unique: 34) Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 0" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 26 variants (0.74s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 0" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 26 variants (0.86s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 1" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 26 variants (0.80s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 1" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 26 variants (1.84s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-PrePassLighting in 0.00s d3d11 (total internal programs: 104, unique: 78) Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.19s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.22s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.29s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.28s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.19s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.49s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.20s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (2.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s d3d11 (total internal programs: 64, unique: 40) Compiling shader "Hidden/Internal-CombineDepthNormals" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-CombineDepthNormals" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/BlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/BlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/BlitCopyDepth" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/BlitCopyDepth" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/ConvertTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/ConvertTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/ConvertTexture in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 0" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (1.62s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 0" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 51 variants (2.70s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s d3d11 (total internal programs: 108, unique: 108) Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 3 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/Internal-Flare" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-Flare" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-Flare in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Internal-Halo" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-Halo" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-Halo in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/BlitCopyWithDepth" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/BlitCopyWithDepth" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/BlitToDepth" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/BlitToDepth" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitToDepth in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/BlitToDepth_MSAA" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/BlitToDepth_MSAA" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/BlitCopyHDRTonemap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/BlitCopyHDRTonemap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s d3d11 (total internal programs: 8, unique: 4) Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s d3d11 (total internal programs: 8, unique: 4) Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s d3d11 (total internal programs: 8, unique: 4) Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s d3d11 (total internal programs: 8, unique: 4) Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s d3d11 (total internal programs: 8, unique: 4) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.04s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s d3d11 (total internal programs: 8, unique: 4) Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.08s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.08s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Sprites/Mask" pass "Pass 0" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.11s CPU time), skipped 0 variants Compiling shader "Sprites/Mask" pass "Pass 0" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.07s CPU time), skipped 0 variants Serialized binary data for shader Sprites/Mask in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Hidden/VR/BlitTexArraySlice" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitTexArraySlice" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/VR/BlitTexArraySliceToDepth" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitTexArraySliceToDepth" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VR/BlitTexArraySliceToDepth in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/VR/BlitTexArraySliceToDepth_MSAA" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitTexArraySliceToDepth_MSAA" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VR/BlitTexArraySliceToDepth_MSAA in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.07s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.06s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.05s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s d3d11 (total internal programs: 40, unique: 30) Compiling shader "Hidden/Internal-CubemapToEquirect" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-CubemapToEquirect" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (gp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s d3d11 (total internal programs: 10, unique: 10) Compiling shader "Hidden/VideoComposite" pass "Default" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/VideoComposite" pass "Default" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VideoComposite in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGB1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGB1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.03s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 4 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_P010_To_RGB1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_P010_To_RGB1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VideoDecode in 0.00s d3d11 (total internal programs: 60, unique: 38) Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Compositing in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TextCore/Distance Field SSD" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.04s CPU time), skipped 0 variants Compiling shader "Hidden/TextCore/Distance Field SSD" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 2 variants (0.02s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 0" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 0" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 1" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 1" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 2" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 2" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 64 (2.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 3" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 3" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 4" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 4" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (2.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/VolumeLight in 0.00s d3d11 (total internal programs: 516, unique: 411) Compressed shader 'Enviro/Standard/VolumeLight' on d3d11 from 1.06MB to 0.04MB Compressed shader 'Enviro/Standard/VolumeLight' in 0.01s Compiling shader "Enviro/Standard/FlatCloudMap" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/FlatCloudMap" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/FlatCloudMap in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Effects/LightShafts" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 2" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 2" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 3" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 3" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 4" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 4" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Effects/LightShafts in 0.00s d3d11 (total internal programs: 40, unique: 28) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.02 seconds. Local cache hits 2816 (167.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.41 seconds. Local cache hits 2048 (129.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.93 seconds. Local cache hits 1664 (117.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.22 seconds. Local cache hits 1664 (100.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.83 seconds. Local cache hits 1024 (67.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.61 seconds. Local cache hits 1024 (62.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 128 (6.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 128 (4.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 128 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 128 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB Compressed shader 'CustomShaders/Standard' in 0.15s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 14.68 seconds. Local cache hits 5632 (351.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.99 seconds. Local cache hits 4096 (263.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.66 seconds. Local cache hits 3328 (230.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.64 seconds. Local cache hits 3328 (206.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.00 seconds. Local cache hits 2048 (143.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.40 seconds. Local cache hits 2048 (128.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.63 seconds. Local cache hits 256 (14.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.65 seconds. Local cache hits 256 (14.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.63 seconds. Local cache hits 256 (14.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 256 (16.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB Compressed shader 'CustomShaders/StandardCM' in 0.19s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 14.38 seconds. Local cache hits 5632 (344.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 10.97 seconds. Local cache hits 4096 (262.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.30 seconds. Local cache hits 3328 (198.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.85 seconds. Local cache hits 3328 (211.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.97 seconds. Local cache hits 2048 (118.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.64 seconds. Local cache hits 2048 (134.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 256 (15.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.66 seconds. Local cache hits 256 (15.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.63 seconds. Local cache hits 256 (14.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.78 seconds. Local cache hits 256 (17.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.05s d3d11 (total internal programs: 21504, unique: 21504) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB Compressed shader 'CustomShaders/StandardLight' in 0.22s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 13.87 seconds. Local cache hits 5632 (332.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 15.82 seconds. Local cache hits 3456 (191.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (185.97s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.77 seconds. Local cache hits 3328 (209.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 3328 / 3328 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.51 seconds. Local cache hits 3072 (172.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (52.68s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.10 seconds. Local cache hits 2048 (121.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.40 seconds. Local cache hits 2048 (128.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.89 seconds. Local cache hits 256 (20.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.65 seconds. Local cache hits 256 (14.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 256 (14.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.67 seconds. Local cache hits 256 (15.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 20608, unique: 20608) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB Compressed shader 'CustomShaders/StandardHeavy' in 0.29s Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.74 seconds. Local cache hits 1408 (89.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.68 seconds. Local cache hits 1024 (63.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.66 seconds. Local cache hits 832 (63.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.23 seconds. Local cache hits 832 (52.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.58 seconds. Local cache hits 512 (37.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.45 seconds. Local cache hits 512 (34.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsArray in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/SkinsArray' on d3d11 from 23.33MB to 0.79MB Compressed shader 'CustomShaders/SkinsArray' in 0.15s Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 88 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 1.40MB to 0.06MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.02s Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 1408 (5.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1024 (3.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (vp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 640 (2.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (fp) 640 / 640 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 640 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 128 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/CustomShaders/Assets/CutoutColor/Timer in 0.00s d3d11 (total internal programs: 3968, unique: 3968) Compressed shader 'Deprecated/CustomShaders/Assets/CutoutColor/Timer' on d3d11 from 8.28MB to 0.17MB Compressed shader 'Deprecated/CustomShaders/Assets/CutoutColor/Timer' in 0.03s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 88 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 52 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 52 (2.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 88 (4.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 52 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 52 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 88 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 52 (3.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 44 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 26 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 26 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 144, unique: 144) Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 480 (19.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 352 (12.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.56 seconds. Local cache hits 208 (12.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 208 (11.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/SMKGlass in 0.00s d3d11 (total internal programs: 1376, unique: 1056) Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 4.92MB to 0.15MB Compressed shader 'CustomShaders/Vehicles/SMKGlass' in 0.04s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 88 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 52 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 52 (2.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.49 seconds. Local cache hits 1408 (83.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.82 seconds. Local cache hits 1024 (67.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.12 seconds. Local cache hits 832 (50.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.10 seconds. Local cache hits 832 (49.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.25 seconds. Local cache hits 512 (29.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.25 seconds. Local cache hits 512 (29.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Metalic in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Metalic' on d3d11 from 34.31MB to 1.16MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Metalic' in 0.15s Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.82 seconds. Local cache hits 704 (42.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.33 seconds. Local cache hits 512 (31.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.08 seconds. Local cache hits 416 (25.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.10 seconds. Local cache hits 416 (25.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 256 (14.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.67 seconds. Local cache hits 256 (15.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree_Leaves_Specular in 0.01s d3d11 (total internal programs: 2688, unique: 2688) Compressed shader 'NatureManufacture Shaders/Trees/Tree_Leaves_Specular' on d3d11 from 19.69MB to 0.64MB Compressed shader 'NatureManufacture Shaders/Trees/Tree_Leaves_Specular' in 0.14s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.87 seconds. Local cache hits 704 (44.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.55 seconds. Local cache hits 512 (36.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.04 seconds. Local cache hits 416 (24.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.08 seconds. Local cache hits 416 (25.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 256 (14.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 256 (14.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s d3d11 (total internal programs: 2656, unique: 2656) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 21.46MB to 0.71MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.14s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.05 seconds. Local cache hits 2816 (168.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.71 seconds. Local cache hits 1024 (32.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1024 variants (150.51s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.18 seconds. Local cache hits 1664 (99.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.21 seconds. Local cache hits 1664 (100.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.51 seconds. Local cache hits 1024 (59.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.47 seconds. Local cache hits 1024 (58.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 128 (6.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 128 (6.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.02s d3d11 (total internal programs: 9600, unique: 9600) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 63.20MB to 2.09MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.17s Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 176 (10.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 128 (8.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 104 (5.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 104 (6.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 64 (4.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 64 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 176 (10.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 128 (8.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 104 (6.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 104 (5.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.66s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 176 (10.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 128 (7.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 104 (5.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 104 (5.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 176 (10.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 128 (7.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 104 (5.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 104 (5.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 64 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 64 (3.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 672, unique: 672) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s DisplayProgressbar: Building Player [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully cleared the access token [UnityConnectServicesConfig] config is NOT valid, switching to default [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "shnGBzGh"... (expires: 2024-03-19 20:53:11 GMT) User unity.lic+user01@simumak.com logged in successfully time="2024-03-19T19:52:57+01:00" level=info msg="Using filter: GameAssembly.pdb" time="2024-03-19T19:52:57+01:00" level=info msg="Found 0 files to check, scanning for binary images now..." time="2024-03-19T19:52:57+01:00" level=info msg="Found 0 binary images to process (not all files contain a binary image, and some contain multiple images)" Registering precompiled user dll's ... Registered in 6.037513 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(9d8abcd49aff2c043966a80793b166d3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cf6930487389eae56d87be57ac1868bd') in 0.008805 seconds Refreshing native plugins compatible for Editor in 4.17 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 9118.900ms InvokeBeforeRefreshCallbacks: 0.011ms ApplyChangesToAssetFolders: 0.197ms Scan: 8.646ms OnSourceAssetsModified: 0.180ms InitializeImportedAssetsSnapshot: 205.538ms GetAllGuidsForCategorization: 3.838ms CategorizeAssets: 57.508ms ImportAndPostprocessOutOfDateAssets: 2631.827ms (27.351ms without children) ImportManagerImport: 27.742ms (17.592ms without children) ImportInProcess: 10.120ms UpdateCategorizedAssets: 0.030ms PostProcessAllAssets: 2480.106ms ReloadImportedAssets: 2.820ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.042ms InitializingProgressBar: 0.010ms PostProcessAllAssetNotificationsAddChangedAssets: 2.649ms OnDemandSchedulerStart: 1.866ms RestoreLoadedAssetsState: 28.398ms UpdateImportedAssetsSnapshot: 53.844ms ReloadSourceAssets: 13.356ms UnloadImportedAssets: 2.675ms Hotreload: 13.467ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 9.460ms UnloadStreamsBegin: 23.843ms LoadedImportedAssetsSnapshotReleaseGCHandles: 7.702ms GetLoadedSourceAssetsSnapshot: 84.162ms PersistCurrentRevisions: 1.768ms UnloadStreamsEnd: 0.352ms GenerateScriptTypeHashes: 0.740ms Untracked: 6054.361ms Registering precompiled user dll's ... Registered in 0.021940 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(79ae3de04744960478249fffe32520bc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba1f670a8421d0a9db0df6bec532f132') in 0.008977 seconds [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.36 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1271.352ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.045ms Scan: 4.788ms OnSourceAssetsModified: 0.059ms InitializeImportedAssetsSnapshot: 132.950ms GetAllGuidsForCategorization: 2.775ms CategorizeAssets: 35.086ms ImportAndPostprocessOutOfDateAssets: 998.973ms (27.477ms without children) ImportManagerImport: 31.216ms (17.704ms without children) ImportInProcess: 13.476ms UpdateCategorizedAssets: 0.036ms PostProcessAllAssets: 840.523ms ReloadImportedAssets: 3.119ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.212ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 3.006ms OnDemandSchedulerStart: 1.900ms RestoreLoadedAssetsState: 30.018ms UpdateImportedAssetsSnapshot: 54.497ms ReloadSourceAssets: 13.707ms UnloadImportedAssets: 2.684ms Hotreload: 9.439ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 1.624ms UnloadStreamsBegin: 0.200ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.330ms GetLoadedSourceAssetsSnapshot: 70.603ms PersistCurrentRevisions: 1.891ms UnloadStreamsEnd: 0.309ms Untracked: -12.119ms Refresh completed in 0.034417 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 34.402ms Refresh completed in 0.025211 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 25.198ms Registering precompiled user dll's ... Registered in 0.021391 seconds. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e4faa6025b8a75856e00bcc18afe1f79') in 0.006360 seconds Refreshing native plugins compatible for Editor in 4.19 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1140.252ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.111ms Scan: 1.598ms OnSourceAssetsModified: 0.049ms InitializeImportedAssetsSnapshot: 70.511ms GetAllGuidsForCategorization: 1.273ms CategorizeAssets: 18.148ms ImportAndPostprocessOutOfDateAssets: 977.240ms (30.151ms without children) ImportManagerImport: 25.334ms (14.194ms without children) ImportInProcess: 11.105ms UpdateCategorizedAssets: 0.035ms PostProcessAllAssets: 828.009ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.793ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.626ms OnDemandSchedulerStart: 1.945ms RestoreLoadedAssetsState: 28.152ms UpdateImportedAssetsSnapshot: 54.224ms ReloadSourceAssets: 13.846ms UnloadImportedAssets: 2.730ms Hotreload: 8.947ms FixTempGuids: 0.005ms GatherAllCurrentPrimaryArtifactRevisions: 2.272ms UnloadStreamsBegin: 0.344ms LoadedImportedAssetsSnapshotReleaseGCHandles: 7.729ms GetLoadedSourceAssetsSnapshot: 54.652ms PersistCurrentRevisions: 1.875ms UnloadStreamsEnd: 0.283ms Untracked: -21.361ms Registering precompiled user dll's ... Registered in 0.022383 seconds. Start importing Assets/XR/Settings/Open VR Settings.asset using Guid(43ab7cd8c37a1274baf467813685ffca) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c558f25bec0a18430cafde5797ad6ae6') in 0.005842 seconds Refreshing native plugins compatible for Editor in 4.21 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 1135.632ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 3.598ms OnSourceAssetsModified: 0.051ms InitializeImportedAssetsSnapshot: 73.526ms GetAllGuidsForCategorization: 1.399ms CategorizeAssets: 18.095ms ImportAndPostprocessOutOfDateAssets: 967.329ms (29.803ms without children) ImportManagerImport: 22.056ms (15.150ms without children) ImportInProcess: 6.873ms UpdateCategorizedAssets: 0.033ms PostProcessAllAssets: 816.577ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.786ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 2.358ms OnDemandSchedulerStart: 1.715ms RestoreLoadedAssetsState: 27.888ms UpdateImportedAssetsSnapshot: 60.142ms ReloadSourceAssets: 13.389ms UnloadImportedAssets: 2.557ms Hotreload: 9.052ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 1.722ms UnloadStreamsBegin: 0.261ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.248ms GetLoadedSourceAssetsSnapshot: 54.679ms PersistCurrentRevisions: 1.752ms UnloadStreamsEnd: 0.358ms GenerateScriptTypeHashes: 0.027ms Untracked: -20.445ms settingsAssetPath: Assets/XR/Settings/Open VR Settings.asset UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Unity.XR.OpenVR.Editor.OpenVRSettingsCopier:OnPostprocessBuild (UnityEditor.BuildTarget,string) (at Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Editor/OpenVRSettingsCopier.cs:97) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.Build.BuildPipelineInterfaces/AttributeCallbackWrapper:OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPostprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPostProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Editor/OpenVRSettingsCopier.cs Line: 97) Copied openvr settings to build directory: C:\Users\Jenkins\.jenkins\projects\simuproject\build\Application\Simescar_Data\StreamingAssets\SteamVR\OpenVRSettings.asset UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Unity.XR.OpenVR.Editor.OpenVRSettingsCopier:OnPostprocessBuild (UnityEditor.BuildTarget,string) (at Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Editor/OpenVRSettingsCopier.cs:110) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.Build.BuildPipelineInterfaces/AttributeCallbackWrapper:OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPostprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPostProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Editor/OpenVRSettingsCopier.cs Line: 110) Refreshing native plugins compatible for Editor in 4.22 ms, found 19 plugins. Preloading 0 native plugins for Editor in 0.00 ms. ------------------------------------------------------------------------------- Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 3.8 gb 78.6% Meshes 393.3 mb 7.9% Animations 3.7 mb 0.1% Sounds 30.4 mb 0.6% Shaders 177.8 mb 3.6% Other Assets 403.0 mb 8.1% Levels 303.9 kb 0.0% Scripts 29.7 mb 0.6% Included DLLs 19.9 mb 0.4% File headers 4.7 mb 0.1% Total User Assets 4.9 gb 100.0% Complete build size 6.5 gb Used Assets and files from the Resources folder, sorted by uncompressed size: 69.9 mb 1.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/BakeVegetation/Baked_PalmTrees_WaterWorld.asset 64.0 mb 1.0% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 63.6 mb 0.9% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Bake_PalmTrees_vegetation_DT.asset 34.6 mb 0.5% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_mesh.fbx 34.1 mb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Storaged_Vegetation.asset 33.7 mb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_PalmTress_vegetation_HW.asset 31.9 mb 0.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/User_LMV.FBX 25.2 mb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_WaterWorld.asset 24.7 mb 0.4% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_PalmTrees_vegetation_MP.asset 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_MAOHS.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_M.tga 21.3 mb 0.3% Assets/vehicles/TrafficVehicles/HitachiEH4000/Art/Textures/Dumper_UpMesh_N.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_N.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_BC.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_AC.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_N.tga 21.3 mb 0.3% Assets/vehicles/TrafficVehicles/HitachiEH4000/Art/Textures/Dumper_N.tga 21.0 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_broken_mesh.fbx 18.3 mb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Baked_EuropeanTrees_Vegetation_DT.asset 18.3 mb 0.3% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_Vegetation_MP.asset 18.2 mb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_vegetation_HW.asset 16.3 mb 0.2% Resources/unity_builtin_extra 16.1 mb 0.2% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_PalmTrees_vegetation_City.asset 16.1 mb 0.2% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_EuropeanTrees_vegetation_City.asset 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/User_FreightLinerM2_106_3Axis_N.tga 16.0 mb 0.2% 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C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Temp/StagingArea/Data/UnitySubsystems.Unable to create directory for Unity Subsystem at C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Temp/StagingArea/Data/UnitySubsystems.Unable to create directory for Unity Subsystem at C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Temp/StagingArea/Data/UnitySubsystems.Unable to create directory for Unity Subsystem at C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Temp/StagingArea/Data/UnitySubsystems.Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 5.25 GB. System memory in use after: 5.02 GB. Unloading 132157 unused Assets to reduce memory usage. Loaded Objects now: 79639. Total: 158.350400 ms (FindLiveObjects: 8.328900 ms CreateObjectMapping: 4.536700 ms MarkObjects: 66.375000 ms DeleteObjects: 79.108900 ms) DisplayProgressNotification: Build Successful LightingSettings: switching bake backend from 1 to 0. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 63.122 ms Integration: 81.585 ms Integration of assets: 0.797 ms Thread Wait Time: 0.006 ms Total Operation Time: 145.510 ms System memory in use before: 4.97 GB. System memory in use after: 4.98 GB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 83699. Total: 73.387700 ms (FindLiveObjects: 3.798000 ms CreateObjectMapping: 1.631300 ms MarkObjects: 67.858500 ms DeleteObjects: 0.099300 ms) buildStartedAt 19/03/2024 17:51:25 buildEndedAt 19/03/2024 18:53:11 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:36) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 36) Batchmode quit successfully invoked - shutting down! [Performance] WinEditorMain : 1 samples, Peak. 4.40 s (1.0x), Avg. 4.40 s, Total. 4.396 s (0.1%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 15.1 us (1.0x), Avg. 15.1 us, Total. 15.10 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 209 us (1.0x), Avg. 209 us, Total. 209.4 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 205 us (1.0x), Avg. 205 us, Total. 205.0 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 2.89 s (1.0x), Avg. 2.89 s, Total. 2.885 s (0.1%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 11.1 ms (1.0x), Avg. 11.1 ms, Total. 11.05 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 89.7 us (1.0x), Avg. 89.7 us, Total. 89.70 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 12.8 s (1.0x), Avg. 12.8 s, Total. 12.84 s (0.3%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 1.94 ms (1.0x), Avg. 1.94 ms, Total. 1.944 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 2.09 ms (1.0x), Avg. 2.09 ms, Total. 2.088 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 21.9 ms (1.0x), Avg. 21.9 ms, Total. 21.86 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 599 ms (1.0x), Avg. 599 ms, Total. 599.3 ms (0.0%) [Performance] CurlRequestCheck : 11 samples, Peak. 61.5 us (6.0x), Avg. 10.3 us, Total. 113.0 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 18.8 us (1.0x), Avg. 18.8 us, Total. 18.80 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 353 ms (1.0x), Avg. 353 ms, Total. 353.3 ms (0.0%) [Performance] Application.GI.Initialize : 1 samples, Peak. 1.95 ms (1.0x), Avg. 1.95 ms, Total. 1.954 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 1.77 ms (1.0x), Avg. 1.77 ms, Total. 1.766 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 1.05 s (1.0x), Avg. 1.05 s, Total. 1.052 s (0.0%) [Performance] RestoreManagedReferences : 2 samples, Peak. 38.0 ms (2.0x), Avg. 19.0 ms, Total. 37.97 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 202 us (1.1x), Avg. 176 us, Total. 352.0 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 29.0 ms (1.0x), Avg. 29.0 ms, Total. 28.97 ms (0.0%) [Performance] Application.InitialScriptRefresh : 1 samples, Peak. 6.10 s (1.0x), Avg. 6.10 s, Total. 6.104 s (0.2%) [Performance] Compiling Scripts : 1 samples, Peak. 31.4 ms (1.0x), Avg. 31.4 ms, Total. 31.43 ms (0.0%) [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 417 ms (1.0x), Avg. 417 ms, Total. 416.8 ms (0.0%) [Performance] AssetDatabase.Refresh : 8 samples, Peak. 417 ms (5.4x), Avg. 77.7 ms, Total. 622.0 ms (0.0%) [Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 396 ms (1.0x), Avg. 396 ms, Total. 396.5 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 83.3 ms (1.0x), Avg. 83.3 ms, Total. 83.30 ms (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 494 us (1.0x), Avg. 494 us, Total. 494.1 us (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 100 ns (1.0x), Avg. 100 ns, Total. 100.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 4.40 ms (1.0x), Avg. 4.40 ms, Total. 4.404 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 131 ms (1.0x), Avg. 131 ms, Total. 130.7 ms (0.0%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 64.9 ms (1.0x), Avg. 64.9 ms, Total. 64.86 ms (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 43.5 ms (1.9x), Avg. 22.8 ms, Total. 45.59 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 276 samples, Peak. 1.85 ms (122.1x), Avg. 15.2 us, Total. 4.184 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 297 ms (1.0x), Avg. 297 ms, Total. 297.0 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 290 ms (1.0x), Avg. 290 ms, Total. 290.3 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 14.6 us (1.0x), Avg. 14.6 us, Total. 14.60 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 4 samples, Peak. 1.80 us (1.6x), Avg. 1.13 us, Total. 4.500 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 72.8 ms (1.0x), Avg. 72.8 ms, Total. 72.84 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 35.0 us (1.0x), Avg. 35.0 us, Total. 35.00 us (0.0%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 159 samples, Peak. 202 us (14.7x), Avg. 13.8 us, Total. 2.189 ms (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 159 samples, Peak. 78.7 us (36.6x), Avg. 2.15 us, Total. 342.1 us (0.0%) [Performance] AssetDatabase.ImportAssets : 59 samples, Peak. 3.12 s (20.5x), Avg. 152 ms, Total. 8.946 s (0.2%) [Performance] UtilityWindowProcessor.OnPostprocessAllAssets : 47 samples, Peak. 712 us (27.4x), Avg. 26.0 us, Total. 1.220 ms (0.0%) [Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 47 samples, Peak. 465 us (19.6x), Avg. 23.7 us, Total. 1.113 ms (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 47 samples, Peak. 26.5 ms (2.4x), Avg. 11.2 ms, Total. 527.3 ms (0.0%) [Performance] AssetCallbacks.OnPostprocessAllAssets : 47 samples, Peak. 343 ms (47.0x), Avg. 7.32 ms, Total. 343.8 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 141 samples, Peak. 1.58 ms (82.1x), Avg. 19.2 us, Total. 2.710 ms (0.0%) [Performance] ShaderFunctionDetector.OnPostprocessAllAssets : 47 samples, Peak. 209 us (32.7x), Avg. 6.39 us, Total. 300.2 us (0.0%) [Performance] TemplatePostProcessor.OnPostprocessAllAssets : 47 samples, Peak. 22.2 ms (9.4x), Avg. 2.37 ms, Total. 111.6 ms (0.0%) [Performance] Package.AsyncRequest : 47 samples, Peak. 644 us (4.2x), Avg. 152 us, Total. 7.146 ms (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 47 samples, Peak. 473 us (8.6x), Avg. 55.2 us, Total. 2.594 ms (0.0%) [Performance] SteamVR_Input_ActionManifest_Manager.OnPostprocessAllAssets : 47 samples, Peak. 2.46 s (3.0x), Avg. 823 ms, Total. 38.67 s (1.0%) [Performance] TextureArrayInspectorPostprocessor.OnPostprocessAllAssets : 47 samples, Peak. 376 us (7.9x), Avg. 47.7 us, Total. 2.241 ms (0.0%) [Performance] Postprocessor.OnPostprocessAllAssets : 47 samples, Peak. 90.7 ms (46.4x), Avg. 1.95 ms, Total. 91.82 ms (0.0%) [Performance] RetainedMode.OnPostprocessAllAssets : 47 samples, Peak. 693 us (19.2x), Avg. 36.0 us, Total. 1.693 ms (0.0%) [Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 47 samples, Peak. 168 us (17.4x), Avg. 9.63 us, Total. 452.5 us (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 47 samples, Peak. 302 us (19.7x), Avg. 15.3 us, Total. 719.1 us (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 47 samples, Peak. 172 us (33.0x), Avg. 5.22 us, Total. 245.4 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 94 samples, Peak. 168 us (44.1x), Avg. 3.81 us, Total. 358.0 us (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 47 samples, Peak. 9.47 ms (13.0x), Avg. 730 us, Total. 34.31 ms (0.0%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 47 samples, Peak. 47.9 ms (46.7x), Avg. 1.02 ms, Total. 48.17 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 47.4 ms (1.0x), Avg. 47.4 ms, Total. 47.36 ms (0.0%) [Performance] AssetDatabase.ImportAsset : 5 samples, Peak. 9.12 s (2.7x), Avg. 3.44 s, Total. 17.18 s (0.5%) [Performance] Inspector.InitOrRebuild : 9 samples, Peak. 3.34 ms (1.5x), Avg. 2.29 ms, Total. 20.58 ms (0.0%) [Performance] GenerateAssemblyTypeInfos : 2 samples, Peak. 2.99 s (1.4x), Avg. 2.12 s, Total. 4.244 s (0.1%) [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0