User unity.lic+user01@simumak.com logged in successfully
[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Jenkins"
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.15.0+66d4389
Session Id: 2c156fdcb06f42589b1ce6022248cbd2
Correlation Id: f9ad39a4f70045c4d69fb0379ae6a2d9
External correlation Id: 7764558522562700874
Machine Id: +j1hAFYsQH6+FzlVuJrhkNylcq0=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Jenkins" (connect: 0.00s, validation: 0.01s, handshake: 0.70s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Jenkins-notifications"
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token 6SyTeSiw3Y...
[Licensing::Client] Successfully processed license management request
[Licensing::Module] Successfully activated the entitlement license
[Licensing::Client] Successfully queried for the EntitlementGroupsDetails
[Licensing::Module] We are skipping activation, because the license has already beed activated
Built from '2020.3/staging' branch; Version is '2020.3.48f1 (b805b124c6b7) revision 12060081'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'es' Physical Memory: 32473 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "SC-YGM6-4Z6Q-MC64-EJJE-XXXX"
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
[Package Manager] Server::Start -- Port 62474 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2020.3.48f1\Editor\Unity.exe
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Successfully changed project path to: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev
C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev
Using Asset Import Pipeline V2.
Player connection [25216] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 247208153 [EditorId] 247208153 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [25216] Host "[IP] 192.168.0.170 [Port] 55496 [Flags] 2 [Guid] 247208153 [EditorId] 247208153 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-B2SJBD8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 55 packages:
Packages from [https://packages.unity.com]:
com.unity.analytics@3.6.12 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.analytics@3.6.12)
com.unity.assetbundlebrowser@1.7.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.assetbundlebrowser@1.7.0)
com.unity.burst@1.6.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.burst@1.6.6)
com.unity.ide.rider@3.0.24 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.rider@3.0.24)
com.unity.ide.visualstudio@2.0.21 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.visualstudio@2.0.21)
com.unity.ide.vscode@1.2.5 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ide.vscode@1.2.5)
com.unity.jobs@0.70.0-preview.7 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.jobs@0.70.0-preview.7)
com.unity.mathematics@1.2.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.mathematics@1.2.6)
com.unity.multiplayer-hlapi@1.1.1 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.multiplayer-hlapi@1.1.1)
com.unity.nuget.mono-cecil@1.11.4 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4)
com.unity.postprocessing@3.2.2 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.postprocessing@3.2.2)
com.unity.test-framework@1.1.33 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.test-framework@1.1.33)
com.unity.textmeshpro@3.0.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.textmeshpro@3.0.8)
com.unity.timeline@1.4.8 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.timeline@1.4.8)
com.unity.xr.management@4.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.management@4.4.0)
com.unity.xr.legacyinputhelpers@2.1.10 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10)
com.unity.ext.nunit@1.0.6 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ext.nunit@1.0.6)
com.unity.collections@1.4.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.collections@1.4.0)
Built-in packages:
com.unity.2d.sprite@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.sprite@1.0.0)
com.unity.2d.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.2d.tilemap@1.0.0)
com.unity.ugui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.ugui@1.0.0)
com.unity.modules.ai@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ai@1.0.0)
com.unity.modules.androidjni@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
com.unity.modules.animation@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.animation@1.0.0)
com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
com.unity.modules.audio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.audio@1.0.0)
com.unity.modules.cloth@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.cloth@1.0.0)
com.unity.modules.director@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.director@1.0.0)
com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
com.unity.modules.imgui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.imgui@1.0.0)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
com.unity.modules.physics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics@1.0.0)
com.unity.modules.physics2d@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
com.unity.modules.screencapture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
com.unity.modules.terrain@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrain@1.0.0)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
com.unity.modules.tilemap@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
com.unity.modules.ui@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.ui@1.0.0)
com.unity.modules.uielements@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielements@1.0.0)
com.unity.modules.umbra@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.umbra@1.0.0)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
com.unity.modules.vehicles@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
com.unity.modules.video@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.video@1.0.0)
com.unity.modules.vr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.vr@1.0.0)
com.unity.modules.wind@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.wind@1.0.0)
com.unity.modules.xr@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.xr@1.0.0)
com.unity.modules.subsystems@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
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com.valvesoftware.unity.openvr@file:C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\SteamVR\OpenVRUnityXRPackage\Editor\com.valvesoftware.unity.openvr-1.1.4.tgz (location: C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34)
[Subsystems] Looking for new subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] Novel subsystem found at Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets
[Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.14s seconds
Refreshing native plugins compatible for Editor in 434.16 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 6.36 ms.
Initialize engine version: 2020.3.48f1 (b805b124c6b7)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Jenkins/.jenkins/projects/simuproject/simuplatform/simuzen_dev/Assets
[Subsystems] Discovering subsystems at path C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Library\PackageCache\com.valvesoftware.unity.openvr@3ee6c452bc34
[Subsystems] No descriptors matched for examples in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in Library/PackageCache/com.valvesoftware.unity.openvr@3ee6c452bc34/Runtime/UnitySubsystemsManifest.json.
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Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
[Licensing::Client] Successfully resolved entitlements
Initialize mono
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56388
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 351.93 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 0.39 ms.
Mono: successfully reloaded assembly
- Completed reload, in 3.307 seconds
Domain Reload Profiling:
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AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Validating Project structure ... 0.292697 seconds.
[Licensing::Client] Successfully resolved entitlements
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...2.458647 seconds.
Application.AssetDatabase Initial Script Refresh Start
Registering precompiled user dll's ...
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(755167f9ac26e6048af2a9bee5eec705) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2ff388c6b889c50a77aa79669addf4dc') in 0.007187 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(954540874180ef04e8ac9293142751d8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9941153ca027c00aba0b1ca364143a8d') in 0.006833 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(a5dbc28750c32a042abf10efe4324d0a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '288a9b7df3bab137d382ffa084cd58bb') in 0.006684 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(a6c0fb05e021ecf42adc70f0cc70dbd5) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2bee3b723c5ddd0e79c15c2dfd691cee') in 0.007033 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(d96e1ef2606b6864cbf0bc67a5837d31) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac5fde8abe3d9451ac01b7715e088b18') in 0.006634 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(1ae89a2304a07034eac5c9118e33bea7) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1bdd1645601b739811b9c1ad8cfed330') in 0.006250 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(4ae7cebdbf719c94285811c45b52e1c8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ac313946a6733b11d0e98862e3d76b2c') in 0.006263 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(eae8e650c337c2d49b8a7c61cf32f3fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1335aecdfca1c43362a837e1451f27d4') in 0.006629 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(0b2d968575a83fc40a5245bd208bbf76) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5973366330a9278084e3cf95e4b79614') in 0.007073 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(4b28f10fcb0c67d4c930170037bcf762) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9b9a3e54ae4a095c193180e827e1cb72') in 0.006362 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(5c93af06203cf3048b5dcccbcc31cfda) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fd91dc5d86d5c99605aa553793f7bb57') in 0.006651 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(ccad823f6f2b07340a93f2b8ff03e88e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7f45147b8f48594925c9fc61a31cac17') in 0.006641 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(ec8a9fd86c0c57d46bb68c4a9da87b48) Importer(-1,00000000000000000000000000000000) -> (artifact id: '16eb9e07212829347c7651e59fafc43b') in 0.006685 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(4d018c48a07a6d4488360e5367e97be6) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8a9eb108ea32540ba89caa840f455b81') in 0.009906 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(bef82f05a52d0d24a827248f3c6ee24f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b8b61ad62d3011ad1d517f22bdb141b8') in 0.006803 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1fbcb9cd713909849b14b8eb5c01bf59) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0065a4bc520d5c1236713f66a1c73025') in 0.006780 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(4f4ee62d0657f194cace5d500ba3e1fd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b2ce7aa3d502a66296aef63deb828a6f') in 0.007085 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(8ff49ac30b1606745a326456fff793e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7a3f54dd6ff899e28574ec38f68ded9b') in 0.008638 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(8f6db6d3dc8862041b080b12a29cb075) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cd877a78c86c06b6ca4f55f19ad0d4ab') in 0.007373 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(af3505a3860cc8f44b38fb728635e6dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c4d619febb6ef2a2d91b4f0d3ea15ca3') in 0.009457 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/CrankcaseAudioREVModelPlayer.dll using Guid(af1dbae103095b54fa1f259e6ffb51aa) Importer(-1,00000000000000000000000000000000) -> (artifact id: '06974213b7ad26fe1c7b61d0b6067afe') in 0.007005 seconds
AssetDatabase: script compilation time: 0.035584s
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Attributes.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.Config.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.OdinInspector.Editor.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.Editor.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Utilities.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Assemblies\Sirenix.Serialization.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 345.19 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 0.39 ms.
Refreshing native plugins compatible for Editor in 4.54 ms, found 36 plugins.
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/Mono/lib/libnuitrack
Test Nuitrack init failed!
It is recommended to test on AllModulesScene. (Start the scene and follow the on-screen instructions)
Current Scripting Backend Mono2x Target:Standalone
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:93)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 93)
System.DllNotFoundException: libnuitrack
at (wrapper managed-to-native) nuitrack.NativeImporter.nuitrack_InitializeFromConfig_E(string,intptr&)
at nuitrack.NativeNuitrack.Init (System.String config) [0x00006] in <0e5bab10769a417eb1bec83d3cc114b6>:0
at nuitrack.Nuitrack.Init (System.String config, nuitrack.Nuitrack+NuitrackMode mode) [0x00029] in <0e5bab10769a417eb1bec83d3cc114b6>:0
at NuitrackSDKEditor.ErrorSolver.NuitrackChecker.PingNuitrack () [0x000c3] in C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\NuitrackSDK\Nuitrack\Scripts\Editor\ErrorSolver\NuitrackChecker.cs:59
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:PingNuitrack () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:96)
NuitrackSDKEditor.ErrorSolver.NuitrackChecker:.cctor () (at Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs:20)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/simuzen/CommonTools/NuitrackSDK/Nuitrack/Scripts/Editor/ErrorSolver/NuitrackChecker.cs Line: 96)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Mono: successfully reloaded assembly
- Completed reload, in 14.302 seconds
Domain Reload Profiling:
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BeginReloadAssembly (73ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (2ms)
BackupInstance (0ms)
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EndReloadAssembly (14196ms)
LoadAssemblies (5972ms)
RebuildTransferFunctionScriptingTraits (0ms)
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ReleaseScriptCaches (1ms)
RebuildScriptCaches (119ms)
SetupLoadedEditorAssemblies (7466ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (346ms)
BeforeProcessingInitializeOnLoad (66ms)
ProcessInitializeOnLoadAttributes (6888ms)
ProcessInitializeOnLoadMethodAttributes (162ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 3.95 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 0.50 ms.
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ApplyChangesToAssetFolders: 0.049ms
Scan: 478.715ms
OnSourceAssetsModified: 0.975ms
InitializeImportedAssetsSnapshot: 1.399ms
GetAllGuidsForCategorization: 2.944ms
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ImportManagerImport: 347.462ms (12.958ms without children)
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PostProcessAllAssets: 1356.074ms
ReloadImportedAssets: 9.531ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.712ms
InitializingProgressBar: 0.004ms
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Hotreload: 5.361ms
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LoadedImportedAssetsSnapshotReleaseGCHandles: 1.430ms
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Untracked: 62.028ms
Application.AssetDatabase Initial Script Refresh End
Application.AssetDatabase.Refresh Start
Registering precompiled user dll's ...
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Refreshing native plugins compatible for Editor in 4.54 ms, found 36 plugins.
Preloading 16 native plugins for Editor in 0.41 ms.
Refresh completed in 13.938427 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter:
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InvokeBeforeRefreshCallbacks: 4.704ms
ApplyChangesToAssetFolders: 0.048ms
Scan: 1.034ms
InitializeImportedAssetsSnapshot: 12.005ms
GetAllGuidsForCategorization: 1.491ms
CategorizeAssets: 331.236ms
ImportAndPostprocessOutOfDateAssets: 13467.874ms (7.444ms without children)
PostProcessAllAssets: 13429.072ms
ReloadImportedAssets: 0.331ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.278ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 3.092ms
OnDemandSchedulerStart: 4.137ms
RestoreLoadedAssetsState: 2.531ms
UpdateImportedAssetsSnapshot: 14.988ms
ReloadSourceAssets: 0.944ms
UnloadImportedAssets: 1.320ms
Hotreload: 5.352ms
FixTempGuids: 0.004ms
GatherAllCurrentPrimaryArtifactRevisions: 1.785ms
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LoadedImportedAssetsSnapshotReleaseGCHandles: 5.008ms
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Application.AssetDatabase.Refresh End
RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter:
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Registering precompiled user dll's ...
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InitializeImportedAssetsSnapshot: 17.272ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.956ms
InitializingProgressBar: 0.000ms
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Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
Shader 'Enviro/Clouds Particles Advanced': fallback shader 'Legacy Shader/Particles/Alpha Blended' not found
Initializing Unity extensions:
Unloading 3011 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.70 GB.
System memory in use after: 0.70 GB.
Unloading 8249 unused Assets to reduce memory usage. Loaded Objects now: 12854.
Total: 21.684900 ms (FindLiveObjects: 0.685600 ms CreateObjectMapping: 0.324900 ms MarkObjects: 18.355300 ms DeleteObjects: 2.317900 ms)
ProgressiveSceneManager::Cancel()
[Licensing::Client] Successfully resolved entitlements
[Licensing::Client] Successfully resolved entitlements
Registering precompiled user dll's ...
Registered in 0.023545 seconds.
Refresh completed in 0.397380 seconds.
RefreshInfo: RefreshV2() scanfilter:
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ApplyChangesToAssetFolders: 0.182ms
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InitializeImportedAssetsSnapshot: 13.811ms
GetAllGuidsForCategorization: 1.348ms
CategorizeAssets: 305.594ms
ImportAndPostprocessOutOfDateAssets: 16.794ms (2.906ms without children)
PostProcessAllAssets: 0.000ms
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RestoreLoadedAssetsState: 2.875ms
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UnloadImportedAssets: 1.446ms
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FixTempGuids: 0.006ms
GatherAllCurrentPrimaryArtifactRevisions: 1.767ms
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LoadedImportedAssetsSnapshotReleaseGCHandles: 3.921ms
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PersistCurrentRevisions: 2.196ms
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Untracked: 43.458ms
Unrecognized assets cannot be included in AssetBundles: "Assets/content_common/art_common/Modules/signals/2020/Localized/BH/Atlas_04/Textures/Sig_Atlas04_MAOHS.tga".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Unrecognized assets cannot be included in AssetBundles: "Assets/contents/Sceneries/HighwayLand/Common/Vegetation/Mask/HW_WinterEuropean_ColorMask.png".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Unrecognized assets cannot be included in AssetBundles: "Assets/vehicles/UserVehicles/STUserVehicles/Freightliner_M2_106_3Axis/Art/Textures/Product/STFletesMexico/User_FreightLinerM2_106_3Axis_MAOHS.tga".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Unrecognized assets cannot be included in AssetBundles: "Assets/vehicles/UserVehicles/STCommonVehicles/Trailer_2_Axes/Common/Textures/Product/STPepsico/Trailer_2Axes_MAOHS.tga".
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
BuildPlayerGenerator: Succeeded
[ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
BuildPlayer: start building target 19
[Licensing::Client] Successfully resolved entitlements
Assembly for Assembly Definition File 'Assets/simuzen/CommonTools/CodeStage/AdvancedFPSCounter/Runtime/AFPSCounter.Runtime.asmdef' will not be compiled, because it has no scripts associated with it.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogWarningFormat (string,object[])
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,string,UnityEditor.Scripting.ScriptCompilation.TargetAssembly[]&,string[]&,UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[],UnityEditor.Scripting.ScriptCompilation.CompilationTaskOptions)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass38_0:b__0 ()
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string[])
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
(Filename: Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs Line: 141)
- Starting script compilation
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
- Starting compile Library/PlayerScriptAssemblies/Obi.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- Starting compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll
- Starting compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Zenject.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll
- Starting compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll
- Starting compile Library/PlayerScriptAssemblies/SpracheAssembly.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
- Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Jobs.dll
- Starting compile Library/PlayerScriptAssemblies/crosstales.dll
- Starting compile Library/PlayerScriptAssemblies/AGXUnity.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll
- Starting compile Library/PlayerScriptAssemblies/XRDependency.dll
- Starting compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
- Starting compile Library/PlayerScriptAssemblies/LeapMotion.dll
- Starting compile Library/PlayerScriptAssemblies/SteamVR.dll
- Starting compile Library/PlayerScriptAssemblies/Unity.Collections.dll
- Starting compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.UI.dll in 0,111927 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.UI.dll in 0,00116 seconds
- Finished ILPostProcessorRunner in 0,437037 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 5,062892 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.TestRunner.dll in 0,095325 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.TestRunner.dll in 0,001263 seconds
- Finished ILPostProcessorRunner in 0,427832 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 5,059985 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,075225 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LightingTools.LightProbesVolumes.dll in 0,001268 seconds
- Finished ILPostProcessorRunner in 0,405492 seconds
- Finished compile Library/PlayerScriptAssemblies/LightingTools.LightProbesVolumes.dll in 3,380285 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,097811 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Analytics.DataPrivacy.dll in 0,001129 seconds
- Finished ILPostProcessorRunner in 0,415428 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Analytics.DataPrivacy.dll in 3,387577 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,085517 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.SpatialTracking.dll in 0,001139 seconds
- Finished ILPostProcessorRunner in 0,385967 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll in 3,394073 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.Management.dll in 0,109129 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.Management.dll in 0,001257 seconds
- Finished ILPostProcessorRunner in 0,428863 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.Management.dll in 3,365821 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,075642 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 0,001262 seconds
- Finished ILPostProcessorRunner in 0,396929 seconds
- Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.TouchReactSystemPro.Runtime.dll in 3,333274 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,117526 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.LeapCSharp.dll in 0,001332 seconds
- Finished ILPostProcessorRunner in 0,302233 seconds
- Finished compile Library/PlayerScriptAssemblies/LeapMotion.LeapCSharp.dll in 3,364296 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SpracheAssembly.dll in 0,099609 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SpracheAssembly.dll in 0,001132 seconds
- Finished ILPostProcessorRunner in 0,183856 seconds
- Finished compile Library/PlayerScriptAssemblies/SpracheAssembly.dll in 3,359916 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Obi.dll in 0,123294 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Obi.dll in 0,001147 seconds
- Finished ILPostProcessorRunner in 0,208656 seconds
- Finished compile Library/PlayerScriptAssemblies/Obi.dll in 3,409466 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Jobs.dll in 0,073753 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Jobs.dll in 0,001346 seconds
- Finished ILPostProcessorRunner in 0,143763 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Jobs.dll in 3,293455 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,153205 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on com.unity.multiplayer-hlapi.Runtime.dll in 0,00114 seconds
- Finished ILPostProcessorRunner in 0,24433 seconds
- Finished compile Library/PlayerScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll in 3,390782 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Timeline.dll in 0,099107 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Timeline.dll in 0,001153 seconds
- Finished ILPostProcessorRunner in 0,190221 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3,358979 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,11922 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Postprocessing.Runtime.dll in 0,001335 seconds
- Finished ILPostProcessorRunner in 0,200979 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll in 3,317822 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.TextMeshPro.dll in 0,149828 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.TextMeshPro.dll in 0,001122 seconds
- Finished ILPostProcessorRunner in 0,229687 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 3,353975 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Burst.dll in 0,140507 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Burst.dll in 0,00119 seconds
- Finished ILPostProcessorRunner in 0,222632 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 3,3313 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on crosstales.dll in 0,067566 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on crosstales.dll in 0,000856 seconds
- Finished ILPostProcessorRunner in 0,314702 seconds
- Finished compile Library/PlayerScriptAssemblies/crosstales.dll in 3,28009 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Zenject.dll in 0,076874 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Zenject.dll in 0,000763 seconds
- Finished ILPostProcessorRunner in 0,224991 seconds
- Finished compile Library/PlayerScriptAssemblies/Zenject.dll in 3,393749 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AGXUnity.dll in 0,132965 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AGXUnity.dll in 0,001301 seconds
- Finished ILPostProcessorRunner in 0,19157 seconds
- Finished compile Library/PlayerScriptAssemblies/AGXUnity.dll in 3,272685 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,101333 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on UnityEngine.XR.LegacyInputHelpers.dll in 0,001594 seconds
- Finished ILPostProcessorRunner in 0,173373 seconds
- Finished compile Library/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll in 2,816751 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on XRDependency.dll in 0,096059 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on XRDependency.dll in 0,001309 seconds
- Finished ILPostProcessorRunner in 0,146307 seconds
- Finished compile Library/PlayerScriptAssemblies/XRDependency.dll in 2,82721 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.XR.OpenVR.dll in 0,099832 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.XR.OpenVR.dll in 0,001225 seconds
- Finished ILPostProcessorRunner in 0,190765 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.XR.OpenVR.dll in 2,840925 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Mathematics.dll in 0,075069 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Mathematics.dll in 0,000778 seconds
- Finished ILPostProcessorRunner in 0,147801 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 3,352643 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on LeapMotion.dll in 0,122936 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on LeapMotion.dll in 0,000743 seconds
- Finished ILPostProcessorRunner in 0,217752 seconds
- Finished compile Library/PlayerScriptAssemblies/LeapMotion.dll in 2,180641 seconds
- Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on SteamVR.dll in 0,082949 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on SteamVR.dll in 0,000846 seconds
- Finished ILPostProcessorRunner in 0,12848 seconds
- Finished compile Library/PlayerScriptAssemblies/SteamVR.dll in 8,713776 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Unity.Collections.dll in 0,084663 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Unity.Collections.dll in 0,233151 seconds
- Finished ILPostProcessorRunner in 0,362087 seconds
- Finished compile Library/PlayerScriptAssemblies/Unity.Collections.dll in 8,324166 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,27883 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 0,088142 seconds
- Finished ILPostProcessorRunner in 0,412676 seconds
- Finished compile Library/PlayerScriptAssemblies/AwesomeTechnologies.VegetationStudioPro.Runtime.dll in 7,665077 seconds
- Starting ILPostProcessorRunner
- Starting ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll
- Finished ILPostProcessor 'Unity.Jobs.CodeGen.JobsILPostProcessor' on Assembly-CSharp.dll in 0,316697 seconds
- Starting ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll
- Finished ILPostProcessor 'zzzUnity.Burst.CodeGen.BurstILPostProcessor' on Assembly-CSharp.dll in 0,438536 seconds
- Finished ILPostProcessorRunner in 0,823383 seconds
Symbols will be read from Library/PlayerScriptAssemblies/Assembly-CSharp.pdb
Script Module: Assembly-CSharp.dll
Pass: 0 took 19 milliseconds
[NetAuthorityBehaviour] Found NetworkBehaviour NetAuthorityBehaviour
[NetAuthorityBehaviour] NetworkBehaviourProcessor
[NetAuthorityBehaviour] Process Start
[NetAuthorityBehaviour] Sync Var authorized System.Boolean UnityEngine.GameObject
[NetAuthorityBehaviour] GenerateConstants
[NetAuthorityBehaviour] GenerateSerialization
[NetAuthorityBehaviour] GenerateDeSerialization
[NetAuthorityBehaviour] Process Done
[TransformSync] Found NetworkBehaviour TransformSync
[TransformSync] NetworkBehaviourProcessor
[TransformSync] Process Start
[TransformSync] GenerateConstants
[TransformSync] GenerateSerialization
[TransformSync] GenerateDeSerialization
[TransformSync] Process Done
[AGXForkliftTransformSync] Found NetworkBehaviour AGXForkliftTransformSync
[AGXForkliftTransformSync] NetworkBehaviourProcessor
[AGXForkliftTransformSync] Process Start
[AGXForkliftTransformSync] GenerateSerialization
[AGXForkliftTransformSync] GenerateDeSerialization
[AGXForkliftTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachRotaryLightSync] Found NetworkBehaviour AttachRotaryLightSync
[AttachRotaryLightSync] NetworkBehaviourProcessor
[AttachRotaryLightSync] Process Start
[AttachRotaryLightSync] GenerateConstants
[AttachRotaryLightSync] GenerateSerialization
[AttachRotaryLightSync] GenerateDeSerialization
[AttachRotaryLightSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToPickupVehicleSync] Found NetworkBehaviour AttachToPickupVehicleSync
[AttachToPickupVehicleSync] NetworkBehaviourProcessor
[AttachToPickupVehicleSync] Process Start
[AttachToPickupVehicleSync] GenerateConstants
[AttachToPickupVehicleSync] GenerateSerialization
[AttachToPickupVehicleSync] GenerateDeSerialization
[AttachToPickupVehicleSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToSnowPlowVehicleSync] Found NetworkBehaviour AttachToSnowPlowVehicleSync
[AttachToSnowPlowVehicleSync] NetworkBehaviourProcessor
[AttachToSnowPlowVehicleSync] Process Start
[AttachToSnowPlowVehicleSync] GenerateConstants
[AttachToSnowPlowVehicleSync] GenerateSerialization
[AttachToSnowPlowVehicleSync] GenerateDeSerialization
[AttachToSnowPlowVehicleSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicChild] Found NetworkBehaviour AttachToVehicleGraphicChild
[AttachToVehicleGraphicChild] NetworkBehaviourProcessor
[AttachToVehicleGraphicChild] Process Start
[AttachToVehicleGraphicChild] GenerateConstants
[AttachToVehicleGraphicChild] GenerateSerialization
[AttachToVehicleGraphicChild] GenerateDeSerialization
[AttachToVehicleGraphicChild] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicSync] Found NetworkBehaviour AttachToVehicleGraphicSync
[AttachToVehicleGraphicSync] NetworkBehaviourProcessor
[AttachToVehicleGraphicSync] Process Start
[AttachToVehicleGraphicSync] GenerateConstants
[AttachToVehicleGraphicSync] GenerateSerialization
[AttachToVehicleGraphicSync] GenerateDeSerialization
[AttachToVehicleGraphicSync] Process Done
[NetAuthorityBehaviour] Already processed
[AttachToVehicleGraphicUnsync] Found NetworkBehaviour AttachToVehicleGraphicUnsync
[AttachToVehicleGraphicUnsync] NetworkBehaviourProcessor
[AttachToVehicleGraphicUnsync] Process Start
[AttachToVehicleGraphicUnsync] GenerateConstants
[AttachToVehicleGraphicUnsync] GenerateSerialization
[AttachToVehicleGraphicUnsync] GenerateDeSerialization
[AttachToVehicleGraphicUnsync] Process Done
[NetAuthorityBehaviour] Already processed
[BackhoeLoaderTransformSync] Found NetworkBehaviour BackhoeLoaderTransformSync
[BackhoeLoaderTransformSync] NetworkBehaviourProcessor
[BackhoeLoaderTransformSync] Process Start
[BackhoeLoaderTransformSync] GenerateSerialization
[BackhoeLoaderTransformSync] GenerateDeSerialization
[BackhoeLoaderTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[BulldozerTransformSync] Found NetworkBehaviour BulldozerTransformSync
[BulldozerTransformSync] NetworkBehaviourProcessor
[BulldozerTransformSync] Process Start
[BulldozerTransformSync] GenerateSerialization
[BulldozerTransformSync] GenerateDeSerialization
[BulldozerTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[CrossingEntitySync] Found NetworkBehaviour CrossingEntitySync
[CrossingEntitySync] NetworkBehaviourProcessor
[CrossingEntitySync] Process Start
[CrossingEntitySync] GenerateConstants
[CrossingEntitySync] GenerateSerialization
[CrossingEntitySync] GenerateDeSerialization
[CrossingEntitySync] Process Done
[NetAuthorityBehaviour] Already processed
[CyclistAnimationSync] Found NetworkBehaviour CyclistAnimationSync
[CyclistAnimationSync] NetworkBehaviourProcessor
[CyclistAnimationSync] Process Start
[CyclistAnimationSync] GenerateConstants
[CyclistAnimationSync] GenerateSerialization
[CyclistAnimationSync] GenerateDeSerialization
[CyclistAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[DumperBucketSync] Found NetworkBehaviour DumperBucketSync
[DumperBucketSync] NetworkBehaviourProcessor
[DumperBucketSync] Process Start
[DumperBucketSync] GenerateSerialization
[DumperBucketSync] GenerateDeSerialization
[DumperBucketSync] Process Done
[NetAuthorityBehaviour] Already processed
[ExcavatorTransformsSync] Found NetworkBehaviour ExcavatorTransformsSync
[ExcavatorTransformsSync] NetworkBehaviourProcessor
[ExcavatorTransformsSync] Process Start
[ExcavatorTransformsSync] GenerateSerialization
[ExcavatorTransformsSync] GenerateDeSerialization
[ExcavatorTransformsSync] Process Done
[NetAuthorityBehaviour] Already processed
[FreeRouteEntityAnimationSync] Found NetworkBehaviour FreeRouteEntityAnimationSync
[FreeRouteEntityAnimationSync] NetworkBehaviourProcessor
[FreeRouteEntityAnimationSync] Process Start
[FreeRouteEntityAnimationSync] GenerateConstants
[FreeRouteEntityAnimationSync] GenerateSerialization
[FreeRouteEntityAnimationSync] GenerateDeSerialization
[FreeRouteEntityAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[GameObjectBasicSync] Found NetworkBehaviour GameObjectBasicSync
[GameObjectBasicSync] NetworkBehaviourProcessor
[GameObjectBasicSync] Process Start
[GameObjectBasicSync] GenerateSerialization
[GameObjectBasicSync] GenerateDeSerialization
[GameObjectBasicSync] Process Done
[NetAuthorityBehaviour] Already processed
[GameObjectTransformSync] Found NetworkBehaviour GameObjectTransformSync
[GameObjectTransformSync] NetworkBehaviourProcessor
[GameObjectTransformSync] Process Start
[GameObjectTransformSync] GenerateSerialization
[GameObjectTransformSync] GenerateDeSerialization
[GameObjectTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[GraphicLayerNetBehaviour] Found NetworkBehaviour GraphicLayerNetBehaviour
[GraphicLayerNetBehaviour] NetworkBehaviourProcessor
[GraphicLayerNetBehaviour] Process Start
[GraphicLayerNetBehaviour] GenerateSerialization
[GraphicLayerNetBehaviour] GenerateDeSerialization
[GraphicLayerNetBehaviour] Process Done
[NetAuthorityBehaviour] Already processed
[HierachySync] Found NetworkBehaviour HierachySync
[HierachySync] NetworkBehaviourProcessor
[HierachySync] Process Start
[HierachySync] GenerateConstants
[HierachySync] GenerateSerialization
[HierachySync] GenerateDeSerialization
[HierachySync] Process Done
[NetAuthorityBehaviour] Already processed
[LoadWeightLightsSync] Found NetworkBehaviour LoadWeightLightsSync
[LoadWeightLightsSync] NetworkBehaviourProcessor
[LoadWeightLightsSync] Process Start
[LoadWeightLightsSync] GenerateConstants
[LoadWeightLightsSync] GenerateSerialization
[LoadWeightLightsSync] GenerateDeSerialization
[LoadWeightLightsSync] Process Done
[NetAuthorityBehaviour] Already processed
[MachineryTrackAnimationSync] Found NetworkBehaviour MachineryTrackAnimationSync
[MachineryTrackAnimationSync] NetworkBehaviourProcessor
[MachineryTrackAnimationSync] Process Start
[MachineryTrackAnimationSync] GenerateConstants
[MachineryTrackAnimationSync] GenerateSerialization
[MachineryTrackAnimationSync] GenerateDeSerialization
[MachineryTrackAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[MaterialSync] Found NetworkBehaviour MaterialSync
[MaterialSync] NetworkBehaviourProcessor
[MaterialSync] Process Start
[MaterialSync] GenerateConstants
[MaterialSync] GenerateSerialization
[MaterialSync] GenerateDeSerialization
[MaterialSync] Process Done
[NetAuthorityBehaviour] Already processed
[MotorBikeHandlebarSync] Found NetworkBehaviour MotorBikeHandlebarSync
[MotorBikeHandlebarSync] NetworkBehaviourProcessor
[MotorBikeHandlebarSync] Process Start
[MotorBikeHandlebarSync] GenerateSerialization
[MotorBikeHandlebarSync] GenerateDeSerialization
[MotorBikeHandlebarSync] Process Done
[NetAuthorityBehaviour] Already processed
[MotorBikeSuspensionSync] Found NetworkBehaviour MotorBikeSuspensionSync
[MotorBikeSuspensionSync] NetworkBehaviourProcessor
[MotorBikeSuspensionSync] Process Start
[MotorBikeSuspensionSync] GenerateConstants
[MotorBikeSuspensionSync] GenerateSerialization
[MotorBikeSuspensionSync] GenerateDeSerialization
[MotorBikeSuspensionSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleWheelSync] Found NetworkBehaviour VehicleWheelSync
[VehicleWheelSync] NetworkBehaviourProcessor
[VehicleWheelSync] Process Start
[VehicleWheelSync] GenerateConstants
[VehicleWheelSync] GenerateSerialization
[VehicleWheelSync] GenerateDeSerialization
[VehicleWheelSync] Process Done
[MotorBikeWheelSync] Found NetworkBehaviour MotorBikeWheelSync
[MotorBikeWheelSync] NetworkBehaviourProcessor
[MotorBikeWheelSync] Process Start
[MotorBikeWheelSync] GenerateSerialization
[MotorBikeWheelSync] GenerateDeSerialization
[MotorBikeWheelSync] Process Done
[NetAuthorityBehaviour] Already processed
[MultiplePlatesSync] Found NetworkBehaviour MultiplePlatesSync
[MultiplePlatesSync] NetworkBehaviourProcessor
[MultiplePlatesSync] Process Start
[MultiplePlatesSync] GenerateConstants
[MultiplePlatesSync] GenerateSerialization
[MultiplePlatesSync] GenerateDeSerialization
[MultiplePlatesSync] Process Done
[NetAuthorityBehaviour] Already processed
[MultipleWheelsPivotSync] Found NetworkBehaviour MultipleWheelsPivotSync
[MultipleWheelsPivotSync] NetworkBehaviourProcessor
[MultipleWheelsPivotSync] Process Start
[MultipleWheelsPivotSync] GenerateConstants
[MultipleWheelsPivotSync] GenerateSerialization
[MultipleWheelsPivotSync] GenerateDeSerialization
[MultipleWheelsPivotSync] Process Done
[NetAuthorityBehaviour] Already processed
[NetAuthorityBehaviour] Already processed
[OptionalCargoSync] Found NetworkBehaviour OptionalCargoSync
[OptionalCargoSync] NetworkBehaviourProcessor
[OptionalCargoSync] Process Start
[OptionalCargoSync] GenerateConstants
[OptionalCargoSync] GenerateSerialization
[OptionalCargoSync] GenerateDeSerialization
[OptionalCargoSync] Process Done
[NetAuthorityBehaviour] Already processed
[PalletTransformSync] Found NetworkBehaviour PalletTransformSync
[PalletTransformSync] NetworkBehaviourProcessor
[PalletTransformSync] Process Start
[PalletTransformSync] GenerateSerialization
[PalletTransformSync] GenerateDeSerialization
[PalletTransformSync] Process Done
[NetAuthorityBehaviour] Already processed
[ParticlesSync] Found NetworkBehaviour ParticlesSync
[ParticlesSync] NetworkBehaviourProcessor
[ParticlesSync] Process Start
[ParticlesSync] GenerateConstants
[ParticlesSync] GenerateSerialization
[ParticlesSync] GenerateDeSerialization
[ParticlesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengerAnimationSync] Found NetworkBehaviour PassengerAnimationSync
[PassengerAnimationSync] NetworkBehaviourProcessor
[PassengerAnimationSync] Process Start
[PassengerAnimationSync] GenerateConstants
[PassengerAnimationSync] GenerateSerialization
[PassengerAnimationSync] GenerateDeSerialization
[PassengerAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengerPiecesSync] Found NetworkBehaviour PassengerPiecesSync
[PassengerPiecesSync] NetworkBehaviourProcessor
[PassengerPiecesSync] Process Start
[PassengerPiecesSync] GenerateSerialization
[PassengerPiecesSync] GenerateDeSerialization
[PassengerPiecesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PassengersSync] Found NetworkBehaviour PassengersSync
[PassengersSync] NetworkBehaviourProcessor
[PassengersSync] Process Start
[PassengersSync] GenerateConstants
[PassengersSync] GenerateSerialization
[PassengersSync] GenerateDeSerialization
[PassengersSync] Process Done
[NetAuthorityBehaviour] Already processed
[PedestrianAnimationSync] Found NetworkBehaviour PedestrianAnimationSync
[PedestrianAnimationSync] NetworkBehaviourProcessor
[PedestrianAnimationSync] Process Start
[PedestrianAnimationSync] GenerateConstants
[PedestrianAnimationSync] GenerateSerialization
[PedestrianAnimationSync] GenerateDeSerialization
[PedestrianAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[PickupChainsSync] Found NetworkBehaviour PickupChainsSync
[PickupChainsSync] NetworkBehaviourProcessor
[PickupChainsSync] Process Start
[PickupChainsSync] GenerateConstants
[PickupChainsSync] GenerateSerialization
[PickupChainsSync] GenerateDeSerialization
[PickupChainsSync] Process Done
[NetAuthorityBehaviour] Already processed
[PlatesSync] Found NetworkBehaviour PlatesSync
[PlatesSync] NetworkBehaviourProcessor
[PlatesSync] Process Start
[PlatesSync] GenerateConstants
[PlatesSync] GenerateSerialization
[PlatesSync] GenerateDeSerialization
[PlatesSync] Process Done
[NetAuthorityBehaviour] Already processed
[PoliceSirenSync] Found NetworkBehaviour PoliceSirenSync
[PoliceSirenSync] NetworkBehaviourProcessor
[PoliceSirenSync] Process Start
[PoliceSirenSync] GenerateConstants
[PoliceSirenSync] GenerateSerialization
[PoliceSirenSync] GenerateDeSerialization
[PoliceSirenSync] Process Done
[NetAuthorityBehaviour] Already processed
[RampSync] Found NetworkBehaviour RampSync
[RampSync] NetworkBehaviourProcessor
[RampSync] Process Start
[RampSync] GenerateSerialization
[RampSync] GenerateDeSerialization
[RampSync] Process Done
[NetAuthorityBehaviour] Already processed
[RigidBodySync] Found NetworkBehaviour RigidBodySync
[RigidBodySync] NetworkBehaviourProcessor
[RigidBodySync] Process Start
[RigidBodySync] GenerateConstants
[RigidBodySync] GenerateSerialization
[RigidBodySync] GenerateDeSerialization
[RigidBodySync] Process Done
[NetAuthorityBehaviour] Already processed
[RotaryLightsAnimationSync] Found NetworkBehaviour RotaryLightsAnimationSync
[RotaryLightsAnimationSync] NetworkBehaviourProcessor
[RotaryLightsAnimationSync] Process Start
[RotaryLightsAnimationSync] GenerateConstants
[RotaryLightsAnimationSync] GenerateSerialization
[RotaryLightsAnimationSync] GenerateDeSerialization
[RotaryLightsAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[SandCargoAnimationSync] Found NetworkBehaviour SandCargoAnimationSync
[SandCargoAnimationSync] NetworkBehaviourProcessor
[SandCargoAnimationSync] Process Start
[SandCargoAnimationSync] GenerateConstants
[SandCargoAnimationSync] GenerateSerialization
[SandCargoAnimationSync] GenerateDeSerialization
[SandCargoAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[SnowplowBladesSync] Found NetworkBehaviour SnowplowBladesSync
[SnowplowBladesSync] NetworkBehaviourProcessor
[SnowplowBladesSync] Process Start
[SnowplowBladesSync] GenerateSerialization
[SnowplowBladesSync] GenerateDeSerialization
[SnowplowBladesSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehicleLightSync] Found NetworkBehaviour TrafficVehicleLightSync
[TrafficVehicleLightSync] NetworkBehaviourProcessor
[TrafficVehicleLightSync] Process Start
[TrafficVehicleLightSync] GenerateConstants
[TrafficVehicleLightSync] GenerateSerialization
[TrafficVehicleLightSync] GenerateDeSerialization
[TrafficVehicleLightSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehicleWheelSync] Found NetworkBehaviour TrafficVehicleWheelSync
[TrafficVehicleWheelSync] NetworkBehaviourProcessor
[TrafficVehicleWheelSync] Process Start
[TrafficVehicleWheelSync] GenerateSerialization
[TrafficVehicleWheelSync] GenerateDeSerialization
[TrafficVehicleWheelSync] Process Done
[NetAuthorityBehaviour] Already processed
[TrafficVehiclesSandCargoAnimationSync] Found NetworkBehaviour TrafficVehiclesSandCargoAnimationSync
[TrafficVehiclesSandCargoAnimationSync] NetworkBehaviourProcessor
[TrafficVehiclesSandCargoAnimationSync] Process Start
[TrafficVehiclesSandCargoAnimationSync] GenerateConstants
[TrafficVehiclesSandCargoAnimationSync] GenerateSerialization
[TrafficVehiclesSandCargoAnimationSync] GenerateDeSerialization
[TrafficVehiclesSandCargoAnimationSync] Process Done
[NetAuthorityBehaviour] Already processed
[TransformSync] Already processed
[NetAuthorityBehaviour] Already processed
[TriangleJointSync] Found NetworkBehaviour TriangleJointSync
[TriangleJointSync] NetworkBehaviourProcessor
[TriangleJointSync] Process Start
[TriangleJointSync] GenerateSerialization
[TriangleJointSync] GenerateDeSerialization
[TriangleJointSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleBellowSync] Found NetworkBehaviour VehicleBellowSync
[VehicleBellowSync] NetworkBehaviourProcessor
[VehicleBellowSync] Process Start
[VehicleBellowSync] GenerateSerialization
[VehicleBellowSync] GenerateDeSerialization
[VehicleBellowSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleDoorSync] Found NetworkBehaviour VehicleDoorSync
[VehicleDoorSync] NetworkBehaviourProcessor
[VehicleDoorSync] Process Start
[VehicleDoorSync] GenerateConstants
[VehicleDoorSync] GenerateSerialization
[VehicleDoorSync] GenerateDeSerialization
[VehicleDoorSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleGlassSync] Found NetworkBehaviour VehicleGlassSync
[VehicleGlassSync] NetworkBehaviourProcessor
[VehicleGlassSync] Process Start
[VehicleGlassSync] GenerateConstants
[VehicleGlassSync] GenerateSerialization
[VehicleGlassSync] GenerateDeSerialization
[VehicleGlassSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleLightsSync] Found NetworkBehaviour VehicleLightsSync
[VehicleLightsSync] NetworkBehaviourProcessor
[VehicleLightsSync] Process Start
[VehicleLightsSync] GenerateConstants
[VehicleLightsSync] GenerateSerialization
[VehicleLightsSync] GenerateDeSerialization
[VehicleLightsSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleOptionalSync] Found NetworkBehaviour VehicleOptionalSync
[VehicleOptionalSync] NetworkBehaviourProcessor
[VehicleOptionalSync] Process Start
[VehicleOptionalSync] GenerateConstants
[VehicleOptionalSync] GenerateSerialization
[VehicleOptionalSync] GenerateDeSerialization
[VehicleOptionalSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleSkinSync] Found NetworkBehaviour VehicleSkinSync
[VehicleSkinSync] NetworkBehaviourProcessor
[VehicleSkinSync] Process Start
[VehicleSkinSync] GenerateConstants
[VehicleSkinSync] GenerateSerialization
[VehicleSkinSync] GenerateDeSerialization
[VehicleSkinSync] Process Done
[NetAuthorityBehaviour] Already processed
[VehicleWheelSync] Already processed
[NetAuthorityBehaviour] Already processed
[VehicleWiperSync] Found NetworkBehaviour VehicleWiperSync
[VehicleWiperSync] NetworkBehaviourProcessor
[VehicleWiperSync] Process Start
[VehicleWiperSync] GenerateConstants
[VehicleWiperSync] GenerateSerialization
[VehicleWiperSync] GenerateDeSerialization
[VehicleWiperSync] Process Done
[NetAuthorityBehaviour] Already processed
[WheelLoaderTransformsSync] Found NetworkBehaviour WheelLoaderTransformsSync
[WheelLoaderTransformsSync] NetworkBehaviourProcessor
[WheelLoaderTransformsSync] Process Start
[WheelLoaderTransformsSync] GenerateSerialization
[WheelLoaderTransformsSync] GenerateDeSerialization
[WheelLoaderTransformsSync] Process Done
[NetAuthorityBehaviour] Already processed
[WheelsPivotSync] Found NetworkBehaviour WheelsPivotSync
[WheelsPivotSync] NetworkBehaviourProcessor
[WheelsPivotSync] Process Start
[WheelsPivotSync] GenerateConstants
[WheelsPivotSync] GenerateSerialization
[WheelsPivotSync] GenerateDeSerialization
[WheelsPivotSync] Process Done
[NetAuthorityBehaviour] Already processed
[WipersSync] Found NetworkBehaviour WipersSync
[WipersSync] NetworkBehaviourProcessor
[WipersSync] Process Start
[WipersSync] GenerateConstants
[WipersSync] GenerateSerialization
[WipersSync] GenerateDeSerialization
[WipersSync] Process Done
[FreeRouteArrowNetMessage] MessageClassProcessor for FreeRouteArrowNetMessage
[FreeRouteArrowNetMessage] MessageClassProcessor Start
[FreeRouteArrowNetMessage] GenerateSerialization
[FreeRouteArrowNetMessage] GenerateDeserialization
[FreeRouteArrowNetMessage] MessageClassProcessor Done
[NetAuthorityBehaviour] Already processed
[MotograderTransformSync] Found NetworkBehaviour MotograderTransformSync
[MotograderTransformSync] NetworkBehaviourProcessor
[MotograderTransformSync] Process Start
[MotograderTransformSync] GenerateSerialization
[MotograderTransformSync] GenerateDeSerialization
[MotograderTransformSync] Process Done
[VehicleRigidbodySync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodySync
[VehicleRigidbodySync] NetworkBehaviourProcessor
[VehicleRigidbodySync] Process Start
[VehicleRigidbodySync] GenerateSerialization
[VehicleRigidbodySync] GenerateDeSerialization
[VehicleRigidbodySync] Process Done
[VehicleRigidbodyChildSync] Found NetworkBehaviour UnityEngine.Networking.VehicleRigidbodyChildSync
[VehicleRigidbodyChildSync] NetworkBehaviourProcessor
[VehicleRigidbodyChildSync] Process Start
[VehicleRigidbodyChildSync] GenerateSerialization
[VehicleRigidbodyChildSync] GenerateDeSerialization
[VehicleRigidbodyChildSync] Process Done
[VehicleRigidbodySync] Already processed
[NetAuthorityBehaviour] Already processed
[SMKTrafficVehicleGraphicsSync] Found NetworkBehaviour SimuZen.Services.Replay.SMKTrafficVehicleGraphicsSync
[SMKTrafficVehicleGraphicsSync] NetworkBehaviourProcessor
[SMKTrafficVehicleGraphicsSync] Process Start
[SMKTrafficVehicleGraphicsSync] GenerateConstants
[SMKTrafficVehicleGraphicsSync] GenerateSerialization
[SMKTrafficVehicleGraphicsSync] GenerateDeSerialization
[SMKTrafficVehicleGraphicsSync] Process Done
[DeformableTerrainStatusNetMessage] MessageClassProcessor for DeformableTerrainStatusNetMessage
[DeformableTerrainStatusNetMessage] MessageClassProcessor Start
[DeformableTerrainStatusNetMessage] GenerateSerialization
[DeformableTerrainStatusNetMessage] GenerateDeserialization
[DeformableTerrainStatusNetMessage] MessageClassProcessor Done
[ParticlesDataNetMessage] MessageClassProcessor for ParticlesDataNetMessage
[ParticlesDataNetMessage] MessageClassProcessor Start
[ParticlesDataNetMessage] GenerateSerialization
[ParticlesDataNetMessage] GenerateDeserialization
[ParticlesDataNetMessage] MessageClassProcessor Done
[UnloadZonesStatusNetMessage] MessageClassProcessor for UnloadZonesStatusNetMessage
[UnloadZonesStatusNetMessage] MessageClassProcessor Start
[UnloadZonesStatusNetMessage] GenerateSerialization
[UnloadZonesStatusNetMessage] GenerateDeserialization
[UnloadZonesStatusNetMessage] MessageClassProcessor Done
[BaseNetMessage] MessageClassProcessor for BaseNetMessage
[BaseNetMessage] MessageClassProcessor Start
[BaseNetMessage] GenerateSerialization
[BaseNetMessage] GenerateDeserialization
[BaseNetMessage] MessageClassProcessor Done
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor for ChangeEnvironmentModifierNetMessage
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor Start
[ChangeEnvironmentModifierNetMessage] GenerateSerialization
[ChangeEnvironmentModifierNetMessage] GenerateDeserialization
[ChangeEnvironmentModifierNetMessage] MessageClassProcessor Done
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor for ChangeEnvironmentWeatherNetMessage
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Start
[ChangeEnvironmentWeatherNetMessage] GenerateSerialization
[ChangeEnvironmentWeatherNetMessage] GenerateDeserialization
[ChangeEnvironmentWeatherNetMessage] MessageClassProcessor Done
[CrossingSpawnDistanceNetMessage] MessageClassProcessor for CrossingSpawnDistanceNetMessage
[CrossingSpawnDistanceNetMessage] MessageClassProcessor Start
[CrossingSpawnDistanceNetMessage] GenerateSerialization
[CrossingSpawnDistanceNetMessage] GenerateDeserialization
[CrossingSpawnDistanceNetMessage] MessageClassProcessor Done
[DeformableSurfaceMessage] MessageClassProcessor for DeformableSurfaceMessage
[DeformableSurfaceMessage] MessageClassProcessor Start
[DeformableSurfaceMessage] GenerateSerialization
[DeformableSurfaceMessage] GenerateDeserialization
[DeformableSurfaceMessage] MessageClassProcessor Done
[DestroyRequestNetMessage] MessageClassProcessor for DestroyRequestNetMessage
[DestroyRequestNetMessage] MessageClassProcessor Start
[DestroyRequestNetMessage] GenerateSerialization
[DestroyRequestNetMessage] GenerateDeserialization
[DestroyRequestNetMessage] MessageClassProcessor Done
[EmptyNetMessage] MessageClassProcessor for EmptyNetMessage
[EmptyNetMessage] MessageClassProcessor Start
[EmptyNetMessage] GenerateSerialization
[EmptyNetMessage] GenerateDeserialization
[EmptyNetMessage] MessageClassProcessor Done
[EnvironmentConfigurationNetMessage] MessageClassProcessor for EnvironmentConfigurationNetMessage
[EnvironmentConfigurationNetMessage] MessageClassProcessor Start
[EnvironmentConfigurationNetMessage] GenerateSerialization
[EnvironmentConfigurationNetMessage] GenerateDeserialization
[EnvironmentConfigurationNetMessage] MessageClassProcessor Done
[ErrorNetMessage] MessageClassProcessor for ErrorNetMessage
[ErrorNetMessage] MessageClassProcessor Start
[ErrorNetMessage] GenerateSerialization
[ErrorNetMessage] GenerateDeserialization
[ErrorNetMessage] MessageClassProcessor Done
[ExerciseParametersNetMessage] MessageClassProcessor for ExerciseParametersNetMessage
[ExerciseParametersNetMessage] MessageClassProcessor Start
[ExerciseParametersNetMessage] GenerateSerialization
[ExerciseParametersNetMessage] GenerateDeserialization
[ExerciseParametersNetMessage] MessageClassProcessor Done
[FloatNetMessage] MessageClassProcessor for FloatNetMessage
[FloatNetMessage] MessageClassProcessor Start
[FloatNetMessage] GenerateSerialization
[FloatNetMessage] GenerateDeserialization
[FloatNetMessage] MessageClassProcessor Done
[InfractionNetMessage] MessageClassProcessor for InfractionNetMessage
[InfractionNetMessage] MessageClassProcessor Start
[InfractionNetMessage] GenerateSerialization
[InfractionNetMessage] GenerateDeserialization
[InfractionNetMessage] MessageClassProcessor Done
[InfractionPointsNetMessage] MessageClassProcessor for InfractionPointsNetMessage
[InfractionPointsNetMessage] MessageClassProcessor Start
[InfractionPointsNetMessage] GenerateSerialization
[InfractionPointsNetMessage] GenerateDeserialization
[InfractionPointsNetMessage] MessageClassProcessor Done
[IntNetMessage] MessageClassProcessor for IntNetMessage
[IntNetMessage] MessageClassProcessor Start
[IntNetMessage] GenerateSerialization
[IntNetMessage] GenerateDeserialization
[IntNetMessage] MessageClassProcessor Done
[MotorVehicleInitNetMessage] MessageClassProcessor for MotorVehicleInitNetMessage
[MotorVehicleInitNetMessage] MessageClassProcessor Start
[MotorVehicleInitNetMessage] GenerateSerialization
[MotorVehicleInitNetMessage] GenerateDeserialization
[MotorVehicleInitNetMessage] MessageClassProcessor Done
[MultipleNetIdentityNetMessage] MessageClassProcessor for MultipleNetIdentityNetMessage
[MultipleNetIdentityNetMessage] MessageClassProcessor Start
[MultipleNetIdentityNetMessage] GenerateSerialization
[MultipleNetIdentityNetMessage] GenerateDeserialization
[MultipleNetIdentityNetMessage] MessageClassProcessor Done
[NetIdentityNetMessage] MessageClassProcessor for NetIdentityNetMessage
[NetIdentityNetMessage] MessageClassProcessor Start
[NetIdentityNetMessage] GenerateSerialization
[NetIdentityNetMessage] GenerateDeserialization
[NetIdentityNetMessage] MessageClassProcessor Done
[PIEventNetMessage] MessageClassProcessor for PIEventNetMessage
[PIEventNetMessage] MessageClassProcessor Start
[PIEventNetMessage] GenerateSerialization
[PIEventNetMessage] GenerateDeserialization
[PIEventNetMessage] MessageClassProcessor Done
[PIPhysicsChangeNetMessage] MessageClassProcessor for PIPhysicsChangeNetMessage
[PIPhysicsChangeNetMessage] MessageClassProcessor Start
[PIPhysicsChangeNetMessage] GenerateSerialization
[PIPhysicsChangeNetMessage] GenerateDeserialization
[PIPhysicsChangeNetMessage] MessageClassProcessor Done
[PISpawnPositionNetMessage] MessageClassProcessor for PISpawnPositionNetMessage
[PISpawnPositionNetMessage] MessageClassProcessor Start
[PISpawnPositionNetMessage] GenerateSerialization
[PISpawnPositionNetMessage] GenerateDeserialization
[PISpawnPositionNetMessage] MessageClassProcessor Done
[CircuitLineNetMessage] MessageClassProcessor for CircuitLineNetMessage
[CircuitLineNetMessage] MessageClassProcessor Start
[CircuitLineNetMessage] GenerateSerialization
[CircuitLineNetMessage] GenerateDeserialization
[CircuitLineNetMessage] MessageClassProcessor Done
[PiecesPassengersNetMessage] MessageClassProcessor for PiecesPassengersNetMessage
[PiecesPassengersNetMessage] MessageClassProcessor Start
[PiecesPassengersNetMessage] GenerateSerialization
[PiecesPassengersNetMessage] GenerateDeserialization
[PiecesPassengersNetMessage] MessageClassProcessor Done
[SingleBoolNetMessage] MessageClassProcessor for SingleBoolNetMessage
[SingleBoolNetMessage] MessageClassProcessor Start
[SingleBoolNetMessage] GenerateSerialization
[SingleBoolNetMessage] GenerateDeserialization
[SingleBoolNetMessage] MessageClassProcessor Done
[SpawnRequestNetMessage] MessageClassProcessor for SpawnRequestNetMessage
[SpawnRequestNetMessage] MessageClassProcessor Start
[SpawnRequestNetMessage] GenerateSerialization
[SpawnRequestNetMessage] GenerateDeserialization
[SpawnRequestNetMessage] MessageClassProcessor Done
[SpawnResponseNetMessage] MessageClassProcessor for SpawnResponseNetMessage
[SpawnResponseNetMessage] MessageClassProcessor Start
[SpawnResponseNetMessage] GenerateSerialization
[SpawnResponseNetMessage] GenerateDeserialization
[SpawnResponseNetMessage] MessageClassProcessor Done
[TMAssetStatusNetMessage] MessageClassProcessor for TMAssetStatusNetMessage
[TMAssetStatusNetMessage] MessageClassProcessor Start
[TMAssetStatusNetMessage] GenerateSerialization
[TMAssetStatusNetMessage] GenerateDeserialization
[TMAssetStatusNetMessage] MessageClassProcessor Done
[TelemetryNetMessage] MessageClassProcessor for TelemetryNetMessage
[TelemetryNetMessage] MessageClassProcessor Start
[TelemetryNetMessage] GenerateSerialization
[TelemetryNetMessage] GenerateDeserialization
[TelemetryNetMessage] MessageClassProcessor Done
[TrafficLightNetMessage] MessageClassProcessor for TrafficLightNetMessage
[TrafficLightNetMessage] MessageClassProcessor Start
[TrafficLightNetMessage] GenerateSerialization
[TrafficLightNetMessage] GenerateDeserialization
[TrafficLightNetMessage] MessageClassProcessor Done
[DefSurfInitialStatusMessage] MessageClassProcessor for DefSurfInitialStatusMessage
[DefSurfInitialStatusMessage] MessageClassProcessor Start
[DefSurfInitialStatusMessage] GenerateSerialization
[DefSurfInitialStatusMessage] GenerateDeserialization
[DefSurfInitialStatusMessage] MessageClassProcessor Done
Pass: 1 took 139 milliseconds
ProcessSitesModule Assembly-CSharp.dll elapsed time:00:00:01.0212659
- Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 10,261968 seconds
- Finished script compilation in 15,411957 seconds
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(11,81): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(12,81): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(8,47): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetPhysicsBehaviours\SnowplowNetPhysics.cs(40,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Utils\ChasedFreeRouteArrow.cs(10,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(43,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(49,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(56,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(12,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(42,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(48,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(47,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(5,65): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CrossingEntitySync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\CyclistAnimationSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(5,35): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(61,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\FreeRouteEntityAnimationSync.cs(66,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(6,30): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetComponentUtils.cs(6,52): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetComponentUtils.cs(11,53): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(111,33): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(25,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\LoadWeightLightsSync.cs(31,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(72,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\SceneryCargoManager.cs(341,41): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MachineryTrackAnimationSync.cs(78,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MaterialSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(12,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MotorBikeSuspensionSync.cs(18,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(7,41): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultiplePlatesSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(23,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(77,42): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\MultipleWheelsPivotSync.cs(29,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(99,30): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(138,44): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(163,32): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(81,34): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(87,33): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(31,19): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(11,6): warning CS0618: 'SyncVarAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(72,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\NetAuthorityBehaviour.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(363,10): warning CS0618: 'ClientAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(327,46): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(26,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\OptionalCargoSync.cs(32,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\ParticlesSync.cs(39,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\DistanceToNextNodeCanvas.cs(10,56): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineRenderer.cs(23,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\VehiclePerceptionAudioManager.cs(11,36): warning CS0108: 'VehiclePerceptionAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\EditCircuitLinesCanvas.cs(9,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(57,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerAnimationSync.cs(63,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(77,42): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(48,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengersSync.cs(54,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(230,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(27,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PedestrianAnimationSync.cs(33,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PickupChainsSync.cs(41,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\vehicle\Perception\Stimuli\RadarStimulus.cs(40,24): warning CS0108: 'RadarStimulus.CalculateDirectionAndDistance()' hides inherited member 'SightStimulus.CalculateDirectionAndDistance()'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PlatesSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(112,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(39,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(45,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(670,49): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,55): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(677,82): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(11,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RigidBodySync.cs(17,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(652,41): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(63,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\RotaryLightsAnimationSync.cs(69,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,27): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,46): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(28,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SandCargoAnimationSync.cs(34,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\configuration\Foscam\FoscamManager.cs(102,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\simuzen\platform\systems\base\configuration\Webcam\IWebcamManager.cs(5,10): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteLineRenderer.cs(23,53): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(53,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehicleLightSync.cs(59,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(24,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TrafficVehiclesSandCargoAnimationSync.cs(30,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(116,39): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\EditFreeRoutesCanvas.cs(7,51): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\configuration\Webcam\WebcamManager.cs(139,17): warning CS0465: Introducing a 'Finalize' method can interfere with destructor invocation. Did you intend to declare a destructor?
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(125,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(131,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(176,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(181,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(209,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(106,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(215,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(132,39): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(223,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(121,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(229,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\Utils\NetMessageUtils.cs(147,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\CustomControllers\NetControllerForRewired.cs(79,31): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\FreeRouteNode.cs(117,36): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(13,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleDoorSync.cs(19,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(156,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleGlassSync.cs(162,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(94,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(100,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(51,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleOptionalSync.cs(57,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(15,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleSkinSync.cs(21,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(107,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(113,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(121,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWheelSync.cs(127,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(36,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleWiperSync.cs(42,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(19,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WheelsPivotSync.cs(25,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(37,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\WipersSync.cs(43,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(51,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(57,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(64,29): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,10): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(50,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(33,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(39,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(46,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(32,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(38,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(10,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(21,38): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\BaseNetMessage.cs(9,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(28,36): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(42,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(48,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(7,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(55,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(8,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FreeRouteArrowNetMessage.cs(14,75): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(41,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(47,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(41,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(60,12): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(47,35): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(54,32): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(61,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,13): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(40,6): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(46,6): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\orchestrator\TimeManager\ExerciseTimeManager.cs(102,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MatchInertiaHandler.cs(6,36): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(161,45): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\service\NetDeformableTerrainService.cs(166,46): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\AirBrakeAudioManager.cs(10,39): warning CS0108: 'AirBrakeAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\BlinkersAudioManager.cs(10,34): warning CS0108: 'BlinkersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\LiftAGX\InclinometerComponent.cs(41,22): warning CS0114: 'InclinometerComponent.OnStartSpawn()' hides inherited member 'BaseVehicleComponent.OnStartSpawn()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\OpenBusDoorAudioManager.cs(12,34): warning CS0108: 'OpenBusDoorAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\VRUILeapInteractionsSystem\Scripts\VRUILeapInteractionManager.cs(120,54): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\PoliceAudioManager.cs(9,40): warning CS0108: 'PoliceAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\components\HCOM_IG_BasicDashboard.cs(12,42): warning CS0108: 'HCOM_IG_BasicDashboard.vehicleService' hides inherited member 'GenericPanelHandler.vehicleService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\HeadOutBehaviourAction.cs(10,26): warning CS0108: 'HeadOutBehaviourAction.gameObject' hides inherited member 'BaseCameraBehaviourAction.gameObject'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\DeformableTerrainStatusNetMessage.cs(49,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\ParticlesDataNetMessage.cs(75,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Scripts\NetDeformableTerrains\UnloadZonesStatusNetMessage.cs(42,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(29,10): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(23,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(240,69): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentModifierNetMessage.cs(29,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\TextureManager.cs(245,83): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ChangeEnvironmentWeatherNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\CrossingSpawnDistanceNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DeformableSurfaceMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(7,16): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\DestroyRequestNetMessage.cs(11,41): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(17,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ErrorNetMessage.cs(22,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(31,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\EnvironmentConfigurationNetMessage.cs(44,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(26,37): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\ExerciseParametersNetMessage.cs(49,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\FloatNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(31,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionNetMessage.cs(40,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\InfractionPointsNetMessage.cs(30,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\IntNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(10,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(11,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(17,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(27,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(26,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(8,21): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(12,51): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,43): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MotorVehicleInitNetMessage.cs(18,73): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\ElectricEnginePowerSerializedSettings.cs(8,22): warning CS0108: 'ElectricEnginePowerSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(7,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\NetIdentityNetMessage.cs(11,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIEventNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PIPhysicsChangeNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\EngineTempSerializedSettings.cs(8,22): warning CS0108: 'EngineTempSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(19,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PISpawnPositionNetMessage.cs(25,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\WipersAudioManager.cs(11,40): warning CS0108: 'WipersAudioManager.inputService' hides inherited member 'BaseAudioManager.inputService'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(14,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesCircuitLineNetMessage.cs(37,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\RPMSerializedSettings.cs(8,22): warning CS0108: 'RPMSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(42,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(16,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SingleBoolNetMessage.cs(21,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(20,40): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(27,35): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(18,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(24,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(8,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(9,13): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnResponseNetMessage.cs(12,56): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\SpawnRequestNetMessage.cs(13,69): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(56,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(20,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TMAssetStatusNetMessage.cs(41,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(26,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TelemetryNetMessage.cs(36,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\TrafficLightNetMessage.cs(30,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(22,42): warning CS0618: 'NetworkReader' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\DefSurfInitialStatusMessage.cs(36,40): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Serializable Settings\SerializeSettings\SpeedSerializedSettings.cs(8,22): warning CS0108: 'SpeedSerializedSettings.Settings' hides inherited member 'VehicleSerializedSettings.Settings'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,49): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(89,76): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\infraction\InfractionService.cs(381,53): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(13,14): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_GPSPanel.cs(17,44): warning CS0108: 'HCOM_PI_GPSPanel._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_HudVehicleDataPanels.cs(18,44): warning CS0108: 'HCOM_PI_HudVehicleDataPanels._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\HydraulicTrackExcavatorVehicle.cs(69,32): warning CS0114: 'HydraulicTrackExcavatorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(205,16): warning CS0114: 'MotorVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\MotorVehicle.cs(215,16): warning CS0108: 'MotorVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(18,33): warning CS0108: 'HCOM_PI_MachineryVehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(103,22): warning CS0114: 'RigidFrameHaulerVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\RigidFrameHaulerVehicle.cs(114,22): warning CS0108: 'RigidFrameHaulerVehicle.SleepWheelPatch()' hides inherited member 'Vehicle.SleepWheelPatch()'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\TrackVehicle.cs(45,22): warning CS0114: 'TrackVehicle.Update()' hides inherited member 'ConfigurableVehicle.Update()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\BrakeAllWheelsOnParkingMode.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\DumperAnimationHandler.cs(5,62): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\RampAnimatorHandler.cs(5,39): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_Telemetry.cs(16,44): warning CS0108: 'HCOM_PI_Telemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ForkliftAnimationHandler.cs(6,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(19,37): warning CS0109: The member 'ARNuitrack.camera' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ReachStackerAnimationHandler.cs(6,49): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\SnowPlowAnimationHandler.cs(8,45): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\WheelLoaderAnimationHandler.cs(5,74): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(28,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(29,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(22,10): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\SMKTrafficVehicleGraphicsSync.cs(28,10): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(29,33): warning CS0108: 'HCOM_PI_VehicleTelemetry._simulatorModes' hides inherited member 'AbstractHComponent._simulatorModes'. Use the new keyword if hiding was intended.
Assets\simuzen\tm\Scripts\MojoSharp\SmartObjects\Objects\SmartExercise.cs(20,21): warning CS0114: 'SmartExercise.InitializeInScene()' hides inherited member 'SmartObject.InitializeInScene()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(56,9): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(57,9): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(78,41): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\INetworkMessageService.cs(31,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(69,48): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(88,39): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(93,40): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(244,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(301,86): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayDeformableTerrainParticlesData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainParticlesData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\network\SimNetworkDiscovery.cs(11,40): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(14,46): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(15,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(26,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(33,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(41,48): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(52,75): warning CS0618: 'PlayerController' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(71,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(82,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(29,46): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(39,47): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(45,49): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(56,44): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(62,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(68,44): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(105,47): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(225,51): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(22,16): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(23,16): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(104,22): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(16,17): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(7,18): warning CS0659: 'ReplayDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableMeshData.cs(87,18): warning CS0659: 'ReplayMultipleDeformableMeshData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(7,18): warning CS0659: 'ReplayDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayMultipleDeformableTerrainData.cs(68,18): warning CS0659: 'ReplayMultipleDeformableTerrainData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ExerciseConfigurationPlugin\NetExerciseConfigurationPlugin.cs(26,51): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(22,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(23,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(308,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,22): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,22): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(32,15): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\interfaces\IEnvironmentService.cs(37,15): warning CS0612: 'ModifierChange' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(19,21): warning CS0114: 'DebugEnvironmentService.IsServiceReady' hides inherited member 'MonoService.IsServiceReady'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(97,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(103,16): warning CS0114: 'BDZPRabbitTurtleModeHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BDZPRabbitTurtleModeHandler.cs(109,16): warning CS0108: 'BDZPRabbitTurtleModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(147,16): warning CS0114: 'EH5000FailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(202,22): warning CS0114: 'EH5000FailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(245,16): warning CS0108: 'EH5000FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(348,16): warning CS0108: 'EH5000FailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(108,16): warning CS0114: 'BHPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(114,16): warning CS0114: 'BHPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPFailuresHandler.cs(120,16): warning CS0108: 'BHPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(45,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\NetEnvironmentService.cs(50,50): warning CS0618: 'MessageBase' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(126,16): warning CS0114: 'DPFailuresHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(146,16): warning CS0114: 'DPFailuresHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(160,16): warning CS0108: 'DPFailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\DPFailuresHandler.cs(185,16): warning CS0108: 'DPFailuresHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000GrillDryHandler.cs(121,22): warning CS0108: 'EH5000GrillDryHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\DumperPanelHandlers\EH5000BrakeHandler.cs(203,26): warning CS0108: 'EH5000BrakeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\BackhoePanelHandlers\BHPSpecialFunctionsHandler.cs(129,16): warning CS0108: 'BHPSpecialFunctionsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000AutoSpeedModeHandler.cs(146,16): warning CS0108: 'EH5000AutoSpeedModeHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000DumpHandler.cs(132,22): warning CS0108: 'EH5000DumpHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(54,16): warning CS0114: 'EH5000LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(63,16): warning CS0114: 'EH5000LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(113,16): warning CS0108: 'EH5000LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(43,43): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\INetworkService.cs(44,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(91,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(96,44): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentDeformableSurface\NetDeformableSurfaceEnvironment.cs(27,32): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1984,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(1989,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1084,40): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\Traffic\DebugTrafficService.cs(1089,44): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(54,16): warning CS0114: 'EX5500LoadHandler.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(62,16): warning CS0114: 'EX5500LoadHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(112,16): warning CS0108: 'EX5500LoadHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentManagers\FogManager.cs(208,37): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\TMFramework\RuntimeEngine\TmScript.cs(7,18): warning CS0659: 'TMScript' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\tm\Scripts\Services\EditorMode\Routes\RouteCreatorManager.cs(143,31): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\systems\base\services\scene\SceneryService\ScenesData.cs(15,18): warning CS0659: 'ScenesLocalizedData' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(105,22): warning CS0108: 'HCOM_JungLSP_ForkInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_ForkInfo.cs(122,22): warning CS0114: 'HCOM_JungLSP_ForkInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\CommonTools\Trinary Software\Timing.cs(927,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\Trinary Software\Timing.cs(933,58): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(195,16): warning CS0108: 'EX5500FailuresHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(145,22): warning CS0114: 'HCOM_JungLSP_Indicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(156,22): warning CS0108: 'HCOM_JungLSP_Indicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_Indicators.cs(171,22): warning CS0114: 'HCOM_JungLSP_Indicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(160,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(190,22): warning CS0108: 'HCOM_JungLSP_WheelModeInfo.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_JungLSP_WheelModeInfo.cs(206,22): warning CS0114: 'HCOM_JungLSP_WheelModeInfo.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(133,22): warning CS0108: 'HCOM_LSP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(143,22): warning CS0114: 'HCOM_LSP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_BasicParameters.cs(159,22): warning CS0114: 'HCOM_LSP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(120,22): warning CS0108: 'HCOM_LSP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_LightIndicators.cs(135,22): warning CS0114: 'HCOM_LSP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(132,22): warning CS0108: 'HCOM_LP_BasicParameters.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(142,22): warning CS0114: 'HCOM_LP_BasicParameters.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_BasicParameters.cs(158,22): warning CS0114: 'HCOM_LP_BasicParameters.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_DrivingTimeAndKmh.cs(103,22): warning CS0108: 'HCOM_LSP_DrivingTimeAndKmh.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\VehicleDynamics\Scripts\Input\Controllers\ForkliftInput.cs(5,16): warning CS0618: 'ForkInput' is obsolete: 'Usar ForkComponentInput'
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(126,22): warning CS0108: 'HCOM_LP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(136,22): warning CS0114: 'HCOM_LP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_ForkController.cs(148,22): warning CS0114: 'HCOM_LP_ForkController.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(109,22): warning CS0108: 'HCOM_LSP_ForkController.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LogSimPanelHandlers\HCOM_LSP_ForkController.cs(114,22): warning CS0114: 'HCOM_LSP_ForkController.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(150,22): warning CS0108: 'HCOM_LP_LightIndicators.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(163,22): warning CS0114: 'HCOM_LP_LightIndicators.DisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.DisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LiftPanelHandlers\HCOM_LP_LightIndicators.cs(176,22): warning CS0114: 'HCOM_LP_LightIndicators.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\LPGearHandler.cs(122,16): warning CS0108: 'LPGearHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\TruckPanelHandlers\GearHandler\HCOM_PI_TP_GearHandler.cs(118,21): warning CS0114: 'HCOM_PI_TP_GearHandler.IsEngineRunning' hides inherited member 'GenericPanelHandlerPI.IsEngineRunning'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(92,27): warning CS0114: 'MSPIndicatorsHandler.ForceDisplayIndicators(bool)' hides inherited member 'GenericPanelHandler.ForceDisplayIndicators(bool)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPIndicatorsHandler.cs(131,26): warning CS0108: 'MSPIndicatorsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(84,26): warning CS0108: 'MSPLightsHandler.IsEngineRunning(DataBusObject)' hides inherited member 'GenericPanelHandler.IsEngineRunning'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\hud\elements\impl\LoaderPanelHandlers\MSPLightsHandler.cs(89,18): warning CS0108: 'MSPLightsHandler.TryRead(DataBusKey)' hides inherited member 'GenericPanelHandler.TryRead(DataBusKey)'. Use the new keyword if hiding was intended.
Assets\simuzen\platform\systems\base\services\telemetry\NetTelemetryManager.cs(43,43): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(41,35): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(53,34): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(101,33): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(235,47): warning CS0618: 'NetworkMessage' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Physic Environment\PhysicEnvironmentService.cs(282,38): warning CS0618: 'Factory' is obsolete: 'Zenject.Factory has been renamed to PlaceholderFactory. Zenject.Factory will be removed in future versions'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\BackhoeLoaderAnimationHandler.cs(5,73): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\ExcavatorLoaderAnimationHandler.cs(5,79): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\Deprecated\PlateController.cs(7,35): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\MotorcyclePoliceLightPieceInstantiator.cs(5,59): warning CS0618: 'PieceInstantiator' is obsolete: 'Deprecated class. Use instead VehiclePieceInstantiator'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(278,48): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(20,22): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle Behaviours\ColorMaskHandler.cs(10,37): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\CommonTools\CullingSystem\System\QueueItem.cs(7,18): warning CS0659: 'QueueItem' overrides Object.Equals(object o) but does not override Object.GetHashCode()
Assets\Wwise\Deployment\Components\AkMemBankLoader.cs(57,16): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Zombie Nightmare (VR)\Final Assets\Scripts\GameManager.cs(63,35): warning CS0618: 'Application.loadedLevel' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Zombie Nightmare (VR)\Final Assets\Scripts\GameManager.cs(63,13): warning CS0618: 'Application.LoadLevel(int)' is obsolete: 'Use SceneManager.LoadScene'
Assets\simuzen\CommonTools\CullingSystem\Behaviours\SphereCullingBehaviours\TerrainShadowsCullingBehaviour.cs(56,13): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(34,13): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(36,40): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(32,13): warning CS0618: 'NuitrackManager.onUserTrackerUpdate' is obsolete: 'sensorsData[id].onUserTrackerUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\SegmentExample\Scripts\SegmentPaint.cs(55,13): warning CS0618: 'NuitrackManager.onUserTrackerUpdate' is obsolete: 'sensorsData[id].onUserTrackerUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SkeletonController.cs(26,13): warning CS0618: 'NuitrackManager.SkeletonTracker' is obsolete: 'sensorsData[id].SkeletonTracker'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SkeletonController.cs(34,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\SimpleSkeletonAvatar.cs(103,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\DrawColorFrame.cs(16,13): warning CS0618: 'NuitrackManager.onColorUpdate' is obsolete: 'sensorsData[id].onColorUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\RGBandSkeletons\FinalAssets\Scripts\DrawColorFrame.cs(26,13): warning CS0618: 'NuitrackManager.onColorUpdate' is obsolete: 'sensorsData[id].onColorUpdate'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(36,40): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(80,17): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(82,50): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(83,50): warning CS0618: 'NuitrackManager.ColorFrame' is obsolete: 'sensorsData[id].ColorFrame'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(756,42): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(768,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,21): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(774,46): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(119,42): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Point Cloud\PointCloud.cs(124,73): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,13): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(931,38): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Obi\Rendering\ObiSimpleFluidRenderer.cs(33,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(63,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(64,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(65,23): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(75,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(76,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(77,13): warning CS0436: The type 'Vector3IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector3IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(32,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(33,23): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(43,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs(44,13): warning CS0436: The type 'Vector2IntFormatter' in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs' conflicts with the imported type 'Vector2IntFormatter' in 'Sirenix.Serialization, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'C:\Users\Jenkins\.jenkins\projects\simuproject\simuplatform\simuzen_dev\Assets\simuzen\CommonTools\Sirenix\Odin Inspector\Scripts\VectorIntFormatters.cs'.
Assets\simuzen\CommonTools\UGUIMiniMap\Content\Scripts\Util\bl_SnapShot.cs(32,28): warning CS0618: 'Application.loadedLevelName' is obsolete: 'Use SceneManager to determine what scenes have been loaded'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(80,38): warning CS0618: 'NuitrackManager.DepthSensor' is obsolete: 'sensorsData[id].DepthSensor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,17): warning CS0618: 'NuitrackManager.Floor' is obsolete: 'sensorsData[id].Floor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,50): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(107,91): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(115,26): warning CS0618: 'NuitrackManager.Floor' is obsolete: 'sensorsData[id].Floor'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(117,46): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(143,81): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(150,85): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\JumpTrainer\Final Assets\Scripts\JumpTrainer.cs(155,81): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\HandTracker\Scripts\Pointer.cs(54,29): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\Obi\Rendering\ObiFluidRenderer.cs(53,6): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\platform\systems\base\configuration\ResultDB.cs(122,13): warning CS0162: Unreachable code detected
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\HandTracker\Scripts\GalleryControl.cs(130,29): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2140,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,17): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CompleteTerrainShader.cs(2151,41): warning CS0618: 'TerrainData.thickness' is obsolete: 'Terrain thickness is no longer required by the physics engine. Set appropriate continuous collision detection modes to fast moving bodies.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(35,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(35,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(41,57): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\FaceTracker\FinalAssets\Scripts\FaceManager.cs(30,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(30,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(30,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\RiggedAvatar.cs(31,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(54,17): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(54,58): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Avatar Animation\Scripts\AdvancedRiggedAvatar.cs(55,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,17): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
Assets\simuzen\CommonTools\Procedural Worlds\CTS\Scripts\CTSWeatherController.cs(50,43): warning CS0618: 'Terrain.MaterialType' is obsolete: 'Enum type MaterialType is not used any more.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Animated Emoji\Final Assets\Scripts\FaceAnimManager.cs(30,13): warning CS0618: 'NuitrackManager.SkeletonTracker' is obsolete: 'sensorsData[id].SkeletonTracker'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Animated Emoji\Final Assets\Scripts\FaceAnimManager.cs(38,33): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(29,46): warning CS0618: 'NuitrackManager.ColorFrame' is obsolete: 'sensorsData[id].ColorFrame'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Final Assets\Scripts\ARNuitrack.cs(30,46): warning CS0618: 'NuitrackManager.DepthFrame' is obsolete: 'sensorsData[id].DepthFrame'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(87,75): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(88,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Extensions\Scripts\RigidbodySkeletonManager.cs(17,39): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\AR Nuitrack\Extensions\Scripts\RigidbodySkeletonManager.cs(28,21): warning CS0618: 'NuitrackManager.Users' is obsolete: 'sensorsData[id].Users'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(109,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(110,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,101): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores '
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(131,30): warning CS0618: 'VehicleMovable' is obsolete: 'Use UserVehicleBehaviours to handle hardware controls -> VehicleHandlesVehicleBehaviour + descriptores '
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(214,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(216,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\NetVehicleService.cs(230,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Setups\Common Resources\Scripts\VehicleTestSettings.cs(65,7): warning CS0184: The given expression is never of the provided ('VPTwoWheelController') type
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\EnableAllNetworkObjectsInScene.cs(24,24): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(55,17): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,47): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRWindow.cs(56,17): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(68,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(38,24): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(42,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\YamahaDisplay.cs(46,17): warning CS0618: 'DataLogger.NewChannel(string, Color, float)' is obsolete: 'Use NewChannel(name), then set channel.color and channel.origin separately'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(149,29): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(156,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\VRCalibrationWindow.cs(157,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(282,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,18): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(304,43): warning CS0618: 'NetworkClient' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(353,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(366,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(371,49): warning CS0618: 'MsgType' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(390,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodySync.cs(395,20): warning CS0618: 'Channels' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Core\Vehicle Templates\Scripts\VehicleRigidbodyChildSync.cs(22,46): warning CS0618: 'NetworkWriter' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(153,33): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\SuspensionModifier.cs(55,3): warning CS0618: 'Timing.StartCoroutine(IEnumerator)' is obsolete: 'Unity coroutine function, use RunCoroutine instead.'
Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(261,165): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\TestScripts\TestScrollRectEvents.cs(79,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\TextureArrayInspector\Scripts\CustomSerialization.cs(476,7): warning CS0618: 'Keyframe.tangentMode' is obsolete: 'Use AnimationUtility.SetKeyLeftTangentMode, AnimationUtility.SetKeyRightTangentMode, AnimationUtility.GetKeyLeftTangentMode or AnimationUtility.GetKeyRightTangentMode instead.'
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\HFNetwork\Network\UDP\HighFrequencyReceiver.cs(111,30): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\SystemInfoWindow.cs(36,76): warning CS0618: 'SystemInfo.supportsImageEffects' is obsolete: 'supportsImageEffects always returns true, no need to call it'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Table\SteamSpyData.cs(43,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnMenuAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulation()' is obsolete
Assets\simuzen\platform\playmaker\actions\orchestrator\OrchestratorOnSimulationAction.cs(15,9): warning CS0612: 'GlobalOrchestratorFromList.OnGoToSimulation()' is obsolete
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\InfractionsAudioManager\InfractionsAudioManager.cs(46,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\TransferBoxAudioManager\TransferBoxAudioManager.cs(35,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(9,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(11,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(44,16): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(45,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(25,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(26,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(69,17): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachRotaryLightSync.cs(75,28): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(14,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(51,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(57,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(34,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(35,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(66,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(15,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(21,44): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(33,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(34,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToPickupVehicleSync.cs(86,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(35,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(36,70): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(59,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(65,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(61,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(68,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicChild.cs(103,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicUnsync.cs(123,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToVehicleGraphicSync.cs(104,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,9): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectBasicSync.cs(15,49): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(10,33): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(10,40): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(20,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\GameObjectTransformSync.cs(22,42): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\AttachToSnowPlowVehicleSync.cs(161,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(27,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(31,46): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(38,42): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(60,23): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(67,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(76,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(77,78): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\HierachySync.cs(82,37): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PassengerPiecesSync.cs(97,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(56,113): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(63,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\PoliceSirenSync.cs(89,54): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(21,72): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(31,60): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(67,38): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,9): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(98,55): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(176,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(105,18): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(182,30): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkPhysicsManager.cs(114,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\VehicleLightsSync.cs(196,68): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,9): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\Components\NetAuthorityBehaviours\TransformSync.cs(421,58): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenSystem\Screens\GifScreen\GifPlayer.cs(163,43): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(15,39): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(17,37): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(22,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\ReplayUtils.cs(29,29): warning CS0612: 'ReplayIdentity' is obsolete
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(29,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,48): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(30,22): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(32,65): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\ListView\ListViewImages\ListViewImagesComponent.cs(140,19): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(41,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerAudioManager.cs(43,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(75,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(130,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(132,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(140,142): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(173,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(180,26): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(181,39): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(185,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(186,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(188,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(189,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,4): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,18): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\CommonTools\UIWidgets\Sample Assets\Autocomplete\AutocompleteRemote.cs(31,54): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\traffic\iTS\Simple Car Physics\Scripts\TSSimpleCar.cs(896,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(263,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(267,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(277,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,68): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(118,18): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,61): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(123,127): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(133,32): warning CS0618: 'NetworkTransform' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(145,67): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,9): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\NetGameObjectUtils.cs(159,68): warning CS0618: 'NetworkTransformChild' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSTrafficAI.cs(1759,13): warning CS0219: The variable 'z' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(91,40): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\PIFreeRouteArrowHierarchySync.cs(92,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(74,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Base\VRCalibrationManager.cs(75,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(387,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(430,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(48,19): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\PiecesPassengersNetMessage.cs(51,20): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\TMEditor\Managers\TMDialogManager.cs(273,27): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Vehicles\Vehicle.cs(64,59): warning CS0618: 'ConfigurableVehicle.VehicleTransform' is obsolete: 'Use GetInteriorComponent()'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,17): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerSceneService.cs(243,92): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(72,74): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(73,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(93,34): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(94,36): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(228,26): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(230,46): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\SimpleImpl\NetComponentBasedVehicleService.cs(244,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(14,41): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\DeformableMeshes\Core\wrappers\UnityTerrainWrapper.cs(180,13): warning CS0618: 'Terrain.ApplyDelayedHeightmapModification()' is obsolete: 'Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(20,22): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\messages\MultipleNetIdentityNetMessage.cs(28,36): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(34,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(39,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(48,17): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersSceneInstaller.cs(62,13): warning CS0618: 'SubContainerBinder.ByNewPrefab(Object)' is obsolete: 'ByNewPrefab has been renamed to ByNewContextPrefab to avoid confusion with ByNewPrefabInstaller and ByNewPrefabMethod'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(152,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(156,45): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(87,46): warning CS0618: 'IUserVehicleBehaviourDeprecated' is obsolete: 'Use IUserVehicleBehaviour Instead'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(316,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(321,78): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,93): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteRuntimeManager.cs(75,112): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(155,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(157,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,83): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(165,143): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(140,71): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\VehicleDynamics\Scripts\User Vehicle\VehiclePhysicsPro Vehicles\BaseUserVehicle.cs(342,47): warning CS0618: 'ConfigurableVehicle.VehicleSizeQuery' is obsolete: 'Use GetInteriorComponent()'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(198,41): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(204,27): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(205,40): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(209,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(210,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(212,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(213,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteCharacter.cs(264,37): warning CS0219: The variable 'radius' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(303,17): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(307,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(617,66): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(626,29): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(691,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(730,29): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(759,32): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(849,21): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(19,37): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,4): warning CS0618: 'NetworkInstanceId' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(33,52): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(43,20): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,4): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\camera\NetAWSCameraService.cs(61,42): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(912,57): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(931,49): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(955,37): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(956,42): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(974,30): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(978,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,52): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(982,103): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(983,31): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,58): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(995,124): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\tm\Scripts\Utils\Menu\GlobalExerciseParamsController.cs(150,31): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(1002,46): warning CS0618: 'RoutesCreatorUtilities' is obsolete: 'NOT USED THIS CODE. IT'S DEPRECATED'
Assets\simuzen\platform\systems\base\services\hud\SimuZenGUIService.cs(78,21): warning CS0618: 'HUDMonitor.setLogo(Sprite)' is obsolete: 'Use HProductLogo'
Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(611,17): warning CS0618: 'ProxyScreen.ShowMessage(string)' is obsolete: 'Usar ShowMessage(IHUDMessage)'
Assets\simuzen\platform\systems\base\services\hud\AbstractStateMachineGUIManager.cs(617,17): warning CS0618: 'ProxyScreen.ShowMessage()' is obsolete: 'Usar ShowMessage(IHUDMessage)'
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_MachineryVehicleTelemetry.cs(37,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(50,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\hud\components\HCOM_LoginPanel\HCOM_MainMenu.cs(17,48): warning CS0612: 'HUDDefaultConstants.ATLAS_HUD_COMPONENTS' is obsolete
Assets\simuzen\platform\hud\components\HCOM_InstructorPanel\HCOM_PI_VehicleTelemetry.cs(216,13): warning CS0612: 'GlobalOrchestratorFromList.OnBackFromSimulationEvent' is obsolete
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(125,13): warning CS0162: Unreachable code detected
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(90,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(79,10): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,51): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(92,26): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(101,61): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManager.cs(102,57): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(52,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(248,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(265,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(91,13): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(273,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(298,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,59): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(303,22): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(33,13): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
Assets\simuzen\platform\systems\base\services\replay\Recorders\ReplayTrafficVehicleParticles.cs(83,81): warning CS0618: 'ParticleSystem.startLifetime' is obsolete: 'startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,17): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(126,48): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,21): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerClient.cs(134,52): warning CS0618: 'NetworkHash128' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(227,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(232,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(238,45): warning CS0618: 'NetworkDiscovery' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\network\SimNetworkManagerService.cs(243,32): warning CS0618: 'NetworkManager' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(14,68): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(66,33): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(89,64): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(38,159): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(56,13): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(57,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(70,38): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(84,65): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,25): warning CS0618: 'NetworkConnection' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Traffic\NetTrafficService.cs(99,73): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(106,42): warning CS0618: 'ClientScene' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(107,46): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Spawn\NetGameObjectCreationService.cs(120,17): warning CS0618: 'NetworkServer' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(120,13): warning CS0618: 'InputTracking.Recenter()' is obsolete: 'This API is obsolete, and should no longer be used. Please use XRInputSubsystem.TryRecenter() instead.'
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,43): warning CS0618: 'TrackingSpaceType' is obsolete: 'This is obsolete, and should no longer be used. Please use InputTrackingModeFlags.'
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(121,13): warning CS0618: 'XRDevice.SetTrackingSpaceType(TrackingSpaceType)' is obsolete: 'This is obsolete, and should no longer be used. Please use XRInputSubsystem.TrySetTrackingOriginMode.'
Assets\simuzen\platform\playmaker\actions\log\CloseLogAction.cs(29,24): warning CS0168: The variable 'e' is declared but never used
Assets\simuzen\platform\systems\base\services\orchestrator\OrchestratorsPlugins\ScenesLoaderPlugin\ScenesLoaderPlugin.cs(101,17): warning CS0618: 'SceneManager.UnloadScene(string)' is obsolete: 'Use SceneManager.UnloadSceneAsync. This function is not safe to use during triggers and under other circumstances. See Scripting reference for more details.'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,13): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(516,80): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorSceneService.cs(517,22): warning CS0618: 'NetworkIdentity' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(356,13): warning CS0612: 'EnvironmentService.SendEnabledEvent(IModifierEnvironment, EnvironmentParams.TModifiers)' is obsolete
Assets\simuzen\platform\systems\base\services\scene\Environment\impl\EnvironmentService.cs(398,13): warning CS0612: 'EnvironmentService.SendDisabledEvent(EnvironmentParams.TModifiers)' is obsolete
Assets\simuzen\platform\systems\base\services\test\TestService.cs(15,41): warning CS0067: The event 'TestGlobalService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(56,30): warning CS0067: The event 'DebugEnvironmentService.OnWeather' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(159,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierDisabled' is never used
Assets\simuzen\platform\systems\base\services\audio\GlobalLocutionService\GlobalLocutionService.cs(23,50): warning CS0067: The event 'GlobalLocutionService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\PassengerFactoryService.cs(29,59): warning CS0067: The event 'PassengerFactoryService.OnServiceFailed' is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(31,50): warning CS0067: The event 'PITrainingManagerSceneService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(27,44): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleCollision' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(51,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopDetected' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(64,40): warning CS0067: The event 'BasicPassengersService.OnUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(72,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\performance\PerformanceService.cs(15,50): warning CS0067: The event 'PerformanceService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(21,44): warning CS0067: The event 'PassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(71,40): warning CS0067: The event 'BasicPassengersService.OnUnboardingStart' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(17,53): warning CS0067: The event 'TestGlobalService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Spawn\VehicleSpawnerService.cs(15,50): warning CS0067: The event 'VehicleSpawnerService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PassengersService.cs(17,59): warning CS0067: The event 'PassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\network\NetworkMessageService\NetworkMessageService.cs(19,50): warning CS0067: The event 'NetworkMessageService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(28,40): warning CS0067: The event 'DummyPassengersService.OnUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(23,25): warning CS0067: The event 'DummyPIPassengersService.OnNetReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\systems\base\services\input\InputServiceDecorator.cs(59,46): warning CS0067: The event 'InputServiceDecorator.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(21,43): warning CS0067: The event 'AssetBundleService.OnBundleVersionResult' is never used
Assets\simuzen\platform\systems\base\services\coroutine\CoroutineService.cs(15,46): warning CS0067: The event 'CoroutineService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\GlobalVRService.cs(20,50): warning CS0067: The event 'GlobalVRService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(23,44): warning CS0067: The event 'GlobalSceneryService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(125,29): warning CS0067: The event 'ReplayVehicleService.OnRemoteVehicle' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(22,59): warning CS0067: The event 'ReplayVehicleService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(16,59): warning CS0067: The event 'DummyRearviewService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Forklift\ForkBase.cs(192,29): warning CS0067: The event 'ForkBase.OnOutOfFrustum' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(32,25): warning CS0067: The event 'DummyPassengersService.OnFinishFlow' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(70,40): warning CS0067: The event 'BasicPassengersService.OnBoardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(26,59): warning CS0067: The event 'DebugEnvironmentService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(203,29): warning CS0067: The event 'TrafficService.OnVehicleOvertakingSpawned' is never used
Assets\simuzen\platform\systems\base\services\hardware\PIHardwareService.cs(20,50): warning CS0067: The event 'PIHardwareService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\configuration\Configuration.cs(82,50): warning CS0067: The event 'Configuration.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\specialscreens\SpecialScreenService.cs(13,50): warning CS0067: The event 'SpecialScreenService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(110,29): warning CS0067: The event 'ReplayVehicleService.OnStartSpawn' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(28,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleRawCollision' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(26,38): warning CS0067: The event 'ElectricEnginelIgnitionController.OnKeyStatusChange' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(17,59): warning CS0067: The event 'DeformableTerrainService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(27,25): warning CS0067: The event 'DummyPassengersService.OnReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(36,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingCompleted' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(64,29): warning CS0067: The event 'FallOffGenerator.OnGetUp' is never used
Assets\simuzen\platform\systems\base\services\persistence\BasicPersistentService.cs(15,50): warning CS0067: The event 'BasicPersistentService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(54,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopEnter' is never used
Assets\simuzen\platform\systems\base\services\product\ProductService.cs(16,50): warning CS0067: The event 'ProductService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(69,40): warning CS0067: The event 'BasicPassengersService.OnBoardingStart' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(188,41): warning CS0067: The event 'DebugCameraService.OnCameraCreated' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(137,29): warning CS0067: The event 'FakeDeformableTerrainsOperationService.IsVehiclePoolReady' is never used
Assets\simuzen\platform\systems\base\services\scene\Culling\CullingService.cs(12,50): warning CS0067: The event 'CullingService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(35,40): warning CS0067: The event 'DummyPassengersService.OnUnboardingStart' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(65,40): warning CS0067: The event 'BasicPassengersService.OnBoardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\SceneVRService\SceneVRService.cs(26,50): warning CS0067: The event 'SceneVRService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(34,40): warning CS0067: The event 'DummyPassengersService.OnBoardingCompleted' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\FakeInteropService.cs(42,47): warning CS0067: The event 'FakeInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(57,34): warning CS0067: The event 'DebugEnvironmentService.OnEnvModifier' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\ReplayPassengersService.cs(7,59): warning CS0067: The event 'ReplayPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\KinematicVehicle Components\BasicVehicleRigidbody.cs(29,39): warning CS0067: The event 'BasicVehicleRigidbody.OnVehicleTrigger' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(46,38): warning CS0067: The event 'TestSceneService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\driverlicense\DriverTargetService.cs(12,50): warning CS0067: The event 'DriverTargetService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(58,32): warning CS0067: The event 'DebugEnvironmentService.OnIntensity' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(11,46): warning CS0067: The event 'DummyPIPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(29,40): warning CS0067: The event 'DummyPassengersService.OnBoardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(24,50): warning CS0067: The event 'AssetBundleService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(20,35): warning CS0067: The event 'ReplayVehicleService.OnReplayServiceReady' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(68,25): warning CS0067: The event 'BasicPassengersService.OnFinishFlow' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(158,37): warning CS0067: The event 'DebugEnvironmentService.OnModifierEnabled' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(63,25): warning CS0067: The event 'BasicPassengersService.OnReleaseAllPassengersRequests' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(28,38): warning CS0067: The event 'MultiBlockableIgnitionController.OnKeyStatusChange' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleDatabaseWrapper\VehicleDatabaseService.cs(19,50): warning CS0067: The event 'VehicleDatabaseService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(52,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopMissing' is never used
Assets\simuzen\platform\systems\base\services\scene\Scenery\GlobalSceneryService.cs(21,29): warning CS0067: The event 'GlobalSceneryService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentComponents.cs(8,29): warning CS0067: The event 'DebugEnvironmentComponents.OnReady' is never used
Assets\simuzen\platform\systems\base\services\scene\Stateful\StatefulGOsService.cs(16,46): warning CS0067: The event 'StatefulGOsService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\bundle\AssetsFromBundle\AssetBundleService.cs(22,36): warning CS0067: The event 'AssetBundleService.OnLoadingBundle' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(63,29): warning CS0067: The event 'FallOffGenerator.OnFallOff' is never used
Assets\simuzen\platform\systems\base\session\ContextService.cs(23,44): warning CS0067: The event 'ContextService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(53,58): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnBusStopNearby' is never used
Assets\simuzen\platform\legacy\Biometrics\NitgenFingerprintService.cs(46,46): warning CS0067: The event 'NitgenFingerprintService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(25,40): warning CS0067: The event 'DummyPIPassengersService.OnNetUploadRequested' is never used
Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(13,29): warning CS0067: The event 'WorkflowService.OnStart' is never used
Assets\simuzen\platform\systems\base\services\virtualreality\GlobalVRService\IGlobalVRService.cs(24,50): warning CS0067: The event 'DummyGlobalVRService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(33,40): warning CS0067: The event 'DummyPassengersService.OnBoardingStart' is never used
Assets\simuzen\platform\systems\base\services\scene\Passenger Factory\DummyPassengerFactoryService.cs(12,46): warning CS0067: The event 'DummyPassengerFactoryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\DummyInfractionService.cs(17,50): warning CS0067: The event 'DummyInfractionService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\PIInfractionService.cs(21,49): warning CS0067: The event 'PIInfractionService.OnInfractionPoints1' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(30,40): warning CS0067: The event 'DummyPassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(192,41): warning CS0067: The event 'TrafficService.OnUserLaneChange' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(187,41): warning CS0067: The event 'DebugCameraService.OnCameraPivotChanged' is never used
Assets\simuzen\platform\systems\base\services\AbstractExposableService.cs(46,53): warning CS0067: The event 'XService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(12,46): warning CS0067: The event 'DummyPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Traffic\TrafficService.cs(182,59): warning CS0067: The event 'TrafficService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\workflow\WorkflowService.cs(11,50): warning CS0067: The event 'WorkflowService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPassengersService.cs(31,25): warning CS0067: The event 'DummyPassengersService.OnStartFlow' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(53,40): warning CS0067: The event 'DebugEnvironmentService.OnEnvConfiguration' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(177,33): warning CS0067: The event 'DebugEnvironmentService.OnWindConfiguration' is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\VehiclePerceptionVehicleComponent.cs(46,35): warning CS0067: The event 'VehiclePerceptionVehicleComponent.OnCeilingChanged' is never used
Assets\simuzen\platform\systems\base\services\scene\SceneryService\SceneryService.cs(20,59): warning CS0067: The event 'SceneryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(67,25): warning CS0067: The event 'BasicPassengersService.OnStartFlow' is never used
Assets\simuzen\platform\systems\base\services\camera\debug\DebugCameraService.cs(189,37): warning CS0067: The event 'DebugCameraService.OnCeilingChanged' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(23,35): warning CS0067: The event 'SMBOutput.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\PIPassengersService.cs(15,59): warning CS0067: The event 'PIPassengersService.OnServiceFailed' is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\PITrainingManagerSceneService.cs(29,29): warning CS0067: The event 'PITrainingManagerSceneService.OnExerciseEnded' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Input-Output\Output\SMBOutput.cs(24,50): warning CS0067: The event 'SMBOutput.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(13,31): warning CS0067: The event 'ReplayDataBusService.OnServiceReady' is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\GlobalAudioService.cs(18,44): warning CS0067: The event 'GlobalAudioService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(66,40): warning CS0067: The event 'BasicPassengersService.OnReleaseUnboardPassengersRequest' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\DummyPIPassengersService.cs(24,40): warning CS0067: The event 'DummyPIPassengersService.OnNetRequestBusStop' is never used
Assets\simuzen\platform\systems\base\services\databus\ReplayDataBusService.cs(14,46): warning CS0067: The event 'ReplayDataBusService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\camera\MultiDisplay\GlobalCameraService\GlobalCameraService.cs(19,50): warning CS0067: The event 'GlobalCameraService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(33,35): warning CS0067: The event 'DummyRearviewService.OnRightSwitched' is never used
Assets\simuzen\platform\systems\base\services\telemetry\GlobalTelemetryService.cs(12,50): warning CS0067: The event 'GlobalTelemetryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(160,39): warning CS0067: The event 'DebugEnvironmentService.OnValidateFail' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\FakeDeformableTerrainsOperationService.cs(139,83): warning CS0067: The event 'FakeDeformableTerrainsOperationService.TileModifiedTerrain' is never used
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\TmCircuitLineNode.cs(35,46): warning CS0067: The event 'TmCircuitLineNode.OnNodeToRendererPathEvent' is never used
Assets\simuzen\platform\systems\base\services\orchestrator\GlobalOrchestratorFromList.cs(25,29): warning CS0067: The event 'GlobalOrchestratorFromList.OnLoadComplete' is never used
Assets\simuzen\platform\systems\base\services\passengers\scripts\BasicPassengersService.cs(13,55): warning CS0067: The event 'BasicPassengersService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\LegacyProInteropService.cs(26,50): warning CS0067: The event 'LegacyProInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\telemetry\TelemetryData\DummyTelemetryService.cs(9,50): warning CS0067: The event 'DummyTelemetryService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\remotefiles\RemoteFileService.cs(25,50): warning CS0067: The event 'RemoteFileService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\ElectricEnginelIgnitionController.cs(10,44): warning CS0067: The event 'ElectricEnginelIgnitionController.OnStatusChanged' is never used
Assets\simuzen\platform\systems\base\services\scene\Environment\DebugEnvironment\DebugEnvironmentService.cs(55,30): warning CS0067: The event 'DebugEnvironmentService.OnDaytime' is never used
Assets\simuzen\platform\systems\base\services\rearview\DummyRearviewService.cs(34,35): warning CS0067: The event 'DummyRearviewService.OnLeftSwitched' is never used
Assets\simuzen\platform\DeformableMeshes\Scripts\service\DeformableTerrainService.cs(15,29): warning CS0067: The event 'DeformableTerrainService.IsVehiclePoolReady' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MultiBlockableIgnitionController.cs(10,44): warning CS0067: The event 'MultiBlockableIgnitionController.OnStatusChanged' is never used
Assets\simuzen\platform\systems\base\services\registry\RegistryService.cs(21,50): warning CS0067: The event 'RegistryService.OnServiceFailed' is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\VehicleRigidbody.cs(16,39): warning CS0067: The event 'VehicleRigidbody.OnVehicleTrigger' is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\VehicleService\ReplayVehicleService.cs(111,29): warning CS0067: The event 'ReplayVehicleService.OnCompletedSpawn' is never used
Assets\simuzen\platform\systems\base\services\input\impl\Rewired Imp\RewiredInputSystem.cs(19,50): warning CS0067: The event 'RewiredInputSystem.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\infraction\interop\impl\DisabledInteropService.cs(17,47): warning CS0067: The event 'DisabledInteropService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\test\TestService.cs(48,53): warning CS0067: The event 'TestSceneService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\headtracking\IHeadTrackingService.cs(39,53): warning CS0067: The event 'FakeHeadTrackingService.OnServiceFailed' is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(31,21): warning CS0414: The field 'MachineryDriverBehaviourAction.indexCamera' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(23,18): warning CS0414: The field 'ControllerChecker.yButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(10,18): warning CS0414: The field 'ControllerChecker.touchpadLeftPressed' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerStepManager.cs(21,50): warning CS0414: The field 'TrainingManagerStepManager.routeCreatorManager' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(35,18): warning CS0414: The field 'ControllerChecker.xButtonPressedDown' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(26,22): warning CS0414: The field 'EX5500FailuresHandler._Caution' is assigned but its value is never used
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\Virtual Fitting Room\Advanced Sample\Scripts\ClothBone.cs(17,11): warning CS0414: The field 'ClothBone.debugSphereSize' is assigned but its value is never used
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\ItemControllers\TriggerController.cs(21,36): warning CS0414: The field 'TriggerController.triggerIconImage' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_GP_SpeedNumbers.cs(10,22): warning CS0414: The field 'HCOM_GP_SpeedNumbers._isShutoff' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(19,18): warning CS0414: The field 'ControllerChecker.xButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\BodyTrackingController\BodyTrackingSkeleton.cs(19,16): warning CS0414: The field 'BodyTrackingSkeleton.message' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Motorbike\LeanController.cs(28,39): warning CS0414: The field 'LeanController.allowPlatformMovement' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(29,23): warning CS0414: The field 'MachineryDriverBehaviourAction.t' is assigned but its value is never used
Assets\simuzen\tm\Scripts\TMEditor\UI\PanelControllers\FreeRoutePanelController.cs(97,22): warning CS0414: The field 'FreeRoutePanelController._panelAdjusted' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryLMVIgnitionControllerComponent.cs(75,22): warning CS0414: The field 'MilitaryLMVIgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(36,18): warning CS0414: The field 'ControllerChecker.aButtonPressedDown' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\EditorMode\TrainingManagerEditorCameraService.cs(19,41): warning CS0414: The field 'TrainingManagerEditorCameraService.configuration' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(6,18): warning CS0414: The field 'ControllerChecker.triggerLeftPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(7,18): warning CS0414: The field 'ControllerChecker.triggerRightPressed' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000LoadHandler.cs(14,16): warning CS0414: The field 'EH5000LoadHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\CommonTools\NuitrackSDK\Tutorials\First Project\NativeAvatar.cs(16,16): warning CS0414: The field 'NativeAvatar.message' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(31,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressedDown' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\SMBFallOffGenerator.cs(37,22): warning CS0414: The field 'SMBFallOffGenerator.doGetUp' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(31,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxDepenetrarion' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(14,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressed' is assigned but its value is never used
Assets\simuzen\tm\Scripts\Services\RuntimeMode\TrainingManagerRuntimeInitializationSteps\CircuitLineTMStep.cs(14,60): warning CS0414: The field 'CircuitLineTMStep._settings' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\GenericPanelHandlers\DashboardHandler\DashboardHandler.cs(22,23): warning CS0414: The field 'DashboardHandler._value' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Motorbike\LeanController.cs(29,39): warning CS0414: The field 'LeanController.allowCounterSteering' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(56,22): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._auxIgnitionSignal' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(30,18): warning CS0414: The field 'ControllerChecker.appmenuLeftPressedDown' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(15,18): warning CS0414: The field 'ControllerChecker.appmenuRightPressed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(24,18): warning CS0414: The field 'ControllerChecker.bButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_PI_SpeedNumbers.cs(16,22): warning CS0414: The field 'HCOM_PI_SpeedNumbers._enabled' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\DumperBucketAudioManager.cs(24,23): warning CS0414: The field 'DumperBucketAudioManager._inactivityOffset' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(39,22): warning CS0414: The field 'ConfigurableAutomaticGearboxController.isChangingGear' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(31,22): warning CS0414: The field 'EH5000FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(34,40): warning CS0414: The field 'FallOffGenerator.fallOffMaxAngularVelocity' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(11,18): warning CS0414: The field 'ControllerChecker.touchpadRightPressed' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Machinery\ExcavatorOpenableBucket.cs(14,23): warning CS0414: The field 'ExcavatorOpenableBucket._sideshiftPosition' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\CircuitLine\CircuitLineController.cs(30,23): warning CS0414: The field 'CircuitLineController.pathPosition' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Sensors\BrakePressure.cs(37,27): warning CS0414: The field 'BrakePressure.statusBackup' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,22): warning CS0414: The field 'MachineryDriverBehaviourAction.outOfFrustum' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\camera\behaviours\action\MachineryDriverBehaviourAction.cs(27,44): warning CS0414: The field 'MachineryDriverBehaviourAction.exiting' is assigned but its value is never used
Assets\simuzen\platform\traffic\iTS\Traffic System\Scripts\Main\TSPlayerReservePoints.cs(32,10): warning CS0414: The field 'TSPlayerReservePoints.isOnConnector' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBLeanController.cs(33,39): warning CS0414: The field 'SMBLeanController.allowPlatformMovement' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Spreader\Spreader.cs(9,22): warning CS0414: The field 'Spreader._spawning' is assigned but its value is never used
Assets\simuzen\tm\Route Creator\Scripts\FreeRoutes\FreeRouteController.cs(81,22): warning CS0414: The field 'FreeRouteController._hasRouteBeenPlayed' is assigned but its value is never used
Assets\simuzen\platform\systems\base\vehicle\Perception\Sensor\ProximityRadarSensor.cs(15,23): warning CS0414: The field 'ProximityRadarSensor._offsetDistanceToEntity' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Gearbox\ConfigurableAutomaticGearboxController.cs(36,21): warning CS0414: The field 'ConfigurableAutomaticGearboxController.gear' is assigned but its value is never used
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(52,29): warning CS0414: The field 'RewiredInputDebugWindow._currentModifiedAction' is assigned but its value is never used
Assets\simuzen\platform\utils\PerformanceDebugger\WindowsSystem\Windows\RewiredInputDebugWindow.cs(47,31): warning CS0414: The field 'RewiredInputDebugWindow.selectionGrid' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500LoadHandler.cs(14,16): warning CS0414: The field 'EX5500LoadHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\CommonTools\CullingSystem\System\CullingBakeDebugger.cs(17,22): warning CS0414: The field 'CullingBakeDebugger.prevDebug' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Utils\FallOffGenerator.cs(36,22): warning CS0414: The field 'FallOffGenerator.doFallOff' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EH5000\EH5000FailuresHandler.cs(27,16): warning CS0414: The field 'EH5000FailuresHandler._isInitialAnimation' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\HCOM_RabbitTurtleHandler.cs(10,15): warning CS0414: The field 'HCOM_RabbitTurtleHandler._keyState' is assigned but its value is never used
Assets\simuzen\platform\hud\elements\impl\EX5500\EX5500FailuresHandler.cs(31,22): warning CS0414: The field 'EX5500FailuresHandler._cautionCoroutineRunning' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Core\Scripts\Vehicle Dynamics Core\Components\Ignition\MilitaryRG31IgnitionControllerComponent.cs(71,38): warning CS0414: The field 'MilitaryRG31IgnitionControllerComponent._absLight' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\audio\globalAudioService\Managers\ExcavatorLoaderShovelAudioManager.cs(27,23): warning CS0414: The field 'ExcavatorLoaderShovelAudioManager._inactivityOffset' is assigned but its value is never used
Assets\simuzen\platform\VehicleDynamics\Scripts\SMB_Adv\Dynamics\SMBLeanController.cs(31,39): warning CS0414: The field 'SMBLeanController.allowBodyRoll' is assigned but its value is never used
Assets\simuzen\platform\systems\base\services\virtualreality\Calibration\ControllerChecker.cs(20,18): warning CS0414: The field 'ControllerChecker.aButtonPressed' is assigned but its value is never used
Assets\simuzen\platform\hud\components\HCOM_IG_SlopePanel.cs(23,22): warning CS0414: The field 'HCOM_IG_SlopePanel._initialized' is assigned but its value is never used
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,30): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(267,50): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseCustomVoiceProvider.cs(258,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\BaseVoiceProvider.cs(327,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,24): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'
Assets\simuzen\CommonTools\RTVoice\crosstales\RTVoice\Scripts\Provider\VoiceProviderMary.cs(450,44): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'
Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(15,22): warning CS0414: The field 'VisibleIf.eventMethodInfo' is assigned but its value is never used
Assets\simuzen\CommonTools\Obi\Scripts\Attributes\VisibleIf.cs(16,21): warning CS0414: The field 'VisibleIf.fieldInfo' is assigned but its value is never used
Assets\simuzen\CommonTools\SteamVR\Scripts\SteamVR_Camera.cs(30,27): warning CS0109: The member 'SteamVR_Camera.camera' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\HandCollider.cs(9,31): warning CS0109: The member 'HandCollider.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\LinearAnimation.cs(16,24): warning CS0109: The member 'LinearAnimation.animation' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\Throwable.cs(59,33): warning CS0109: The member 'Throwable.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Core\Scripts\InteractableDebug.cs(35,30): warning CS0109: The member 'InteractableDebug.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\JoeJeff\JoeJeff.cs(43,31): warning CS0109: The member 'JoeJeff.rigidbody' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Teleport\Scripts\TeleportPoint.cs(41,25): warning CS0109: The member 'TeleportPoint.animation' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(12,40): warning CS0109: The member 'SquishyToy.renderer' does not hide an accessible member. The new keyword is not required.
Assets\simuzen\CommonTools\SteamVR\InteractionSystem\Samples\Squishy\SquishyToy.cs(21,31): warning CS0109: The member 'SquishyToy.rigidbody' does not hide an accessible member. The new keyword is not required.
BuildPlayerGenerator: Succeeded
SpriteAtlasPacking completed in 2.590340 sec
Sprite IG_VehicleVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_BackgroundVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_2PixelBackground matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_DialVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_MaxSpeedVolcado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Trasversal matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite control matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Background matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite IG_Longitudinal matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite level matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 7.2 MB. Total uncompressed size 39.0 MB.
SpriteAtlasPacking completed in 0.383126 sec
***Player size statistics***
Total compressed size 16.4 MB. Total uncompressed size 28.8 MB.
SpriteAtlasPacking completed in 0.405487 sec
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "TextMeshPro/Mobile/Distance Field" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Standard" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.76 seconds. Local cache hits 1056 (65.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 4.19 seconds. Local cache hits 1536 (99.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.78 seconds. Local cache hits 312 (17.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.94 seconds. Local cache hits 364 (21.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 32 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.85 seconds. Local cache hits 384 (20.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 640 (11.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 288 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 384 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 240 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 280 (1.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5600, unique: 5578)
Compressed shader 'Standard' on d3d11 from 26.43MB to 0.98MB
Compressed shader 'Standard' in 0.18s
Compiling shader "Autodesk Interactive" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 176 (11.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.69 seconds. Local cache hits 256 (15.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 104 (5.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp)
156 / 156 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 156 (9.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 64 (2.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "DEFERRED" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 96 (5.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 96 (3.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 128 (6.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 80 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "FORWARD_DELTA" (fp)
120 / 120 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 120 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Autodesk Interactive" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Autodesk Interactive in 0.00s
d3d11 (total internal programs: 1300, unique: 1216)
Compressed shader 'Autodesk Interactive' on d3d11 from 5.54MB to 0.24MB
Compressed shader 'Autodesk Interactive' in 0.07s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.63 seconds. Local cache hits 11264 (15.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.48 seconds. Local cache hits 8192 (11.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.22 seconds. Local cache hits 4096 (5.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.62 seconds. Local cache hits 11264 (14.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.48 seconds. Local cache hits 8192 (11.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.08s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.23s
Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "TextMeshPro/Distance Field" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader TextMeshPro/Distance Field in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.31 seconds. Local cache hits 5632 (7.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 88 (5.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 64 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 52 (2.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 52 (2.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Custom/Standard_Water_Provisional" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Custom/Standard_Water_Provisional in 0.00s
d3d11 (total internal programs: 268, unique: 268)
Compressed shader 'Custom/Standard_Water_Provisional' on d3d11 from 1.34MB to 0.06MB
Compressed shader 'Custom/Standard_Water_Provisional' in 0.02s
Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/UnlitColorAbove_SIM" pass "Unlit" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/UnlitColorAbove_SIM in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 192 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 288 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 48 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp)
144 / 144 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 144 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Surface in 0.00s
d3d11 (total internal programs: 720, unique: 720)
Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB
Compressed shader 'Particles/Standard Surface' in 0.04s
***Player size statistics***
Total compressed size 1.09 GB. Total uncompressed size 1.71 GB.
Unloading 5301 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 2.72 GB.
System memory in use after: 2.65 GB.
Unloading 19585 unused Assets to reduce memory usage. Loaded Objects now: 13162.
Total: 33.458800 ms (FindLiveObjects: 1.450500 ms CreateObjectMapping: 1.137600 ms MarkObjects: 21.444500 ms DeleteObjects: 9.424900 ms)
SpriteAtlasPacking completed in 0.710685 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.67 seconds. Local cache hits 11264 (16.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
finished in 17.46 seconds. Local cache hits 6912 (9.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (406.72s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.22 seconds. Local cache hits 3072 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (70.93s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 4096 (5.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 113 (on d3d11)
Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH MAOHS_MAP SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON
Shader error in 'CustomShaders/StandardHeavy': maximum ps_4_0 sampler register index (16) exceeded at line 115 (on d3d11)
Compiling Fragment program with COLOR_MASK DIRECTIONAL EMISSION LIGHTMAP_ON LIGHTPROBE_SH SHADOWS_SCREEN STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR GLOBAL_COORD INSTANCING_ON LIGHTMAP_SHADOW_MIXING MAOHS_MAP SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHATEST_ON
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.39s
***Player size statistics***
Total compressed size 11.8 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.427262 sec
Sprite GP_Kenworthdoble_articulado matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.401718 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.20s
***Player size statistics***
Total compressed size 85.2 MB. Total uncompressed size 176.2 MB.
SpriteAtlasPacking completed in 0.411535 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 86.1 MB. Total uncompressed size 173.6 MB.
Unloading 3688 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.25 GB.
System memory in use after: 1.24 GB.
Unloading 14633 unused Assets to reduce memory usage. Loaded Objects now: 13125.
Total: 25.202900 ms (FindLiveObjects: 1.609100 ms CreateObjectMapping: 0.907700 ms MarkObjects: 19.034300 ms DeleteObjects: 3.650700 ms)
SpriteAtlasPacking completed in 0.655253 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 78.8 MB. Total uncompressed size 189.7 MB.
SpriteAtlasPacking completed in 0.412283 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 3328 (3.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s
***Player size statistics***
Total compressed size 15.9 MB. Total uncompressed size 33.7 MB.
SpriteAtlasPacking completed in 0.411677 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 96.5 MB. Total uncompressed size 165.6 MB.
SpriteAtlasPacking completed in 0.418220 sec
Compiling shader "Unlit/Transparent" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Unlit/Transparent" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Unlit/Transparent in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.45 seconds. Local cache hits 352 (10.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.75 seconds. Local cache hits 512 (17.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 104 (2.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 104 (2.84s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 128 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 256 (2.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 128 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 80 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
80 / 80 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 80 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 1876, unique: 1866)
Compressed shader 'Standard' on d3d11 from 8.94MB to 0.33MB
Compressed shader 'Standard' in 0.09s
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/SkinsAtlas" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/SkinsAtlas in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/SkinsAtlas' on d3d11 from 2.51MB to 0.11MB
Compressed shader 'CustomShaders/SkinsAtlas' in 0.03s
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Mobile/Particles/Multiply" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Mobile/Particles/Multiply in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 11264 (11.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 8192 (9.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 8192 (9.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.21s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 228, unique: 228)
Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s
***Player size statistics***
Total compressed size 101.6 MB. Total uncompressed size 215.7 MB.
Unloading 4100 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.50 GB.
System memory in use after: 1.50 GB.
Unloading 20974 unused Assets to reduce memory usage. Loaded Objects now: 13134.
Total: 24.978900 ms (FindLiveObjects: 1.367000 ms CreateObjectMapping: 1.087000 ms MarkObjects: 17.292500 ms DeleteObjects: 5.231300 ms)
SpriteAtlasPacking completed in 0.659079 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 76.3 MB. Total uncompressed size 190.8 MB.
SpriteAtlasPacking completed in 0.406413 sec
***Player size statistics***
Total compressed size 19.3 KB. Total uncompressed size 69.0 KB.
SpriteAtlasPacking completed in 0.402286 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 10.5 MB. Total uncompressed size 72.5 MB.
SpriteAtlasPacking completed in 0.409270 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
Compiling shader "Standard" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1056 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.86 seconds. Local cache hits 1664 (44.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 416 (6.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
704 / 704 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.28 seconds. Local cache hits 704 (6.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
288 / 288 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 288 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 416 (3.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 320 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5916, unique: 5894)
Compressed shader 'Standard' on d3d11 from 28.03MB to 1.05MB
Compressed shader 'Standard' in 0.18s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 111 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 135 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 159 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/Windshield': floating point division by zero at line 184 (on d3d11)
Compiling Fragment program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON LIGHTPROBE_SH SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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finished in 0.25 seconds. Local cache hits 5632 (5.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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finished in 0.19 seconds. Local cache hits 4096 (4.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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finished in 0.10 seconds. Local cache hits 2048 (2.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 44 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 144, unique: 144)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.13 seconds. Local cache hits 2816 (3.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 208.7 MB. Total uncompressed size 277.7 MB.
Unloading 4088 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.50 GB.
System memory in use after: 1.50 GB.
Unloading 25242 unused Assets to reduce memory usage. Loaded Objects now: 13141.
Total: 27.008800 ms (FindLiveObjects: 1.758300 ms CreateObjectMapping: 1.287800 ms MarkObjects: 17.494300 ms DeleteObjects: 6.467400 ms)
SpriteAtlasPacking completed in 0.659483 sec
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 704 (0.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.06 seconds. Local cache hits 1280 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 4276, unique: 4256)
Compressed shader 'Standard' on d3d11 from 20.24MB to 0.87MB
Compressed shader 'Standard' in 0.20s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 11264 (12.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.42 seconds. Local cache hits 8192 (9.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 45.6 MB. Total uncompressed size 64.1 MB.
SpriteAtlasPacking completed in 0.406938 sec
***Player size statistics***
Total compressed size 12.5 MB. Total uncompressed size 18.7 MB.
SpriteAtlasPacking completed in 0.417959 sec
***Player size statistics***
Total compressed size 7.5 MB. Total uncompressed size 18.3 MB.
SpriteAtlasPacking completed in 0.409564 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 8192 (9.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 61.3 MB. Total uncompressed size 141.5 MB.
SpriteAtlasPacking completed in 0.414105 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 1.49MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.02s
***Player size statistics***
Total compressed size 104.6 MB. Total uncompressed size 146.4 MB.
Unloading 3229 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.35 GB.
System memory in use after: 1.34 GB.
Unloading 2731 unused Assets to reduce memory usage. Loaded Objects now: 13151.
Total: 22.128400 ms (FindLiveObjects: 0.810700 ms CreateObjectMapping: 0.512800 ms MarkObjects: 18.139300 ms DeleteObjects: 2.663700 ms)
SpriteAtlasPacking completed in 0.656281 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 128 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s
d3d11 (total internal programs: 664, unique: 664)
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.10s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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finished in 0.05 seconds. Local cache hits 768 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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finished in 0.03 seconds. Local cache hits 512 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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finished in 0.02 seconds. Local cache hits 320 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
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finished in 0.02 seconds. Local cache hits 320 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.03 seconds. Local cache hits 512 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s
d3d11 (total internal programs: 4160, unique: 4145)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.13s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
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starting compilation...
finished in 0.99 seconds. Local cache hits 1056 (23.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.69 seconds. Local cache hits 768 (16.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.43 seconds. Local cache hits 384 (10.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 384 (8.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 48 (0.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 48 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 24 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 24 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Shader warning in 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 173
Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.03 seconds. Local cache hits 88 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.02 seconds. Local cache hits 64 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 20 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 20 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.02 seconds. Local cache hits 64 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.02 seconds. Local cache hits 64 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 32 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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finished in 0.01 seconds. Local cache hits 32 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.66s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s
d3d11 (total internal programs: 1328, unique: 1328)
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.72s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 88 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 64 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 52 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 52 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 64 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 64 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.02s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
2304 / 2304 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2304 (3.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.09 seconds. Local cache hits 1536 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.07 seconds. Local cache hits 1248 (1.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 1248 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 1536 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 1536 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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finished in 0.04 seconds. Local cache hits 768 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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finished in 0.04 seconds. Local cache hits 768 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 208 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 208 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.03s
d3d11 (total internal programs: 12928, unique: 12884)
Shader warning in 'Nature/SpeedTree': floating point division by zero at Files/Unity/Hub/Editor/2020.3.48f1/Editor/Data/CGIncludes/SpeedTreeVertex.cginc(101) (on d3d11)
Compiling Vertex program with GEOM_TYPE_LEAF LOD_FADE_PERCENTAGE SHADOWS_CUBE STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: GEOM_TYPE_BRANCH GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_MESH SHADER_API_GLES30 SHADOWS_DEPTH UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB
Compressed shader 'Nature/SpeedTree' in 0.53s
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
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finished in 0.01 seconds. Local cache hits 12 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.03 seconds. Local cache hits 88 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 64 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 52 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 52 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 64 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 64 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
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starting compilation...
finished in 3.98 seconds. Local cache hits 4224 (95.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.94 seconds. Local cache hits 1536 (15.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (221.45s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
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starting compilation...
finished in 0.10 seconds. Local cache hits 1664 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.46 seconds. Local cache hits 1536 (34.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.40 seconds. Local cache hits 1536 (33.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 192 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 192 (3.96s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 96 (1.97s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 96 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 101 (on d3d11)
Compiling Fragment program with DIRECTIONAL GPU_FRUSTUM_ON LIGHTMAP_ON LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 101 (on d3d11)
Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_4_0 sampler register index (16) exceeded at line 103 (on d3d11)
Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON SHADOWS_SCREEN STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader error in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': maximum ps_5_0 sampler register index (16) exceeded at line 103 (on d3d11)
Compiling Fragment program with DIRECTIONAL DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON GPU_FRUSTUM_ON LIGHTMAP_ON PROCEDURAL_INSTANCING_ON SHADOWS_SCREEN
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH LOD_FADE_CROSSFADE SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Shader warning in 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow': Duplicate #pragma vertex found, ignoring: #pragma vertex vert at line 161
Compiling Vertex program with GPU_FRUSTUM_ON SHADOWS_DEPTH UNITY_PASS_SHADOWCASTER
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON PROCEDURAL_INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING _DETALUSEUV3_ON _SNOWUSEUV3_ON
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Script attached to 'HG_VegetationStudio' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
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finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
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finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 283.8 MB. Total uncompressed size 0.53 GB.
SpriteAtlasPacking completed in 0.427941 sec
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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Compiling shader "Standard" pass "ShadowCaster" (vp)
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Compiling shader "Standard" pass "ShadowCaster" (fp)
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Compiling shader "Standard" pass "DEFERRED" (vp)
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Compiling shader "Standard" pass "DEFERRED" (fp)
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Compiling shader "Standard" pass "META" (vp)
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Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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finished in 0.16 seconds. Local cache hits 3328 (3.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.25s
***Player size statistics***
Total compressed size 20.1 MB. Total uncompressed size 27.8 MB.
SpriteAtlasPacking completed in 0.420947 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.09s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 104.5 MB. Total uncompressed size 166.0 MB.
Unloading 3396 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.70 GB.
System memory in use after: 1.60 GB.
Unloading 207393 unused Assets to reduce memory usage. Loaded Objects now: 13157.
Total: 80.756500 ms (FindLiveObjects: 8.510300 ms CreateObjectMapping: 8.315200 ms MarkObjects: 19.088700 ms DeleteObjects: 44.841300 ms)
SpriteAtlasPacking completed in 0.676053 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 11264 (12.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.40 seconds. Local cache hits 8192 (9.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.08s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.22s
Asset 'ControllerrHotAirBalloon': Transition 'AnyState -> BalanceoAereo' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 40.8 MB. Total uncompressed size 169.1 MB.
SpriteAtlasPacking completed in 0.414139 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 11264 (12.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 17.79 seconds. Local cache hits 6912 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (417.71s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.20 seconds. Local cache hits 3072 (2.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.19s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.38s
***Player size statistics***
Total compressed size 11.7 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.420721 sec
Sprite GP_Nissan_NP300 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.419824 sec
***Player size statistics***
Total compressed size 9.6 MB. Total uncompressed size 14.9 MB.
SpriteAtlasPacking completed in 0.415224 sec
***Player size statistics***
Total compressed size 4.1 MB. Total uncompressed size 4.2 MB.
SpriteAtlasPacking completed in 0.423345 sec
***Player size statistics***
Total compressed size 82.4 MB. Total uncompressed size 89.2 MB.
SpriteAtlasPacking completed in 0.419240 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.01 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 17.0 MB. Total uncompressed size 32.0 MB.
SpriteAtlasPacking completed in 0.409747 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (vp)
480 / 480 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 480 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD" (fp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 208 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "FORWARD_DELTA" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 208 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/SMKGlass" pass "Meta" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/SMKGlass in 0.00s
d3d11 (total internal programs: 1376, unique: 1056)
Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 55
Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON
Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_FORWARDADD': macro redefinition. Previous definition found at :1. at line 296
Compiling Vertex program with DIRECTIONAL DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDADD UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRECTIONAL_COOKIE DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING POINT POINT_COOKIE SHADER_API_GLES30 SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_SHADOWMASK SHADOWS_SOFT SPOT UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Shader warning in 'CustomShaders/Vehicles/SMKGlass': 'UNITY_PASS_SHADOWCASTER': macro redefinition. Previous definition found at :1. at line 472
Compiling Vertex program with DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF LIGHTMAP_OFF SHADOWS_DEPTH STEREO_INSTANCING_ON
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DIRLIGHTMAP_SEPARATE DYNAMICLIGHTMAP_ON LIGHTMAP_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING
Compressed shader 'CustomShaders/Vehicles/SMKGlass' on d3d11 from 4.92MB to 0.15MB
Compressed shader 'CustomShaders/Vehicles/SMKGlass' in 0.04s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 5632 (5.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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finished in 0.05 seconds. Local cache hits 1024 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.16s
***Player size statistics***
Total compressed size 34.8 MB. Total uncompressed size 51.9 MB.
Unloading 3207 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.41 GB.
System memory in use after: 1.41 GB.
Unloading 3340 unused Assets to reduce memory usage. Loaded Objects now: 13173.
Total: 22.327600 ms (FindLiveObjects: 0.853600 ms CreateObjectMapping: 0.503100 ms MarkObjects: 19.525400 ms DeleteObjects: 1.444500 ms)
SpriteAtlasPacking completed in 0.653409 sec
***Player size statistics***
Total compressed size 94.4 KB. Total uncompressed size 144.9 KB.
SpriteAtlasPacking completed in 0.415067 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced LOD CutOut" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced LOD CutOut in 0.00s
d3d11 (total internal programs: 664, unique: 664)
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' on d3d11 from 9.74MB to 0.44MB
Compressed shader 'CTS/CTS Terrain Shader Advanced LOD CutOut' in 0.10s
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 192 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 80 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.00s
d3d11 (total internal programs: 1172, unique: 1092)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 3.90MB to 0.13MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.03s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1056 (1.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
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finished in 5.82 seconds. Local cache hits 2112 (138.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
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finished in 4.15 seconds. Local cache hits 1536 (98.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
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finished in 0.67 seconds. Local cache hits 240 (15.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
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finished in 0.76 seconds. Local cache hits 240 (17.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp)
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finished in 2.03 seconds. Local cache hits 768 (47.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp)
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finished in 2.21 seconds. Local cache hits 768 (52.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp)
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Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp)
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finished in 0.24 seconds. Local cache hits 96 (5.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (vp)
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finished in 0.15 seconds. Local cache hits 48 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (fp)
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finished in 0.12 seconds. Local cache hits 48 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
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finished in 0.69 seconds. Local cache hits 264 (15.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
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finished in 0.51 seconds. Local cache hits 192 (11.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "FORWARD" (vp)
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Compiling shader "Nature/SpeedTree8" pass "FORWARD" (fp)
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Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (vp)
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finished in 0.30 seconds. Local cache hits 96 (6.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "DEFERRED" (fp)
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finished in 0.25 seconds. Local cache hits 96 (5.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (vp)
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finished in 0.03 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "ShadowCaster" (fp)
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finished in 0.03 seconds. Local cache hits 12 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree8" pass "Meta" (fp)
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finished in 0.02 seconds. Local cache hits 6 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree8 in 0.02s
d3d11 (total internal programs: 6756, unique: 6756)
Compressed shader 'Nature/SpeedTree8' on d3d11 from 49.27MB to 2.06MB
Compressed shader 'Nature/SpeedTree8' in 0.22s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.67s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
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finished in 0.02 seconds. Local cache hits 352 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
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finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 208 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "DEFERRED" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Advanced CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Advanced CutOut in 0.02s
d3d11 (total internal programs: 1328, unique: 1328)
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' on d3d11 from 49.09MB to 9.67MB
Compressed shader 'CTS/CTS Terrain Shader Advanced CutOut' in 0.72s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.06 seconds. Local cache hits 1344 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.04 seconds. Local cache hits 896 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.03 seconds. Local cache hits 728 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.03 seconds. Local cache hits 728 (0.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 56 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.04 seconds. Local cache hits 896 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.04 seconds. Local cache hits 896 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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finished in 0.02 seconds. Local cache hits 448 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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finished in 0.02 seconds. Local cache hits 448 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 56 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
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finished in 0.00 seconds. Local cache hits 80 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 144 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 156 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 96 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
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Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.02s
d3d11 (total internal programs: 7776, unique: 7754)
Compressed shader 'Nature/SpeedTree' on d3d11 from 49.55MB to 3.14MB
Compressed shader 'Nature/SpeedTree' in 0.44s
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
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finished in 0.19 seconds. Local cache hits 4224 (4.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
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finished in 10.34 seconds. Local cache hits 1536 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (245.71s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
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finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
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starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 341.4 MB. Total uncompressed size 0.55 GB.
Unloading 3259 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.70 GB.
System memory in use after: 1.69 GB.
Unloading 697 unused Assets to reduce memory usage. Loaded Objects now: 13177.
Total: 22.394300 ms (FindLiveObjects: 0.803800 ms CreateObjectMapping: 0.232800 ms MarkObjects: 20.532100 ms DeleteObjects: 0.824500 ms)
SpriteAtlasPacking completed in 0.680042 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
***Player size statistics***
Total compressed size 1.6 MB. Total uncompressed size 2.4 MB.
SpriteAtlasPacking completed in 0.421437 sec
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
1584 / 1584 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 2.21 seconds. Local cache hits 1584 (52.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 5.09 seconds. Local cache hits 3072 (121.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
468 / 468 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.55 seconds. Local cache hits 468 (12.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
728 / 728 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.20 seconds. Local cache hits 728 (28.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 40 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 40 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
576 / 576 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.72 seconds. Local cache hits 576 (16.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
1216 / 1216 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.68 seconds. Local cache hits 1216 (39.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
432 / 432 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 432 (12.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.14 seconds. Local cache hits 768 (27.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
360 / 360 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.40 seconds. Local cache hits 360 (9.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
560 / 560 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.92 seconds. Local cache hits 560 (21.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 20 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 20 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.02s
d3d11 (total internal programs: 9908, unique: 9878)
Compressed shader 'Standard' on d3d11 from 48.89MB to 1.79MB
Compressed shader 'Standard' in 0.19s
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
'.' is not allowed in State name
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'MotorHelmet2_PF' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.96 seconds. Local cache hits 352 (22.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 1.33 seconds. Local cache hits 512 (31.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.57 seconds. Local cache hits 208 (13.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.82 seconds. Local cache hits 312 (18.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.33 seconds. Local cache hits 128 (7.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 192 (11.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 192 (9.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.58 seconds. Local cache hits 256 (13.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.35 seconds. Local cache hits 160 (7.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 240 (11.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 2600, unique: 2432)
Compressed shader 'Standard (Specular setup)' on d3d11 from 11.15MB to 0.47MB
Compressed shader 'Standard (Specular setup)' in 0.14s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 11264 (11.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.38 seconds. Local cache hits 8192 (9.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.09s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.27s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.04s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB
Compressed shader 'CustomShaders/StandardCM' in 0.19s
Script attached to 'MotorHelmet1_PF' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 8 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 8 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 95.7 MB. Total uncompressed size 162.1 MB.
SpriteAtlasPacking completed in 0.414265 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 8.07 seconds. Local cache hits 3456 (2.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 640 variants (188.11s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.24 seconds. Local cache hits 3072 (2.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (72.30s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.06s
d3d11 (total internal programs: 20608, unique: 20608)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 153.00MB to 5.64MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.32s
***Player size statistics***
Total compressed size 8.9 MB. Total uncompressed size 12.8 MB.
SpriteAtlasPacking completed in 0.414811 sec
***Player size statistics***
Total compressed size 3.0 MB. Total uncompressed size 4.3 MB.
SpriteAtlasPacking completed in 0.414624 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 11264 (12.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.37 seconds. Local cache hits 8192 (8.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.08s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 195.15MB to 7.17MB
Compressed shader 'CustomShaders/StandardCM' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 9.3 MB. Total uncompressed size 17.0 MB.
SpriteAtlasPacking completed in 0.411620 sec
Compiling shader "Standard" pass "FORWARD" (vp)
880 / 880 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 880 (0.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
260 / 260 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 364 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
200 / 200 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 200 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 280 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5196, unique: 5176)
Compressed shader 'Standard' on d3d11 from 25.02MB to 0.99MB
Compressed shader 'Standard' in 0.20s
***Player size statistics***
Total compressed size 1.4 MB. Total uncompressed size 2.3 MB.
SpriteAtlasPacking completed in 0.422452 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.49 seconds. Local cache hits 11264 (11.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.41 seconds. Local cache hits 8192 (9.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.24s
***Player size statistics***
Total compressed size 7.6 MB. Total uncompressed size 13.5 MB.
Unloading 3785 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.21 GB.
System memory in use after: 1.21 GB.
Unloading 16808 unused Assets to reduce memory usage. Loaded Objects now: 13190.
Total: 25.391100 ms (FindLiveObjects: 1.069400 ms CreateObjectMapping: 0.443700 ms MarkObjects: 19.063900 ms DeleteObjects: 4.813200 ms)
SpriteAtlasPacking completed in 0.653691 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
832 / 832 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 832 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 3264, unique: 3086)
Compressed shader 'Standard' on d3d11 from 15.18MB to 0.65MB
Compressed shader 'Standard' in 0.20s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
***Player size statistics***
Total compressed size 4.4 MB. Total uncompressed size 5.6 MB.
SpriteAtlasPacking completed in 0.415213 sec
***Player size statistics***
Total compressed size 19.5 MB. Total uncompressed size 39.0 MB.
SpriteAtlasPacking completed in 0.414199 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
104 / 104 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.67s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 104 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
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Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 114.0 MB. Total uncompressed size 175.0 MB.
SpriteAtlasPacking completed in 0.412372 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
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Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
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d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
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finished in 0.02 seconds. Local cache hits 416 (0.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
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Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4224 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 10.31 seconds. Local cache hits 1536 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (244.99s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.89s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1536 (1.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 96 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 39.3 MB. Total uncompressed size 81.5 MB.
Unloading 3236 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.34 GB.
System memory in use after: 1.22 GB.
Unloading 1280 unused Assets to reduce memory usage. Loaded Objects now: 13200.
Total: 24.061100 ms (FindLiveObjects: 0.701300 ms CreateObjectMapping: 0.258100 ms MarkObjects: 18.723200 ms DeleteObjects: 4.377400 ms)
SpriteAtlasPacking completed in 0.650875 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 9.0 KB.
SpriteAtlasPacking completed in 0.427306 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.54 seconds. Local cache hits 11264 (12.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 18.97 seconds. Local cache hits 6912 (6.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (445.89s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.19 seconds. Local cache hits 3072 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.66s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.39s
***Player size statistics***
Total compressed size 11.8 MB. Total uncompressed size 18.1 MB.
SpriteAtlasPacking completed in 0.421102 sec
***Player size statistics***
Total compressed size 3.4 KB. Total uncompressed size 9.5 KB.
SpriteAtlasPacking completed in 0.416205 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.04s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.18s
***Player size statistics***
Total compressed size 77.2 MB. Total uncompressed size 209.6 MB.
Unloading 3600 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.24 GB.
System memory in use after: 1.24 GB.
Unloading 17008 unused Assets to reduce memory usage. Loaded Objects now: 13208.
Total: 25.954500 ms (FindLiveObjects: 1.271100 ms CreateObjectMapping: 0.937000 ms MarkObjects: 19.331800 ms DeleteObjects: 4.413800 ms)
SpriteAtlasPacking completed in 0.655290 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
***Player size statistics***
Total compressed size 8.7 MB. Total uncompressed size 15.6 MB.
SpriteAtlasPacking completed in 0.416758 sec
Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/DefaultUnlit" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/DefaultUnlit in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (vp)
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finished in 0.12 seconds. Local cache hits 44 (2.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Deprecated/SMK/Unlit" pass "FORWARD" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 32 (1.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Deprecated/SMK/Unlit in 0.00s
d3d11 (total internal programs: 76, unique: 76)
Shader warning in 'Deprecated/SMK/Unlit': 'UNITY_PASS_FORWARDBASE': macro redefinition. Previous definition found at :1. at line 27
Compiling Vertex program with DIRECTIONAL
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_FORWARDBASE UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING VERTEXLIGHT_ON
Compiling shader "Standard" pass "FORWARD" (vp)
880 / 880 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 880 (1.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 1792 (2.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 260 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 704 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 200 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 5672, unique: 5652)
Compressed shader 'Standard' on d3d11 from 27.42MB to 1.11MB
Compressed shader 'Standard' in 0.20s
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 176 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
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starting compilation...
finished in 0.53 seconds. Local cache hits 256 (12.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.15 seconds. Local cache hits 104 (3.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
156 / 156 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.31 seconds. Local cache hits 156 (6.78s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.08 seconds. Local cache hits 64 (1.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.16 seconds. Local cache hits 96 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 96 (1.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 128 (4.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 80 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.16 seconds. Local cache hits 120 (3.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 8 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 1316, unique: 1226)
Compressed shader 'Standard (Specular setup)' on d3d11 from 5.24MB to 0.25MB
Compressed shader 'Standard (Specular setup)' in 0.08s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Unlit/Color" pass "Pass 0" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Unlit/Color" pass "Pass 0" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Unlit/Color in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Additive" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Additive in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Particles/Alpha Blended" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Particles/Alpha Blended in 0.00s
d3d11 (total internal programs: 16, unique: 16)
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 41.4 MB. Total uncompressed size 67.0 MB.
SpriteAtlasPacking completed in 0.418296 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (2.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 47.9 MB. Total uncompressed size 66.7 MB.
SpriteAtlasPacking completed in 0.411040 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 28.1 MB. Total uncompressed size 51.5 MB.
SpriteAtlasPacking completed in 0.415644 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 5632 (5.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (3.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 40.9 MB. Total uncompressed size 69.7 MB.
Unloading 3390 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.29 GB.
System memory in use after: 1.29 GB.
Unloading 2784 unused Assets to reduce memory usage. Loaded Objects now: 13218.
Total: 21.341700 ms (FindLiveObjects: 1.114800 ms CreateObjectMapping: 0.282600 ms MarkObjects: 18.575000 ms DeleteObjects: 1.368300 ms)
SpriteAtlasPacking completed in 0.644244 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.17 seconds. Local cache hits 3328 (4.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
***Player size statistics***
Total compressed size 32.9 MB. Total uncompressed size 69.4 MB.
SpriteAtlasPacking completed in 0.424126 sec
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.50 seconds. Local cache hits 11264 (11.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 18.52 seconds. Local cache hits 6912 (6.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (434.98s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 3.20 seconds. Local cache hits 3072 (2.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.13s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.38s
***Player size statistics***
Total compressed size 11.7 MB. Total uncompressed size 18.0 MB.
SpriteAtlasPacking completed in 0.427701 sec
Sprite GP_Volvo_VNL_760 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.421914 sec
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.03s
d3d11 (total internal programs: 17920, unique: 17920)
Compressed shader 'CustomShaders/Standard' on d3d11 from 89.81MB to 3.34MB
Compressed shader 'CustomShaders/Standard' in 0.19s
***Player size statistics***
Total compressed size 96.0 MB. Total uncompressed size 165.6 MB.
SpriteAtlasPacking completed in 0.421402 sec
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 1.65MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.02s
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 228, unique: 228)
Compressed shader 'CustomShaders/Vehicles/Glass' on d3d11 from 1.44MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Glass' in 0.02s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2816 (3.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 11.3 MB. Total uncompressed size 19.0 MB.
Unloading 3433 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.38 GB.
System memory in use after: 1.38 GB.
Unloading 7992 unused Assets to reduce memory usage. Loaded Objects now: 13227.
Total: 24.259400 ms (FindLiveObjects: 1.239900 ms CreateObjectMapping: 0.661900 ms MarkObjects: 19.927700 ms DeleteObjects: 2.429000 ms)
SpriteAtlasPacking completed in 0.662896 sec
***Player size statistics***
Total compressed size 12.7 MB. Total uncompressed size 20.4 MB.
SpriteAtlasPacking completed in 0.420223 sec
***Player size statistics***
Total compressed size 2.4 MB. Total uncompressed size 3.0 MB.
SpriteAtlasPacking completed in 0.424370 sec
***Player size statistics***
Total compressed size 6.7 MB. Total uncompressed size 22.6 MB.
SpriteAtlasPacking completed in 0.423370 sec
***Player size statistics***
Total compressed size 3.9 MB. Total uncompressed size 3.9 MB.
SpriteAtlasPacking completed in 0.425247 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.52 seconds. Local cache hits 11264 (12.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.39 seconds. Local cache hits 8192 (9.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
***Player size statistics***
Total compressed size 10.6 MB. Total uncompressed size 19.1 MB.
SpriteAtlasPacking completed in 0.415616 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 11.5 MB. Total uncompressed size 15.2 MB.
SpriteAtlasPacking completed in 0.417597 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.39 seconds. Local cache hits 8192 (9.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.24s
***Player size statistics***
Total compressed size 9.6 MB. Total uncompressed size 16.5 MB.
SpriteAtlasPacking completed in 0.416222 sec
***Player size statistics***
Total compressed size 20.2 KB. Total uncompressed size 82.7 KB.
SpriteAtlasPacking completed in 0.409413 sec
***Player size statistics***
Total compressed size 15.1 KB. Total uncompressed size 54.3 KB.
SpriteAtlasPacking completed in 0.424644 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.82s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.21s
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsBase" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsBase in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' on d3d11 from 2.75MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsBase' in 0.03s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 17.5 MB. Total uncompressed size 26.0 MB.
SpriteAtlasPacking completed in 0.411120 sec
***Player size statistics***
Total compressed size 10.8 MB. Total uncompressed size 19.7 MB.
SpriteAtlasPacking completed in 0.415121 sec
***Player size statistics***
Total compressed size 3.3 MB. Total uncompressed size 3.4 MB.
SpriteAtlasPacking completed in 0.417358 sec
***Player size statistics***
Total compressed size 3.7 MB. Total uncompressed size 4.6 MB.
SpriteAtlasPacking completed in 0.423977 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (6.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.21 seconds. Local cache hits 4096 (4.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 3.9 MB. Total uncompressed size 7.7 MB.
SpriteAtlasPacking completed in 0.414888 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.63s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 6.2 MB. Total uncompressed size 11.6 MB.
SpriteAtlasPacking completed in 0.417886 sec
***Player size statistics***
Total compressed size 8.1 KB. Total uncompressed size 28.3 KB.
SpriteAtlasPacking completed in 0.425141 sec
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.03 seconds. Local cache hits 704 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.04 seconds. Local cache hits 768 (0.88s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 208 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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finished in 0.02 seconds. Local cache hits 384 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 160 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 3300, unique: 3282)
Compressed shader 'Standard' on d3d11 from 15.21MB to 0.56MB
Compressed shader 'Standard' in 0.16s
Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp)
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finished in 0.08 seconds. Local cache hits 24 (1.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (fp)
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finished in 0.06 seconds. Local cache hits 24 (0.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "Pass 4" (vp)
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finished in 0.13 seconds. Local cache hits 48 (2.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Unlit" pass "Pass 4" (fp)
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finished in 0.21 seconds. Local cache hits 80 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Unlit in 0.00s
d3d11 (total internal programs: 176, unique: 176)
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
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finished in 0.50 seconds. Local cache hits 11264 (12.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
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finished in 18.65 seconds. Local cache hits 6912 (5.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1280 variants (438.68s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (vp)
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finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
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finished in 3.20 seconds. Local cache hits 3072 (2.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 256 variants (71.31s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (vp)
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finished in 0.19 seconds. Local cache hits 4096 (4.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "DEFERRED" (fp)
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finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (vp)
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finished in 0.02 seconds. Local cache hits 512 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "Meta" (fp)
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finished in 0.02 seconds. Local cache hits 512 (0.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (vp)
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finished in 0.02 seconds. Local cache hits 512 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardHeavy" pass "ShadowCaster" (fp)
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finished in 0.02 seconds. Local cache hits 512 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardHeavy in 0.11s
d3d11 (total internal programs: 34816, unique: 34816)
Compressed shader 'CustomShaders/StandardHeavy' on d3d11 from 264.45MB to 10.35MB
Compressed shader 'CustomShaders/StandardHeavy' in 0.38s
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 24 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (vp)
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finished in 0.02 seconds. Local cache hits 192 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "FORWARD" (fp)
288 / 288 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 288 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 48 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Particles/Standard Surface" pass "DEFERRED" (fp)
144 / 144 variants left after stripping, processed in 0.00 seconds
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finished in 0.01 seconds. Local cache hits 144 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Particles/Standard Surface in 0.00s
d3d11 (total internal programs: 720, unique: 720)
Compressed shader 'Particles/Standard Surface' on d3d11 from 3.68MB to 0.14MB
Compressed shader 'Particles/Standard Surface' in 0.04s
***Player size statistics***
Total compressed size 57.2 MB. Total uncompressed size 109.4 MB.
Unloading 3277 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.47 GB.
System memory in use after: 1.39 GB.
Unloading 18434 unused Assets to reduce memory usage. Loaded Objects now: 13258.
Total: 31.064700 ms (FindLiveObjects: 1.428600 ms CreateObjectMapping: 1.131900 ms MarkObjects: 19.805500 ms DeleteObjects: 8.697600 ms)
SpriteAtlasPacking completed in 0.686690 sec
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.02 seconds. Local cache hits 352 (0.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.04 seconds. Local cache hits 640 (0.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 208 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.02 seconds. Local cache hits 312 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 192 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.02 seconds. Local cache hits 320 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 160 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 240 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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starting compilation...
finished in 0.31 seconds. Local cache hits 5632 (7.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.25 seconds. Local cache hits 4096 (5.87s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.12 seconds. Local cache hits 2048 (2.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 22.6 MB. Total uncompressed size 54.2 MB.
SpriteAtlasPacking completed in 0.412880 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.24s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 2816 (3.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.06 seconds. Local cache hits 1024 (1.38s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.06 seconds. Local cache hits 1024 (1.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 27.8 MB. Total uncompressed size 52.0 MB.
SpriteAtlasPacking completed in 0.611244 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 312 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.91s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 3328 (3.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.12 seconds. Local cache hits 2816 (2.93s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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finished in 0.07 seconds. Local cache hits 1664 (1.66s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 20.7 MB. Total uncompressed size 31.5 MB.
SpriteAtlasPacking completed in 0.413118 sec
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic' on d3d11 from 18.47MB to 3.05MB
Compressed shader 'CTS/CTS Terrain Shader Basic' in 0.66s
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic CutOut" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic CutOut in 0.01s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' on d3d11 from 18.56MB to 3.12MB
Compressed shader 'CTS/CTS Terrain Shader Basic CutOut' in 0.67s
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' on d3d11 from 7.06MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD' in 0.07s
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "FORWARD" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 104 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CTS/CTS Terrain Shader Basic LOD CutOut" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CTS/CTS Terrain Shader Basic LOD CutOut in 0.00s
d3d11 (total internal programs: 672, unique: 672)
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' on d3d11 from 7.15MB to 0.27MB
Compressed shader 'CTS/CTS Terrain Shader Basic LOD CutOut' in 0.07s
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 143.6 MB. Total uncompressed size 203.3 MB.
SpriteAtlasPacking completed in 0.419647 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
***Player size statistics***
Total compressed size 272.3 KB. Total uncompressed size 0.7 MB.
Unloading 3152 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.33 GB.
System memory in use after: 1.30 GB.
Unloading 2423 unused Assets to reduce memory usage. Loaded Objects now: 13267.
Total: 21.565600 ms (FindLiveObjects: 0.791600 ms CreateObjectMapping: 0.477900 ms MarkObjects: 18.052800 ms DeleteObjects: 2.242500 ms)
SpriteAtlasPacking completed in 0.665007 sec
Sprite GP_amarok matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.427611 sec
***Player size statistics***
Total compressed size 6.2 MB. Total uncompressed size 6.7 MB.
SpriteAtlasPacking completed in 0.420223 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.67s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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finished in 0.01 seconds. Local cache hits 320 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 240 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
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starting compilation...
finished in 0.14 seconds. Local cache hits 3328 (3.43s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.08 seconds. Local cache hits 1664 (1.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.73s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
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finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 22.1 MB. Total uncompressed size 34.3 MB.
SpriteAtlasPacking completed in 0.420515 sec
Tree prefab at index 3 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Tree prefab at index 4 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Tree prefab at index 5 is missing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Albedo Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Albedo Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CameraFacingBillboardTree" pass "Pass 0" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CameraFacingBillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.05 seconds. Local cache hits 768 (1.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 320 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
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starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "ShadowCaster" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 6" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "FORWARD" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree Billboard" pass "Pass 5" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree Billboard in 0.01s
d3d11 (total internal programs: 4160, unique: 4145)
Compressed shader 'Nature/SpeedTree Billboard' on d3d11 from 16.08MB to 0.56MB
Compressed shader 'Nature/SpeedTree Billboard' in 0.13s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Raise/Lower Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Stamp Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Set Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Smooth Heights" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Texture" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/PaintHeight" pass "Paint Holes" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/PaintHeight in 0.00s
d3d11 (total internal programs: 24, unique: 14)
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
1056 / 1056 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.06 seconds. Local cache hits 1056 (1.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 768 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (vp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "FORWARD" (fp)
416 / 416 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 416 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (vp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "DEFERRED" (fp)
384 / 384 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 384 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "Meta" (fp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (vp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Leaves Specular Snow" pass "ShadowCaster" (fp)
24 / 24 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 24 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Leaves Specular Snow in 0.01s
d3d11 (total internal programs: 3568, unique: 3568)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' on d3d11 from 28.89MB to 1.01MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Leaves Specular Snow' in 0.15s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/GenerateNormalmap" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/GenerateNormalmap in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (vp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "FORWARD" (fp)
20 / 20 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 20 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/Vertexlit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/Vertexlit in 0.00s
d3d11 (total internal programs: 424, unique: 424)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Leaves Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/HeightBlitCopy" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/HeightBlitCopy in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Soft Occlusion Bark Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Soft Occlusion Bark Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/BillboardWavingDoublePass in 0.00s
d3d11 (total internal programs: 400, unique: 400)
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' on d3d11 from 1.29MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' in 0.01s
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
2304 / 2304 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.13 seconds. Local cache hits 2304 (3.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1536 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1248 (1.64s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
1248 / 1248 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1248 (1.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1536 (2.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1536 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (1.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (vp)
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starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "FORWARD" (fp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "PREPASS" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 6" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Nature/SpeedTree" pass "Pass 7" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Nature/SpeedTree in 0.03s
d3d11 (total internal programs: 12928, unique: 12884)
Compressed shader 'Nature/SpeedTree' on d3d11 from 78.09MB to 6.11MB
Compressed shader 'Nature/SpeedTree' in 0.53s
Script attached to 'VegetationSystem_0_0' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Legacy Shaders/Transparent/Cutout/VertexLit" pass "Caster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Legacy Shaders/Transparent/Cutout/VertexLit in 0.00s
d3d11 (total internal programs: 48, unique: 48)
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/Nature/Tree Creator Normal Rendertex" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/Nature/Tree Creator Normal Rendertex in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/BillboardTree" pass "Pass 0" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/BillboardTree in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/CrossBlendNeighbors" pass "Pass 0" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/CrossBlendNeighbors in 0.00s
d3d11 (total internal programs: 4, unique: 4)
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "PREPASS" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Meta" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 0" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/Details/WavingDoublePass" pass "Pass 1" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/Details/WavingDoublePass in 0.00s
d3d11 (total internal programs: 432, unique: 432)
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' on d3d11 from 1.31MB to 0.06MB
Compressed shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 0.01s
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
4224 / 4224 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.23 seconds. Local cache hits 4224 (5.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
3072 / 3072 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 9.86 seconds. Local cache hits 1536 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1536 variants (234.04s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1664 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 1664 (2.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (vp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 1536 (2.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "DEFERRED" (fp)
1536 / 1536 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 1536 (2.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "Meta" (fp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (vp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "NatureManufacture Shaders/Trees/Tree Bark Specular Snow" pass "ShadowCaster" (fp)
96 / 96 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 96 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader NatureManufacture Shaders/Trees/Tree Bark Specular Snow in 0.03s
d3d11 (total internal programs: 12736, unique: 12736)
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' on d3d11 from 83.59MB to 2.95MB
Compressed shader 'NatureManufacture Shaders/Trees/Tree Bark Specular Snow' in 0.18s
Script attached to 'CT_VegetationStudio' in scene '' is missing or no valid script is attached.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Get Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Set Terrain Layer Channel" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Hidden/TerrainEngine/TerrainLayerUtils" pass "Blit Copy Highest Mip" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Hidden/TerrainEngine/TerrainLayerUtils in 0.00s
d3d11 (total internal programs: 12, unique: 10)
***Player size statistics***
Total compressed size 55.8 MB. Total uncompressed size 171.4 MB.
SpriteAtlasPacking completed in 0.415539 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.41s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.70s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 1024 (1.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 27.3 MB. Total uncompressed size 63.2 MB.
Unloading 3263 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.27 GB.
System memory in use after: 1.27 GB.
Unloading 1466 unused Assets to reduce memory usage. Loaded Objects now: 13277.
Total: 21.067600 ms (FindLiveObjects: 0.778100 ms CreateObjectMapping: 0.297000 ms MarkObjects: 18.858500 ms DeleteObjects: 1.133200 ms)
SpriteAtlasPacking completed in 0.642143 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 9.0 KB.
SpriteAtlasPacking completed in 0.414708 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.413209 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.59 seconds. Local cache hits 11264 (14.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.44 seconds. Local cache hits 8192 (10.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.52s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.75s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.20 seconds. Local cache hits 4096 (4.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 512 (0.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.24s
***Player size statistics***
Total compressed size 14.7 MB. Total uncompressed size 33.0 MB.
SpriteAtlasPacking completed in 0.416770 sec
***Player size statistics***
Total compressed size 10.3 MB. Total uncompressed size 21.3 MB.
SpriteAtlasPacking completed in 0.416267 sec
Compiling shader "Standard" pass "FORWARD" (vp)
440 / 440 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.30 seconds. Local cache hits 440 (6.95s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.39 seconds. Local cache hits 640 (9.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
260 / 260 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 260 (3.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 312 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 160 (1.98s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 256 (2.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 240 (1.68s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.14 seconds. Local cache hits 320 (3.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
200 / 200 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 200 (1.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.08 seconds. Local cache hits 240 (1.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 16 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 3152, unique: 2934)
Compressed shader 'Standard' on d3d11 from 13.35MB to 0.61MB
Compressed shader 'Standard' in 0.19s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
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finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
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finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 176 (0.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
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finished in 0.38 seconds. Local cache hits 256 (8.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
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finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
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finished in 0.01 seconds. Local cache hits 104 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "DEFERRED" (fp)
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finished in 0.18 seconds. Local cache hits 128 (3.90s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
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finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
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finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (vp)
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finished in 0.01 seconds. Local cache hits 96 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD" (fp)
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finished in 0.15 seconds. Local cache hits 128 (3.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (vp)
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finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "FORWARD_DELTA" (fp)
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finished in 0.00 seconds. Local cache hits 80 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (vp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "ShadowCaster" (fp)
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finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard (Specular setup)" pass "META" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard (Specular setup) in 0.00s
d3d11 (total internal programs: 1260, unique: 1168)
Compressed shader 'Standard (Specular setup)' on d3d11 from 5.24MB to 0.22MB
Compressed shader 'Standard (Specular setup)' in 0.06s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
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finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
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finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
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finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.24 seconds. Local cache hits 5632 (5.83s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
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starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.29s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.31 seconds. Local cache hits 5632 (7.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
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starting compilation...
finished in 0.23 seconds. Local cache hits 4096 (5.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 3328 (4.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 3328 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.11 seconds. Local cache hits 2048 (2.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2048 (2.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (vp)
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starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.35s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardCM" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardCM in 0.04s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardCM' on d3d11 from 109.88MB to 3.67MB
Compressed shader 'CustomShaders/StandardCM' in 0.19s
***Player size statistics***
Total compressed size 170.0 MB. Total uncompressed size 327.6 MB.
Unloading 3070 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.38 GB.
System memory in use after: 1.38 GB.
Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 13286.
Total: 22.464700 ms (FindLiveObjects: 0.778600 ms CreateObjectMapping: 0.452200 ms MarkObjects: 20.193600 ms DeleteObjects: 1.039400 ms)
SpriteAtlasPacking completed in 0.664381 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
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starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.27 seconds. Local cache hits 5632 (6.56s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.16 seconds. Local cache hits 3328 (3.74s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.92s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.77s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 22.0 MB. Total uncompressed size 32.8 MB.
SpriteAtlasPacking completed in 0.415436 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.25 seconds. Local cache hits 5632 (5.86s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.60s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.23s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 256 (0.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
2816 / 2816 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.12 seconds. Local cache hits 2816 (2.85s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (vp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.72s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "FORWARD" (fp)
1664 / 1664 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1664 (1.76s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (vp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "DEFERRED" (fp)
1024 / 1024 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.05 seconds. Local cache hits 1024 (1.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "Meta" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Standard" pass "ShadowCaster" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Standard in 0.02s
d3d11 (total internal programs: 10752, unique: 10752)
Compressed shader 'CustomShaders/Standard' on d3d11 from 50.92MB to 1.71MB
Compressed shader 'CustomShaders/Standard' in 0.15s
***Player size statistics***
Total compressed size 27.1 MB. Total uncompressed size 50.2 MB.
SpriteAtlasPacking completed in 0.411105 sec
***Player size statistics***
Total compressed size 3.3 KB. Total uncompressed size 8.9 KB.
SpriteAtlasPacking completed in 0.409059 sec
***Player size statistics***
Total compressed size 0.7 MB. Total uncompressed size 0.7 MB.
SpriteAtlasPacking completed in 0.422862 sec
***Player size statistics***
Total compressed size 4.7 MB. Total uncompressed size 5.0 MB.
SpriteAtlasPacking completed in 0.416716 sec
***Player size statistics***
Total compressed size 11.1 MB. Total uncompressed size 19.6 MB.
SpriteAtlasPacking completed in 0.411659 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
176 / 176 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 176 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (vp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "DEFERRED" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "Meta" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (vp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Vehicle" pass "ShadowCaster" (fp)
8 / 8 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Vehicle in 0.00s
d3d11 (total internal programs: 568, unique: 568)
Compressed shader 'CustomShaders/Vehicles/Vehicle' on d3d11 from 2.97MB to 0.12MB
Compressed shader 'CustomShaders/Vehicles/Vehicle' in 0.03s
Compiling shader "Standard" pass "FORWARD" (vp)
1232 / 1232 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.07 seconds. Local cache hits 1232 (1.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
1792 / 1792 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 1792 (2.48s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
364 / 364 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 364 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
468 / 468 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 468 (0.54s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 448 (0.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
768 / 768 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.04 seconds. Local cache hits 768 (0.94s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
336 / 336 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 336 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
448 / 448 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 448 (0.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
280 / 280 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 280 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
360 / 360 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 360 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
16 / 16 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 16 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.01s
d3d11 (total internal programs: 6612, unique: 6588)
Compressed shader 'Standard' on d3d11 from 31.42MB to 1.29MB
Compressed shader 'Standard' in 0.22s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsLarge" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsLarge in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' on d3d11 from 1.55MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsLarge' in 0.02s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.59s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.55s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.65s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.10 seconds. Local cache hits 2048 (2.46s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.30s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.06s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.22s
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
44 / 44 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 44 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (vp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "FORWARD" (fp)
26 / 26 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 26 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Glass" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Glass in 0.00s
d3d11 (total internal programs: 144, unique: 144)
***Player size statistics***
Total compressed size 148.4 MB. Total uncompressed size 251.4 MB.
Unloading 3163 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 1.43 GB.
System memory in use after: 1.38 GB.
Unloading 1770 unused Assets to reduce memory usage. Loaded Objects now: 13300.
Total: 22.056400 ms (FindLiveObjects: 0.724400 ms CreateObjectMapping: 0.239100 ms MarkObjects: 18.321600 ms DeleteObjects: 2.770200 ms)
SpriteAtlasPacking completed in 0.648936 sec
***Player size statistics***
Total compressed size 7.7 MB. Total uncompressed size 22.3 MB.
SpriteAtlasPacking completed in 0.424125 sec
Compiling shader "Standard" pass "FORWARD" (vp)
352 / 352 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 352 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
640 / 640 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.03 seconds. Local cache hits 640 (0.69s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
208 / 208 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 208 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
312 / 312 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 312 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
128 / 128 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 128 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
192 / 192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 192 (0.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
320 / 320 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 320 (0.33s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
160 / 160 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 160 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
240 / 240 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 240 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
12 / 12 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 12 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
6 / 6 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 6 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 2876, unique: 2700)
Compressed shader 'Standard' on d3d11 from 12.59MB to 0.55MB
Compressed shader 'Standard' in 0.17s
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "FORWARD" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Lights/LightsMedium" pass "Meta" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Lights/LightsMedium in 0.00s
d3d11 (total internal programs: 336, unique: 336)
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' on d3d11 from 1.52MB to 0.07MB
Compressed shader 'CustomShaders/Vehicles/Lights/LightsMedium' in 0.02s
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/Vehicles/Windshield" pass "FORWARD" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/Vehicles/Windshield in 0.00s
d3d11 (total internal programs: 8, unique: 8)
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
5632 / 5632 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.26 seconds. Local cache hits 5632 (6.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.47s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
2048 / 2048 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.09 seconds. Local cache hits 2048 (2.19s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.32s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
256 / 256 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 256 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.05s
d3d11 (total internal programs: 21504, unique: 21504)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 136.75MB to 4.68MB
Compressed shader 'CustomShaders/StandardLight' in 0.23s
***Player size statistics***
Total compressed size 21.0 MB. Total uncompressed size 31.9 MB.
SpriteAtlasPacking completed in 0.414819 sec
Inconsistent asset when sorting preload assets (Same path & file ID)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.02s
***Player size statistics***
Total compressed size 1.1 MB. Total uncompressed size 2.3 MB.
SpriteAtlasPacking completed in 0.412668 sec
Compiling shader "Standard" pass "FORWARD" (vp)
88 / 88 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.01 seconds. Local cache hits 88 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
64 / 64 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 64 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
52 / 52 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 52 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (vp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "DEFERRED" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (vp)
48 / 48 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 48 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD" (fp)
32 / 32 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 32 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (vp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "FORWARD_DELTA" (fp)
40 / 40 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 40 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (vp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "ShadowCaster" (fp)
4 / 4 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (vp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "Standard" pass "META" (fp)
2 / 2 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader Standard in 0.00s
d3d11 (total internal programs: 504, unique: 456)
Compressed shader 'Standard' on d3d11 from 1.82MB to 0.09MB
Compressed shader 'Standard' in 0.03s
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
11264 / 11264 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.51 seconds. Local cache hits 11264 (12.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
8192 / 8192 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.39 seconds. Local cache hits 8192 (9.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (vp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "FORWARD" (fp)
3328 / 3328 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.15 seconds. Local cache hits 3328 (3.61s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (vp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.18 seconds. Local cache hits 4096 (4.34s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "DEFERRED" (fp)
4096 / 4096 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.19 seconds. Local cache hits 4096 (4.49s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "Meta" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (vp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Compiling shader "CustomShaders/StandardLight" pass "ShadowCaster" (fp)
512 / 512 variants left after stripping, processed in 0.00 seconds
starting compilation...
finished in 0.02 seconds. Local cache hits 512 (0.53s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants
Serialized binary data for shader CustomShaders/StandardLight in 0.10s
d3d11 (total internal programs: 36352, unique: 36352)
Compressed shader 'CustomShaders/StandardLight' on d3d11 from 239.16MB to 8.95MB
Compressed shader 'CustomShaders/StandardLight' in 0.26s
***Player size statistics***
Total compressed size 15.4 MB. Total uncompressed size 27.1 MB.
SpriteAtlasPacking completed in 0.415822 sec
Sprite freightliner_tempomat_ar matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_motor_heating matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ASR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_expand_arrows matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_check_engine matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_arrow_left matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_red matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_green_lamp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_tire_pressure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC_on matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_TC_off matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ip_indicator matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_retarder matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_suspension matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_arrow_right matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_MotorOilTemperature matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_ESP matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_rpmCircle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_parking matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_lights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_BrakeAssistant matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_oil matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_stop_engine matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_temp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_blue matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_gear_warning matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_trailer_brake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_LIM matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_service_brake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_needle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_differential_lock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_tire_alingment matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_differential_Front matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_battery matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP_off matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_circleBig matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_water matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_background matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_abs matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_seat_belt matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_green matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_LevelRetarder matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_PressionPanel matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_circleBigWhite matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_circle matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_5th_wheel_yellow matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_FuelBackground matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_ESP_on matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_empty_gas matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite freightliner_engine_blank matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite GP_EngineTemperature matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box_FIX matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite control matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_levels matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_OFF matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite Green_ON matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite level matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite AC_upper_box matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ASR matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ServiceBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TempomatART matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Actros_2046_art_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_LightsWarning matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ParkingSensor matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TrenCarretera_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Sequential matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusArtUrb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_C_Mec_Truck_LS_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_StopRequestedRamp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Road_Train_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FifthWheel1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusInterurb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_MainBeamHeadlights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ElectronicSecurityLock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Scania_R500_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Kenworth_10_Cab_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors_1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtCist_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Trailer matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_HandBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtCaja_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_DippedBeamsHeadlights matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Dial2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Dial3 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Bitruck_8x2_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Wiper matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_DifferentialLock matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Forest_Truck_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder4 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FifthWheel2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Truck matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BlockedBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Puncture matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_VUC_Bau_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigCaja2_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusBiartUrb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tanker_Freightliner_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Bitrem_7Eixos_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Freightliner_cab_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_SteeringSystemFailure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamBiart_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Rodotrem_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Maintenance matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FifthWheel3 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_RampGoingUp matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtCistPeligroso_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Kenworthdoble_doble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Bitrem_9Eixos_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpeningBox matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_RampGoingDown matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TruckCab matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Actros_2046_biart_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_IntLeft matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_StopRequested matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TrailerBrake matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Microbus_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Tempomat matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TANKER_INTERNATIONAL_DAY_PROSTAR_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Parking matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TankTruck matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Automatic matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtPlataf2_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_IntRight matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamT680_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_C_Mec_Cacamba_sin_lona_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Carretera_2Eixos_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Frame matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_GearBoxFailure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_KMH matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamArtPlataf_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_warning matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ESP matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Kenworthdoble_articulado_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder3 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_RearFog matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors_2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TirePressure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Manual matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Actros_2645_biart_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_TireUnaligned matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusTrailer_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_FrontFog matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigCaja_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigCargaviva_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Microbus_Van_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder5 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_RampUnfolded matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ABS matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_StabilitySensor matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_KENWORTH_T370_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_C_Mec_Prancha_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_SuspensionFailure matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Dial1 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_BusRigUrb_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Retarder_Automatic matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamRigPlataf_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ARTICULATED_KENWORTH_T880_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ASR_On matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Traction matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_OpenDoors2 matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_Lim matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_CamR440_icon matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1) (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:141)
AutoBuilder:SMKBuildBundles () (at Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs:70)
[Assets/simuzen/CommonTools/BakingTools/Editor/AutoBuilder.cs line 141]
Sprite TP_ESP_On matches more than one built-in atlases. Default to use the first available atlas.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
AutoBuilder:SMKBuildSomeBundles (string,System.Collections.Generic.List`1