User unity.lic+user01@simumak.com logged in successfully [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jenkins" [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.0+66d4389 Session Id: 7c8f5571a0eb42ef996318153e2b97fe Correlation Id: 41bd4172c08ea4f40d4233c0502fa15c External correlation Id: 7724207722589114591 Machine Id: +j1hAFYsQH6+FzlVuJrhkNylcq0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jenkins" (connect: 0.00s, validation: 0.02s, handshake: 0.81s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jenkins-notifications" Entitlement-based licensing initiated [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token lRs1f7J2f_... [Licensing::Client] Successfully processed license management request [Licensing::Module] Successfully activated the entitlement license [Licensing::Client] Successfully queried for the EntitlementGroupsDetails [Licensing::Client] Successfully activated ULF license [Licensing::Module] Serial number assigned to (masked): "SC-YGM6-4Z6Q-MC64-EJJE-XXXX" Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit Professional' Language: 'es' Physical Memory: 32473 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 65421 was selected COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Unity.exe -accept-apiupdate -projectPath C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev -quit -batchmode -nographics -executeMethod AutoBuilder.SMKBuildPlayer -logFile C:\Users\Jenkins\.jenkins\projects\simuproject\build\LogBuildExe.txt -outputPath C:\Users\Jenkins\.jenkins\projects\simuproject\build -serial (hidden) -username unity.lic+user01@simumak.com -password (hidden) -uselayers ST Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev Using Asset Import Pipeline V2. Player connection [18304] Host "[IP] 192.168.3.82 [Port] 55496 [Flags] 2 [Guid] 1320008344 [EditorId] 1320008344 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [18304] Host "[IP] 192.168.3.82 [Port] 55496 [Flags] 2 [Guid] 1320008344 [EditorId] 1320008344 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Done checking package constraints in 0.00s seconds [Package Manager] Registered 52 packages: Packages from [https://packages.unity.com]: com.unity.analytics@3.6.12 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12) com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0) com.unity.burst@1.6.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6) com.unity.ide.rider@3.0.24 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24) com.unity.ide.visualstudio@2.0.21 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.jobs@0.70.0-preview.7 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7) com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.multiplayer-hlapi@1.1.1 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1) com.unity.nuget.mono-cecil@1.11.4 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4) com.unity.postprocessing@3.2.2 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2) com.unity.test-framework@1.1.33 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8) com.unity.timeline@1.4.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8) com.unity.ext.nunit@1.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.collections@1.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0) Built-in packages: com.unity.2d.sprite@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.ugui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.20s seconds Refreshing native plugins compatible for Editor in 4964.87 ms, found 33 plugins. Preloading 16 native plugins for Editor in 11.70 ms. Initialize engine version: 2020.3.48f1 (b805b124c6b7) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56108 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.097392 seconds. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 580.38 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.35 ms. Mono: successfully reloaded assembly - Completed reload, in 5.175 seconds Domain Reload Profiling: ReloadAssembly (5176ms) BeginReloadAssembly (3909ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (1091ms) LoadAssemblies (3909ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (252ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (20ms) SetupLoadedEditorAssemblies (696ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (582ms) BeforeProcessingInitializeOnLoad (10ms) ProcessInitializeOnLoadAttributes (73ms) ProcessInitializeOnLoadMethodAttributes (29ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Validating Project structure ... 0.649290 seconds. [Licensing::Client] Successfully resolved entitlements Shader import version has changed; will reimport all shaders... Upgrading shader files ...4.486885 seconds. Application.AssetDatabase Initial Script Refresh Start A meta data file (.meta) exists but its folder 'Assets/content_common/art_common/Modules/Vegetation/Trees/Broadleaf_Hero_Field BUria' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/contents/Sceneries/IndustryLand/Common/Terrain/Profiles/Arrays' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_1/Terrain/Profiles/Arrays' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Props' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/contents/Sceneries/RutaG21/Common/Ruta_G21_3/Terrain/Profiles/Arrays' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_2/Terrain/CTS/Profiles' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/Material' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/contents/Sceneries/SanMiguelRoute/SanMiguelRoute_1/Common/Road/Textures' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/simuzen/CommonTools/Rewired/Documentation' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/simuzen/platform/VehicleDynamics/Scenes' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. A meta data file (.meta) exists but its folder 'Assets/StreamingAssets/Audio/GeneratedSoundBanks/Windows/DecodedBanks/English(US)' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it. Registering precompiled user dll's ... Registered in 6.970906 seconds. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb37f1b4a2e91216f8cdebae10891580') in 0.015338 seconds Start importing ProjectSettings/DynamicsManager.asset using Guid(00000000000000008000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '62c9aec8a561b45654b65bdd5f641802') in 0.002331 seconds Start importing ProjectSettings/UnityConnectSettings.asset using Guid(0000000000000000a100000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd184fc22f99b4c0954dc48d035feb2ce') in 0.003317 seconds Start importing Assets/contents/Sceneries/RutaG245/Common/Ruta_G245_3/Proxys using Guid(3d9322c328339624fb61f1ec2b089b95) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fe29de5691cc951a5587fbd1de60c78d') in 0.021191 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using 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Guid(a2339ee3b128b2042a923dcf16de2751) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f5606ac502e420ec57b508a47d1f10fc') in 0.011380 seconds Start importing Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll using Guid(d2a8f0021d6b47c5923d8972dfb81ef1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e0138826335022dc614d5e7de7719f62') in 0.104304 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(d2eb80a5dd2836841bc6642e655cc3ee) Importer(-1,00000000000000000000000000000000) -> (artifact id: '09662844a762b2cee87f53ca2a92b785') in 0.012782 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(e249a5b0e7718f7478fa89ae34b3c8ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7bcae85e4f518eac2fd841ee5584e0de') in 0.009520 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(047275d890a85504090cc11da6d64a53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '924a96f520a64bf2ea07eb1d9b69c93f') in 0.009056 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(24761b4779bcafc4d8b8685105fb52ac) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28ff4e2a62184a75b698e49117efd1ec') in 0.008907 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(4412001b1e70eb0408b235d42bec2f92) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f7704d0c39141004e1a7aab9c53090d1') in 0.002600 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(35dccfa6a7184cc43a0b5bef5e927520) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3b1a5bc1d45ca18a73cd1a08d108f329') in 0.010033 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(559d2b85d0b1fd64ca5eb6df329aa488) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4a1e7bfd3998d81f4376f39f46fcfb13') in 0.009073 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(653395056f28e8d43b6c2894a2e34553) Importer(-1,00000000000000000000000000000000) -> (artifact id: '049b9538e34d548c919a775f03cfb4f5') in 0.003019 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(755167f9ac26e6048af2a9bee5eec705) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5541722c36d7f0c33da6e2bd7c69386d') in 0.009433 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(954540874180ef04e8ac9293142751d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a373c915dd6ba32bdb9f223caad87693') in 0.008851 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(a5dbc28750c32a042abf10efe4324d0a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '00580d0729c93cb1a13dca5dd17447fb') in 0.013324 seconds Start importing Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll using Guid(5651992cdad94894a3af7dc3f1da9170) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3ffbebb35bc163408164e62a981dfd87') in 0.031025 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(6689599bd2b114449999e743b5882907) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'df8f1f698d2b96253fdde357f023e983') in 0.009371 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(a6c0fb05e021ecf42adc70f0cc70dbd5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7467c9ccdcff353b04fa7a63f5e3bf68') in 0.009405 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(77bdc131460ea654896940e2abbd7f20) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2f622c5a929d6517a2146e8141e299a5') in 0.012825 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(d7d06e4b1d2449942a6ef21d4569c169) Importer(-1,00000000000000000000000000000000) -> (artifact id: '07a48723e87d8e04589c989211637c65') in 0.002624 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(18d4b66d0021cf144990887f4e2b51ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5d07da1811a9c8d108eaa04f2d8e5dd0') in 0.002570 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f818ac4592d5a224aa66b6612da43e34) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3728f3985ab109af7c5d3af953c82e33') in 0.004380 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(f8fcfd77bdbb51b4da30f7a5af32327f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9cfb73711454ae1cbb92ccb3cda3bbef') in 0.002876 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(2973fc0a503db5741869b0fd1e20c2ca) Importer(-1,00000000000000000000000000000000) -> (artifact id: '471b1524cca59e7ebf5e504fcdf3c0b2') in 0.002659 seconds Start importing Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll using Guid(5978f8f3dd274e848fbb7a123bde1fb9) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e7f432a67b5c7aaa7414be1435ea8875') in 0.028739 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(79ae3de04744960478249fffe32520bc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a7a190ad0b4fa7ca85909779e24e88a') in 0.009512 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(d96e1ef2606b6864cbf0bc67a5837d31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e21e9d2b962302873c65d3660bf21779') in 0.011593 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(1ae89a2304a07034eac5c9118e33bea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5f89442dd1d47b8b771a04a22baea629') in 0.002659 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(4ae7cebdbf719c94285811c45b52e1c8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e3bdef2e4d5a07073001cc77c5f69c07') in 0.002770 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(eae8e650c337c2d49b8a7c61cf32f3fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '38265a6f60c2e33b17477bb8b81cbef8') in 0.002610 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(0b2d968575a83fc40a5245bd208bbf76) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a865bd8bd09ad199f3d848ef9a6e75dc') in 0.002534 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(4b28f10fcb0c67d4c930170037bcf762) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a79522e2ebd8dfefac760fa3c91e857f') in 0.004634 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(5c93af06203cf3048b5dcccbcc31cfda) Importer(-1,00000000000000000000000000000000) -> (artifact id: '778f9af476b1f517dc063970952058b4') in 0.002749 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(ccad823f6f2b07340a93f2b8ff03e88e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e5633a38cbe24a6efc1541e7cb4f1584') in 0.003007 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(ec8a9fd86c0c57d46bb68c4a9da87b48) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'db57cb0ae5e2d36644f5caaa921c72a0') in 0.002491 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(4d018c48a07a6d4488360e5367e97be6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '96f8ebacddae70665130cf8940753597') in 0.002714 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(9d8abcd49aff2c043966a80793b166d3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7148b70ff55fdaece778e5b24012271a') in 0.011095 seconds Start importing Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll using Guid(1e0a9643dc0d4b46bf2321f72c4e503e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '927ec2411567a6e748af48fde4f21ffc') in 0.032310 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6cd9362213debbecb728c1e0a4a10f8d') in 0.009486 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(0fa5e4518b454ef4ebf2c0f5ec2d0bcb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd2f248c2362a507885f2bbe891f095b1') in 0.002898 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1fbcb9cd713909849b14b8eb5c01bf59) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3267ca6a37645ff748255f7e4e89d1c9') in 0.005272 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0856704dc63a12159c27a3166ea386e1') in 0.010606 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(8ff49ac30b1606745a326456fff793e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ce9c4a475780568a3185fd1d62c986f7') in 0.006929 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(8f6db6d3dc8862041b080b12a29cb075) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e2b12dab6ca11e3269c30efc0daa7ae1') in 0.002840 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(af3505a3860cc8f44b38fb728635e6dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8fe4b59c6ad8f8333a43d41542083691') in 0.002493 seconds Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(af1dbae103095b54fa1f259e6ffb51aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '02322b3b36a7c1236cf1dceaa31d3f7c') in 0.002627 seconds Start importing Assets/simuzen/platform/DeformableMeshes/Core/wrappers/UnityTerrainWrapper.cs using Guid(f63d999c739c49d4da6007e712350722) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c8e7e6de4d13d83308bd787bfd32df16') in 0.011082 seconds [API Updater] Processing imported assemblies took 77 ms (4/4 assembly(ies)). [Licensing::Client] Successfully resolved entitlement details Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp585213f0.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp520b3d62.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp87bef65.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp3cb018ab.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" [API Updater] Update finished with success in 8359 ms (0/4 assembly(ies) updated). Assembly Updater Post Process Assets time: 8.439701s [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Editor/AFPSCounter.Editor.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass39_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScriptsNoStop (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass39_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScriptsNoStop (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) - Starting script compilation - Starting compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp - Finished compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll in 0,748479 seconds - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll - Starting compile Library/ScriptAssemblies/XRDependency.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - Starting compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll - Starting compile Library/ScriptAssemblies/Analytics.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll - Starting compile Library/ScriptAssemblies/SteamVR.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/AGXUnity.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/LeapMotion.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Starting compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll - Starting compile Library/ScriptAssemblies/AGXUnityEditor.dll - Starting compile Library/ScriptAssemblies/SteamVR_Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll in 2,275936 seconds - Starting compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll in 0,998505 seconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,099361 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001213 seconds - Finished ILPostProcessorRunner in 0,188678 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll in 10,732498 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,10652 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001283 seconds - Finished ILPostProcessorRunner in 0,185563 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll in 10,775107 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll in 0,155017 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll in 0,001115 seconds - Finished ILPostProcessorRunner in 0,239895 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll in 9,936754 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll in 0,127284 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll in 0,001327 seconds - Finished ILPostProcessorRunner in 0,210588 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll in 9,531563 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,103431 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001324 seconds - Finished ILPostProcessorRunner in 0,189356 seconds - Finished compile Library/ScriptAssemblies/XRDependency.dll in 9,062491 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll in 0,10733 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll in 0,001176 seconds - Finished ILPostProcessorRunner in 0,190367 seconds - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 9,1269 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,117989 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,001218 seconds - Finished ILPostProcessorRunner in 0,210232 seconds - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll in 9,136245 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,140215 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,001215 seconds - Finished ILPostProcessorRunner in 0,243064 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll in 9,123497 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,130655 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001194 seconds - Finished ILPostProcessorRunner in 0,212169 seconds - Finished compile Library/ScriptAssemblies/Obi.dll in 9,118639 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,120768 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,000937 seconds - Finished ILPostProcessorRunner in 0,203076 seconds - Finished compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll in 9,111237 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,112932 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001175 seconds - Finished ILPostProcessorRunner in 0,191519 seconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll in 9,10481 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,134952 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001297 seconds - Finished ILPostProcessorRunner in 0,2113 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll in 9,097836 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,084681 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001169 seconds - Finished ILPostProcessorRunner in 0,169304 seconds - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll in 8,148689 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,091604 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,001168 seconds - Finished ILPostProcessorRunner in 0,174241 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll in 9,068413 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,146863 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,001255 seconds - Finished ILPostProcessorRunner in 0,232625 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll in 9,042621 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,109437 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,001287 seconds - Finished ILPostProcessorRunner in 0,197939 seconds - Finished compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll in 9,018152 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll in 0,131996 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll in 0,001192 seconds - Finished ILPostProcessorRunner in 0,208557 seconds - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll in 9,008696 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll in 0,088833 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll in 0,001348 seconds - Finished ILPostProcessorRunner in 0,173063 seconds - Finished compile Library/ScriptAssemblies/Analytics.dll in 9,000165 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,095569 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001308 seconds - Finished ILPostProcessorRunner in 0,175691 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll in 8,987041 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,111776 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001188 seconds - Finished ILPostProcessorRunner in 0,190547 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 8,970173 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,113187 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,001108 seconds - Finished ILPostProcessorRunner in 0,193029 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll in 8,94424 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,126086 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,001177 seconds - Finished ILPostProcessorRunner in 0,215886 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 8,922949 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll in 0,099515 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll in 0,001352 seconds - Finished ILPostProcessorRunner in 0,189786 seconds - Finished compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll in 8,859704 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,102549 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001369 seconds - Finished ILPostProcessorRunner in 0,183778 seconds - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 8,851987 seconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,113944 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,001363 seconds - Finished ILPostProcessorRunner in 0,189119 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll in 19,211237 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,126069 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001302 seconds - Finished ILPostProcessorRunner in 0,205978 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll in 17,846039 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll in 0,188673 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll in 0,001232 seconds - Finished ILPostProcessorRunner in 0,281572 seconds - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll in 19,609536 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,130807 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,001217 seconds - Finished ILPostProcessorRunner in 0,213675 seconds - Finished compile Library/ScriptAssemblies/crosstales.dll in 17,861937 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,143184 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,001282 seconds - Finished ILPostProcessorRunner in 0,225281 seconds - Finished compile Library/ScriptAssemblies/Zenject.dll in 17,875489 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,13144 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001832 seconds - Finished ILPostProcessorRunner in 0,215446 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll in 19,535787 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,151271 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,001234 seconds - Finished ILPostProcessorRunner in 0,242095 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll in 19,328389 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,148111 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,001174 seconds - Finished ILPostProcessorRunner in 0,223104 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll in 19,264851 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,143603 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,001358 seconds - Finished ILPostProcessorRunner in 0,219802 seconds - Finished compile Library/ScriptAssemblies/AGXUnity.dll in 16,387759 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,10417 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,001362 seconds - Finished ILPostProcessorRunner in 0,18637 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll in 16,400269 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 0,170893 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0,005032 seconds - Finished ILPostProcessorRunner in 0,258063 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 16,415042 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,114863 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,001316 seconds - Finished ILPostProcessorRunner in 0,19164 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll in 16,432178 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,098717 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,001201 seconds - Finished ILPostProcessorRunner in 0,178435 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 16,446832 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,148713 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,001026 seconds - Finished ILPostProcessorRunner in 0,221993 seconds - Finished compile Library/ScriptAssemblies/SteamVR.dll in 16,456615 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,121617 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,001275 seconds - Finished ILPostProcessorRunner in 0,205412 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll in 16,466896 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,105865 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,001327 seconds - Finished ILPostProcessorRunner in 0,18029 seconds - Finished compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll in 15,126075 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll in 0,111727 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll in 0,001157 seconds - Finished ILPostProcessorRunner in 0,195796 seconds - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll in 15,137323 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll in 0,125572 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll in 0,119322 seconds - Finished ILPostProcessorRunner in 0,324983 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll in 15,147095 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,152711 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,00079 seconds - Finished ILPostProcessorRunner in 0,232676 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.dll in 15,159452 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,143661 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,001433 seconds - Finished ILPostProcessorRunner in 0,225053 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 15,174433 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,146052 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,372022 seconds - Finished ILPostProcessorRunner in 0,599949 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.dll in 15,120711 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll in 0,118256 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll in 0,001156 seconds - Finished ILPostProcessorRunner in 0,200259 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll in 15,136524 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll in 0,114518 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll in 0,000955 seconds - Finished ILPostProcessorRunner in 0,19272 seconds - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll in 15,189158 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll in 0,10959 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll in 0,001168 seconds - Finished ILPostProcessorRunner in 0,187913 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Editor.dll in 14,166766 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll in 0,090782 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll in 0,000805 seconds - Finished ILPostProcessorRunner in 0,138371 seconds - Finished compile Library/ScriptAssemblies/AGXUnityEditor.dll in 15,291402 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll in 0,08203 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll in 0,000822 seconds - Finished ILPostProcessorRunner in 0,129728 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll in 15,306233 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,084736 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,00085 seconds - Finished ILPostProcessorRunner in 0,134656 seconds - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll in 13,995118 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll in 0,060685 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll in 0,001119 seconds - Finished ILPostProcessorRunner in 0,122125 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.Editor.dll in 14,005237 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,066825 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,093132 seconds - Finished ILPostProcessorRunner in 0,212355 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll in 14,016546 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,084321 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,000846 seconds - Finished ILPostProcessorRunner in 0,149728 seconds - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll in 14,025741 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,21349 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,100486 seconds - Finished ILPostProcessorRunner in 0,36997 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 14,036395 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,086348 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,001009 seconds - Finished ILPostProcessorRunner in 0,149767 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll in 14,049476 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,075086 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,105765 seconds - Finished ILPostProcessorRunner in 0,23659 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll in 12,920988 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,373746 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,486316 seconds - Finished ILPostProcessorRunner in 0,922551 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 11,651648 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll in 0,171343 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll in 0,182963 seconds - Finished ILPostProcessorRunner in 0,413169 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 3,620285 seconds - Finished script compilation in 22,574368 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Tachometer.cs(8,21): warning CS0108: 'HDES_Tachometer._unitsText' hides inherited member 'HDES_Dashboard._unitsText'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(45,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(46,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(58,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(59,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(80,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(224,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_Gear.cs(33,21): warning CS0114: 'HCOM_PI_Yutong_Gear.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(102,6): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(106,6): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(188,14): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(190,14): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\TextureArrayInspector\Extensions\Texture2DExtensions.cs(316,12): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(87,28): warning CS0618: 'TerrainData.heightmapWidth' is obsolete: 'Please use heightmapResolution instead. (UnityUpgradable) -> heightmapResolution' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(88,28): warning CS0618: 'TerrainData.heightmapHeight' is obsolete: 'Please use heightmapResolution instead. (UnityUpgradable) -> heightmapResolution' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(231,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(237,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(242,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(12,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(18,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(25,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(26,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(28,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(29,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(31,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(27,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(29,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(132,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(134,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(36,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(37,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(38,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(278,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(280,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(284,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(286,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(307,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(309,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(363,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(365,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,4): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,25): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,35): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(41,17): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(44,30): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,98): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,102): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(61,17): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(64,30): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,98): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,102): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(81,17): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,107): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(100,34): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(106,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(110,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(119,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(123,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(58,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(65,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\systems\base\traffic\scripts\Editor\SMKTrafficVehicleRigger.cs(754,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(98,31): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(99,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(105,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. 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/reference:Library/ScriptAssemblies/XRDependency.dll /reference:Library/ScriptAssemblies/Zenject-Editor.dll /reference:Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll /reference:Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll /reference:Library/ScriptAssemblies/Zenject.dll /reference:Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll /reference:Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll /reference:Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll /reference:Library/ScriptAssemblies/crosstales.dll /define:AMPLIFY_SHADER_EDITOR /define:CASCADE /define:CROSS_PLATFORM_INPUT /define:CSHARP_7_3_OR_NEWER /define:CSHARP_7_OR_LATER /define:CTS_PRESENT /define:CT_RTV /define:DEBUG /define:ENABLE_AR /define:ENABLE_AUDIO /define:ENABLE_BURST_AOT /define:ENABLE_CACHING /define:ENABLE_CLOTH /define:ENABLE_CLOUD_LICENSE /define:ENABLE_CLOUD_SERVICES /define:ENABLE_CLOUD_SERVICES_ADS /define:ENABLE_CLOUD_SERVICES_ANALYTICS /define:ENABLE_CLOUD_SERVICES_BUILD /define:ENABLE_CLOUD_SERVICES_COLLAB /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING /define:ENABLE_CLOUD_SERVICES_PURCHASING /define:ENABLE_CLOUD_SERVICES_UNET /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST /define:ENABLE_CLUSTERINPUT /define:ENABLE_CLUSTER_SYNC /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION /define:ENABLE_CUSTOM_RENDER_TEXTURE /define:ENABLE_DIRECTOR /define:ENABLE_DIRECTOR_AUDIO /define:ENABLE_DIRECTOR_TEXTURE /define:ENABLE_EDITOR_HUB_LICENSE /define:ENABLE_EVENT_QUEUE /define:ENABLE_LEGACY_INPUT_MANAGER /define:ENABLE_LOCALIZATION /define:ENABLE_LZMA /define:ENABLE_MANAGED_ANIMATION_JOBS /define:ENABLE_MANAGED_AUDIO_JOBS /define:ENABLE_MANAGED_JOBS /define:ENABLE_MANAGED_TRANSFORM_JOBS /define:ENABLE_MANAGED_UNITYTLS /define:ENABLE_MICROPHONE /define:ENABLE_MONO /define:ENABLE_MONO_BDWGC /define:ENABLE_MOVIES /define:ENABLE_MULTIPLE_DISPLAYS /define:ENABLE_NETWORK /define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER /define:ENABLE_PHYSICS /define:ENABLE_PROFILER /define:ENABLE_RUNTIME_GI /define:ENABLE_SCRIPTING_GC_WBARRIERS /define:ENABLE_SPRITES /define:ENABLE_TERRAIN /define:ENABLE_TEXTURE_STREAMING /define:ENABLE_TILEMAP /define:ENABLE_TIMELINE /define:ENABLE_UNET /define:ENABLE_UNITYEVENTS /define:ENABLE_UNITYWEBREQUEST /define:ENABLE_UNITY_COLLECTIONS_CHECKS /define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT /define:ENABLE_VIDEO /define:ENABLE_VIRTUALTEXTURING /define:ENABLE_VR /define:ENABLE_WEBCAM /define:ENABLE_WEBSOCKET_CLIENT /define:ENABLE_WEBSOCKET_HOST /define:ENABLE_WWW /define:ENVIRO_HD /define:ENVIRO_LW /define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP /define:INCLUDE_DYNAMIC_GI /define:IS_UNITYEDITOR_ANIMATIONS_AVAILABLE /define:NET_4_6 /define:ODIN_INSPECTOR /define:ODIN_INSPECTOR_3 /define:ODIN_INSPECTOR_3_1 /define:PLATFORM_ARCH_64 /define:PLATFORM_STANDALONE /define:PLATFORM_STANDALONE_WIN /define:PLATFORM_SUPPORTS_MONO /define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP /define:PLAYMAKER /define:PLAYMAKER_1_8_5_OR_NEWER /define:PLAYMAKER_1_8_OR_NEWER /define:PLAYMAKER_1_9 /define:PLAYMAKER_1_9_6 /define:PLAYMAKER_1_9_OR_NEWER /define:PLAYMAKER_TMPRO /define:PROBUILDER_FBX_ENABLED /define:RENDER_SOFTWARE_CURSOR /define:SIMUZEN /define:TOUCH_REACT /define:TRACE /define:UNITY_2017_1_OR_NEWER /define:UNITY_2017_2_OR_NEWER /define:UNITY_2017_3_OR_NEWER /define:UNITY_2017_4_OR_NEWER /define:UNITY_2018_1_OR_NEWER /define:UNITY_2018_2_OR_NEWER /define:UNITY_2018_3_OR_NEWER /define:UNITY_2018_4_OR_NEWER /define:UNITY_2019_1_OR_NEWER /define:UNITY_2019_2_OR_NEWER /define:UNITY_2019_3_OR_NEWER /define:UNITY_2019_4_OR_NEWER /define:UNITY_2020 /define:UNITY_2020_1_OR_NEWER /define:UNITY_2020_2_OR_NEWER /define:UNITY_2020_3 /define:UNITY_2020_3_48 /define:UNITY_2020_3_OR_NEWER /define:UNITY_5_3_OR_NEWER /define:UNITY_5_4_OR_NEWER /define:UNITY_5_5_OR_NEWER /define:UNITY_5_6_OR_NEWER /define:UNITY_64 /define:UNITY_ASSERTIONS /define:UNITY_EDITOR /define:UNITY_EDITOR_64 /define:UNITY_EDITOR_WIN /define:UNITY_INCLUDE_TESTS /define:UNITY_POST_PROCESSING_STACK_V1 /define:UNITY_POST_PROCESSING_STACK_V2 /define:UNITY_PRO_LICENSE /define:UNITY_STANDALONE /define:UNITY_STANDALONE_WIN /define:UNITY_TEAM_LICENSE /define:VEGETATION_STUDIO_PRO /define:VSP_PACKAGES /define:__MICROSPLAT_ALPHAHOLE__ /define:__MICROSPLAT_DETAILRESAMPLE__ /define:__MICROSPLAT_GLOBALTEXTURE__ /define:__MICROSPLAT_SNOW__ /define:__MICROSPLAT_STREAMS__ /define:__MICROSPLAT_TERRAINBLEND__ /define:__MICROSPLAT_TESSELLATION__ /define:__MICROSPLAT_TEXTURECLUSTERS__ /define:__MICROSPLAT_TRIPLANAR__ /define:__MICROSPLAT_WINDGLITTER__ /define:__MICROSPLAT__ Assets\Wwise\Deployment\API\Generated\Common\AKRESULT.cs Assets\Wwise\Deployment\API\Generated\Common\Ak3DSpatializationMode.cs Assets\Wwise\Deployment\API\Generated\Common\AkActionOnEventType.cs Assets\Wwise\Deployment\API\Generated\Common\AkAudioDeviceState.cs Assets\Wwise\Deployment\API\Generated\Common\AkAudioFormat.cs Assets\Wwise\Deployment\API\Generated\Common\AkAudioInterruptionCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkAudioSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkAudioSourceChangeCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkAuxSendValue.cs Assets\Wwise\Deployment\API\Generated\Common\AkBankCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkBankContent.cs Assets\Wwise\Deployment\API\Generated\Common\AkBusHierarchyFlags.cs Assets\Wwise\Deployment\API\Generated\Common\AkCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkCallbackSerializer.cs Assets\Wwise\Deployment\API\Generated\Common\AkCallbackType.cs Assets\Wwise\Deployment\API\Generated\Common\AkChannelConfig.cs Assets\Wwise\Deployment\API\Generated\Common\AkChannelConfigType.cs Assets\Wwise\Deployment\API\Generated\Common\AkChannelEmitter.cs Assets\Wwise\Deployment\API\Generated\Common\AkChannelOrdering.cs Assets\Wwise\Deployment\API\Generated\Common\AkConnectionType.cs Assets\Wwise\Deployment\API\Generated\Common\AkCurveInterpolation.cs Assets\Wwise\Deployment\API\Generated\Common\AkDeviceSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkDiffractionFlags.cs Assets\Wwise\Deployment\API\Generated\Common\AkDurationCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkDynamicSequenceItemCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkDynamicSequenceType.cs Assets\Wwise\Deployment\API\Generated\Common\AkEmitterSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkEventCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkExternalSourceInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkGlobalCallbackLocation.cs Assets\Wwise\Deployment\API\Generated\Common\AkGroupType.cs Assets\Wwise\Deployment\API\Generated\Common\AkImageSourceParams.cs Assets\Wwise\Deployment\API\Generated\Common\AkImageSourceSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkInitSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkIterator.cs Assets\Wwise\Deployment\API\Generated\Common\AkMIDICcTypes.cs Assets\Wwise\Deployment\API\Generated\Common\AkMIDIEvent.cs Assets\Wwise\Deployment\API\Generated\Common\AkMIDIEventCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkMIDIEventTypes.cs Assets\Wwise\Deployment\API\Generated\Common\AkMIDIPost.cs Assets\Wwise\Deployment\API\Generated\Common\AkMarkerCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkMemSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkMeteringFlags.cs Assets\Wwise\Deployment\API\Generated\Common\AkMonitorErrorCode.cs Assets\Wwise\Deployment\API\Generated\Common\AkMonitorErrorLevel.cs Assets\Wwise\Deployment\API\Generated\Common\AkMonitoringCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkMultiPositionType.cs Assets\Wwise\Deployment\API\Generated\Common\AkMusicPlaylistCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkMusicSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkMusicSyncCallbackInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkObjectInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkObstructionOcclusionValues.cs Assets\Wwise\Deployment\API\Generated\Common\AkOutputSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkPannerType.cs Assets\Wwise\Deployment\API\Generated\Common\AkPanningRule.cs Assets\Wwise\Deployment\API\Generated\Common\AkPlaylist.cs Assets\Wwise\Deployment\API\Generated\Common\AkPlaylistArray.cs Assets\Wwise\Deployment\API\Generated\Common\AkPlaylistItem.cs Assets\Wwise\Deployment\API\Generated\Common\AkPluginType.cs Assets\Wwise\Deployment\API\Generated\Common\AkPositionSourceType.cs Assets\Wwise\Deployment\API\Generated\Common\AkPositioningInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkPreparationType.cs Assets\Wwise\Deployment\API\Generated\Common\AkPropagationPathInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkPropagationPathInfoProxy.cs Assets\Wwise\Deployment\API\Generated\Common\AkQueryRTPCValue.cs Assets\Wwise\Deployment\API\Generated\Common\AkRamp.cs Assets\Wwise\Deployment\API\Generated\Common\AkRoomParams.cs Assets\Wwise\Deployment\API\Generated\Common\AkSegmentInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkSerializedCallbackHeader.cs Assets\Wwise\Deployment\API\Generated\Common\AkSoundPathInfo.cs Assets\Wwise\Deployment\API\Generated\Common\AkSoundPathInfoProxy.cs Assets\Wwise\Deployment\API\Generated\Common\AkSoundPropagationPathParams.cs Assets\Wwise\Deployment\API\Generated\Common\AkSourceChannelOrdering.cs Assets\Wwise\Deployment\API\Generated\Common\AkSourceSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkSpatialAudioInitSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkStreamMgrSettings.cs Assets\Wwise\Deployment\API\Generated\Common\AkTransform.cs Assets\Wwise\Deployment\API\Generated\Common\AkTriangle.cs Assets\Wwise\Deployment\API\Generated\Common\AkTriangleProxy.cs Assets\Wwise\Deployment\API\Generated\Common\AkVector.cs Assets\Wwise\Deployment\API\Generated\Common\_ArrayPoolDefault.cs Assets\Wwise\Deployment\API\Generated\Common\_ArrayPoolLEngineDefault.cs Assets\Wwise\Deployment\API\Generated\Common\_ArrayPoolSpatialAudio.cs Assets\Wwise\Deployment\API\Generated\Mac\AkMemPoolAttributes_Mac.cs Assets\Wwise\Deployment\API\Generated\Mac\AkPlatformInitSettings_Mac.cs Assets\Wwise\Deployment\API\Generated\Mac\AkSoundEnginePINVOKE_Mac.cs Assets\Wwise\Deployment\API\Generated\Mac\AkSoundEngine_Mac.cs Assets\Wwise\Deployment\API\Generated\Mac\AkThreadProperties_Mac.cs Assets\Wwise\Deployment\API\Generated\Windows\AkAudioAPI_Windows.cs Assets\Wwise\Deployment\API\Generated\Windows\AkMemPoolAttributes_Windows.cs Assets\Wwise\Deployment\API\Generated\Windows\AkPlatformInitSettings_Windows.cs Assets\Wwise\Deployment\API\Generated\Windows\AkSoundEnginePINVOKE_Windows.cs Assets\Wwise\Deployment\API\Generated\Windows\AkSoundEngine_Windows.cs Assets\Wwise\Deployment\API\Generated\Windows\AkThreadProperties_Windows.cs Assets\Wwise\Deployment\API\Handwritten\AkAudioInputManager.cs Assets\Wwise\Deployment\API\Handwritten\AkAuxSendArray.cs Assets\Wwise\Deployment\API\Handwritten\AkBankManager.cs Assets\Wwise\Deployment\API\Handwritten\AkBasePathGetter.cs Assets\Wwise\Deployment\API\Handwritten\AkCallbackManager.cs Assets\Wwise\Deployment\API\Handwritten\AkChannelEmitterArray.cs Assets\Wwise\Deployment\API\Handwritten\AkLogger.cs Assets\Wwise\Deployment\API\Handwritten\AkMIDIPostArray.cs Assets\Wwise\Deployment\API\Handwritten\AkPositionArray.cs Assets\Wwise\Deployment\API\Handwritten\AkPropagationPathInfoArray.cs Assets\Wwise\Deployment\API\Handwritten\AkSoundEngine.cs Assets\Wwise\Deployment\API\Handwritten\AkSoundPathInfoArray.cs Assets\Wwise\Deployment\API\Handwritten\AkTriangleArray.cs Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs Assets\Wwise\Deployment\API\Handwritten\WwiseTypes.cs Assets\Wwise\Deployment\Components\AkAmbient.cs Assets\Wwise\Deployment\Components\AkAudioListener.cs Assets\Wwise\Deployment\Components\AkBank.cs Assets\Wwise\Deployment\Components\AkDragDropHelper.cs Assets\Wwise\Deployment\Components\AkEmitterObstructionOcclusion.cs Assets\Wwise\Deployment\Components\AkEnvironment.cs Assets\Wwise\Deployment\Components\AkEnvironmentPortal.cs Assets\Wwise\Deployment\Components\AkEvent.cs Assets\Wwise\Deployment\Components\AkEventCallbackData.cs Assets\Wwise\Deployment\Components\AkEventPlayable.cs Assets\Wwise\Deployment\Components\AkEventTrack.cs Assets\Wwise\Deployment\Components\AkGameObj.cs Assets\Wwise\Deployment\Components\AkGameObjEnvironmentData.cs Assets\Wwise\Deployment\Components\AkGameObjListenerList.cs Assets\Wwise\Deployment\Components\AkGameObjPosOffsetData.cs Assets\Wwise\Deployment\Components\AkGameObjPositionData.cs Assets\Wwise\Deployment\Components\AkGameObjPositionOffsetData.cs Assets\Wwise\Deployment\Components\AkInitializer.cs Assets\Wwise\Deployment\Components\AkMemBankLoader.cs Assets\Wwise\Deployment\Components\AkObstructionOcclusion.cs Assets\Wwise\Deployment\Components\AkRTPCPlayable.cs Assets\Wwise\Deployment\Components\AkRTPCTrack.cs Assets\Wwise\Deployment\Components\AkRoom.cs Assets\Wwise\Deployment\Components\AkRoomPortal.cs Assets\Wwise\Deployment\Components\AkRoomPortalObstruction.cs Assets\Wwise\Deployment\Components\AkSoundEngineController.cs Assets\Wwise\Deployment\Components\AkSpatialAudioBase.cs Assets\Wwise\Deployment\Components\AkSpatialAudioEmitter.cs Assets\Wwise\Deployment\Components\AkSpatialAudioListener.cs Assets\Wwise\Deployment\Components\AkState.cs Assets\Wwise\Deployment\Components\AkSurfaceReflector.cs Assets\Wwise\Deployment\Components\AkSwitch.cs Assets\Wwise\Deployment\Components\AkTerminator.cs Assets\Wwise\Deployment\Components\AkTriggerBase.cs Assets\Wwise\Deployment\Components\AkTriggerCollisionEnter.cs Assets\Wwise\Deployment\Components\AkTriggerCollisionExit.cs Assets\Wwise\Deployment\Components\AkTriggerDisable.cs Assets\Wwise\Deployment\Components\AkTriggerEnable.cs Assets\Wwise\Deployment\Components\AkTriggerEnter.cs Assets\Wwise\Deployment\Components\AkTriggerExit.cs Assets\Wwise\Deployment\Components\AkTriggerMouseDown.cs Assets\Wwise\Deployment\Components\AkTriggerMouseEnter.cs Assets\Wwise\Deployment\Components\AkTriggerMouseExit.cs Assets\Wwise\Deployment\Components\AkTriggerMouseUp.cs Assets\Wwise\Deployment\Components\AkUnityEventHandler.cs Assets\Wwise\Extensions\AkSoundEngine.extensions.cs Assets\configuration\test\OverrideConfigParams.cs Assets\configuration\test\TestPMAction.cs Assets\content_common\art_common\Modules\Shaders\Scripts\GlobalShaderVariables.cs Assets\content_common\art_common\Modules\Shaders\Scripts\ShaderService\ShaderConst.cs "Assets\content_common\art_common\Modules\Vegetation\Trees\NatureManufacture\NatureManufacture Wind\NM_Wind.cs" "Assets\contents\Sceneries\RutaG245\Water (Basic)\Scripts\WaterBasic.cs" Assets\simuzen\CommonTools\7Zip\lzma.cs Assets\simuzen\CommonTools\AwesomeTechnologies\PackageInstaller\Plugins\PackageInstaller.cs Assets\simuzen\CommonTools\AwesomeTechnologies\VegetationStudioPro\Integration\MapMagicInfiniteTerrain.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\AFPSCounter.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\CountersData\Abstract\UpdatebleCounterData.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\CountersData\BaseCounterData.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\CountersData\DeviceInfoCounterData.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\CountersData\FPSCounterData.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\CountersData\MemoryCounterData.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Enums\FPSLevel.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Enums\OperationMode.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Label\DrawableLabel.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Label\LabelAnchor.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Label\LabelEffect.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Utils\AFPSRenderRecorder.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Utils\CachedNumbers.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Utils\UIUtils.cs Assets\simuzen\CommonTools\CodeStage\AdvancedFPSCounter\Scripts\Utils\WaitForSecondsUnscaled.cs Assets\simuzen\CommonTools\ColliderView\CV_Box2D.cs Assets\simuzen\CommonTools\ColliderView\CV_Box3D.cs Assets\simuzen\CommonTools\ColliderView\CV_Camera.cs Assets\simuzen\CommonTools\ColliderView\CV_Capsule3D.cs Assets\simuzen\CommonTools\ColliderView\CV_Character3D.cs Assets\simuzen\CommonTools\ColliderView\CV_Circle2D.cs Assets\simuzen\CommonTools\ColliderView\CV_Common.cs Assets\simuzen\CommonTools\ColliderView\CV_Display.cs Assets\simuzen\CommonTools\ColliderView\CV_Edge2D.cs Assets\simuzen\CommonTools\ColliderView\CV_Mesh2D.cs Assets\simuzen\CommonTools\ColliderView\CV_Mesh3D.cs Assets\simuzen\CommonTools\ColliderView\CV_Sphere3D.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\BaseCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\ColliderCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\DeactiveGameObjectCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\ICullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\ImpostorCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\LODGameObjectCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\LODMeshFilterCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\LODSkinnedMeshCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\LightCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\ReflectionProbeCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\RendererCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\RigidbodyCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\ShadowsCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\VolumeCullingBehaviours\BaseVolumeBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\VolumeCullingBehaviours\ClipPlaneVolumeBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\VolumeCullingBehaviours\IVolumeBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\VolumeCullingBehaviours\LightsVolumeBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\Behaviours\VolumeCullingBehaviours\RendererVolumeBehaviour.cs Assets\simuzen\CommonTools\CullingSystem\System\Cullables\CullingTrigger.cs Assets\simuzen\CommonTools\CullingSystem\System\Cullables\CullingVolume.cs Assets\simuzen\CommonTools\CullingSystem\System\Cullables\VolumePrecisionUtils.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingCamera.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingDebugger.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingDistance.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingManager.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingQueue.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingSphere.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingStatus.cs Assets\simuzen\CommonTools\CullingSystem\System\CullingUtils.cs Assets\simuzen\CommonTools\CullingSystem\System\Manager\CullingEventStack.cs Assets\simuzen\CommonTools\CullingSystem\System\Occlusion\IOccludable.cs Assets\simuzen\CommonTools\CullingSystem\System\Occlusion\OcclusionSettings.cs Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs Assets\simuzen\CommonTools\CullingSystem\System\Utilities.cs Assets\simuzen\CommonTools\DeformableSurface\Scripts\DeformableSurface.cs Assets\simuzen\CommonTools\DeformableSurface\Scripts\DepthCamera.cs Assets\simuzen\CommonTools\DeformableSurface\Scripts\SurfaceData.cs Assets\simuzen\CommonTools\DeformableSurface\Scripts\SurfaceMeshBuilder.cs Assets\simuzen\CommonTools\DeformableSurface\Scripts\SurfacePhysicsSphere.cs Assets\simuzen\CommonTools\Demigiant\DOTween\Examples\Basics.cs Assets\simuzen\CommonTools\Demigiant\DOTween\Examples\Sequences.cs "Assets\simuzen\CommonTools\Drunk Man\Script\AutoRotate.cs" "Assets\simuzen\CommonTools\Drunk Man\Script\Demo.cs" "Assets\simuzen\CommonTools\Drunk Man\Script\FreeCamera.cs" Assets\simuzen\CommonTools\DynamicWater\DynamicWater\BuoyancyForce.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_BoatController.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_BoatGUI.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_BuoyancyGUI.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_CameraFade.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_CharacterRipples.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_DemoGUI.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_DragRigidBody.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_GUILayout.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_GameCamera.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_HUDFPS.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_MouseSplash.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_ObstructionGUI.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_PoolGUI.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_SMKController.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_SceneManagerWrapper.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_SetCenterOfMass.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_Swimming.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_ThirdPersonController.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_UnderwaterThirdPersonAnimation.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_WaterBumpOffset.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\DW_WaterSplash.cs Assets\simuzen\CommonTools\DynamicWater\DynamicWater\DynamicWater.cs 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"Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\HDRP Support\Scripts\EnviroHDRPFog.cs" "Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\HDRP Support\Scripts\EnviroHDRPVolumeClouds.cs" "Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\HDRP Support\Scripts\EnviroSkybox.cs" "Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\HDRP Support\Scripts\EnviroSkyboxRenderer.cs" "Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\Scripts\EnviroSky.cs" "Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\Scripts\EnviroSkyRendering.cs" "Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\Scripts\EnviroVolumeCloudsQuality.cs" "Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\Scripts\EnviroVolumeLight.cs" "Assets\simuzen\CommonTools\Enviro - Sky and Weather\Enviro Standard\Scripts\Utilities\EnviroAdditionalCamera.cs" "Assets\simuzen\CommonTools\Enviro - Sky 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Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Dynamic\WMG_X_Data_Provider.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Dynamic\WMG_X_Dynamic.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Equation_Plotter\WMG_X_Equation_Plotter.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Interactive_Pie\WMG_X_Interactive_Pie.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Pie_Ring_Graph\WMG_X_Pie_Ring_Graph.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Plot_Overtime\WMG_X_Plot_Overtime.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Ring_Graph\WMG_X_Ring_Graph.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Simple_Pie\WMG_X_Simple_Pie.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_Tutorial_1\WMG_X_Tutorial_1.cs Assets\simuzen\CommonTools\Graph_Maker\Examples\X_WorldSpace\WMG_X_WorldSpace.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\GUIDependent\WMG_Anim.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\GUIDependent\WMG_Events.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\GUIDependent\WMG_GUI_Functions.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\GUIDependent\WMG_Graph_Tooltip.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\GUIDependent\WMG_Image_Custom_Mat.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\GUIDependent\WMG_Raycaster.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\GUIDependent\WMG_Raycatcher.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\GUIDependent\WMG_Text_Functions.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Graphs\WMG_Axis_Graph.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Graphs\WMG_Bezier_Band_Graph.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Graphs\WMG_Grid.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Graphs\WMG_Hierarchical_Tree.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Graphs\WMG_Pie_Graph.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Graphs\WMG_Radar_Graph.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Graphs\WMG_Random_Graph.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Graphs\WMG_Ring_Graph.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Utils\WMG_Change_Obj.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Utils\WMG_EnumFlagAttribute.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Utils\WMG_Enums.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Utils\WMG_List.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Utils\WMG_Reflection.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\Utils\WMG_Util.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Axis.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Bezier_Band.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_ComputeLineGraph_Data.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Compute_Shader.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Data_Source.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Graph_Auto_Anim.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Graph_Manager.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Legend.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Legend_Entry.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Link.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Node.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Pie_Graph_Slice.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Ring.cs Assets\simuzen\CommonTools\Graph_Maker\Scripts\WMG_Series.cs Assets\simuzen\CommonTools\LayersForProduct\LayerListsHolder.cs Assets\simuzen\CommonTools\LayersForProduct\LayersList.cs "Assets\simuzen\CommonTools\LeapMotion\Core\Examples\Example Assets\InertiaPostProcessProvider.cs" "Assets\simuzen\CommonTools\LeapMotion\Core\Examples\Example Assets\ProjectionPostProcessProvider.cs" Assets\simuzen\CommonTools\LeapMotion\Modules\Hands\Scripts\HandBinder\HandBinder.cs Assets\simuzen\CommonTools\LeapMotion\Modules\Hands\Scripts\HandBinder\HandBinderAutoBinder.cs Assets\simuzen\CommonTools\LeapMotion\Modules\Hands\Scripts\HandBinder\HandBinderBoneDefinitions.cs Assets\simuzen\CommonTools\LeapMotion\Modules\Hands\Scripts\HandBinder\HandBinderData.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Plugins\ColliderUtil.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Plugins\GrabClassifierHeuristics.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Plugins\PhysicsUtility.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\InteractionBehaviour.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\InteractionController.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\InteractionHand.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\InteractionManager.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\InteractionXRController.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\ContactBone.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\ContactBoneParent.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\DefaultXRNodeTrackingProvider.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\HeuristicGrabClassifier.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\IXRControllerTrackingProvider.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\Interface\IGraspedMovementHandler.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\Interface\IGraspedPoseHandler.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\Interface\IInteractionBehaviour.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\Interface\IInternalInteractionController.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\Interface\IInternalInteractionManager.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\Interface\IThrowHandler.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\KabschGraspedPose.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\KinematicGraspedMovement.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\NonKinematicGraspedMovement.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Internal\SlidingWindowThrow.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\UI\Anchors\Anchor.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\UI\Anchors\AnchorGroup.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\UI\Anchors\AnchorableBehaviour.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\UI\InteractionButton.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\UI\InteractionSlider.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\UI\InteractionToggle.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Utility\ActivityManager.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Utility\Extensions.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Utility\GraspedMovementEvent.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Utility\HideInteractionHandWhenControllerMoving.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Utility\IgnoreColliderForInteraction.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Utility\IgnoreCollisionsInChildren.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Utility\KabschSolver.cs Assets\simuzen\CommonTools\LeapMotion\Modules\InteractionEngine\Scripts\Utility\PhysicsCallbacks.cs "Assets\simuzen\CommonTools\Line Renderer Pro\Scripts\LineRendererPro.cs" Assets\simuzen\CommonTools\Obi\Rendering\ObiBaseFluidRenderer.cs Assets\simuzen\CommonTools\Obi\Rendering\ObiDistanceFieldRenderer.cs Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs Assets\simuzen\CommonTools\Obi\Rendering\ObiInstancedParticleRenderer.cs Assets\simuzen\CommonTools\Obi\Rendering\ObiParticleRenderer.cs Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs Assets\simuzen\CommonTools\Obi\Rendering\ShadowmapExposer.cs "Assets\simuzen\CommonTools\Obi\Sample Scenes\SampleResources\Scripts\ActorSpawner.cs" "Assets\simuzen\CommonTools\Obi\Sample 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Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AnimateVariables\CurveVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AnimateVariables\EaseColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AnimateVariables\EaseFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AnimateVariables\EaseFsmAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AnimateVariables\EaseRect.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AnimateVariables\EaseVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AnimationSettings.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\AnimatorCrossFade.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\AnimatorInterruptMatchTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\AnimatorMatchTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\AnimatorPlay.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\AnimatorStartPlayback.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\AnimatorStartRecording.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\AnimatorStopPlayback.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\AnimatorStopRecording.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\BaseClasses\AnimatorFrameUpdateSelector.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorApplyRootMotion.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorBody.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorBoneGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorBool.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorCullingMode.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorCurrentStateInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorCurrentStateInfoIsName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorCurrentStateInfoIsTag.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorCurrentTransitionInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorCurrentTransitionInfoIsName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorCurrentTransitionInfoIsUserName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorDelta.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorFeetPivotActive.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorGravityWeight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorHumanScale.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorIKGoal.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorIsHuman.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorIsLayerInTransition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorIsMatchingTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorIsParameterControlledByCurve.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorLayerCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorLayerName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorLayerWeight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorLayersAffectMassCenter.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorLeftFootBottomHeight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorNextStateInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorPivot.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorPlayBackSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorPlaybackTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorRightFootBottomHeight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorRoot.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\GetAnimatorTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\NavMeshAgentAnimatorSynchronizer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorApplyRootMotion.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorBody.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorBool.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorCullingMode.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorFeetPivotActive.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorIKGoal.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorLayerWeight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorLayersAffectMassCenter.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorLookAt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorPlayBackSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorPlaybackTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorStabilizeFeet.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SetAnimatorTrigger.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Animator\SyncAnimatorBoolToState.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AnyKey.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Application\SetScreenResolution.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ApplicationQuit.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ApplicationRunInBackground.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayAdd.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayAddRange.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayClear.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayContains.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayDeleteAt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayForEach.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayGet.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayGetNext.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayGetRandom.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayInsert.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayLength.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayRemove.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayRemoveAll.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayResize.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayReverse.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArraySet.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayShuffle.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArraySort.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\ArrayTransferValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\FsmArraySet.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\GetFsmArray.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\GetFsmArrayItem.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\SetFsmArray.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Array\SetFsmArrayItem.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AudioMute.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AudioPause.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AudioPlay.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AudioStop.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\AxisEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BaseAnimationAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BaseFsmVariableAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BaseFsmVariableIndexAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BaseLogAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BaseUpdateAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BlendAnimation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Blink.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BoolAllTrue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BoolAnyTrue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BoolChanged.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BoolFlip.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BoolNoneTrue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BoolOperator.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BoolTest.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BroadcastEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\BuildString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CallMethod.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CallStaticMethod.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Camera\ClampOrthographicView.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CameraFadeIn.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CameraFadeOut.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CapturePoseAsAnimationClip.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Character\ControllerCheckHeight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Character\ControllerCrouch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Character\ControllerJump.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Character\ControllerMoveInAir.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Character\GetControllerVelocity.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CollisionEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ColorInterpolate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ColorRamp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Comment.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ComponentAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ControllerIsGrounded.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ControllerMove.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ControllerSettings.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ControllerSimpleMove.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Convert\ConvertVector2ToVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertBoolToColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertBoolToFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertBoolToInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertBoolToString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertEnumToString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertFloatToInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertFloatToString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertIntToFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertIntToString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertMaterialToObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertSecondsToString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ConvertStringToInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CreateEmptyObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CreateObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\CutToCamera.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Debug\Assert.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugBool.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugDrawShape.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugEnum.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugFsmVariable.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugLog.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DebugVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DestroyComponent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DestroyObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DestroyObjects.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DestroySelf.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DetachChildren.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DetectDeviceOrientation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DeviceOrientationEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DevicePlayFullScreenMovie.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DeviceShakeEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DeviceVibrate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DontDestroyOnLoad.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DrawDebugLine.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DrawDebugRay.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DrawFullscreenColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DrawStateLabel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\DrawTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EaseEditor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EasingFunction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Effects\ParticleSystemPlay.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EnableAnimation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EnableBehaviour.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EnableFSM.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EnableFog.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EnableGUI.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EnumCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\EnumSwitch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Explosion.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FindChild.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FindClosest.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FindGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FinishFSM.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Flicker.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatAbs.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatAdd.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatAddMultiple.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatChanged.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatClamp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatDivide.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatInterpolate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatMultiply.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatOperator.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatSignTest.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatSubtract.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FloatSwitch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FormatString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ForwardAllEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ForwardEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FsmEventOptions.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FsmStateSwitch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\FsmStateTest.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUIAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUIBox.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUIButton.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUIContentAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUIElementHitTest.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUIHorizontalSlider.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILabel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutBeginArea.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutBeginAreaFollowObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutBeginCentered.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutBeginHorizontal.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutBeginScrollView.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutBeginVertical.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutBox.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutButton.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutConfirmPasswordField.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutEmailField.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutEndArea.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutEndCentered.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutEndHorizontal.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutEndScrollView.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutEndVertical.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutFlexibleSpace.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutFloatField.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutFloatLabel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutHorizontalSlider.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutIntField.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutIntLabel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutLabel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutPasswordField.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutRepeatButton.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutSelectionGrid.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutSpace.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutTextField.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutTextLabel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutToggle.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutToolbar.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUILayoutVerticalSlider.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUITooltip.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GUIVerticalSlider.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObject\ActivateSolo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObject\CreateNewGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObject\DeactivateSelf.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObject\GetDistanceXYZ.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObjectChanged.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObjectCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObjectCompareTag.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObjectHasChildren.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObjectIsChildOf.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObjectIsNull.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObjectIsVisible.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GameObjectTagSwitch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Gamepad\GamepadActionBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Gamepad\GamepadButtonComboEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Gamepad\GamepadButtonEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Gamepad\GamepadGetButtonValues.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Gamepad\GamepadHelpers.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Gamepad\GamepadReadButtonValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Gamepad\GamepadReadStickValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Gamepad\GamepadStickEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetAngleToTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetAxis.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetAxisVector.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetButton.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetButtonDown.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetButtonUp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetChild.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetChildCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetChildNum.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetCollisionInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetColorRGBA.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetComponent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetControllerCollisionFlags.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetControllerHitInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetDeviceAcceleration.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetDeviceRoll.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetDistance.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetEventInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmBool.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmEnum.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmMaterial.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmQuaternion.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmRect.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmState.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmVariable.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmVariables.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmVector2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetFsmVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetIPhoneSettings.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetJointBreakInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetKey.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetKeyDown.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetKeyUp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetLastEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetLayer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetLocationInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMainCamera.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMass.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMaterial.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMaterialTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMouseButton.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMouseButtonDown.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMouseButtonUp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMouseX.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetMouseY.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetNextChild.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetOwner.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetParent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetParticleCollisionInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetPreviousStateName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetProperty.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetRandomChild.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetRandomObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetRaycastAllInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetRaycastHitInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetRectFields.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetRoot.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetScale.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetScreenHeight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetScreenWidth.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetStringLeft.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetStringLength.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetStringRight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetSubstring.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetSystemDateTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetTag.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetTagCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetTimeInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetTouchCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetTouchInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetTransform.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetTriggerInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetVector3XYZ.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetVectorLength.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetVelocity.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetVertexCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GetVertexPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\GotoPreviousState.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\HasComponent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IncrementRenderQueue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Input\WaitAnyKey.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IntAdd.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IntChanged.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IntClamp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IntCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IntOperator.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IntSwitch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\InterpolateTransform.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\InverseTransformDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\InverseTransformPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\InvokeMethod.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IsKinematic.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\IsSleeping.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\KillDelayedEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\LoadLevel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\LoadLevelNum.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Logic\ColorCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Logic\FsmHasVariable.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Logic\GameObjectIsVisibleToCamera.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Logic\RectCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Logic\Vector2Compare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Logic\Vector3Compare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\LookAt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Material\SetMaterialValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Material\SetTextureValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Math\FloatDeltaAngle.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Math\FloatWrap.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Math\IntSubtract.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Math\IntWrap.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Math\SelectRandomFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Math\SelectRandomInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Math\Vector2RandomValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MathExpression\Mathos\MathExpression.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MathExpression\Mathos\MathParser.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MouseLook.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MouseLook2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MousePick.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MousePickEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MoveObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MovePosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MoveTowards.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\MovieTextureAudioSettings.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerClearHostList.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerGetHostCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerGetHostData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerGetNextHostData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerGetProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerRegisterHost.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerRequestHostList.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerSetProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\MasterServerUnregisterHost.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkCloseConnection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkConnect.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkDestroy.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkDisconnect.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetAveragePing.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetConnectedPlayerProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetConnectionsCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetIsMessageQueueRunning.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetLastPing.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetLocalPlayerProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetMaximumConnections.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetMessagePlayerProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetMinimumAllocatableViewIDs.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetNetworkDisconnectionInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetNetworkErrorInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetNextConnectedPlayerProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetSendRate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkGetTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkHavePublicIpAddress.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkInitializeServer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkInstantiate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkIsClient.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkIsServer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkPeerTypeSwitch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkSetIsMessageQueueRunning.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkSetLevelPrefix.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkSetLogLevel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkSetMaxConnections.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkSetMinimumAllocatableViewIDs.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkSetSendRate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkViewGetIsMine.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkViewGetViewId.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\NetworkViewRemoveRPCs.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\PlayMakerRPCProxy.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\SendRemoteEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\SendRemoteEventByProxy.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Network\StartServer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\NextFrameEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ObjectCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PauseMovieTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PerSecond.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics\FindOverlaps.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics\SetControllerVelocity.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics\TranslatePosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\AddForce2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\AddRelativeForce2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\AddTorque2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\Collision2dEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetCollision2dInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetJointBreak2dInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetMass2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetNextLineCast2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetNextOverlapArea2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetNextOverlapCircle2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetNextOverlapPoint2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetNextRayCast2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetRayCastHit2dInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetSpeed2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetTrigger2dInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\GetVelocity2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\IsFixedAngle2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\IsKinematic2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\IsSleeping2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\LineCast2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\LookAt2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\LookAt2dGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\MousePick2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\MousePick2dEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\MovePosition2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\RayCast2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\ScreenPick2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetCollider2dIsTrigger.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetGravity2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetGravity2dScale.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetHingeJoint2dProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetIsFixedAngle2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetIsKinematic2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetMass2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetVelocity2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SetWheelJoint2dProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\Sleep2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\SmoothLookAt2d.cs "Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\Touch Object 2d Event.cs" Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\TranslatePosition2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\Trigger2dEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\WakeAllRigidBodies2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Physics2D\WakeUp2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayAnimation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayMovieTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayRandomAnimation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayRandomSound.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlaySound.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputActionBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputButtonEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputCanceledEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputEnableAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputEnableActionMap.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputGetBool.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputGetFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputGetMoveVector.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputGetVector2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputGetVector2AsVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputPerformedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputTriggeredEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerInput\PlayerInputUpdateActionBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsDeleteAll.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsDeleteKey.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsGetFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsGetInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsGetString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsHasKey.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsLoadVariable.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsSaveVariable.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsSetFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsSetInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\PlayerPrefs\PlayerPrefsSetString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ProceduralMaterial\RebuildTextures.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ProceduralMaterial\SetProceduralBoolean.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ProceduralMaterial\SetProceduralColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ProceduralMaterial\SetProceduralFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ProceduralMaterial\SetProceduralVector2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ProceduralMaterial\SetProceduralVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ProjectLocationToMap.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\GetQuaternionEulerAngles.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\GetQuaternionFromRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\GetQuaternionMultipliedByQuaternion.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\GetQuaternionMultipliedByVector.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionAngleAxis.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionBaseAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionEuler.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionInverse.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionLerp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionLookRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionLowPassFilter.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionRotateTowards.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Quaternion\QuaternionSlerp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RandomBool.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RandomEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RandomFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RandomInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RandomWait.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Raycast.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RaycastAll.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Rect\SetRectFromPoints.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectContains.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectOverlaps.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformContainsScreenPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformFlipLayoutAxes.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetAnchorMax.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetAnchorMin.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetAnchorMinAndMax.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetAnchoredPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetLocalPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetLocalRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetOffsetMax.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetOffsetMin.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetPivot.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetRect.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformGetSizeDelta.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformPixelAdjustPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformPixelAdjustRect.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformScreenPointToLocalPointInRectangle.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformScreenPointToWorldPointInRectangle.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetAnchorMax.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetAnchorMin.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetAnchorMinAndMax.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetAnchorRectPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetAnchoredPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetLocalPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetLocalRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetOffsetMax.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetOffsetMin.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetPivot.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetScreenPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetScreenRectFromPoints.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformSetSizeDelta.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RectTransform\RectTransformWorldToScreenPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RemoveMixingTransform.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ResetGUIMatrix.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ResetInputAxes.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RestartLevel.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RewindAnimation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Rotate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RotateGUI.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RunFSM.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\RunFSMAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SampleCurve.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ScaleGUI.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ScaleTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\AllowSceneActivation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\CreateScene.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneActivateChangedEventData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneBuildIndex.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneCountInBuildSettings.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneIsDirty.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneIsLoaded.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneIsValid.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneLoadedEventData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetScenePath.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneRootCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneRootGameObjects.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\GetSceneUnLoadedEventData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\Internal\GetSceneActionBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\LoadScene.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\LoadSceneAsynch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\MergeScenes.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\MoveGameObjectToScene.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\SendActiveSceneChangedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\SendSceneLoadedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\SendSceneUnLoadedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\SetActiveScene.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\UnloadScene.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SceneManager\UnloadSceneAsynch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Screen\ScreenWrap.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ScreenPick.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\ScreenToWorldPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SelectRandomColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SelectRandomGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SelectRandomString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SelectRandomVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendEventByName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendEventToFsm.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendMessage.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SendRandomEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SequenceEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAllFsmGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAmbientLight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAnimationSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAnimationTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAnimationWeight.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAudioClip.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAudioLoop.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAudioPitch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetAudioVolume.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetBackgroundColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetBoolValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetCameraCullingMask.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetCameraFOV.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetColorRGBA.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetColorValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetDrag.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetEnumValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetEventData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetEventTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFlareStrength.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFloatValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFogColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFogDensity.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmBool.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmEnum.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmMaterial.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmQuaternion.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmRect.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmString.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmVariable.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmVector2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetFsmVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUIAlpha.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUIBackgroundColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUIColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUIContentColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUIDepth.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUISkin.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUIText.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUITexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUITextureAlpha.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGUITextureColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGameVolume.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetGravity.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetHaloStrength.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetIntFromFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetIntValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetIsKinematic.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetJointConnectedBody.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetLayer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetLightColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetLightCookie.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetLightFlare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetLightIntensity.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetLightRange.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetLightSpotAngle.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetLightType.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetMainCamera.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetMass.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetMaterial.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetMaterialColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetMaterialFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetMaterialMovieTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetMaterialTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetMouseCursor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetObjectValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetParent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetProperty.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetRandomMaterial.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetRandomRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetRectFields.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetRectValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetScale.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetShadowStrength.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetSkybox.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetStringValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetTag.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetTagsOnChildren.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetTextureOffset.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetTextureScale.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetVector3Value.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetVector3XYZ.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetVelocity.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SetVisibility.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Sleep.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SmoothFollowAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SmoothLookAt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SmoothLookAtDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\GetSprite.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\GetSpriteColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\GetSpriteFlip.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\GetSpriteMaskInteraction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\GetSpriteOrderInLayer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\GetSpriteSortingLayer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\GetspriteSortPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\SetSprite.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\SetSpriteColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\SetSpriteFlip.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\SetSpriteMaskInteraction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\SetSpriteOrderInLayer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\SetSpriteSortPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\SetSpriteSortingLayerById.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SpriteRenderer\SetSpriteSortingLayerByName.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StartCoroutine.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StartLocationServiceUpdates.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\BlockEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\GetEventBoolData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\GetEventFloatData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\GetEventIntData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\GetEventSentBy.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\GetEventStringData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\GetEventVector2Data.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\GetEventVector3Data.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\IgnoreEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\LateUpdateEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\Loop.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\LoopState.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\SetEventFloatData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\SetEventIntData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StateMachine\SetEventStringData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StopAnimation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StopLocationServiceUpdates.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StopMovieTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\String\StringAppend.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\String\StringJoin.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\String\StringSplit.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StringChanged.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StringCompare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StringContains.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StringReplace.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\StringSwitch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\SwipeGestureEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TakeScreenshot.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TestAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TouchEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TouchGUIEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TouchObjectEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TrackMouseMovement.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Transform\AlignToDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Transform\ClampPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Transform\ClampRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Transform\GetPosition2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Transform\LookAtDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Transform\SetPosition2d.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Transform\SimpleLook.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TransformDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TransformInputToWorldSpace.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TransformPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Translate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TriggerEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\TriggerEventStorer.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetACosine.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetASine.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetAtan.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetAtan2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetAtan2FromVector2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetAtan2FromVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetCosine.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetSine.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Trigonometry\GetTan.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\BaseActions\TweenActionBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\BaseActions\TweenComponentBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\BaseActions\TweenEnums.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\BaseActions\TweenExtensions.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\BaseActions\TweenHelpers.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\BaseActions\TweenPropertyBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\BaseActions\TweenVariableBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenAudio.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenCamera.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenFade.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenPunch.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenQuaternion.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenRect.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenScale.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenUiPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenUiSize.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenVector2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Tween\TweenVector3.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Canvas\UiCanvasEnableRaycast.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Canvas\UiCanvasForceUpdateCanvases.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Canvas\UiCanvasGroupSetAlpha.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Canvas\UiCanvasGroupSetProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Canvas\UiCanvasScalerGetScaleFactor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Canvas\UiCanvasScalerSetScaleFactor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerCanvasRaycastFilterProxy.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiBoolValueChangedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiClickEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiDragEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiDropEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiEndEditEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiEventBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiFloatValueChangedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiIntValueChangedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiPointerEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Components\PlayMakerUiVector2ValueChangedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\EventTriggerActionBase.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiEventSystemCurrentRayCastAll.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiEventSystemExecuteEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiGetLastPointerDataInfo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiGetLastPointerEventDataInputButton.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiGetSelectedGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiIsPointerOverUiObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnBeginDragEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnCancelEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnDeselectEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnDragEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnDropEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnEndDragEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnInitializePotentialDragEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnMoveEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnPointerClickEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnPointerDownEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnPointerEnterEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnPointerExitEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnPointerUpEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnScrollEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnSelectEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnSubmitEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiOnUpdateSelectedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\EventSystem\UiSetSelectedGameObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Layout\UiLayoutElementGetValues.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Layout\UiLayoutElementSetValues.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiExplicitNavigationGetProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiExplicitNavigationSetProperties.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiGetBlockColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiGetIsInteractable.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiNavigationGetMode.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiNavigationSetMode.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiSetAnimationTriggers.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiSetBlockColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiSetIsInteractable.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiTransitionGetType.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\Selectable\UiTransitionSetType.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiButtonArray.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiButtonOnClickEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiDropDownAddOptions.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiDropDownClearOptions.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiDropDownGetSelectedData.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiDropDownSetValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiGraphicCrossFadeAlpha.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiGraphicCrossFadeColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiGraphicGetColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiGraphicSetColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiImageGetFillAmount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiImageGetSprite.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiImageSetFillAmount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiImageSetRaycastTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiImageSetSprite.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldActivate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldDeactivate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetCaretBlinkRate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetCharacterLimit.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetHideMobileInput.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetIsFocused.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetPlaceHolder.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetSelectionColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetText.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetTextAsFloat.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetTextAsInt.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldGetWasCanceled.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldMoveCaretToTextEnd.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldMoveCaretToTextStart.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldOnEndEditEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldOnSubmitEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldOnValueChangeEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldSetAsterixChar.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldSetCaretBlinkRate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldSetCharacterLimit.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldSetHideMobileInput.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldSetPlaceHolder.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldSetSelectionColor.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiInputFieldSetText.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiRawImageSetRaycastTarget.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiRawImageSetTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiRebuild.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollRectSetHorizontal.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollRectSetNormalizedPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollRectSetVertical.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollbarGetDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollbarGetValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollbarOnValueChangedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollbarSetDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollbarSetNumberOfSteps.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollbarSetSize.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiScrollbarSetValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderGetDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderGetMinMax.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderGetNormalizedValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderGetValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderGetWholeNumbers.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderOnValueChangedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderSetDirection.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderSetMinMax.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderSetNormalizedValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderSetValue.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiSliderSetWholeNumbers.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiTextGetText.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiTextSetText.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiToggleGetIsOn.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiToggleOnValueChangedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UI\UiToggleSetIsOn.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UseGUILayout.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\UseGravity.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\DebugVector2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\GetVector2Length.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\GetVector2XY.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\SelectRandomVector2.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\SetVector2Value.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\SetVector2XY.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2Add.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2AddXY.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2ClampMagnitude.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2HighPassFilter.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2Interpolate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2Invert.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2Lerp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2LowPassFilter.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2MoveTowards.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2Multiply.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2Normalize.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2Operator.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2PerSecond.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2RotateTowards.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2SnapToAngle.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2SnapToGrid.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector2\Vector2Substract.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3\SetHandsPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3\Vector3ClampMagnitudeXZ.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3\Vector3SnapToGrid.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3Add.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3AddXYZ.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3ClampMagnitude.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3HighPassFilter.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3Interpolate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3Invert.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3Lerp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3LowPassFilter.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3Multiply.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3Normalize.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3Operator.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3PerSecond.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3RotateTowards.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Vector3Subtract.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoClip\VideoClipGetAudioTrackCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoClip\VideoClipGetFrameCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoClip\VideoClipGetFrameRate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoClip\VideoClipGetLength.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoClip\VideoClipGetOriginalPath.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoClip\VideoClipGetSize.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerErrorEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerFrameDroppedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerFrameReadyEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetAspectRatio.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetAudioOutputMode.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetAudioTrackCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetCanSetDirectAudioVolume.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetCanSetPlaybackSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetCanSetSkipOnDrop.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetCanSetTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetCanSetTimeSource.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetCanStep.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetControlledAudioTrackMaxCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetCurrentFrameIndex.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetFrameCount.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetFrameRate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetIsLooping.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetIsPlaying.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetIsPrepared.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetPlayOnAwake.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetPlaybackSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetRenderMode.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetSendFrameReadyEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetSkipOnDrop.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetSource.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetTargetCamera.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetTargetCameraAlpha.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetTargetMaterialProperty.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetTargetTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetTimeSource.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetUrl.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetVideoClip.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerGetWaitForFirstFrame.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerLoopPointReachedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerPause.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerPlay.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerPrepare.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerPreparedCompletedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSeekCompletedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetAspectRatio.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetAudioOutputMode.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetPlayOnAwake.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetPlaybackSpeed.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetRenderMode.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetSendFrameReadyEvents.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetSkipOnDrop.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetSource.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetTargetCamera.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetTargetCameraAlpha.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetTargetMaterialProperty.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetTargetTexture.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetTime.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetTimeSource.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetUrl.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetVideoClip.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerSetWaitForFirstFrame.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerStartedEvent.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerStepForward.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\VideoPlayer\VideoPlayerStop.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\WWWObject.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\Wait.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\WakeAllRigidBodies.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\WakeUp.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\WorldToScreenPoint.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenFsmAction.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenLookFrom.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenLookTo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenLookUpdate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenMoveAdd.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenMoveBy.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenMoveFrom.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenMoveTo.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenMoveUpdate.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenPause.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenPunchPosition.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenPunchRotation.cs Assets\simuzen\CommonTools\playmaker\PlayMaker\Actions\iTween\iTweenPunchScale.cs 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Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\DirtyWindshieldOnScreen.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\DoorBroken.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\ESPFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\ElectricBrakeFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\EmptyBatteryFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\EngineFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\EngineFailureGeneric.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\FifthWheelBroken.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\ForkliftHydraulicFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\FrontBrakeFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\GlassBroken.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\HighCoolingLiquidTemperature.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\HighHydraulicOilTemperature.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\HighMotorOilTemperature.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\HighTracksTension.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\IBreakdownController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\LeftTireBlast.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\LiftJoystickFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\LightsFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\LowBatteryFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\LowMotorOilPreassure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\LowTransmissionOilTemperature.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\MirrorBroken.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\MissingCoolingLiquidTemperatureFeedback.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\MotorcycleBrakeFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\NoFuel.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\OverHeatingEvent.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\Overheating.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\Puncture.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\RearBrakeFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\RotaryLightFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\ShotOnArmored.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\SnowplowHydraulicFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\SteeringBroken.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\SteeringBrokenGeneric.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\SuspensionFailure.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\TransmissionBroken.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\VPElectricVehicleControllerBreakdown.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\VPVehicleControllerBreakdown.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\WheelBreakdown.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Breakdown\WheelMisalignment.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Cone\ConeInteraction.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\AGXForkliftDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\AGXMultipleTransformsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Algoryx\AGXFrontForkPartsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Algoryx\AGXSideForkPartsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Algoryx\ForkCameraFollowerDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\AnimationSuspensionDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\AuxCamerasDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\BackBellowsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\BackHitchDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\BaseVehicleDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\BellowsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\BodyLeanDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\CameraParentDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\CargoDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\DollyDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\DoorsHandler.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\DustParticleDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\ForkliftDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\FreeRouteEntityAnimationDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\HandlebarDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\HandlebarElementsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\HitchDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\InteriorDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\JointDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\LightsPrefabParentDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\LoadweightSystemDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\BackhoeLoaderDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\DumperDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\ExcavatorDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\ExcavatorLoaderDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\MachineryBladeDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\MachineryDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\MotograderPartsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\RipperDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\Machinery\WheelLoaderDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\MixerDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\MotorVehicleRootValidator.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\MotorbikeWheelDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\MultipleTransformsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\OptionalGameObjectsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\OverHeatSmokeDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\PIDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\PiecesParentDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\PlatformTargetReferenceDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\RampDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\SandCargoDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\SelectionRearviewsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\SelectionRotatingLightContainerDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\SnowPlowDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\SuspensionDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\TracksDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\TriangleJointDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\VehicleMeshDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\VehicleRearviewsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\VehicleTextureDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\VehicleWipersDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\WheelsDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\WheelsPivotDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Descriptors\WiperDescriptor.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\AidsInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\AirConditioningInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\AutomaticInflationTireInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\AxisInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\BaseInputModule.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\BlackoutInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\BrakesInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\BreakdownInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\BulldozerInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ButtonInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\CargoInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ClutchInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\AutoSpeedModeInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\BackhoeLoaderInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\BrakesComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\ClutchComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\DeadManComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\DumperInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\EmergencyStopInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\ExcavatorBackhoeInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\ExcavatorLoaderInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\ExcavatorPriorityModesInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\FFBrakeActuatorInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\FFClutchInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\FLClutchInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\ForkComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\ForkInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\GearComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\GearComponentInputFL.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\GenericGearComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\GrillsDryerInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\HydraulicRpmModeInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\InchingPedalComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\LFBrakeActuatorInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\LFSteerComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\LoaderInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\MotograderMainControlsInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\Pickup4x4Input.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\PowerEngineOnComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\RabbitTurtleInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\RigidFrameHaulerInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\SafetySpeedLimiterInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\SpreaderInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\StabilizersInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\SteerComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\ThrotleComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\TracksInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\VehicleComponentInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ComponentInputModules\WheelLoaderInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\BaseInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\BeltBlocksIgnitionInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\CommonInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ConfigurableInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\EveryInputController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\IMachineryInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\MachineryInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\MotorVehicleInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\MotorcycleInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\PickupInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ReachStackerInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ScooterInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\SnowRemovalVehicleInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\TrailerInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\VehicleDynamicsProBasicInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\DifferentialLockInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\DoorsInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\DoorsWithRampInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\FallOffInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\FlankedSignalTestInputModule.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\GearInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\HeatingInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\HeavyLoadModeInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\IgnitionBlockerInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\IgnitionMotorbikeInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\KickstandInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\KomatsuBrakesInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\LeanInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MachineryBladeInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MachineryBrakesInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ManeuverInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MilitaryLMVIgnitionInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MilitaryRg31IgnitionInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MixerInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MotorBikeHandleBarInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MotorcycleBrakesInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MotorcycleHandlebarInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\MotorcycleIgnitionInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\RigidFrameHaulerBrakesInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\RipperInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ScooterIgnitionInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\SimpleGearInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\SnowPlowInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\SpeedControlInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\SteeringWheelInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ThresholdAxisInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\ThrotleInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\TrailerBrakesInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\TransferBoxInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\TransferBoxNeutralInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\TwoThrottleModesInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Input\VehicleKeyInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Installer\VehicleInstaller.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Output\BaseForcefeedbackHardwareConnection.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Output\ElectricForkliftFFBHardwareConnection.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Output\ForcefeedbackHardwareConnection.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Output\MotorcycleForcefeedbackHardwareConnection.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Babel\Native.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Babel\SMBBabelController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Camera\SMBSmoothFollow.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\InterfaceExposedData\IBodytrackingExposedData.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\InterfaceExposedData\ICamberForceExposedData.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\InterfaceExposedData\IHBControllerExposedData.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\InterfaceExposedData\ILeanControllerExposedData.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\PID.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBGyroscopicEffectEmulation.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBMotorbikeController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBRumbleController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBSensorController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Data\HighFrequencyData.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\ConfigManager\HFSenderConfig.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\Controllers\HFReceiverController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Utils\StructToBytes.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\SMBBabelInputItem.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\SMBDebugPanel.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\SMBDebugPanelTrigger.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\SMBDebugPanelsController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\SMBDynamicsDataPanelController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\SMBPermanentDrivingPanelController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\SMBSliderItem.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\Topbar\SMBTopbarButton.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\Topbar\SMBTopbarButtonWithNotification.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\Topbar\SMBTopbarController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\InfoPanels\Topbar\SMBTopbarTelemetryButton.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Input\SMBInput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\ISMBOutput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Motorbike\SMBIgnitionBlockerController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Motorbike\SMBIgnitionBlockerPanelController.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Tools\IP.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Tools\Tools.cs Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Tools\Version.cs Assets\simuzen\platform\VehicleDynamics\Scripts\TelemetryGUIController.cs 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Vehicles\UserVehicleMotorcycle.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\UserVehiclePickup.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\UserVehicleReachStacker.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\UserVehicleSimpleCar.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\UserVehicleSnowRemoval.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\UserVehicleSpawnException.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\UserVehicleTrailer.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\VehicleReadyHelper.cs" Assets\simuzen\platform\VehicleDynamics\Scripts\Utils\ForceFeedbackGUIFineTune.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Utils\InterfacesSerializableField.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Utils\VehicleBoundsDebug.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Utils\VehicleSerializableField.cs "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\BaseTrafficVehicleFactory.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\BaseVehicleFactory.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\MotorVehicleFactory.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\TrailerFactory.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\UserVehicleFactory.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\Factories\VehicleFactory.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\IVehicleConfigurationParserService.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\IVehicleFactoryService.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\ParsedSettings.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\SimpleVehicleFactoryService.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehicleConfigurationParserService.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehicleFactoryService.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\GlobalPieceCollection.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiece.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePieceCollection.cs" "Assets\simuzen\platform\VehicleDynamics\Scripts\Vehicle Factory\VehiclePieces\VehiclePiecesCollection.cs" Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\IVehicleDatabaseService.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\UserVehicleHelperCollection.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseHelpers\MotorVehicleHelper.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseHelpers\TrailerHelper.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseHelpers\UserVehicleHelper.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseHelpers\VehicleDatabaseHelper.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseHelpers\VehicleHelper.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseId.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseInstaller.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\IVehicleService.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\ComponentBasedVehicleService.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\VehicleService.cs Assets\simuzen\platform\VehicleDynamics\Scripts\Whirlpool\WhirlpoolArea.cs "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Collections\DatabaseCollection.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Collections\IdCollection.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Collections\IntIdCollection.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Collections\ListWrapper.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Collections\VariableDefinitionCollection.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Collections\VariableValues.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\DataModelManager.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Items\Item.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Items\ItemWithVariables.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Items\MotorVehicle.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Items\Trailer.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Items\UserVehicle.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Items\VariableDefinition.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Items\Vehicle.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\UserData.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\Variables\Variable.cs" "Assets\simuzen\platform\VehicleDynamics\Vehicle Database\Scripts\VehicleDatabaseException.cs" Assets\simuzen\platform\batch\SMKsessionBatch.cs Assets\simuzen\platform\errors\ErrorCodes.cs Assets\simuzen\platform\errors\ErrorDescriptor.cs Assets\simuzen\platform\errors\ErrorResolver.cs Assets\simuzen\platform\errors\Exceptions.cs Assets\simuzen\platform\execution\InitialFSM.cs Assets\simuzen\platform\execution\ProductExecutionFlowFactory.cs Assets\simuzen\platform\execution\login\ILoginFsmFactory.cs Assets\simuzen\platform\execution\login\LoginFsmFactory.cs Assets\simuzen\platform\factories\POFactory.cs Assets\simuzen\platform\hud\DescriptorsToHandler.cs "Assets\simuzen\platform\hud\External\VLC for Unity\Misc\BackgroundKey.cs" "Assets\simuzen\platform\hud\External\VLC for Unity\Scripts\PlayVLC.cs" "Assets\simuzen\platform\hud\External\VLC for Unity\Scripts\QuitVLCHelper.cs" Assets\simuzen\platform\hud\HUDDefaultConstants.cs Assets\simuzen\platform\hud\HUDMonitor.cs Assets\simuzen\platform\hud\HUDParameterValue.cs Assets\simuzen\platform\hud\HUDTools.cs Assets\simuzen\platform\hud\ICanShowMessages.cs Assets\simuzen\platform\hud\IHUDElement.cs Assets\simuzen\platform\hud\IScreen.cs Assets\simuzen\platform\hud\ISignals.cs Assets\simuzen\platform\hud\IStudentInfoConsumer.cs Assets\simuzen\platform\hud\ProxyScreen.cs Assets\simuzen\platform\hud\PseudoSimescarGUIService.cs Assets\simuzen\platform\hud\ResourceReference.cs Assets\simuzen\platform\hud\SMKNGUITools.cs "Assets\simuzen\platform\hud\Telemetry Graph\CarPedalsGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\ConsumptionEmissionsGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\ConsumptionInKmPerLeterEmissionsGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\LogSimConsumptionEmissionsGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\LogSimPedalsGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\MaqSimGadgetsGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\MaqSimPedalsGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\MotorbikePedalsGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\SnowVolumeGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\TelemetryGraphManager.cs" "Assets\simuzen\platform\hud\Telemetry Graph\VehiclePedalsGraphManager.cs" Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\HDES_LeapRig.cs Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\IVRLeapInteractable.cs Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\LeapInteractionSystemInstaller.cs Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\LeapInteractionSystemSettingsInstaller.cs Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUIPanel.cs Assets\simuzen\platform\hud\VideoScreen\HCOM_VideoPlayerConfig.cs Assets\simuzen\platform\hud\VideoScreen\HDES_VideoPlayerConfig.cs Assets\simuzen\platform\hud\XMLScreenComponentsReader.cs Assets\simuzen\platform\hud\animations\AnimDefinition.cs Assets\simuzen\platform\hud\behaviours\ChooseLoginOrDemoListener.cs Assets\simuzen\platform\hud\behaviours\SMKSpriteAtlasManager.cs Assets\simuzen\platform\hud\components\AbstractHComponent.cs Assets\simuzen\platform\hud\components\AbstractHComponentDescriptor.cs Assets\simuzen\platform\hud\components\AbstractParametersHComponent.cs Assets\simuzen\platform\hud\components\COM_InterludePopup.cs Assets\simuzen\platform\hud\components\COM_Popup.cs Assets\simuzen\platform\hud\components\CamStreamingVLC.cs Assets\simuzen\platform\hud\components\ConfigurationScreenData.cs Assets\simuzen\platform\hud\components\ExerciseConfirmationPopup.cs Assets\simuzen\platform\hud\components\FreePracticeScreenData.cs Assets\simuzen\platform\hud\components\GenericDropDownResultComponent.cs Assets\simuzen\platform\hud\components\GenericMainMenuComponent.cs Assets\simuzen\platform\hud\components\HCOM_CIPLogin.cs Assets\simuzen\platform\hud\components\HCOM_CPFDigits.cs Assets\simuzen\platform\hud\components\HCOM_Configuration.cs Assets\simuzen\platform\hud\components\HCOM_DinamicCpfDigits.cs Assets\simuzen\platform\hud\components\HCOM_EmailLogin.cs Assets\simuzen\platform\hud\components\HCOM_ExerciseConfirmation\HCOM_ExerciseConfirm.cs Assets\simuzen\platform\hud\components\HCOM_ExerciseConfirmation\HCOM_TeachingPlanConfirm.cs Assets\simuzen\platform\hud\components\HCOM_ExerciseParameters.cs Assets\simuzen\platform\hud\components\HCOM_FreePracticeMenu.cs Assets\simuzen\platform\hud\components\HCOM_GP_HeatingSlider.cs Assets\simuzen\platform\hud\components\HCOM_GP_SpeedDisplay.cs Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_DriverLicensePanel.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_GoalsPanel.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_IndicationsPanel.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_InfractionsBar.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_LoadPanel.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_MessagePanel.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_NavigationSystem.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_ParkingSensorPanel.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_Timer.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\HCOM_IG_WeatherAndTime.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\IG_RearviewPanelHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\AcceleratorHandler\HCOM_AcceleratorHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\AcceleratorHandler\HCOM_PI_AcceleratorHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\BrakeHandler\HCOM_BrakeHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\BrakeHandler\HCOM_FrontBrake.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\BrakeHandler\HCOM_PI_BrakeHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\BrakeHandler\HCOM_PI_FrontBrake.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\BrakeHandler\HCOM_PI_RearBrake.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\BrakeHandler\HCOM_RearBrake.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\ClutchHandler\HCOM_ClutchHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\ClutchHandler\HCOM_PI_ClutchHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\HCOM_PI_PedalHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\HCOM_PedalHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\PedalHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\SteerHandler\HCOM_PI_SteerHandler.cs Assets\simuzen\platform\hud\components\HCOM_InGamePanel\PedalIndicationPanel\PedalHandler\SteerHandler\SteerHandler.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_IG_InstructorPanel.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_IG_MinimapPanel.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Bus.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_CamStreamingAndBrowser.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_CameraButton.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_ChargeLevel.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_ChargePosition.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_ChargeViscosity.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_ConsumptionText.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_DistanceObstacles.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Environment.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Failure.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GearText.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GeneralCamera.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GeneralCategory.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GeneralPanel.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_InfractionRowButton.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_InfractionsTable.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_InstructorCollision.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_PhysicsButton.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_SceneDumperChargeLevel.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_SnowThickness.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Spawn.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_SpawnValue.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry_Dashboard.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Time.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Traffic.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_TrafficIntensity.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_UserBehavior.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Value.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VelocityRPM.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_WeatherModifiers.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Webcam.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Wind.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_Replay_GeneralPanel.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\SteeringWheelHandler\HCOM_PI_SteeringWheel.cs Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\SteeringWheelHandler\SteeringWheelHandler.cs Assets\simuzen\platform\hud\components\HCOM_Interlude.cs Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_CoursesTeachingPlan.cs Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_ExercisesTeachingPlan.cs Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_LoginMenu.cs Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_SessionTimer.cs Assets\simuzen\platform\hud\components\HCOM_OpenURLFromButton.cs Assets\simuzen\platform\hud\components\HCOM_PI_BasicDashboard.cs Assets\simuzen\platform\hud\components\HCOM_PI_HeatingSlider.cs Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs Assets\simuzen\platform\hud\components\HCOM_Replay.cs Assets\simuzen\platform\hud\components\HCOM_ResultsPanel\HCOM_Results.cs Assets\simuzen\platform\hud\components\HCOM_ResultsParamDescription.cs Assets\simuzen\platform\hud\components\HCOM_SimulatorReplays.cs Assets\simuzen\platform\hud\components\HCOM_SimulatorSessions.cs Assets\simuzen\platform\hud\components\HCOM_StudentInfo.cs Assets\simuzen\platform\hud\components\HCOM_VisualSummaryPanel.cs Assets\simuzen\platform\hud\components\HDES_JungLSP_ForkInfo.cs Assets\simuzen\platform\hud\components\HDES_JungLSP_WheelModeInfo.cs Assets\simuzen\platform\hud\components\HMonitorSettings.cs Assets\simuzen\platform\hud\components\HUD_E_CPFDigit.cs Assets\simuzen\platform\hud\components\ICanStoreParameters.cs Assets\simuzen\platform\hud\components\IHComponent.cs Assets\simuzen\platform\hud\components\ISceneryCargoManager.cs Assets\simuzen\platform\hud\components\InstructorHComponent.cs Assets\simuzen\platform\hud\components\RearviewHUDComponent.cs Assets\simuzen\platform\hud\components\SceneryCargoManager.cs Assets\simuzen\platform\hud\data\ButtonInfo.cs Assets\simuzen\platform\hud\data\HUDConfigurationParametersData.cs Assets\simuzen\platform\hud\data\HUDExcerciseStatisticsScreenData.cs Assets\simuzen\platform\hud\data\HUDExerciseConfirmScreenData.cs Assets\simuzen\platform\hud\data\HUDExerciseInfoScreenData.cs Assets\simuzen\platform\hud\data\HUDInfoScreenData.cs Assets\simuzen\platform\hud\data\HUDTeachingPlanScreenData.cs Assets\simuzen\platform\hud\data\HUDVehicleData.cs Assets\simuzen\platform\hud\data\ScreenData.cs Assets\simuzen\platform\hud\data\configurationParameters\LoadTypeId.cs Assets\simuzen\platform\hud\data\configurationParameters\VehicleType.cs Assets\simuzen\platform\hud\descriptors\Common_VR\HCOM_EX5500_VR1.cs Assets\simuzen\platform\hud\descriptors\Common_VR\HCOM_InteractableButton_VR.cs Assets\simuzen\platform\hud\descriptors\Common_VR\HCOM_InteractableSwitch_VR.cs Assets\simuzen\platform\hud\descriptors\Common_VR\HDES_EX5500_VR1.cs Assets\simuzen\platform\hud\descriptors\Common_VR\HDES_InteractableButton_VR.cs Assets\simuzen\platform\hud\descriptors\Common_VR\HDES_InteractableSwitch_VR.cs Assets\simuzen\platform\hud\descriptors\HBaseDescriptor.cs Assets\simuzen\platform\hud\descriptors\HDES_BackhoePanel\HDES_BDZP_RabbitTurtleMode.cs Assets\simuzen\platform\hud\descriptors\HDES_BackhoePanel\HDES_BHP_Failures.cs Assets\simuzen\platform\hud\descriptors\HDES_BackhoePanel\HDES_BHP_Indicators.cs Assets\simuzen\platform\hud\descriptors\HDES_BackhoePanel\HDES_BHP_Lights.cs Assets\simuzen\platform\hud\descriptors\HDES_BackhoePanel\HDES_BHP_SpecialFunctions.cs Assets\simuzen\platform\hud\descriptors\HDES_BackhoePanel\HDES_BeltHandbrakePreheating.cs Assets\simuzen\platform\hud\descriptors\HDES_BikePanel\HDES_BP_Breakdown.cs Assets\simuzen\platform\hud\descriptors\HDES_BikePanel\HDES_BP_Gear.cs Assets\simuzen\platform\hud\descriptors\HDES_BikePanel\HDES_BP_Lights.cs Assets\simuzen\platform\hud\descriptors\HDES_BikePanel\HDES_BP_Odometers.cs Assets\simuzen\platform\hud\descriptors\HDES_BulldozerPanel\HDES_BDZP_Lights.cs Assets\simuzen\platform\hud\descriptors\HDES_CIPLogin.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_LMVAutomaticInflation.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_LMVBreakdowns.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_LMVLights.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_PI_DifferentialLock.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_PI_LMVAirConditioning.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_PI_LMVDifferentialLock.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_PI_LMVHeating.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_PI_LMVKeypadHw.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_PI_LMVTransferBox.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_PI_RG31KeypadHw.cs Assets\simuzen\platform\hud\descriptors\HDES_CNAD\HDES_PI_TransferBox.cs Assets\simuzen\platform\hud\descriptors\HDES_CPFDigits.cs Assets\simuzen\platform\hud\descriptors\HDES_ConfigurationPanel\HDES_Configuration.cs Assets\simuzen\platform\hud\descriptors\HDES_CoursesTeachingPlan.cs Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Dashboard.cs Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Speedometer.cs Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Tachometer.cs Assets\simuzen\platform\hud\descriptors\HDES_DumperPanel\HDES_DP_Failures.cs Assets\simuzen\platform\hud\descriptors\HDES_DumperPanel\HDES_DP_Indicators.cs Assets\simuzen\platform\hud\descriptors\HDES_DumperPanel\HDES_DP_Lights.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_AutoSpeedMode.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_Brakes.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_Dump.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_Failures.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_GrillDry.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_Indicators.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_Lights.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_Load.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_Needles.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_EH5000_RPM.cs Assets\simuzen\platform\hud\descriptors\HDES_EH5000\HDES_MachineryFailures.cs Assets\simuzen\platform\hud\descriptors\HDES_EX5500\HDES_EX5500_Failures.cs Assets\simuzen\platform\hud\descriptors\HDES_EX5500\HDES_EX5500_Indicators.cs Assets\simuzen\platform\hud\descriptors\HDES_EX5500\HDES_EX5500_Load.cs Assets\simuzen\platform\hud\descriptors\HDES_EX5500\HDES_EX5500_Needles.cs Assets\simuzen\platform\hud\descriptors\HDES_EX5500\HDES_EX5500_PrelubHeavyLoadAndOverRun.cs Assets\simuzen\platform\hud\descriptors\HDES_EX5500\HDES_RabbitTurtle.cs Assets\simuzen\platform\hud\descriptors\HDES_Electric\HDES_ElectricBattery.cs Assets\simuzen\platform\hud\descriptors\HDES_Electric\HDES_ElectricDriverDisplay.cs Assets\simuzen\platform\hud\descriptors\HDES_Electric\HDES_ElectricEconometer.cs Assets\simuzen\platform\hud\descriptors\HDES_Electric\HDES_ElectricGOIcon.cs Assets\simuzen\platform\hud\descriptors\HDES_EmailLogin.cs Assets\simuzen\platform\hud\descriptors\HDES_ExerciseConfirmation\HDES_ExerciseConfirm.cs Assets\simuzen\platform\hud\descriptors\HDES_ExerciseConfirmation\HDES_TeachingPlanConfirm.cs Assets\simuzen\platform\hud\descriptors\HDES_ExerciseParameters.cs Assets\simuzen\platform\hud\descriptors\HDES_ExercisesTeachingPlan.cs Assets\simuzen\platform\hud\descriptors\HDES_FreePracticeMenu.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_AdditionalBreakdown.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_BrakeAssistant.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_Breakdown.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_ControlPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_GP_HeatingSlider.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_GP_RPM.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_GP_SpeedDisplay.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_GP_SpeedNumbers.cs Assets\simuzen\platform\hud\descriptors\HDES_GenericPanel\HDES_GP_Velocity.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_BasicDashboard.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_DriverLicensePanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_GoalsPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_InclinometerPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_IndicationsPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_InfractionsBar.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_LoadPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_MachineryInclinometerPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_MessagePanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_MessagePanelPrefab.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_NavigationSystem.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_ParkingSensorPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_SlopePanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_Timer.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\HDES_IG_WeatherAndTime.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\PedalIndicationPanel\HDES_AcceleratorDescriptor.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\PedalIndicationPanel\HDES_BrakeDescriptor.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\PedalIndicationPanel\HDES_ClutchDescriptor.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\PedalIndicationPanel\HDES_FrontBrakeDescriptor.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\PedalIndicationPanel\HDES_PedalDescriptor.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\PedalIndicationPanel\HDES_PedalIndicationPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\PedalIndicationPanel\HDES_RearBrakeDescriptor.cs Assets\simuzen\platform\hud\descriptors\HDES_InGamePanel\PedalIndicationPanel\HDES_SteerDescriptor.cs Assets\simuzen\platform\hud\descriptors\HDES_InfoParam.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_IG_InstructorPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_IG_MinimapPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Bus.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_CamStreamingAndBrowser.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_CameraButton.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_ChargeLevel.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_ChargePosition.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_ChargeViscosity.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_ConsumptionText.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_DistanceObstacles.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Environment.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Failure.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_GPSPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_GearText.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_GeneralCamera.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_GeneralCategory.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_GeneralPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_HudVehicleDataPanels.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_InfractionsTable.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_InstructorCollision.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_MachineryVehicleTelemetry.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_PhysicsButton.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_SceneDumperChargeLevel.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_SnowThickness.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Spawn.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_SpawnValue.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_SteeringWheel.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Telemetry.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Telemetry_Dashboard.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Time.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Traffic.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_TrafficIntensity.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_UserBehavior.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Value.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_VehicleEvents.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_VehicleTelemetry.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_VelocityRPM.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_WeatherModifiers.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Webcam.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_PI_Wind.cs Assets\simuzen\platform\hud\descriptors\HDES_InstructorPanel\HDES_Replay_GeneralPanel.cs Assets\simuzen\platform\hud\descriptors\HDES_Interlude.cs Assets\simuzen\platform\hud\descriptors\HDES_LiftPanel\HDES_LP_BasicParameters.cs Assets\simuzen\platform\hud\descriptors\HDES_LiftPanel\HDES_LP_ForkController.cs Assets\simuzen\platform\hud\descriptors\HDES_LiftPanel\HDES_LP_LightIndicators.cs Assets\simuzen\platform\hud\descriptors\HDES_LoaderPanel\HDES_LP_Failures.cs Assets\simuzen\platform\hud\descriptors\HDES_LoaderPanel\HDES_LP_Gear.cs Assets\simuzen\platform\hud\descriptors\HDES_LoaderPanel\HDES_LP_Indicators.cs Assets\simuzen\platform\hud\descriptors\HDES_LoaderPanel\HDES_LP_Lights.cs Assets\simuzen\platform\hud\descriptors\HDES_LoaderPanel\HDES_LP_Velocity.cs Assets\simuzen\platform\hud\descriptors\HDES_LoaderPanel\HDES_MSP_BeltHandbrakePreheating.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_JungLSP_Indicators.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_DrivingTimeAndKmh.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_ExerciseTime.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_ForkCameraInfo.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_ForkInfo.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_Infractions.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_LightIndicators.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_WaterHeatAndFuel.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_Weather.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_LSP_WeatherAndDayTime.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_Numbers.cs Assets\simuzen\platform\hud\descriptors\HDES_LogSimPanel\HDES_RearCameraInfo.cs Assets\simuzen\platform\hud\descriptors\HDES_LoginPanel\HDES_LoginMenu.cs Assets\simuzen\platform\hud\descriptors\HDES_LoginPanel\HDES_MainMenu.cs Assets\simuzen\platform\hud\descriptors\HDES_LoginPanel\HDES_SessionTimer.cs Assets\simuzen\platform\hud\descriptors\HDES_OpenURLFromButton.cs Assets\simuzen\platform\hud\descriptors\HDES_PI_InfractionRowButton.cs Assets\simuzen\platform\hud\descriptors\HDES_PickupPanel\HDES_PP_Indicators.cs Assets\simuzen\platform\hud\descriptors\HDES_PickupPanel\HDES_PP_Lights.cs Assets\simuzen\platform\hud\descriptors\HDES_Replay.cs Assets\simuzen\platform\hud\descriptors\HDES_ResultsPanel\HDES_Results.cs Assets\simuzen\platform\hud\descriptors\HDES_ResultsPanel\HDES_ResultsParamDescription.cs Assets\simuzen\platform\hud\descriptors\HDES_SimulatorReplays.cs Assets\simuzen\platform\hud\descriptors\HDES_SimulatorSessions.cs Assets\simuzen\platform\hud\descriptors\HDES_StudentInfo.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_GP_EngineHeatingByImage.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_GP_GasolineByImage.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_MachineryHandAccelerator.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_AbsAsrOthers.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_AirPressure.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_AirPressure_Slider.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_DriverDisplay.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_EngineTemp_Slider.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_FakeNeedles.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_FakeSliders.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_Gasoline.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_Gasoline_Slider.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_Gear.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_LedRPM.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_Lights.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_OnboardTechnology.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_PressionHeatBatteryOthers.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_PressionHeatBattery_Sliders.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_Retarder.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_Trailer.cs Assets\simuzen\platform\hud\descriptors\HDES_TruckPanel\HDES_TP_VehicleType.cs Assets\simuzen\platform\hud\descriptors\HDES_YutongPanel\HDES_Yutong_BarBattTemp.cs Assets\simuzen\platform\hud\descriptors\HDES_YutongPanel\HDES_Yutong_Gear.cs Assets\simuzen\platform\hud\descriptors\HDES_YutongPanel\HDES_Yutong_kWh.cs Assets\simuzen\platform\hud\elements\HButton.cs Assets\simuzen\platform\hud\elements\HDialogButton.cs Assets\simuzen\platform\hud\elements\HEventButton.cs Assets\simuzen\platform\hud\elements\HFsmEventButton.cs Assets\simuzen\platform\hud\elements\HFsmPIReplays.cs Assets\simuzen\platform\hud\elements\HFsmPISessionButton.cs Assets\simuzen\platform\hud\elements\HLocalizableDropdown.cs Assets\simuzen\platform\hud\elements\HLocalizableLabel.cs Assets\simuzen\platform\hud\elements\HLocalizableTMPDropdown.cs Assets\simuzen\platform\hud\elements\HLocalizableTextMeshProLabel.cs Assets\simuzen\platform\hud\elements\HProductLogo.cs Assets\simuzen\platform\hud\elements\HSelectionButton.cs Assets\simuzen\platform\hud\elements\HSimBundleVersionLabel.cs Assets\simuzen\platform\hud\elements\HSlider.cs Assets\simuzen\platform\hud\elements\HWidget.cs Assets\simuzen\platform\hud\elements\IParameterized.cs Assets\simuzen\platform\hud\elements\MultiImageButton.cs Assets\simuzen\platform\hud\elements\MultiImageToggle.cs Assets\simuzen\platform\hud\elements\Popups\ExerciseParamsPopupData.cs Assets\simuzen\platform\hud\elements\Popups\IPopupPanel.cs Assets\simuzen\platform\hud\elements\Popups\IToPopupData.cs Assets\simuzen\platform\hud\elements\Popups\InfractionPopup.cs Assets\simuzen\platform\hud\elements\Popups\InfractionPopupData.cs Assets\simuzen\platform\hud\elements\Popups\LoadingPopup.cs Assets\simuzen\platform\hud\elements\Popups\MonitorSettingsPopupData.cs Assets\simuzen\platform\hud\elements\Popups\PopupData.cs Assets\simuzen\platform\hud\elements\Popups\ProxyPopup.cs Assets\simuzen\platform\hud\elements\Popups\SimplePopupPanel.cs Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPIndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPLightsHandler.cs Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\HCOM_BeltHandBPreheatingHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\GearHandler\GearHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\GearHandler\HCOM_BP_GearHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\GearHandler\HCOM_PI_BP_GearHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\HCOM_BP_BreakdownHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\HCOM_BP_LightsHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\HCOM_PI_BP_BreakdownHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\HCOM_PI_BP_LightsHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\Odometer\BP_OdometerHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\Odometer\HCOM_BP_OdometerHandler.cs Assets\simuzen\platform\hud\elements\impl\BikePanelHandlers\Odometer\HCOM_PI_BP_OdometerHandler.cs Assets\simuzen\platform\hud\elements\impl\BulldozerPanelHandlers\BDZPLightsHandler.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\AutomaticInflationHandler.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_LMVAutomaticInflation.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_DifferentialLock.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_LMVAirConditioning.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_LMVAutomaticInflation.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_LMVBreakdowns.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_LMVDifferentialLock.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_LMVHeating.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_LMVLights.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_LMVTransferBox.cs Assets\simuzen\platform\hud\elements\impl\CNADHandlers\HCOM_PI_TransferBox.cs Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPIndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPLightsHandler.cs Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\DigitsRPMHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000IndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LightsHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000NeedleHandler.cs Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000RpmHandler.cs Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500IndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500NeedleHandler.cs Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500PrelubHeavyLoadAndOverRunHandler.cs Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\EconometerHandler.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\ElectricBatteryHandler.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\ElectricGOIconHandler.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\HCOM_ElectricBattery.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\HCOM_ElectricDriverDisplay.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\HCOM_ElectricEconometer.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\HCOM_ElectricGOIcon.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\HCOM_PI_ElectricBattery.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\HCOM_PI_ElectricDriverDisplay.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\HCOM_PI_ElectricEconometer.cs Assets\simuzen\platform\hud\elements\impl\ElectricPanelHandlers\HCOM_PI_ElectricGOIcon.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BasicDashboardHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BrakeAssistantHandler\BrakeAssistantHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BrakeAssistantHandler\HCOM_BrakeAssistantHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BrakeAssistantHandler\HCOM_PI_BrakeAssistantHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BreakdownsHandler\AdditionalBreakdownHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BreakdownsHandler\BreakdownHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BreakdownsHandler\HCOM_AdditionalBreakdownHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BreakdownsHandler\HCOM_BreakdownHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BreakdownsHandler\HCOM_PI_AdditionalBreakdownHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\BreakdownsHandler\HCOM_PI_BreakdownHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\ControlPanelHandler\ControlPanel.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\ControlPanelHandler\HCOM_ControlPanel.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\ControlPanelHandler\HCOM_PI_ControlPanel.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\HCOM_DashboardHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\HCOM_PI_DashboardHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\GenericPanelHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\GenericPanelHandlerPI.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\HCOM_PedalIndicationPanel.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\LightsHandler\HCOM_LightsHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\LightsHandler\HCOM_MachineryFailuresHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\LightsHandler\HCOM_MachineryHandAcceleratorHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\LightsHandler\HCOM_PI_LMVKeypadHw.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\LightsHandler\HCOM_PI_LightsHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\LightsHandler\HCOM_PI_RG31KeypadHw.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\LightsHandler\LightsHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\NeedleHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\SpeedometerHandler\HCOM_PI_SpeedometerHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\SpeedometerHandler\HCOM_SpeedometerHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\SpeedometerHandler\SpeedometerHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\TachometerHandler\HCOM_PI_TachometerHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\TachometerHandler\HCOM_TachometerHandler.cs Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\TachometerHandler\TachometerHandler.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_BarBattTemp.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_Gear.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_kWh.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_Yutong_BarBattTemp.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_Yutong_Gear.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_Yutong_kWh.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\Yutong_BarBattTemp_Handler.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\Yutong_Gear_Handler.cs Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\Yutong_kWh_Handler.cs Assets\simuzen\platform\hud\elements\impl\HScrollToSelected.cs Assets\simuzen\platform\hud\elements\impl\HWID_ConfigurationParameterHSelectionButton.cs Assets\simuzen\platform\hud\elements\impl\HWID_ExerciseParamHUnselectableButton.cs Assets\simuzen\platform\hud\elements\impl\HWID_ExerciseParameterHSelectionButton.cs Assets\simuzen\platform\hud\elements\impl\HWID_ResultsParameterHSelectionButton.cs Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPFailuresHandler.cs Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPIndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPLightsHandler.cs Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPVelocityHandler.cs Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPBeltHandbrakePreheatingHandler.cs Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ExerciseTime.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkCameraController.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_Infractions.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_WaterHeatAndFuel.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_WeatherAndDayTime.cs Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_RearGearCameraController.cs Assets\simuzen\platform\hud\elements\impl\PickupPanelHandlers\InclinometerHandler\HCOM_IG_MachineryInclinometerHandler.cs Assets\simuzen\platform\hud\elements\impl\PickupPanelHandlers\InclinometerHandler\HCOM_PI_PP_InclinometerHandler.cs Assets\simuzen\platform\hud\elements\impl\PickupPanelHandlers\InclinometerHandler\HCOM_PP_InclinometerHandler.cs Assets\simuzen\platform\hud\elements\impl\PickupPanelHandlers\InclinometerHandler\PPInclinometerHandler.cs Assets\simuzen\platform\hud\elements\impl\PickupPanelHandlers\IndicatorsHandler\HCOM_PI_PP_IndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\PickupPanelHandlers\IndicatorsHandler\HCOM_PP_IndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\PickupPanelHandlers\IndicatorsHandler\PPIndicatorsHandler.cs Assets\simuzen\platform\hud\elements\impl\PickupPanelHandlers\PPLightsHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\AirPressure\AirPressure.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\AirPressure\AirPressure_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\AirPressure\HCOM_AirPressure.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\AirPressure\HCOM_AirPressure_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\AirPressure\HCOM_PI_AirPressure.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\AirPressure\HCOM_PI_AirPressure_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\DriverDisplay\DriverDisplay.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\DriverDisplay\HCOM_DriverDisplay.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\DriverDisplay\HCOM_PI_DriverDisplay.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\EngineHeat\EngineHeatingByImageHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\EngineHeat\HCOM_EngineHeatingByImageHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\EngineHeat\HCOM_PI_EngineHeatingByImageHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\FakeNeedles\FakeNeedles.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\FakeNeedles\FakeSliders.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\FakeNeedles\HCOM_FakeNeedles.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\FakeNeedles\HCOM_FakeSliders.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\FakeNeedles\HCOM_PI_FakeNeedles.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\FakeNeedles\HCOM_PI_FakeSliders.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\EngineTemp_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\GasolineByImageHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\GasolineHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\GasolineHandler_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\HCOM_EngineTemp_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\HCOM_GasolineByImageHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\HCOM_GasolineHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\HCOM_Gasoline_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\HCOM_PI_EngineTemp_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\HCOM_PI_GasolineByImageHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\HCOM_PI_GasolineHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GasolineHandler\HCOM_PI_Gasoline_Slider.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_TP_GearHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\TP_GearHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\OnBoardTechnology\HCOM_OnBoardTechnology.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\OnBoardTechnology\HCOM_PI_OnBoardTechnology.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\OnBoardTechnology\OnBoardTechnology.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\PressionHeatBatteryOthers\HCOM_PI_PressionHeatBatteryOthers.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\PressionHeatBatteryOthers\HCOM_PI_PressionHeatBattery_Sliders.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\PressionHeatBatteryOthers\HCOM_PressionHeatBatteryOthers.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\PressionHeatBatteryOthers\HCOM_PressionHeatBattery_Sliders.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\PressionHeatBatteryOthers\PressionHeatBatteryHandler_Sliders.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\PressionHeatBatteryOthers\PressionHeatBatteryOthersHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\Retarder\HCOM_PI_Retarder.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\Retarder\HCOM_Retarder.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\Retarder\RetarderHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\RetarderAbsAsrOthers\AbsAsrOthersHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\RetarderAbsAsrOthers\HCOM_AbsAsrOthers.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\RetarderAbsAsrOthers\HCOM_PI_AbsAsrOthers.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\RpmHandler\HCOM_PI_RpmHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\RpmHandler\HCOM_RpmHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\TrailerHandler\HCOM_PI_Trailer.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\TrailerHandler\HCOM_Trailer.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\TrailerHandler\TrailerHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\VehicleTypeHandler\HCOM_PI_VehicleTypeHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\VehicleTypeHandler\HCOM_VehicleTypeHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\VehicleTypeHandler\VehicleTypeHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\VelocityHandler\HCOM_PI_VelocityHandler.cs Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\VelocityHandler\HCOM_VelocityHandler.cs Assets\simuzen\platform\hud\elements\impl\buttons\HButtonAcceptExerciseAction.cs Assets\simuzen\platform\hud\elements\impl\buttons\HButtonCourseAction.cs Assets\simuzen\platform\hud\elements\impl\buttons\HButtonExerciseAction.cs Assets\simuzen\platform\hud\messaging\ActionTimerMessage.cs Assets\simuzen\platform\hud\messaging\BasicMessageData.cs Assets\simuzen\platform\hud\messaging\IHUDMessage.cs Assets\simuzen\platform\hud\messaging\ISelectionMesssage.cs Assets\simuzen\platform\hud\messaging\IndicationMessageData.cs Assets\simuzen\platform\hud\messaging\InfractionMessageData.cs Assets\simuzen\platform\hud\messaging\PedalIndicationMessageData.cs Assets\simuzen\platform\hud\screens\AbstractHScreen.cs Assets\simuzen\platform\hud\screens\HSCR_BlackEmptyScreen.cs Assets\simuzen\platform\hud\screens\HSCR_ChooseLoginOrDemo.cs Assets\simuzen\platform\hud\screens\HSCR_ConfigurationScreen.cs Assets\simuzen\platform\hud\screens\HSCR_Empty.cs Assets\simuzen\platform\hud\screens\HSCR_ExerciseConfirmation.cs Assets\simuzen\platform\hud\screens\HSCR_ForkMiniCameraDashboard.cs Assets\simuzen\platform\hud\screens\HSCR_FreePractice.cs Assets\simuzen\platform\hud\screens\HSCR_InGamePIScreen.cs Assets\simuzen\platform\hud\screens\HSCR_InGamePOScreen.cs Assets\simuzen\platform\hud\screens\HSCR_InGameScreen.cs Assets\simuzen\platform\hud\screens\HSCR_InstructorScreen.cs Assets\simuzen\platform\hud\screens\HSCR_InterludeScreen.cs Assets\simuzen\platform\hud\screens\HSCR_LiftDashboard.cs Assets\simuzen\platform\hud\screens\HSCR_LoadingSimulatorScreen.cs Assets\simuzen\platform\hud\screens\HSCR_LoginScreen.cs Assets\simuzen\platform\hud\screens\HSCR_MonitorSettingsScreen.cs Assets\simuzen\platform\hud\screens\HSCR_ReplayButtonsScreen.cs Assets\simuzen\platform\hud\screens\HSCR_ReplayScreen.cs Assets\simuzen\platform\hud\screens\HSCR_ResultsScreen.cs Assets\simuzen\platform\hud\screens\HSCR_SessionTimeScreen.cs Assets\simuzen\platform\hud\screens\HSCR_SimulatorReplays.cs Assets\simuzen\platform\hud\screens\HSCR_SimulatorSessions.cs Assets\simuzen\platform\hud\screens\HSCR_StudentInfo.cs Assets\simuzen\platform\hud\screens\HSCR_TelemetryAndCamScreen.cs Assets\simuzen\platform\hud\screens\HSCR_VehicleDashboard.cs Assets\simuzen\platform\hud\screens\IHScreen.cs Assets\simuzen\platform\installers\ByProduct\DefaultProductInstaller.cs Assets\simuzen\platform\installers\ByProduct\EmptyProductInstaller.cs Assets\simuzen\platform\installers\ByProduct\ProductInstaller.cs Assets\simuzen\platform\installers\CameraInstaller.cs Assets\simuzen\platform\installers\DebugTrafficInstaller.cs Assets\simuzen\platform\installers\FakeInteropDecoratorInstaller.cs Assets\simuzen\platform\installers\FakeTrafficInstaller.cs Assets\simuzen\platform\installers\FileInstaller.cs Assets\simuzen\platform\installers\GlobalInputInstaller.cs Assets\simuzen\platform\installers\GlobalInstaller.cs Assets\simuzen\platform\installers\GlobalOutputInstaller.cs Assets\simuzen\platform\installers\GlobalPriorityInstaller.cs Assets\simuzen\platform\installers\GlobalServicesInstaller.cs Assets\simuzen\platform\installers\InfractionInstaller.cs Assets\simuzen\platform\installers\SMKMonoInstaller.cs Assets\simuzen\platform\installers\SceneryServiceInstaller.cs Assets\simuzen\platform\installers\ServicesInitializationList.cs Assets\simuzen\platform\installers\SimulationSceneInstaller.cs Assets\simuzen\platform\installers\StartingSceneInstaller.cs Assets\simuzen\platform\installers\StatisticInstaller.cs Assets\simuzen\platform\installers\TestExerciseConfigurationDecoratorInstaller.cs Assets\simuzen\platform\installers\TestExerciseConfigurationInstaller.cs Assets\simuzen\platform\installers\TestStartingConfigurationDecoratorInstaller.cs Assets\simuzen\platform\installers\TrafficInstaller.cs Assets\simuzen\platform\installers\TrainingManagerSceneInstaller.cs Assets\simuzen\platform\installers\VegetationInstaller.cs Assets\simuzen\platform\legacy\Biometrics\CFingerPrintReader.cs Assets\simuzen\platform\legacy\Biometrics\FingerprintReader.cs Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs Assets\simuzen\platform\legacy\diagnosis\DiagnosticParameters.cs Assets\simuzen\platform\legacy\environment\Rain\FollowTransform.cs Assets\simuzen\platform\legacy\socrates\SceneryNames.cs Assets\simuzen\platform\legacy\socrates\SocratesParametersTranslator.cs Assets\simuzen\platform\legacy\ws\AuthenticationWebServices.cs Assets\simuzen\platform\legacy\ws\DynAdvertWS.cs Assets\simuzen\platform\legacy\ws\Dynadvert.cs Assets\simuzen\platform\legacy\ws\ExecuteFinalBatchProcess.cs Assets\simuzen\platform\legacy\ws\IConnectionManager.cs Assets\simuzen\platform\legacy\ws\InitialChecker.cs Assets\simuzen\platform\legacy\ws\ProSimulador.cs Assets\simuzen\platform\legacy\ws\ProsimuladorConnectionManager.cs Assets\simuzen\platform\legacy\ws\SMKDiagnosticTool.cs Assets\simuzen\platform\legacy\ws\SMKWrongXMLException.cs Assets\simuzen\platform\legacy\ws\Socrates.cs Assets\simuzen\platform\legacy\ws\SocratesConnectionManager.cs Assets\simuzen\platform\legacy\ws\SocratesWS.cs Assets\simuzen\platform\legacy\ws\SystemCheckWS.cs Assets\simuzen\platform\legacy\ws\WS.cs Assets\simuzen\platform\legacy\ws\WSFakeReader.cs Assets\simuzen\platform\legacy\ws\WSManager.cs Assets\simuzen\platform\playmaker\FsmServiceContainers\FsmInjector.cs Assets\simuzen\platform\playmaker\FsmServiceContainers\RunFSMInjector.cs Assets\simuzen\platform\playmaker\FsmStateActionException.cs Assets\simuzen\platform\playmaker\actions\BoolCompare.cs Assets\simuzen\platform\playmaker\actions\Convert\ConvertStringToBool.cs Assets\simuzen\platform\playmaker\actions\Convert\ConvertStringToFloat.cs Assets\simuzen\platform\playmaker\actions\SMKBaseFsmStateAction.cs Assets\simuzen\platform\playmaker\actions\Statistics\OnExerciseEnd.cs Assets\simuzen\platform\playmaker\actions\SystemCheck\SystemCheckAction.cs Assets\simuzen\platform\playmaker\actions\configuration\BaseConfigurationAction.cs Assets\simuzen\platform\playmaker\actions\configuration\CleanUpAction.cs Assets\simuzen\platform\playmaker\actions\configuration\GetConfigurationTimeValue.cs Assets\simuzen\platform\playmaker\actions\configuration\GetConfigurationValueAction.cs Assets\simuzen\platform\playmaker\actions\configuration\IsPIAction.cs Assets\simuzen\platform\playmaker\actions\configuration\IsReplayAction.cs Assets\simuzen\platform\playmaker\actions\configuration\LaunchUpdateAction.cs Assets\simuzen\platform\playmaker\actions\configuration\RestartSimAction.cs Assets\simuzen\platform\playmaker\actions\configuration\SetOcclusionScene.cs Assets\simuzen\platform\playmaker\actions\configuration\SetSimulatorModeAction.cs Assets\simuzen\platform\playmaker\actions\context\CheckStudentIdAction.cs Assets\simuzen\platform\playmaker\actions\context\ContexVariableClean.cs Assets\simuzen\platform\playmaker\actions\context\ContextClear.cs Assets\simuzen\platform\playmaker\actions\context\ContextExerciseClear.cs Assets\simuzen\platform\playmaker\actions\context\ContextExerciseParamClear.cs Assets\simuzen\platform\playmaker\actions\context\ContextExercisesParamsToScreenData.cs Assets\simuzen\platform\playmaker\actions\context\ContextExercisesStatisticsToScreenData.cs Assets\simuzen\platform\playmaker\actions\context\ContextFsmStateAction.cs Assets\simuzen\platform\playmaker\actions\context\ContextScreenInformation.cs Assets\simuzen\platform\playmaker\actions\context\GetContextBoolVariableAction.cs Assets\simuzen\platform\playmaker\actions\context\GetContextStringVariableAction.cs Assets\simuzen\platform\playmaker\actions\context\SetContextCPFInfo.cs Assets\simuzen\platform\playmaker\actions\context\SetContextConfirmedRegistrationAction.cs Assets\simuzen\platform\playmaker\actions\context\SetContextExercisesParamAction.cs Assets\simuzen\platform\playmaker\actions\context\SetContextSimulatorInfo.cs Assets\simuzen\platform\playmaker\actions\context\SetContextStringVariableAction.cs Assets\simuzen\platform\playmaker\actions\context\SetContextStudentFingerprintInfo.cs Assets\simuzen\platform\playmaker\actions\context\SetContextVehicleStaticInfoAction.cs Assets\simuzen\platform\playmaker\actions\context\SetFlowStatusAction.cs Assets\simuzen\platform\playmaker\actions\environment\CheckAquaplaningModifier.cs Assets\simuzen\platform\playmaker\actions\environment\CheckWeather.cs Assets\simuzen\platform\playmaker\actions\environment\CheckWeatherIntensity.cs Assets\simuzen\platform\playmaker\actions\environment\GetDayTimeLightsNeeded.cs Assets\simuzen\platform\playmaker\actions\environment\GetEnvironmentChange.cs Assets\simuzen\platform\playmaker\actions\environment\GetWeatherLightsNeeded.cs Assets\simuzen\platform\playmaker\actions\environment\GetWiperNeeded.cs Assets\simuzen\platform\playmaker\actions\environment\OnEnvironmentChange.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\ConsolidateExerciseResultAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\ExerciseTimeAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\IsPPUUserAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\PIError.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\SelectConfirmMenuAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\SessionTimeAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\SetKeyboardModeAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\StartExerciseAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\WaitForEscapePressedAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\WaitForExitButtonAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\WaitForFSMToEndAction.cs Assets\simuzen\platform\playmaker\actions\exercises\FSMFlow\WaitForSessionTimeAction.cs Assets\simuzen\platform\playmaker\actions\fingerprint\FingerprintFsmStateAction.cs Assets\simuzen\platform\playmaker\actions\fingerprint\HeadTrackingAction.cs Assets\simuzen\platform\playmaker\actions\fingerprint\HeadTrackingFsmStateAction.cs Assets\simuzen\platform\playmaker\actions\fingerprint\ReadFingerprintAction.cs Assets\simuzen\platform\playmaker\actions\gui\EnableCamerasAction.cs Assets\simuzen\platform\playmaker\actions\gui\EnableCamerasWithLayerAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIFsmStateAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceChangeScreenAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceClosePopupAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceCreateCPFScreenDataAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceCreatePopupDataAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceCreateScreenDataAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceCreateStaticScreenAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceDestroyStaticScreenAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceEnableMonitorsAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceShowBasicPopupAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceShowDelayedRespawnPopupAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceShowMessageAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceShowPopupAction.cs Assets\simuzen\platform\playmaker\actions\gui\GUIServiceShowProgressPopupAction.cs Assets\simuzen\platform\playmaker\actions\gui\HUDUpdatePopupData.cs Assets\simuzen\platform\playmaker\actions\gui\InstanceControllerAction.cs Assets\simuzen\platform\playmaker\actions\gui\Proc.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckEmergencyLightsRemovingSnow.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckEmergencyLightsSpreadingSalt.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckExpansionJoints.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckIsRoofed.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckLaneChange.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckOnABridge.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckPourSnowOnVehicle.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckRespectCyclist.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckShovelWithSnow.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckShovelWithoutSnow.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckSnowplowOnABridge.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckSpeedRemovingSnow.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckVehicleDirection.cs Assets\simuzen\platform\playmaker\actions\infraction\CheckVehicleSpeedInfraction.cs Assets\simuzen\platform\playmaker\actions\infraction\DoStop.cs Assets\simuzen\platform\playmaker\actions\infraction\DoStopAtTrafficLight.cs Assets\simuzen\platform\playmaker\actions\infraction\EntityInFrontTooClose.cs Assets\simuzen\platform\playmaker\actions\infraction\GivePriorityToEmergencyVehicle.cs Assets\simuzen\platform\playmaker\actions\infraction\HasEmergencyVehicle.cs Assets\simuzen\platform\playmaker\actions\infraction\HasRedTrafficLight.cs Assets\simuzen\platform\playmaker\actions\infraction\HasStop.cs Assets\simuzen\platform\playmaker\actions\infraction\Infraction.cs Assets\simuzen\platform\playmaker\actions\infraction\StepOnReservedNode.cs Assets\simuzen\platform\playmaker\actions\infraction\StepOnReservedNodeForPedestrian.cs Assets\simuzen\platform\playmaker\actions\infraction\UsingCorrectLane.cs Assets\simuzen\platform\playmaker\actions\infraction\UsingLaneReserved.cs Assets\simuzen\platform\playmaker\actions\interop\BeginExerciseAction.cs Assets\simuzen\platform\playmaker\actions\interop\CancelExerciseAction.cs Assets\simuzen\platform\playmaker\actions\interop\EditorLoginAction.cs Assets\simuzen\platform\playmaker\actions\interop\EndExerciseAction.cs Assets\simuzen\platform\playmaker\actions\interop\ExecutionExitCompareAction.cs Assets\simuzen\platform\playmaker\actions\interop\ExerciseInfoAction.cs Assets\simuzen\platform\playmaker\actions\interop\InitialLoginAction.cs Assets\simuzen\platform\playmaker\actions\interop\InteropFsmStateAction.cs Assets\simuzen\platform\playmaker\actions\interop\LoginAction.cs Assets\simuzen\platform\playmaker\actions\interop\LogoutAction.cs Assets\simuzen\platform\playmaker\actions\interop\SavePictureAction.cs Assets\simuzen\platform\playmaker\actions\interop\TMExerciseFileDirectLoadAction.cs Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs Assets\simuzen\platform\playmaker\actions\logic\BoolCheckValues.cs Assets\simuzen\platform\playmaker\actions\logic\CrashListenerAction.cs Assets\simuzen\platform\playmaker\actions\logic\FloatCompareStorer.cs Assets\simuzen\platform\playmaker\actions\logic\FloatCompareWithPercentage.cs Assets\simuzen\platform\playmaker\actions\logic\GetRewiredKeyDown.cs Assets\simuzen\platform\playmaker\actions\logic\RestartSimulatorAction.cs Assets\simuzen\platform\playmaker\actions\logic\SendEventIfBoolValue.cs Assets\simuzen\platform\playmaker\actions\misc\GarbageCollection.cs Assets\simuzen\platform\playmaker\actions\network\StartDiscovery.cs Assets\simuzen\platform\playmaker\actions\network\StartNetAction.cs Assets\simuzen\platform\playmaker\actions\network\StopDiscovery.cs Assets\simuzen\platform\playmaker\actions\network\StopNetAction.cs Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorFinalizeExerciseAction.cs Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorFsmStateAction.cs Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorLoadExerciseAction.cs Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorReadyAction.cs Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorScreenData.cs Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorToScreenDataAction.cs Assets\simuzen\platform\playmaker\actions\output\PlatformToInitialPositionAction.cs Assets\simuzen\platform\playmaker\actions\passengers\AnyPassengerRequest.cs Assets\simuzen\platform\playmaker\actions\passengers\BusStopRequieresRamp.cs Assets\simuzen\platform\playmaker\actions\passengers\BusStopSelected.cs Assets\simuzen\platform\playmaker\actions\passengers\CheckDistanceToBusStop.cs Assets\simuzen\platform\playmaker\actions\passengers\CheckStopPosition.cs Assets\simuzen\platform\playmaker\actions\passengers\ClearPassengerRequests.cs Assets\simuzen\platform\playmaker\actions\passengers\EnterBusStop.cs Assets\simuzen\platform\playmaker\actions\passengers\ExitBusStop.cs Assets\simuzen\platform\playmaker\actions\passengers\GetGameObject.cs Assets\simuzen\platform\playmaker\actions\passengers\GetPlace.cs Assets\simuzen\platform\playmaker\actions\passengers\PassengerRequests.cs Assets\simuzen\platform\playmaker\actions\passengers\PassengersFlowEnd.cs Assets\simuzen\platform\playmaker\actions\passengers\PassengersFlowStart.cs Assets\simuzen\platform\playmaker\actions\passengers\ReservePlace.cs Assets\simuzen\platform\playmaker\actions\passengers\SetPassengerAnimatorBase.cs Assets\simuzen\platform\playmaker\actions\passengers\SetPassengerAnimatorBool.cs Assets\simuzen\platform\playmaker\actions\passengers\SetPassengerAnimatorFloat.cs Assets\simuzen\platform\playmaker\actions\simfleet\CheckSMKSimUserAction.cs Assets\simuzen\platform\playmaker\actions\simfleet\CheckSimAction.cs Assets\simuzen\platform\playmaker\actions\simfleet\SessionBatchAction.cs Assets\simuzen\platform\playmaker\actions\simfleet\SimFleetFsmStateAction.cs Assets\simuzen\platform\playmaker\actions\tm\ParseExerciseAction.cs "Assets\simuzen\platform\playmaker\actions\user vehicle\AreDoorsOpen.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\AreDrivingLightsOn.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\AreTrailerOpenDoors.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\BaseVehicleAction.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\BlockDoor.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\BlockRamp.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\BreakdownEventStateAction.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\BreakdownRepairStateAction.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\CheckIfInTunnel.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetAcceleration.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetBrakeLevel.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetClosestDoor.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetClutchLevel.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetEulerLocalRotationX.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetIDLERpm.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetInputAxisStatus.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetInputStatus.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetLeastRoadGrip.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetRPMDynamicInfo.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetRPMStaticInfo.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetRampValues.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetRearGear.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetRetarderLevel.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetRoadSpeed.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetRpm.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetSpeed.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetSpeedInMeterPerSeconds.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\GetThrottleLevel.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\HandBrakeActive.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IgnitionStateAction.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsABus.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsAutomaticGearboxAction.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsBrokenDown.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsDoorOpen.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsEngineWorking.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsFifthWheelOpen.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsNeutralGearActive.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsRetarderActive.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsRetarderPedalActive.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsStalledMotor.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\IsWorkingMotor.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\OnBreakDown.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\OnCollision.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\OnGearChanged.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\OnRespawn.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\OnRespawnExtended.cs" "Assets\simuzen\platform\playmaker\actions\user vehicle\SwitchVehicleType.cs" Assets\simuzen\platform\playmaker\actions\zms\EventHUBAction.cs Assets\simuzen\platform\simulation\ChangeScreenInDecoratorScene.cs Assets\simuzen\platform\simulation\ExerciseParamKeys.cs Assets\simuzen\platform\simulation\FsmConfigurator.cs Assets\simuzen\platform\simulation\FsmFactory.cs Assets\simuzen\platform\simulation\IExercise.cs Assets\simuzen\platform\simulation\IPracticeData.cs Assets\simuzen\platform\simulation\ResultParamKeys.cs Assets\simuzen\platform\simulation\SimulationSignals.cs Assets\simuzen\platform\simulation\exercises\AlcoholTest.cs Assets\simuzen\platform\simulation\exercises\BaseExerciseConfiguration.cs Assets\simuzen\platform\simulation\exercises\ExerciseConfig.cs Assets\simuzen\platform\simulation\exercises\ExerciseConfiguration.cs Assets\simuzen\platform\simulation\exercises\ExerciseDB.cs Assets\simuzen\platform\simulation\exercises\ExercisePoints.cs Assets\simuzen\platform\simulation\exercises\ExerciseTemplate.cs Assets\simuzen\platform\simulation\exercises\Exercises.cs Assets\simuzen\platform\simulation\exercises\FreeExercise.cs Assets\simuzen\platform\simulation\exercises\FreeExerciseConfig.cs Assets\simuzen\platform\simulation\exercises\Goal.cs Assets\simuzen\platform\simulation\exercises\IBaseExerciseConfiguration.cs Assets\simuzen\platform\simulation\exercises\IExerciseConfiguration.cs Assets\simuzen\platform\simulation\exercises\IExerciseTemplate.cs Assets\simuzen\platform\simulation\exercises\MachineryCargoCycle.cs Assets\simuzen\platform\simulation\exercises\ScheduledExercise.cs Assets\simuzen\platform\simulation\exercises\SessionInfo.cs Assets\simuzen\platform\simulation\exercises\TMVariable.cs Assets\simuzen\platform\simulation\teachingplan\ExerciseConfiguration\ExerciseResultConfiguration\ExerciseEvaluation.cs Assets\simuzen\platform\simulation\teachingplan\ExerciseConfiguration\ExerciseResultConfiguration\ExerciseEvaluationCriteriaConfig.cs Assets\simuzen\platform\simulation\teachingplan\ExerciseConfiguration\ExerciseResultConfiguration\ExerciseReplayConfiguration.cs Assets\simuzen\platform\simulation\teachingplan\ExerciseConfiguration\ExerciseResultConfiguration\ExerciseResultConfiguration.cs Assets\simuzen\platform\simulation\teachingplan\ExerciseConfiguration\ExerciseResultConfiguration\ExerciseScoreConfiguration.cs Assets\simuzen\platform\simulation\teachingplan\ExerciseConfiguration\ExerciseResultConfiguration\ExerciseSuperMarioConfiguration.cs Assets\simuzen\platform\simulation\teachingplan\ExerciseConfiguration\ExerciseResultConfiguration\ExerciseTelemetryConfiguration.cs Assets\simuzen\platform\simulation\teachingplan\ExerciseResult\ExerciseResult.cs Assets\simuzen\platform\simulation\users\CenterProfile.cs Assets\simuzen\platform\simulation\users\Instructor.cs Assets\simuzen\platform\simulation\users\Student.cs Assets\simuzen\platform\simulation\vehicles\VehicleInfo.cs Assets\simuzen\platform\systems\base\configuration\ConfigInstructor.cs Assets\simuzen\platform\systems\base\configuration\Configuration.cs Assets\simuzen\platform\systems\base\configuration\ConfigurationExternalExecutables.cs Assets\simuzen\platform\systems\base\configuration\ConfigurationParamDB.cs Assets\simuzen\platform\systems\base\configuration\ConfigurationParamKeys.cs Assets\simuzen\platform\systems\base\configuration\FileNames.cs Assets\simuzen\platform\systems\base\configuration\FileNamesPaths.cs Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamConfigDB.cs Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs Assets\simuzen\platform\systems\base\configuration\HMonitor.cs Assets\simuzen\platform\systems\base\configuration\HMonitorContainer.cs Assets\simuzen\platform\systems\base\configuration\IConfigInstructor.cs Assets\simuzen\platform\systems\base\configuration\IConfiguration.cs Assets\simuzen\platform\systems\base\configuration\IConfigurationSettings.cs Assets\simuzen\platform\systems\base\configuration\IConfigurationSettingsWritter.cs Assets\simuzen\platform\systems\base\configuration\IProductModel.cs Assets\simuzen\platform\systems\base\configuration\LauncherEnvironmentKeys.cs Assets\simuzen\platform\systems\base\configuration\Param.cs Assets\simuzen\platform\systems\base\configuration\ParamDB.cs Assets\simuzen\platform\systems\base\configuration\ProductConfiguration.cs Assets\simuzen\platform\systems\base\configuration\ProductModelFromFile.cs Assets\simuzen\platform\systems\base\configuration\ProductParamKeys.cs Assets\simuzen\platform\systems\base\configuration\ResultDB.cs Assets\simuzen\platform\systems\base\configuration\SimulationConfig\ISimulationConfig.cs Assets\simuzen\platform\systems\base\configuration\SimulationConfig\SimulationConfig.cs Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamConfigDB.cs Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamConfigParam.cs Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs Assets\simuzen\platform\systems\base\dynamic_objects\DynamicCargoTypes.cs Assets\simuzen\platform\systems\base\dynamic_objects\FakePhysicsOperationBehaviour.cs Assets\simuzen\platform\systems\base\dynamic_objects\ISimulationPhysicsOperations.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\BaseDynamicObjectDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\BasePalletDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\ConeDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\IDynamicObjectInitializer.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\Pallet8PackagesDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletBarrelsHeavyDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletBarrelsNormalDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletBottlesWrappedDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletBoxBottlesDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletEmptyDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletPackagesMergedHeavyDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletPackagesMergedHeavyWrappedDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletPackagesMergedNormalDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletPackagesMergedNormalWrappedDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletReelDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletTallPackagesDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletTallPackagesWrappedDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletTubesDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PalletWaterBottlesWrappedDescriptor.cs Assets\simuzen\platform\systems\base\dynamic_objects\descriptors\PostDescriptor.cs Assets\simuzen\platform\systems\base\eventsystem\BabelInputModule.cs Assets\simuzen\platform\systems\base\hud\SMK_UIKeyBindings.cs Assets\simuzen\platform\systems\base\localization\BetterList.cs Assets\simuzen\platform\systems\base\localization\ByteReader.cs Assets\simuzen\platform\systems\base\localization\CirculationDirectionSetting.cs Assets\simuzen\platform\systems\base\localization\ILocalizationService.cs Assets\simuzen\platform\systems\base\localization\LocalizationDataModifier.cs Assets\simuzen\platform\systems\base\localization\LocalizationDataSetting.cs Assets\simuzen\platform\systems\base\localization\LocalizationHandler.cs Assets\simuzen\platform\systems\base\localization\LocalizationParams.cs Assets\simuzen\platform\systems\base\localization\LocalizationService.cs Assets\simuzen\platform\systems\base\localization\LocalizationSetting.cs Assets\simuzen\platform\systems\base\localization\TerrainLocalizationSetting.cs Assets\simuzen\platform\systems\base\localization\VegetationLocalizationSetting.cs Assets\simuzen\platform\systems\base\log\FileLogHandler.cs Assets\simuzen\platform\systems\base\log\MyLogHandler.cs Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs Assets\simuzen\platform\systems\base\services\AbstractService.cs Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingSceneInstaller.cs Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\IBodyTrackingService.cs Assets\simuzen\platform\systems\base\services\CustomServicesDefinition.cs Assets\simuzen\platform\systems\base\services\GPS\Scripts\SMKSmoothFollow.cs Assets\simuzen\platform\systems\base\services\IExerciseDataEvent.cs Assets\simuzen\platform\systems\base\services\IRebootable.cs Assets\simuzen\platform\systems\base\services\IService.cs Assets\simuzen\platform\systems\base\services\MonoService.cs Assets\simuzen\platform\systems\base\services\ServiceEvents.cs Assets\simuzen\platform\systems\base\services\ServiceHelper.cs Assets\simuzen\platform\systems\base\services\ServicesExceptions.cs Assets\simuzen\platform\systems\base\services\Statistics\IStatisticService.cs Assets\simuzen\platform\systems\base\services\Statistics\Statist\EndExerciseStatist.cs Assets\simuzen\platform\systems\base\services\Statistics\Statist\Statist.cs Assets\simuzen\platform\systems\base\services\Statistics\Statist\StatistActiveCounter.cs Assets\simuzen\platform\systems\base\services\Statistics\Statist\StatistActiveTimer.cs Assets\simuzen\platform\systems\base\services\Statistics\Statist\StatistCounter.cs Assets\simuzen\platform\systems\base\services\Statistics\Statist\StatistInfractionCounter.cs Assets\simuzen\platform\systems\base\services\Statistics\Statist\StatistValueTimer.cs Assets\simuzen\platform\systems\base\services\Statistics\StatisticId.cs Assets\simuzen\platform\systems\base\services\Statistics\StatisticsFilter.cs Assets\simuzen\platform\systems\base\services\Statistics\StatisticsService.cs Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\IGlobalLocutionService.cs Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\Locution.cs Assets\simuzen\platform\systems\base\services\audio\MiniMapServiceInstaller.cs Assets\simuzen\platform\systems\base\services\audio\VehicleSounds.cs Assets\simuzen\platform\systems\base\services\audio\VehicleSoundsFactory.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\AudioConstants.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\AudioConstantsPSA.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\AudioID.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\IGlobalAudioService.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\ISceneAudioService.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\MachineryGlobalAudioService.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AlarmAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BackhoeLoaderAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BaseAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BeltAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BikeAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BladeDraggingAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BrakeAssistantAudio\BrakeAssistantAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BusAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\CameraAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\EnvironmentAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\EnvironmentWarehouseAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ErrorPanelAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorEngineAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorRollingAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorShovelAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExpansionJointAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ForkAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\FurnitureAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\GearAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\HornAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ISceneAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\LiftMotorAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\MachineryBladeAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\MachineryEngineAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\MachineryRollingAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\MachinerySandAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\MinelandEnvironmentAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\MotorAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\MovementAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OnTriggerChangeReverb.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ParkingSensorAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PassengerAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PickupIgnitionAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PickupTerrainsAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ReverseGearAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\RipperAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\SeatBeltAudio\SeatBeltAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ShotOnArmoredAudioManager\ShotOnArmoredAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\SkidAndWheelsAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\SpeedLimitAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ThrottleMotorbikeAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TinesAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TireBlastAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TracksReverseGearAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TrafficAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TrafficLightAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TruckIgnitionAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehicleCollisionAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehicleCollisionAudioManagerBase.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehicleDynamicsAudio\VehicleDynamicsAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehicleIgnitionAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehicleInteriorAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehicleSkidAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehicleWrongGearAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WheelLoaderHydraulicRotationAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WheelLoaderShovelAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WindAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WrongGearAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WrongGearMXAudioManager.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Playmaker\ElectricEngineAudioStateAction.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Playmaker\EngineAudioStateAction.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Playmaker\IgnitionPlaySoundStateAction.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Playmaker\WwiseAudioStateActionBase.cs Assets\simuzen\platform\systems\base\services\audio\globalAudioService\SceneAudioService.cs "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleLoaderRaw.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\AssetBundleManager.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Cache.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\IManager.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\IResourceManager.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\LoadManager.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\ManifestManager.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMap.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\AssetBundleMapUtility.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\BaseAssetBundleMap.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElement.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\Map\MapElementsForJson.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantManager.cs" "Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundle Manager\VariantValidator.cs" Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetAssetBundleMap.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetMapElement.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\NetRegistryAssetsFromBundleFeeder.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\SimuzenAssetBundleTranslator.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\Utils\Cache\CacheCollection.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\Utils\Cache\CacheObject.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\Utils\CustomTimer.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\VariantParser.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsOnBundleList.cs Assets\simuzen\platform\systems\base\services\bundle\IBundleService.cs Assets\simuzen\platform\systems\base\services\bundle\ZenjectAsyncLoadLevel.cs Assets\simuzen\platform\systems\base\services\camera\AWSCameraConfigurator.cs Assets\simuzen\platform\systems\base\services\camera\AWSCameraInstaller.cs Assets\simuzen\platform\systems\base\services\camera\AWSCameraService.cs Assets\simuzen\platform\systems\base\services\camera\AWSCameraSystem.cs Assets\simuzen\platform\systems\base\services\camera\AWSPIPOCameraService.cs Assets\simuzen\platform\systems\base\services\camera\AWSReplayCameraService.cs Assets\simuzen\platform\systems\base\services\camera\CameraPivotListener.cs Assets\simuzen\platform\systems\base\services\camera\IAWSCameraService.cs Assets\simuzen\platform\systems\base\services\camera\IAWSCameraSystem.cs Assets\simuzen\platform\systems\base\services\camera\ILogicCamera.cs Assets\simuzen\platform\systems\base\services\camera\LogicCamera.cs Assets\simuzen\platform\systems\base\services\camera\LogicCameraFactory.cs Assets\simuzen\platform\systems\base\services\camera\LogicCameraLayer.cs Assets\simuzen\platform\systems\base\services\camera\LogicCameraLayerCullDistanceScriptable.cs Assets\simuzen\platform\systems\base\services\camera\LogicCameraLayerCullDistances.cs Assets\simuzen\platform\systems\base\services\camera\LogicCameraSetting.cs Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\CameraVehicleData\CameraData.cs Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\CameraVehicleData\CameraVehicleData.cs Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\IGlobalCameraService.cs Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\HudScreenConfiguration\HudScreenConfiguration.cs Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\ScreenConfiguration\ScreenConfiguration.cs Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\ScreenConfiguration\ScreensConfiguration.cs Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs Assets\simuzen\platform\systems\base\services\camera\PivotsHandler.cs Assets\simuzen\platform\systems\base\services\camera\PostProcessLayerSettings.cs Assets\simuzen\platform\systems\base\services\camera\SimpleLogicCamera.cs Assets\simuzen\platform\systems\base\services\camera\TestAWSCameraInstaller.cs Assets\simuzen\platform\systems\base\services\camera\TrainingManagerCameraInstaller.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\BackhoeLoaderDriverBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\BlockTransformBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\FollowTransformBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\FreeBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\HeadOutBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\ICameraBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\LiftDriverBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\MachineryDriverBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\MotorBikeDriverBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\OrbitBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\ParentTransformBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\SimDriverParentTransformBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\SimpleCameraBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\SmoothFollowCameraBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\VRBehaviourData.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\BackhoeLoaderDriverBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\BaseCameraBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\CameraRotationByInputAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\CloneCameraAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\CrashCameraSmoothAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\ExternalFollowBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\FreeBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\LiftDriverBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MotorbikeDriverBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\OrbitalBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\SmoothFollowBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\behaviours\action\VRCameraBehaviourAction.cs Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs Assets\simuzen\platform\systems\base\services\camera\debug\DebugPIButtons.cs Assets\simuzen\platform\systems\base\services\camera\debug\test\TestFacadeClient.cs Assets\simuzen\platform\systems\base\services\camera\pivot\OverrideBehaviour.cs Assets\simuzen\platform\systems\base\services\camera\pivot\OverridePivotInPI.cs Assets\simuzen\platform\systems\base\services\camera\pivot\Pivot.cs Assets\simuzen\platform\systems\base\services\camera\pivot\PivotType.cs Assets\simuzen\platform\systems\base\services\camera\vehiclecamerasettings\VehicleCameraSettings.cs Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs Assets\simuzen\platform\systems\base\services\coroutine\ICoroutineService.cs Assets\simuzen\platform\systems\base\services\databus\DataBusInstaller.cs Assets\simuzen\platform\systems\base\services\databus\DataBusKey.cs Assets\simuzen\platform\systems\base\services\databus\DataBusObject.cs Assets\simuzen\platform\systems\base\services\databus\DataBusWriter.cs Assets\simuzen\platform\systems\base\services\databus\EnvironmentWriter.cs Assets\simuzen\platform\systems\base\services\databus\ForkControllerWriter.cs Assets\simuzen\platform\systems\base\services\databus\IDataBusService.cs Assets\simuzen\platform\systems\base\services\databus\LiveDataBusService.cs Assets\simuzen\platform\systems\base\services\databus\RabbitTurtleModeWriterOneSignal.cs Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs Assets\simuzen\platform\systems\base\services\databus\TrafficWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\AGXForkWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\AccelerometerWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\AidsWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\AirConditioningWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\AutoSpeedModeWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\AutomaticInflationWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\BackhoeLoaderWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\BatteryWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\BlackoutWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\BrakeAssistantWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\BrakesWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\BulldozerWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\CargoWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\ComponentWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\DifferentialLockWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\DoorsWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\DumperWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\EngineWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\ExcavatorBackhoeWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\ExcavatorLoaderWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\ExcavatorPriorityModesWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\ExcavatorWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\ExtendedLightsWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\FifthWheelWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\ForkliftInputWriters.cs Assets\simuzen\platform\systems\base\services\databus\Writers\FuelTankWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\GearPreselectorWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\GearboxWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\GrillsDryerWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\HeatingWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\HeavyLoadModeWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\HydraulicRPMControlWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\HydraulicsPrelubricationWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\IBusWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\IgnitionWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\InclinometerWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\KickstandWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\LMVIgnitionWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\LiftAGXSensorWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\LightsWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\MachineryBladeWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\MachineryInputWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\MixerWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\MotograderWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\MotorVehicleBreakdownWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\OffroadWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\PassengersWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\RG31IgnitionWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\RabbitTurtleModeWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\RampWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\RigidFrameHaulerBrakesWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\RipperWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\SceneryCargoManagerWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\SensorControlerWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\SnowPlowWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\SpeedControlDeviceWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\SpeedLimiterWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\StabilizersWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\TimeWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\TracksWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\TransferBoxWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\TransferWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\VehicleInputWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\WheelLoaderWriter.cs Assets\simuzen\platform\systems\base\services\databus\Writers\WindWriter.cs Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs Assets\simuzen\platform\systems\base\services\driverlicense\IDriverTargetService.cs Assets\simuzen\platform\systems\base\services\driverlicense\ITargetValue.cs Assets\simuzen\platform\systems\base\services\driverlicense\InfractionDriverTarget.cs Assets\simuzen\platform\systems\base\services\driverlicense\RangeTargetValue.cs Assets\simuzen\platform\systems\base\services\fingerprint\IFingerprintService.cs Assets\simuzen\platform\systems\base\services\hardware\HardwareConfig.cs Assets\simuzen\platform\systems\base\services\hardware\HardwareConfigParam.cs Assets\simuzen\platform\systems\base\services\hardware\HardwareService.cs Assets\simuzen\platform\systems\base\services\hardware\IHardwareService.cs Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs Assets\simuzen\platform\systems\base\services\hud\IGUIService.cs Assets\simuzen\platform\systems\base\services\hud\ISceneGUIService.cs Assets\simuzen\platform\systems\base\services\hud\SceneGUIService.cs Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs Assets\simuzen\platform\systems\base\services\infraction\IInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\IInfractionService.cs Assets\simuzen\platform\systems\base\services\infraction\InfractionEventData.cs Assets\simuzen\platform\systems\base\services\infraction\InfractionFSM.cs Assets\simuzen\platform\systems\base\services\infraction\InfractionFactory.cs Assets\simuzen\platform\systems\base\services\infraction\InfractionFilter.cs Assets\simuzen\platform\systems\base\services\infraction\InfractionId.cs Assets\simuzen\platform\systems\base\services\infraction\InfractionPointsData.cs Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\AggressiveDriving.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\BrakeOnAquaplaningInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\BrakeOnIcyTrackInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\CollisionInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ConeCollisionInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ContinuousInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DamagedLoadInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DifferentialInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DirectionChangeOnSlopeInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DirectionChangeWithElevatedForks.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DiscreteInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DrivingWithBucketRaisedInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DrivingWithExcavatorArmExtendedInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DrivingWithForkRaisedInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DrivingWithHandbrakeInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DrivingWithHandbrakeInfractionComponents.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DrivingWithLifterRaisedInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DrivingWithOverturnRiskInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\DrivingWithUnalignedCabinInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\EngineStartWithActivatedTransmissionInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\EngineStopedWithElevatedForkInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ExcavatorUnloadingFromTooHigh.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ExcavatorWrongIgnitionInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ExtremeWeatherBrakeInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ExtremeWeatherSpeedLimitInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ForkliftOperationWithCargoInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\FreeAccelerationInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\GearShiftAccelerationInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\InclinationInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\InfractionMonoBehaviour.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\KickstandInfracction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ModerateWeatherSpeedLimitInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\MovingDumpWithHighRpmInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\NeutralGearDrivingInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\NoLightsWhileDrivingInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\NoLightsWhileEngineOnInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\OffroadInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\OperatorsSecurityDistanceInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\OverturnInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ParkWithBucketRaisedInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\ParkedInARailwayInfracction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\PowerLineCollisionInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\RetarderInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\RotaryLightsInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\SettedSpeedLimitInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\SpeedLimitCrashInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\SpeedLimitOnAquaplaning.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\SpeedLimitOnIcyTrack.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\SpeedWithChainsInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\StopTriggerInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\StoppedInARailwayInfracction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\TracksBrakeDrivingInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\Traction4x4Infraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\TransferBoxInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\TurningOffWithoutHandBrakeInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\UnloadInWrongPlaceInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\UnloadWhileMovingInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\WrongApproachToCrusherInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\WrongDiggingOperationInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\WrongDumperFillOperationInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\WrongGearMXInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\WrongGearShiftInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\Infractions\WrongIgnitionInfraction.cs Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs Assets\simuzen\platform\systems\base\services\infraction\ReplayInfractionService.cs Assets\simuzen\platform\systems\base\services\infraction\interop\BeginExerciseInteropResult.cs Assets\simuzen\platform\systems\base\services\infraction\interop\IInteropResults.cs Assets\simuzen\platform\systems\base\services\infraction\interop\IInteropService.cs Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\Cerberus.cs Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\ICerberus.cs Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\ISimFleetService.cs Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetManagerWS.cs Assets\simuzen\platform\systems\base\services\infraction\interop\SimFleet\SimFleetService.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\EndResult.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\ExerciseInfoInteropResult.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\ExerciseInfoInteropService.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\InitialLoginInteropResult.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyInteropServiceSession.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LoginInteropResult.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\ExerciseInfoMessage.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\LoginRequest.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\LoginResponse.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\LogoutMessage.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\ProductInfractionsRequestMessage.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\ProductInfractionsResponseMessage.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\SessionBeginRequestMessage.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\SessionBeginResponseMessage.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\SessionEndRequestMessage.cs Assets\simuzen\platform\systems\base\services\infraction\interop\messages\SessionEndResponseMessage.cs Assets\simuzen\platform\systems\base\services\input\Decorators\AxisFlankFilter.cs Assets\simuzen\platform\systems\base\services\input\Decorators\DialFilter.cs Assets\simuzen\platform\systems\base\services\input\Decorators\FlankFilter.cs Assets\simuzen\platform\systems\base\services\input\Decorators\InvertFilter.cs Assets\simuzen\platform\systems\base\services\input\Decorators\PIFilter.cs Assets\simuzen\platform\systems\base\services\input\IInputMapService.cs Assets\simuzen\platform\systems\base\services\input\IInputService.cs Assets\simuzen\platform\systems\base\services\input\InputHelper.cs Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs Assets\simuzen\platform\systems\base\services\input\Tools\BabelPrinter.cs Assets\simuzen\platform\systems\base\services\input\impl\Babel\BabelInput.cs "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\AbstractBabelControllerForRewiredBase.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\BabelDummyDecorator.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\CNADBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\ConstrusimBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\CustomControllerDecorator.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\CustomControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\FakeBabel.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\FalseEventsControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\GlobalBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\LiftSimBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\LogSimFFBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\MachinarySimBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\MaqSimBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\OnGUIControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\SimesBikeBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\SimesCar4WDBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\SimesCarBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\SimesTruckBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\SnowPlowSimBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\VolvoBabelControllerForRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\InputActionException.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\InputEventSystem.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\InputMapSystem.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\InputRuntimeDebug.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\Mappers\IMapper.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\Mappers\IgnitionKeyMapper.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\PreviouslyOnRewired.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredActions.cs" "Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs" Assets\simuzen\platform\systems\base\services\input\wrappers\SMK3DOF.cs Assets\simuzen\platform\systems\base\services\input\wrappers\SMKBabel.cs Assets\simuzen\platform\systems\base\services\log\ErrorHandler.cs Assets\simuzen\platform\systems\base\services\log\IErrorHandler.cs Assets\simuzen\platform\systems\base\services\minimap\scripts\LogicMinimap.cs Assets\simuzen\platform\systems\base\services\minimap\scripts\MinimapDragArea.cs Assets\simuzen\platform\systems\base\services\minimap\scripts\MinimapItem.cs Assets\simuzen\platform\systems\base\services\minimap\scripts\MinimapUserVehicleRelocation.cs Assets\simuzen\platform\systems\base\services\minimap\scripts\MinimapUserVehicleRotation.cs Assets\simuzen\platform\systems\base\services\minimap\scripts\PointOfInterestDescriptor.cs Assets\simuzen\platform\systems\base\services\multidisplay\SMKMultidisplay.cs Assets\simuzen\platform\systems\base\services\network\Components\MQPseudoRigidbodySync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AGXForkliftTransformSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\BackhoeLoaderTransformSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\BulldozerTransformSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\DumperBucketSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ExcavatorTransformsSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GraphicLayerNetBehaviour.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeHandlebarSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeWheelSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PalletTransformSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RampSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ReplayCrossingEntityAnimator.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SnowplowBladesSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleWheelSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TriangleJointSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleBellowSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelLoaderTransformsSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\MQRigidbodyNetPhysics.cs Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\NetPhysicsBehaviour.cs Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\NetPhysicsBehaviourManager.cs Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs Assets\simuzen\platform\systems\base\services\network\INetworkService.cs Assets\simuzen\platform\systems\base\services\network\NetworkManagerUtils.cs Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\DebugNetMessageService.cs Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageID.cs Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\RegisteredHandler.cs Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\UnregisterMessage.cs Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs Assets\simuzen\platform\systems\base\services\network\NetworkSessionManager.cs Assets\simuzen\platform\systems\base\services\network\NetworkSessionSignals.cs Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs Assets\simuzen\platform\systems\base\services\network\UDPClient.cs Assets\simuzen\platform\systems\base\services\network\UDPListener.cs Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\EmptyNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs Assets\simuzen\platform\systems\base\services\network\messages\UnloadCargoNetMessage.cs Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs Assets\simuzen\platform\systems\base\services\orchestrator\IOrchestrator.cs Assets\simuzen\platform\systems\base\services\orchestrator\IOrchestratorEventFlow.cs Assets\simuzen\platform\systems\base\services\orchestrator\NetOrchestratorFromList.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorFromList.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorHelper.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\BaseOrchestratorPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\IOrchestratorPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\IPhysicsStepPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\BasePlugin\PhysicsStepPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\IExerciseConfigurationPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\ReplayExerciseConfigurationPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\SceneExerciseConfigurationPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\SimExerciseConfigurationPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\TrainingManagerExerciseConfigurationPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseFsmPlugin\ExerciseInstantiatorPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseFsmPlugin\IExerciseInstantiatorPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\GIReadyPlugin\GIReadyPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\GIReadyPlugin\IGIReadyPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\LoadSimScene.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\LocalizedAssetsByVehiclePlugin\ILocalizedAssetsByVehiclePlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\LocalizedAssetsByVehiclePlugin\LocalizedAssetsByVehicleDescriptor.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\LocalizedAssetsByVehiclePlugin\LocalizedAssetsByVehiclePlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetBehaviourPlugin\INetInitializeThirdStepPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetBehaviourPlugin\NetInitializeThirdStepPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeFirstPlugin\INetInitializeFirstStepPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeFirstPlugin\NetInitializeFirstStepPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\INetInitializeSecondStepPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\NetInitializeSecondPassPlugin\NetInitializeSecondStepPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\OrchestratorPluginsConfigurations.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\ISceneInjectPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\SceneInjectPlugin\SceneInjectPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\IScenesLoaderPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\IServicesLoaderPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ServicesLoaderPlugin\ServicesLoaderPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\TMLoaderPlugin\ITMLoaderPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\TMLoaderPlugin\TMLoaderPlugin.cs Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\SessionTimeManager.cs Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\TimeManager.cs Assets\simuzen\platform\systems\base\services\output\implementation\CheckForcefeedbackService.cs Assets\simuzen\platform\systems\base\services\output\implementation\CheckPlatformService.cs Assets\simuzen\platform\systems\base\services\output\implementation\FakeForcefeedbackService.cs Assets\simuzen\platform\systems\base\services\output\implementation\FakeOutputService.cs Assets\simuzen\platform\systems\base\services\output\implementation\FakePlatformService.cs Assets\simuzen\platform\systems\base\services\output\implementation\ForceFeedbackService.cs Assets\simuzen\platform\systems\base\services\output\implementation\OutputService.cs Assets\simuzen\platform\systems\base\services\output\implementation\OutputTo3DofConverter.cs Assets\simuzen\platform\systems\base\services\output\implementation\PlatformService.cs Assets\simuzen\platform\systems\base\services\output\implementation\SimesBikePlatform.cs Assets\simuzen\platform\systems\base\services\output\interfaces\IForceFeedbackService.cs Assets\simuzen\platform\systems\base\services\output\interfaces\IOutputService.cs Assets\simuzen\platform\systems\base\services\output\interfaces\IPlatformService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\IPIPassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\IPassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\IReplayPassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengerServiceDebugInput.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengerServiceInput.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\Pose.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\Utils\Palette.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\Utils\PropPassengersCreator.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\descriptors\BusStopPassengersDescriptor.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\descriptors\PassengersDescriptor.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\descriptors\PlaceDescriptor.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\BaseMonoPassengers.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\BusPassengers.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\BusStopPassengers.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\BusStopPassengersManager.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\IGraphManagerGetter.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\IPassengerReceiver.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\IPassengers.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\IPassengersWithHandicapped.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\IPlaceManagerGetter.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\IStopRequest.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\Passenger.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\PassengerCameraManager.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\PassengerCollider.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\PassengersFlow.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\PassengersReceiverSyncHandler.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\PassengersReset.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\PassengersSection.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\Place.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\PlaceManager.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\flow\StopRequest.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\managers\BusPropPassengersManager.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\managers\BusStopManager.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\managers\BusTransformParent.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\managers\IBusPropPassengersManager.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\managers\IBusStopManager.cs Assets\simuzen\platform\systems\base\services\passengers\scripts\managers\IPassengersServiceManager.cs Assets\simuzen\platform\systems\base\services\performance\IPerformanceService.cs Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs Assets\simuzen\platform\systems\base\services\persistence\IPersistentService.cs Assets\simuzen\platform\systems\base\services\product\DataSettings\ProductDataSetting.cs Assets\simuzen\platform\systems\base\services\product\DataSettings\ProductsDataModifier.cs Assets\simuzen\platform\systems\base\services\product\DataSettings\ScreenDataModifier.cs Assets\simuzen\platform\systems\base\services\product\DataSettings\Settings\ConfigurableSetting.cs Assets\simuzen\platform\systems\base\services\product\DataSettings\Settings\ConfigurableSettingWriter.cs Assets\simuzen\platform\systems\base\services\product\DataSettings\Settings\LogicCamerasConfigurableSetting.cs Assets\simuzen\platform\systems\base\services\product\DataSettings\Settings\ScreenNumberSetting.cs Assets\simuzen\platform\systems\base\services\product\DataSettings\Settings\SpecialScreenConfigurableSetting.cs Assets\simuzen\platform\systems\base\services\product\IProductService.cs Assets\simuzen\platform\systems\base\services\product\ProductParams.cs Assets\simuzen\platform\systems\base\services\product\ProductService.cs Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs Assets\simuzen\platform\systems\base\services\rearview\IRearviewService.cs Assets\simuzen\platform\systems\base\services\rearview\RearviewCameras.cs Assets\simuzen\platform\systems\base\services\rearview\RearviewConfiguration.cs Assets\simuzen\platform\systems\base\services\rearview\RearviewDescriptor.cs Assets\simuzen\platform\systems\base\services\rearview\RearviewRuntimeTool.cs Assets\simuzen\platform\systems\base\services\rearview\RearviewService.cs Assets\simuzen\platform\systems\base\services\registry\IRegistryService.cs Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs Assets\simuzen\platform\systems\base\services\remotefiles\IRemoteFileService.cs Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileConstants.cs Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileDownloadPaths.cs Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileManager.cs Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayAnimatorData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayBaseData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayBoolData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayColorData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayEmptyData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayEnumData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayEnvironmentData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayFloatData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayInfractionData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayInfractionPointsData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayIntData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayParticleSystemData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayPassengerAnimationData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayRotationData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayTrafficLightData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayTrafficVehicleParticle.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayTransformData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayTransformScaleData.cs Assets\simuzen\platform\systems\base\services\replay\DataTypes\ReplayUserVehicleGlassData.cs Assets\simuzen\platform\systems\base\services\replay\IRecordService.cs Assets\simuzen\platform\systems\base\services\replay\IReplayPlayer.cs Assets\simuzen\platform\systems\base\services\replay\IReplayRecorder.cs Assets\simuzen\platform\systems\base\services\replay\ISceneReplayService.cs Assets\simuzen\platform\systems\base\services\replay\RecordService.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayAGXForkliftRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayAGXTransformsRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayActiveStatus.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayAttachToGraphicVehicle.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayBackhoeLoaderRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayBasePlayer.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayBaseRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayCameraPivot.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayCircuitLine.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayCyclistAnimation.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableMesh.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrain.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticles.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDollies.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDumperRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayEnvironment.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayExcavatorLoaderRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayExcavatorRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayExcavatorTracksAnimation.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayFreeRoutePedestrianAnimation.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayGraphicVehicle.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayInfraction.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayInfractionPoints.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayLoadWeightLights.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMachineryBladeRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMaterial.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMixer.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMotograderRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultiplePlates.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleTransforms.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleWheelsPivot.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayOffsetTexture.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayOptionalCargo.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayParticleSystem.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayPassengerActive.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayPassengerAnimation.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayPassengerPieces.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayPassengerType.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayPedestrianAnimation.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayPlates.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayPoliceLights.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayRampPlayer.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayRearviews.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayRipperRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplaySandCargoAnimation.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplaySceneryCargoManager.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplaySnowPlow.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplaySnowplowBlades.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplaySnowplowParticleSystem.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficBusStops.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficCrash.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficLights.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleLights.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleWheels.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTransform.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTransformScale.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleBellow.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleChainsPlayer.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleDoors.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleGlass.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleHandlebar.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleLights.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleOptionalGo.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleWheels.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayUserVehicleWipers.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayVehicleSkin.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayWheelLoaderRecorder.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayWheelsPivot.cs Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayWipers.cs Assets\simuzen\platform\systems\base\services\replay\ReplayCameraDescriptor.cs Assets\simuzen\platform\systems\base\services\replay\ReplayCompatibility.cs Assets\simuzen\platform\systems\base\services\replay\ReplayDataCollection.cs Assets\simuzen\platform\systems\base\services\replay\ReplayFileManager.cs Assets\simuzen\platform\systems\base\services\replay\ReplayIdentity.cs Assets\simuzen\platform\systems\base\services\replay\ReplayPlayerController.cs Assets\simuzen\platform\systems\base\services\replay\ReplayRecordController.cs Assets\simuzen\platform\systems\base\services\replay\ReplayResolver.cs Assets\simuzen\platform\systems\base\services\replay\ReplaySceneService.cs Assets\simuzen\platform\systems\base\services\replay\ReplayServicesDescriptor.cs Assets\simuzen\platform\systems\base\services\replay\ReplayUserVehicleRotaryLights.cs Assets\simuzen\platform\systems\base\services\scene\Camera\AdaptativeJitter.cs Assets\simuzen\platform\systems\base\services\scene\Camera\CameraPivotDescritor.cs Assets\simuzen\platform\systems\base\services\scene\Camera\CameraPivotHandler.cs Assets\simuzen\platform\systems\base\services\scene\Camera\CameraToFrameRateSubscriber.cs Assets\simuzen\platform\systems\base\services\scene\Camera\MotorbikeDriverCameraPivotBehaviour.cs Assets\simuzen\platform\systems\base\services\scene\Camera\NoJointPivotDescriptor.cs Assets\simuzen\platform\systems\base\services\scene\Camera\PICameraPivotDescritor.cs Assets\simuzen\platform\systems\base\services\scene\Camera\UserBehavior.cs Assets\simuzen\platform\systems\base\services\scene\Camera\UserBehaviorPreset.cs Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs Assets\simuzen\platform\systems\base\services\scene\Culling\ICullingService.cs Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentPreset.cs Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs Assets\simuzen\platform\systems\base\services\scene\Environment\DustCloud\DustCloud.cs Assets\simuzen\platform\systems\base\services\scene\Environment\DustCloud\DustCloudEnvironment.cs Assets\simuzen\platform\systems\base\services\scene\Environment\ICeilingDetector.cs Assets\simuzen\platform\systems\base\services\scene\Environment\LightController\LightSetController.cs Assets\simuzen\platform\systems\base\services\scene\Environment\LightController\LightSetControllerByEnvironment.cs Assets\simuzen\platform\systems\base\services\scene\Environment\MicrosplatModifiers\MicrosplatEnterHole.cs Assets\simuzen\platform\systems\base\services\scene\Environment\MicrosplatModifiers\MicrosplatParticulateModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\MicrosplatModifiers\MicrosplatSnowModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\MicrosplatModifiers\MicrosplatWaterModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs Assets\simuzen\platform\systems\base\services\scene\Environment\ObjectsByEnv.cs Assets\simuzen\platform\systems\base\services\scene\Environment\ShadowTunnelTrigger.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnviroSkyManager\EnviroSkyCeilingManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnviroSkyManager\EnviroSkyManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnviroSkyManager\EnviroSkyModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnviroSkyManager\EnviroSkyModifierManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnviroSkyManager\EnviroSkySetting.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnviroSkyManager\WeatherIntensityKey.cs "Assets\simuzen\platform\systems\base\services\scene\Environment\impl\Environment Components\EnvironmentComponents.cs" Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentBridgeManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentConditions.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentConditionsBridge.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentConfiguration.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentConfigurationParams.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DeformableSurfaceController.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DeformableSurfaceEnvironment.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DeformableSurfaceLight.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DeformableSurfacePartial.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\IDeformableSurfaceEnvironment.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\ParticleSystemEnvironmentConfiguration.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\SnowParticleHandler.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\SurfaceDataPartial.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentEvent.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentIntensity.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\AquaplaningManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\CloudyManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\DaytimeManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\DegradedAsphaltManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\EnvironmentManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\HailManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\IcyAdherenceManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\IcyManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\ModifiersManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\OilManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\RainyManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\SnowManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\SunnyManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\WindManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\AquaplaningModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\CloudyModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\DaytimeModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\DegradedAsphaltModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\EnvironmentModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\FogModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\FogSetting.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\HailModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\IcyAdherentModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\IcyModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\ModifierEnvironment.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\OilModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\RainyModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\SnowModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\SunnyModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentModifiers\WindModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentParams.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentSetting\EnvironmentSetting.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\PostProcessing\PostProcessingManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\PostProcessing\PostProcessingModifier.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\PostProcessing\PostProcessingSetting.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\Shadow\ShadowManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\impl\Shadow\ShadowSetting.cs Assets\simuzen\platform\systems\base\services\scene\Environment\installer\EnvironmentInstaller.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnviroSkySetting.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentBridgeManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentComponents.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentConfiguration.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentEvent.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentSetting.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IModifierEnvironment.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IModifiersManager.cs Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IPostProcessingManager.cs "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\EnvironmentEventFactory.cs" "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\EventHistoryLogger.cs" "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\EventLog.cs" "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\IEventFactory.cs" "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\OrchestratorEventFactory.cs" "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\PassengersEventFactory.cs" "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\SceneryCargoManagerEventFactory.cs" "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\TrafficEventFactory.cs" "Assets\simuzen\platform\systems\base\services\scene\Event HistoryLogger\VehicleEventFactory.cs" Assets\simuzen\platform\systems\base\services\scene\FrameRate\FPSCounter.cs Assets\simuzen\platform\systems\base\services\scene\FrameRate\FrameRateService.cs Assets\simuzen\platform\systems\base\services\scene\FrameRate\FrameRateSetting.cs Assets\simuzen\platform\systems\base\services\scene\FrameRate\IFrameRateService.cs Assets\simuzen\platform\systems\base\services\scene\FrameRate\RearviewToFrameRateSubscriber.cs Assets\simuzen\platform\systems\base\services\scene\Input\BasicPIInputProxy.cs Assets\simuzen\platform\systems\base\services\scene\Input\CameraInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\EnvironmentInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\LocalWindInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\MapSystemInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\MineSimCargoInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\PIInputProxyInstaller.cs Assets\simuzen\platform\systems\base\services\scene\Input\SceneryCargoManagerInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\SpawnInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\TrafficInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\TrainingManagerInput.cs Assets\simuzen\platform\systems\base\services\scene\Input\UserBehaviorInput.cs "Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs" "Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\IPassengerFactoryService.cs" "Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerAnimationController.cs" "Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerDescriptor.cs" "Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactory.cs" "Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryInstaller.cs" "Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs" "Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PieceDescriptor.cs" "Assets\simuzen\platform\systems\base\services\scene\Physic Environment\IPhysicEnvironmentService.cs" "Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicAdherenceManager.cs" "Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentManager.cs" "Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs" "Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicSnowManager.cs" "Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicTirePressureManager.cs" "Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicWindManager.cs" "Assets\simuzen\platform\systems\base\services\scene\Physic Environment\WindDebug.cs" Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs Assets\simuzen\platform\systems\base\services\scene\Scenery\IGlobalSceneryService.cs Assets\simuzen\platform\systems\base\services\scene\Scenery\SceneryData.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\DynamicWater\DynamicWaterManager.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\ISceneryService.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\MinimapSetting.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryParams.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesDataModifier.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesDataSetting.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\Setting\BasicScenerySetting.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\Setting\CameraScenerySetting.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\Setting\ISettings.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\Setting\PassengersGraphSetting.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\Setting\ScenerySetting.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\Setting\SpawnPointSetting.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\Setting\VegetationSetting.cs Assets\simuzen\platform\systems\base\services\scene\SceneryService\Terrain\TerrainManager.cs Assets\simuzen\platform\systems\base\services\scene\SessionManagers\ContextManagerScene.cs Assets\simuzen\platform\systems\base\services\scene\SessionManagers\PhotoCaptureManager.cs Assets\simuzen\platform\systems\base\services\scene\SessionManagers\SessionManagerInstaller.cs Assets\simuzen\platform\systems\base\services\scene\SnowSystem\AbsorbtionAlgorthim\GameObjectFromBundleGroup.cs Assets\simuzen\platform\systems\base\services\scene\SnowSystem\AbsorbtionAlgorthim\SphereCullingFromBundleController.cs Assets\simuzen\platform\systems\base\services\scene\SnowSystem\SnowSystemController.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\EntityFactory\EntityFactory.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\EntityFactory\IAbstractEntityFactory.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\GameObjectCreationService.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\IGameObjectCreationService.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\IMiniMapService.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\IVehicleSpawnerService.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\MiniMapService.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\NetVehicleSpawnerService.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\Pool\EntityPool.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\Pool\GameObjectPool.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\Pool\IAbstractEntityPool.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\RespawnManager.cs Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\DynamicSceneItem.cs Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\ISpawnPointService.cs Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\SpawnPointDescriptor.cs Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\SpawnPointHelper.cs Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\SpawnPointService.cs Assets\simuzen\platform\systems\base\services\scene\SpawnPoint\SpawnZoneDescriptor.cs Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGODescriptor.cs Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs Assets\simuzen\platform\systems\base\services\scene\Tools\ColorsTools.cs Assets\simuzen\platform\systems\base\services\scene\Tools\StylesTools.cs Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs Assets\simuzen\platform\systems\base\services\scene\Traffic\DeformableSurfaceTraffic.cs Assets\simuzen\platform\systems\base\services\scene\Traffic\FakeTrafficService.cs Assets\simuzen\platform\systems\base\services\scene\Traffic\ITrafficService.cs Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficSetting.cs Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficSpeedsSetting.cs Assets\simuzen\platform\systems\base\services\scene\TreeSystem\CullingManager.cs Assets\simuzen\platform\systems\base\services\scene\Vegetation\IVegetationService.cs Assets\simuzen\platform\systems\base\services\scene\Vegetation\NMSnowController.cs Assets\simuzen\platform\systems\base\services\scene\Vegetation\VegetationService.cs Assets\simuzen\platform\systems\base\services\scene\Zones\RaycastUnderRoof.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\ISpecialScreenService.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\Results\ParamsScreen.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\SpecialScreen.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\TurnOverRisk\RolloverPreventionScreen.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\VideoScreen\VideoScreen.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\SpecialScreenDatabase.cs Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\SpecialScreenManager.cs Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs Assets\simuzen\platform\systems\base\services\telemetry\IGlobalTelemetryService.cs Assets\simuzen\platform\systems\base\services\telemetry\ITelemetryService.cs Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs Assets\simuzen\platform\systems\base\services\telemetry\PITelemetryService.cs Assets\simuzen\platform\systems\base\services\telemetry\ReplayTelemetryService.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryConfig.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DeltaTelemetryData.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\MultipleTelemetryData.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\TelemetryData.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryFilter.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryId.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryInstaller.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryService.cs Assets\simuzen\platform\systems\base\services\telemetry\TelemetryToBabel.cs Assets\simuzen\platform\systems\base\services\test\TestService.cs Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\CalibrableInGameObject.cs Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\CalibrableObject.cs Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerFinder.cs Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\InterchangeablePiece.cs Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\VRCalibrationSettings.cs Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\ISceneVRService.cs Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovable\VehicleMovable.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovable\VehicleMovableAxisButton.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovable\VehicleMovableAxisContinous.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovable\VehicleMovableAxisContinousVector3.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovable\VehicleMovableAxisMultiplePositions.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovable\VehicleMovablePressButton.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovable\VehicleMovableWheelContinous.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Components\VehicleMovableAxisButtonComponent.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Components\VehicleMovableAxisContinousComponent.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Components\VehicleMovableAxisContinousVector3Component.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Components\VehicleMovableAxisMultiplePositionsComponent.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Components\VehicleMovableComponent.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Components\VehicleMovablePressButtonComponent.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Components\VehicleMovableWheelContinousComponent.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Descriptors\VehicleMovableAxisButtonDescriptor.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Descriptors\VehicleMovableAxisContinousDescriptor.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Descriptors\VehicleMovableAxisContinousVector3Descriptor.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Descriptors\VehicleMovableAxisMultiplePositionsDescriptor.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Descriptors\VehicleMovableDescriptor.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Descriptors\VehicleMovablePressButtonDescriptor.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\Descriptors\VehicleMovableWheelContinousDescriptor.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\VehicleHandlesVehicleBehaviour.cs Assets\simuzen\platform\systems\base\services\virtualreality\VehicleMovableVehicleComponents\VehicleMovableTypes.cs Assets\simuzen\platform\systems\base\services\workflow\IWorkflowService.cs Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs Assets\simuzen\platform\systems\base\session\ContextParamKeys.cs Assets\simuzen\platform\systems\base\session\ContextService.cs Assets\simuzen\platform\systems\base\session\IContextService.cs Assets\simuzen\platform\systems\base\signals\ControlSignals.cs Assets\simuzen\platform\systems\base\simulatormode\ISimulatorModes.cs Assets\simuzen\platform\systems\base\simulatormode\SimulatorModes.cs Assets\simuzen\platform\systems\base\traffic\scripts\ArmyExplosionEvent.cs Assets\simuzen\platform\systems\base\traffic\scripts\CrossingEntityMovement.cs Assets\simuzen\platform\systems\base\traffic\scripts\DescriptorCreators\SmkVehicleGraphicsCreator.cs Assets\simuzen\platform\systems\base\traffic\scripts\DescriptorCreators\WheelPivotCreator.cs Assets\simuzen\platform\systems\base\traffic\scripts\Descriptors\SMKTrafficPedestrianGraphicsDescriptor.cs Assets\simuzen\platform\systems\base\traffic\scripts\Descriptors\SMKTrafficVehicleGraphicsDescriptor.cs Assets\simuzen\platform\systems\base\traffic\scripts\Descriptors\SMKTrafficVehiclePhysicsDescriptor.cs Assets\simuzen\platform\systems\base\traffic\scripts\EmergencyCarLightsController.cs Assets\simuzen\platform\systems\base\traffic\scripts\EncapsulateColliderUtility.cs Assets\simuzen\platform\systems\base\traffic\scripts\GraphicTrafficLight.cs Assets\simuzen\platform\systems\base\traffic\scripts\IEDVehicleExplosion.cs Assets\simuzen\platform\systems\base\traffic\scripts\LevelCrossingDescriptor.cs Assets\simuzen\platform\systems\base\traffic\scripts\LogicTrafficLight.cs Assets\simuzen\platform\systems\base\traffic\scripts\MaterialsGroupDescriptor.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKPlayerReservePoints.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKTrafficAI.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKTrafficAntiRollBar.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKTrafficNavigator.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKTrafficPedestrian_Wheel.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKTrafficPlayerFinder.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKTrafficSimpleCar.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKTrafficSimpleCar_Wheel.cs Assets\simuzen\platform\systems\base\traffic\scripts\SMKTrafficSpawner.cs Assets\simuzen\platform\systems\base\traffic\scripts\TrafficParticleEmmiter.cs Assets\simuzen\platform\systems\base\traffic\scripts\TrafficRouteFollower.cs Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactory.cs Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleFactoryService.cs Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleInfo.cs Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehiclePieceCollection.cs Assets\simuzen\platform\systems\base\traffic\scripts\TrafficVehicleType.cs Assets\simuzen\platform\systems\base\vehicle\AllowedLanes\VehicleAllowedLanes.cs Assets\simuzen\platform\systems\base\vehicle\ExternalComponents\BrakingAreaForce.cs Assets\simuzen\platform\systems\base\vehicle\IVehicleState.cs Assets\simuzen\platform\systems\base\vehicle\IVehicleTelemetry.cs Assets\simuzen\platform\systems\base\vehicle\Interior\IVehicleInteriorManager.cs Assets\simuzen\platform\systems\base\vehicle\Interior\VehicleInteriorManager.cs Assets\simuzen\platform\systems\base\vehicle\Interior\VehicleInteriorPreset.cs Assets\simuzen\platform\systems\base\vehicle\Lights\IVehicleLightsController.cs Assets\simuzen\platform\systems\base\vehicle\Lights\VehicleAdditionalComponentsInstaller.cs Assets\simuzen\platform\systems\base\vehicle\Lights\VehicleLight.cs Assets\simuzen\platform\systems\base\vehicle\Lights\VehicleLightsController.cs Assets\simuzen\platform\systems\base\vehicle\Lights\VehicleLightsDescriptor.cs Assets\simuzen\platform\systems\base\vehicle\Lights\VehicleLightsRuntimeEditor.cs Assets\simuzen\platform\systems\base\vehicle\Lights\VehicleLightsUtils.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Awareness\AwarenessBase.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Awareness\BoxColliderAwareness.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Awareness\BusStopAwareness.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Awareness\ColliderAwareness.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Awareness\IAwareness.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Awareness\StressAwareness.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Awareness\TrafficAwareness.cs Assets\simuzen\platform\systems\base\vehicle\Perception\BasePerceptionController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\CameraPerceptionController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\ConsciousnessController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\DebugVehiclePerceptionController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\ICameraPerceptionController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\ITrafficPerceptionController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\IVehiclePerceptionController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\BladeDraggingTrigger.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\BlindSpotSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\BrakingAreaSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\BusStopSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\CeilingSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ConeSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ExpansionJointSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\LaneDepartureWarningSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ParkingSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\PowerLineSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\PrioritySensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximitySensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\RailwaySensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\RoadSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\SensorBase.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\StopTriggerSensor.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\PrioritySignalStimulus.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RoadStimulus.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\SightStimulus.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\StimulusBase.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\TrafficReservedNodeStimulus.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\TrafficVehicleStimulus.cs Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\busStopStimulus.cs Assets\simuzen\platform\systems\base\vehicle\Perception\TrafficPerceptionController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionController.cs Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs Assets\simuzen\platform\systems\base\vehicle\Windshield\CustomGlassHelper.cs Assets\simuzen\platform\systems\base\vehicle\Windshield\GlassHelper.cs Assets\simuzen\platform\systems\base\vehicle\Windshield\SMKGlassHelper.cs Assets\simuzen\platform\systems\base\vehicle\Windshield\WindshieldConfig.cs Assets\simuzen\platform\systems\base\vehicle\Windshield\WindshieldHelper.cs Assets\simuzen\platform\systems\base\vehicle\Windshield\WindshieldManager.cs Assets\simuzen\platform\systems\base\vehicle\Windshield\WindshieldSetting.cs Assets\simuzen\platform\systems\base\vehicle\Wiper\IVehicleWiperManager.cs Assets\simuzen\platform\systems\base\vehicle\Wiper\VehicleWiperManager.cs Assets\simuzen\platform\systems\base\vehicle\Wiper\VehicleWiperManagerAnimation.cs Assets\simuzen\platform\systems\base\vehicle\Wiper\WiperManager.cs Assets\simuzen\platform\systems\base\zms\EventHUB.cs Assets\simuzen\platform\systems\base\zms\IMessageFilter.cs Assets\simuzen\platform\systems\base\zms\Provider.cs Assets\simuzen\platform\systems\base\zms\Subscription.cs Assets\simuzen\platform\systems\base\zms\test\ZMSTest.cs Assets\simuzen\platform\systems\scene\ReflectivesRoadManager.cs "Assets\simuzen\platform\traffic\iTS\Locomotion Setup\Locomotion\Scripts\Locomotion.cs" "Assets\simuzen\platform\traffic\iTS\Locomotion Setup\Scripts\PedestrianController.cs" "Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSAntiRollBar.cs" "Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs" "Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar_Wheel.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\GUIOptions.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\ITSDirectionReference.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\ITSWheelSize.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSEventTrigger.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSEventTriggerFollowPath.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSEventTriggerSuddenBrake.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSMainManager.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSNavigation.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerFinder.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSRoadBlock.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficLight.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficLightCheck.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficLightGroupManager.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficSpawner.cs" "Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficVolume.cs" Assets\simuzen\platform\utils\AppQuit.cs Assets\simuzen\platform\utils\BinaryStreamUtils.cs Assets\simuzen\platform\utils\BundleOrPrefabObject.cs Assets\simuzen\platform\utils\DontDestroyGameObjectOnLoad.cs Assets\simuzen\platform\utils\EnvironmentUtils.cs Assets\simuzen\platform\utils\FileReader.cs Assets\simuzen\platform\utils\GameObjectUtils.cs Assets\simuzen\platform\utils\Graphics\AssetConfigInScene.cs Assets\simuzen\platform\utils\Graphics\BaseDescriptor.cs Assets\simuzen\platform\utils\Graphics\CreatorTemplates.cs Assets\simuzen\platform\utils\Graphics\DescriptorCreators.cs Assets\simuzen\platform\utils\Graphics\IDescriptorCreators.cs Assets\simuzen\platform\utils\Graphics\MaterialDescriptor\CircuitLineRendererDescriptor.cs Assets\simuzen\platform\utils\Graphics\MaterialDescriptor\MaterialCreator.cs Assets\simuzen\platform\utils\Graphics\MaterialDescriptor\MaterialDescriptor.cs Assets\simuzen\platform\utils\Graphics\MaterialDescriptor\OffsetTextureCreator.cs Assets\simuzen\platform\utils\Graphics\MaterialDescriptor\OffsetTextureDescriptor.cs Assets\simuzen\platform\utils\Graphics\Plate\PlateCreator.cs Assets\simuzen\platform\utils\Graphics\Plate\PlateDescriptor.cs Assets\simuzen\platform\utils\JointUtils.cs Assets\simuzen\platform\utils\MotograderTransformSync.cs Assets\simuzen\platform\utils\MultiTag\MultiTag.cs Assets\simuzen\platform\utils\MultiTag\MultiTagUtils.cs Assets\simuzen\platform\utils\MultiTag\Tags.cs Assets\simuzen\platform\utils\NetComponentUtils.cs Assets\simuzen\platform\utils\NetGameObjectUtils.cs Assets\simuzen\platform\utils\ParamUtils.cs Assets\simuzen\platform\utils\ParameterValue.cs Assets\simuzen\platform\utils\PerformanceDebugger\FileManagers\LODGroupFileManager.cs Assets\simuzen\platform\utils\PerformanceDebugger\FileManagers\QualitySettingsFileManager.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\ExcavatorSettingsFromFileManager.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\ExcavatorSettingsFromFileUtils.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\FileConsts.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\FileReaderUtils.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\FileUtils.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\FileWriterUtils.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\VehicleSettingsFromFileManager.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\Yamaha\MotorcycleFileSettingsManager.cs Assets\simuzen\platform\utils\PerformanceDebugger\IOUtils\Yamaha\MotorcycleFileSettingsUtils.cs Assets\simuzen\platform\utils\PerformanceDebugger\VR\FPSWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\VR\PerformanceDebuggerVR.cs Assets\simuzen\platform\utils\PerformanceDebugger\VR\VrStatsWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\BaseWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\PerformanceDebuggerManager.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\PerformanceFPSManager.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\ScenePerformanceDebugger.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\WindowsID.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\AntialiasingWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\AudioWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\BabelDashboardsDebugWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\BabelWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\BundleWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\CamerasPositionHelperWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\CamerasPositionWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\CamerasWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\CullingWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\EnvironmentWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\ExcavatorDynamicsWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\FPSWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\FrameRateWindow.cs Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\GlobalShaderVariablesWindow.cs 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Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Common\Utils\ReflectionUtils.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Common\Utils\StringUtils.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Common\Utils\TestUtilities.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Common\Utils\ThreadUtils.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Common\Utils\Utilities.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Common\VariableOperationId.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Compiler\ByteCode.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Compiler\Compiler.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\IO\FileIO.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseBinaryOperation.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseBlock.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseEntryPoint.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseExpression.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseIf.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseLiteral.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseObjectMethod.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseUnaryOperation.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Checkers\ParseVariable.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Parser.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Report\ParseError.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Report\ParseReport.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Report\ParseReportCode.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Report\ParseReportLine.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Report\ParseReporter.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Report\UndeclaredVarReport.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Script.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\BinaryOperationSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\BlockSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\ClassMethodSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\ExpressionSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\IfSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\LiteralSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\Syntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\UnaryOperationSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\VariableSetSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\Parser\Syntax\VariableSyntax.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Components\IVirtualMachineComponent.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Components\InstructionSet.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Components\MainThreadHelper.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Components\PlayedLocutionSet.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Components\Stack.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Components\VariableSet.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Instructions\Executables\BinaryOperation.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Instructions\Executables\ClassMethod.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Instructions\Executables\IfJump.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Instructions\Executables\LoadLiteral.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Instructions\Executables\UnaryOperation.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Instructions\Executables\VariableOperation.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Instructions\Instruction.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Attributes\ClassMethod.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Class.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\ClassMethodsSet.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Asset.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Audio.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Babel.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Breakdown.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Bus.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Cargo.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\ConstruSim.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Driver.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Environment.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Exercise.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\FreeRoute.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\HelpScreens.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Infractions.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Input.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Locution.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Logger.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Navigation.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Objective.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Operations.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Pallet.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\ReportVariables.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\SpawnPoint.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\TMCamera.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Timer.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Traffic.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\Trigger.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\Classes\UserVehicle.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\Objects\ExecutableMethodHolder.cs Assets\simuzen\tm\Scripts\MojoSharp\CodeGeneration\VirtualMachine\VirtualMachine.cs Assets\simuzen\tm\Scripts\MojoSharp\Context\Context.cs Assets\simuzen\tm\Scripts\MojoSharp\Context\Locution.cs Assets\simuzen\tm\Scripts\MojoSharp\Context\LocutionSet.cs Assets\simuzen\tm\Scripts\MojoSharp\Context\MojoManager.cs Assets\simuzen\tm\Scripts\MojoSharp\Context\Objective.cs Assets\simuzen\tm\Scripts\MojoSharp\Context\ObjectiveSet.cs Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Attributes\SmartMethod.cs Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartAsset.cs Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartFreeRoute.cs Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartSpawnPoint.cs Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartTrigger.cs Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartUserVehicle.cs Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\SmartObject.cs Assets\simuzen\tm\Scripts\Services\EditorMode\ITmEditorCameraService.cs Assets\simuzen\tm\Scripts\Services\EditorMode\ITrainingManagerEditorGlobalService.cs Assets\simuzen\tm\Scripts\Services\EditorMode\ITrainingManagerEditorItemsManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\ITrainingManagerEditorSceneService.cs Assets\simuzen\tm\Scripts\Services\EditorMode\ItemCreatorManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteEditor.cs Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteEntityMode.cs Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteLoopMode.cs Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\Routes.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorGlobalService.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorAssetsManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorGoalsManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorInfractionsManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorLogSimAssetsManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorPalletsManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorRuntimeScriptsManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorSpawnPointsManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorTriggersManager.cs Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerItemsManagers\TrainingManagerEditorUserVehicleScriptsManager.cs Assets\simuzen\tm\Scripts\Services\Environment\TMEnvironmentService.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\ITrainingManagerGlobalService.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\ITrainingManagerSceneService.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\IsInsideTriggerAutomotive.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\IsInsideTriggerHelper.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerGlobalService.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\AssetTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\BaseTrainingManagerStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\FreeRouteTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\GoalsTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\Route\InstructionsManager.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\Route\OutOfRouteManager.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\Route\RouteTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\Route\TrafficRouteManager.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\SpawnTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\SpawnpointTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\SpecialScriptsTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\TriggerTMStep.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerScenePrefabs.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMCommand\CommandManager.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMCommand\ConcreteCommands\CreateItemCommand.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMCommand\ConcreteCommands\DeleteItemCommand.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMCommand\ConcreteCommands\MoveItemCommand.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMCommand\ConcreteCommands\RotateItemCommand.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMCommand\ConcreteCommands\ScaleItemCommand.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMCommand\ITMCommand.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs Assets\simuzen\tm\Scripts\TMEditor\Managers\TMInputToEntitiesManager.cs Assets\simuzen\tm\Scripts\TMEditor\PlayMaker\Fly2DCameraAction.cs Assets\simuzen\tm\Scripts\TMEditor\PlayMaker\Fly3DCameraAction.cs Assets\simuzen\tm\Scripts\TMEditor\Properties\AssemblyInfo.cs Assets\simuzen\tm\Scripts\TMEditor\UI\ColorPicker\ColorPickerTM.cs Assets\simuzen\tm\Scripts\TMEditor\UI\ColorPicker\ColorPreview.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\AutoCompleteInfractions.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\CustomUnityEvents.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\DataSources.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\DeleteButton.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\DeleteSelectedInfractionEvent.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\GoalsDialog.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\InfractionsDialog.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\LoadingCursor.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Common\TMEditorOptionsController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Goals\GoalConfController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Goals\GoalSummaryController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Goals\GoalsConfigController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Goals\ListViewGoalComponent.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Goals\ListViewGoals.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Goals\TMGoalsComponentController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Goals\TableExerciseGoals.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Goals\TableRowExerciseGoalComponent.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\InfractionDialog\ListViewInfractionPraxisComponent.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\InfractionDialog\ListViewInfractionsPraxis.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Infractions\InfractionConfController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Infractions\InfractionsConfigController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Wizard\WizardPage.cs Assets\simuzen\tm\Scripts\TMEditor\UI\Components\Wizard\WizardPagesController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\DialogControllers\LocutionsDialogController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\InfoPopups\InfoPopupController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\LoadLevelSlider.cs Assets\simuzen\tm\Scripts\TMEditor\UI\MouseControllers\CursorController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\OpenEditorController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\AddItemController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\AssetsPanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\CircuitLinePanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditRoutePanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\IndicationsPanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemButtonController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\AssetController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\IndicationController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\ItemController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\LogSimAssetController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\ShowOptionsPanelOnClick.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\SpawnPointController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TMPalletController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemToggleController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\LocutionRowController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\LocutionsController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\LocutionsPanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\LogSimAssetsPanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\MojoItemController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\MojoPanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\MojoRuntimeController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\MojoUserVehicleController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\MultiSubPanelsController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ObjectsPanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\PanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\RoutesPanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\TrafficRoutePanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\UserRoutePanelController.cs Assets\simuzen\tm\Scripts\TMEditor\UI\PreventDrag.cs Assets\simuzen\tm\Scripts\TMEditor\UI\ScriptHashChecker.cs Assets\simuzen\tm\Scripts\TMEditor\UI\ScriptableObjects\AssetsList.cs Assets\simuzen\tm\Scripts\TMEditor\UI\ScriptableObjects\ExerciseNameValidator.cs Assets\simuzen\tm\Scripts\TMEditor\UI\ScriptableObjects\ScriptableRouteUI.cs Assets\simuzen\tm\Scripts\TMEditor\UI\ScriptableObjects\ScriptableUI.cs Assets\simuzen\tm\Scripts\TMEditor\UI\ScriptableObjects\TMLogSimPallets.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\Signals\RuntimeSignals.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmAsset.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmExercise.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmExerciseLocutions.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmGoal.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmInfraction.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmLogSimAsset.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmObject.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmPallet.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmResource.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmSpawnPoint.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmText.cs Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmTrigger.cs Assets\simuzen\tm\Scripts\Utils\AdvancedVehicleConfig.cs Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs Assets\simuzen\tm\Scripts\Utils\DisableCreateOnClick.cs Assets\simuzen\tm\Scripts\Utils\ErrorTemplates.cs Assets\simuzen\tm\Scripts\Utils\ExerciseToggle.cs Assets\simuzen\tm\Scripts\Utils\FlyCamera.cs Assets\simuzen\tm\Scripts\Utils\HideCreateMenuOnClick.cs Assets\simuzen\tm\Scripts\Utils\HideObjectOnClick.cs Assets\simuzen\tm\Scripts\Utils\HideOptionsPanelOnClick.cs Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs Assets\simuzen\tm\Scripts\Utils\Menu\ParamGroupController.cs Assets\simuzen\tm\Scripts\Utils\Menu\StaticExerciseObjetiveController.cs Assets\simuzen\tm\Scripts\Utils\Menu\StaticExerciseToggle.cs Assets\simuzen\tm\Scripts\Utils\Menu\SummaryPanelController.cs Assets\simuzen\tm\Scripts\Utils\Menu\SummaryParamGroupController.cs Assets\simuzen\tm\Scripts\Utils\Menu\TimerController.cs Assets\simuzen\tm\Scripts\Utils\Menu\ToggleGroupController.cs Assets\simuzen\tm\Scripts\Utils\NameTemplates.cs Assets\simuzen\tm\Scripts\Utils\OccilatePosition.cs Assets\simuzen\tm\Scripts\Utils\OpenTMDocumentation.cs Assets\simuzen\tm\Scripts\Utils\OrthoCamera.cs Assets\simuzen\tm\Scripts\Utils\OutlineTM.cs Assets\simuzen\tm\Scripts\Utils\PanelComplete.cs Assets\simuzen\tm\Scripts\Utils\PanelScaler.cs Assets\simuzen\tm\Scripts\Utils\ResultsRows.cs Assets\simuzen\tm\Scripts\Utils\TMConfigMenu.cs Assets\simuzen\tm\Scripts\Utils\TMRuntimeDialog.cs Assets\simuzen\tm\Scripts\Utils\TMRuntimeMenu.cs Assets\simuzen\tm\Scripts\Utils\TMSpecialComponents.cs [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Base\Telemetry.cs (61,39)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Base\Telemetry.cs (425,15)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Base\Telemetry.cs (456,7)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Base\Telemetry.cs (456,42)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Base\Telemetry.cs (468,3)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Base\Telemetry.cs (792,3)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Base\Telemetry.cs (792,36)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Base\Telemetry.cs (794,26)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Dynamics\VPAntiRollBar.cs (214,50)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (39,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (87,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (134,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (179,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (239,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (317,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (387,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (477,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\Helpers\VehicleChannels.cs (556,49)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\VPTelemetryTools.cs (104,23)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\VPTelemetryTools.cs (227,13)'. [Script Updater] Skipping update because type 'ChannelInfo' (configured to be moved to 'UnityEditor.MPE.ChannelInfo') clashes with 'VehiclePhysics.ChannelInfo' in 'Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Physics core\Components\Telemetry Preview\VPWheelFrameMonitor.cs (201,50)'. 51814ms to update / 19 to save (1/6472 files). [API Updater] Updated Files: Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp - Skipping compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll because all references are unchanged - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,313957 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,438182 seconds - Finished ILPostProcessorRunner in 0,806965 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 4,516117 seconds - Finished script compilation in 58,478016 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(45,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(46,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(58,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(59,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(80,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Tachometer.cs(8,21): warning CS0108: 'HDES_Tachometer._unitsText' hides inherited member 'HDES_Dashboard._unitsText'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(224,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_Gear.cs(33,21): warning CS0114: 'HCOM_PI_Yutong_Gear.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(102,6): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(106,6): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(188,14): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(190,14): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\TextureArrayInspector\Extensions\Texture2DExtensions.cs(316,12): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(231,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(237,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(242,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(12,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(18,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Finished updating scripts / assemblies AssetDatabase: script compilation time: 81.905013s Registering precompiled user dll's ... Registered in 0.040340 seconds. Start importing Assets/simuzen/platform/DeformableMeshes/Core/wrappers/UnityTerrainWrapper.cs using Guid(f63d999c739c49d4da6007e712350722) Importer(-1,00000000000000000000000000000000) -> (artifact id: '68f03c6f701a3b26fed57076fb05205e') in 0.008831 seconds [ScriptCompilation] Recompiling all scripts because: InitialRefresh: Cached user assemblies were invalid [API Updater] Processing imported assemblies took 14 ms (4/4 assembly(ies)). [Licensing::Client] Successfully resolved entitlement details Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp4e1b8250.tmp --api-version 2020.3.48f1 -s "C:\Program 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\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp19e7590a.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp399632d2.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp22d45a98.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll" [API Updater] Update finished with success in 4008 ms (0/4 assembly(ies) updated). Assembly Updater Post Process Assets time: 4.023696s [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Editor/AFPSCounter.Editor.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass39_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScriptsNoStop (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass39_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScriptsNoStop (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) - Starting script compilation - Starting compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp - Finished compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll in 0,167257 seconds - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll - Starting compile Library/ScriptAssemblies/XRDependency.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - Starting compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll - Starting compile Library/ScriptAssemblies/Analytics.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/SteamVR.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/ScriptAssemblies/AGXUnity.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Starting compile Library/ScriptAssemblies/LeapMotion.dll - Starting compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll - Starting compile Library/ScriptAssemblies/SteamVR_Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Starting compile Library/ScriptAssemblies/AGXUnityEditor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll in 0,584069 seconds - Starting compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll in 0,278057 seconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,077127 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001116 seconds - Finished ILPostProcessorRunner in 0,128365 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll in 5,288289 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,108347 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001452 seconds - Finished ILPostProcessorRunner in 0,183325 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll in 5,282518 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll in 0,142341 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll in 0,00122 seconds - Finished ILPostProcessorRunner in 0,227173 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll in 5,004898 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll in 0,1365 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll in 0,001196 seconds - Finished ILPostProcessorRunner in 0,215403 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll in 4,487507 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,091672 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,001479 seconds - Finished ILPostProcessorRunner in 0,169971 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll in 3,99929 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,123671 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,001338 seconds - Finished ILPostProcessorRunner in 0,203791 seconds - Finished compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll in 3,970251 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll in 0,09666 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll in 0,001211 seconds - Finished ILPostProcessorRunner in 0,177719 seconds - Finished compile Library/ScriptAssemblies/Analytics.dll in 3,95438 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,099671 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001302 seconds - Finished ILPostProcessorRunner in 0,173853 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll in 3,945058 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,105265 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001164 seconds - Finished ILPostProcessorRunner in 0,184429 seconds - Finished compile Library/ScriptAssemblies/XRDependency.dll in 4,032865 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,098321 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001397 seconds - Finished ILPostProcessorRunner in 0,180045 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 3,929158 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll in 0,114438 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll in 0,001168 seconds - Finished ILPostProcessorRunner in 0,193076 seconds - Finished compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll in 3,887252 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,104021 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001195 seconds - Finished ILPostProcessorRunner in 0,184131 seconds - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 3,878824 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,118463 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,001191 seconds - Finished ILPostProcessorRunner in 0,199233 seconds - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll in 4,105976 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll in 0,113629 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll in 0,001354 seconds - Finished ILPostProcessorRunner in 0,201063 seconds - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 4,102544 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll in 0,125857 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll in 0,00113 seconds - Finished ILPostProcessorRunner in 0,205254 seconds - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll in 3,989759 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,140293 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,001215 seconds - Finished ILPostProcessorRunner in 0,220779 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll in 4,10046 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,112358 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001184 seconds - Finished ILPostProcessorRunner in 0,202061 seconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll in 4,074755 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,116658 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,000772 seconds - Finished ILPostProcessorRunner in 0,199766 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll in 3,939997 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,116655 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,001092 seconds - Finished ILPostProcessorRunner in 0,193883 seconds - Finished compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll in 4,088648 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,110718 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,000825 seconds - Finished ILPostProcessorRunner in 0,193794 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll in 3,876448 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,13459 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,001224 seconds - Finished ILPostProcessorRunner in 0,215785 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll in 4,026583 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,126908 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,000824 seconds - Finished ILPostProcessorRunner in 0,208632 seconds - Finished compile Library/ScriptAssemblies/Obi.dll in 4,109712 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,120267 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,000782 seconds - Finished ILPostProcessorRunner in 0,201231 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll in 4,084 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,122206 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,001202 seconds - Finished ILPostProcessorRunner in 0,205334 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 3,945202 seconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,144352 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001219 seconds - Finished ILPostProcessorRunner in 0,235514 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll in 12,172232 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,087391 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001362 seconds - Finished ILPostProcessorRunner in 0,174398 seconds - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll in 11,632973 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,137493 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,001265 seconds - Finished ILPostProcessorRunner in 0,218845 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll in 12,008804 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,092377 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,001291 seconds - Finished ILPostProcessorRunner in 0,168754 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll in 11,54142 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,12583 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001157 seconds - Finished ILPostProcessorRunner in 0,204914 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll in 11,515202 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,101546 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,001318 seconds - Finished ILPostProcessorRunner in 0,180561 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 11,562867 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,131833 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,001138 seconds - Finished ILPostProcessorRunner in 0,209841 seconds - Finished compile Library/ScriptAssemblies/crosstales.dll in 11,607642 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll in 0,182012 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll in 0,001193 seconds - Finished ILPostProcessorRunner in 0,264379 seconds - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll in 12,26649 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,160112 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,00124 seconds - Finished ILPostProcessorRunner in 0,237676 seconds - Finished compile Library/ScriptAssemblies/SteamVR.dll in 11,710455 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,11137 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,001202 seconds - Finished ILPostProcessorRunner in 0,194199 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll in 11,352316 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,153276 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,001183 seconds - Finished ILPostProcessorRunner in 0,231124 seconds - Finished compile Library/ScriptAssemblies/AGXUnity.dll in 11,509287 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,134476 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,001218 seconds - Finished ILPostProcessorRunner in 0,212272 seconds - Finished compile Library/ScriptAssemblies/Zenject.dll in 11,644404 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,137317 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,001177 seconds - Finished ILPostProcessorRunner in 0,217227 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 11,154429 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 0,162078 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0,007149 seconds - Finished ILPostProcessorRunner in 0,250449 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 11,316983 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll in 0,121451 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll in 0,141643 seconds - Finished ILPostProcessorRunner in 0,339524 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll in 11,010269 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,10969 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,001456 seconds - Finished ILPostProcessorRunner in 0,185498 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll in 11,285853 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,142224 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,001172 seconds - Finished ILPostProcessorRunner in 0,217106 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll in 12,084291 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,149448 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,001104 seconds - Finished ILPostProcessorRunner in 0,225562 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.dll in 10,900641 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll in 0,102691 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll in 0,001053 seconds - Finished ILPostProcessorRunner in 0,179655 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Editor.dll in 10,645694 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll in 0,115326 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll in 0,001139 seconds - Finished ILPostProcessorRunner in 0,205545 seconds - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll in 10,623813 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll in 0,122574 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll in 0,001371 seconds - Finished ILPostProcessorRunner in 0,212854 seconds - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll in 10,61345 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll in 0,116311 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll in 0,001216 seconds - Finished ILPostProcessorRunner in 0,195413 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll in 10,666299 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll in 0,15763 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll in 0,001251 seconds - Finished ILPostProcessorRunner in 0,240739 seconds - Finished compile Library/ScriptAssemblies/AGXUnityEditor.dll in 10,607254 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,116136 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,001157 seconds - Finished ILPostProcessorRunner in 0,197851 seconds - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll in 10,043696 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,066268 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,000818 seconds - Finished ILPostProcessorRunner in 0,11352 seconds - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll in 11,194168 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll in 0,074713 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll in 0,000797 seconds - Finished ILPostProcessorRunner in 0,122386 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll in 11,289418 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,068798 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,000845 seconds - Finished ILPostProcessorRunner in 0,116143 seconds - Finished compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll in 11,305698 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,100075 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,190434 seconds - Finished ILPostProcessorRunner in 0,345934 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.dll in 11,27911 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll in 0,061692 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll in 0,000877 seconds - Finished ILPostProcessorRunner in 0,126419 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.Editor.dll in 10,59358 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,069088 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,000868 seconds - Finished ILPostProcessorRunner in 0,118221 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll in 10,617559 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,068514 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,07326 seconds - Finished ILPostProcessorRunner in 0,188865 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll in 10,606315 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,180249 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,087022 seconds - Finished ILPostProcessorRunner in 0,324995 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 10,620199 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,090638 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,08117 seconds - Finished ILPostProcessorRunner in 0,225114 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll in 10,063124 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,333826 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,454997 seconds - Finished ILPostProcessorRunner in 0,8579 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 9,329944 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll in 0,134464 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll in 0,153945 seconds - Finished ILPostProcessorRunner in 0,422693 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 2,461347 seconds - Finished script compilation in 14,745759 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Tachometer.cs(8,21): warning CS0108: 'HDES_Tachometer._unitsText' hides inherited member 'HDES_Dashboard._unitsText'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(58,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(59,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(80,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_Gear.cs(33,21): warning CS0114: 'HCOM_PI_Yutong_Gear.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(224,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(45,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(46,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(102,6): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(106,6): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(188,14): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(190,14): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\TextureArrayInspector\Extensions\Texture2DExtensions.cs(316,12): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(231,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(237,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(242,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(18,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(12,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(25,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(26,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(28,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(29,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(31,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(27,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(29,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(132,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(134,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(36,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(37,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(38,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(278,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(280,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(284,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(286,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(307,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(309,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(363,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(365,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,4): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,25): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,35): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(41,17): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(44,30): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,98): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,102): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(61,17): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(64,30): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,98): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,102): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(81,17): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,107): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(100,34): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(106,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(110,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(119,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(123,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(58,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(65,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(98,31): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(99,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(105,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\systems\base\traffic\scripts\Editor\SMKTrafficVehicleRigger.cs(754,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Finished updating scripts / assemblies AssetDatabase: script compilation time: 15.005881s Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 578.57 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.33 ms. Start importing Assets/simuzen/CommonTools/AGXUnity/Editor/Data/Data.asset using Guid(b2b35deae34bdef4ebfbfe997254c2ce) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1a5c797336c777dc5d48c771973b0f78') in 0.011898 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Mono: successfully reloaded assembly - Completed reload, in 17.890 seconds Domain Reload Profiling: ReloadAssembly (17894ms) BeginReloadAssembly (135ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (22ms) EndReloadAssembly (17696ms) LoadAssemblies (1329ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (508ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (208ms) SetupLoadedEditorAssemblies (15499ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (580ms) BeforeProcessingInitializeOnLoad (88ms) ProcessInitializeOnLoadAttributes (14584ms) ProcessInitializeOnLoadMethodAttributes (240ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 4.57 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.97 ms. RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter: ... 1 filters RefreshProfiler: Total: 186245.457ms InvokeBeforeRefreshCallbacks: 0.553ms ApplyChangesToAssetFolders: 0.055ms Scan: 1394.696ms OnSourceAssetsModified: 1.936ms UnregisterDeletedAssets: 0.005ms InitializeImportedAssetsSnapshot: 27.948ms GetAllGuidsForCategorization: 8.130ms CategorizeAssets: 528.662ms ImportAndPostprocessOutOfDateAssets: 177127.997ms (64614.635ms without children) ImportManagerImport: 678.331ms (35.158ms without children) ImportInProcess: 642.727ms UpdateCategorizedAssets: 0.447ms CompileScripts: 109374.686ms PostProcessAllAssets: 2406.428ms ReloadImportedAssets: 22.720ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.789ms InitializingProgressBar: 0.010ms PostProcessAllAssetNotificationsAddChangedAssets: 1.968ms RestoreLoadedAssetsState: 1.344ms UpdateImportedAssetsSnapshot: 17.086ms ReloadSourceAssets: 4.305ms UnloadImportedAssets: 62.988ms Hotreload: 6.372ms FixTempGuids: 0.015ms GatherAllCurrentPrimaryArtifactRevisions: 0.000ms UnloadStreamsBegin: 4.372ms LoadedImportedAssetsSnapshotReleaseGCHandles: 4.203ms GetLoadedSourceAssetsSnapshot: 7.786ms PersistCurrentRevisions: 8.193ms UnloadStreamsEnd: 1.556ms GenerateScriptTypeHashes: 1.072ms Untracked: 7055.685ms Application.AssetDatabase Initial Script Refresh End Application.AssetDatabase.Refresh Start Registering precompiled user dll's ... Registered in 0.046497 seconds. Start importing Assets/configuration/localization/Fichero de localización.xlsm using Guid(9a8a77030ef39fa48b9cb0801f23b360) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5503fec8a58719c04da6fceddce2b0b9') in 0.050096 seconds Start importing Assets/contents/Sceneries/IndustryLand/Scenes/Localized/DE/Industryland_Localized.unity using Guid(d7de0638ecc68f0439f0450616b581ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f2d3ef68030e7ebb93751e896583bfa6') in 0.004521 seconds Start importing Assets/UI/Textures/Simulator/Simestruck/TPanel/TP_Elements/TP_Freightliner_cab_icon.png using Guid(03fea05ad923a064aadc7ed4c89d9738) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c02f98ede03f6bb3c4d5ccdefbf00d89') in 0.045133 seconds Start importing Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Textures/Sig_Atlas01_BC.jpg using Guid(143ba21ae01bb3448bd5b412b4321a36) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dc49a183ec33830bf89801ed0f6e94fc') in 0.581608 seconds Start importing Assets/UI/Simulator/Logsim/Atlas/HUD_VehiclesAndScenesAtlas.png using Guid(583491a40c78ac74f8466c995e89e0cf) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c89ca982e9486aea5f51934119200cc5') in 0.120309 seconds Start importing Assets/UI/Simulator/Logsim/Atlas/HUD_ProductAtlas.png using Guid(3edaeebfa9740bf419a09f6d898df279) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4839a9a7e2e9fab6b95361bb605a90e5') in 0.359116 seconds Start importing Assets/content_common/art_common/Modules/signals/2020/Common/Meshes/Sig_Barrier.fbx using Guid(21964afe5f9606646929151a13e86529) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6275b984159e8c16ff243f2217d719ea') in 0.088087 seconds Start importing Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/Resources/EditorStartupPrefs.asset using Guid(cdb2b908ef6cb8b45aba3615cdf5b909) Importer(-1,00000000000000000000000000000000) -> (artifact id: '12d2dd9928030fd09c53ee0077be8c33') in 0.007343 seconds Start importing Assets/simuzen/CommonTools/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset using Guid(2e498d1c8094910479dc3e1b768306a4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8e2603fdc270e9255dc237f2f549f650') in 0.032010 seconds Start importing Assets/configuration/localization/ES-CL_Lang.txt using Guid(90903afec3e57ed449df8181ea655d3a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '017c245d59c28121ced3d4d19541fec3') in 0.026528 seconds Start importing Assets/configuration/localization/EN-GB_Lang.txt using Guid(90c6bac187ae034408f0f5f7e7e9f150) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'faf250c76b7bcc5c62fbbbdb52d1fff3') in 0.024464 seconds Start importing Assets/configuration/localization/IT-IT_Lang.txt using Guid(a5f1a11bb2f763e41ae9273f42fcc4f1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6e8bfe9d0297afeae7b62508b202e579') in 0.026248 seconds Start importing Assets/configuration/localization/EN-US_Lang.txt using Guid(86c8947241b03d44a9129a18f856083b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d02c4732259ec2fc46f184f820a5242') in 0.025306 seconds Start importing Assets/configuration/localization/PT-PT_Lang.txt using Guid(680049298fed7c54581334faacf5bcc2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '13c957cc7c091faaae91c1b02ba5c688') in 0.025318 seconds Start importing Assets/configuration/localization/FR-FR_Lang.txt using Guid(b883de64ac7d1494a92507cfdb9b41b8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a51b0a3b8998ebbd00fa5b171d867246') in 0.022185 seconds Start importing Assets/configuration/localization/DE-DE_Lang.txt using Guid(5b581da71ef8fda40bbf6a652e5f4d6c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '59c62c05e3d6cea058292807ada0b4cc') in 0.028232 seconds Start importing Assets/configuration/localization/ES-MX_Lang.txt using Guid(7c3d6c49c67026445927ca787cfc5c96) Importer(-1,00000000000000000000000000000000) -> (artifact id: '69aeb15b56b26c456e5c7efa70be0903') in 0.024680 seconds Start importing Assets/configuration/localization/PT-BR_Lang.txt using Guid(2fd452843be9e8c4586fd2d63d26a6bd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ff1faf68d70b95cb4f7b58d53c213c2a') in 0.022863 seconds Start importing Assets/configuration/localization/ES-AR_Lang.txt using Guid(5f0bcbb046944a34b9980a3adc149a6f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '86139079a8bfba8b87530a688a9fe1a7') in 0.026370 seconds Start importing Assets/configuration/localization/ES-ES_Lang.txt using Guid(5fdb83c10fcc4d446a95942d02b6fb8e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a17b41a52e6d29ea0a82047c58fa20d7') in 0.023834 seconds Start importing Assets/simuzen/platform/systems/base/services/camera/templates/LogicCameraTemplate.prefab using Guid(10e5643b9955de04f88aee3e9c5450aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '260d953a873d8028e1ef1336cf6cdc33') in 0.075694 seconds Start importing Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu PC3000.prefab using Guid(81a9d5fa38bcf1644b0cdd3d04cbdbe5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2b46c56467ce48ea8baae696ba2416e8') in 0.062561 seconds Start importing Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/Prefabs/Common/EngineAudioManagerFsm.prefab using Guid(d1ef427ebf5a0e04f83bb4e91be28c30) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0a188eef0f3099c8c82989665a85ed36') in 0.023387 seconds Start importing Assets/simuzen/reusable/Resources/InitialFSM_TM.prefab using Guid(e14bde52e3937014184c1fc49ebeb451) Importer(-1,00000000000000000000000000000000) -> (artifact id: '63c1d2b0c24d58cf8eba627b1bc11bb1') in 0.018599 seconds Start importing Assets/simuzen/tm/Resources/Prefabs/tm_trigger.prefab using Guid(0214427a28a1482439e6c0ffe658a00f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b63b1105ad579a8c79db8565601d5175') in 0.431158 seconds Start importing Assets/simuzen/reusable/Resources/UserInstructorLoginFSM.prefab using Guid(a3491aad12201c6489c150dba6a47351) Importer(-1,00000000000000000000000000000000) -> (artifact id: '20eb75e9bcd937df77f12afea8df05d9') in 0.024587 seconds Start importing Assets/simuzen/reusable/Resources/STPI_FSM.prefab using Guid(d39a68776f18e5c4bb8ca55ca56a39d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3dd3f191154c0834a37fb24bb1a44bf5') in 0.020093 seconds Start importing Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu Wa900.prefab using Guid(e3de24386bf6d4046a7b115ec7845934) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f9c7f4baf4ebbfa1f364a33bab2ee1eb') in 0.078585 seconds Start importing Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Sig_OneWay_Right_PF.prefab using Guid(f3fb6a56f1b37fc40881498f67cc40d4) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aad2ee41a14db5d3c195d5a7fcb6943c') in 0.036590 seconds Start importing Assets/simuzen/reusable/Resources/SC_InitialFSM.prefab using Guid(f3bd25c89d2af834ebe31009c513fa62) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'be2ee2449891f36f03977fb307cb13bf') in 0.060420 seconds Start importing Assets/simuzen/platform/systems/base/services/camera/templates/TrainingManagerCameraTemplate.prefab using Guid(24a7810c37df2174d99754cccb38785e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6a5461df33671193a73571e3ba2bb4ec') in 0.023389 seconds Start importing Assets/simuzen/platform/installers/Prefabs/GlobalServicesInstaller.prefab using Guid(44ca5d5003e6c6241820601a15d6cf91) Importer(-1,00000000000000000000000000000000) -> (artifact id: '05c0c7db15aaefd32c8dd8b7535a3df2') in 1.961453 seconds Start importing Assets/simuzen/reusable/Resources/EmptyLoginFSM.prefab using Guid(54ddae8c7a37b55418de1cb4ab30c779) Importer(-1,00000000000000000000000000000000) -> (artifact id: '478d06b34a6d06bfe7afdd9c14238aed') in 0.015801 seconds Start importing Assets/simuzen/reusable/Resources/ExerciseFSM.prefab using Guid(74d22e133163db4468ed5cd618ccebfe) Importer(-1,00000000000000000000000000000000) -> (artifact id: '98080cd4dbf18a3e4bcb36049c6866ca') in 0.014041 seconds Start importing Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Sig_OneWay_Left_PF.prefab using Guid(8457c1029eb0afb4590312f7f24594ff) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c72143cd9b715e1b6b51523451bec58') in 0.014278 seconds Start importing Assets/simuzen/platform/VehicleDynamics/Scripts/VehicleDatabaseWrapper/VehicleDatabaseService.prefab using Guid(940b04fa335663f46bdf7660b161b1d2) Importer(-1,00000000000000000000000000000000) The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(MonoBehaviour) _unitsText The asset at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu Hd985.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.PrefabUtility:GetPrefabType (UnityEngine.Object) SimuZen.Services.Registry.RegistrableIdentity:ThisIsAPrefab () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:104) SimuZen.Services.Registry.RegistrableIdentity:SetupIDs () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:128) SimuZen.Services.Registry.RegistrableIdentity:OnValidate () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:84) [Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs line 104] The asset at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu Hd985.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.PrefabUtility:GetPrefabType (UnityEngine.Object) SimuZen.Services.Registry.RegistrableIdentity:ThisIsAPrefab () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:104) SimuZen.Services.Registry.RegistrableIdentity:SetupIDs () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:128) SimuZen.Services.Registry.RegistrableIdentity:OnValidate () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:84) [Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs line 104] There is some VPCollider empty in an axle. Please check: VPPIntegration UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) VPPIntegration:ValidateAxles () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:244) VPPIntegration:OnValidate () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:221) (Filename: Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs Line: 244) -> (artifact id: 'f0e20a7803d638dcb92a88e4f3448d35') in 18.324051 seconds Start importing Assets/simuzen/platform/systems/base/services/audio/globalAudioService/Managers/Prefabs/Common/ElectricEngineAudioManagerFsm.prefab using Guid(c4358c550f8d99e48b89685f0d75a607) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a55174b5f578b9a2fd9a76c22be50e66') in 0.017948 seconds Start importing Assets/simuzen/reusable/Resources/InitialFSM_without_checksim.prefab using Guid(d55d611e28de65b4a95b6692dc74ae17) Importer(-1,00000000000000000000000000000000) -> (artifact id: '14edee7b23b55da0476e1c69a9b4760e') in 0.022242 seconds Start importing Assets/simuzen/reusable/Resources/SMT_Login_ES_CL.prefab using Guid(262ddd6b70c47c2438cad461bb1ec72d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '526ebb6f853cd0e46c71ec335667f5bf') in 0.022769 seconds Start importing Assets/simuzen/reusable/Resources/EditorLoginFSM.prefab using Guid(d66d2b1a282cc824aaeafb88e89e5e53) Importer(-1,00000000000000000000000000000000) -> (artifact id: '4f6265b4489c50593f9ed21532ad4ef3') in 0.078687 seconds Start importing Assets/simuzen/reusable/Resources/FlowPassengerFsm.prefab using Guid(392e3da8bd3cca64d9220772ad829701) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7a4e8a6fc0aa806006cc91893ed99981') in 0.052986 seconds Start importing Assets/simuzen/platform/systems/base/services/passengers/prefabs/HandicappedPassengerLogic.prefab using Guid(99c54b5b139b067469ca7e009e04f5a7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '67931a885b64f8607d59f3d6a768fe5b') in 0.041818 seconds Start importing Assets/simuzen/platform/systems/base/services/network/Resources/NetworkManager.prefab using Guid(f98dc163311b34b45823275ca0c9699f) Importer(-1,00000000000000000000000000000000) The asset at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu Hd985.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.PrefabUtility:GetPrefabType (UnityEngine.Object) SimuZen.Services.Registry.RegistrableIdentity:ThisIsAPrefab () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:104) SimuZen.Services.Registry.RegistrableIdentity:SetupIDs () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:128) SimuZen.Services.Registry.RegistrableIdentity:OnValidate () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:84) [Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs line 104] The asset at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu Hd985.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.PrefabUtility:GetPrefabType (UnityEngine.Object) SimuZen.Services.Registry.RegistrableIdentity:ThisIsAPrefab () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:104) SimuZen.Services.Registry.RegistrableIdentity:SetupIDs () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:128) SimuZen.Services.Registry.RegistrableIdentity:OnValidate () (at Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs:84) [Assets/simuzen/platform/systems/base/services/registry/RegistrableIdentity.cs line 104] There is some VPCollider empty in an axle. Please check: VPPIntegration UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) VPPIntegration:ValidateAxles () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:244) VPPIntegration:OnValidate () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:221) (Filename: Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs Line: 244) -> (artifact id: 'a2dc1412a77572788fa80f98eaa22108') in 5.370329 seconds Start importing Assets/simuzen/platform/systems/base/services/passengers/prefabs/CommonPassengerLogic.prefab using Guid(0a260c4506ae0eb47a89478b6f96c584) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'aaa29420e8e8c629fe8bf88fdac3a40a') in 0.039723 seconds Start importing Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Sig_Barrier_PF.prefab using Guid(3a72714962146c54db5c7e02498dfa26) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6765cb5785c0e3b4fa0815d874b1e8b1') in 0.028932 seconds Start importing Assets/content_common/art_common/Modules/signals/2020/Localized/DE/Atlas_01/Sig_OneWay_KeepRight_PF.prefab using Guid(7a09c6d514540bb49942c42d5835ed81) Importer(-1,00000000000000000000000000000000) -> (artifact id: '77ed062c9b9f8b405a7c629ada6c90b9') in 0.016576 seconds Start importing Assets/simuzen/platform/systems/base/services/scene/Resources/SceneryService.prefab using Guid(1b800ebd3003a4b4b88812fb51c46e1c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8f345c5ffd686849c3f7b8c4eee4108') in 0.029122 seconds Start importing Assets/simuzen/reusable/Resources/InitialFSM.prefab using Guid(bc4956b868ae91642939c42117c896c5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f6bee34cb8f21e24073b71f1c662d2dc') in 0.020017 seconds Start importing Assets/simuzen/reusable/Resources/EditorSimFSM.prefab using Guid(fcfc3ef75b2afec4a856ca975b45d380) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40f704381157ff0f42a8f78d09abdb4b') in 0.018232 seconds Start importing Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Prefabs/Komatsu Hd985.prefab using Guid(1dafea0b8a14f8144a0f1a971ddc9bf2) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1727f49ecd48395067eec8c4e12fb7a8') in 0.026608 seconds Start importing Assets/simuzen/reusable/Resources/EditorPIFSM.prefab using Guid(bd86efde237968a4994544987e0e5cad) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28c3195c7d38deb0778ab3f302d178de') in 0.020146 seconds Start importing Assets/simuzen/platform/systems/base/services/camera/templates/LogicCameraTemplateAGX.prefab using Guid(0e114c234a154804abe16e418b00d160) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7dafd6ccf64c114c12882851ce1597cc') in 0.019035 seconds Start importing Assets/simuzen/CommonTools/UIWidgets/Prefabs/Accordion.prefab using Guid(6ebe13f12b4a9014aa8e72af3a3e0518) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0212cb870b30bd6dc2bd34bb01ed71d4') in 0.029570 seconds Start importing Assets/simuzen/reusable/Resources/OrchestratorFsm.prefab using Guid(ce3bc63bd6421f340bcd8e0bafdfb999) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8000369c55ef746d9b571ffd10dd5a13') in 0.015291 seconds Start importing Assets/simuzen/reusable/Resources/EditorPIFSM_OLD.prefab using Guid(3f1fe965ef4014845b3a5022d4bdecc1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ea2cf427229b29881d5a7a9730c27b50') in 0.016727 seconds Start importing Assets/simuzen/platform/systems/base/services/registry/Resources/RegistryService.prefab using Guid(8f560cee9ec9e534dbaa6b9c96817633) Importer(-1,00000000000000000000000000000000) There is some VPCollider empty in an axle. Please check: VPPIntegration UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) VPPIntegration:ValidateAxles () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:244) VPPIntegration:OnValidate () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:221) (Filename: Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs Line: 244) -> (artifact id: 'c70e654b20f058ba080665c5d8ead48b') in 2.820990 seconds Start importing Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Docs/Maquinaria/Hitachi EX5500/Hitachi Oil Leveling Cylinder.wmv using Guid(cc7acb583da7e114f8761db6e492edde) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1c92b01004e2058f13ca01f031f7ee8b') in 0.187409 seconds Refreshing native plugins compatible for Editor in 5.21 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.05 ms. Refresh completed in 54.981172 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 54981.146ms InvokeBeforeRefreshCallbacks: 1.067ms ApplyChangesToAssetFolders: 0.091ms Scan: 6.537ms OnSourceAssetsModified: 0.676ms InitializeImportedAssetsSnapshot: 18.717ms GetAllGuidsForCategorization: 4.792ms CategorizeAssets: 492.151ms ImportAndPostprocessOutOfDateAssets: 54245.887ms (13.963ms without children) ImportManagerImport: 32229.120ms (505.270ms without children) ImportInProcess: 31723.267ms UpdateCategorizedAssets: 0.584ms PostProcessAllAssets: 21951.568ms ReloadImportedAssets: 0.494ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.977ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 3.950ms OnDemandSchedulerStart: 5.007ms RestoreLoadedAssetsState: 5.033ms UpdateImportedAssetsSnapshot: 27.771ms ReloadSourceAssets: 1.349ms UnloadImportedAssets: 1.612ms Hotreload: 6.965ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 2.411ms UnloadStreamsBegin: 0.142ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.566ms GetLoadedSourceAssetsSnapshot: 9.949ms PersistCurrentRevisions: 2.592ms UnloadStreamsEnd: 85.345ms GenerateScriptTypeHashes: 28.242ms Untracked: 95.290ms Application.AssetDatabase.Refresh End RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: RefreshProfiler: Total: 20.863ms Registering precompiled user dll's ... Registered in 0.044683 seconds. Refresh completed in 0.647155 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 647.125ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 6.056ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 27.259ms GetAllGuidsForCategorization: 1.661ms CategorizeAssets: 474.153ms ImportAndPostprocessOutOfDateAssets: 29.120ms (6.343ms without children) PostProcessAllAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.983ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.790ms OnDemandSchedulerStart: 2.590ms RestoreLoadedAssetsState: 6.415ms ReloadSourceAssets: 3.444ms UnloadImportedAssets: 2.860ms Hotreload: 0.124ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.862ms UnloadStreamsBegin: 0.161ms LoadedImportedAssetsSnapshotReleaseGCHandles: 12.776ms GetLoadedSourceAssetsSnapshot: 9.088ms PersistCurrentRevisions: 7.045ms UnloadStreamsEnd: 0.338ms Untracked: 71.108ms Failed to create RenderTexture with RGBA32 SFloat (52) format. The platform doesn't support that format, and it doesn't have a compatible format. Failed to create RenderTexture with RGBA32 SFloat (52) format. The platform doesn't support that format, and it doesn't have a compatible format. Failed to create RenderTexture with RGBA32 SFloat (52) format. The platform doesn't support that format, and it doesn't have a compatible format. Failed to create RenderTexture with RGBA32 SFloat (52) format. The platform doesn't support that format, and it doesn't have a compatible format. Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found Initializing Unity extensions: Unloading 2917 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.82 GB. System memory in use after: 0.82 GB. Unloading 9941 unused Assets to reduce memory usage. Loaded Objects now: 12705. Total: 29.156700 ms (FindLiveObjects: 0.908700 ms CreateObjectMapping: 0.382400 ms MarkObjects: 24.375600 ms DeleteObjects: 3.489000 ms) ProgressiveSceneManager::Cancel() DisplayProgressbar: Registring prefabs... Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeNode`1.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] There is some VPCollider empty in an axle. Please check: VPPIntegration UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogError (object,UnityEngine.Object) VPPIntegration:ValidateAxles () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:244) VPPIntegration:OnValidate () (at Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs:221) UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) (Filename: Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Templates/Scripts/VPPIntegration.cs Line: 244) Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeNode`1.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::ObservableList`1.Items'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::ObservableList`1.Items 10: UIWidgets::TreeNode`1.nodes 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeNode`1.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) [Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs line 112] CapsuleHand's Material must have instancing enabled in order to work in builds! Replacing Material with a Default Material now... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Leap.Unity.CapsuleHand:OnValidate () (at Assets/simuzen/CommonTools/LeapMotion/Core/Scripts/Hands/CapsuleHand.cs:112) UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) (Filename: Assets/simuzen/CommonTools/LeapMotion/Core/Scripts/Hands/CapsuleHand.cs Line: 112) CapsuleHand's Material must have instancing enabled in order to work in builds! Replacing Material with a Default Material now... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Leap.Unity.CapsuleHand:OnValidate () (at Assets/simuzen/CommonTools/LeapMotion/Core/Scripts/Hands/CapsuleHand.cs:112) UpdateRegistry:GetAllPrefabs () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateRegistry.cs:112) UpdateFromLegacyRegistry:GetNetworkGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:40) UpdateFromLegacyRegistry:UpdateGameObjects () (at Assets/simuzen/platform/systems/base/services/registry/Editor/UpdateFromLegacyRegistry.cs:14) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:28) (Filename: Assets/simuzen/CommonTools/LeapMotion/Core/Scripts/Hands/CapsuleHand.cs Line: 112) Registering precompiled user dll's ... Registered in 0.038178 seconds. Start importing Assets/simuzen/platform/systems/base/services/registry/Resources/RegistryService.prefab using Guid(8f560cee9ec9e534dbaa6b9c96817633) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3d277a5b0879a1eb061eea72b1afb39b') in 0.025649 seconds [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 8.96 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.47 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 5878.397ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.062ms Scan: 13.828ms OnSourceAssetsModified: 0.153ms InitializeImportedAssetsSnapshot: 1033.991ms GetAllGuidsForCategorization: 5.005ms CategorizeAssets: 52.957ms ImportAndPostprocessOutOfDateAssets: 3228.539ms (169.000ms without children) ImportManagerImport: 112.171ms (84.795ms without children) ImportInProcess: 27.320ms UpdateCategorizedAssets: 0.056ms PostProcessAllAssets: 2334.088ms ReloadImportedAssets: 2.517ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 14.446ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 8.929ms OnDemandSchedulerStart: 4.224ms RestoreLoadedAssetsState: 153.302ms UpdateImportedAssetsSnapshot: 429.859ms ReloadSourceAssets: 64.739ms UnloadImportedAssets: 5.419ms Hotreload: 1149.067ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 3.335ms UnloadStreamsBegin: 133.818ms LoadedImportedAssetsSnapshotReleaseGCHandles: 29.569ms GetLoadedSourceAssetsSnapshot: 404.259ms PersistCurrentRevisions: 2.259ms UnloadStreamsEnd: 2.626ms GenerateScriptTypeHashes: 0.688ms Untracked: -251.238ms Registering precompiled user dll's ... Registered in 0.048731 seconds. Start importing Assets/simuzen/platform/systems/base/services/network/Resources/NetworkManager.prefab using Guid(f98dc163311b34b45823275ca0c9699f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1de46d6f4a7a71843be7fc17afd0e469') in 0.025332 seconds Refreshing native plugins compatible for Editor in 8.90 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.50 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4343.618ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.092ms Scan: 8.441ms OnSourceAssetsModified: 0.151ms InitializeImportedAssetsSnapshot: 492.219ms GetAllGuidsForCategorization: 1.686ms CategorizeAssets: 25.788ms ImportAndPostprocessOutOfDateAssets: 3357.089ms (170.816ms without children) ImportManagerImport: 100.632ms (74.686ms without children) ImportInProcess: 25.891ms UpdateCategorizedAssets: 0.054ms PostProcessAllAssets: 2504.195ms ReloadImportedAssets: 1.899ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.771ms InitializingProgressBar: 0.011ms PostProcessAllAssetNotificationsAddChangedAssets: 4.698ms OnDemandSchedulerStart: 2.863ms RestoreLoadedAssetsState: 173.527ms UpdateImportedAssetsSnapshot: 384.678ms ReloadSourceAssets: 95.448ms UnloadImportedAssets: 7.864ms Hotreload: 273.876ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 2.511ms UnloadStreamsBegin: 0.427ms LoadedImportedAssetsSnapshotReleaseGCHandles: 29.711ms GetLoadedSourceAssetsSnapshot: 321.456ms PersistCurrentRevisions: 3.136ms UnloadStreamsEnd: 0.466ms Untracked: -276.755ms Registering precompiled user dll's ... Registered in 0.039936 seconds. Refreshing native plugins compatible for Editor in 5.33 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.02 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4477.048ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.085ms Scan: 8.594ms OnSourceAssetsModified: 0.067ms InitializeImportedAssetsSnapshot: 565.940ms GetAllGuidsForCategorization: 1.981ms CategorizeAssets: 23.738ms ImportAndPostprocessOutOfDateAssets: 3407.443ms (184.470ms without children) PostProcessAllAssets: 2623.501ms ReloadImportedAssets: 20.790ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.372ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.721ms OnDemandSchedulerStart: 2.943ms RestoreLoadedAssetsState: 165.730ms UpdateImportedAssetsSnapshot: 391.916ms ReloadSourceAssets: 78.416ms UnloadImportedAssets: 5.117ms Hotreload: 261.325ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 2.667ms UnloadStreamsBegin: 0.219ms LoadedImportedAssetsSnapshotReleaseGCHandles: 30.778ms GetLoadedSourceAssetsSnapshot: 375.529ms PersistCurrentRevisions: 2.798ms UnloadStreamsEnd: 0.395ms Untracked: -288.051ms Registering precompiled user dll's ... Registered in 0.080676 seconds. Refreshing native plugins compatible for Editor in 5.28 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.02 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4227.165ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.101ms Scan: 8.489ms OnSourceAssetsModified: 0.084ms InitializeImportedAssetsSnapshot: 514.834ms GetAllGuidsForCategorization: 1.627ms CategorizeAssets: 23.459ms ImportAndPostprocessOutOfDateAssets: 3270.669ms (206.171ms without children) PostProcessAllAssets: 2458.885ms ReloadImportedAssets: 14.127ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.373ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.268ms OnDemandSchedulerStart: 2.760ms RestoreLoadedAssetsState: 202.869ms UpdateImportedAssetsSnapshot: 368.215ms ReloadSourceAssets: 103.314ms UnloadImportedAssets: 5.965ms Hotreload: 208.936ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 3.005ms UnloadStreamsBegin: 0.244ms LoadedImportedAssetsSnapshotReleaseGCHandles: 25.119ms GetLoadedSourceAssetsSnapshot: 367.458ms PersistCurrentRevisions: 2.318ms UnloadStreamsEnd: 0.394ms Untracked: -308.859ms Registering precompiled user dll's ... Registered in 0.088233 seconds. Refreshing native plugins compatible for Editor in 5.19 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.98 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4489.830ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.128ms Scan: 8.823ms OnSourceAssetsModified: 0.188ms InitializeImportedAssetsSnapshot: 443.760ms GetAllGuidsForCategorization: 5.819ms CategorizeAssets: 38.857ms ImportAndPostprocessOutOfDateAssets: 3532.909ms (175.617ms without children) PostProcessAllAssets: 2727.699ms ReloadImportedAssets: 2.163ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.845ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.235ms OnDemandSchedulerStart: 2.667ms RestoreLoadedAssetsState: 178.272ms UpdateImportedAssetsSnapshot: 430.411ms ReloadSourceAssets: 101.700ms UnloadImportedAssets: 6.361ms Hotreload: 224.924ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 2.360ms UnloadStreamsBegin: 0.274ms LoadedImportedAssetsSnapshotReleaseGCHandles: 25.120ms GetLoadedSourceAssetsSnapshot: 339.484ms PersistCurrentRevisions: 2.526ms UnloadStreamsEnd: 0.387ms Untracked: -243.801ms Registering precompiled user dll's ... Registered in 0.071145 seconds. Start importing Assets/simuzen/tm/Resources/Prefabs/tm_trigger.prefab using Guid(0214427a28a1482439e6c0ffe658a00f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c76008af965fb0c8fce874f3db96b5be') in 0.074661 seconds Refreshing native plugins compatible for Editor in 5.24 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.98 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4748.696ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.078ms Scan: 7.408ms OnSourceAssetsModified: 0.061ms InitializeImportedAssetsSnapshot: 562.526ms GetAllGuidsForCategorization: 1.814ms CategorizeAssets: 29.382ms ImportAndPostprocessOutOfDateAssets: 3725.890ms (183.070ms without children) ImportManagerImport: 199.284ms (122.955ms without children) ImportInProcess: 76.318ms UpdateCategorizedAssets: 0.011ms PostProcessAllAssets: 2770.115ms ReloadImportedAssets: 19.524ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.634ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 3.408ms OnDemandSchedulerStart: 2.408ms RestoreLoadedAssetsState: 160.590ms UpdateImportedAssetsSnapshot: 376.852ms ReloadSourceAssets: 130.302ms UnloadImportedAssets: 6.753ms Hotreload: 205.139ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 2.020ms UnloadStreamsBegin: 0.236ms LoadedImportedAssetsSnapshotReleaseGCHandles: 26.911ms GetLoadedSourceAssetsSnapshot: 319.271ms PersistCurrentRevisions: 2.445ms UnloadStreamsEnd: 0.394ms Untracked: -271.944ms Registering precompiled user dll's ... Registered in 0.090212 seconds. Refreshing native plugins compatible for Editor in 6.98 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.01 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4099.733ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.042ms Scan: 5.284ms OnSourceAssetsModified: 0.082ms InitializeImportedAssetsSnapshot: 500.941ms GetAllGuidsForCategorization: 8.430ms CategorizeAssets: 31.026ms ImportAndPostprocessOutOfDateAssets: 3082.473ms (157.946ms without children) PostProcessAllAssets: 2347.279ms ReloadImportedAssets: 0.543ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.494ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.217ms OnDemandSchedulerStart: 2.303ms RestoreLoadedAssetsState: 215.713ms UpdateImportedAssetsSnapshot: 344.976ms ReloadSourceAssets: 88.602ms UnloadImportedAssets: 5.087ms Hotreload: 232.622ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.570ms UnloadStreamsBegin: 0.152ms LoadedImportedAssetsSnapshotReleaseGCHandles: 27.883ms GetLoadedSourceAssetsSnapshot: 376.321ms PersistCurrentRevisions: 2.603ms UnloadStreamsEnd: 0.578ms Untracked: -263.980ms RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 12.346ms RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 11.675ms Registering precompiled user dll's ... Registered in 0.038559 seconds. Refreshing native plugins compatible for Editor in 5.15 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.89 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4108.192ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.107ms Scan: 6.896ms OnSourceAssetsModified: 0.070ms InitializeImportedAssetsSnapshot: 513.447ms GetAllGuidsForCategorization: 2.172ms CategorizeAssets: 34.009ms ImportAndPostprocessOutOfDateAssets: 3112.548ms (142.785ms without children) PostProcessAllAssets: 2384.730ms ReloadImportedAssets: 0.479ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.465ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.253ms OnDemandSchedulerStart: 3.098ms RestoreLoadedAssetsState: 166.812ms UpdateImportedAssetsSnapshot: 401.926ms ReloadSourceAssets: 69.192ms UnloadImportedAssets: 4.284ms Hotreload: 259.973ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 2.786ms UnloadStreamsBegin: 0.435ms LoadedImportedAssetsSnapshotReleaseGCHandles: 45.009ms GetLoadedSourceAssetsSnapshot: 305.662ms PersistCurrentRevisions: 2.830ms UnloadStreamsEnd: 0.453ms Untracked: -251.692ms Registering precompiled user dll's ... Registered in 0.043338 seconds. Start importing Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/Resources/EditorStartupPrefs.asset using Guid(cdb2b908ef6cb8b45aba3615cdf5b909) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'db666d41760223a58b20470175231a11') in 0.003224 seconds Refreshing native plugins compatible for Editor in 7.93 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.35 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4293.471ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.067ms Scan: 9.023ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 467.548ms GetAllGuidsForCategorization: 2.625ms CategorizeAssets: 22.684ms ImportAndPostprocessOutOfDateAssets: 3272.692ms (162.413ms without children) ImportManagerImport: 97.377ms (92.596ms without children) ImportInProcess: 4.720ms UpdateCategorizedAssets: 0.062ms PostProcessAllAssets: 2300.963ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.996ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 7.337ms OnDemandSchedulerStart: 2.579ms RestoreLoadedAssetsState: 190.375ms UpdateImportedAssetsSnapshot: 501.647ms ReloadSourceAssets: 86.084ms UnloadImportedAssets: 4.090ms Hotreload: 323.591ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 2.073ms UnloadStreamsBegin: 0.154ms LoadedImportedAssetsSnapshotReleaseGCHandles: 27.182ms GetLoadedSourceAssetsSnapshot: 362.004ms PersistCurrentRevisions: 2.918ms UnloadStreamsEnd: 0.350ms Untracked: -289.675ms RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 12.698ms Registering precompiled user dll's ... Registered in 0.064113 seconds. Refreshing native plugins compatible for Editor in 5.15 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.84 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4064.948ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.070ms Scan: 6.111ms OnSourceAssetsModified: 0.087ms InitializeImportedAssetsSnapshot: 523.109ms GetAllGuidsForCategorization: 4.908ms CategorizeAssets: 32.691ms ImportAndPostprocessOutOfDateAssets: 3023.119ms (205.117ms without children) PostProcessAllAssets: 2271.592ms ReloadImportedAssets: 3.713ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.977ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.502ms OnDemandSchedulerStart: 2.991ms RestoreLoadedAssetsState: 161.841ms UpdateImportedAssetsSnapshot: 362.384ms ReloadSourceAssets: 106.726ms UnloadImportedAssets: 5.641ms Hotreload: 263.678ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 2.419ms UnloadStreamsBegin: 0.212ms LoadedImportedAssetsSnapshotReleaseGCHandles: 29.855ms GetLoadedSourceAssetsSnapshot: 342.178ms PersistCurrentRevisions: 3.337ms UnloadStreamsEnd: 0.440ms Untracked: -279.641ms Registering precompiled user dll's ... Registered in 0.040314 seconds. Refreshing native plugins compatible for Editor in 5.27 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4348.963ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 5.517ms OnSourceAssetsModified: 0.069ms InitializeImportedAssetsSnapshot: 499.567ms GetAllGuidsForCategorization: 4.837ms CategorizeAssets: 29.167ms ImportAndPostprocessOutOfDateAssets: 3329.186ms (179.770ms without children) PostProcessAllAssets: 2525.992ms ReloadImportedAssets: 25.791ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.034ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 7.434ms OnDemandSchedulerStart: 4.758ms RestoreLoadedAssetsState: 152.056ms UpdateImportedAssetsSnapshot: 421.352ms ReloadSourceAssets: 75.559ms UnloadImportedAssets: 5.407ms Hotreload: 306.182ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.732ms UnloadStreamsBegin: 0.193ms LoadedImportedAssetsSnapshotReleaseGCHandles: 32.457ms GetLoadedSourceAssetsSnapshot: 323.365ms PersistCurrentRevisions: 3.506ms UnloadStreamsEnd: 0.772ms Untracked: -268.627ms Registering precompiled user dll's ... Registered in 0.064832 seconds. Refreshing native plugins compatible for Editor in 8.94 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.46 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4211.045ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.061ms Scan: 9.369ms OnSourceAssetsModified: 0.070ms InitializeImportedAssetsSnapshot: 505.927ms GetAllGuidsForCategorization: 4.044ms CategorizeAssets: 35.280ms ImportAndPostprocessOutOfDateAssets: 3233.991ms (184.488ms without children) PostProcessAllAssets: 2422.848ms ReloadImportedAssets: 14.505ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.274ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.858ms OnDemandSchedulerStart: 1.736ms RestoreLoadedAssetsState: 186.380ms UpdateImportedAssetsSnapshot: 408.902ms ReloadSourceAssets: 88.323ms UnloadImportedAssets: 6.336ms Hotreload: 236.145ms FixTempGuids: 0.010ms GatherAllCurrentPrimaryArtifactRevisions: 1.744ms UnloadStreamsBegin: 0.173ms LoadedImportedAssetsSnapshotReleaseGCHandles: 29.570ms GetLoadedSourceAssetsSnapshot: 342.028ms PersistCurrentRevisions: 2.698ms UnloadStreamsEnd: 0.502ms Untracked: -285.226ms Registering precompiled user dll's ... Registered in 0.038210 seconds. Refreshing native plugins compatible for Editor in 4.88 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.97 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4105.906ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 9.036ms OnSourceAssetsModified: 0.050ms InitializeImportedAssetsSnapshot: 501.955ms GetAllGuidsForCategorization: 1.845ms CategorizeAssets: 23.399ms ImportAndPostprocessOutOfDateAssets: 3129.998ms (177.355ms without children) PostProcessAllAssets: 2358.915ms ReloadImportedAssets: 19.907ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.797ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.122ms OnDemandSchedulerStart: 2.077ms RestoreLoadedAssetsState: 166.764ms UpdateImportedAssetsSnapshot: 393.061ms ReloadSourceAssets: 70.585ms UnloadImportedAssets: 4.164ms Hotreload: 264.795ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 1.890ms UnloadStreamsBegin: 0.221ms LoadedImportedAssetsSnapshotReleaseGCHandles: 29.267ms GetLoadedSourceAssetsSnapshot: 352.939ms PersistCurrentRevisions: 2.341ms UnloadStreamsEnd: 0.778ms Untracked: -287.427ms Registering precompiled user dll's ... Registered in 0.045594 seconds. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [ScriptCompilation] Recompiling all scripts because: Player settings modified -> (artifact id: 'c8c7499d1efc3d8b05ec37df1d7b0b83') in 0.010983 seconds Refreshing native plugins compatible for Editor in 5.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.72 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4378.227ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.081ms Scan: 7.786ms OnSourceAssetsModified: 0.057ms InitializeImportedAssetsSnapshot: 481.562ms GetAllGuidsForCategorization: 3.312ms CategorizeAssets: 35.270ms ImportAndPostprocessOutOfDateAssets: 3419.987ms (212.974ms without children) ImportManagerImport: 109.550ms (97.587ms without children) ImportInProcess: 11.913ms UpdateCategorizedAssets: 0.050ms PostProcessAllAssets: 2570.175ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.126ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 5.891ms OnDemandSchedulerStart: 3.325ms RestoreLoadedAssetsState: 168.347ms UpdateImportedAssetsSnapshot: 339.594ms ReloadSourceAssets: 111.687ms UnloadImportedAssets: 8.452ms Hotreload: 212.392ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.422ms UnloadStreamsBegin: 0.284ms LoadedImportedAssetsSnapshotReleaseGCHandles: 24.459ms GetLoadedSourceAssetsSnapshot: 378.284ms PersistCurrentRevisions: 2.659ms UnloadStreamsEnd: 0.981ms Untracked: -311.462ms Remove References in Build Stats: Prefab references in bundle piece: 140 Graphical piece setup as prefab 14 Graphical part removed from physical prefab 3 Total: 157 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ReferenceRemoval:PrintStats () (at Assets/simuzen/CommonTools/BakingTools/Editor/ReferenceRemoval.cs:39) ReferenceRemoval:Apply () (at Assets/simuzen/CommonTools/BakingTools/Editor/ReferenceRemoval.cs:28) AutoBuilder:RemoveReferences () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:50) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:32) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/ReferenceRemoval.cs Line: 39) [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Editor/AFPSCounter.Editor.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) - Starting script compilation - Starting compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp - Finished compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll in 0,356301 seconds - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll - Starting compile Library/ScriptAssemblies/XRDependency.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - Starting compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll - Starting compile Library/ScriptAssemblies/Analytics.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/SteamVR.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/ScriptAssemblies/AGXUnity.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Starting compile Library/ScriptAssemblies/LeapMotion.dll - Starting compile Library/ScriptAssemblies/AGXUnityEditor.dll - Starting compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll - Starting compile Library/ScriptAssemblies/SteamVR_Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll in 0,634653 seconds - Starting compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll in 0,372967 seconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,08283 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001028 seconds - Finished ILPostProcessorRunner in 0,154508 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll in 5,232683 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,113302 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001314 seconds - Finished ILPostProcessorRunner in 0,19053 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll in 5,280702 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll in 0,138126 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll in 0,001222 seconds - Finished ILPostProcessorRunner in 0,21496 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll in 4,985677 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll in 0,145077 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll in 0,001345 seconds - Finished ILPostProcessorRunner in 0,212214 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll in 4,813097 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll in 0,120019 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll in 0,001387 seconds - Finished ILPostProcessorRunner in 0,197356 seconds - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 4,639369 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,130061 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,001219 seconds - Finished ILPostProcessorRunner in 0,195399 seconds - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll in 4,70137 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,15664 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,001175 seconds - Finished ILPostProcessorRunner in 0,238591 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll in 4,739628 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,112174 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001177 seconds - Finished ILPostProcessorRunner in 0,195223 seconds - Finished compile Library/ScriptAssemblies/XRDependency.dll in 4,750749 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,113502 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,001209 seconds - Finished ILPostProcessorRunner in 0,193976 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll in 4,775653 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,115504 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,001894 seconds - Finished ILPostProcessorRunner in 0,202021 seconds - Finished compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll in 4,807414 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll in 0,091449 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll in 0,001531 seconds - Finished ILPostProcessorRunner in 0,183617 seconds - Finished compile Library/ScriptAssemblies/Analytics.dll in 4,843322 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,102803 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001312 seconds - Finished ILPostProcessorRunner in 0,172835 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll in 4,88584 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,124901 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001268 seconds - Finished ILPostProcessorRunner in 0,204645 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 4,930703 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll in 0,111493 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll in 0,001157 seconds - Finished ILPostProcessorRunner in 0,19302 seconds - Finished compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll in 4,93109 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,124596 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001204 seconds - Finished ILPostProcessorRunner in 0,205857 seconds - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 4,968531 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,144066 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001587 seconds - Finished ILPostProcessorRunner in 0,232926 seconds - Finished compile Library/ScriptAssemblies/Obi.dll in 5,208185 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,121904 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,001293 seconds - Finished ILPostProcessorRunner in 0,216351 seconds - Finished compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll in 5,260052 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,126256 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001085 seconds - Finished ILPostProcessorRunner in 0,211947 seconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll in 5,324235 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,134236 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001299 seconds - Finished ILPostProcessorRunner in 0,225206 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll in 5,369587 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll in 0,128257 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll in 0,001053 seconds - Finished ILPostProcessorRunner in 0,220698 seconds - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll in 5,34955 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,118269 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,000916 seconds - Finished ILPostProcessorRunner in 0,20381 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll in 5,351173 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,122249 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,000936 seconds - Finished ILPostProcessorRunner in 0,206891 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll in 5,32358 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,142782 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,000991 seconds - Finished ILPostProcessorRunner in 0,21553 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll in 5,526047 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,135627 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,000869 seconds - Finished ILPostProcessorRunner in 0,221733 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 5,496603 seconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll in 0,201694 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll in 0,001176 seconds - Finished ILPostProcessorRunner in 0,285928 seconds - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll in 10,07578 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,144278 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001519 seconds - Finished ILPostProcessorRunner in 0,226219 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll in 10,04052 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,113254 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,001148 seconds - Finished ILPostProcessorRunner in 0,205432 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll in 9,189595 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,115639 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,001285 seconds - Finished ILPostProcessorRunner in 0,199171 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 9,286869 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,119386 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001197 seconds - Finished ILPostProcessorRunner in 0,205672 seconds - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll in 9,406675 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,156237 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,001153 seconds - Finished ILPostProcessorRunner in 0,245076 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll in 10,092977 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,14057 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001271 seconds - Finished ILPostProcessorRunner in 0,221159 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll in 9,38406 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,128535 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,001265 seconds - Finished ILPostProcessorRunner in 0,214462 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll in 9,358135 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,133585 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,001218 seconds - Finished ILPostProcessorRunner in 0,230208 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll in 9,297316 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,146798 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,002629 seconds - Finished ILPostProcessorRunner in 0,227421 seconds - Finished compile Library/ScriptAssemblies/crosstales.dll in 9,551197 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,149824 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,008738 seconds - Finished ILPostProcessorRunner in 0,236988 seconds - Finished compile Library/ScriptAssemblies/AGXUnity.dll in 9,576258 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,186787 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,001308 seconds - Finished ILPostProcessorRunner in 0,285608 seconds - Finished compile Library/ScriptAssemblies/SteamVR.dll in 9,717837 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,165229 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,001595 seconds - Finished ILPostProcessorRunner in 0,278846 seconds - Finished compile Library/ScriptAssemblies/Zenject.dll in 9,736801 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 0,178911 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0,001753 seconds - Finished ILPostProcessorRunner in 0,271782 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 9,662015 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll in 0,156836 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll in 0,145449 seconds - Finished ILPostProcessorRunner in 0,40801 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll in 9,043085 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,159415 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,001356 seconds - Finished ILPostProcessorRunner in 0,252346 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 9,257792 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,184682 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,001279 seconds - Finished ILPostProcessorRunner in 0,292086 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll in 10,694734 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll in 0,132999 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll in 0,001432 seconds - Finished ILPostProcessorRunner in 0,23098 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Editor.dll in 8,824265 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll in 0,124678 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll in 0,001165 seconds - Finished ILPostProcessorRunner in 0,213929 seconds - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll in 8,818212 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll in 0,139937 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll in 0,001296 seconds - Finished ILPostProcessorRunner in 0,234532 seconds - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll in 8,918913 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,186146 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,001563 seconds - Finished ILPostProcessorRunner in 0,27042 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.dll in 9,335784 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll in 0,143362 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll in 0,001233 seconds - Finished ILPostProcessorRunner in 0,236605 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll in 9,092845 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll in 0,182158 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll in 0,001204 seconds - Finished ILPostProcessorRunner in 0,267225 seconds - Finished compile Library/ScriptAssemblies/AGXUnityEditor.dll in 9,251678 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll in 0,141541 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll in 0,001193 seconds - Finished ILPostProcessorRunner in 0,24584 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll in 8,896478 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,085828 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,001269 seconds - Finished ILPostProcessorRunner in 0,159677 seconds - Finished compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll in 10,153907 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,082592 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,000828 seconds - Finished ILPostProcessorRunner in 0,139259 seconds - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll in 9,976602 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,08153 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,001319 seconds - Finished ILPostProcessorRunner in 0,145015 seconds - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll in 10,018109 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,105089 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,192271 seconds - Finished ILPostProcessorRunner in 0,361721 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.dll in 10,285823 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll in 0,075186 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll in 0,001016 seconds - Finished ILPostProcessorRunner in 0,134206 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.Editor.dll in 9,622321 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,08166 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,001038 seconds - Finished ILPostProcessorRunner in 0,13882 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll in 9,703389 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,080634 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,09039 seconds - Finished ILPostProcessorRunner in 0,21913 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll in 9,734638 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,206493 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,095837 seconds - Finished ILPostProcessorRunner in 0,364195 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 9,7932 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,094687 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,085917 seconds - Finished ILPostProcessorRunner in 0,242664 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll in 9,240775 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,352637 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,475519 seconds - Finished ILPostProcessorRunner in 0,894568 seconds Symbols will be read from Library/ScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 25 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MixerSync] Found NetworkBehaviour MixerSync [MixerSync] NetworkBehaviourProcessor [MixerSync] Process Start [MixerSync] GenerateConstants [MixerSync] GenerateSerialization [MixerSync] GenerateDeSerialization [MixerSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 184 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:01.2749539 - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 12,59976 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll in 0,150173 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll in 0,164872 seconds - Finished ILPostProcessorRunner in 0,371999 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 9,577781 seconds - Finished script compilation in 19,234026 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Tachometer.cs(8,21): warning CS0108: 'HDES_Tachometer._unitsText' hides inherited member 'HDES_Dashboard._unitsText'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_Gear.cs(33,21): warning CS0114: 'HCOM_PI_Yutong_Gear.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(224,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(58,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(59,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(80,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(45,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(46,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(102,6): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(106,6): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(188,14): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(190,14): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\TextureArrayInspector\Extensions\Texture2DExtensions.cs(316,12): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(231,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(237,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(242,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(12,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(18,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(25,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(26,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(28,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(29,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(31,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(27,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(29,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(132,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(134,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(36,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(37,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(38,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(278,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(280,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(284,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(286,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(307,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(309,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(363,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(365,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,4): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,25): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,35): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(41,17): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(44,30): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,98): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,102): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(61,17): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(64,30): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,98): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,102): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(81,17): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,107): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(100,34): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(106,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(110,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(119,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(123,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(58,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(65,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\systems\base\traffic\scripts\Editor\SMKTrafficVehicleRigger.cs(754,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(98,31): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(99,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(105,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assembly 'SMKSocratesCOMDLL' has non matching file name: 'SMKsocratesCOMDLL.dll'. This can cause build issues on some platforms. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEditor.AssemblyHelper:CheckForAssemblyFileNameMismatch (string) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) Registering precompiled user dll's ... Registered in 0.078334 seconds. Start importing Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll using Guid(d2a8f0021d6b47c5923d8972dfb81ef1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'df6e3a592e39b9dc10a5ef2ccd70daf2') in 0.050718 seconds Start importing Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll using Guid(5651992cdad94894a3af7dc3f1da9170) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4f6fa117a7ab6d1f10a4902af4a0eb2') in 0.034619 seconds Start importing Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll using Guid(5978f8f3dd274e848fbb7a123bde1fb9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2f21be74cc804ab74026bd5e48282b96') in 0.027082 seconds Start importing Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll using Guid(1e0a9643dc0d4b46bf2321f72c4e503e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7c9afe0611b35b288a1bfd59841c3bd0') in 0.037354 seconds [API Updater] Processing imported assemblies took 42 ms (4/4 assembly(ies)). [Licensing::Client] Successfully resolved entitlement details Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Filename: "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\MonoBleedingEdge\bin/mono.exe" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp18153cdb.tmp --api-version 2020.3.48f1 -s "C:\Program 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\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp15d8b41f.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp6374e09f.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache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Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll" Arguments: "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a Assets/simuzen/CommonTools/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll --output C:/Users/Jenkins/AppData/Local/Temp/tmp7a36b8d9.tmp --api-version 2020.3.48f1 -s "C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed;+C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6;+C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0;+C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Data\Managed\UnityEngine" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" "C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" [API Updater] Update finished with success in 3955 ms (0/4 assembly(ies) updated). Assembly Updater Post Process Assets time: 3.999538s AssetDatabase: script compilation time: 0.067811s Refreshing native plugins compatible for Editor in 10.37 ms, found 33 plugins. Preloading 16 native plugins for Editor in 3.65 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 8798.858ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.059ms Scan: 13.939ms OnSourceAssetsModified: 0.104ms InitializeImportedAssetsSnapshot: 967.153ms GetAllGuidsForCategorization: 3.996ms CategorizeAssets: 43.695ms ImportAndPostprocessOutOfDateAssets: 7123.631ms (213.001ms without children) ImportManagerImport: 242.526ms (81.617ms without children) ImportInProcess: 160.808ms UpdateCategorizedAssets: 0.101ms CompileScripts: 4067.426ms PostProcessAllAssets: 2117.699ms ReloadImportedAssets: 1.533ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 14.306ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 3.298ms OnDemandSchedulerStart: 2.848ms RestoreLoadedAssetsState: 174.417ms UpdateImportedAssetsSnapshot: 286.572ms ReloadSourceAssets: 64.808ms UnloadImportedAssets: 5.732ms Hotreload: 310.139ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.948ms UnloadStreamsBegin: 2.324ms LoadedImportedAssetsSnapshotReleaseGCHandles: 35.162ms GetLoadedSourceAssetsSnapshot: 408.552ms PersistCurrentRevisions: 5.522ms UnloadStreamsEnd: 0.731ms GenerateScriptTypeHashes: 0.041ms Untracked: -188.652ms DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\Assets\simuzen\CommonTools\Sirenix\Assemblies\NoEmitAndNoEditor'. at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x0001c] in <695d1cc93cca45069c528c15c9fdd749>:0 at Sirenix.OdinInspector.Editor.AssemblyImportSettingsAutomation.ConfigureImportSettings () [0x0002e] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\AssemblyImportSettingsAutomation.cs:42 at Sirenix.OdinInspector.Editor.AssemblyImportSettingsAutomation.UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport report) [0x00000] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\AssemblyImportSettingsAutomation.cs:80 at UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass15_0.b__1 (UnityEditor.Build.IPreprocessBuildWithReport bpp) [0x00000] in <25578071f6e44201aac745680e5c8dfc>:0 at UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) [0x000ff] in <25578071f6e44201aac745680e5c8dfc>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess(BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean) UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[]) UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[]) UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) AutoBuilder:SMKBuildPlayer() (at Assets\simuzen\CommonTools\BakingTools\Editor\AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/Sirenix/Odin Inspector/Scripts/Editor/AssemblyImportSettingsAutomation.cs Line: 42) Registering precompiled user dll's ... Registered in 0.051894 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(9d8abcd49aff2c043966a80793b166d3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '600ca1d854c020cc954f828c08cd7281') in 0.021060 seconds Refreshing native plugins compatible for Editor in 5.28 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.34 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4778.978ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.071ms Scan: 14.866ms OnSourceAssetsModified: 0.162ms InitializeImportedAssetsSnapshot: 926.384ms GetAllGuidsForCategorization: 6.595ms CategorizeAssets: 64.057ms ImportAndPostprocessOutOfDateAssets: 3216.805ms (196.676ms without children) ImportManagerImport: 113.051ms (90.302ms without children) ImportInProcess: 22.698ms UpdateCategorizedAssets: 0.051ms PostProcessAllAssets: 2401.878ms ReloadImportedAssets: 0.463ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.711ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 5.691ms OnDemandSchedulerStart: 1.967ms RestoreLoadedAssetsState: 149.973ms UpdateImportedAssetsSnapshot: 333.391ms ReloadSourceAssets: 101.023ms UnloadImportedAssets: 7.277ms Hotreload: 292.457ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 2.092ms UnloadStreamsBegin: 0.257ms LoadedImportedAssetsSnapshotReleaseGCHandles: 26.094ms GetLoadedSourceAssetsSnapshot: 371.610ms PersistCurrentRevisions: 3.095ms UnloadStreamsEnd: 0.405ms GenerateScriptTypeHashes: 0.057ms Untracked: -254.278ms Registering precompiled user dll's ... Registered in 0.044910 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(79ae3de04744960478249fffe32520bc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8c6c46e0b7db75e0764ff1e5c6a640ba') in 0.024081 seconds Refreshing native plugins compatible for Editor in 8.90 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.53 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4851.962ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.060ms Scan: 17.819ms OnSourceAssetsModified: 0.081ms InitializeImportedAssetsSnapshot: 980.641ms GetAllGuidsForCategorization: 4.963ms CategorizeAssets: 56.179ms ImportAndPostprocessOutOfDateAssets: 3231.550ms (222.997ms without children) ImportManagerImport: 95.906ms (69.972ms without children) ImportInProcess: 25.890ms UpdateCategorizedAssets: 0.043ms PostProcessAllAssets: 2340.393ms ReloadImportedAssets: 0.467ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.938ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 3.679ms OnDemandSchedulerStart: 3.659ms RestoreLoadedAssetsState: 170.695ms UpdateImportedAssetsSnapshot: 383.812ms ReloadSourceAssets: 106.722ms UnloadImportedAssets: 4.160ms Hotreload: 270.028ms FixTempGuids: 0.012ms GatherAllCurrentPrimaryArtifactRevisions: 1.955ms UnloadStreamsBegin: 0.147ms LoadedImportedAssetsSnapshotReleaseGCHandles: 41.269ms GetLoadedSourceAssetsSnapshot: 447.895ms PersistCurrentRevisions: 3.241ms UnloadStreamsEnd: 0.671ms Untracked: -315.433ms Refresh completed in 0.039985 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 39.965ms Refresh completed in 0.035773 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 35.741ms Registering precompiled user dll's ... Registered in 0.080006 seconds. Start importing Assets/Resources using Guid(9d54007af8079f640adc73c80f1f6105) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5e8115710d2e6b04175b54d6476878ed') in 0.021663 seconds Refreshing native plugins compatible for Editor in 5.41 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.10 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4177.647ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 7.316ms OnSourceAssetsModified: 0.079ms InitializeImportedAssetsSnapshot: 494.146ms GetAllGuidsForCategorization: 1.935ms CategorizeAssets: 23.677ms ImportAndPostprocessOutOfDateAssets: 3180.430ms (176.335ms without children) ImportManagerImport: 110.613ms (87.286ms without children) ImportInProcess: 23.271ms UpdateCategorizedAssets: 0.057ms PostProcessAllAssets: 2361.069ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 13.260ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 3.845ms OnDemandSchedulerStart: 2.861ms RestoreLoadedAssetsState: 198.825ms UpdateImportedAssetsSnapshot: 313.617ms ReloadSourceAssets: 83.392ms UnloadImportedAssets: 5.988ms Hotreload: 267.866ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 2.251ms UnloadStreamsBegin: 0.189ms LoadedImportedAssetsSnapshotReleaseGCHandles: 32.687ms GetLoadedSourceAssetsSnapshot: 350.562ms PersistCurrentRevisions: 2.490ms UnloadStreamsEnd: 0.403ms GenerateScriptTypeHashes: 0.029ms Untracked: -275.820ms Registering precompiled user dll's ... Registered in 0.068613 seconds. Refreshing native plugins compatible for Editor in 5.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.89 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 4290.941ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.049ms Scan: 6.674ms OnSourceAssetsModified: 0.077ms InitializeImportedAssetsSnapshot: 463.104ms GetAllGuidsForCategorization: 4.817ms CategorizeAssets: 31.444ms ImportAndPostprocessOutOfDateAssets: 3336.721ms (204.257ms without children) PostProcessAllAssets: 2509.624ms ReloadImportedAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.867ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.388ms OnDemandSchedulerStart: 2.411ms RestoreLoadedAssetsState: 178.210ms UpdateImportedAssetsSnapshot: 424.962ms ReloadSourceAssets: 89.272ms UnloadImportedAssets: 5.053ms Hotreload: 225.456ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.725ms UnloadStreamsBegin: 0.163ms LoadedImportedAssetsSnapshotReleaseGCHandles: 26.338ms GetLoadedSourceAssetsSnapshot: 384.327ms PersistCurrentRevisions: 2.859ms UnloadStreamsEnd: 0.792ms GenerateScriptTypeHashes: 0.095ms Untracked: -287.947ms Registering precompiled user dll's ... Registered in 0.038387 seconds. Start importing ProjectSettings/DynamicsManager.asset using Guid(00000000000000008000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '42b72dbd9e0c3d2ed0db3d64a051acb1') in 0.002881 seconds Start importing ProjectSettings/UnityConnectSettings.asset using Guid(0000000000000000a100000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b56e34bf6bab64956efb7da6bd3c5694') in 0.001668 seconds Start importing Assets/simuzen/CommonTools/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset using Guid(2e498d1c8094910479dc3e1b768306a4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7937b0492f39e922a42acb13965561fc') in 0.003477 seconds Refreshing native plugins compatible for Editor in 10.72 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.56 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 6496.096ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.066ms Scan: 7.270ms OnSourceAssetsModified: 0.085ms InitializeImportedAssetsSnapshot: 482.104ms GetAllGuidsForCategorization: 1.869ms CategorizeAssets: 23.307ms ImportAndPostprocessOutOfDateAssets: 5509.063ms (249.961ms without children) ImportManagerImport: 178.618ms (164.254ms without children) ImportInProcess: 14.263ms UpdateCategorizedAssets: 0.102ms PostProcessAllAssets: 4210.722ms ReloadImportedAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.485ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 3.150ms OnDemandSchedulerStart: 2.924ms RestoreLoadedAssetsState: 148.887ms UpdateImportedAssetsSnapshot: 705.311ms ReloadSourceAssets: 67.347ms UnloadImportedAssets: 7.564ms Hotreload: 277.817ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.696ms UnloadStreamsBegin: 0.177ms LoadedImportedAssetsSnapshotReleaseGCHandles: 32.824ms GetLoadedSourceAssetsSnapshot: 419.301ms PersistCurrentRevisions: 2.897ms UnloadStreamsEnd: 0.772ms Untracked: -338.077ms [ScriptCompilation] Recompiling all scripts because: Define symbols changed Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Editor/AFPSCounter.Editor.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup (UnityEditor.BuildTargetGroup,string) VLB.SRPHelper:AppendScriptingDefineSymbols (string[],string) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs:153) VLB.SRPHelper:SetScriptingDefineSymbolsForRenderPipeline (VLB.RenderPipeline) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs:178) VLB.Config:SetScriptingDefineSymbolsForCurrentRenderPipeline () (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:437) VLB.Config:GetInstance (bool) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:784) VLB.Config:get_Instance () (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:704) VLB.PlatformHelper:SetBuildTargetOverride (UnityEditor.BuildTarget) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/PlatformHelper.cs:16) OnBuildPreprocess:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Editor/OnBuildPreprocess.cs:12) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs Line: 153) Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup (UnityEditor.BuildTargetGroup,string) VLB.SRPHelper:AppendScriptingDefineSymbols (string[],string) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs:153) VLB.SRPHelper:SetScriptingDefineSymbolsForRenderPipeline (VLB.RenderPipeline) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs:178) VLB.Config:SetScriptingDefineSymbolsForCurrentRenderPipeline () (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:437) VLB.Config:GetInstance (bool) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:784) VLB.Config:get_Instance () (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/Config.cs:704) VLB.PlatformHelper:SetBuildTargetOverride (UnityEditor.BuildTarget) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/PlatformHelper.cs:16) OnBuildPreprocess:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/VolumetricLightBeam/Editor/OnBuildPreprocess.cs:12) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/VolumetricLightBeam/Scripts/SRPHelper.cs Line: 153) - Starting script compilation - Starting compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp - Finished compile Library/ScriptAssemblies/Unity.Jobs.CodeGen.dll in 0,359643 seconds - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll - Starting compile Library/ScriptAssemblies/AmplifyShaderEditor.dll - Starting compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll - Starting compile Library/ScriptAssemblies/Obi.dll - Starting compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll - Starting compile Library/ScriptAssemblies/SpracheAssembly.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll - Starting compile Library/ScriptAssemblies/XRDependency.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll - Starting compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll - Starting compile Library/ScriptAssemblies/Analytics.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Jobs.dll - Starting compile Library/ScriptAssemblies/Zenject.dll - Starting compile Library/ScriptAssemblies/crosstales.dll - Starting compile Library/ScriptAssemblies/SteamVR.dll - Starting compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/ScriptAssemblies/AGXUnity.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Starting compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Starting compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll - Starting compile Library/ScriptAssemblies/LeapMotion.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Burst.Editor.dll - Starting compile Library/ScriptAssemblies/AGXUnityEditor.dll - Finished compile Library/ScriptAssemblies/Unity.Burst.CodeGen.dll in 0,508203 seconds - Starting compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll - Starting compile Library/ScriptAssemblies/SteamVR_Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll - Starting compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll - Starting compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.dll - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll - Starting compile Library/ScriptAssemblies/Unity.Collections.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Collections.CodeGen.dll in 0,406838 seconds - Starting compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,1035 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001205 seconds - Finished ILPostProcessorRunner in 0,184721 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll in 4,988383 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,109162 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,00139 seconds - Finished ILPostProcessorRunner in 0,184376 seconds - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll in 5,037656 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.TestRunner.dll in 0,137491 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.TestRunner.dll in 0,001161 seconds - Finished ILPostProcessorRunner in 0,213111 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll in 4,716889 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEditor.UI.dll in 0,125756 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEditor.UI.dll in 0,002039 seconds - Finished ILPostProcessorRunner in 0,20479 seconds - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll in 4,513719 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,135352 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.AssetBundleBrowser.Editor.dll in 0,001439 seconds - Finished ILPostProcessorRunner in 0,216852 seconds - Finished compile Library/ScriptAssemblies/Unity.AssetBundleBrowser.Editor.dll in 4,358034 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VSCode.Editor.dll in 0,104734 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VSCode.Editor.dll in 0,001229 seconds - Finished ILPostProcessorRunner in 0,181665 seconds - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll in 4,403443 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,13233 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Tilemap.Editor.dll in 0,001264 seconds - Finished ILPostProcessorRunner in 0,214947 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll in 4,450215 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,122284 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.VisualStudio.Editor.dll in 0,001244 seconds - Finished ILPostProcessorRunner in 0,200876 seconds - Finished compile Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll in 4,631459 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,115364 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001163 seconds - Finished ILPostProcessorRunner in 0,19888 seconds - Finished compile Library/ScriptAssemblies/SpracheAssembly.dll in 4,688638 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,100226 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Windows_EditorHelper.dll in 0,001217 seconds - Finished ILPostProcessorRunner in 0,181804 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Windows_EditorHelper.dll in 4,735795 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,128063 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001185 seconds - Finished ILPostProcessorRunner in 0,202764 seconds - Finished compile Library/ScriptAssemblies/Obi.dll in 4,858036 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,114592 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001203 seconds - Finished ILPostProcessorRunner in 0,188906 seconds - Finished compile Library/ScriptAssemblies/XRDependency.dll in 4,876689 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,123557 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on JBooth.ShaderPackager.Editor.dll in 0,001436 seconds - Finished ILPostProcessorRunner in 0,209227 seconds - Finished compile Library/ScriptAssemblies/JBooth.ShaderPackager.Editor.dll in 4,886482 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Analytics.dll in 0,086349 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Analytics.dll in 0,001422 seconds - Finished ILPostProcessorRunner in 0,172139 seconds - Finished compile Library/ScriptAssemblies/Analytics.dll in 4,944281 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,106932 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001228 seconds - Finished ILPostProcessorRunner in 0,200009 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.dll in 5,019164 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,097797 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001314 seconds - Finished ILPostProcessorRunner in 0,177616 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 5,0893 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,138001 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001372 seconds - Finished ILPostProcessorRunner in 0,220356 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll in 5,251057 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,141953 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.2D.Sprite.Editor.dll in 0,001223 seconds - Finished ILPostProcessorRunner in 0,221407 seconds - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll in 5,267568 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Rider.Editor.dll in 0,136749 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Rider.Editor.dll in 0,0008 seconds - Finished ILPostProcessorRunner in 0,218147 seconds - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll in 5,32202 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,114648 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-weaver.Editor.dll in 0,001078 seconds - Finished ILPostProcessorRunner in 0,198009 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-weaver.Editor.dll in 5,373538 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityUpdateHandler.dll in 0,102806 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityUpdateHandler.dll in 0,001374 seconds - Finished ILPostProcessorRunner in 0,196465 seconds - Finished compile Library/ScriptAssemblies/AGXUnityUpdateHandler.dll in 5,410079 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,095662 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001203 seconds - Finished ILPostProcessorRunner in 0,180504 seconds - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 5,467987 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,117854 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,000861 seconds - Finished ILPostProcessorRunner in 0,200528 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll in 5,502581 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,096895 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001218 seconds - Finished ILPostProcessorRunner in 0,178428 seconds - Finished compile Library/ScriptAssemblies/Unity.Jobs.dll in 5,288441 seconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,140253 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001178 seconds - Finished ILPostProcessorRunner in 0,225556 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll in 10,699969 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AmplifyShaderEditor.dll in 0,199624 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AmplifyShaderEditor.dll in 0,001191 seconds - Finished ILPostProcessorRunner in 0,283537 seconds - Finished compile Library/ScriptAssemblies/AmplifyShaderEditor.dll in 10,863271 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,118357 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,001357 seconds - Finished ILPostProcessorRunner in 0,196635 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 10,736103 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,098064 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.Editor.dll in 0,001349 seconds - Finished ILPostProcessorRunner in 0,176246 seconds - Finished compile Library/ScriptAssemblies/LightingTools.LightProbesVolumes.Editor.dll in 10,179174 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,098833 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 0,001146 seconds - Finished ILPostProcessorRunner in 0,186766 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Editor.dll in 10,249122 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,135804 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001388 seconds - Finished ILPostProcessorRunner in 0,210841 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.LeapCSharp.dll in 10,367276 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,155671 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,001349 seconds - Finished ILPostProcessorRunner in 0,235203 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.dll in 10,929491 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,154352 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,001207 seconds - Finished ILPostProcessorRunner in 0,237489 seconds - Finished compile Library/ScriptAssemblies/crosstales.dll in 10,546153 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,123439 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Editor.dll in 0,001309 seconds - Finished ILPostProcessorRunner in 0,203076 seconds - Finished compile Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll in 10,241703 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,138828 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,001251 seconds - Finished ILPostProcessorRunner in 0,214222 seconds - Finished compile Library/ScriptAssemblies/AGXUnity.dll in 10,605495 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,146277 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.Editor.dll in 0,0012 seconds - Finished ILPostProcessorRunner in 0,228385 seconds - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll in 10,313693 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,107286 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Editor.dll in 0,001398 seconds - Finished ILPostProcessorRunner in 0,190852 seconds - Finished compile Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Editor.dll in 10,298542 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.Editor.dll in 0,169128 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.Editor.dll in 0,004712 seconds - Finished ILPostProcessorRunner in 0,248979 seconds - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 10,723274 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,15232 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,001185 seconds - Finished ILPostProcessorRunner in 0,227177 seconds - Finished compile Library/ScriptAssemblies/SteamVR.dll in 10,920548 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,145443 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,001733 seconds - Finished ILPostProcessorRunner in 0,224513 seconds - Finished compile Library/ScriptAssemblies/Zenject.dll in 11,028284 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.Editor.dll in 0,116502 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.Editor.dll in 0,118067 seconds - Finished ILPostProcessorRunner in 0,307604 seconds - Finished compile Library/ScriptAssemblies/Unity.Burst.Editor.dll in 10,148284 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,145577 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,001207 seconds - Finished ILPostProcessorRunner in 0,221731 seconds - Finished compile Library/ScriptAssemblies/LeapMotion.dll in 10,298546 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,160674 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,0012 seconds - Finished ILPostProcessorRunner in 0,242474 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.dll in 11,67908 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnityEditor.dll in 0,155559 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnityEditor.dll in 0,001412 seconds - Finished ILPostProcessorRunner in 0,234416 seconds - Finished compile Library/ScriptAssemblies/AGXUnityEditor.dll in 10,176347 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-TestFramework.dll in 0,12694 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-TestFramework.dll in 0,001445 seconds - Finished ILPostProcessorRunner in 0,209139 seconds - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll in 9,866491 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-Editor.dll in 0,120462 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-Editor.dll in 0,001176 seconds - Finished ILPostProcessorRunner in 0,202141 seconds - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll in 9,920402 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Editor.dll in 0,106686 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Editor.dll in 0,001098 seconds - Finished ILPostProcessorRunner in 0,19559 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Editor.dll in 10,022166 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR_Input_Editor.dll in 0,125223 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR_Input_Editor.dll in 0,001161 seconds - Finished ILPostProcessorRunner in 0,207857 seconds - Finished compile Library/ScriptAssemblies/SteamVR_Input_Editor.dll in 10,115858 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,123211 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Sirenix.OdinInspector.Modules.UnityMathematics.dll in 0,001234 seconds - Finished ILPostProcessorRunner in 0,217056 seconds - Finished compile Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll in 10,07297 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.Editor.dll in 0,067013 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.Editor.dll in 0,000831 seconds - Finished ILPostProcessorRunner in 0,115235 seconds - Finished compile Library/ScriptAssemblies/Unity.Mathematics.Editor.dll in 11,283454 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,078097 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-PoolMonitor-Editor.dll in 0,001131 seconds - Finished ILPostProcessorRunner in 0,129508 seconds - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll in 11,155371 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,085707 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject-ReflectionBaking-Editor.dll in 0,000897 seconds - Finished ILPostProcessorRunner in 0,136783 seconds - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll in 11,196505 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,1136 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,201059 seconds - Finished ILPostProcessorRunner in 0,372524 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.dll in 11,440804 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,075409 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.DocCodeSamples.dll in 0,000852 seconds - Finished ILPostProcessorRunner in 0,123337 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.DocCodeSamples.dll in 10,886408 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.Editor.dll in 0,074985 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.Editor.dll in 0,000851 seconds - Finished ILPostProcessorRunner in 0,128006 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.Editor.dll in 10,929986 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,080534 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.BurstCompatibilityGen.dll in 0,080521 seconds - Finished ILPostProcessorRunner in 0,21361 seconds - Finished compile Library/ScriptAssemblies/Unity.Collections.BurstCompatibilityGen.dll in 11,003704 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,213751 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,100332 seconds - Finished ILPostProcessorRunner in 0,374051 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 11,076419 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,077616 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Editor.dll in 0,084061 seconds - Finished ILPostProcessorRunner in 0,209429 seconds - Finished compile Library/ScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Editor.dll in 10,545431 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,360167 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,458254 seconds - Finished ILPostProcessorRunner in 0,87491 seconds Symbols will be read from Library/ScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 32 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MixerSync] Found NetworkBehaviour MixerSync [MixerSync] NetworkBehaviourProcessor [MixerSync] Process Start [MixerSync] GenerateConstants [MixerSync] GenerateSerialization [MixerSync] GenerateDeSerialization [MixerSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 223 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:01.3500676 - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 12,864958 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp-Editor.dll in 0,147749 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp-Editor.dll in 0,165566 seconds - Finished ILPostProcessorRunner in 0,379997 seconds - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 9,336692 seconds - Finished script compilation in 19,690373 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Tachometer.cs(8,21): warning CS0108: 'HDES_Tachometer._unitsText' hides inherited member 'HDES_Dashboard._unitsText'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(224,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(58,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(59,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(80,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_Gear.cs(33,21): warning CS0114: 'HCOM_PI_Yutong_Gear.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(45,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(46,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(102,6): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(106,6): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Deployment\API\Handwritten\AkUtilities.cs(107,6): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(38,29): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(188,14): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSConstants.cs(190,14): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\CommonTools\TextureArrayInspector\Extensions\Texture2DExtensions.cs(316,12): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(90,67): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(104,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(105,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(113,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\platform\systems\base\services\registry\RegistrableIdentity.cs(114,31): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(231,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(237,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(242,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(14,37): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(15,67): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(16,89): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(17,94): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\Runtime Transform Gizmos\Scripts\Runtime Package Common\Extensions\GameObjectEx.cs(18,34): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(25,43): warning CS0067: The event 'AssetsFromProjectService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(26,30): warning CS0067: The event 'AssetsFromProjectService.OnLoadingBundle' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromProject\AssetsFromProjectService.cs(40,50): warning CS0067: The event 'AssetsFromProjectService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(18,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(12,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(5,57): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Editor\FindComponents\FindNetworkTransform.cs(21,36): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\Graphics\Editor\FreeRouteEntityAnimationDescriptorEditor.cs(8,20): warning CS0108: 'FreeRouteEntityAnimationDescriptorEditor.OnEnable()' hides inherited member 'BaseDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\passengers\scripts\Editor\BusStopPassengersDescriptorEditor.cs(14,24): warning CS0108: 'BusStopPassengersDescriptorEditor.OnEnable()' hides inherited member 'PassengersDescriptorEditor.OnEnable()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Scenery\Editor\SceneryDataEditor.cs(5,22): warning CS0612: 'SceneryData' is obsolete Assets\configuration\scenes\Editor\AssetsModificationCheck.cs(9,43): warning CS0618: 'SaveAssetsProcessor' is obsolete: 'Use UnityEditor.AssetModificationProcessor' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(25,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(26,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(28,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(29,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(31,17): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,2): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(169,29): warning CS0109: The member 'TSMainManagerEditor.copySelectedLanes(TSLaneInfo[])' does not hide an accessible member. The new keyword is not required. Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(27,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(29,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkBuildPreprocessor.cs(44,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(66,52): warning CS0612: 'ColorPickerHDRConfig' is obsolete Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(132,9): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(134,9): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(149,9): warning CS0618: 'BuildTarget.PSP2' is obsolete: 'PSP2 is no longer supported as of Unity 2018.3' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(36,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(37,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\BakingTools\Editor\AutoLightmapBaker.cs(38,13): warning CS0618: 'Lightmapping.completed' is obsolete: 'OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,17): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Internals\Editor\DW_HOEditorUndoManager.cs(258,56): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(21,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' Assets\simuzen\CommonTools\DynamicWater\DynamicWater\Demos\Assets\Scripts\Editor\DW_DemoHelper.cs(32,57): warning CS0618: 'EditorApplication.currentScene' is obsolete: 'Use EditorSceneManager to see which scenes are currently loaded' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_EnumFlagDrawer.cs(18,18): warning CS0618: 'EditorGUI.EnumMaskField(Rect, string, Enum)' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,60): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\CullingSystem\System\Editor\UnityLODToCullingSystemLOD.cs(50,21): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Line Renderer Pro\Editor\LineRendererProStandardShaderGUI.cs(214,3): warning CS0618: 'MaterialEditor.TexturePropertyWithHDRColor(GUIContent, MaterialProperty, MaterialProperty, ColorPickerHDRConfig, bool)' is obsolete: 'Use TexturePropertyWithHDRColor(GUIContent label, MaterialProperty textureProp, MaterialProperty colorProperty, bool showAlpha)' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(278,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(280,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(284,38): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(286,38): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(307,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(309,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(363,37): warning CS0618: 'BuildTarget.StandaloneLinux' is obsolete: 'StandaloneLinux has been removed in 2019.2' Assets\Wwise\Editor\WwiseSetupWizard\AkPluginActivator.cs(365,37): warning CS0618: 'BuildTarget.StandaloneLinuxUniversal' is obsolete: 'StandaloneLinuxUniversal has been removed in 2019.2' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(41,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_E_Util.cs(274,18): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(121,29): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\content_common\art_common\Modules\Shaders\Scripts\Editor\ShaderReplacer.cs(135,32): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,46): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(395,5): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(399,13): warning CS0618: 'PrefabUtility.CreateEmptyPrefab(string)' is obsolete: 'The concept of creating a completely empty Prefab has been discontinued. You can however use SaveAsPrefabAsset with an empty GameObject.' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,45): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Graph_Maker\Scripts\Editor\WMG_Prefab_Gen.cs(400,4): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,52): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Scene\Editor\EditorApplyPrefabs.cs(17,17): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,115): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\Utils\Editor\CreateObjectButton.cs(204,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(86,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,4): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(98,25): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\SplitTerrain\Editor\SplitTerrain.cs(107,35): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Procedural Worlds\Frameworks\Common1\Editor\RemoteContentUpdater.cs(84,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(27,49): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(84,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(90,9): warning CS0612: 'NetPrefabRegister' is obsolete Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(40,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateFromLegacyRegistry.cs(45,75): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(36,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(37,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(38,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(39,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Utils\ObjectUtil.cs(40,28): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,93): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\registry\Editor\UpdateRegistry.cs(100,9): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRiggerMenu.cs(13,3): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(41,17): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(44,30): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(43,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,98): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(51,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,102): warning CS0618: 'MinMaxSliderAttribute.MinMember' is obsolete: 'Use the MinValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(55,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(61,17): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.Start(Type)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(64,30): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(63,21): warning CS0618: 'MemberFinder.TryGetMember(out MemberInfo, out string)' is obsolete: 'MemberFinder is obsolete, due to performance issues and because its various uses have been replaced by the ValueResolver and ActionResolver utilities. Use cases that do not fit those utlities should use manual reflection that is hand-optimized for the best performance in the given case.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,49): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,98): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(71,45): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,102): warning CS0618: 'MinMaxSliderAttribute.MaxMember' is obsolete: 'Use the MaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(75,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(81,17): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,51): warning CS0618: 'InspectorPropertyValueGetter' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,107): warning CS0618: 'MinMaxSliderAttribute.MinMaxMember' is obsolete: 'Use the MinMaxValueGetter member instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(83,47): warning CS0618: 'InspectorPropertyValueGetter.InspectorPropertyValueGetter(InspectorProperty, string, bool, bool)' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(58,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(65,3): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(100,34): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(106,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(110,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(119,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\Editor\Vector2IntMinMaxAttributeDrawer.cs(123,31): warning CS0618: 'InspectorPropertyValueGetter.GetValue()' is obsolete: 'InspectorPropertyValueGetter is obsolete. Use the replacement ValueResolver instead.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,123): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\Editor\ConfigDeformableSurfaces.cs(224,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,3): warning CS0162: Unreachable code detected Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(221,10): warning CS0219: The variable 'tab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(222,10): warning CS0219: The variable 'intermediateTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(223,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(234,10): warning CS0219: The variable 'finalTab' is assigned but its value is never used Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(18,33): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(19,18): warning CS0618: 'PrefabUtility.ConnectGameObjectToPrefab(GameObject, GameObject)' is obsolete: 'Use RevertPrefabInstance. Prefabs instances can no longer be connected to Prefab Assets they are not an instance of to begin with.' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,138): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\CommonTools\FasterInspector\Editor\Scripts\Controllers\PrefabsController.cs(57,13): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\systems\base\traffic\scripts\Editor\SMKTrafficVehicleRigger.cs(754,13): warning CS0618: 'SceneView.onSceneGUIDelegate' is obsolete: 'onSceneGUIDelegate has been deprecated. Use duringSceneGui instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(955,19): warning CS0618: 'PrefabUtility.CreatePrefab(string, GameObject)' is obsolete: 'Use SaveAsPrefabAsset instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,44): warning CS0618: 'ReplacePrefabOptions' is obsolete: 'This has turned into the more explicit APIs, SavePrefabAsset, SaveAsPrefabAsset, SaveAsPrefabAssetAndConnect' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSSimpleCarRigger.cs(956,3): warning CS0618: 'PrefabUtility.ReplacePrefab(GameObject, Object, ReplacePrefabOptions)' is obsolete: 'Use SaveAsPrefabAsset or SaveAsPrefabAssetAndConnect with a path instead.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(98,31): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(99,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\DeformableMeshes\Core\Editor\DeformableTerrainTool.cs(105,17): warning CS0618: 'Assert.raiseExceptions' is obsolete: 'Future versions of Unity are expected to always throw exceptions and not have this field.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(2450,81): warning CS0618: 'EditorGUILayout.EnumMaskField(string, Enum, params GUILayoutOption[])' is obsolete: 'EnumMaskField has been deprecated. Use EnumFlagsField instead.' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Editor\TSMainManagerEditor.cs(4398,9): warning CS0162: Unreachable code detected Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Editor\GearInputDrawer.cs(13,22): warning CS0414: The field 'GearInputDrawer.gearSecuencialShiftAutomaticFoldout' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Finished updating scripts / assemblies Refresh completed in 0.036167 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 36.140ms Refresh completed in 0.050551 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 50.533ms PlayMakerPreProcessBuild... UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:30) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs Line: 30) Opening scene 'Assets/simuzen/scenes/StartingScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Assets/simuzen/scenes/StartingScene.unity' Deserialize: 11.371 ms Integration: 105.921 ms Integration of assets: 0.002 ms Thread Wait Time: 0.102 ms Total Operation Time: 117.395 ms System memory in use before: 3.58 GB. System memory in use after: 3.08 GB. Unloading 899073 unused Assets to reduce memory usage. Loaded Objects now: 83420. Total: 791.974400 ms (FindLiveObjects: 79.573500 ms CreateObjectMapping: 74.244300 ms MarkObjects: 113.576500 ms DeleteObjects: 524.578500 ms) DisplayProgressbar: PlayMaker Opening scene 'Assets/simuzen/scenes/SimulationScene.unity' Unloading 941 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/simuzen/scenes/SimulationScene.unity' Deserialize: 3769.533 ms Integration: 62.124 ms Integration of assets: 131.583 ms Thread Wait Time: -0.289 ms Total Operation Time: 3962.951 ms System memory in use before: 2.06 GB. System memory in use after: 2.07 GB. Unloading 1948 unused Assets to reduce memory usage. Loaded Objects now: 103067. Total: 106.823600 ms (FindLiveObjects: 7.125000 ms CreateObjectMapping: 3.250100 ms MarkObjects: 95.531000 ms DeleteObjects: 0.916600 ms) Opening scene 'Assets/simuzen/scenes/EmptyScene.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 197 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/simuzen/scenes/EmptyScene.unity' Deserialize: 8.072 ms Integration: 50.171 ms Integration of assets: 0.001 ms Thread Wait Time: 0.054 ms Total Operation Time: 58.298 ms System memory in use before: 2.05 GB. System memory in use after: 1.95 GB. Unloading 21498 unused Assets to reduce memory usage. Loaded Objects now: 81543. Total: 105.315300 ms (FindLiveObjects: 4.963400 ms CreateObjectMapping: 2.760200 ms MarkObjects: 81.163800 ms DeleteObjects: 16.426900 ms) Opening scene 'Assets/simuzen/tm/Scenes/TrainingManagerStartScene.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Component GUI Layer in Main Camera for Scene Assets/simuzen/tm/Scenes/TrainingManagerStartScene.unity is no longer available. It will be removed after you edit this GameObject and save the Scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) HutongGames.PlayMakerEditor.ProjectTools:GetAllPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:244) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:103) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs line 244] LightingSettings: switching bake backend from 1 to 0. Problem detected while opening the Scene file: 'Assets/simuzen/tm/Scenes/TrainingManagerStartScene.unity'. Check the following logs for more details. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) HutongGames.PlayMakerEditor.ProjectTools:GetAllPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:244) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:103) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs line 244] Component at index 2 could not be loaded when loading game object 'Main Camera'. Removing it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) HutongGames.PlayMakerEditor.ProjectTools:GetAllPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:244) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:103) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs line 244] ProgressiveSceneManager::Cancel() Loaded scene 'Assets/simuzen/tm/Scenes/TrainingManagerStartScene.unity' Deserialize: 9.404 ms Integration: 142.298 ms Integration of assets: 0.029 ms Thread Wait Time: 0.062 ms Total Operation Time: 151.792 ms System memory in use before: 1.76 GB. System memory in use after: 1.76 GB. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 85624. Total: 98.943600 ms (FindLiveObjects: 4.742100 ms CreateObjectMapping: 1.959000 ms MarkObjects: 92.093700 ms DeleteObjects: 0.147500 ms) Loaded scene 'Library/Unused/5100b1e985fa4694ebf049af374daa79' Deserialize: 4.167 ms Integration: 0.656 ms Integration of assets: 0.004 ms Thread Wait Time: 0.080 ms Total Operation Time: 4.907 ms Registering precompiled user dll's ... Registered in 0.040819 seconds. Refreshing native plugins compatible for Editor in 5.44 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.11 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2827.996ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.070ms Scan: 12.728ms OnSourceAssetsModified: 0.231ms InitializeImportedAssetsSnapshot: 105.336ms GetAllGuidsForCategorization: 9.661ms CategorizeAssets: 68.915ms ImportAndPostprocessOutOfDateAssets: 2500.441ms (17.021ms without children) PostProcessAllAssets: 2392.455ms ReloadImportedAssets: 15.773ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.511ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.498ms OnDemandSchedulerStart: 3.260ms RestoreLoadedAssetsState: 13.944ms UpdateImportedAssetsSnapshot: 43.980ms ReloadSourceAssets: 6.412ms UnloadImportedAssets: 2.395ms Hotreload: 10.332ms FixTempGuids: 0.011ms GatherAllCurrentPrimaryArtifactRevisions: 2.110ms UnloadStreamsBegin: 0.436ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.827ms GetLoadedSourceAssetsSnapshot: 39.857ms PersistCurrentRevisions: 2.451ms UnloadStreamsEnd: 2.116ms GenerateScriptTypeHashes: 0.120ms Untracked: 55.666ms Loaded scene 'Library/Unused/bafc4b237daeb574cbd4f95e33538907' Deserialize: 0.658 ms Integration: 0.038 ms Integration of assets: 0.001 ms Thread Wait Time: 0.016 ms Total Operation Time: 0.712 ms Registering precompiled user dll's ... Registered in 0.041916 seconds. [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.02 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.06 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2771.587ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 6.640ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 40.832ms GetAllGuidsForCategorization: 1.680ms CategorizeAssets: 22.793ms ImportAndPostprocessOutOfDateAssets: 2606.812ms (19.075ms without children) PostProcessAllAssets: 2505.203ms ReloadImportedAssets: 1.413ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.294ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.812ms OnDemandSchedulerStart: 2.127ms RestoreLoadedAssetsState: 14.935ms UpdateImportedAssetsSnapshot: 51.952ms ReloadSourceAssets: 9.716ms UnloadImportedAssets: 2.327ms Hotreload: 14.331ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.983ms UnloadStreamsBegin: 0.177ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.643ms GetLoadedSourceAssetsSnapshot: 27.966ms PersistCurrentRevisions: 4.319ms UnloadStreamsEnd: 0.268ms Untracked: 24.973ms Loaded scene 'Library/Unused/78c377ac9d28e8c4983889bee920d6cf' Deserialize: 4.378 ms Integration: 0.603 ms Integration of assets: 0.002 ms Thread Wait Time: 0.102 ms Total Operation Time: 5.085 ms Registering precompiled user dll's ... Registered in 0.081701 seconds. Refreshing native plugins compatible for Editor in 5.16 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.95 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2859.016ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 9.309ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 61.979ms GetAllGuidsForCategorization: 2.425ms CategorizeAssets: 33.776ms ImportAndPostprocessOutOfDateAssets: 2623.143ms (18.641ms without children) PostProcessAllAssets: 2507.432ms ReloadImportedAssets: 16.603ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.856ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.280ms OnDemandSchedulerStart: 2.484ms RestoreLoadedAssetsState: 24.455ms UpdateImportedAssetsSnapshot: 38.391ms ReloadSourceAssets: 7.663ms UnloadImportedAssets: 3.776ms Hotreload: 9.344ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 2.056ms UnloadStreamsBegin: 0.171ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.084ms GetLoadedSourceAssetsSnapshot: 41.025ms PersistCurrentRevisions: 2.317ms UnloadStreamsEnd: 0.296ms Untracked: 55.530ms Loaded scene 'Library/Unused/8eabd42a9961afa4fa2f46172f076720' Deserialize: 19.659 ms Integration: 4.282 ms Integration of assets: 0.003 ms Thread Wait Time: 0.063 ms Total Operation Time: 24.007 ms Loaded scene 'Library/Unused/51096ae981c8ef0498c3c9b8dd8b955c' Deserialize: 3.459 ms Integration: 0.114 ms Integration of assets: 0.001 ms Thread Wait Time: 0.101 ms Total Operation Time: 3.674 ms Registering precompiled user dll's ... Registered in 0.077498 seconds. Refreshing native plugins compatible for Editor in 8.17 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.43 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2935.027ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 5.885ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 42.440ms GetAllGuidsForCategorization: 4.942ms CategorizeAssets: 28.639ms ImportAndPostprocessOutOfDateAssets: 2719.442ms (22.419ms without children) PostProcessAllAssets: 2590.746ms ReloadImportedAssets: 14.969ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.730ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.333ms OnDemandSchedulerStart: 2.956ms RestoreLoadedAssetsState: 26.209ms UpdateImportedAssetsSnapshot: 48.078ms ReloadSourceAssets: 6.726ms UnloadImportedAssets: 2.466ms Hotreload: 14.405ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 1.953ms UnloadStreamsBegin: 0.229ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.409ms GetLoadedSourceAssetsSnapshot: 45.519ms PersistCurrentRevisions: 4.305ms UnloadStreamsEnd: 0.284ms Untracked: 51.264ms Loaded scene 'Library/Unused/e2a6ed6be7fa46e4abf320bc9071a086' Deserialize: 3.598 ms Integration: 0.046 ms Integration of assets: 0.014 ms Thread Wait Time: 0.118 ms Total Operation Time: 3.776 ms Registering precompiled user dll's ... Registered in 0.087686 seconds. Refreshing native plugins compatible for Editor in 6.23 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.08 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 3017.588ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.068ms Scan: 5.207ms OnSourceAssetsModified: 0.054ms InitializeImportedAssetsSnapshot: 52.998ms GetAllGuidsForCategorization: 1.909ms CategorizeAssets: 22.725ms ImportAndPostprocessOutOfDateAssets: 2791.188ms (23.535ms without children) PostProcessAllAssets: 2666.633ms ReloadImportedAssets: 14.599ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.861ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.012ms OnDemandSchedulerStart: 3.597ms RestoreLoadedAssetsState: 20.635ms UpdateImportedAssetsSnapshot: 46.316ms ReloadSourceAssets: 9.627ms UnloadImportedAssets: 3.571ms Hotreload: 12.664ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 2.566ms UnloadStreamsBegin: 0.184ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.341ms GetLoadedSourceAssetsSnapshot: 42.400ms PersistCurrentRevisions: 2.793ms UnloadStreamsEnd: 0.308ms Untracked: 62.976ms Loaded scene 'Library/Unused/a274fbab4e6dcc34d9f7a7d5a420fbe7' Deserialize: 3.070 ms Integration: 0.053 ms Integration of assets: 0.002 ms Thread Wait Time: 0.128 ms Total Operation Time: 3.253 ms Registering precompiled user dll's ... Registered in 0.059822 seconds. Refreshing native plugins compatible for Editor in 5.95 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.04 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2831.583ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.055ms Scan: 7.732ms OnSourceAssetsModified: 0.066ms InitializeImportedAssetsSnapshot: 53.369ms GetAllGuidsForCategorization: 5.833ms CategorizeAssets: 26.203ms ImportAndPostprocessOutOfDateAssets: 2632.443ms (17.593ms without children) PostProcessAllAssets: 2533.773ms ReloadImportedAssets: 12.238ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.092ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.535ms OnDemandSchedulerStart: 2.547ms RestoreLoadedAssetsState: 13.666ms UpdateImportedAssetsSnapshot: 38.998ms ReloadSourceAssets: 8.572ms UnloadImportedAssets: 2.702ms Hotreload: 10.060ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 1.891ms UnloadStreamsBegin: 0.178ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.028ms GetLoadedSourceAssetsSnapshot: 26.331ms PersistCurrentRevisions: 2.377ms UnloadStreamsEnd: 0.284ms Untracked: 47.453ms Loaded scene 'Library/Unused/751821cd576e9114ca0470f0b213caac' Deserialize: 11.878 ms Integration: 0.357 ms Integration of assets: 0.001 ms Thread Wait Time: 0.188 ms Total Operation Time: 12.424 ms Registering precompiled user dll's ... Registered in 0.062925 seconds. Refreshing native plugins compatible for Editor in 10.08 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.42 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2914.585ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.053ms Scan: 7.247ms OnSourceAssetsModified: 0.059ms InitializeImportedAssetsSnapshot: 45.367ms GetAllGuidsForCategorization: 2.223ms CategorizeAssets: 33.678ms ImportAndPostprocessOutOfDateAssets: 2701.866ms (28.414ms without children) PostProcessAllAssets: 2562.417ms ReloadImportedAssets: 25.522ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.098ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 5.179ms OnDemandSchedulerStart: 4.739ms RestoreLoadedAssetsState: 15.697ms UpdateImportedAssetsSnapshot: 49.800ms ReloadSourceAssets: 15.596ms UnloadImportedAssets: 3.564ms Hotreload: 15.837ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.812ms UnloadStreamsBegin: 0.161ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.575ms GetLoadedSourceAssetsSnapshot: 34.049ms PersistCurrentRevisions: 2.784ms UnloadStreamsEnd: 0.593ms Untracked: 40.109ms Loaded scene 'Library/Unused/fda5797afc843b345a456b5164fb6c01' Deserialize: 1.965 ms Integration: 3.299 ms Integration of assets: 0.008 ms Thread Wait Time: 0.004 ms Total Operation Time: 5.276 ms Registering precompiled user dll's ... Registered in 0.042263 seconds. Refreshing native plugins compatible for Editor in 9.28 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.39 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2924.217ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.056ms Scan: 7.466ms OnSourceAssetsModified: 0.056ms InitializeImportedAssetsSnapshot: 40.916ms GetAllGuidsForCategorization: 1.783ms CategorizeAssets: 23.097ms ImportAndPostprocessOutOfDateAssets: 2753.248ms (23.810ms without children) PostProcessAllAssets: 2619.473ms ReloadImportedAssets: 4.362ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.465ms PostProcessAllAssetNotificationsAddChangedAssets: 4.979ms OnDemandSchedulerStart: 3.585ms RestoreLoadedAssetsState: 23.084ms UpdateImportedAssetsSnapshot: 62.490ms ReloadSourceAssets: 12.382ms UnloadImportedAssets: 2.259ms Hotreload: 15.517ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.672ms UnloadStreamsBegin: 0.193ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.811ms GetLoadedSourceAssetsSnapshot: 38.412ms PersistCurrentRevisions: 2.757ms UnloadStreamsEnd: 0.579ms Untracked: 14.001ms Loaded scene 'Library/Unused/46b3ff1d8fd190540a7650de909a9f7d' Deserialize: 4.933 ms Integration: 0.199 ms Integration of assets: 0.007 ms Thread Wait Time: 0.135 ms Total Operation Time: 5.274 ms Registering precompiled user dll's ... Registered in 0.064451 seconds. Refreshing native plugins compatible for Editor in 7.00 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.27 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2790.307ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.046ms Scan: 8.823ms OnSourceAssetsModified: 0.056ms InitializeImportedAssetsSnapshot: 45.042ms GetAllGuidsForCategorization: 1.849ms CategorizeAssets: 36.249ms ImportAndPostprocessOutOfDateAssets: 2574.912ms (25.131ms without children) PostProcessAllAssets: 2461.959ms ReloadImportedAssets: 9.967ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.545ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.762ms OnDemandSchedulerStart: 2.779ms RestoreLoadedAssetsState: 13.945ms UpdateImportedAssetsSnapshot: 47.823ms ReloadSourceAssets: 12.858ms UnloadImportedAssets: 3.092ms Hotreload: 12.493ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 3.454ms UnloadStreamsBegin: 0.154ms LoadedImportedAssetsSnapshotReleaseGCHandles: 11.026ms GetLoadedSourceAssetsSnapshot: 29.629ms PersistCurrentRevisions: 3.634ms UnloadStreamsEnd: 0.551ms Untracked: 46.426ms Loaded scene 'Library/Unused/be2a209092519dd469b0eb535ae1747a' Deserialize: 1.065 ms Integration: 0.061 ms Integration of assets: 0.001 ms Thread Wait Time: 0.017 ms Total Operation Time: 1.144 ms Registering precompiled user dll's ... Registered in 0.051012 seconds. Refreshing native plugins compatible for Editor in 9.11 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.50 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2803.490ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.086ms Scan: 8.213ms OnSourceAssetsModified: 0.063ms InitializeImportedAssetsSnapshot: 43.023ms GetAllGuidsForCategorization: 1.836ms CategorizeAssets: 28.414ms ImportAndPostprocessOutOfDateAssets: 2610.309ms (19.462ms without children) PostProcessAllAssets: 2490.337ms ReloadImportedAssets: 11.159ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 14.430ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 6.983ms OnDemandSchedulerStart: 4.721ms RestoreLoadedAssetsState: 17.645ms UpdateImportedAssetsSnapshot: 45.572ms ReloadSourceAssets: 7.516ms UnloadImportedAssets: 3.252ms Hotreload: 15.881ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 2.509ms UnloadStreamsBegin: 0.394ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.658ms GetLoadedSourceAssetsSnapshot: 32.742ms PersistCurrentRevisions: 5.902ms UnloadStreamsEnd: 0.476ms Untracked: 34.208ms Loaded scene 'Library/Unused/0afbca3545243ce428864c7c67b6035f' Deserialize: 4.508 ms Integration: 0.050 ms Integration of assets: 0.001 ms Thread Wait Time: 0.134 ms Total Operation Time: 4.692 ms Registering precompiled user dll's ... Registered in 0.073152 seconds. Refreshing native plugins compatible for Editor in 5.47 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.37 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2606.528ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.143ms Scan: 9.383ms OnSourceAssetsModified: 0.135ms InitializeImportedAssetsSnapshot: 57.468ms GetAllGuidsForCategorization: 1.761ms CategorizeAssets: 29.001ms ImportAndPostprocessOutOfDateAssets: 2381.636ms (17.947ms without children) PostProcessAllAssets: 2276.094ms ReloadImportedAssets: 11.951ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.919ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.056ms OnDemandSchedulerStart: 2.457ms RestoreLoadedAssetsState: 13.516ms UpdateImportedAssetsSnapshot: 47.696ms ReloadSourceAssets: 6.429ms UnloadImportedAssets: 2.995ms Hotreload: 11.632ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 4.274ms UnloadStreamsBegin: 0.179ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.811ms GetLoadedSourceAssetsSnapshot: 30.801ms PersistCurrentRevisions: 2.549ms UnloadStreamsEnd: 0.312ms Untracked: 62.011ms Loaded scene 'Library/Unused/6b5855eda1dc5ae469307dfa79a37d70' Deserialize: 4.265 ms Integration: 0.046 ms Integration of assets: 0.003 ms Thread Wait Time: 0.103 ms Total Operation Time: 4.416 ms Registering precompiled user dll's ... Registered in 0.038116 seconds. Refreshing native plugins compatible for Editor in 10.78 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.62 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2743.994ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 7.816ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 42.916ms GetAllGuidsForCategorization: 1.795ms CategorizeAssets: 24.794ms ImportAndPostprocessOutOfDateAssets: 2570.606ms (22.961ms without children) PostProcessAllAssets: 2450.762ms ReloadImportedAssets: 11.447ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.793ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.300ms OnDemandSchedulerStart: 2.688ms RestoreLoadedAssetsState: 14.136ms UpdateImportedAssetsSnapshot: 57.519ms ReloadSourceAssets: 6.539ms UnloadImportedAssets: 2.386ms Hotreload: 16.902ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 2.219ms UnloadStreamsBegin: 0.219ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.335ms GetLoadedSourceAssetsSnapshot: 34.581ms PersistCurrentRevisions: 2.745ms UnloadStreamsEnd: 0.564ms Untracked: 20.447ms Loaded scene 'Library/Unused/b4c6b6bbb7d5f7d41bad82c29b88a1ca' Deserialize: 30.850 ms Integration: 3.232 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 34.091 ms Loaded scene 'Library/Unused/dd00899513e90214c8dad3803465fc22' Deserialize: 42.991 ms Integration: 0.093 ms Integration of assets: 0.008 ms Thread Wait Time: 0.060 ms Total Operation Time: 43.153 ms Registering precompiled user dll's ... Registered in 0.037246 seconds. Refreshing native plugins compatible for Editor in 5.66 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.94 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2707.954ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.056ms Scan: 6.088ms OnSourceAssetsModified: 0.060ms InitializeImportedAssetsSnapshot: 47.291ms GetAllGuidsForCategorization: 1.737ms CategorizeAssets: 23.103ms ImportAndPostprocessOutOfDateAssets: 2546.722ms (17.038ms without children) PostProcessAllAssets: 2447.527ms ReloadImportedAssets: 2.926ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.696ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.421ms OnDemandSchedulerStart: 2.014ms RestoreLoadedAssetsState: 17.470ms UpdateImportedAssetsSnapshot: 46.630ms ReloadSourceAssets: 6.566ms UnloadImportedAssets: 2.059ms Hotreload: 10.240ms FixTempGuids: 0.007ms GatherAllCurrentPrimaryArtifactRevisions: 1.773ms UnloadStreamsBegin: 0.226ms LoadedImportedAssetsSnapshotReleaseGCHandles: 5.882ms GetLoadedSourceAssetsSnapshot: 32.178ms PersistCurrentRevisions: 2.422ms UnloadStreamsEnd: 0.258ms Untracked: 21.286ms Loaded scene 'Library/Unused/b8b7a98b54cd4ae41b1a20e95f7739e9' Deserialize: 17.873 ms Integration: 1.227 ms Integration of assets: 0.013 ms Thread Wait Time: 0.008 ms Total Operation Time: 19.121 ms Loaded scene 'Library/Unused/6db4e80581f7ad64fa8737d0aa1cf7d7' Deserialize: 3.110 ms Integration: 0.240 ms Integration of assets: 0.007 ms Thread Wait Time: 0.095 ms Total Operation Time: 3.452 ms Registering precompiled user dll's ... Registered in 0.062058 seconds. Refreshing native plugins compatible for Editor in 7.63 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.72 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2880.412ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.055ms Scan: 6.707ms OnSourceAssetsModified: 0.061ms InitializeImportedAssetsSnapshot: 43.794ms GetAllGuidsForCategorization: 4.868ms CategorizeAssets: 29.030ms ImportAndPostprocessOutOfDateAssets: 2677.568ms (29.260ms without children) PostProcessAllAssets: 2557.456ms ReloadImportedAssets: 14.171ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 11.986ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.929ms OnDemandSchedulerStart: 2.359ms RestoreLoadedAssetsState: 15.669ms UpdateImportedAssetsSnapshot: 42.738ms ReloadSourceAssets: 10.581ms UnloadImportedAssets: 4.456ms Hotreload: 14.386ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 1.913ms UnloadStreamsBegin: 0.243ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.833ms GetLoadedSourceAssetsSnapshot: 36.358ms PersistCurrentRevisions: 3.126ms UnloadStreamsEnd: 0.356ms Untracked: 38.069ms Loaded scene 'Library/Unused/39f5f8327a3dfda4d963a6b6c100579e' Deserialize: 5.201 ms Integration: 2.993 ms Integration of assets: 0.009 ms Thread Wait Time: 0.122 ms Total Operation Time: 8.325 ms Registering precompiled user dll's ... Registered in 0.075980 seconds. Refreshing native plugins compatible for Editor in 9.59 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.21 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2947.560ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.061ms Scan: 6.791ms OnSourceAssetsModified: 0.063ms InitializeImportedAssetsSnapshot: 59.149ms GetAllGuidsForCategorization: 1.591ms CategorizeAssets: 46.097ms ImportAndPostprocessOutOfDateAssets: 2687.214ms (22.493ms without children) PostProcessAllAssets: 2564.273ms ReloadImportedAssets: 12.864ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.861ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 7.812ms OnDemandSchedulerStart: 3.977ms RestoreLoadedAssetsState: 17.772ms UpdateImportedAssetsSnapshot: 45.161ms ReloadSourceAssets: 9.490ms UnloadImportedAssets: 3.861ms Hotreload: 16.084ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 2.160ms UnloadStreamsBegin: 0.194ms LoadedImportedAssetsSnapshotReleaseGCHandles: 10.230ms GetLoadedSourceAssetsSnapshot: 39.442ms PersistCurrentRevisions: 6.027ms UnloadStreamsEnd: 0.560ms Untracked: 58.533ms Loaded scene 'Library/Unused/e646d9537757f5a45939d360b43e8770' Deserialize: 4.796 ms Integration: 0.164 ms Integration of assets: 0.011 ms Thread Wait Time: 0.012 ms Total Operation Time: 4.984 ms Registering precompiled user dll's ... Registered in 0.064776 seconds. Refreshing native plugins compatible for Editor in 9.08 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.49 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2975.170ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.096ms Scan: 9.077ms OnSourceAssetsModified: 0.050ms InitializeImportedAssetsSnapshot: 43.523ms GetAllGuidsForCategorization: 1.809ms CategorizeAssets: 28.225ms ImportAndPostprocessOutOfDateAssets: 2762.820ms (18.489ms without children) PostProcessAllAssets: 2646.847ms ReloadImportedAssets: 15.562ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.797ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.500ms OnDemandSchedulerStart: 5.382ms RestoreLoadedAssetsState: 16.734ms UpdateImportedAssetsSnapshot: 46.508ms ReloadSourceAssets: 6.879ms UnloadImportedAssets: 2.489ms Hotreload: 15.139ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 3.308ms UnloadStreamsBegin: 0.564ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.411ms GetLoadedSourceAssetsSnapshot: 32.209ms PersistCurrentRevisions: 3.946ms UnloadStreamsEnd: 0.617ms Untracked: 54.994ms Loaded scene 'Library/Unused/ba63200014c65aa43bfed8fcad44d9da' Deserialize: 8.414 ms Integration: 0.045 ms Integration of assets: 0.005 ms Thread Wait Time: 0.008 ms Total Operation Time: 8.472 ms Registering precompiled user dll's ... Registered in 0.068675 seconds. Refreshing native plugins compatible for Editor in 8.37 ms, found 33 plugins. Preloading 16 native plugins for Editor in 2.74 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2901.841ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.052ms Scan: 8.750ms OnSourceAssetsModified: 0.111ms InitializeImportedAssetsSnapshot: 50.138ms GetAllGuidsForCategorization: 2.084ms CategorizeAssets: 33.898ms ImportAndPostprocessOutOfDateAssets: 2678.068ms (21.709ms without children) PostProcessAllAssets: 2563.057ms ReloadImportedAssets: 14.110ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.465ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.370ms OnDemandSchedulerStart: 2.017ms RestoreLoadedAssetsState: 15.308ms UpdateImportedAssetsSnapshot: 48.031ms ReloadSourceAssets: 9.065ms UnloadImportedAssets: 3.530ms Hotreload: 14.285ms FixTempGuids: 0.014ms GatherAllCurrentPrimaryArtifactRevisions: 1.661ms UnloadStreamsBegin: 0.157ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.429ms GetLoadedSourceAssetsSnapshot: 37.700ms PersistCurrentRevisions: 2.190ms UnloadStreamsEnd: 0.658ms Untracked: 50.051ms Loaded scene 'Library/Unused/36fea56d79c08994297974a84d984f61' Deserialize: 2.822 ms Integration: 0.041 ms Integration of assets: 0.003 ms Thread Wait Time: 0.005 ms Total Operation Time: 2.871 ms Registering precompiled user dll's ... Registered in 0.070722 seconds. Refreshing native plugins compatible for Editor in 9.20 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.34 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2133.715ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.153ms Scan: 9.647ms OnSourceAssetsModified: 0.046ms InitializeImportedAssetsSnapshot: 42.321ms GetAllGuidsForCategorization: 1.755ms CategorizeAssets: 25.366ms ImportAndPostprocessOutOfDateAssets: 1927.447ms (22.561ms without children) PostProcessAllAssets: 1800.586ms ReloadImportedAssets: 16.888ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 12.189ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 4.718ms OnDemandSchedulerStart: 4.825ms RestoreLoadedAssetsState: 21.429ms UpdateImportedAssetsSnapshot: 44.252ms ReloadSourceAssets: 9.937ms UnloadImportedAssets: 3.585ms Hotreload: 14.958ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 2.046ms UnloadStreamsBegin: 0.439ms LoadedImportedAssetsSnapshotReleaseGCHandles: 9.517ms GetLoadedSourceAssetsSnapshot: 36.600ms PersistCurrentRevisions: 2.779ms UnloadStreamsEnd: 0.233ms Untracked: 46.876ms Loaded scene 'Library/Unused/8116d7bfd094eee499bc8ef2d660dc2e' Deserialize: 2.204 ms Integration: 0.059 ms Integration of assets: 0.001 ms Thread Wait Time: 0.123 ms Total Operation Time: 2.388 ms Registering precompiled user dll's ... Registered in 0.048234 seconds. Refreshing native plugins compatible for Editor in 6.07 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.03 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2431.791ms InvokeBeforeRefreshCallbacks: 0.000ms ApplyChangesToAssetFolders: 0.041ms Scan: 8.356ms OnSourceAssetsModified: 0.050ms InitializeImportedAssetsSnapshot: 55.121ms GetAllGuidsForCategorization: 8.469ms CategorizeAssets: 43.255ms ImportAndPostprocessOutOfDateAssets: 2215.412ms (15.847ms without children) PostProcessAllAssets: 2122.002ms ReloadImportedAssets: 10.293ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.671ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 3.167ms OnDemandSchedulerStart: 2.237ms RestoreLoadedAssetsState: 12.990ms UpdateImportedAssetsSnapshot: 41.205ms ReloadSourceAssets: 6.773ms UnloadImportedAssets: 2.404ms Hotreload: 10.133ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 1.558ms UnloadStreamsBegin: 0.151ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.505ms GetLoadedSourceAssetsSnapshot: 30.395ms PersistCurrentRevisions: 2.240ms UnloadStreamsEnd: 0.317ms Untracked: 40.605ms Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () Loaded scene 'Library/Unused/488f90f4320c3e6499ee6614a092dc07' Deserialize: 78.598 ms Integration: 0.150 ms Integration of assets: 0.010 ms Thread Wait Time: 0.003 ms Total Operation Time: 78.761 ms Could Not Create Action: [missing Owner]: FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string,bool&) UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMs (System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:319) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:127) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs Line: 319) Could Not Create Action: [missing Owner]: FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string,bool&) UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMs (System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:319) HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMsInBuild () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:127) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:57) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs Line: 319) Registering precompiled user dll's ... Registered in 0.061565 seconds. Refreshing native plugins compatible for Editor in 9.18 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.46 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2875.444ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 11.088ms OnSourceAssetsModified: 0.044ms InitializeImportedAssetsSnapshot: 58.466ms GetAllGuidsForCategorization: 1.548ms CategorizeAssets: 36.255ms ImportAndPostprocessOutOfDateAssets: 2649.427ms (19.916ms without children) PostProcessAllAssets: 2527.772ms ReloadImportedAssets: 20.749ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.949ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 6.134ms OnDemandSchedulerStart: 3.706ms RestoreLoadedAssetsState: 13.947ms UpdateImportedAssetsSnapshot: 46.254ms ReloadSourceAssets: 6.635ms UnloadImportedAssets: 4.287ms Hotreload: 15.032ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 3.330ms UnloadStreamsBegin: 0.187ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.091ms GetLoadedSourceAssetsSnapshot: 30.166ms PersistCurrentRevisions: 2.744ms UnloadStreamsEnd: 0.308ms Untracked: 47.767ms Loaded scene 'Library/Unused/1389676e6e185e340abc95096eb8c5d0' Deserialize: 1.991 ms Integration: 0.046 ms Integration of assets: 0.002 ms Thread Wait Time: 0.108 ms Total Operation Time: 2.147 ms Registering precompiled user dll's ... Registered in 0.050637 seconds. Refreshing native plugins compatible for Editor in 5.46 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2599.423ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.057ms Scan: 10.959ms OnSourceAssetsModified: 0.043ms InitializeImportedAssetsSnapshot: 52.615ms GetAllGuidsForCategorization: 1.598ms CategorizeAssets: 40.421ms ImportAndPostprocessOutOfDateAssets: 2396.184ms (15.322ms without children) PostProcessAllAssets: 2287.293ms ReloadImportedAssets: 11.206ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 10.694ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 6.134ms OnDemandSchedulerStart: 2.511ms RestoreLoadedAssetsState: 13.773ms UpdateImportedAssetsSnapshot: 49.252ms ReloadSourceAssets: 6.268ms UnloadImportedAssets: 2.376ms Hotreload: 9.515ms FixTempGuids: 0.017ms GatherAllCurrentPrimaryArtifactRevisions: 1.815ms UnloadStreamsBegin: 0.174ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.793ms GetLoadedSourceAssetsSnapshot: 26.597ms PersistCurrentRevisions: 2.292ms UnloadStreamsEnd: 0.630ms Untracked: 41.069ms Loaded scene 'Library/Unused/c8dce21aea9d7394b873da911e56db79' Deserialize: 1.418 ms Integration: 0.041 ms Integration of assets: 0.001 ms Thread Wait Time: 0.129 ms Total Operation Time: 1.589 ms Registering precompiled user dll's ... Registered in 0.039720 seconds. Refreshing native plugins compatible for Editor in 10.82 ms, found 33 plugins. Preloading 16 native plugins for Editor in 3.20 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2591.972ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.058ms Scan: 8.340ms OnSourceAssetsModified: 0.055ms InitializeImportedAssetsSnapshot: 49.169ms GetAllGuidsForCategorization: 1.744ms CategorizeAssets: 23.044ms ImportAndPostprocessOutOfDateAssets: 2407.865ms (18.185ms without children) PostProcessAllAssets: 2305.113ms ReloadImportedAssets: 10.803ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.058ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 2.911ms OnDemandSchedulerStart: 3.357ms RestoreLoadedAssetsState: 15.140ms UpdateImportedAssetsSnapshot: 43.297ms ReloadSourceAssets: 6.243ms UnloadImportedAssets: 2.278ms Hotreload: 18.767ms FixTempGuids: 0.013ms GatherAllCurrentPrimaryArtifactRevisions: 1.834ms UnloadStreamsBegin: 0.176ms LoadedImportedAssetsSnapshotReleaseGCHandles: 11.029ms GetLoadedSourceAssetsSnapshot: 31.326ms PersistCurrentRevisions: 2.788ms UnloadStreamsEnd: 0.500ms Untracked: 26.741ms Refresh completed in 0.029996 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 29.977ms Preprocess Prefab FSMs in Build: Prefab FSMs found: 25 Elapsed Time: 7s UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs () (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs:61) HutongGames.PlayMakerEditor.PlayMakerBuildCallbacks/PlayMakerPreProcessBuild:OnPreprocessBuild (UnityEditor.Build.Reporting.BuildReport) (at Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:31) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass15_0:b__1 (UnityEditor.Build.IPreprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/playmaker/PlayMaker/Editor/PlayMakerProjectTools.cs Line: 61) Registering precompiled user dll's ... Registered in 0.033206 seconds. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) -> (artifact id: '30a109301a5782cb8b1ed99740a171c4') in 0.003373 seconds Refreshing native plugins compatible for Editor in 5.46 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.90 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 2427.396ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.048ms Scan: 6.209ms OnSourceAssetsModified: 0.044ms InitializeImportedAssetsSnapshot: 42.334ms GetAllGuidsForCategorization: 1.401ms CategorizeAssets: 21.624ms ImportAndPostprocessOutOfDateAssets: 2281.291ms (23.430ms without children) ImportManagerImport: 14.663ms (8.988ms without children) ImportInProcess: 5.642ms UpdateCategorizedAssets: 0.033ms PostProcessAllAssets: 2173.602ms ReloadImportedAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.955ms InitializingProgressBar: 0.004ms PostProcessAllAssetNotificationsAddChangedAssets: 4.958ms OnDemandSchedulerStart: 1.829ms RestoreLoadedAssetsState: 17.002ms UpdateImportedAssetsSnapshot: 35.848ms ReloadSourceAssets: 7.686ms UnloadImportedAssets: 4.886ms Hotreload: 9.506ms FixTempGuids: 0.008ms GatherAllCurrentPrimaryArtifactRevisions: 1.587ms UnloadStreamsBegin: 0.128ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.491ms GetLoadedSourceAssetsSnapshot: 33.803ms PersistCurrentRevisions: 2.084ms UnloadStreamsEnd: 0.262ms Untracked: 8.005ms BuildPlayerGenerator: Succeeded [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build. BuildPlayer: start building target 19 [Licensing::Client] Successfully resolved entitlements Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[]) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) - Starting script compilation - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll - Starting compile Library/PlayerScriptAssemblies/Obi.dll - Starting compile Library/PlayerScriptAssemblies/SteamVR.dll - Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll - Starting compile Library/PlayerScriptAssemblies/XRDependency.dll - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll - Starting compile Library/PlayerScriptAssemblies/Zenject.dll - Starting compile Library/PlayerScriptAssemblies/crosstales.dll - Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll - Starting compile Library/PlayerScriptAssemblies/AGXUnity.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,101527 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001104 seconds - Finished ILPostProcessorRunner in 0,17677 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 1,092931 seconds - Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll - Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll - Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,109773 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,001265 seconds - Finished ILPostProcessorRunner in 0,188018 seconds - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 7,736162 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,114878 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,00089 seconds - Finished ILPostProcessorRunner in 0,196444 seconds - Finished compile Library/PlayerScriptAssemblies/Obi.dll in 7,45438 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,102884 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001277 seconds - Finished ILPostProcessorRunner in 0,181936 seconds - Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 7,511052 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,103418 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001116 seconds - Finished ILPostProcessorRunner in 0,180827 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 7,569529 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,073014 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001238 seconds - Finished ILPostProcessorRunner in 0,148552 seconds - Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 7,615554 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,082686 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001339 seconds - Finished ILPostProcessorRunner in 0,157354 seconds - Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 7,694182 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,07586 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001358 seconds - Finished ILPostProcessorRunner in 0,157338 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 7,748607 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,093968 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,000844 seconds - Finished ILPostProcessorRunner in 0,180533 seconds - Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 7,822056 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,077324 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,000916 seconds - Finished ILPostProcessorRunner in 0,154089 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 7,883863 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,098042 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,001308 seconds - Finished ILPostProcessorRunner in 0,172365 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 7,936574 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,065945 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,00134 seconds - Finished ILPostProcessorRunner in 0,14831 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 7,995416 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,095675 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,0011 seconds - Finished ILPostProcessorRunner in 0,173851 seconds - Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 8,048299 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,099547 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001006 seconds - Finished ILPostProcessorRunner in 0,176474 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 8,116576 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,094182 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,000796 seconds - Finished ILPostProcessorRunner in 0,168008 seconds - Finished compile Library/PlayerScriptAssemblies/AGXUnity.dll in 8,193806 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,070259 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,000826 seconds - Finished ILPostProcessorRunner in 0,144985 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 8,403268 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,073157 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,000846 seconds - Finished ILPostProcessorRunner in 0,145612 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 8,40987 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,082285 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,000868 seconds - Finished ILPostProcessorRunner in 0,146026 seconds - Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 8,574725 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,075055 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,000856 seconds - Finished ILPostProcessorRunner in 0,137493 seconds - Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 8,519026 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,073414 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,000785 seconds - Finished ILPostProcessorRunner in 0,121934 seconds - Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 7,883196 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,077628 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,000831 seconds - Finished ILPostProcessorRunner in 0,146453 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 8,713345 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,085068 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,176217 seconds - Finished ILPostProcessorRunner in 0,310841 seconds - Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 7,335949 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,21287 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,088425 seconds - Finished ILPostProcessorRunner in 0,349238 seconds - Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 6,633104 seconds - Starting ILPostProcessorRunner - Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,304486 seconds - Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll - Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,455751 seconds - Finished ILPostProcessorRunner in 0,81491 seconds Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 33 milliseconds [NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour [NetAuthorityBehaviour] NetworkBehaviourProcessor [NetAuthorityBehaviour] Process Start [NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject [NetAuthorityBehaviour] GenerateConstants [NetAuthorityBehaviour] GenerateSerialization [NetAuthorityBehaviour] GenerateDeSerialization [NetAuthorityBehaviour] Process Done [TransformSync] Found NetworkBehaviour TransformSync [TransformSync] NetworkBehaviourProcessor [TransformSync] Process Start [TransformSync] GenerateConstants [TransformSync] GenerateSerialization [TransformSync] GenerateDeSerialization [TransformSync] Process Done [AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync [AGXForkliftTransformSync] NetworkBehaviourProcessor [AGXForkliftTransformSync] Process Start [AGXForkliftTransformSync] GenerateSerialization [AGXForkliftTransformSync] GenerateDeSerialization [AGXForkliftTransformSync] Process Done [NetAuthorityBehaviour] Already processed [AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync [AttachRotaryLightSync] NetworkBehaviourProcessor [AttachRotaryLightSync] Process Start [AttachRotaryLightSync] GenerateConstants [AttachRotaryLightSync] GenerateSerialization [AttachRotaryLightSync] GenerateDeSerialization [AttachRotaryLightSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync [AttachToPickupVehicleSync] NetworkBehaviourProcessor [AttachToPickupVehicleSync] Process Start [AttachToPickupVehicleSync] GenerateConstants [AttachToPickupVehicleSync] GenerateSerialization [AttachToPickupVehicleSync] GenerateDeSerialization [AttachToPickupVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync [AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor [AttachToSnowPlowVehicleSync] Process Start [AttachToSnowPlowVehicleSync] GenerateConstants [AttachToSnowPlowVehicleSync] GenerateSerialization [AttachToSnowPlowVehicleSync] GenerateDeSerialization [AttachToSnowPlowVehicleSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild [AttachToVehicleGraphicChild] NetworkBehaviourProcessor [AttachToVehicleGraphicChild] Process Start [AttachToVehicleGraphicChild] GenerateConstants [AttachToVehicleGraphicChild] GenerateSerialization [AttachToVehicleGraphicChild] GenerateDeSerialization [AttachToVehicleGraphicChild] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync [AttachToVehicleGraphicSync] NetworkBehaviourProcessor [AttachToVehicleGraphicSync] Process Start [AttachToVehicleGraphicSync] GenerateConstants [AttachToVehicleGraphicSync] GenerateSerialization [AttachToVehicleGraphicSync] GenerateDeSerialization [AttachToVehicleGraphicSync] Process Done [NetAuthorityBehaviour] Already processed [AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync [AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor [AttachToVehicleGraphicUnsync] Process Start [AttachToVehicleGraphicUnsync] GenerateConstants [AttachToVehicleGraphicUnsync] GenerateSerialization [AttachToVehicleGraphicUnsync] GenerateDeSerialization [AttachToVehicleGraphicUnsync] Process Done [NetAuthorityBehaviour] Already processed [BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync [BackhoeLoaderTransformSync] NetworkBehaviourProcessor [BackhoeLoaderTransformSync] Process Start [BackhoeLoaderTransformSync] GenerateSerialization [BackhoeLoaderTransformSync] GenerateDeSerialization [BackhoeLoaderTransformSync] Process Done [NetAuthorityBehaviour] Already processed [BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync [BulldozerTransformSync] NetworkBehaviourProcessor [BulldozerTransformSync] Process Start [BulldozerTransformSync] GenerateSerialization [BulldozerTransformSync] GenerateDeSerialization [BulldozerTransformSync] Process Done [NetAuthorityBehaviour] Already processed [CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync [CrossingEntitySync] NetworkBehaviourProcessor [CrossingEntitySync] Process Start [CrossingEntitySync] GenerateConstants [CrossingEntitySync] GenerateSerialization [CrossingEntitySync] GenerateDeSerialization [CrossingEntitySync] Process Done [NetAuthorityBehaviour] Already processed [CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync [CyclistAnimationSync] NetworkBehaviourProcessor [CyclistAnimationSync] Process Start [CyclistAnimationSync] GenerateConstants [CyclistAnimationSync] GenerateSerialization [CyclistAnimationSync] GenerateDeSerialization [CyclistAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [DumperBucketSync] Found NetworkBehaviour DumperBucketSync [DumperBucketSync] NetworkBehaviourProcessor [DumperBucketSync] Process Start [DumperBucketSync] GenerateSerialization [DumperBucketSync] GenerateDeSerialization [DumperBucketSync] Process Done [NetAuthorityBehaviour] Already processed [ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync [ExcavatorTransformsSync] NetworkBehaviourProcessor [ExcavatorTransformsSync] Process Start [ExcavatorTransformsSync] GenerateSerialization [ExcavatorTransformsSync] GenerateDeSerialization [ExcavatorTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync [FreeRouteEntityAnimationSync] NetworkBehaviourProcessor [FreeRouteEntityAnimationSync] Process Start [FreeRouteEntityAnimationSync] GenerateConstants [FreeRouteEntityAnimationSync] GenerateSerialization [FreeRouteEntityAnimationSync] GenerateDeSerialization [FreeRouteEntityAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync [GameObjectBasicSync] NetworkBehaviourProcessor [GameObjectBasicSync] Process Start [GameObjectBasicSync] GenerateSerialization [GameObjectBasicSync] GenerateDeSerialization [GameObjectBasicSync] Process Done [NetAuthorityBehaviour] Already processed [GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync [GameObjectTransformSync] NetworkBehaviourProcessor [GameObjectTransformSync] Process Start [GameObjectTransformSync] GenerateSerialization [GameObjectTransformSync] GenerateDeSerialization [GameObjectTransformSync] Process Done [NetAuthorityBehaviour] Already processed [GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour [GraphicLayerNetBehaviour] NetworkBehaviourProcessor [GraphicLayerNetBehaviour] Process Start [GraphicLayerNetBehaviour] GenerateSerialization [GraphicLayerNetBehaviour] GenerateDeSerialization [GraphicLayerNetBehaviour] Process Done [NetAuthorityBehaviour] Already processed [HierachySync] Found NetworkBehaviour HierachySync [HierachySync] NetworkBehaviourProcessor [HierachySync] Process Start [HierachySync] GenerateConstants [HierachySync] GenerateSerialization [HierachySync] GenerateDeSerialization [HierachySync] Process Done [NetAuthorityBehaviour] Already processed [LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync [LoadWeightLightsSync] NetworkBehaviourProcessor [LoadWeightLightsSync] Process Start [LoadWeightLightsSync] GenerateConstants [LoadWeightLightsSync] GenerateSerialization [LoadWeightLightsSync] GenerateDeSerialization [LoadWeightLightsSync] Process Done [NetAuthorityBehaviour] Already processed [MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync [MachineryTrackAnimationSync] NetworkBehaviourProcessor [MachineryTrackAnimationSync] Process Start [MachineryTrackAnimationSync] GenerateConstants [MachineryTrackAnimationSync] GenerateSerialization [MachineryTrackAnimationSync] GenerateDeSerialization [MachineryTrackAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [MaterialSync] Found NetworkBehaviour MaterialSync [MaterialSync] NetworkBehaviourProcessor [MaterialSync] Process Start [MaterialSync] GenerateConstants [MaterialSync] GenerateSerialization [MaterialSync] GenerateDeSerialization [MaterialSync] Process Done [NetAuthorityBehaviour] Already processed [MixerSync] Found NetworkBehaviour MixerSync [MixerSync] NetworkBehaviourProcessor [MixerSync] Process Start [MixerSync] GenerateConstants [MixerSync] GenerateSerialization [MixerSync] GenerateDeSerialization [MixerSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync [MotorBikeHandlebarSync] NetworkBehaviourProcessor [MotorBikeHandlebarSync] Process Start [MotorBikeHandlebarSync] GenerateSerialization [MotorBikeHandlebarSync] GenerateDeSerialization [MotorBikeHandlebarSync] Process Done [NetAuthorityBehaviour] Already processed [MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync [MotorBikeSuspensionSync] NetworkBehaviourProcessor [MotorBikeSuspensionSync] Process Start [MotorBikeSuspensionSync] GenerateConstants [MotorBikeSuspensionSync] GenerateSerialization [MotorBikeSuspensionSync] GenerateDeSerialization [MotorBikeSuspensionSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync [VehicleWheelSync] NetworkBehaviourProcessor [VehicleWheelSync] Process Start [VehicleWheelSync] GenerateConstants [VehicleWheelSync] GenerateSerialization [VehicleWheelSync] GenerateDeSerialization [VehicleWheelSync] Process Done [MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync [MotorBikeWheelSync] NetworkBehaviourProcessor [MotorBikeWheelSync] Process Start [MotorBikeWheelSync] GenerateSerialization [MotorBikeWheelSync] GenerateDeSerialization [MotorBikeWheelSync] Process Done [NetAuthorityBehaviour] Already processed [MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync [MultiplePlatesSync] NetworkBehaviourProcessor [MultiplePlatesSync] Process Start [MultiplePlatesSync] GenerateConstants [MultiplePlatesSync] GenerateSerialization [MultiplePlatesSync] GenerateDeSerialization [MultiplePlatesSync] Process Done [NetAuthorityBehaviour] Already processed [MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync [MultipleWheelsPivotSync] NetworkBehaviourProcessor [MultipleWheelsPivotSync] Process Start [MultipleWheelsPivotSync] GenerateConstants [MultipleWheelsPivotSync] GenerateSerialization [MultipleWheelsPivotSync] GenerateDeSerialization [MultipleWheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [NetAuthorityBehaviour] Already processed [OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync [OptionalCargoSync] NetworkBehaviourProcessor [OptionalCargoSync] Process Start [OptionalCargoSync] GenerateConstants [OptionalCargoSync] GenerateSerialization [OptionalCargoSync] GenerateDeSerialization [OptionalCargoSync] Process Done [NetAuthorityBehaviour] Already processed [PalletTransformSync] Found NetworkBehaviour PalletTransformSync [PalletTransformSync] NetworkBehaviourProcessor [PalletTransformSync] Process Start [PalletTransformSync] GenerateSerialization [PalletTransformSync] GenerateDeSerialization [PalletTransformSync] Process Done [NetAuthorityBehaviour] Already processed [ParticlesSync] Found NetworkBehaviour ParticlesSync [ParticlesSync] NetworkBehaviourProcessor [ParticlesSync] Process Start [ParticlesSync] GenerateConstants [ParticlesSync] GenerateSerialization [ParticlesSync] GenerateDeSerialization [ParticlesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync [PassengerAnimationSync] NetworkBehaviourProcessor [PassengerAnimationSync] Process Start [PassengerAnimationSync] GenerateConstants [PassengerAnimationSync] GenerateSerialization [PassengerAnimationSync] GenerateDeSerialization [PassengerAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync [PassengerPiecesSync] NetworkBehaviourProcessor [PassengerPiecesSync] Process Start [PassengerPiecesSync] GenerateSerialization [PassengerPiecesSync] GenerateDeSerialization [PassengerPiecesSync] Process Done [NetAuthorityBehaviour] Already processed [PassengersSync] Found NetworkBehaviour PassengersSync [PassengersSync] NetworkBehaviourProcessor [PassengersSync] Process Start [PassengersSync] GenerateConstants [PassengersSync] GenerateSerialization [PassengersSync] GenerateDeSerialization [PassengersSync] Process Done [NetAuthorityBehaviour] Already processed [PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync [PedestrianAnimationSync] NetworkBehaviourProcessor [PedestrianAnimationSync] Process Start [PedestrianAnimationSync] GenerateConstants [PedestrianAnimationSync] GenerateSerialization [PedestrianAnimationSync] GenerateDeSerialization [PedestrianAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [PickupChainsSync] Found NetworkBehaviour PickupChainsSync [PickupChainsSync] NetworkBehaviourProcessor [PickupChainsSync] Process Start [PickupChainsSync] GenerateConstants [PickupChainsSync] GenerateSerialization [PickupChainsSync] GenerateDeSerialization [PickupChainsSync] Process Done [NetAuthorityBehaviour] Already processed [PlatesSync] Found NetworkBehaviour PlatesSync [PlatesSync] NetworkBehaviourProcessor [PlatesSync] Process Start [PlatesSync] GenerateConstants [PlatesSync] GenerateSerialization [PlatesSync] GenerateDeSerialization [PlatesSync] Process Done [NetAuthorityBehaviour] Already processed [PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync [PoliceSirenSync] NetworkBehaviourProcessor [PoliceSirenSync] Process Start [PoliceSirenSync] GenerateConstants [PoliceSirenSync] GenerateSerialization [PoliceSirenSync] GenerateDeSerialization [PoliceSirenSync] Process Done [NetAuthorityBehaviour] Already processed [RampSync] Found NetworkBehaviour RampSync [RampSync] NetworkBehaviourProcessor [RampSync] Process Start [RampSync] GenerateSerialization [RampSync] GenerateDeSerialization [RampSync] Process Done [NetAuthorityBehaviour] Already processed [RigidBodySync] Found NetworkBehaviour RigidBodySync [RigidBodySync] NetworkBehaviourProcessor [RigidBodySync] Process Start [RigidBodySync] GenerateConstants [RigidBodySync] GenerateSerialization [RigidBodySync] GenerateDeSerialization [RigidBodySync] Process Done [NetAuthorityBehaviour] Already processed [RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync [RotaryLightsAnimationSync] NetworkBehaviourProcessor [RotaryLightsAnimationSync] Process Start [RotaryLightsAnimationSync] GenerateConstants [RotaryLightsAnimationSync] GenerateSerialization [RotaryLightsAnimationSync] GenerateDeSerialization [RotaryLightsAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync [SandCargoAnimationSync] NetworkBehaviourProcessor [SandCargoAnimationSync] Process Start [SandCargoAnimationSync] GenerateConstants [SandCargoAnimationSync] GenerateSerialization [SandCargoAnimationSync] GenerateDeSerialization [SandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync [SnowplowBladesSync] NetworkBehaviourProcessor [SnowplowBladesSync] Process Start [SnowplowBladesSync] GenerateSerialization [SnowplowBladesSync] GenerateDeSerialization [SnowplowBladesSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync [TrafficVehicleLightSync] NetworkBehaviourProcessor [TrafficVehicleLightSync] Process Start [TrafficVehicleLightSync] GenerateConstants [TrafficVehicleLightSync] GenerateSerialization [TrafficVehicleLightSync] GenerateDeSerialization [TrafficVehicleLightSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync [TrafficVehicleWheelSync] NetworkBehaviourProcessor [TrafficVehicleWheelSync] Process Start [TrafficVehicleWheelSync] GenerateSerialization [TrafficVehicleWheelSync] GenerateDeSerialization [TrafficVehicleWheelSync] Process Done [NetAuthorityBehaviour] Already processed [TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync [TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor [TrafficVehiclesSandCargoAnimationSync] Process Start [TrafficVehiclesSandCargoAnimationSync] GenerateConstants [TrafficVehiclesSandCargoAnimationSync] GenerateSerialization [TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization [TrafficVehiclesSandCargoAnimationSync] Process Done [NetAuthorityBehaviour] Already processed [TransformSync] Already processed [NetAuthorityBehaviour] Already processed [TriangleJointSync] Found NetworkBehaviour TriangleJointSync [TriangleJointSync] NetworkBehaviourProcessor [TriangleJointSync] Process Start [TriangleJointSync] GenerateSerialization [TriangleJointSync] GenerateDeSerialization [TriangleJointSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync [VehicleBellowSync] NetworkBehaviourProcessor [VehicleBellowSync] Process Start [VehicleBellowSync] GenerateSerialization [VehicleBellowSync] GenerateDeSerialization [VehicleBellowSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync [VehicleDoorSync] NetworkBehaviourProcessor [VehicleDoorSync] Process Start [VehicleDoorSync] GenerateConstants [VehicleDoorSync] GenerateSerialization [VehicleDoorSync] GenerateDeSerialization [VehicleDoorSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync [VehicleGlassSync] NetworkBehaviourProcessor [VehicleGlassSync] Process Start [VehicleGlassSync] GenerateConstants [VehicleGlassSync] GenerateSerialization [VehicleGlassSync] GenerateDeSerialization [VehicleGlassSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync [VehicleLightsSync] NetworkBehaviourProcessor [VehicleLightsSync] Process Start [VehicleLightsSync] GenerateConstants [VehicleLightsSync] GenerateSerialization [VehicleLightsSync] GenerateDeSerialization [VehicleLightsSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync [VehicleOptionalSync] NetworkBehaviourProcessor [VehicleOptionalSync] Process Start [VehicleOptionalSync] GenerateConstants [VehicleOptionalSync] GenerateSerialization [VehicleOptionalSync] GenerateDeSerialization [VehicleOptionalSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync [VehicleSkinSync] NetworkBehaviourProcessor [VehicleSkinSync] Process Start [VehicleSkinSync] GenerateConstants [VehicleSkinSync] GenerateSerialization [VehicleSkinSync] GenerateDeSerialization [VehicleSkinSync] Process Done [NetAuthorityBehaviour] Already processed [VehicleWheelSync] Already processed [NetAuthorityBehaviour] Already processed [VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync [VehicleWiperSync] NetworkBehaviourProcessor [VehicleWiperSync] Process Start [VehicleWiperSync] GenerateConstants [VehicleWiperSync] GenerateSerialization [VehicleWiperSync] GenerateDeSerialization [VehicleWiperSync] Process Done [NetAuthorityBehaviour] Already processed [WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync [WheelLoaderTransformsSync] NetworkBehaviourProcessor [WheelLoaderTransformsSync] Process Start [WheelLoaderTransformsSync] GenerateSerialization [WheelLoaderTransformsSync] GenerateDeSerialization [WheelLoaderTransformsSync] Process Done [NetAuthorityBehaviour] Already processed [WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync [WheelsPivotSync] NetworkBehaviourProcessor [WheelsPivotSync] Process Start [WheelsPivotSync] GenerateConstants [WheelsPivotSync] GenerateSerialization [WheelsPivotSync] GenerateDeSerialization [WheelsPivotSync] Process Done [NetAuthorityBehaviour] Already processed [WipersSync] Found NetworkBehaviour WipersSync [WipersSync] NetworkBehaviourProcessor [WipersSync] Process Start [WipersSync] GenerateConstants [WipersSync] GenerateSerialization [WipersSync] GenerateDeSerialization [WipersSync] Process Done [FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage [FreeRouteArrowNetMessage] MessageClassProcessor Start [FreeRouteArrowNetMessage] GenerateSerialization [FreeRouteArrowNetMessage] GenerateDeserialization [FreeRouteArrowNetMessage] MessageClassProcessor Done [NetAuthorityBehaviour] Already processed [MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync [MotograderTransformSync] NetworkBehaviourProcessor [MotograderTransformSync] Process Start [MotograderTransformSync] GenerateSerialization [MotograderTransformSync] GenerateDeSerialization [MotograderTransformSync] Process Done [VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync [VehicleRigidbodySync] NetworkBehaviourProcessor [VehicleRigidbodySync] Process Start [VehicleRigidbodySync] GenerateSerialization [VehicleRigidbodySync] GenerateDeSerialization [VehicleRigidbodySync] Process Done [VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync [VehicleRigidbodyChildSync] NetworkBehaviourProcessor [VehicleRigidbodyChildSync] Process Start [VehicleRigidbodyChildSync] GenerateSerialization [VehicleRigidbodyChildSync] GenerateDeSerialization [VehicleRigidbodyChildSync] Process Done [VehicleRigidbodySync] Already processed [NetAuthorityBehaviour] Already processed [SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync [SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor [SMKTrafficVehicleGraphicsSync] Process Start [SMKTrafficVehicleGraphicsSync] GenerateConstants [SMKTrafficVehicleGraphicsSync] GenerateSerialization [SMKTrafficVehicleGraphicsSync] GenerateDeSerialization [SMKTrafficVehicleGraphicsSync] Process Done [DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage [DeformableTerrainStatusNetMessage] MessageClassProcessor Start [DeformableTerrainStatusNetMessage] GenerateSerialization [DeformableTerrainStatusNetMessage] GenerateDeserialization [DeformableTerrainStatusNetMessage] MessageClassProcessor Done [ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage [ParticlesDataNetMessage] MessageClassProcessor Start [ParticlesDataNetMessage] GenerateSerialization [ParticlesDataNetMessage] GenerateDeserialization [ParticlesDataNetMessage] MessageClassProcessor Done [UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage [UnloadZonesStatusNetMessage] MessageClassProcessor Start [UnloadZonesStatusNetMessage] GenerateSerialization [UnloadZonesStatusNetMessage] GenerateDeserialization [UnloadZonesStatusNetMessage] MessageClassProcessor Done [BaseNetMessage] MessageClassProcessor for BaseNetMessage [BaseNetMessage] MessageClassProcessor Start [BaseNetMessage] GenerateSerialization [BaseNetMessage] GenerateDeserialization [BaseNetMessage] MessageClassProcessor Done [ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start [ChangeEnvironmentModifierNetMessage] GenerateSerialization [ChangeEnvironmentModifierNetMessage] GenerateDeserialization [ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start [ChangeEnvironmentWeatherNetMessage] GenerateSerialization [ChangeEnvironmentWeatherNetMessage] GenerateDeserialization [ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done [CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage [CrossingSpawnDistanceNetMessage] MessageClassProcessor Start [CrossingSpawnDistanceNetMessage] GenerateSerialization [CrossingSpawnDistanceNetMessage] GenerateDeserialization [CrossingSpawnDistanceNetMessage] MessageClassProcessor Done [DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage [DeformableSurfaceMessage] MessageClassProcessor Start [DeformableSurfaceMessage] GenerateSerialization [DeformableSurfaceMessage] GenerateDeserialization [DeformableSurfaceMessage] MessageClassProcessor Done [DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage [DestroyRequestNetMessage] MessageClassProcessor Start [DestroyRequestNetMessage] GenerateSerialization [DestroyRequestNetMessage] GenerateDeserialization [DestroyRequestNetMessage] MessageClassProcessor Done [EmptyNetMessage] MessageClassProcessor for EmptyNetMessage [EmptyNetMessage] MessageClassProcessor Start [EmptyNetMessage] GenerateSerialization [EmptyNetMessage] GenerateDeserialization [EmptyNetMessage] MessageClassProcessor Done [EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage [EnvironmentConfigurationNetMessage] MessageClassProcessor Start [EnvironmentConfigurationNetMessage] GenerateSerialization [EnvironmentConfigurationNetMessage] GenerateDeserialization [EnvironmentConfigurationNetMessage] MessageClassProcessor Done [ErrorNetMessage] MessageClassProcessor for ErrorNetMessage [ErrorNetMessage] MessageClassProcessor Start [ErrorNetMessage] GenerateSerialization [ErrorNetMessage] GenerateDeserialization [ErrorNetMessage] MessageClassProcessor Done [ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage [ExerciseParametersNetMessage] MessageClassProcessor Start [ExerciseParametersNetMessage] GenerateSerialization [ExerciseParametersNetMessage] GenerateDeserialization [ExerciseParametersNetMessage] MessageClassProcessor Done [FloatNetMessage] MessageClassProcessor for FloatNetMessage [FloatNetMessage] MessageClassProcessor Start [FloatNetMessage] GenerateSerialization [FloatNetMessage] GenerateDeserialization [FloatNetMessage] MessageClassProcessor Done [InfractionNetMessage] MessageClassProcessor for InfractionNetMessage [InfractionNetMessage] MessageClassProcessor Start [InfractionNetMessage] GenerateSerialization [InfractionNetMessage] GenerateDeserialization [InfractionNetMessage] MessageClassProcessor Done [InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage [InfractionPointsNetMessage] MessageClassProcessor Start [InfractionPointsNetMessage] GenerateSerialization [InfractionPointsNetMessage] GenerateDeserialization [InfractionPointsNetMessage] MessageClassProcessor Done [IntNetMessage] MessageClassProcessor for IntNetMessage [IntNetMessage] MessageClassProcessor Start [IntNetMessage] GenerateSerialization [IntNetMessage] GenerateDeserialization [IntNetMessage] MessageClassProcessor Done [MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage [MotorVehicleInitNetMessage] MessageClassProcessor Start [MotorVehicleInitNetMessage] GenerateSerialization [MotorVehicleInitNetMessage] GenerateDeserialization [MotorVehicleInitNetMessage] MessageClassProcessor Done [MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage [MultipleNetIdentityNetMessage] MessageClassProcessor Start [MultipleNetIdentityNetMessage] GenerateSerialization [MultipleNetIdentityNetMessage] GenerateDeserialization [MultipleNetIdentityNetMessage] MessageClassProcessor Done [NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage [NetIdentityNetMessage] MessageClassProcessor Start [NetIdentityNetMessage] GenerateSerialization [NetIdentityNetMessage] GenerateDeserialization [NetIdentityNetMessage] MessageClassProcessor Done [PIEventNetMessage] MessageClassProcessor for PIEventNetMessage [PIEventNetMessage] MessageClassProcessor Start [PIEventNetMessage] GenerateSerialization [PIEventNetMessage] GenerateDeserialization [PIEventNetMessage] MessageClassProcessor Done [PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage [PIPhysicsChangeNetMessage] MessageClassProcessor Start [PIPhysicsChangeNetMessage] GenerateSerialization [PIPhysicsChangeNetMessage] GenerateDeserialization [PIPhysicsChangeNetMessage] MessageClassProcessor Done [PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage [PISpawnPositionNetMessage] MessageClassProcessor Start [PISpawnPositionNetMessage] GenerateSerialization [PISpawnPositionNetMessage] GenerateDeserialization [PISpawnPositionNetMessage] MessageClassProcessor Done [CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage [CircuitLineNetMessage] MessageClassProcessor Start [CircuitLineNetMessage] GenerateSerialization [CircuitLineNetMessage] GenerateDeserialization [CircuitLineNetMessage] MessageClassProcessor Done [PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage [PiecesPassengersNetMessage] MessageClassProcessor Start [PiecesPassengersNetMessage] GenerateSerialization [PiecesPassengersNetMessage] GenerateDeserialization [PiecesPassengersNetMessage] MessageClassProcessor Done [SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage [SingleBoolNetMessage] MessageClassProcessor Start [SingleBoolNetMessage] GenerateSerialization [SingleBoolNetMessage] GenerateDeserialization [SingleBoolNetMessage] MessageClassProcessor Done [SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage [SpawnRequestNetMessage] MessageClassProcessor Start [SpawnRequestNetMessage] GenerateSerialization [SpawnRequestNetMessage] GenerateDeserialization [SpawnRequestNetMessage] MessageClassProcessor Done [SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage [SpawnResponseNetMessage] MessageClassProcessor Start [SpawnResponseNetMessage] GenerateSerialization [SpawnResponseNetMessage] GenerateDeserialization [SpawnResponseNetMessage] MessageClassProcessor Done [TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage [TMAssetStatusNetMessage] MessageClassProcessor Start [TMAssetStatusNetMessage] GenerateSerialization [TMAssetStatusNetMessage] GenerateDeserialization [TMAssetStatusNetMessage] MessageClassProcessor Done [TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage [TelemetryNetMessage] MessageClassProcessor Start [TelemetryNetMessage] GenerateSerialization [TelemetryNetMessage] GenerateDeserialization [TelemetryNetMessage] MessageClassProcessor Done [TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage [TrafficLightNetMessage] MessageClassProcessor Start [TrafficLightNetMessage] GenerateSerialization [TrafficLightNetMessage] GenerateDeserialization [TrafficLightNetMessage] MessageClassProcessor Done [DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage [DefSurfInitialStatusMessage] MessageClassProcessor Start [DefSurfInitialStatusMessage] GenerateSerialization [DefSurfInitialStatusMessage] GenerateDeserialization [DefSurfInitialStatusMessage] MessageClassProcessor Done Pass: 1 took 145 milliseconds ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:01.3877211 - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 11,02009 seconds - Finished script compilation in 14,329513 seconds Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(12,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor? Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(88,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(94,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(131,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MixerSync.cs(137,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(33,10): warning CS0114: 'BodyTrackingService.Start()' hides inherited member 'MonoService.Start()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(209,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended. Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(45,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(46,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(58,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(59,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(80,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(224,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\descriptors\HDES_Dashboard\HDES_Tachometer.cs(8,21): warning CS0108: 'HDES_Tachometer._unitsText' hides inherited member 'HDES_Dashboard._unitsText'. Use the new keyword if hiding was intended. Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(292,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode() Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\HCOM_YutongPanel\HCOM_PI_Yutong_Gear.cs(33,21): warning CS0114: 'HCOM_PI_Yutong_Gear.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended. Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'. Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(112,30): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.' Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores ' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\UDPReceiver.cs(94,55): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.' Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(66,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(71,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(83,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(110,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.' Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.' Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.' Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(226,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(231,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(237,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(242,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.' Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.' Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(65,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(14,55): warning CS0067: The event 'BodyTrackingService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(66,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\BodyTraking\scripts\BodyTrackingService.cs(20,35): warning CS0414: The field 'BodyTrackingService.usingExternalApp' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(35,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(18,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(12,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(32,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required. Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required. BuildPlayerGenerator: Succeeded [Licensing::Client] Successfully resolved entitlements [Licensing::Client] Successfully resolved entitlements Registering precompiled user dll's ... Registered in 0.039970 seconds. Refresh completed in 0.682656 seconds. RefreshInfo: RefreshV2() scanfilter: RefreshProfiler: Total: 682.615ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.063ms Scan: 5.603ms OnSourceAssetsModified: 0.000ms InitializeImportedAssetsSnapshot: 59.324ms GetAllGuidsForCategorization: 1.859ms CategorizeAssets: 447.545ms ImportAndPostprocessOutOfDateAssets: 40.157ms (8.547ms without children) PostProcessAllAssets: 0.001ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 8.643ms PostProcessAllAssetNotificationsAddChangedAssets: 3.164ms OnDemandSchedulerStart: 2.398ms RestoreLoadedAssetsState: 17.404ms ReloadSourceAssets: 6.390ms UnloadImportedAssets: 2.127ms Hotreload: 0.026ms FixTempGuids: 0.019ms GatherAllCurrentPrimaryArtifactRevisions: 2.958ms UnloadStreamsBegin: 3.218ms LoadedImportedAssetsSnapshotReleaseGCHandles: 6.381ms GetLoadedSourceAssetsSnapshot: 26.314ms PersistCurrentRevisions: 2.353ms UnloadStreamsEnd: 0.288ms Untracked: 77.988ms SpriteAtlasPacking completed in 9.152579 sec Opening scene 'Assets/simuzen/scenes/StartingScene.unity' Unloading 2192 Unused Serialized files (Serialized files now loaded: 0) Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Loaded scene 'Assets/simuzen/scenes/StartingScene.unity' Deserialize: 0.902 ms Integration: 57.033 ms Integration of assets: 0.002 ms Thread Wait Time: 0.013 ms Total Operation Time: 57.949 ms System memory in use before: 1.68 GB. System memory in use after: 1.69 GB. Unloading 2673 unused Assets to reduce memory usage. Loaded Objects now: 81934. Total: 105.757800 ms (FindLiveObjects: 6.610200 ms CreateObjectMapping: 6.588900 ms MarkObjects: 90.998500 ms DeleteObjects: 1.559000 ms) Created GICache directory at C:/Users/Jenkins/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.040s, timestamps: [556.372 - 556.412] gi::BakeBackendSwitch: switching bake backend from 3 to 1. Setting up 12 worker threads for Enlighten. Thread -> id: c768 -> priority: 1 Thread -> id: bee8 -> priority: 1 Thread -> id: bd88 -> priority: 1 Thread -> id: 5a30 -> priority: 1 Thread -> id: 2e78 -> priority: 1 Thread -> id: b2f4 -> priority: 1 Thread -> id: 68d0 -> priority: 1 Thread -> id: 9110 -> priority: 1 Thread -> id: 8884 -> priority: 1 Thread -> id: 14c4 -> priority: 1 Thread -> id: 7448 -> priority: 1 Thread -> id: a6b4 -> priority: 1 Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite control matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite level matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_PresionNeumaticos matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_IntermitenteDer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_CalentadoresGasoil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_TemperaturaRefrigerante matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Cinturon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Antinieblatrasera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_LuzFundida matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_LucesPosición matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_LucesCarretera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_LucesCruce matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Freno matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_NivelAceite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Antiniebladelantera matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_IntermitenteIzq matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Combustible matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_2H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_FalloMotorIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Rueda matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_4H matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Diferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_4L matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ControlEstabilidad matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ControlEstabilidad_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Diferencial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_BloqueoDiferencial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Dial matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_automatico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4_Diferential_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4_Diferential2_common matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Carrier_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite regulador_velocidad_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ChangeGear matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite temp_sistema_electrotecnico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_NoFuel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite battery_full matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_NoOil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite car_silhouette_day matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_HandbreakFail matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite regulador_velocidad_2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_HandbreakFailIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite battery_full_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GO_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite car_silhouette_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Panel_Kangoo_Electrica_DAY matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite alerta_sistema_electronico matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_TractionWarningLight_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_SuspensionFaillure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_LowTirePressureIndicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite battery_empty matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Panel_Kangoo_Electrica_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_OffTractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite battery_empty_NIGHT matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite CP_TractionWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_ABS_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_manual matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4_Wheel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite 4x4P_Averias matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_IntLeft matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_RearFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_NoBattery matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_WheelUnaligned matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_IntRight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_MotorFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ASR matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_FrontFog matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ASR_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_TemperatureFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_warning matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_Puncture matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_SupensionFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ESP matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_AutoWiperWasher matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ESP_On matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_PositionBeam matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_ABS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_NoFuel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_Airbag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_LowWasherFluid matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_CruiseControlWarningLight_white matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_LowTirePressure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_CruiseControlWarningLight matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GCP_MotorPreheating matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite GP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_2_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_1_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite T880_indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite T880_indicator_white_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Kenworth_logo matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite T880_indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonPressed1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonNormal1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Wading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_ADEFMNPRS matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SpawnPoint1_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite indicator_large matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_ServiceArea_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonHover4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Servoarrows_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite ON_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Stadium_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_TrainCar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Upbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ContinuousLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonHover3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_N matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Inclination_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_Loading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonNormalMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite topbox04_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite gas_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_IndutrialPark_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite warining_brake_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_LoadingDock_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_D matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Ramp40%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ReplayIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Rectangle_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Steeringwheel_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SpawnPoint5_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite check_engine_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonNormalPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonLine2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Control_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_LoadingUnloading_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_BulletPoint matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Seat_Belt matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite check_engine_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonNormal4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite topbox04_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Ramp60%_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite traction_control_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite turn_right_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Gas_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonNormal3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonPressedMenu matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite traction_control_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite BarHorizontal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite BarVerticalNoTop matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Parking_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_OpenFileNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Step_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite topbox01_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_ExitBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite wheel_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_DownPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite high_beam_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_0123456789 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite battery_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite topbox02_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonPressed2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Bar01_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonOpen matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SpawnPoint7_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SpawnPoint3_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SpawnPoint2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_F matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite warning_transmission_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite gas_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite topbox02_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_CamIconOFF matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_UpPit_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_CamIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_MetalRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Mud_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_FaviconPI matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_RedState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite reverse_warning_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonPressed3 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_MediumButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite turn_right_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_DownloadReplayPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonLine1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite reverse_warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_OpenFilePressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_BusLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_EmergencyBraking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Hospital_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite wheel_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Pedestrian_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Toll_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Lockbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Parking_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_Play matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_DownloadTelemetryNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Floatbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ShortButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Bridge_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_OilStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_Internet_Pressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SpawnPoint4_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_M matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite lock_accelerator_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Bump_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite lock_accelerator_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Seat_Belt_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Retarder_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Roadworks_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ShortButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Button_d_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite indicator_small matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Shoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite topbox03_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_DownloadReplayNormal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_shutdown matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Floatbutton_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite warning_transmission_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_2C81BD_Blue1X2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Waves_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_A matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Landslide_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_TrainStation_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite machine_lock_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite warning_brake_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Road2_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Bar03_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite OFF_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite battery_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_NoRoad_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Panel Virtual 5 Dumper_backgr 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Retarder_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_DashedLine matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_EntranceTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite BarVertical matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_UserLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Lockbutton_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Church_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite DownbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_EntranceBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_TelemetryIcon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_Pause matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SpawnPoint8_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite lock_accelerator_2_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_Stick_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_University_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Clock_Sand matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Ferry_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_FrameLoading2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_ExitTrafficLightBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite turn_left_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_2C81BD_BluePixel matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite warning_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_GreenState matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Village_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite turn_left_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_School_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_StopBRT_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_InstructorLocation matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_NoShoulder_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonNormal2 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_LongButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Heliport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_LevelCrossing_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite high_beam_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite RET_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_LongButton_Normal matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite lock_accelerator_2_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Bar02_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_S matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SlalomCones_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Cruise_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Button_e_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_Internet_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_ExitTunnel_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonPressedPag matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_E matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Button_b_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Airport_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite machine_lock_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Dumperinclination matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite BarVerticalNoTopSmall matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_MediumButton_Hover matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Button_c_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Tree_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_DownloadTelemetryPressed matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Radar_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Border - Cuadrado matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Square 1 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_BikeLine_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_SpawnPoint6_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite topbox03_on matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Parking_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite topbox01_off matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite UpbuttonON matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Brake_icon matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_Pyramid_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite IP_DirtRamp_map matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite PI_ButtonPressed4 matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_R matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite Downbutton matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Sprite TP_P matches more than one built-in atlases. Default to use the first available atlas. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Opening scene 'Assets/simuzen/scenes/SimulationScene.unity' Could Not Create Action: : FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () Unloading 6946 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/simuzen/scenes/SimulationScene.unity' Deserialize: 1867.931 ms Integration: 41.786 ms Integration of assets: 114.553 ms Thread Wait Time: -0.106 ms Total Operation Time: 2024.164 ms System memory in use before: 6.02 GB. System memory in use after: 5.97 GB. Unloading 113268 unused Assets to reduce memory usage. Loaded Objects now: 106874. Total: 311.644300 ms (FindLiveObjects: 17.874100 ms CreateObjectMapping: 20.955800 ms MarkObjects: 185.080000 ms DeleteObjects: 87.733200 ms) Script attached to 'OrchestatorInit' in scene 'Assets/simuzen/scenes/SimulationScene.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Opening scene 'Assets/simuzen/scenes/EmptyScene.unity' LightingSettings: switching bake backend from 1 to 0. Unloading 128 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/simuzen/scenes/EmptyScene.unity' Deserialize: 1.127 ms Integration: 47.151 ms Integration of assets: 0.003 ms Thread Wait Time: 0.045 ms Total Operation Time: 48.327 ms System memory in use before: 5.81 GB. System memory in use after: 5.63 GB. Unloading 22961 unused Assets to reduce memory usage. Loaded Objects now: 84021. Total: 127.862600 ms (FindLiveObjects: 5.212300 ms CreateObjectMapping: 2.635300 ms MarkObjects: 91.136700 ms DeleteObjects: 28.877300 ms) gi::BakeBackendSwitch: Clear() active clients. [EnlightenBakeManager] m_Clear = false; [00:00:00] Enlighten: Precompute started. [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.00s wallclock) [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Enlighten: Precompute took 0.015305 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [PathTracer] Loaded OpenRL shaders in 0.835 secs -> Timestamps: [601.301 - 602.136].[Optix] Number of Devices = 1 [Optix] context local device 0: NVIDIA GeForce RTX 3060 - 12287MB VRAM (available: 11247MB) [Optix] successfully set up context. [Optix] removing context. [PathTracer] building lightmap data asset. [PathTracer] Total bake time: 0.010880, raw bake time: 0.000000 gi::BakeBackendSwitch: switching bake backend from 1 to 0. [00:00:02] Enlighten: Bake started. [PathTracer] building lightmap data asset. [00:00:02] Enlighten: Finished 1 Bake Runtime job (0.04s execute, 0.00s integrate, 0.04s wallclock) [00:00:02] Enlighten: Bake took 0.042442 seconds. [00:00:02] Enlighten: LightingDataAsset started. > Collecting Enlighten data Opening scene 'Temp/__Backupscenes/0.backup' LightingSettings: switching bake backend from 1 to 0. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() [00:00:00] Enlighten: LightingDataAsset took 0.134281 seconds. Cancelled, so not done yet. Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 19.398 ms Integration: 77.114 ms Integration of assets: 0.822 ms Thread Wait Time: 0.012 ms Total Operation Time: 97.346 ms System memory in use before: 4.82 GB. System memory in use after: 4.83 GB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 88094. Total: 77.811400 ms (FindLiveObjects: 6.236200 ms CreateObjectMapping: 7.312600 ms MarkObjects: 64.151100 ms DeleteObjects: 0.110600 ms) gi::BakeBackendSwitch: Clear() active clients. [EnlightenBakeManager] m_Clear = false; Mono dependencies included in the build Dependency assembly - System.Configuration.dll Dependency assembly - System.Windows.Forms.dll Dependency assembly - Mono.Data.dll Dependency assembly - SMKcerberusSRA.dll Dependency assembly - Ookii.Dialogs.dll Dependency assembly - Sirenix.Serialization.dll Dependency assembly - System.ServiceModel.Internals.dll Dependency assembly - System.Xml.Linq.dll Dependency assembly - System.Data.dll Dependency assembly - System.Runtime.dll Dependency assembly - CTNAudio.dll Dependency assembly - crosstales.dll Dependency assembly - System.EnterpriseServices.dll Dependency assembly - Rewired_Windows_Lib.dll Dependency assembly - AwesomeTechnologies.TouchReactSystemPro.Runtime.dll Dependency assembly - Accessibility.dll Dependency assembly - Unity.Collections.dll Dependency assembly - systemCheckDLL.dll Dependency assembly - mscorlib.dll Dependency assembly - Valve.Newtonsoft.Json.dll Dependency assembly - System.Drawing.Design.dll Dependency assembly - LightingTools.LightProbesVolumes.dll Dependency assembly - Unity.Burst.Cecil.Mdb.dll Dependency assembly - System.Globalization.Extensions.dll Dependency assembly - Zenject.dll Dependency assembly - Mono.Data.Sqlite.dll Dependency assembly - System.IO.Compression.FileSystem.dll Dependency assembly - netstandard.dll Dependency assembly - System.Numerics.dll Dependency assembly - I18N.dll Dependency assembly - DynadvertDLL.dll Dependency assembly - System.Xml.dll Dependency assembly - System.Net.Http.dll Dependency assembly - System.IO.Compression.dll Dependency assembly - SMKCOM.dll Dependency assembly - Unity.Burst.Cecil.Pdb.dll Dependency assembly - Unity.Burst.Cecil.dll Dependency assembly - AGXUnity.dll Dependency assembly - DOTween50.dll Dependency assembly - LeapMotion.LeapCSharp.dll Dependency assembly - System.Core.dll Dependency assembly - PlayMaker.dll Dependency assembly - System.Design.dll Dependency assembly - System.ComponentModel.DataAnnotations.dll Dependency assembly - Zenject-usage.dll Dependency assembly - Assembly-CSharp.dll Dependency assembly - System.Security.dll Dependency assembly - DOTween.dll Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll Dependency assembly - agxMathDotNet.dll Dependency assembly - Mono.Data.SqliteClient.dll Dependency assembly - System.Runtime.Serialization.Xml.dll Dependency assembly - DOTween46.dll Dependency assembly - System.Runtime.Serialization.dll Dependency assembly - ConditionalExpression.dll Dependency assembly - Mono.Security.dll Dependency assembly - System.Transactions.dll Dependency assembly - Rewired_Linux_Lib.dll Dependency assembly - SteamVR.dll Dependency assembly - Unity.TextMeshPro.dll Dependency assembly - Unity.Jobs.dll Dependency assembly - System.Web.ApplicationServices.dll Dependency assembly - System.Runtime.Extensions.dll Dependency assembly - System.Diagnostics.StackTrace.dll Dependency assembly - agxDotNet.dll Dependency assembly - System.Xml.XPath.XDocument.dll Dependency assembly - SpracheAssembly.dll Dependency assembly - Unity.Burst.dll Dependency assembly - Novell.Directory.Ldap.dll Dependency assembly - Unity.Burst.Unsafe.dll Dependency assembly - System.Web.dll Dependency assembly - Sirenix.Serialization.Config.dll Dependency assembly - itextsharp.dll Dependency assembly - Rewired_OSX_Lib.dll Dependency assembly - Unity.Mathematics.dll Dependency assembly - Sirenix.OdinInspector.Attributes.dll Dependency assembly - Unity.Postprocessing.Runtime.dll Dependency assembly - I18N.West.dll Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll Dependency assembly - Mono.Posix.dll Dependency assembly - Rewired_Core.dll Dependency assembly - InputSimulator.dll Dependency assembly - Unity.Timeline.dll Dependency assembly - System.Drawing.dll Dependency assembly - Sirenix.Utilities.dll Dependency assembly - UnityEngine.UI.dll Dependency assembly - System.ComponentModel.Composition.dll Dependency assembly - System.dll Dependency assembly - System.DirectoryServices.dll Dependency assembly - SMKsocratesCOMDLL.dll Dependency assembly - ProSimuladorDLL.dll Dependency assembly - DynamicWaterNativeWrapper.dll Dependency assembly - com.unity.multiplayer-hlapi.Runtime.dll Dependency assembly - Obi.dll Dependency assembly - Unity.Analytics.DataPrivacy.dll Dependency assembly - LeapMotion.dll Dependency assembly - AwesomeTechnologies.VegetationStudioPro.Runtime.dll Dependency assembly - XRDependency.dll Dependency assembly - DOTween43.dll Dependency assembly - Mono.WebBrowser.dll Dependency assembly - Unity.Burst.Cecil.Rocks.dll Dependency assembly - Ionic.Zip.dll Dependency assembly - System.Web.Services.dll Dependency assembly - Rewired_Windows.dll System.Windows.Forms.dll assembly is referenced by user code, but is not supported on StandaloneWindows64 platform. Various failures might follow. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.BuildVerifier:VerifyBuildInternal (UnityEditor.BuildTarget,string) UnityEditor.BuildVerifier:VerifyBuild (UnityEditor.BuildTarget,string) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) [Licensing::Client] Successfully resolved entitlements Unable to find player assembly: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:350) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs:208) UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Library/PackageCache/com.unity.burst@1.6.6/Editor/BurstAotCompiler.cs Line: 350) C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6\.Runtime\bcl.exe exited after 9740 ms. stdout: Compiled 1 library, containing 184 methods, in 9528ms using 14 threads: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Temp\StagingArea\Data\Plugins\x86_64\lib_burst_generated.dll stderr: Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeView.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::DragSupport`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::TestTreeGraph.Nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeGraphComponentIcons.Node UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgetsSamples::DialogTreeViewInputHelper.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeNode`1.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeNode`1.item 10: UIWidgets::ObservableList`1.Items 9: UIWidgets::TreeNode`1.nodes 8: UIWidgets::ObservableList`1.Items 7: UIWidgets::TreeNode`1.nodes 6: UIWidgets::ObservableList`1.Items 5: UIWidgets::TreeNode`1.nodes 4: UIWidgets::ObservableList`1.Items 3: UIWidgets::TreeNode`1.nodes 2: UIWidgets::ObservableList`1.Items 1: UIWidgets::TreeNode`1.nodes 0: UIWidgets::TreeViewComponentBase`1.k__BackingField UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgetsSamples.Shops::JRPGOrderLine.item'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgetsSamples.Shops::JRPGOrderLine.item 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeViewCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Serialization depth limit 10 exceeded at 'UIWidgets::TreeViewItem.icon'. There may be an object composition cycle in one or more of your serialized classes. Serialization hierarchy: 11: UIWidgets::TreeViewItem.icon 10: UIWidgets::TreeNode`1.item 9: UIWidgets::ObservableList`1.Items 8: UIWidgets::TreeNode`1.nodes 7: UIWidgets::ObservableList`1.Items 6: UIWidgets::TreeNode`1.nodes 5: UIWidgets::ObservableList`1.Items 4: UIWidgets::TreeNode`1.nodes 3: UIWidgets::ObservableList`1.Items 2: UIWidgets::TreeNode`1.nodes 1: UIWidgets::ObservableList`1.Items 0: UIWidgets::TreeGraphCustom`2.nodes UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Unloading 204 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 4.89 GB. System memory in use after: 4.89 GB. Unloading 2322 unused Assets to reduce memory usage. Loaded Objects now: 84019. Total: 87.104400 ms (FindLiveObjects: 3.654400 ms CreateObjectMapping: 2.308900 ms MarkObjects: 80.186100 ms DeleteObjects: 0.954000 ms) [Licensing::Client] Successfully resolved entitlements [EnlightenBakeManager] m_Clear = false; Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 4.88 GB. System memory in use after: 4.88 GB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 84031. Total: 94.206000 ms (FindLiveObjects: 4.058300 ms CreateObjectMapping: 3.330000 ms MarkObjects: 86.718800 ms DeleteObjects: 0.098000 ms) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 4.90 GB. System memory in use after: 4.89 GB. Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 84019. Total: 113.353600 ms (FindLiveObjects: 3.211000 ms CreateObjectMapping: 2.028600 ms MarkObjects: 94.783600 ms DeleteObjects: 13.328900 ms) Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.01 seconds starting compilation... finished in 1.78 seconds. Local cache hits 528 (41.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.64 seconds. Local cache hits 768 (62.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 156 / 156 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 156 (11.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 208 (15.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 192 (14.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.17 seconds. Local cache hits 320 (27.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 3 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 144 (8.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.56 seconds. Local cache hits 192 (12.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 120 (7.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 160 (10.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 6 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Specular setup)" pass "META" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 3 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Specular setup) in 0.00s d3d11 (total internal programs: 2834, unique: 2825) Compressed shader 'Standard (Specular setup)' on d3d11 from 12.72MB to 0.63MB Compressed shader 'Standard (Specular setup)' in 0.32s Compiling shader "Standard" pass "FORWARD" (vp) 1496 / 1496 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.54 seconds. Local cache hits 1496 (108.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 9.56 seconds. Local cache hits 2816 (228.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 442 / 442 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.41 seconds. Local cache hits 442 (32.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 702 / 702 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.56 seconds. Local cache hits 702 (60.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 40 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 40 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (vp) 544 / 544 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.72 seconds. Local cache hits 544 (40.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "DEFERRED" (fp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.91 seconds. Local cache hits 1152 (93.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 5 / 5 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 5 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.88 seconds. Local cache hits 312 (20.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD" (fp) 592 / 592 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.85 seconds. Local cache hits 592 (43.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (vp) 260 / 260 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.80 seconds. Local cache hits 260 (18.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "FORWARD_DELTA" (fp) 440 / 440 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.43 seconds. Local cache hits 440 (33.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (vp) 14 / 14 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 14 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "ShadowCaster" (fp) 14 / 14 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 14 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard" pass "META" (fp) 5 / 5 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 5 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard in 0.01s d3d11 (total internal programs: 8878, unique: 8863) Compressed shader 'Standard' on d3d11 from 42.97MB to 1.86MB Compressed shader 'Standard' in 0.36s Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 6 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Skybox/Cubemap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Cubemap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Cubemap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Skybox/Procedural" pass "Pass 0" (vp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Skybox/Procedural" pass "Pass 0" (fp) 3 / 3 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 3 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Skybox/Procedural in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s d3d11 (total internal programs: 8, unique: 8) Serialized binary data for shader Hidden/Nature/Terrain/Utilities in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 88 (6.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s d3d11 (total internal programs: 388, unique: 388) Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 88 (7.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (4.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 26 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 64 (9.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s d3d11 (total internal programs: 364, unique: 364) Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.03s Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 64 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 26 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 64 (1.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s d3d11 (total internal programs: 348, unique: 348) Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.12MB to 0.05MB Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.60 seconds. Local cache hits 176 (13.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.85 seconds. Local cache hits 256 (19.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 104 (7.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 208 (15.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 128 (8.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 256 (19.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 128 (9.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 88 (2.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 64 (1.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 52 (1.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 52 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 64 (1.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 32 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-AddPass in 0.00s d3d11 (total internal programs: 1784, unique: 1384) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' on d3d11 from 4.99MB to 0.25MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' in 0.14s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 88 (6.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "PREPASS" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-Base" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-Base in 0.00s d3d11 (total internal programs: 684, unique: 684) Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' on d3d11 from 1.72MB to 0.08MB Compressed shader 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' in 0.02s Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 176 (7.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 256 (19.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 104 (3.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.68 seconds. Local cache hits 208 (15.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 128 (5.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.85 seconds. Local cache hits 256 (19.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 88 (3.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 64 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 52 (1.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 52 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 64 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 64 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 32 (0.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 32 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Terrain/Diffuse" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Terrain/Diffuse in 0.00s d3d11 (total internal programs: 1832, unique: 1422) Compressed shader 'Nature/Terrain/Diffuse' on d3d11 from 5.04MB to 0.26MB Compressed shader 'Nature/Terrain/Diffuse' in 0.12s Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Diffuse-BaseGen in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TerrainEngine/Splatmap/Standard-BaseGen" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TerrainEngine/Splatmap/Standard-BaseGen in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Unlit/Transparent" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Transparent in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Unlit/Texture" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Texture" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Texture in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Sprites/Default" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Sprites/Default" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Sprites/Default in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Unlit/Color" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Color" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Color in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "UI/Default" pass "Default" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "UI/Default" pass "Default" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader UI/Default in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 1152 / 1152 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.78 seconds. Local cache hits 1152 (89.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.69 seconds. Local cache hits 768 (63.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.13 seconds. Local cache hits 624 (50.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 624 / 624 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.05 seconds. Local cache hits 624 (48.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.59 seconds. Local cache hits 768 (61.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 768 / 768 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.59 seconds. Local cache hits 768 (61.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.28 seconds. Local cache hits 384 (29.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.29 seconds. Local cache hits 384 (30.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 48 (2.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 96 (6.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 104 (7.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 104 (7.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 64 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree in 0.01s d3d11 (total internal programs: 6464, unique: 6446) Compressed shader 'Nature/SpeedTree' on d3d11 from 38.09MB to 2.05MB Compressed shader 'Nature/SpeedTree' in 0.45s Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.43 seconds. Local cache hits 384 (33.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 256 (19.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 160 (11.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 160 / 160 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.53 seconds. Local cache hits 160 (11.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 256 (18.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.87 seconds. Local cache hits 256 (19.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 128 (9.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 48 / 48 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 48 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 20 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp) 20 / 20 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 20 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s d3d11 (total internal programs: 2080, unique: 2080) Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 7.72MB to 0.28MB Compressed shader 'Nature/SpeedTree Billboard' in 0.10s Compiling shader "Hidden/CubeBlur" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlur" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlur" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlur" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/CubeBlur in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/CubeCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/CubeCopy in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/CubeBlend" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlend" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlend" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlend" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/CubeBlend in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "FORWARD_DELTA" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "FORWARD_DELTA" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Buildings/BuildingRS" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Buildings/BuildingRS in 0.00s d3d11 (total internal programs: 152, unique: 148) Shader warning in 'Deprecated/SMK/Buildings/BuildingRS': 'UNITY_PASS_DEFERRED': macro redefinition. Previous definition found at :1. at line 52 Compiling Vertex program with SHADOWS_CUBE Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_DEFERRED UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HDR_ON UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Buildings/BuildingRS': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 292 Compiling Vertex program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Buildings/BuildingRS': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 557 Compiling Vertex program with POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Buildings/BuildingRS': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 782 Compiling Vertex program with SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "Deprecated/SMK/Common" pass "FORWARD" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.06 seconds. Local cache hits 480 (24.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "FORWARD" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 352 (16.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 208 (16.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.69 seconds. Local cache hits 208 (15.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Common in 0.00s d3d11 (total internal programs: 1376, unique: 1056) Shader warning in 'Deprecated/SMK/Common': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 52 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF LIGHTPROBE_SH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Common': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 298 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SPOT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Common': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 479 Compiling Vertex program with DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_OFF DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Common' on d3d11 from 5.77MB to 0.18MB Compressed shader 'Deprecated/SMK/Common' in 0.07s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.70 seconds. Local cache hits 1408 (111.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds finished in 3.41 seconds. Local cache hits 512 (21.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 512 variants (58.77s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.80 seconds. Local cache hits 832 (66.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.72 seconds. Local cache hits 832 (64.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.68 seconds. Local cache hits 512 (39.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.66 seconds. Local cache hits 512 (38.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (4.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 4800, unique: 4800) Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP GPU_FRUSTUM_ON LOD_FADE_CROSSFADE SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL FOG_EXP GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED FOG_EXP GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Shader warning in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 161 Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 30.74MB to 1.02MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.24s Compiling shader "Deprecated/SMK/Common_Metallic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "FORWARD" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.04 seconds. Local cache hits 480 (24.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "FORWARD" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.67 seconds. Local cache hits 344 (14.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 8 variants (0.97s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 208 (15.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 208 (16.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Common_Metallic" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Common_Metallic in 0.00s d3d11 (total internal programs: 1496, unique: 1178) Shader error in 'Deprecated/SMK/Common_Metallic': maximum ps_4_0 sampler register index (16) exceeded at line 309 (on d3d11) Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_ON LIGHTMAP_OFF LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_OFF FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Common_Metallic': 'UNITY_PASS_DEFERRED': macro redefinition. Previous definition found at :1. at line 56 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_DEFERRED UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HDR_ON UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Common_Metallic': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 265 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Common_Metallic': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 512 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SPOT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Common_Metallic': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 693 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_EXP LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Common_Metallic' on d3d11 from 6.46MB to 0.19MB Compressed shader 'Deprecated/SMK/Common_Metallic' in 0.07s Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "FORWARD" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.07 seconds. Local cache hits 480 (25.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "FORWARD" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 352 (16.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 208 (16.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 208 (16.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/TrafficVehicle" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Vehicles/TrafficVehicle in 0.00s d3d11 (total internal programs: 1312, unique: 992) Shader warning in 'Deprecated/SMK/Vehicles/TrafficVehicle': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 40 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF LIGHTPROBE_SH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Vehicles/TrafficVehicle': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 252 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SPOT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Vehicles/TrafficVehicle' on d3d11 from 4.14MB to 0.12MB Compressed shader 'Deprecated/SMK/Vehicles/TrafficVehicle' in 0.04s Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 88 (6.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 52 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 4.81MB to 0.29MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.08s Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.40 seconds. Local cache hits 704 (56.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.73 seconds. Local cache hits 512 (40.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.99 seconds. Local cache hits 256 (22.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.90 seconds. Local cache hits 256 (20.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboardsSpecular" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/GroupBillboardsSpecular in 0.00s d3d11 (total internal programs: 1824, unique: 1824) Compressed shader 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' on d3d11 from 12.30MB to 0.38MB Compressed shader 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' in 0.17s Compiling shader "Enviro/Effects/LightShafts" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Effects/LightShafts in 0.00s d3d11 (total internal programs: 20, unique: 14) Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 22 (0.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Unlit in 0.00s d3d11 (total internal programs: 38, unique: 38) Shader warning in 'Deprecated/SMK/Unlit': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 27 Compiling Vertex program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 88 (6.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.44MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s Compiling shader "Deprecated/Simumak 2.0/LightEffects/GodRays_BB" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/Simumak 2.0/LightEffects/GodRays_BB" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/Simumak 2.0/LightEffects/GodRays_BB in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Advanced LOD' on d3d11 from 4.76MB to 0.29MB Compressed shader 'CTS/CTS Terrain Shader Advanced LOD' in 0.10s Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.61 seconds. Local cache hits 240 (14.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (fp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 176 (8.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 104 (7.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/SMKGlass in 0.00s d3d11 (total internal programs: 688, unique: 528) Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 55 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 296 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 472 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_CUBE Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 2.41MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/SMKGlass' in 0.04s Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CTS/CTS Terrain Shader Advanced" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.58 seconds. Local cache hits 176 (12.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 128 (11.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 104 (11.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 64 (4.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced' on d3d11 from 24.30MB to 4.70MB Compressed shader 'CTS/CTS Terrain Shader Advanced' in 1.05s Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 88 (6.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 64 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 32 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.35s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlas" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlas" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderNormalsAtlas in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 26 (3.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.31 seconds. Local cache hits 704 (54.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.70 seconds. Local cache hits 512 (39.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.41 seconds. Local cache hits 416 (32.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.36 seconds. Local cache hits 416 (31.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.84 seconds. Local cache hits 256 (19.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 256 (19.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Metalic in 0.01s d3d11 (total internal programs: 2688, unique: 2688) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Metalic' on d3d11 from 16.67MB to 0.62MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Metalic' in 0.23s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 18.11 seconds. Local cache hits 5632 (433.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 14.02 seconds. Local cache hits 4096 (335.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.17 seconds. Local cache hits 1664 (147.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.54 seconds. Local cache hits 1664 (131.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.69 seconds. Local cache hits 2048 (159.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.77 seconds. Local cache hits 2048 (161.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 256 (18.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.84 seconds. Local cache hits 256 (19.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.84 seconds. Local cache hits 256 (19.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 256 (19.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.04s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 94.40MB to 3.75MB Compressed shader 'CustomShaders/StandardCM' in 0.31s Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 44 (3.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 13 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 13 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 114, unique: 114) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.19 seconds. Local cache hits 352 (27.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.88 seconds. Local cache hits 256 (20.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.69 seconds. Local cache hits 208 (15.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 208 (16.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 128 (9.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree_Leaves_Specular in 0.00s d3d11 (total internal programs: 1344, unique: 1344) Compressed shader 'NatureManufacture Shaders/Trees/Tree_Leaves_Specular' on d3d11 from 9.60MB to 0.33MB Compressed shader 'NatureManufacture Shaders/Trees/Tree_Leaves_Specular' in 0.12s Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasSpeedtree" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasSpeedtree" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasSpeedtree in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.18 seconds. Local cache hits 704 (51.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.78 seconds. Local cache hits 512 (41.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.66 seconds. Local cache hits 416 (38.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.41 seconds. Local cache hits 416 (32.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.82 seconds. Local cache hits 256 (18.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.89 seconds. Local cache hits 256 (20.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsArray in 0.00s d3d11 (total internal programs: 2688, unique: 2688) Compressed shader 'CustomShaders/SkinsArray' on d3d11 from 11.15MB to 0.37MB Compressed shader 'CustomShaders/SkinsArray' in 0.13s Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 88 (6.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 3.51MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s Compiling shader "AwesomeTechnologies/Grass/Grass" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.83 seconds. Local cache hits 528 (43.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.31 seconds. Local cache hits 384 (30.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "FORWARD" (vp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.03 seconds. Local cache hits 312 (23.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "FORWARD" (fp) 312 / 312 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.08 seconds. Local cache hits 312 (25.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "PREPASS" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "PREPASS" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "PREPASS" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.31 seconds. Local cache hits 384 (30.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "PREPASS" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.30 seconds. Local cache hits 384 (30.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 192 (14.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.69 seconds. Local cache hits 192 (15.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 24 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 24 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "Meta" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/Grass" pass "Meta" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Grass/Grass in 0.00s d3d11 (total internal programs: 2784, unique: 2784) Compressed shader 'AwesomeTechnologies/Grass/Grass' on d3d11 from 9.94MB to 0.34MB Compressed shader 'AwesomeTechnologies/Grass/Grass' in 0.12s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.21 seconds. Local cache hits 352 (28.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.10 seconds. Local cache hits 256 (25.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 208 (16.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.69 seconds. Local cache hits 208 (15.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 128 (8.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 128 (9.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1328, unique: 1328) Shader warning in 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 173 Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 10.49MB to 0.37MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.13s Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Enviro/Standard/FlatCloudMap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/FlatCloudMap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/FlatCloudMap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.37 seconds. Local cache hits 704 (55.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.74 seconds. Local cache hits 512 (40.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.99 seconds. Local cache hits 256 (22.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 256 (19.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/GroupBillboards" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/GroupBillboards in 0.00s d3d11 (total internal programs: 1824, unique: 1824) Compressed shader 'AwesomeTechnologies/Billboards/GroupBillboards' on d3d11 from 12.34MB to 0.40MB Compressed shader 'AwesomeTechnologies/Billboards/GroupBillboards' in 0.18s Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 88 (6.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 64 (4.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 9.20MB to 1.07MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.38s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 30.15 seconds. Local cache hits 5632 (722.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 14.00 seconds. Local cache hits 4096 (335.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.55 seconds. Local cache hits 1664 (132.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.69 seconds. Local cache hits 1664 (135.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.60 seconds. Local cache hits 2048 (157.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.81 seconds. Local cache hits 2048 (162.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.93 seconds. Local cache hits 256 (21.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.88 seconds. Local cache hits 256 (20.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.83 seconds. Local cache hits 256 (18.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.90 seconds. Local cache hits 256 (20.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.06s d3d11 (total internal programs: 18176, unique: 18176) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 116.39MB to 4.73MB Compressed shader 'CustomShaders/StandardLight' in 0.37s Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 26 (1.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 1.21MB to 0.06MB Compressed shader 'CustomShaders/SkinsAtlas' in 0.02s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 5632 / 5632 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 18.77 seconds. Local cache hits 5632 (449.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 4096 / 4096 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 17.59 seconds. Local cache hits 3456 (254.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (164.81s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.90 seconds. Local cache hits 1664 (140.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.77 seconds. Local cache hits 1536 (114.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (21.59s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.53 seconds. Local cache hits 2048 (155.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 6.97 seconds. Local cache hits 2048 (166.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.13 seconds. Local cache hits 256 (26.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.86 seconds. Local cache hits 256 (19.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.79 seconds. Local cache hits 256 (17.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.85 seconds. Local cache hits 256 (19.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.05s d3d11 (total internal programs: 17408, unique: 17408) Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL DIRLIGHTMAP_COMBINED EMISSION LIGHTMAP_ON LIGHTPROBE_SH MAOHS_MAP SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11) Compiling Fragment program with COLOR_MASK DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON EMISSION LIGHTMAP_ON SHADOWS_SCREEN Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH MAOHS_MAP SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 129.20MB to 5.48MB Compressed shader 'CustomShaders/StandardHeavy' in 0.47s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 32 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 284, unique: 284) Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.32MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.04s Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 0" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 0" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 1" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 1" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 2" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 32 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 2" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 32 (1.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 3" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 3" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 16 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 4" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 4" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/VolumeLight in 0.00s d3d11 (total internal programs: 258, unique: 201) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 8.95 seconds. Local cache hits 2816 (213.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 7.00 seconds. Local cache hits 2048 (167.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.09 seconds. Local cache hits 832 (73.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.76 seconds. Local cache hits 832 (65.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.32 seconds. Local cache hits 1024 (78.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.39 seconds. Local cache hits 1024 (80.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 128 (9.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 128 (9.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 64 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 64 (3.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 8960, unique: 8960) Compressed shader 'CustomShaders/Standard' on d3d11 from 43.33MB to 1.73MB Compressed shader 'CustomShaders/Standard' in 0.31s Compiling shader "Hidden/MinPostFilter" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/MinPostFilter" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/MinPostFilter in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 64 (4.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "FORWARD" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.06 seconds. Local cache hits 480 (24.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "FORWARD" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 352 (16.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 208 (15.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 208 (16.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Road/RoadVertexRS" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Road/RoadVertexRS in 0.00s d3d11 (total internal programs: 1504, unique: 1184) Shader warning in 'Deprecated/SMK/Road/RoadVertexRS': 'UNITY_PASS_DEFERRED': macro redefinition. Previous definition found at :1. at line 51 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_DEFERRED UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HDR_ON UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Road/RoadVertexRS': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 319 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Road/RoadVertexRS': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 608 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Road/RoadVertexRS': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 843 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_CUBE Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Road/RoadVertexRS' on d3d11 from 7.18MB to 0.20MB Compressed shader 'Deprecated/SMK/Road/RoadVertexRS' in 0.07s Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.58 seconds. Local cache hits 176 (13.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 128 (10.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 104 (7.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.01s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 24.38MB to 4.75MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 1.01s Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.86 seconds. Local cache hits 704 (67.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.94 seconds. Local cache hits 512 (45.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.06 seconds. Local cache hits 320 (24.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.05 seconds. Local cache hits 320 (24.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 64 (3.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/CustomShaders/Assets/CutoutColor/Timer in 0.00s d3d11 (total internal programs: 1984, unique: 1984) Compressed shader 'Deprecated/CustomShaders/Assets/CutoutColor/Timer' on d3d11 from 3.86MB to 0.05MB Compressed shader 'Deprecated/CustomShaders/Assets/CutoutColor/Timer' in 0.02s '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.63 seconds. Local cache hits 176 (14.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 128 (9.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 104 (8.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Standard/StandardShader" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Release/Standard/StandardShader in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'AwesomeTechnologies/Release/Standard/StandardShader' on d3d11 from 3.39MB to 0.12MB Compressed shader 'AwesomeTechnologies/Release/Standard/StandardShader' in 0.05s Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.32 seconds. Local cache hits 88 (6.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 64 (5.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap in 0.00s d3d11 (total internal programs: 280, unique: 280) Compressed shader 'AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap' on d3d11 from 1.14MB to 0.05MB Compressed shader 'AwesomeTechnologies/Release/Terrain/BetterShaders_TerrainHeatmap' in 0.01s Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.21 seconds. Local cache hits 352 (28.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.94 seconds. Local cache hits 256 (21.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.50 seconds. Local cache hits 128 (10.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 128 (9.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.70 seconds. Local cache hits 208 (15.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.87 seconds. Local cache hits 208 (19.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 16 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards in 0.00s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards' on d3d11 from 10.86MB to 0.34MB Compressed shader 'AwesomeTechnologies/Release/Billboards/BetterShaders_GroupBillboards' in 0.15s Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.62 seconds. Local cache hits 176 (13.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Grass/Grass" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Release/Grass/Grass in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'AwesomeTechnologies/Release/Grass/Grass' on d3d11 from 3.40MB to 0.12MB Compressed shader 'AwesomeTechnologies/Release/Grass/Grass' in 0.04s Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.60 seconds. Local cache hits 176 (13.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 128 (10.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 104 (7.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular' on d3d11 from 5.16MB to 0.15MB Compressed shader 'AwesomeTechnologies/Release/Trees/Tree_Leaves_Specular' in 0.05s Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.59 seconds. Local cache hits 176 (13.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 128 (9.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic in 0.00s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic' on d3d11 from 4.86MB to 0.15MB Compressed shader 'AwesomeTechnologies/Release/Trees/Tree_Bark_Metallic' in 0.06s Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.04 seconds. Local cache hits 352 (24.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.88 seconds. Local cache hits 256 (20.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 128 (7.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 128 (9.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 208 (12.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.75 seconds. Local cache hits 208 (16.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 16 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "Meta" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Release/Billboards/BillboardsMetallic" pass "Meta" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Release/Billboards/BillboardsMetallic in 0.00s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'AwesomeTechnologies/Release/Billboards/BillboardsMetallic' on d3d11 from 10.96MB to 0.35MB Compressed shader 'AwesomeTechnologies/Release/Billboards/BillboardsMetallic' in 0.14s Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 6 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Transparent/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Transparent/VertexLit in 0.00s d3d11 (total internal programs: 16, unique: 16) Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Nature/Tree Creator Leaves" pass "FORWARD" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Tree Creator Leaves" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Tree Creator Leaves" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Nature/Tree Creator Leaves" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Nature/Tree Creator Leaves in 0.00s d3d11 (total internal programs: 56, unique: 56) Compiling shader "Hidden/Nature/Tree Creator Leaves Rendertex" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Leaves Rendertex" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Leaves Rendertex in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Nature/Tree Creator Leaves Optimized" pass "FORWARD" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 64 (2.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Leaves Optimized" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Leaves Optimized" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Nature/Tree Creator Leaves Optimized" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Nature/Tree Creator Leaves Optimized in 0.00s d3d11 (total internal programs: 100, unique: 100) Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Multiply in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Enviro/Lite/MoonShaderPhased" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/MoonShaderPhased" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/MoonShaderPhased in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 0" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 1" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 2" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 3" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 4" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox Lite" pass "Pass 5" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/HDRP/Skybox Lite in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/VLB_SD_BuiltIn_Default" pass "Pass 0" (vp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.27 seconds. Local cache hits 384 (29.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VLB_SD_BuiltIn_Default" pass "Pass 0" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.27 seconds. Local cache hits 384 (29.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VLB_SD_BuiltIn_Default in 0.00s d3d11 (total internal programs: 768, unique: 768) Compressed shader 'Hidden/VLB_SD_BuiltIn_Default' on d3d11 from 3.83MB to 0.12MB Compressed shader 'Hidden/VLB_SD_BuiltIn_Default' in 0.04s Compiling shader "Custom/SteamVR_ColorOut" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_ColorOut" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_ColorOut in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "RTUnityApp/TintedTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "RTUnityApp/TintedTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/TintedTexture in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Valve/VR/Silhouette" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Valve/VR/Silhouette" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Valve/VR/Silhouette" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Valve/VR/Silhouette" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Valve/VR/Silhouette" pass "Pass 1" (gp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Valve/VR/Silhouette in 0.00s d3d11 (total internal programs: 5, unique: 4) Compiling shader "Particles/Alpha Blended Premultiply Lit" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Compiling shader "Particles/Alpha Blended Premultiply Lit" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.01s CPU time), skipped 0 variants Serialized binary data for shader Particles/Alpha Blended Premultiply Lit in 0.00s d3d11 (total internal programs: 2, unique: 2) Shader error in 'Particles/Alpha Blended Premultiply Lit': 'UnityObjectToViewPos': no matching 1 parameter function at line 61 (on d3d11) Compiling Vertex program with SOFTPARTICLES_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader error in 'Particles/Alpha Blended Premultiply Lit': invalid subscript 'vertex' at line 61 (on d3d11) Compiling Vertex program with SOFTPARTICLES_ON Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "Hidden/OutlineBufferEffect" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 10 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "PREPASS" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "PREPASS" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "DEFERRED" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineBufferEffect" pass "DEFERRED" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/OutlineBufferEffect in 0.00s d3d11 (total internal programs: 64, unique: 64) Compiling shader "Obi/Fluid/OpaqueFluid" pass "OpaqueFluid" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/OpaqueFluid" pass "OpaqueFluid" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/OpaqueFluid in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (vp) 720 / 720 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.42 seconds. Local cache hits 720 (57.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (fp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.65 seconds. Local cache hits 480 (38.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (vp) 780 / 780 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.56 seconds. Local cache hits 780 (60.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (fp) 780 / 780 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.64 seconds. Local cache hits 780 (62.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 30 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 30 (1.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.61 seconds. Local cache hits 480 (37.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (fp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.59 seconds. Local cache hits 480 (37.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "DEFERRED" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.80 seconds. Local cache hits 240 (18.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "DEFERRED" (fp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 240 (18.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Meta" (vp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 30 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Meta" (fp) 30 / 30 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 30 (1.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 6" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 120 (8.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 6" (fp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.39 seconds. Local cache hits 120 (8.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 7" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 40 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 7" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 40 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (vp) 120 / 120 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.14 seconds. Local cache hits 120 (25.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.29 seconds. Local cache hits 80 (5.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (vp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.48 seconds. Local cache hits 130 (10.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "FORWARD" (fp) 130 / 130 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 130 (9.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (vp) 5 / 5 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 5 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (fp) 5 / 5 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 5 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 80 (5.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "PREPASS" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 80 (5.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "DEFERRED" (vp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 40 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "DEFERRED" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 40 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Meta" (vp) 5 / 5 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 5 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Meta" (fp) 5 / 5 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 5 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 6" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 6" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 10 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 7" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree" pass "Pass 7" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/VS_SpeedTree in 0.01s d3d11 (total internal programs: 5400, unique: 5373) Compressed shader 'AwesomeTechnologies/VS_SpeedTree' on d3d11 from 27.80MB to 1.08MB Compressed shader 'AwesomeTechnologies/VS_SpeedTree' in 0.25s Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasTreeCreator" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasTreeCreator" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasTreeCreator in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 5" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 5" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 6" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 6" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 7" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 7" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 8" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroDistanceBlur" pass "Pass 8" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/EnviroDistanceBlur in 0.00s d3d11 (total internal programs: 52, unique: 32) Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 88 (6.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 64 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 32 (2.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic Mesh" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic Mesh in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Basic Mesh' on d3d11 from 9.03MB to 1.02MB Compressed shader 'CTS/CTS Terrain Shader Basic Mesh' in 0.35s Compiling shader "UI/ColorPicker" pass "Default" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "UI/ColorPicker" pass "Default" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader UI/ColorPicker in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/VLB_HD_BuiltIn_Default" pass "Pass 0" (vp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.12 seconds. Local cache hits 576 (74.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VLB_HD_BuiltIn_Default" pass "Pass 0" (fp) 576 / 576 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.10 seconds. Local cache hits 576 (49.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VLB_HD_BuiltIn_Default in 0.00s d3d11 (total internal programs: 1152, unique: 1152) Compressed shader 'Hidden/VLB_HD_BuiltIn_Default' on d3d11 from 6.24MB to 0.20MB Compressed shader 'Hidden/VLB_HD_BuiltIn_Default' in 0.12s Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 6" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 6" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 7" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 7" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 8" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 8" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 9" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 9" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 10" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 10" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 11" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/EnviroBilateralBlur" pass "Pass 11" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/EnviroBilateralBlur in 0.00s d3d11 (total internal programs: 24, unique: 13) Shader warning in 'Hidden/EnviroBilateralBlur': use of potentially uninitialized variable (BilateralUpsample) at line 379 (on d3d11) Compiling Fragment program Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "Enviro/Clouds Particles Advanced" pass "Pass 0" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Clouds Particles Advanced" pass "Pass 0" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Clouds Particles Advanced in 0.00s d3d11 (total internal programs: 32, unique: 32) Compiling shader "Obi/Fluid/DielectricFluid" pass "DielectricFluid" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/DielectricFluid" pass "DielectricFluid" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/DielectricFluid in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/HDRP/Skybox" pass "Pass 0" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox" pass "Pass 1" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox" pass "Pass 2" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox" pass "Pass 3" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/HDRP/Skybox" pass "Pass 4" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/HDRP/Skybox in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Enviro/Pro/EnviroFogHDRP" pass "EnviroFog Full Pass" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/EnviroFogHDRP" pass "EnviroFog SkyOnly Pass" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/Pro/EnviroFogHDRP in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "AwesomeTechnologies/TouchReact/BlendTouchReactBuffer" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/TouchReact/BlendTouchReactBuffer" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/TouchReact/BlendTouchReactBuffer in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/OutlineEffect" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineEffect" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineEffect" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/OutlineEffect" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/OutlineEffect in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Shader Forge/AreaShading" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 22 (0.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Shader Forge/AreaShading" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Shader Forge/AreaShading in 0.00s d3d11 (total internal programs: 38, unique: 38) Compiling shader "Hidden/Enviro/ReflectionProbe" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Enviro/ReflectionProbe" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Enviro/ReflectionProbe in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Custom/SteamVR_SphericalProjection" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_SphericalProjection" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_SphericalProjection in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Standard/ShadowCookie" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/ShadowCookie" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/ShadowCookie in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Enviro/BakeCubemap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Enviro/BakeCubemap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Enviro/BakeCubemap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/TouchReact/RenderTouchBuffer" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/TouchReact/RenderTouchBuffer" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/TouchReact/RenderTouchBuffer in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CustomShaders/UnlitColorAbove" pass "Unlit" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/UnlitColorAbove" pass "Unlit" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/UnlitColorAbove in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Obi/Fluid/Colors/FluidColorsBlend" pass "FluidColors" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/Colors/FluidColorsBlend" pass "FluidColors" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/Colors/FluidColorsBlend in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasNormal" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasNormal" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasNormal in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Obi/Fluid/Simple2DFluid" pass "SimpleFluid" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/Simple2DFluid" pass "SimpleFluid" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/Simple2DFluid in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Lite/EnviroFogRenderingSimple" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/EnviroFogRenderingSimple" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/EnviroFogRenderingSimple in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/ScreenSpaceCurvatureFlow" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/ScreenSpaceCurvatureFlow" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/ScreenSpaceCurvatureFlow in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 10 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 16 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/AOBackground" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/AOBackground in 0.00s d3d11 (total internal programs: 130, unique: 130) Compiling shader "Enviro/Lite/EnviroFogRendering" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/EnviroFogRendering" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/EnviroFogRendering in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "AwesomeTechnologies/TouchReact/RenderTouchBufferInstanced" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/TouchReact/RenderTouchBufferInstanced" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/TouchReact/RenderTouchBufferInstanced in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/Shadows/ShadowHeight" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Shadows/ShadowHeight" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Shadows/ShadowHeight in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Pro/LightShafts" pass "Pass 0" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/LightShafts" pass "Pass 1" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/LightShafts" pass "Pass 2" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/LightShafts" pass "Pass 3" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Enviro/Pro/LightShafts" pass "Pass 4" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/Pro/LightShafts in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Distance Field in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasCTI" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasCTI" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasCTI in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/copyRGB" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/copyRGB" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/copyRGB in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Enviro/Upsample" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Enviro/Upsample" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Enviro/Upsample in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/NormalReconstruction" pass "NormalsFromDepth" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/NormalReconstruction" pass "NormalsFromDepth" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/NormalReconstruction in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.60 seconds. Local cache hits 176 (13.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 128 (9.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 104 (7.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 104 (7.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced CutOut Mesh" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut Mesh in 0.01s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut Mesh' on d3d11 from 24.38MB to 4.75MB Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut Mesh' in 1.00s Compiling shader "Hidden/Enviro/BlitTroughHDRP" pass "EnviroBlitTroughHDRP" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Hidden/Enviro/BlitTroughHDRP in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 0" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 1" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 2" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 3" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 4" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 5" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 6" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 7" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Compiling shader "Hidden/EnviroDistanceBlurHDRP" pass "Pass 8" (vp) 0 / 4 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Hidden/EnviroDistanceBlurHDRP in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Enviro/Standard/EnviroFogRendering" pass "Pass 0" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 16 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/EnviroFogRendering" pass "Pass 0" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/EnviroFogRendering in 0.00s d3d11 (total internal programs: 32, unique: 32) Compiling shader "Enviro/Standard/MoonShaderPhased" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/MoonShaderPhased" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/MoonShaderPhased in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Obi/Particles" pass "ParticleFwdBase" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Particles" pass "ParticleFwdBase" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Particles" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Particles" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/Particles in 0.00s d3d11 (total internal programs: 22, unique: 22) Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "FORWARD" (vp) 480 / 480 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.03 seconds. Local cache hits 480 (24.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "FORWARD" (fp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 352 (16.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "FORWARD_DELTA" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.72 seconds. Local cache hits 208 (16.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "FORWARD_DELTA" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.69 seconds. Local cache hits 208 (15.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/SMK/Vehicles/UserVehicle" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/SMK/Vehicles/UserVehicle in 0.00s d3d11 (total internal programs: 1440, unique: 1120) Shader warning in 'Deprecated/SMK/Vehicles/UserVehicle': 'UNITY_PASS_DEFERRED': macro redefinition. Previous definition found at :1. at line 52 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_DEFERRED UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HDR_ON UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'Deprecated/SMK/Vehicles/UserVehicle': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 225 Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF LIGHTPROBE_SH Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON Shader warning in 'Deprecated/SMK/Vehicles/UserVehicle': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 419 Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF POINT Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: DIRECTIONAL DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compressed shader 'Deprecated/SMK/Vehicles/UserVehicle' on d3d11 from 4.83MB to 0.16MB Compressed shader 'Deprecated/SMK/Vehicles/UserVehicle' in 0.08s Compiling shader "Enviro/Lite/EnviroFogRenderingSimple" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/EnviroFogRenderingSimple" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/EnviroFogRenderingSimple in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Obi/DistanceFieldSlice" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/DistanceFieldSlice" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/DistanceFieldSlice in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/SkyboxSimple" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/SkyboxSimple in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Custom/MeshTerrainDebug" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 88 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 64 (4.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 26 (1.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 32 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/MeshTerrainDebug" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/MeshTerrainDebug in 0.00s d3d11 (total internal programs: 272, unique: 272) Compiling shader "LeapMotion/VertexOffsetShader" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "LeapMotion/VertexOffsetShader" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader LeapMotion/VertexOffsetShader in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Obi/Simple Particles" pass "ParticleFwdBase" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Simple Particles" pass "ParticleFwdBase" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Simple Particles" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Simple Particles" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/Simple Particles in 0.00s d3d11 (total internal programs: 22, unique: 22) Compiling shader "Hidden/Enviro/DepthDownsample" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Enviro/DepthDownsample" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Enviro/DepthDownsample in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/UnlitColorAbove_SIM in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Standard/EnviroFogRenderingSimple" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/EnviroFogRenderingSimple" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/EnviroFogRenderingSimple in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Enviro/Pro/CloudsBlit" pass "Enviro Clouds Blit" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Enviro/Pro/CloudsBlit in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Enviro/Lite/MoonShader" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/MoonShader" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/MoonShader in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (vp) 528 / 528 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.90 seconds. Local cache hits 528 (44.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (fp) 384 / 384 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.47 seconds. Local cache hits 384 (34.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (vp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.28 seconds. Local cache hits 80 (5.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (fp) 80 / 80 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.27 seconds. Local cache hits 80 (5.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "DEFERRED" (vp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 192 (14.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "DEFERRED" (fp) 192 / 192 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.64 seconds. Local cache hits 192 (14.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "ShadowCaster" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 24 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "ShadowCaster" (fp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 24 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "Meta" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "Meta" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/VS_SpeedTree8" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/VS_SpeedTree8 in 0.00s d3d11 (total internal programs: 1662, unique: 1662) Compressed shader 'AwesomeTechnologies/VS_SpeedTree8' on d3d11 from 10.58MB to 0.41MB Compressed shader 'AwesomeTechnologies/VS_SpeedTree8' in 0.15s Compiling shader "Enviro/Standard/WeatherMap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/WeatherMap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/WeatherMap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxSimple" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxSimple in 0.00s d3d11 (total internal programs: 10, unique: 10) Compiling shader "Enviro/Standard/RaymarchClouds" pass "Pass 0" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/RaymarchClouds" pass "Pass 0" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/RaymarchClouds in 0.00s d3d11 (total internal programs: 64, unique: 64) Shader warning in 'Enviro/Standard/RaymarchClouds': gradient instruction used in a loop with varying iteration; partial derivatives may have undefined value at Standard/Resources/Shaders/Core/EnviroVolumeCloudsCore.cginc(291) (on d3d11) Compiling Fragment program with ENVIROURP ENVIRO_CURLNOISE Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: ENVIRO_DEPTHBLENDING ENVIRO_HALTONOFFSET SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 64 (4.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut Mesh" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut Mesh in 0.00s d3d11 (total internal programs: 332, unique: 332) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut Mesh' on d3d11 from 9.08MB to 1.06MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut Mesh' in 0.37s Compiling shader "Enviro/Standard/Skybox" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Skybox" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/Skybox in 0.00s d3d11 (total internal programs: 10, unique: 10) Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlasTreeCreator" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlasTreeCreator" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderNormalsAtlasTreeCreator in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Standard (Vertex Colors)" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Standard (Vertex Colors)" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Standard (Vertex Colors) in 0.00s d3d11 (total internal programs: 162, unique: 162) Compiling shader "AwesomeTechnologies/Grass/GrassPatchVertexColor" pass "FORWARD" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/GrassPatchVertexColor" pass "FORWARD" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/GrassPatchVertexColor" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Grass/GrassPatchVertexColor" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 10 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Grass/GrassPatchVertexColor in 0.00s d3d11 (total internal programs: 28, unique: 28) Compiling shader "Custom/SteamVR_Fade" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_Fade" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_Fade in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.90 seconds. Local cache hits 176 (19.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.54 seconds. Local cache hits 128 (12.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 104 (7.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 104 (7.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 64 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Mesh" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Mesh in 0.01s d3d11 (total internal programs: 664, unique: 664) Compressed shader 'CTS/CTS Terrain Shader Advanced Mesh' on d3d11 from 24.28MB to 4.72MB Compressed shader 'CTS/CTS Terrain Shader Advanced Mesh' in 1.00s Compiling shader "Enviro/Lite/MoonShaderPhased" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/MoonShaderPhased" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/MoonShaderPhased in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "RTUnityApp/SimpleColor" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "RTUnityApp/SimpleColor" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/SimpleColor in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.61 seconds. Local cache hits 176 (13.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Terrain/TerrainHeatmap" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Terrain/TerrainHeatmap in 0.00s d3d11 (total internal programs: 416, unique: 416) Compressed shader 'AwesomeTechnologies/Terrain/TerrainHeatmap' on d3d11 from 1.42MB to 0.05MB Compressed shader 'AwesomeTechnologies/Terrain/TerrainHeatmap' in 0.01s Compiling shader "Hidden/CubeBlurEnviro" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlurEnviro" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlurEnviro" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/CubeBlurEnviro" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/CubeBlurEnviro in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Obi/Fluid/Colors/FluidColorsOpaque" pass "FluidColors" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Obi/Fluid/Colors/FluidColorsOpaque" pass "FluidColors" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Obi/Fluid/Colors/FluidColorsOpaque in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.58 seconds. Local cache hits 176 (13.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.55 seconds. Local cache hits 128 (12.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (hp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 128 (9.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (dp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 104 (6.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 104 (7.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (hp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 104 (6.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "FORWARD" (dp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 104 (8.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "DEFERRED" (hp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "DEFERRED" (dp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "Meta" (hp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "Meta" (dp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Tess CutOut in 0.01s d3d11 (total internal programs: 1264, unique: 1244) Compressed shader 'CTS/CTS Terrain Shader Advanced Tess CutOut' on d3d11 from 35.24MB to 5.31MB Compressed shader 'CTS/CTS Terrain Shader Advanced Tess CutOut' in 0.87s Compiling shader "Hidden/EnviroBlitThrough" pass "EnviroBlitThrough" (vp) 0 / 2 variants left after stripping, processed in 0.00 seconds Serialized binary data for shader Hidden/EnviroBlitThrough in 0.00s d3d11 (total internal programs: 0, unique: 0) Compiling shader "Unlit/Transparent Colored" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent Colored" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent Colored" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Unlit/Transparent Colored" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Unlit/Transparent Colored in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Custom/SteamVR_ClearAll" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_ClearAll" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_ClearAll in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "RTUnityApp/GizmoSolidHandle" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "RTUnityApp/GizmoSolidHandle" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/GizmoSolidHandle in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 176 (4.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 128 (10.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (hp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 128 (9.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (dp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.45 seconds. Local cache hits 128 (9.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 104 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 104 (8.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (hp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.30 seconds. Local cache hits 104 (6.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "FORWARD" (dp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "DEFERRED" (hp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "DEFERRED" (dp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "Meta" (hp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "Meta" (dp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess Mesh" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 8 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Tess Mesh in 0.01s d3d11 (total internal programs: 1264, unique: 1240) Compressed shader 'CTS/CTS Terrain Shader Advanced Tess Mesh' on d3d11 from 35.19MB to 5.26MB Compressed shader 'CTS/CTS Terrain Shader Advanced Tess Mesh' in 0.93s Compiling shader "Hidden/FluidThickness" pass "FluidThickness" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "FluidThickness" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "ThicknessHorizontalBlur" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "ThicknessHorizontalBlur" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "ThicknessVerticalBlur" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/FluidThickness" pass "ThicknessVerticalBlur" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/FluidThickness in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Enviro/Effects/ClearLightShafts" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/ClearLightShafts" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Effects/ClearLightShafts in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Standard/Blit" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/Blit" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/Blit in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "TextMeshPro/Sprite" pass "Default" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Sprite" pass "Default" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Sprite in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "RTUnityApp/CircleCull" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "RTUnityApp/CircleCull" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/CircleCull in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Custom/SteamVR_AlphaOut" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Custom/SteamVR_AlphaOut" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Custom/SteamVR_AlphaOut in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "RTUnityApp/TorusCull" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "RTUnityApp/TorusCull" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/TorusCull in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Lite/MoonShader" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/MoonShader" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/MoonShader in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "RTUnityApp/LinearGradientCameraBk" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "RTUnityApp/LinearGradientCameraBk" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/LinearGradientCameraBk in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Lite/EnviroFogRendering" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Lite/EnviroFogRendering" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Lite/EnviroFogRendering in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlasCTI" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderNormalsAtlasCTI" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderNormalsAtlasCTI in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/Vegetation/RenderVegetationColorMask" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Vegetation/RenderVegetationColorMask" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Vegetation/RenderVegetationColorMask in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite LOD" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Lite LOD in 0.00s d3d11 (total internal programs: 166, unique: 166) Compressed shader 'CTS/CTS Terrain Shader Lite LOD' on d3d11 from 1.31MB to 0.06MB Compressed shader 'CTS/CTS Terrain Shader Lite LOD' in 0.02s Compiling shader "CTS/CTS Terrain Shader Lite" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 44 (2.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "Meta" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Lite" pass "Meta" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Lite in 0.00s d3d11 (total internal programs: 166, unique: 166) Compressed shader 'CTS/CTS Terrain Shader Lite' on d3d11 from 2.03MB to 0.11MB Compressed shader 'CTS/CTS Terrain Shader Lite' in 0.05s Compiling shader "Enviro/Standard/EnviroFogRenderingDisabled" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/EnviroFogRenderingDisabled" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/EnviroFogRenderingDisabled in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasPolygonTree" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasPolygonTree" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader AwesomeTechnologies/Billboards/RenderDiffuseAtlasPolygonTree in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 176 (4.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.47 seconds. Local cache hits 128 (9.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (hp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 128 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (dp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.43 seconds. Local cache hits 128 (9.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 104 (2.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 104 (8.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (hp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 104 (2.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "FORWARD" (dp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 64 (4.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "DEFERRED" (hp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "DEFERRED" (dp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "Meta" (hp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "Meta" (dp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Tess in 0.01s d3d11 (total internal programs: 1264, unique: 1240) Compressed shader 'CTS/CTS Terrain Shader Advanced Tess' on d3d11 from 35.17MB to 5.25MB Compressed shader 'CTS/CTS Terrain Shader Advanced Tess' in 0.78s Compiling shader "RTUnityApp/XZGrid_Plane" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "RTUnityApp/XZGrid_Plane" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/XZGrid_Plane in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s d3d11 (total internal programs: 4, unique: 4) Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 111 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 135 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 159 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 184 (on d3d11) Compiling Fragment program with DIRECTIONAL Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (vp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 176 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.49 seconds. Local cache hits 128 (10.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (hp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 128 (3.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (dp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.52 seconds. Local cache hits 128 (11.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 104 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.38 seconds. Local cache hits 104 (8.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (hp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 104 (3.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "FORWARD" (dp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 104 (7.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "DEFERRED" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 64 (1.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "DEFERRED" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 64 (5.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "DEFERRED" (hp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 64 (1.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "DEFERRED" (dp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "Meta" (hp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "Meta" (dp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 8 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Advanced Tess CutOut Mesh" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Advanced Tess CutOut Mesh in 0.01s d3d11 (total internal programs: 1264, unique: 1244) Compressed shader 'CTS/CTS Terrain Shader Advanced Tess CutOut Mesh' on d3d11 from 35.30MB to 5.29MB Compressed shader 'CTS/CTS Terrain Shader Advanced Tess CutOut Mesh' in 0.72s Compiling shader "RTUnityApp/CylindricalTorusCull" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "RTUnityApp/CylindricalTorusCull" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader RTUnityApp/CylindricalTorusCull in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s d3d11 (total internal programs: 24, unique: 24) '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] '.' is not allowed in State name UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Refreshing native plugins compatible for Editor in 79.73 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.67 ms. Refreshing native plugins compatible for Editor in 5.66 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.92 ms. Script attached to 'PushManipulator2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PushManipulator1' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ShovelSteamRoller' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'Tines' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PushManipulator2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PushManipulator1' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'UnloadZoneChecker' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ShovelSteamRoller' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'Fork' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'Fork_Toyota_8FG' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'AlgoryxTrafficService' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'KM985Container' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DiggManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'KMpc3000Container' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'JCB3CXBackContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'LeapHandController' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PushManipulator1' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RockContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'KMwa900Container' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'JCB409Container' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'JCB3CXFrontContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'BodySteamRoller' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'RigidBodyManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'LeapSpace' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'ThrowManipulator' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'BodySteamRoller' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SandContainer' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'Text' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] The same field name is serialized multiple times in the class or its parent class. This is not supported: Base(MonoBehaviour) _unitsText UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PanelHFReceiverStatus' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PanelCommands' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'MonoInfractions' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'SMBDynamicsFileSettingsController' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'DSDZBodyRoll' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Script attached to 'PanelDynamicsSettingsFileOptinos' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) [Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 35] Could Not Create Action: [missing Owner]: FSM: FollowingFork: LiftAGXDriverCameraBehaviourAction (Maybe the script was removed?) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) HutongGames.PlayMaker.ActionData:CreateAction (HutongGames.PlayMaker.ActionData/Context,int) HutongGames.PlayMaker.ActionData:LoadActions (HutongGames.PlayMaker.FsmState) HutongGames.PlayMaker.FsmState:LoadActions () HutongGames.PlayMaker.Fsm:InitData () PlayMakerFSM:OnAfterDeserialize () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 35) Compiling shader "Legacy Shaders/Particles/Alpha Blended Premultiply" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Particles/Alpha Blended Premultiply" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended Premultiply in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 12 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp) 96 / 96 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 96 (8.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp) 144 / 144 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.51 seconds. Local cache hits 144 (11.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 24 (1.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp) 72 / 72 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 72 (5.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Surface in 0.00s d3d11 (total internal programs: 360, unique: 360) Compressed shader 'Particles/Standard Surface' on d3d11 from 1.78MB to 0.07MB Compressed shader 'Particles/Standard Surface' in 0.04s Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 12 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp) 12 / 12 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 12 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp) 24 / 24 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 24 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp) 40 / 40 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 40 (3.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Standard Unlit in 0.00s d3d11 (total internal programs: 88, unique: 88) Compiling shader "Mobile/Particles/Additive" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Mobile/Particles/Additive" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Mobile/Particles/Additive in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/PostProcessing/CopyStdFromTexArray" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromTexArray" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromTexArray" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromTexArray" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/CopyStdFromTexArray in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/PostProcessing/GrainBaker" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/GrainBaker" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/GrainBaker" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/GrainBaker" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/GrainBaker in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Calculation" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Calculation" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Temporal Filter" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Temporal Filter" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Downsample and Prefilter" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Downsample and Prefilter" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (small)" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (small)" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (medium)" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (medium)" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (large)" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (large)" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (very large)" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (very large)" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Postfilter" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Postfilter" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Combine" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Combine" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Debug Overlay" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Debug Overlay" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Calculation" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Calculation" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Temporal Filter" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "CoC Temporal Filter" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Downsample and Prefilter" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Downsample and Prefilter" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (small)" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (small)" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (medium)" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (medium)" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (large)" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (large)" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (very large)" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Bokeh Filter (very large)" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Postfilter" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Postfilter" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Combine" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Combine" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Debug Overlay" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DepthOfField" pass "Debug Overlay" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/DepthOfField in 0.00s d3d11 (total internal programs: 40, unique: 14) Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MotionBlur" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/MotionBlur in 0.00s d3d11 (total internal programs: 12, unique: 7) Compiling shader "Hidden/PostProcessing/Debug/Waveform" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Waveform" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/Waveform in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/PostProcessing/Texture2DLerp" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Texture2DLerp" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Texture2DLerp" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Texture2DLerp" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Texture2DLerp in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/PostProcessing/Uber" pass "Pass 0" (vp) 1728 / 1728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.55 seconds. Local cache hits 1728 (132.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Uber" pass "Pass 0" (fp) 1728 / 1728 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 5.97 seconds. Local cache hits 1728 (142.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Uber in 0.00s d3d11 (total internal programs: 3456, unique: 3456) Compressed shader 'Hidden/PostProcessing/Uber' on d3d11 from 11.54MB to 0.31MB Compressed shader 'Hidden/PostProcessing/Uber' in 0.10s Compiling shader "Hidden/PostProcessing/DeferredFog" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DeferredFog" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DeferredFog" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DeferredFog" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/DeferredFog in 0.00s d3d11 (total internal programs: 8, unique: 6) Compiling shader "Drunk Man/Drunk" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Drunk Man/Drunk" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Drunk Man/Drunk in 0.00s d3d11 (total internal programs: 10, unique: 6) Compiling shader "Hidden/PostProcessing/CopyStd" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStd" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStd" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStd" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/CopyStd in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/PostProcessing/TemporalAntialiasing" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/TemporalAntialiasing" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/TemporalAntialiasing" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/TemporalAntialiasing" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/TemporalAntialiasing in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/PostProcessing/DiscardAlpha" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/DiscardAlpha" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/DiscardAlpha in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 2" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 2" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/MultiScaleVO" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/MultiScaleVO in 0.00s d3d11 (total internal programs: 14, unique: 11) Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 2" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Lut2DBaker" pass "Pass 2" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Lut2DBaker in 0.00s d3d11 (total internal programs: 12, unique: 10) Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 6" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/SubpixelMorphologicalAntialiasing" pass "Pass 6" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/SubpixelMorphologicalAntialiasing in 0.00s d3d11 (total internal programs: 14, unique: 10) Compiling shader "Enviro/Particles/Additive" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Particles/Additive" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Particles/Additive in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/PostProcessing/Debug/Vectorscope" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Vectorscope" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/Vectorscope in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Particles/WeatherParticles" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Particles/WeatherParticles" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Particles/WeatherParticles in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/PostProcessing/Debug/LightMeter" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/LightMeter" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/LightMeter in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 6" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Overlays" pass "Pass 6" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/Overlays in 0.00s d3d11 (total internal programs: 16, unique: 10) Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 6" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 6" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 7" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 7" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 8" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Bloom" pass "Pass 8" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Bloom in 0.00s d3d11 (total internal programs: 18, unique: 10) Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Particles/Priority Alpha Blended" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Particles/Priority Alpha Blended in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "Hidden/PostProcessing/Copy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Copy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Copy" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Copy" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Copy in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 1" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 1" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 4" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 4" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 6" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 6" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 7" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScalableAO" pass "Pass 7" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/ScalableAO in 0.00s d3d11 (total internal programs: 28, unique: 18) Compiling shader "Enviro/Particles/Lightning" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Particles/Lightning" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Particles/Lightning in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/PostProcessing/CopyStdFromDoubleWide" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromDoubleWide" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromDoubleWide" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/CopyStdFromDoubleWide" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/CopyStdFromDoubleWide in 0.00s d3d11 (total internal programs: 4, unique: 3) Compiling shader "Hidden/PostProcessing/FinalPass" pass "Pass 0" (vp) 27 / 27 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 27 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/FinalPass" pass "Pass 0" (fp) 27 / 27 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 27 (1.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/FinalPass" pass "Pass 0" (vp) 27 / 27 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 27 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/FinalPass" pass "Pass 0" (fp) 27 / 27 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 27 (1.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/FinalPass in 0.00s d3d11 (total internal programs: 108, unique: 108) Compiling shader "Hidden/PostProcessing/Debug/Histogram" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/Debug/Histogram" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/Debug/Histogram in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/PostProcessing/ScreenSpaceReflections" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/PostProcessing/ScreenSpaceReflections in 0.00s d3d11 (total internal programs: 8, unique: 5) Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (vp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "Pass 0" (fp) 6 / 6 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 6 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s d3d11 (total internal programs: 24, unique: 24) Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.36 seconds. Local cache hits 88 (7.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (fp) 10 / 10 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 10 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.37 seconds. Local cache hits 64 (8.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "PREPASS" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 32 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Legacy Shaders/Diffuse" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s d3d11 (total internal programs: 376, unique: 376) Compiling shader "Hidden/Internal-StencilWrite" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-StencilWrite" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s d3d11 (total internal programs: 20, unique: 17) Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 0" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 13 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 0" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 13 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 1" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 13 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-PrePassLighting" pass "Pass 1" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 13 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-PrePassLighting in 0.00s d3d11 (total internal programs: 52, unique: 39) Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s d3d11 (total internal programs: 32, unique: 20) Compiling shader "Hidden/Internal-CombineDepthNormals" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-CombineDepthNormals" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/BlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyDepth" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/BlitCopyDepth" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/ConvertTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/ConvertTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/ConvertTexture in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 0" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 0" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredShading" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s d3d11 (total internal programs: 54, unique: 54) Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-DeferredReflections" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s d3d11 (total internal programs: 6, unique: 6) Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-MotionVectors" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s d3d11 (total internal programs: 6, unique: 5) Compiling shader "Hidden/Internal-Flare" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-Flare" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-Flare in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-Halo" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-Halo" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-Halo in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/BlitCopyWithDepth" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/BlitCopyWithDepth" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitToDepth" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/BlitToDepth" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitToDepth in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitToDepth_MSAA" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/BlitToDepth_MSAA" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyHDRTonemap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/BlitCopyHDRTonemap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClip" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureClipText" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUITextureBlit" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRect" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s d3d11 (total internal programs: 4, unique: 2) Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefault" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Sprites/Mask" pass "Pass 0" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Sprites/Mask" pass "Pass 0" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Sprites/Mask in 0.00s d3d11 (total internal programs: 8, unique: 8) Compiling shader "Hidden/VR/BlitTexArraySlice" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitTexArraySlice" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-ODSWorldTexture" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s d3d11 (total internal programs: 20, unique: 15) Compiling shader "Hidden/Internal-CubemapToEquirect" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Internal-CubemapToEquirect" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "Pass 0" (gp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s d3d11 (total internal programs: 5, unique: 5) Compiling shader "Hidden/VideoComposite" pass "Default" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoComposite" pass "Default" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VideoComposite in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCr_To_RGB1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBAFull" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "YCbCrA_To_RGBA" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_RGBA_To_RGBA" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_RGBASplit_To_RGBA" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGB1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGB1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_NV12_To_RGBA" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_P010_To_RGB1" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/VideoDecode" pass "Flip_P010_To_RGB1" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/VideoDecode in 0.00s d3d11 (total internal programs: 30, unique: 19) Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/Compositing" pass "Mix_RGBA_To_RGBA" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/Compositing in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Hidden/TextCore/Distance Field SSD" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Hidden/TextCore/Distance Field SSD" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 0" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 0" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 1" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 1" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 2" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 2" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 3" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 3" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 4" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 4" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 5" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/VolumeLight" pass "Pass 5" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/VolumeLight in 0.00s d3d11 (total internal programs: 258, unique: 201) Compiling shader "Enviro/Standard/FlatCloudMap" pass "Pass 0" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/FlatCloudMap" pass "Pass 0" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/FlatCloudMap in 0.00s d3d11 (total internal programs: 2, unique: 2) Compiling shader "Enviro/Effects/LightShafts" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 2" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 2" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 3" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 3" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 4" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Effects/LightShafts" pass "Pass 4" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Effects/LightShafts in 0.00s d3d11 (total internal programs: 20, unique: 14) Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 1" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 2" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (vp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Enviro/Standard/SkyboxFlatClouds" pass "Pass 3" (fp) 1 / 1 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Enviro/Standard/SkyboxFlatClouds in 0.00s d3d11 (total internal programs: 12, unique: 12) Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 1408 (2.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 832 (1.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Standard in 0.01s d3d11 (total internal programs: 5376, unique: 5376) Compressed shader 'CustomShaders/Standard' on d3d11 from 24.44MB to 0.80MB Compressed shader 'CustomShaders/Standard' in 0.19s Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 2048 (5.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardCM in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardCM' on d3d11 from 52.90MB to 1.74MB Compressed shader 'CustomShaders/StandardCM' in 0.21s Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2816 (5.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.23 seconds. Local cache hits 2048 (5.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 1664 (3.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardLight in 0.02s d3d11 (total internal programs: 10752, unique: 10752) Compressed shader 'CustomShaders/StandardLight' on d3d11 from 66.33MB to 2.33MB Compressed shader 'CustomShaders/StandardLight' in 0.26s Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 2816 / 2816 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.26 seconds. Local cache hits 2816 (6.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 2048 / 2048 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.86 seconds. Local cache hits 1728 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 320 variants (86.31s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.16 seconds. Local cache hits 1664 (3.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp) 1664 / 1664 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 1536 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 128 variants (23.84s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 1024 (2.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1024 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 128 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/StandardHeavy in 0.02s d3d11 (total internal programs: 10304, unique: 10304) Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 74.55MB to 2.83MB Compressed shader 'CustomShaders/StandardHeavy' in 0.37s Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.66 seconds. Local cache hits 704 (39.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.61 seconds. Local cache hits 512 (14.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.46 seconds. Local cache hits 416 (10.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 416 (2.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 256 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 256 (7.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 32 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 32 (0.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsArray" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 32 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsArray in 0.00s d3d11 (total internal programs: 2688, unique: 2688) Compressed shader 'CustomShaders/SkinsArray' on d3d11 from 11.15MB to 0.37MB Compressed shader 'CustomShaders/SkinsArray' in 0.13s Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 44 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 26 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s d3d11 (total internal programs: 4, unique: 4) Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 704 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 512 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (vp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "FORWARD" (fp) 320 / 320 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 320 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "Deprecated/CustomShaders/Assets/CutoutColor/Timer" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 64 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader Deprecated/CustomShaders/Assets/CutoutColor/Timer in 0.00s d3d11 (total internal programs: 1984, unique: 1984) Compressed shader 'Deprecated/CustomShaders/Assets/CutoutColor/Timer' on d3d11 from 3.86MB to 0.05MB Compressed shader 'Deprecated/CustomShaders/Assets/CutoutColor/Timer' in 0.01s Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 26 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 44 (1.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.15 seconds. Local cache hits 44 (2.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.12 seconds. Local cache hits 32 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 26 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 16 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 22 / 22 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 22 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 13 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp) 13 / 13 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 13 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s d3d11 (total internal programs: 72, unique: 72) Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (vp) 240 / 240 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.58 seconds. Local cache hits 240 (13.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (fp) 176 / 176 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.35 seconds. Local cache hits 176 (8.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (vp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.33 seconds. Local cache hits 104 (7.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (fp) 104 / 104 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.34 seconds. Local cache hits 104 (7.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/SMKGlass in 0.00s d3d11 (total internal programs: 688, unique: 528) Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 2.41MB to 0.07MB Compressed shader 'CustomShaders/Vehicles/SMKGlass' in 0.02s Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 44 / 44 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 44 (2.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp) 26 / 26 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 26 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp) 2 / 2 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s d3d11 (total internal programs: 168, unique: 168) Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (vp) 704 / 704 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.23 seconds. Local cache hits 704 (52.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.67 seconds. Local cache hits 512 (39.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (vp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.38 seconds. Local cache hits 416 (32.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "FORWARD" (fp) 416 / 416 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.34 seconds. Local cache hits 416 (31.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "DEFERRED" (vp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.82 seconds. Local cache hits 256 (18.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "DEFERRED" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.81 seconds. Local cache hits 256 (18.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "Meta" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Metalic" pass "Meta" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Metalic in 0.00s d3d11 (total internal programs: 2688, unique: 2688) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Metalic' on d3d11 from 16.67MB to 0.62MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Metalic' in 0.24s Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.16 seconds. Local cache hits 352 (26.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.85 seconds. Local cache hits 256 (19.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.66 seconds. Local cache hits 208 (15.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.69 seconds. Local cache hits 208 (15.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 128 (9.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.40 seconds. Local cache hits 128 (8.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "ShadowCaster" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree_Leaves_Specular" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree_Leaves_Specular in 0.00s d3d11 (total internal programs: 1344, unique: 1344) Compressed shader 'NatureManufacture Shaders/Trees/Tree_Leaves_Specular' on d3d11 from 9.60MB to 0.33MB Compressed shader 'NatureManufacture Shaders/Trees/Tree_Leaves_Specular' in 0.14s Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 352 / 352 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 352 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 256 / 256 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 256 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 208 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp) 208 / 208 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 208 (1.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 128 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp) 128 / 128 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 128 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp) 16 / 16 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 16 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp) 8 / 8 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.00s d3d11 (total internal programs: 1328, unique: 1328) Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 10.49MB to 0.37MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.13s Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 1408 / 1408 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 4.71 seconds. Local cache hits 1408 (112.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 1024 / 1024 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 3.16 seconds. Local cache hits 512 (18.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 512 variants (56.01s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.74 seconds. Local cache hits 832 (64.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp) 832 / 832 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 2.70 seconds. Local cache hits 832 (63.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.68 seconds. Local cache hits 512 (39.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp) 512 / 512 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 1.62 seconds. Local cache hits 512 (37.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 64 (4.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 32 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.01s d3d11 (total internal programs: 4800, unique: 4800) Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 30.74MB to 1.02MB Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.20s Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 64 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 52 (3.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.13 seconds. Local cache hits 32 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 9.15MB to 1.03MB Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.37s Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 88 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 64 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 52 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 52 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 9.20MB to 1.07MB Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.36s Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.31 seconds. Local cache hits 88 (6.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.22 seconds. Local cache hits 64 (4.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 52 (3.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 52 (3.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.11 seconds. Local cache hits 32 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 3.46MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 88 / 88 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 88 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 64 / 64 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 64 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 52 (0.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp) 52 / 52 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 52 (1.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp) 32 / 32 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 32 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp) 4 / 4 variants left after stripping, processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s d3d11 (total internal programs: 336, unique: 336) Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 3.51MB to 0.17MB Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s DisplayProgressbar: Building Player [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully cleared the access token [UnityConnectServicesConfig] config is NOT valid, switching to default [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "Hnl86WfR"... (expires: 2025-07-08 18:05:10 GMT) User unity.lic+user01@simumak.com logged in successfully time="2025-07-08T18:05:09+02:00" level=info msg="Using filter: GameAssembly.pdb" time="2025-07-08T18:05:09+02:00" level=info msg="Found 0 files to check, scanning for binary images now..." time="2025-07-08T18:05:09+02:00" level=info msg="Found 0 binary images to process (not all files contain a binary image, and some contain multiple images)" Registering precompiled user dll's ... Registered in 8.568447 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(9d8abcd49aff2c043966a80793b166d3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cf6930487389eae56d87be57ac1868bd') in 0.016767 seconds [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 10.43 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.55 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 14085.794ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.089ms Scan: 23.163ms OnSourceAssetsModified: 0.132ms InitializeImportedAssetsSnapshot: 339.070ms GetAllGuidsForCategorization: 9.751ms CategorizeAssets: 88.417ms ImportAndPostprocessOutOfDateAssets: 4816.004ms (49.869ms without children) ImportManagerImport: 47.866ms (27.257ms without children) ImportInProcess: 20.488ms UpdateCategorizedAssets: 0.121ms PostProcessAllAssets: 4542.959ms ReloadImportedAssets: 4.060ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 15.046ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 3.010ms OnDemandSchedulerStart: 2.373ms RestoreLoadedAssetsState: 50.624ms UpdateImportedAssetsSnapshot: 100.191ms ReloadSourceAssets: 23.793ms UnloadImportedAssets: 6.229ms Hotreload: 28.660ms FixTempGuids: 0.020ms GatherAllCurrentPrimaryArtifactRevisions: 2.763ms UnloadStreamsBegin: 36.810ms LoadedImportedAssetsSnapshotReleaseGCHandles: 17.111ms GetLoadedSourceAssetsSnapshot: 135.285ms PersistCurrentRevisions: 3.025ms UnloadStreamsEnd: 0.963ms GenerateScriptTypeHashes: 0.698ms Untracked: 8554.509ms Registering precompiled user dll's ... Registered in 0.058667 seconds. Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(79ae3de04744960478249fffe32520bc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ba1f670a8421d0a9db0df6bec532f132') in 0.015506 seconds Refreshing native plugins compatible for Editor in 5.64 ms, found 33 plugins. Preloading 16 native plugins for Editor in 0.97 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 3231.025ms InvokeBeforeRefreshCallbacks: 0.001ms ApplyChangesToAssetFolders: 0.085ms Scan: 22.923ms OnSourceAssetsModified: 0.125ms InitializeImportedAssetsSnapshot: 201.413ms GetAllGuidsForCategorization: 9.749ms CategorizeAssets: 63.796ms ImportAndPostprocessOutOfDateAssets: 2766.532ms (45.557ms without children) ImportManagerImport: 40.494ms (22.602ms without children) ImportInProcess: 17.854ms UpdateCategorizedAssets: 0.039ms PostProcessAllAssets: 2539.103ms ReloadImportedAssets: 4.306ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 9.341ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 3.706ms OnDemandSchedulerStart: 1.986ms RestoreLoadedAssetsState: 46.725ms UpdateImportedAssetsSnapshot: 75.309ms ReloadSourceAssets: 26.397ms UnloadImportedAssets: 3.063ms Hotreload: 12.520ms FixTempGuids: 0.009ms GatherAllCurrentPrimaryArtifactRevisions: 2.685ms UnloadStreamsBegin: 0.532ms LoadedImportedAssetsSnapshotReleaseGCHandles: 8.985ms GetLoadedSourceAssetsSnapshot: 98.045ms PersistCurrentRevisions: 2.369ms UnloadStreamsEnd: 0.364ms Untracked: 11.433ms Refresh completed in 0.036430 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 36.402ms Refresh completed in 0.032947 seconds. RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: RefreshProfiler: Total: 32.919ms Copying AGX runtime data from: Assets/simuzen/CommonTools/AGXUnity/Plugins/x86_64\agx to C:\Users\Jenkins\.jenkins\projects\simuproject\build\Application\Simescar_Data\Plugins\x86_64\agx UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AGXUnityEditor.Build.BuildProcessCallbacksHandler:PostBuildInternal (UnityEditor.BuildTarget,string,string,System.IO.FileInfo,string) (at Assets/simuzen/CommonTools/AGXUnity/Editor/AGXUnityEditor/BuildTools/BuildProcessCallbacksHandler.cs:197) AGXUnityEditor.Build.BuildProcessCallbacksHandler:PostBuild (UnityEditor.BuildTarget,string) (at Assets/simuzen/CommonTools/AGXUnity/Editor/AGXUnityEditor/BuildTools/BuildProcessCallbacksHandler.cs:156) AGXUnityEditor.Build.BuildProcessCallbacksHandler:OnPostProcessBuild (UnityEditor.BuildTarget,string) (at Assets/simuzen/CommonTools/AGXUnity/Editor/AGXUnityEditor/BuildTools/BuildProcessCallbacksHandler.cs:122) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.Build.BuildPipelineInterfaces/AttributeCallbackWrapper:OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport) UnityEditor.Build.BuildPipelineInterfaces/<>c__DisplayClass17_0:b__1 (UnityEditor.Build.IPostprocessBuildWithReport) UnityEditor.Build.BuildPipelineInterfaces:InvokeCallbackInterfacesPair (System.Collections.Generic.List`1,System.Action`1,System.Collections.Generic.List`1,System.Action`1,bool) UnityEditor.Build.BuildPipelineInterfaces:OnBuildPostProcess (UnityEditor.Build.Reporting.BuildReport) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:35) (Filename: Assets/simuzen/CommonTools/AGXUnity/Editor/AGXUnityEditor/BuildTools/BuildProcessCallbacksHandler.cs Line: 197) Refreshing native plugins compatible for Editor in 5.51 ms, found 33 plugins. Preloading 16 native plugins for Editor in 1.01 ms. ------------------------------------------------------------------------------- Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 4.1 gb 80.8% Meshes 399.7 mb 7.8% Animations 3.7 mb 0.1% Sounds 30.4 mb 0.6% Shaders 89.9 mb 1.7% Other Assets 404.1 mb 7.9% Levels 304.5 kb 0.0% Scripts 34.6 mb 0.7% Included DLLs 19.9 mb 0.4% File headers 4.9 mb 0.1% Total User Assets 5.0 gb 100.0% Complete build size 6.7 gb Used Assets and files from the Resources folder, sorted by uncompressed size: 69.9 mb 1.0% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/BakeVegetation/Baked_PalmTrees_WaterWorld.asset 64.0 mb 0.9% Assets/simuzen/CommonTools/Enviro - Sky and Weather/Enviro Standard/Textures/cube_enviro_stars.png 63.6 mb 0.9% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Bake_PalmTrees_vegetation_DT.asset 34.6 mb 0.5% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_mesh.fbx 34.1 mb 0.5% Assets/contents/Sceneries/CNADTrack/Common/Vegetation/CNAD_Storaged_Vegetation.asset 33.7 mb 0.5% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_PalmTress_vegetation_HW.asset 31.9 mb 0.5% Assets/vehicles/UserVehicles/ArmyUserVehicles/LMV/Art/Meshes/User_LMV.FBX 25.2 mb 0.4% Assets/contents/Sceneries/WaterWorld/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_WaterWorld.asset 24.7 mb 0.4% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_PalmTrees_vegetation_MP.asset 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Interior_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaNMAX160/Art/Textures/YamahaNMAX160_Exterior_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Interior_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMBUserVehicles/YamahaFZ-07/Art/Textures/YamahaFZ-07_Exterior_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/Product/Default/VolvoVNL760_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_MAOHS.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_06/Textures/Sig_Atlas06_MAOHS.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Localized/ES/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Localized/BR/Atlas_01/Textures/Sig_Atlas01_MAOHS.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/Amarok_Inside_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/Product/Default/IvecoDaily_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/Common/IvecoDaily/Art/Textures/IvecoDaily_Int_M.tga 21.3 mb 0.3% Assets/vehicles/TrafficVehicles/HitachiEH4000/Art/Textures/Dumper_UpMesh_N.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_N.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/signals/2020/Common/Textures/Sig_Metallic_BC.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_MAOHS.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_AC.tga 21.3 mb 0.3% Assets/content_common/art_common/Modules/Pedestrians/PedestriansWorker/Textures/AtlasProps_N.tga 21.3 mb 0.3% Assets/vehicles/UserVehicles/SMC4WDUserVehicles/Amarok/Art/Textures/CL/Amarok_N.tga 21.3 mb 0.3% Assets/vehicles/TrafficVehicles/HitachiEH4000/Art/Textures/Dumper_N.tga 21.0 mb 0.3% Assets/content_common/art_common/Modules/Props_small/Military_Props/Art/Meshes/LMV_broken_mesh.fbx 18.3 mb 0.3% Assets/contents/Sceneries/DirtTrack/Common/Terrain/Baked_EuropeanTrees_Vegetation_DT.asset 18.3 mb 0.3% Assets/contents/Sceneries/MountainPass/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_Vegetation_MP.asset 18.2 mb 0.3% Assets/contents/Sceneries/HighwayLand/Common/Vegetation/BakeVegetation/Baked_EuropeanTrees_vegetation_HW.asset 16.1 mb 0.2% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_PalmTrees_vegetation_City.asset 16.1 mb 0.2% Assets/contents/Sceneries/CityLand/Common/Vegetation/Bake/Baked_EuropeanTrees_vegetation_City.asset 16.0 mb 0.2% Built-in Texture2D: sactx-0-2048x2048-Uncompressed-Training_Manager-224bfbde 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/Default/User_FreightLinerM2_106_3Axis_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/FreightlinerM2_106_3Axis_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/Product/Default/User_FreightLinerM2_106_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/User_FreightLinerM2_106_3Axis_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106/Art/Textures/FreightlinerM2_106_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros2646/Art/Textures/User_Actros2646_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/Product/Default/FreightlinerM2User_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2User_Tanker_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_InteriorN.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/ChevroletTahoe_interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_IntDriver_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Yutong_E12Pro/Art/Textures/YutongE12Pro_External_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_Mixer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarDayCab/Art/Textures/ProstarDayCab_Exterior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/ProstarCab/Art/Textures/ProstarCab_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/MercedesActros/Art/Textures/ActrosUser_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_CocaCola_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Product/Default/Kenworth_T370_N_Exterior.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T370/Art/Textures/Kenworth_T370_N_Interior.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/International HV607/Textures/International_HV607_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/HyundaiCounty_Bus/Art/Textures/HyundaiCounty_Externa_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Product/Default/Hino500User_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Citaro_User/Textures/ArticulateBus_External_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Product/Default/Forward1100_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_Mondeo/Art/Textures/UserMondeo_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Rodotrem/Art/Textures/Trailer_Rodotrem_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Tourismo Bus/Art/Textures/Tourismo_Exterior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Semitrailer2axes/Art/Textures/Semitrailer_2_axes_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_Cab_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800_Mixer/Art/Textures/KenworthT800_Mixer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/IvecoEuroTrakker/Art/Textures/IvecoEuroTrakker_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino 300/Art/Textures/Hino300_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2/Art/Textures/FreightlinerM2User_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Forward800/Art/Textures/Product/Default/Forward800_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/Kenworth_interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Trailer_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Isuzu500H/Art/Textures/Isuzu500H_Exterior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Renault_Clio/Art/Textures/UserClio_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Interceptor_Sedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Golf_User/Art/Textures/UserGolf_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_HybridSedan/Art/Textures/InterceptorSedan_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Ford_F150_Police/Art/Textures/Ford_F150_Exterior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Volvo_VNL760/Art/Textures/VolvoVNL760_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_Hopper/Art/Textures/Trailer_Hopper_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Trailer_1_Axis/Art/Textures/Trailer_1_Axis_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Tandem_Bitrain9/Art/Textures/Tandem_Bitrem9_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Sitrak_C7H/Art/Textures/User_SitrakC7H_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Rigid_Tanker/Art/Common/Textures/Cargo_Tanker_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Renault_Kangoo/Art/Textures/RenaultKangoo_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T880/Art/Textures/KenworthT880_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T800/Art/Textures/T800_Cocacola_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Kenworth_T380/Art/Textures/KenworthT380_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Isuzu_Elf_100/Textures/Isuzu_Elf_100_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Hino500/Art/Textures/Hino500User_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_NewCascadia126/Art/Textures/NewCascadia126_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Dolly_TypeH/Art/Textures/Dolly_TypeH_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/DollyTowplug/Art/Textures/DollyTowplug_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/CarrierTruck/Art/Textures/PortaCoches_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STUserVehicles/Atego3030/Art/Textures/MercedesAtego_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Kenworth_T680/Art/Textures/KenworthT680_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/GlobalExpedition_Tanker/Art/Textures/Global_tanker_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/STCommonVehicles/Forward1100/Art/Textures/Forward1100_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Dodge_Charger/Art/Textures/DodgeCharger_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Tahoe/Art/Textures/product/Default/ChevroletTahoe_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/SCUserVehicles/Chevrolet_Cruze/Art/Textures/Cruze_Interior_N.tga 16.0 mb 0.2% Assets/vehicles/UserVehicles/ArmyUserVehicles/RG-31/Art/Textures/RG31_Interior_N.tga 16.0 mb 0.2% 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Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Sand - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Offroad - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Grass - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Asphalt - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/FrictionLess.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Asphalt - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/GravelRock.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Escape Lane.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Two Directional Friction/Ice - TD.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Core/Vehicle Physics Sample Assets/Physic Materials/Patch Friction/Ice - P.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/SandDune.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/MudArea.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/PhysicMaterials/Gravel2.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Roadside.physicMaterial 0.0 kb 0.0% Assets/simuzen/platform/VehicleDynamics/Core/Assets/Ground/Gravel.physicMaterial ------------------------------------------------------------------------------- Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 5.47 GB. System memory in use after: 5.24 GB. Unloading 135944 unused Assets to reduce memory usage. Loaded Objects now: 84044. Total: 252.859600 ms (FindLiveObjects: 14.863700 ms CreateObjectMapping: 9.557400 ms MarkObjects: 105.167700 ms DeleteObjects: 123.268900 ms) DisplayProgressNotification: Build Successful LightingSettings: switching bake backend from 1 to 0. Unloading 15 Unused Serialized files (Serialized files now loaded: 0) [Licensing::Client] Successfully resolved entitlements Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 28.819 ms Integration: 120.940 ms Integration of assets: 1.267 ms Thread Wait Time: 0.029 ms Total Operation Time: 151.055 ms System memory in use before: 5.22 GB. System memory in use after: 5.22 GB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 88104. Total: 107.504200 ms (FindLiveObjects: 4.442000 ms CreateObjectMapping: 3.865000 ms MarkObjects: 99.083400 ms DeleteObjects: 0.113000 ms) buildStartedAt 08/07/2025 15:50:56 buildEndedAt 08/07/2025 16:05:27 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AutoBuilder:SMKBuildPlayer () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:36) (Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 36) Batchmode quit successfully invoked - shutting down! [Performance] WinEditorMain : 1 samples, Peak. 7.39 s (1.0x), Avg. 7.39 s, Total. 7.394 s (0.6%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 16.9 us (1.0x), Avg. 16.9 us, Total. 16.90 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 288 us (1.0x), Avg. 288 us, Total. 287.5 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 276 us (1.0x), Avg. 276 us, Total. 275.7 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 100 ns (1.0x), Avg. 100 ns, Total. 100.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 6.58 s (1.0x), Avg. 6.58 s, Total. 6.579 s (0.5%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 11.4 ms (1.0x), Avg. 11.4 ms, Total. 11.36 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 126 us (1.0x), Avg. 126 us, Total. 125.5 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 263 s (1.0x), Avg. 263 s, Total. 263.4 s (20.7%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.30 ms (1.0x), Avg. 2.30 ms, Total. 2.297 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 2.24 ms (1.0x), Avg. 2.24 ms, Total. 2.236 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 288 ms (1.0x), Avg. 288 ms, Total. 288.2 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 367 ms (1.0x), Avg. 367 ms, Total. 367.1 ms (0.0%) [Performance] CurlRequestCheck : 7 samples, Peak. 943 us (5.4x), Avg. 174 us, Total. 1.221 ms (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 19.8 us (1.0x), Avg. 19.8 us, Total. 19.80 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 3.14 s (1.0x), Avg. 3.14 s, Total. 3.138 s (0.2%) [Performance] Application.GI.Initialize : 1 samples, Peak. 4.29 ms (1.0x), Avg. 4.29 ms, Total. 4.287 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 1.73 ms (1.0x), Avg. 1.73 ms, Total. 1.727 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 5.83 s (1.0x), Avg. 5.83 s, Total. 5.832 s (0.5%) [Performance] RestoreManagedReferences : 2 samples, Peak. 54.4 ms (2.0x), Avg. 27.2 ms, Total. 54.40 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 266 us (1.1x), Avg. 253 us, Total. 506.3 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 12.7 ms (1.0x), Avg. 12.7 ms, Total. 12.72 ms (0.0%) [Performance] Application.InitialScriptRefresh : 1 samples, Peak. 186 s (1.0x), Avg. 186 s, Total. 186.3 s (14.6%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 130 samples, Peak. 2.95 ms (68.1x), Avg. 43.3 us, Total. 5.632 ms (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 130 samples, Peak. 181 us (43.5x), Avg. 4.17 us, Total. 542.0 us (0.0%) [Performance] Compiling Scripts : 3 samples, Peak. 90.3 s (2.4x), Avg. 37.8 s, Total. 113.4 s (8.9%) [Performance] Package.AsyncRequest : 67 samples, Peak. 2.92 ms (6.8x), Avg. 432 us, Total. 28.92 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 59 samples, Peak. 6.50 s (21.8x), Avg. 298 ms, Total. 17.60 s (1.4%) [Performance] UtilityWindowProcessor.OnPostprocessAllAssets : 48 samples, Peak. 701 us (19.3x), Avg. 36.4 us, Total. 1.746 ms (0.0%) [Performance] CubeLutAssetImporter.OnPostprocessAllAssets : 48 samples, Peak. 32.5 ms (46.3x), Avg. 701 us, Total. 33.66 ms (0.0%) [Performance] ShaderPackagerPostProcessor.OnPostprocessAllAssets : 48 samples, Peak. 32.5 ms (46.4x), Avg. 700 us, Total. 33.59 ms (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 48 samples, Peak. 72.0 ms (3.5x), Avg. 20.8 ms, Total. 997.7 ms (0.1%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 48 samples, Peak. 98.2 ms (46.0x), Avg. 2.14 ms, Total. 102.6 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 144 samples, Peak. 1.77 ms (72.1x), Avg. 24.5 us, Total. 3.530 ms (0.0%) [Performance] SteamVR_Input_ActionManifest_Manager.OnPostprocessAllAssets : 48 samples, Peak. 4.48 s (1.9x), Avg. 2.41 s, Total. 115.9 s (9.1%) [Performance] ShaderFunctionDetector.OnPostprocessAllAssets : 48 samples, Peak. 320 us (16.6x), Avg. 19.3 us, Total. 924.1 us (0.0%) [Performance] TemplatePostProcessor.OnPostprocessAllAssets : 48 samples, Peak. 25.9 ms (9.3x), Avg. 2.79 ms, Total. 134.0 ms (0.0%) [Performance] TextureArrayInspectorPostprocessor.OnPostprocessAllAssets : 48 samples, Peak. 38.3 ms (45.2x), Avg. 847 us, Total. 40.66 ms (0.0%) [Performance] Postprocessor.OnPostprocessAllAssets : 48 samples, Peak. 164 ms (47.6x), Avg. 3.44 ms, Total. 165.3 ms (0.0%) [Performance] RetainedMode.OnPostprocessAllAssets : 48 samples, Peak. 48.1 ms (45.8x), Avg. 1.05 ms, Total. 50.44 ms (0.0%) [Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets : 48 samples, Peak. 11.7 ms (44.3x), Avg. 265 us, Total. 12.72 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 48 samples, Peak. 21.5 ms (44.2x), Avg. 487 us, Total. 23.37 ms (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 48 samples, Peak. 825 us (42.0x), Avg. 19.7 us, Total. 943.9 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 96 samples, Peak. 259 us (39.0x), Avg. 6.64 us, Total. 637.2 us (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 48 samples, Peak. 19.2 s (48.0x), Avg. 400 ms, Total. 19.18 s (1.5%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 48 samples, Peak. 88.9 ms (47.6x), Avg. 1.87 ms, Total. 89.60 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 87.6 ms (1.0x), Avg. 87.6 ms, Total. 87.56 ms (0.0%) [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 55.0 s (1.0x), Avg. 55.0 s, Total. 54.98 s (4.3%) [Performance] AssetDatabase.Refresh : 8 samples, Peak. 55.0 s (8.0x), Avg. 6.91 s, Total. 55.24 s (4.3%) [Performance] TextureImporter.Import : 4 samples, Peak. 532 ms (2.4x), Avg. 225 ms, Total. 901.3 ms (0.1%) [Performance] EditorAtlasMonitorInjector.OnPostprocessTexture : 4 samples, Peak. 124 us (3.1x), Avg. 40.0 us, Total. 159.8 us (0.0%) [Performance] ModelImporter.Import : 1 samples, Peak. 64.9 ms (1.0x), Avg. 64.9 ms, Total. 64.93 ms (0.0%) [Performance] TreeAOImporter.OnPostprocessModel : 1 samples, Peak. 1.06 ms (1.0x), Avg. 1.06 ms, Total. 1.056 ms (0.0%) [Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion : 1 samples, Peak. 680 ms (1.0x), Avg. 680 ms, Total. 680.3 ms (0.1%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 177 ms (1.0x), Avg. 177 ms, Total. 177.3 ms (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 794 us (1.0x), Avg. 794 us, Total. 793.6 us (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 5.82 ms (1.0x), Avg. 5.82 ms, Total. 5.824 ms (0.0%) [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 201 ms (1.0x), Avg. 201 ms, Total. 200.9 ms (0.0%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 66.0 ms (1.0x), Avg. 66.0 ms, Total. 65.98 ms (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 45.5 ms (1.8x), Avg. 24.7 ms, Total. 49.38 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 276 samples, Peak. 2.72 ms (86.5x), Avg. 31.4 us, Total. 8.676 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 612 ms (1.0x), Avg. 612 ms, Total. 611.9 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 601 ms (1.0x), Avg. 601 ms, Total. 600.7 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 20.2 us (1.0x), Avg. 20.2 us, Total. 20.20 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 4 samples, Peak. 2.30 us (1.8x), Avg. 1.27 us, Total. 5.100 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 223 ms (1.0x), Avg. 223 ms, Total. 222.5 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 44.3 us (1.0x), Avg. 44.3 us, Total. 44.30 us (0.0%) [Performance] AssetDatabase.ImportAsset : 9 samples, Peak. 14.1 s (4.1x), Avg. 3.46 s, Total. 31.13 s (2.4%) [Performance] Inspector.InitOrRebuild : 9 samples, Peak. 7.02 ms (2.1x), Avg. 3.33 ms, Total. 30.01 ms (0.0%) [Performance] GenerateAssemblyTypeInfos : 2 samples, Peak. 1.66 s (1.1x), Avg. 1.54 s, Total. 3.080 s (0.2%) [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0